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Pokota - Uta ni Katachi wa Nai keredo

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Topic Starter
kakifly
This beatmap was submitted using in-game submission on 2014年8月29日,星期五 at 12:04:28

Artist: Pokota
Title: Uta ni Katachi wa Nai keredo
Tags: 江川直樹 Egawa Naoki doriko utaite cover vocaloid niconicodouga kiritan-p julie
BPM: 98
Filesize: 5526kb
Play Time: 05:30
Difficulties Available:
  1. Hard (2.65 stars, 632 notes)
  2. Julie's Insane (3.44 stars, 731 notes)
  3. Normal (1.6 stars, 341 notes)
Download: Pokota - Uta ni Katachi wa Nai keredo
Information: Scores/Beatmap Listing
---------------
long song..... ;_;
Normal & Hard by me
Insane by Julie

i present to u the brilliant man behind the voice of this song
Background credit : I-riya (http://www.zerochan.net/280249)
Thanks to Gaia for finding the source~
thank you to everyone that modded or helped in some way
8/2/2014 Remapped all my diffs since my past self was half dead when mapping >_>


Background credit : I-riya (http://www.zerochan.net/280249)
Thanks to Gaia for finding the source~
[ Setsuna ]
For Hard:
1. 00:03:143 (4) - Why is this here, if its for the small sound it should be like http://puu.sh/9ia45/0bf5841669.jpg
2. 00:37:735 (5) - After this, on the next red tick I would put a beat
3. 00:47:531 (2) - Same thing as 2
4. 00:52:429 (1) - Blue tick after this slider should have a beat
5. 01:06:817 (3) - Same thing as 4
6. 01:06:817 (3) - The white tick after should have a beat
7. 01:26:409 (2) - Same as 4
8. 01:26:409 (2) - Same as 6
9. 01:51:511 (4) - Should be 1 tick longer

TOO LAZY TO DO THE REST, ITS A 4 MIN SONGGGGGGGGG
*FLIES AWAY~*
effiekun

sdanand wrote:

For Hard:
1. 00:03:143 (4) - Why is this here, if its for the small sound it should be like http://puu.sh/9ia45/0bf5841669.jpg
2. 00:37:735 (5) - After this, on the next red tick I would put a beat
3. 00:47:531 (2) - Same thing as 2
4. 00:52:429 (1) - Blue tick after this slider should have a beat
5. 01:06:817 (3) - Same thing as 4
6. 01:06:817 (3) - The white tick after should have a beat
7. 01:26:409 (2) - Same as 4
8. 01:26:409 (2) - Same as 6
9. 01:51:511 (4) - Should be 1 tick longer

TOO LAZY TO DO THE REST, ITS A 4 MIN SONGGGGGGGGG
*FLIES AWAY~*
wow, lazy bum :x
Topic Starter
kakifly
omg lightningene xD
effiekun
For Normal:
00:19:062 (6) - imo, this should be a tick later
00:28:858 (3) 00:29:011 (4) - put something between those two, like idk (I can't believe I'm saying this) a lider maybe.
00:38:041 (4) - should be a tick later
02:39:266 (3) and 02:41:715 (5) - these sliders are waaaaay too long for a normal
03:23:347 (2) - omg huwat is this even. Are you trying to copy me, senpai
04:43:552 (2) - It's too looong senpaii.....itai...
This is actually pretty good
ps: Is this the guy with the sexy voice you were obsessing about yesterday? XD
effiekun

konoshin69 wrote:

omg lightningene xD
Just doing my job ;)
Topic Starter
kakifly
ugh i accidently gave u a kudosu for the wrong comment =_= so i wont give u another one lol ok since u got urs
effiekun

konoshin69 wrote:

ugh i accidently gave u a kudosu for the wrong comment =_= so i wont give u another one lol ok since u got urs
ikik lol, I was modding Hard, I'll be finished by Monday
Midge
m4m :^)

[Normal]
As a general thing, the curves on the sliders are too big, tone it down :S
Also, the overlaps aren't consistent, be sure to use distance snap
Placement is quite sloppy, too. Be sure to blanket as much as possible, especially in a song like this.

00:01:919 (2,3) - spacing, reduce ds
00:04:674 (2) - move slider end to x:300 y:144 (VERY nazi mod, but looks nicer lol)
00:23:654 (8) - lessen the curve on this
00:27:021 (2) - ^
00:28:858 (3) - try this pattern http://puu.sh/9ito5/adfd4c0dc0.jpg (it uses 1/3)
00:29:470 (4) - end on the white tick
00:34:980 (2) - this doesnt really correspond to anything in the song :S try this http://puu.sh/9itGr/6a94412b5f.jpg (use this for all the sections like this, it sounds quite odd)
00:38:041 (4) - strange sv change O_o
00:39:266 (1,2) - same as 00:34:980 (2)
00:53:960 (6,1) - move 6 to the left a little, overlap looks ugly
00:56:409 (4,5,6) - maybe it's ok to put circles on the red ticks?
01:05:286 (7) - move to x:392 y:212 (looks cleaner)
01:18:450 (6) - copy 01:19:674 (7) rotated
01:22:123 (1) - copy 01:22:735 (2)
01:25:184 (1) - curve a little?
01:25:796 (2) - curve less, then blanket woith 01:27:633 (1)
01:28:858 (1) - curve less
01:30:694 (2) - use 01:27:327 (1) rotated
01:33:143 (5,6) - curve less T~T (i'm going to stop mentioning these)
01:35:592 - move kiai here
01:55:184 (2) - overlap a little more
01:57:633 (5) - ^
01:58:245 (6,1,2) - circles on the red ticks?
02:28:858 (1) - try this http://puu.sh/9iuXA/9611673498.jpg
03:23:347 (2) - spinner would be better here
03:26:103 - pointless break :S
03:46:919 - should map this section
03:47:837 - move kiai to here
04:42:939 (2,3) - spacing
04:46:001 (1) - weird place for spinner, should map this section O_o
05:03:143 (3) - use this pattern: http://puu.sh/9ivcK/121b286c55.jpg

Also, weird place for ending, the song continues but the map ends abrubtly T~T
[Hard]
pls blanket, spacing, etc

00:06:205 (3) - use 00:04:980 (1)ctrl+h'd
00:08:960 (4,5) - no point in kick sliders imo
00:12:939 (3,4) - ^ (a lot of the kick sliders past this are overmapped :S)
00:16:613 (7) - remove the repeater
00:26:409 (3) - use this pattern: http://puu.sh/9ivoe/dc8ea5b829.jpg
00:28:858 (1,2,3) - use a 1/3 repeater instead
00:38:041 (8,1) - spacing, move 1 to the left more
00:40:490 (3,4,5) - use this pattern: http://puu.sh/9ivuo/93165b247c.jpg
00:42:633 (7) - extend to next white tick
00:44:164 (1) - use this pattern: http://puu.sh/9ivxn/c4629403a4.jpg
00:47:225 (1,2) - use this pattern: http://puu.sh/9ivzj/d71d60fe73.jpg
00:49:062 (1) - same as 00:44:164 (1) (i'm going to stop mentioning these)
00:57:633 (1,2,3,4) - whoooaaa spacing, no need for jumps
01:00:388 (8,9,10) - ^
01:13:552 (1,2) - turn 1 into a normal circle
01:17:837 (2,3,4) - i think it's ok to use a 5-note-stream here
01:27:633 - note here
01:31:307 (1,2,3) - spacing
01:33:143 (1,2) - do this instead: http://puu.sh/9ivQO/8d8a2ab822.jpg
01:47:531 (1,2,3,4,5,6) - SPACINGGGG
01:49:674 - note here
02:09:266 - ^
02:12:327 (1) - elongate to next white tick
02:21:817 (7,1) - just use a spinner T~T
02:26:715 (3,4,5,6,7) - spacing
02:30:082 - note here
02:39:878 (7) - do this http://puu.sh/9iw3z/c7c081e680.jpg
03:52:429 (3,4) - spacing T~T

good luck o/
zinsser
M4M from #modreqs
https://osu.ppy.sh/forum/t/199977

I'll finish my mod tmr

[General]
  1. Timing. BPM is correct, but offset is off. change to 2560 (or 2561 editor may round it to different number at different place. doesn't really matter) which means move +29 to everything.
  2. Normal should be strictly DS. You may need to remap O.o
  3. Use all of the screen! if you select all your notes you'll find that all of them are in the middle of the screen.
  4. Flow needs to be improved. Detailed below.
  5. Your combo need to be consistent. Now it's not following any patterns. (maybe 2 bars 1 combo or one sentence 1 combo)
  6. Do not copy and paste :( I can recognize that the second half have some parts that have appeared in the first half
  7. with slow SV, don't make sliders to curvy.

[Normal]
  1. DS!!
  2. 00:01:947 (1) - too curvy
  3. 00:02:865 (2,3) - this overlap does not look good
  4. 00:07:457 (2,3,4,5,6) - flow can be improved here.
  5. 00:12:355 (1,2,3) - shape can be improved. put 2 at 00:13:733 - and stop at 00:13:580 - then use 2's approach circle to adjust 1. Remember to put 2 back

    same with 2&3
  6. 00:21:539 (4) - too curvy
  7. 00:28:886 (3) - it's a 1/6 note change beat snap divisor to 1/6 and drag 3 a little bit longer (you still need to use 1/4 divisor for the rest of your song)
  8. 00:34:396 (1,1) - it's better to if the slider rotate clockwise a little bit (if only considering these two note)

    red line is your present flow. green line indicate the flow if you rotate the slider. blue line indicate the flow if you put the circle below the slider. blue and green are better than the red one.
  9. 00:39:906 (2) - too curvy
  10. 00:46:029 (3,4) - rotate slider a little bit
  11. 00:56:437 (4,5) - blanketing
  12. 00:58:886 (6) - too curvy, also blanketing with 7. You can Ctrl-G on 6 and use 6's approach circle to adjust 7. remember to Ctrl-G back 6.
  13. 01:04:090 (5,6) - ^
  14. 01:11:131 (4,1) -
  15. 01:17:865 (5,6) - flow
  16. 01:25:212 (1) - curvy
  17. 01:42:967 (2,3) - I'll make both sliders more smooth. Then it looks better and flow between 1-2 is better
  18. 02:05:620 (4,5) - flow
  19. 02:20:926 (9) - need to be more curvy
  20. 02:28:886 (1) - 1/6 note
  21. 02:35:008 (4) - ends at white tick
  22. if I were you, I'll break from 02:24:600 - 02:43:580 - and start mapping at 02:43:580 -
  23. 03:16:029 (4,5) -
  24. 03:46:947 (1) - unsnapped?
  25. 03:54:600 (1,2) - flow
  26. 04:02:559 (8,1) - flow
  27. stop the kiai at 04:06:845 - and restart the kiai at 04:07:457 -
  28. 04:10:518 (4) - too curvy
  29. 04:33:784 (4,5) - flow & 5 too curvy.

[Hard]
  1. I'm not gonna mention flow problems in this diff. check out by yourself!
  2. 00:07:457 (2) - I myself don't really like weird shape slider...
  3. 00:14:498 (1,2,3) - triples with lower DS and give them an arc
  4. 00:21:845 (6,2) - 2 ends exactly at 6
  5. 00:24:294 (6,2) - 2 starts exactly at 6
  6. 00:27:049 (4,5) - shape/blanketing
  7. 00:28:886 (3) - 1/6
  8. 00:41:743 (6,7) - shape doesn't look good
  9. 00:53:376 (3,2) - 3 starts at 2
  10. 00:57:968 (2,6,7) - ^
  11. 01:01:335 (11) - too curvy & flow
  12. 01:27:968 (1,2,3) - triple
  13. 01:27:355 (1,4) - start at the same place
  14. 01:29:192 (5,7) - ^
  15. 01:40:519 (7) - slider shape unclear. UNRANKABLE! change all of them in your map!
  16. 02:09:600 (1,2) - flow not good.
  17. 02:25:519 (1,2,3) - triple
  18. 02:29:906 (1) - 1/6 note
  19. 03:10:825 (3,4) - flow...
  20. 04:12:815 (6) - ugly shape. just use one control point

that's all. Good luck!
Timorisu
Ok let's go this is probably a bad idea

Only modding Hard since you have to mod 3 mins in general and I'd have to mod 11 if I'd mod both

[Hard]

Please read the following on active/passive hitsounding and sliders: http://puu.sh/9pcyC/475c10c243.png

Check your spacing!

Check AiMod!

00:01:641 (1,2,3) - These are not snapped!

00:02:531 (3) - Blanket can be improved

00:05:008 (1) - CTRL+G, place on head of 4, improve blanket, CTRL+G again

00:07:457 (2) - This looks rather ugly than wave-y

00:14:498 (1) - Fix so it's 1x spacing

00:16:029 (6) - Blanket around 4 maybe

00:18:172 (3) - Yeah this can be improved by blanketing it around the head of 1

00:23:376 (3,4,5,6) - Watch your spacing

00:27:662 (5) - One up to fix blanketing

00:28:886 (1,2,3,4) - This is 1/3 not 1/4

00:42:662 (7) - This blanket can be improved

00:51:539 (6) - If you're doing follow up sliders I'd recommend doing them so that they're very similiar and you may not see the second one

http://puu.sh/9pdc0/0a3d61e204.jpg Now

http://puu.sh/9pdeA/affaed0819.jpg How it should be

00:53:376 (3) - Move this down a bit

00:56:437 (6) - CTRL+G, place at the start of 3, CTRL+G again

00:57:968 (2) - Even if this overlap is only visible for a short time it can and should be avoided

01:05:008 (6,3) - These look better if they're not as curved

01:08:682 (3,4) - Blanketing can be improved

01:29:804 (7) - This blanketing can be improved

01:30:723 (8) - This, too, can be improved

01:33:172 (1,2) - These are 1/6 and not 1/4

01:41:437 (8) - I feel like curving these a bit more would make them look neater and make the end of 8 blanket the sliderball better

01:52:457 (7) - The weird shape of this barely serves any purpose

02:02:560 (2) - Rotate this a bit so it doesn't overlap with the previous slider

02:06:233 (3) - Blanket can be improved

02:26:284 (4) - Delete this and do this instead (timeline wise) http://puu.sh/9pegj/e39cfa08af.jpg

02:29:192 (3) - Delete, go into 1/3 and do this (timeline wise) http://puu.sh/9pelJ/b08c058bc4.jpg

02:31:335 (4) - Delete, move 02:31:182 (3) - on the blue tick to the right, and create a new hitcircle on the red tick after, like this (timeline wise) http://puu.sh/9peBH/24ccbefc50.jpg

02:33:784 (3,4) - This is 1/3

02:34:702 (5,6) - ^

03:08:070 (1) - Blanketing can be improved

03:16:029 (5) - ^

03:23:376 (1,2,3) - Again, these are 1/6

03:32:560 (1) - This overlay can be adjusted

03:38:070 (1,3) - These are... eh. You can do better!

03:50:315 (8) - ^

03:52:764 (4) - Move the end to make it shorter by one tick, resulting in this (timeline wise) http://puu.sh/9peUD/f4f922d2c1.jpg

03:54:294 (0) - Add a circle

03:56:437 (8) - Again, this is really really eh.

04:00:723 (4) - Why is this shaped the way it is, not only does it not serve any purpose at all, but it's also kinda really ugly

04:07:457 (2) - Read up on RandomJibberish's thread on how to make delicious sliders

04:12:355 (5) - CTRL+G, move to 3, CTRL+G again

04:25:519 (1) - You could blanket this around the sliderfollowcrircle of 8

04:35:621 (1) - Again, a really questionable slider. Why make something "unique" when a normal curve would fit :L

05:19:702 (5) - You can improve this blanket
Yuthuil
Suggestion:
I was thinking for the beginning part of the song (the piano part) that you could add the hitsound 'whistle' you know...the soft relaxing one?




Normal:
00:04:652 The small slider no.2 doesn't really seem to serve a purpose being there, I mean I turned up my headset to top volume and still couldn't hear anything.
00:30:685 I was thinking a spinner here but I guess that's up to you to decide.
00:37:935 Maybe you could replace this slider with a hitcircle for the 'ki' sound (toKI) and move that slider further on the timeline.
00:39:788 again the no.2 doesn't seem to serve a purpose...
00:41:553 I was thinking you could slider four back slightly on the timeline since I lost my combo trying to do it in beat.
00:42:867 Maybe you could add two hitcircles here, since it feels empty cus when he's saying BIRA (hanaBIRA) there's nothing to press.
00:45:892 Move hitcircle 3 back on the timeline since I always get good on it when I try it in beat (it comes too late)
and add another hitcircle on top of it to make it a double? (for the U sound)
00:46:433 Move slider back on timeline? it comes too late after the sound.
01:01:161 Move hitcircle 1, 2 & 3 back on the timeline since it doesn't feel right when pressing them (I have a nice pattern of 50s when I do it
01:14:372 add an object here?
01:13:368 move slider 1 one notch back on the timeline.
03:14:694 maybe add a hitcircle just before slider three? to make it a double since it feels out of tune.

....So.....sorry if i have posted rubbish here, but anyway, I'll try to get around to hard soon :P
Kinshara
m4m yey~

General
Normal: AR 6 to 5 or 4

Offset: 1947

01:35:620 - Start Kiai
01:52:763 - end Kiai
01:55:212 - Start Kiai
02:12:355 - end Kiai
03:28:273 - Start Kiai
03:45:416 - end Kiai
03:47:865 - Start Kiai
04:06:232 - End Kiai
04:46:640 - End Kiai

Hitsound the map throughout.

Remove unsnapped timing points. Also volume is 11%...turn it up.

Snap slider heads and tails

Fix NCs!!

Both maps need remapping... :/

Normal
Mod made with offset above~

Use 1/2 beat snap divisor for normal please.

00:04:702 (2) - remove
00:05:008 (3) - split
00:08:375 (3,4,5,6) - try not to do this; it's a bit hard for normal; consider reverse sliders
00:16:641 (4) - remove all 1/4 sliders
00:35:008 (1) - remove
00:44:804 (2) - try not to put strong beats at slider tails (it's okay in certain instances, like streams etc.)
00:51:539 (2,3,4,5) - make 2 and 4 into sliders, remove 3 & 5
00:55:212 (2) - remove
02:43:273 - start break here

okay so, just look out for stuff said above

and remap asap

Hard
00:02:560 (3) - NC
00:49:090 (1) - don't make this a reverse
01:03:478 (3,4) - fix to follow piano
01:11:437 (1) - make this a break
01:33:172 (1) - maybe split into two
01:38:529 (2) - remove
01:39:600 (4,5,6) - try to do jumps with strong beats only
01:43:886 (3) - see? strong beat at end doesn't work in places like this
01:47:560 (1,2,3,4,5,6) - if you want to make this a start, do it properly lol
02:19:396 (1,2,3) - don't do this with vocals - there is a piano sound you can follow here instead...Actually you're mapping vocals in places where the piano should be mapped. I am not saying do not map vocals; but don't map it where the piano can be easily mapped.
02:23:682 - everything after this; listen to the piano carefully
02:28:886 (1,2,3,4) - you can add a 5; it should be a slider though
03:23:376 (1,2,3,1) - end hit circle is not needed; incorporate into slider - also, make these sliders more consistent

Overall I'd say the Hard is a lot better; still needs improvement. Also try using distance snap (except when you want to put in a jump).

Sorry, it was a long map, so I wasn't really in depth. If you have any questions, feel free to ask me in-game~

Good luck.

~Kinshara♥
Topic Starter
kakifly

MisakiYuri wrote:

Suggestion:
I was thinking for the beginning part of the song (the piano part) that you could add the hitsound 'whistle' you know...the soft relaxing one?




Normal:
00:04:652 The small slider no.2 doesn't really seem to serve a purpose being there, I mean I turned up my headset to top volume and still couldn't hear anything.
00:30:685 I was thinking a spinner here but I guess that's up to you to decide.
00:37:935 Maybe you could replace this slider with a hitcircle for the 'ki' sound (toKI) and move that slider further on the timeline.
00:39:788 again the no.2 doesn't seem to serve a purpose...
00:41:553 I was thinking you could slider four back slightly on the timeline since I lost my combo trying to do it in beat.
00:42:867 Maybe you could add two hitcircles here, since it feels empty cus when he's saying BIRA (hanaBIRA) there's nothing to press.
00:45:892 Move hitcircle 3 back on the timeline since I always get good on it when I try it in beat (it comes too late)
and add another hitcircle on top of it to make it a double? (for the U sound)
00:46:433 Move slider back on timeline? it comes too late after the sound.
01:01:161 Move hitcircle 1, 2 & 3 back on the timeline since it doesn't feel right when pressing them (I have a nice pattern of 50s when I do it
01:14:372 add an object here?
01:13:368 move slider 1 one notch back on the timeline.
03:14:694 maybe add a hitcircle just before slider three? to make it a double since it feels out of tune.

....So.....sorry if i have posted rubbish here, but anyway, I'll try to get around to hard soon :P
thats ok thanks for the mod ~
Everest Hope
Alright! Here's my m4m

Hard
Design
00:04:395 (4,1) - Make a mirror effect
00:05:008 (1,2) - Same here
00:20:926 (3,4,5) - Make copy and paste
00:28:885 (7) - There are 1/3 not 1/4
00:50:926 (5,6) - I don't like this pattern :<
01:38:069 (1,2) - Make (1) Longer, (2) Shorter
01:46:640 (6) - Messy slider
02:16:640 (4,5) - Mirror effect
02:28:885 (1) - 1/3 not 1/4
02:32:253 (4) - 1/6 not 1/4
03:38:069 (1,3) - It's bad! Make a mirror effect!
05:14:498 (4) - This jump doesn't fit the rhythm
05:06:844 (1,2) - Mirror effect or im blinded :o

Notes
:arrow: Change the Overall Difficulty for 6! It's hard with decreased Drain Rate and Approach Rate!
:arrow: There are some overlaped things, but it looks like it's your style
:arrow: There are some pattern issues, but it looks like it's your style

Normal
Design
00:45:416 (2,3) - That pattern doesn't look nice

Notes
:arrow: Set HP Drain Rate for 5!
:arrow: Set OD for 5! Look at the overall difficulty and Slider Velocity!
:arrow: I like normal! It's nice! There are no more Design issues to your style i think :)

:idea: Overall Notes
:!: The correct offset is 1967

SPOILER
If it doesn't affect you, please, check and mod my newest diff in m4m map! I forgot to put it :(
KSHR
There needs to fix the romanzied title to "Uta ni Katachi wa Nai keredo"
Remember particles etc. are not capitalized in the romanized field. Ask Japanese people/staffs from the next time if you are unsure~ (By the way this post doesn't warrant a kudosu.)

EDIT:
And one more thing. Web site names such as Youtube, NicoNicoDouga must not be added into the source field as the ranking criteria shows. Move it to the Tags instead.
Topic Starter
kakifly

KSHR wrote:

There needs to fix the romanzied title to "Uta ni Katachi wa Nai keredo"
Remember particles etc. are not capitalized in the romanized field. Ask Japanese people/staffs from the next time if you are unsure~ (By the way this post doesn't warrant a kudosu.)

EDIT:
And one more thing. Web site names such as Youtube, NicoNicoDouga must not be added into the source field as the ranking criteria shows. Move it to the Tags instead.

oh thank you; ill change that as soon as i get back to my computer
Hinsvar
Hello; I'm here to mod the map. I see that the map still needs a massive improvement overall, though, so let me try to give some advices instead so this won't turn into a mod that shapes this map into something that I would make.

First and foremost, you should place the offset/uninherited timing point on the beginning of the first stanza in the music. In this song, it should be at 00:02:579. Stanza is a musical term, so I'd rather not try to explain it, but it usually lasts for four beats (in the editor, a white tick = a beat), and that's also the case for this song. The instruments should be at its strongest every beginning of a stanza (like 00:05:028 and 00:07:477). Again, not in all cases, but it applies to this song.

Next, for the difficulty settings on Normal... A Normal like this should use HP drain 4, AR 4 (not sure why would you use 3.9... inb4 Miku), and OD4 to fit with the slowness and simplicity of the patterns. This song is quite slow and relaxing, so yeah.

Then, a Normal diff should have a strictly consistent spacing, with patterns that look aesthetic. Right now, everything looks really unorganized due to how you place the objects. I'm quite fine with the rhythm, but the placement is... questionable, to put it mildly. An example of how to make the map looks nicer is to use symmetrical patterns (avoid from using symmetry too much, though!); 01:36:864 (4,6) would be great if they were symmetrical (in this case, have the same shape and are aligned to the point where they look adjusted well), for example. About the spacing, I'd say that you should stick to 1.0x DS for the entire map.

A small thing for Normal: 00:30:130 - 00:34:415 - Why would you leave this unmapped? The music is just as noticeable as the part before it. Won't make much sense to leave them empty, and it feels like the map is stopped abruptly. (Applies to the Hard diff too.)

Another thing: 02:44:211 (1) - I think you want to use the finish to emphasize the end of this section, but there's nothing that supports the finish, so I recommend to replace it with a whistle instead, which fits nicely with the piano.

Moving on to Hard, the difficulty setting is kinda okay-ish, but the HP drain is way too high for a Hard. I'd recommend somewhere around 5-6. It'd also be nicer to reduce the OD to 5-6 too. 7 is pretty demanding. Also, why is the CS 4.1? Is there any reason you'll need the extra 0.1?

For the design and spacing, they can also be improved quite well. Again, using identical slider shaping would help in making the map look better. Another example: 00:01:967 (1,1) would look nicer if they were shaped the same (remember, only the shape, so something like this). Plus, keep the spacing consistent throughout a few patterns at least, except if you want to make a jump. That would make the map look neater.

One minor yet important thing: 00:28:905 (1) - The instruments are snapped on the 1/3rd tick, so you should use the 1/3 beat snap divisor and make the slider snapped to the ticks like this. And yep, that means you shouldn't map this part with a 1/2 slider in Normal. Simply use a circle on the white tick there. Also, there are still a few more parts that use 1/3, such as 02:28:905 (1,2) and 02:33:803 (3). Try to look for the rest by yourself!

On to another thing: 01:21:558 (4,5,6) - You should make them have a similar curve so they'll look tidier and more structured. Something like this?

Again, rhythm is mostly okay, but you should try to make the objects follow how the music work. In general, the beginning of a slider should be mapped to something stronger than the instrument in the end. Also, if you're making a pattern, don't make the pattern continue after the stanza where the pattern begins end. It's just unfitting.

The flow can still be made better, but I won't give a lecture on that since I'll probably only make you follow my style of mapping. Learn by looking at the maps of good mappers (your favorite mappers, preferably!); I'm sure you can get a lot.

Moving to the kiai time, you should generally follow the music, not the vocal that begins the chorus part. For the first kiai, begin it at 01:35:640 since the music gets strong here, and end at 02:14:824 since the music is still strong enough until that point. For the second, start at 03:47:885 and end at 04:46:660.

Last thing is about the hitsound: Try to use whistles to emphasize the stronger piano notes in the music. That way, the map will feel less emptier. And I want to say that claps don't fit with the instruments at all. (Hell, I'm sure I'm wrong to say "instruments"; I only hear piano notes all the time.) Last but not least, 20% volume is waaaaaaay too inaudible. Please increase to 40-50% at least, and maybe 60% in kiai. This will make a better playing experience.

Okay, that's all I guess. Good luck with your map, and have fun!

...j/k; one very last thing: Is the mp3 ripped from YouTube? If yes, please try to find a better source for the mp3, since while YouTube rips are still at the level where they can be listened, 192 kbps mp3s taken from a high-quality source would be much better!

That's it :D
Julie
Yay thank you for m4m :D
Love the song so much, is beautiful and calming <3
[Hard]
00:15:130 (4) - better blanket with the head of 00:16:048 (6)
00:16:660 (7) - the end should be snap here 00:16:813
00:19:109 (4) - this shouldn't be the same as 00:19:721 (5) , try replacing it by 2 circle
00:34:415 (1) - better blanket with 00:35:334 (1)
00:38:089 (5) - ^ with 00:37:783 (4)
00:41:762 (6,7) - replace by one slider?
00:44:211 (1) - 1/4 slider instead of a reverse
01:07:783 (1) - move this to x: 284 and y: 236 so it make a blanket with 01:08:089 (2) :3
01:16:660 (8) - this slider could be map to match the voice better (since I think you try to match the voice) or the piano xD
01:33:191 (1,2) - try using beat snap divisor 1/6, and I suggest using one slider for it
01:43:599 (2) - I think you try to match the voice, but it start at 01:43:446 xD
01:47:579 (1,2) - I think you try to do these 2 the same, try ctrl + c this 01:47:579 (1) and ctrl + v on this 01:48:191 (2) , then press ctrl + j -> ctrl + h -> ctrl + g and place it :3
02:15:742 (3) - move it up a bit so it
02:16:660 (4,5) - nearly the same trick as 01:47:579 (1,2)
03:07:171 (7) - since this part 03:06:252 (5,6) you were matching the voice, why not match this one too, and if you want the piano sound add a note here 03:07:476
03:23:395 (1,2,3,4) - This should actually be 1/6 divisor
03:28:293 (1) - do a blanket with the head of this 03:29:211 (2) ?
04:42:987 (4) - would be nice to blanket with the head of 04:43:905 (5)
05:12:681 (1) - blanket with the head of 05:13:293 (2)

I'm going to check normal tomorow and edit this post, just leaving this here~

2min mapped on GD for over 6 hours, so might take me a while again xD
Winek
dat sudden m4m.
Well, the map isn't really ready for mods, but i can still help you, and once you'll have the big stuff fixed, mod it for real.
Good thing you had motivation to map 2 diff of 5 minz ( i can't orz )

[General]
Please change the offset. It's around 2592. It is also the reason why much downbeat were skipped. Don't forget to resnap all note via timing menu.
I feel like you are ignoring completely Distance snap, and that's the major problem with this map. PLace like 00:23:408 (3,4,5) are just throwing off. Everyone think they are 1/4, but no they are simply 1/2
There are pattern that could vaguely be much more improved, such as 01:03:189 (4) (hard) where the two notes looks messy and just randomly placed. You could make out a very nice pattern by blanketing them and i have a good trick for this: The new combo placement is very misplaced. Listen ot what i say: Imagine a giant field and there are fence at some place. You place the fence in a constant way, so that you must jump over at a correct timing! This mean you must take a lenght in your map, and each time you reach this lenght, then you must use New Combo command. For your song, i'd say 1 full beat. Each time you reach a Downbeat (The big white tick) Then you can NC! And no where else.
I've constated the slider change are really random! You should use them only if you hear a sudden change in the music.
Oh and lastly 03:04:734 (3) using slider starting on red ticks going trough a white tick mostly sounds bad, and it does in this map. It's pretty bad rythm-wised.

Like i said your map isn't moddable right now because of too much mistakes. But don't worry! It's easily fixable. YOu should simply follow what i said and it should be alright. I an makke a full mod if you can AT LEAST fix distance snap and random s.v changes.

Also please PM me if you didn't understand something! I'll be willing to help right away!
Good luck, contact me via PM if you're done!
sheela
Yo.

General

  1. Remove "pokota" in the tags, since it's the artist.
  2. Here's a better background: http://puu.sh/9RmqC/46c6ae2d02.jpg
    The one you use is not quite best; quality, dimension.
  3. The correct offset is 127. Since the chorus starts at 01:35:637 , it should have a long white tick.
  4. Remove the countdown function. It's a bit ugly.
  5. If you have guest difficulties, put the names in the tags. For example, Julie must be in the tags, since she made difficulty.
[notice]

Normal

  1. In easy and normal difficulties, you have to keep the same distance snap between notes. In this difficulty, some note are suddenly going closer and further to each other. When you finish fixing the distance, PM me or poke me in-game to get a recheck.

Hard

  1. 00:01:660 (1) - Move it to x:162 y:210, and for 00:02:578 (1) , copy and paste 00:01:658 (1) , do Ctrl + J and Ctrl + H and move it to x:357 y:212. Also, move 00:03:189 (2) to x:262 76. . It'll keep the distance clean and make a little blanket combo.
  2. 00:04:414 (4) - Move this to x:192 y:252. So it could have a favorable distance.
  3. 00:08:087 (3) - Copy and paste 00:07:475 (2) , do Ctrl + H and Ctrl + J and Ctrl + G, and move it to x:231 y:147.
  4. 00:09:005 (4) - Move this to x:328 y:177, so it could have a better placement.
  5. 00:09:312 (5) - Move this to x:423 y:193.
  6. 00:10:230 (7) - Move this to x:363 y:227 to keep the same distance.
  7. 00:10:842 (1) - Move this to x:253 y:111.
  8. 00:12:067 (1,2,3) - I disagree having 00:11:761 (2) overlap on the pattern. Move 00:12:067 (1) to x:324 y:178, 00:12:220 (2) to x:364 y:176, and 00:12:373 (3) to x:405 y:173.
  9. 00:12:985 (4) - Move this to x:314 y:25.
  10. 00:13:291 (5) - This one to x:206 y:29.
  11. 00:13:597 (6) - This one to x:133 y:108.
  12. 00:15:128 (4) - Move the second point to x:162 y:226, and the third point to x:126 y:222.
  13. 00:15:740 (5) - Move this to x:90 y:126.
  14. 00:16:046 (6) - By copying and pasting, do Ctrl + H and Ctrl + J, and move it to x:182 y:68.
  15. 00:20:944 (2,3,4,5) - I feel that this pattern doesn't fit with the hard difficulty. Try this:
  16. 00:23:393 (3,4,5) - Apart them more, to keep the distance.
  17. [b]Try to find on your own what notes can you move so it could stay on a same distance. In hard difficulties, you can make jumps, but you need to respect the distance snap in some case.
  18. 00:27:679 (5) - Move this to x:318 y:229 for a better blanket.
  19. 00:28:291 (6) - Copy and paste 00:27:067 (4) , Ctrl + H, and move it to x:499 y:204. It'll make a better blanket combo.
  20. 00:28:903 (1) - You can either move this to x:392 y:331, or move it to x:360 y:182. Don't forget to move 00:28:903 (1) .
  21. 00:34:414 (1) - Move the second point to x:129 y:135, and the last point to x:230 y:119 so it could improve the blanket.
  22. 00:37:781 (4) - Move this to x:288 y:193, and 00:38:087 (5) to x:384 y:186 for a better blanket.
  23. 00:41:761 (6,7,8) - Try to do the same as ^
  24. 00:45:434 (4) - Try to improve the blanket with the approach circle of 00:45:128 (3) .
  25. 00:57:679 (1,2,3,4) - Be careful with the distance. Move them further.
  26. 01:03:189 (4,1) - Improve the blanket.
  27. 01:08:699 (2) - Make the same aspect as 01:08:087 (1) , and do Ctrl + H and Ctrl + J.
  28. 01:10:842 - Add a note?
  29. 01:33:189 (1,2) - Try to make something else. It's a bit hard.
  30. 01:40:536 (6) - Add a new combo, and remove it from 01:42:679 (1) .
  31. 01:46:505 (5) - Move this to x:179 y:152.
  32. 01:49:720 (1) - Remove the new combo.
  33. 01:50:944 (3,4,5) - Hmm... It's a bit too hard.
  34. 01:54:312 (1) - Remove the new combo, and add it to 01:55:230 (2) .
  35. 01:59:210 (1) - Move this to x:271 y:202, so it won't be too close to the previous slider.
  36. 02:04:414 (4) - Move this to x:192 y:100.
  37. 02:09:005 (1) - Remove the new combo.
  38. 02:17:271 (5) - Improve the slider:
  39. 02:21:863 (1) - End it at 02:23:392 . Players can be on track.
  40. 02:24:618 (2) - Improve the slider by copy and paste 02:24:005 (1) .
  41. 02:43:596 - Stop the break here, and add some notes. The break is too long.
  42. 03:09:924 (2) - Improve the blanket.
  43. 03:13:291 (1) - Make a same slider aspect as 03:14:516 (2) .
  44. 03:23:393 (1,2,3,4) - It's a bit too hard. Replace them a spinner.
  45. 03:28:290 - A kiai time should start here, and that ends at 03:47:269 .
  46. 03:28:291 (1) - Improve the blanket.
  47. 03:31:659 (7) - Move this to x:191 y:252 to have a blanket with 03:31:352 (6) .
  48. 03:32:577 (1,3) - Make a same aspect as 03:33:189 (2) .
  49. 03:52:167 (2) - Make something like that:
    SPOILER
    [spoilerbox]
  50. 04:26:454 (1) - Remove the new combo, and add it to 04:27:065 (2) .
  51. 05:23:699 (1) - End the spinner at 05:30:740 .
    [b]Still need work on this; try to make beautiful blankets, to keep a same distance snap (jumps is okay, but not too much), beautiful patterns, etc.

Insane

  • 00:04:415 (1,2) - Move these to x:247 y:253. The slider's curve can make a little curve. Likely, you must move 00:05:333 (3) to x:70 y:201.
  1. 00:11:149 (6) - Improve the blanket by moving the second point to x:46 y:85.
  2. 00:11:762 (1) - Remove the new combo, and add it to 00:12:374 (3) .
  3. 00:20:945 (1) - ^, and add it to 00:22:170 (2) .
    Breaks that starts at 00:35:179 to 01:00:587 - You should remove them.
  4. 00:58:827 (5) - It should be a 1/8 repeat slider:
    [spoilerbox]
01:03:802 (4) - Add a new combo, and remove it from 01:05:027 (1) .01:06:251 (2,3,4) - I like the pattern, but it plays a bit bad. Try to make another pattern, or let it here.01:16:047 (2) - Move this to x:110 y:114 for a blanket.02:56:455 (4,5,6,1,2) - You should keep the same distance.03:01:353 (4,5,6) - ^03:20:945 (2,3,4,5) - ^03:28:290 - A kiai time should start here, and that ends at 03:47:269 .03:47:884 (4) - Add a new combo, since the kiai time starts here.04:59:823 (6) - Use the same distance.When the offset is changed, re-pass on your map to see if new combos are misplaced.
Good Luck on ranking this map. Any questions can be ask by PM or by poking me in-game.
Julie
I don't find it hard enough to be OD 8, since is a slow song I didn't try to make it really insane, more like a calm one :D

sheela901 wrote:

Yo.

General

  1. Remove "pokota" in the tags, since it's the artist.
  2. Here's a better background: http://puu.sh/9RmqC/46c6ae2d02.jpg
    The one you use is not quite best; quality, dimension.
  3. The correct offset is 127. Since the chorus starts at 01:35:637 , it should have a long white tick.
  4. Remove the countdown function. It's a bit ugly.
  5. If you have guest difficulties, put the names in the tags. For example, Julie must be in the tags, since she made difficulty.
[notice]

Insane

  • 00:04:415 (1,2) - Move these to x:247 y:253. The slider's curve can make a little curve. Likely, you must move 00:05:333 (3) to x:70 y:201. Ohhh thank you thank you, was wondering why my version has 282 sliders and the one upload has 283, realize that this is actually supose to be like that in my version, dunno how it end up weird on the version uploaded, fixed my own blanket :D
  1. 00:11:149 (6) - Improve the blanket by moving the second point to x:46 y:85. Fixed
  2. 00:11:762 (1) - Remove the new combo, and add it to 00:12:374 (3) . Fixed
  3. 00:20:945 (1) - ^, and add it to 00:22:170 (2) . Fixed
    Breaks that starts at 00:35:179 to 01:00:587 - You should remove them. Yep, I'm aware it feel weird, but the reason why I put them is because of the HP drain, I always test my map, and realize how much drain it take from just those small part x,x
  4. 00:58:827 (5) - It should be a 1/8 repeat slider: Fixed :D
  5. 01:03:802 (4) - Add a new combo, and remove it from 01:05:027 (1) . Won't do, it actually follow more 01:02:578 (2,3)
  6. 01:06:251 (2,3,4) - I like the pattern, but it plays a bit bad. Try to make another pattern, or let it here. Really? I find it fun myself haha, welp gotta reask some tester, might be a bad for other, and I try to make it the same 01:06:251 (2,3,4) so it feel different when it come to 01:08:088 (5) xD. Thanks for telling
  7. 01:16:047 (2) - Move this to x:110 y:114 for a blanket. Wasn't trying to make a blanket here, was trying to follow 01:14:823 (5,1) :3
  8. 02:56:455 (4,5,6,1,2) - You should keep the same distance. I only see (1) that was sightly different and fixed, wonder if that's what you saw
  9. 03:01:353 (4,5,6) - ^ Fixed
  10. 03:20:945 (2,3,4,5) - ^ Fixed, I'm blaming on grip~ xD
  11. 03:28:290 - A kiai time should start here, and that ends at 03:47:269 . Added
  12. 03:47:884 (4) - Add a new combo, since the kiai time starts here. Added, also added for new kiai as well
  13. 04:59:823 (6) - Use the same distance. 05:00:435 (1,2) I think you meant those 2 under 04:59:823 (6) , fixed sightly changed
  14. When the offset is changed, re-pass on your map to see if new combos are misplaced. Will fix thanks~

Good Luck on ranking this map. Any questions can be ask by PM or by poking me in-game.
Thanks a lots for the mods :3

edit : gonna put update a bit later, fixing some combo + some unsnap issue from 1/12 and 1/6 slider after new offset...so have to snap everything myself instead of the auto-resnap >,<
Should be done today, I have to go to sleep 2AM QAQ

EDIT 2 :
Update :D
http://puu.sh/9SFPh.osu

EDIT 3 :
Done hitsound~
http://puu.sh/9SNEN.osu
sheela
Yo again. Don't give me kudosu please.

Normal

  1. 00:05:943 (3) - Move this to x:131 y:163 first, then move the second point to x:119 y:85, and move the last point to x:130 y:29. It'll fix the distance (I think) and it'll get the same aspect as 00:05:024 (2) .
  2. 00:08:392 (3,4) - Fix the blanket pattern by moving 00:08:392 (3) to x:261 y:206, and 00:09:310 (4) to x:149 y:332.
    But, you have to move 00:10:535 (5,6) somewhere else.
  3. 00:14:820 (1) - Move the slider to x:394 y:205, so it could have a constant distance snap.
  4. 00:17:269 (3) - Add a new combo, since a long white tick starts here.
  5. 00:25:841 (1) - Move the last point to x:376 y:177, so it could end at 00:26:453 . That way, it'll have a little space.
  6. 00:35:024 (1) - Remove the new combo.
  7. 00:43:596 (5) - Move this to x:251 y:254, so it could make a blanket combo with 00:41:759 (4) , and move 00:44:208 (1) to x:334 y:340, for the same thing. After that, you should move 00:45:433 (2) to x:307 y:146, and make 00:45:433 (2,3) a blanket pattern.
  8. 00:58:902 (5) - Add a new combo, and remove it from 01:01:351 (1) .
  9. 01:04:412 (3) - Curve it more until it makes a blanket with the head of 01:03:188 (2) , curve more 01:03:188 (2) until it makes a blanket with the head of 01:04:412 (3) :
    SPOILER

    Paste the code below in your .osu file, by doing File->Open .osu in Notepad. Find the numbers: 63188 ; 64412, and replace the lines by this:
    428,153,63188,2,0,P|477:206|477:245,1,100
    358,249,64412,2,0,P|313:198|352:68,1,200
  10. 01:08:086 (1) - Remove the new combo.
  11. 01:35:024 (1) - Remove the new combo, and add it to 01:35:943 (2) . Or, just add a new combo to 01:35:943 (2) .
  12. 01:40:535 (7) - Add a new combo, and remove it from 01:42:371 (1) .
  13. 01:45:433 (4) - Add a new combo.
  14. 01:46:657 (5) - Move the slider to x:224 y:216, move the second point to x:176 y:184, and the last point to x:132 y:128. It'll have the same aspect as 01:45:433 (4) .
  15. 02:01:351 (3) - Try to make a same aspect as 02:00:127 (2) .
  16. Rework on the new combos. New combos are usually added on notes that land on a long white tick.
  17. 02:02:575 (1,2) - Rework the blanket combo. Configure the curve of 02:03:800 (2) .
  18. 02:11:759 (2,3) - The distance suddenly get lower. Use the same, constant distance by using the distance snap. Easy and Normal don't change there distance.
  19. 02:19:106 (7) - ^
  20. 02:30:739 (3) - Move the second point to x:328 y:333, the red point to x:286 y:320, the third one to x:251 y:288, and the last point to x:252 y:213, for a better shape.
  21. 03:05:024 (2) - Make a same aspect as 03:03:800 (1) . You have to move 03:06:249 (3) somewhere else:
  22. 03:47:882 - Why not add a note here? It's empty here.
  23. 03:52:780 (7) - Improve the blanket. With the approach circle of 03:52:167 (6) .
  24. 03:58:290 (4,5) - Improve the blanket.
  25. 04:11:759 (5,6) - ^
  26. 05:24:922 (1) - End the spinner at 05:30:739 , like in Julie's Insane. It sounds better.
- Still need some work on the patterns. Make pattern that you can copy and paste, do things like Ctrl + H, Ctrl + J, rotate, etc. In the suggestions, when it has the words "same aspect", that's what I meant. Like 04:09:310 (3,4) .
- The claps on 04:07:473 to 04:27:678 should be used on the second and fourth white ticks.
Well, that's all, I guess. Any questions can be ask in-game or in PM. Good Luck on ranking the map.
Topic Starter
kakifly

sheela901 wrote:

Yo again. Don't give me kudosu please.

Normal

  1. 00:05:943 (3) - Move this to x:131 y:163 first, then move the second point to x:119 y:85, and move the last point to x:130 y:29. It'll fix the distance (I think) and it'll get the same aspect as 00:05:024 (2) . fixed
  2. 00:08:392 (3,4) - Fix the blanket pattern by moving 00:08:392 (3) to x:261 y:206, and 00:09:310 (4) to x:149 y:332.
    But, you have to move 00:10:535 (5,6) somewhere else. from what i see it seems kind of weird
  3. 00:14:820 (1) - Move the slider to x:394 y:205, so it could have a constant distance snap. fixed
  4. 00:17:269 (3) - Add a new combo, since a long white tick starts here. fixed
  5. 00:25:841 (1) - Move the last point to x:376 y:177, so it could end at 00:26:453 . That way, it'll have a little space. fixed
  6. 00:35:024 (1) - Remove the new combo. fixed
  7. 00:43:596 (5) - Move this to x:251 y:254, so it could make a blanket combo with 00:41:759 (4) , and move 00:44:208 (1) to x:334 y:340, for the same thing. After that, you should move 00:45:433 (2) to x:307 y:146, and make 00:45:433 (2,3) a blanket pattern.eh it sort of ruins the flow but i guess its ok
  8. 00:58:902 (5) - Add a new combo, and remove it from 01:01:351 (1) . fixed
  9. 01:04:412 (3) - Curve it more until it makes a blanket with the head of 01:03:188 (2) , curve more 01:03:188 (2) until it makes a blanket with the head of 01:04:412 (3) : fixed
    SPOILER

    Paste the code below in your .osu file, by doing File->Open .osu in Notepad. Find the numbers: 63188 ; 64412, and replace the lines by this: [color=#8080FF]okay.. done butwhat does that do?[/color]
    428,153,63188,2,0,P|477:206|477:245,1,100
    358,249,64412,2,0,P|313:198|352:68,1,200
  10. 01:08:086 (1) - Remove the new combo.fixed
  11. 01:35:024 (1) - Remove the new combo, and add it to 01:35:943 (2) . Or, just add a new combo to 01:35:943 (2) .wait but theres no new combo? maybe something glitched :<
  12. 01:40:535 (7) - Add a new combo, and remove it from 01:42:371 (1) .fixed
  13. 01:45:433 (4) - Add a new combo. fixed
  14. 01:46:657 (5) - Move the slider to x:224 y:216, move the second point to x:176 y:184, and the last point to x:132 y:128. It'll have the same aspect as 01:45:433 (4) . fixed
  15. 02:01:351 (3) - Try to make a same aspect as 02:00:127 (2) .
  16. Rework on the new combos. New combos are usually added on notes that land on a long white tick.
  17. 02:02:575 (1,2) - Rework the blanket combo. Configure the curve of 02:03:800 (2) . fixed
  18. 02:11:759 (2,3) - The distance suddenly get lower. Use the same, constant distance by using the distance snap. Easy and Normal don't change there distance.oops i forgot to remap that one part ;_;
  19. 02:19:106 (7) - ^
  20. 02:30:739 (3) - Move the second point to x:328 y:333, the red point to x:286 y:320, the third one to x:251 y:288, and the last point to x:252 y:213, for a better shape. fixed
  21. 03:05:024 (2) - Make a same aspect as 03:03:800 (1) . You have to move 03:06:249 (3) somewhere else:fixed,although i didnt move 3 circle
  22. 03:47:882 - Why not add a note here? It's empty here. fixed, haha i previously had a note there i think a removed it cuz spacing troubles ;w;''
  23. 03:52:780 (7) - Improve the blanket. With the approach circle of 03:52:167 (6) .fixed
  24. 03:58:290 (4,5) - Improve the blanket. fixed
  25. 04:11:759 (5,6) - ^
  26. 05:24:922 (1) - End the spinner at 05:30:739 , like in Julie's Insane. It sounds better.
fixed on both levels
- Still need some work on the patterns. Make pattern that you can copy and paste, do things like Ctrl + H, Ctrl + J, rotate, etc. In the suggestions, when it has the words "same aspect", that's what I meant. Like 04:09:310 (3,4) .
- The claps on 04:07:473 to 04:27:678 should be used on the second and fourth white ticks.
Well, that's all, I guess. Any questions can be ask in-game or in PM. Good Luck on ranking the map.
thanks for the mod~



sorry i gave you kudosu without reading first /-;
samplefish
hi! here from julie >_>

[Julie]
  1. the whole song is 1.0x SV, this map would benefit a lot from having changes in SV, especially since its a no-jump insane, SV changes will give it some flavor.
  2. 00:06:861 (4) - try this? http://puu.sh/9W3uY/2ad6074dba.jpg
  3. 00:27:065 (1,2) - blanket http://puu.sh/9W3qO/760df1c25b.jpg
  4. 00:09:004 (1) - curve end more for better blanket
  5. 00:20:943 (4) - just me being picky, triplereverse sliders arent fun to ply imo
  6. 00:39:310 (1,1,1) - putting them in different places on the map would be better i think, reminds me of 04:35:344 (1) - from https://osu.ppy.sh/s/59286
  7. 00:52:780 (2) - i think itll be pretty sexy if you slow this slider down and make the rhythm like this http://puu.sh/9W3ZW/9bd2e93d6d.jpg
  8. 01:27:678 (4) - i would try a new rhythm that matches the vocals, like this http://puu.sh/9W4bn/2683e697d9.jpg. i was thinking of this pattern 00:59:712 (1,1) - from https://osu.ppy.sh/b/392220 on skystars diff.
  9. 01:29:208 (5) - if you tried ^, put this under 4's tail
  10. 02:05:024 (1,2,4,5) - i dont think these fit that much
  11. 02:12:371 (1) - triplereverse ahhhh
  12. 02:38:596 (8,9,10,11) - i found this very confusing on my first play through. this section is confusing because there are different rhythm stack notes. like these stack on 1/3 02:29:310 (8,9) - then these are 1/4 and stacked under a reverse slider.
  13. 02:40:127 (3) - i think id just make this a normal slider, like http://puu.sh/9W4Ys/0fee9c891f.jpg
  14. 02:41:147 (6,7,8,9) - these are supposed to be on 1/3 snap?
  15. 02:44:208 (1) - i would start NC here instead of 02:43:596 (1) -
  16. 03:35:637 (1,2) - i would do this instead http://puu.sh/9W5oR/e4f8320701.jpg
  17. 03:37:780 (5) - starting from here, i would use this rhythm to match vocals better http://puu.sh/9W5yx/a4b040065a.jpg
  18. 03:40:229 (13) - can add a note here to hit vocal
  19. 03:48:800 (4) - stack end with 03:47:575 (3,2) -
  20. 04:06:198 (2) - not sure if this is rankable, hiding slider reverse
  21. 04:09:616 (1,2) - dont really see a reason to stack these
  22. 04:23:698 (3,4,5) - these too ^
  23. 04:44:208 (1,2,3,4,5) - not mapping anything
  24. 04:48:188 (8) - do what you did with 04:46:963 (4) - ?
  25. 04:53:086 (8) - ^
  26. 04:57:984 (8) - ^
  27. 05:26:759 (4) - i would put an ending note here and start spinner a little later. it might also be ok if you just take out the spinner after adding the note.

[Hard]
  1. 00:09:004 (3,6) - stack better
  2. 00:16:657 (5) - would be cool to follow piano like you do later on like 00:26:453 (3) -
  3. 00:28:902 (1) - take out NC
  4. 00:35:331 (2,4) - stack better
  5. 00:39:310 (1,3,4) - stack better
  6. 00:49:106 (1,2) - try blanketing 1 with 2
  7. 00:58:290 (5,3) - stack better
  8. 01:20:637 (1) - uhhhhhh
  9. 01:52:780 (1,3) - stack

    ima stop modding this diff, it just needs a lot of stack fixes and take out all the 1 note combos.
thats all i got, good luck you guys \o
Topic Starter
kakifly
[Hard]
  1. 00:09:004 (3,6) - stack better
  2. 00:16:657 (5) - would be cool to follow piano like you do later on like 00:26:453 (3) - done
  3. 00:28:902 (1) - take out NC done
  4. 00:35:331 (2,4) - stack bettercause of distance snap i didnt before but i dont think that bit of distance matters so fixed
  5. 00:39:310 (1,3,4) - stack better stack with...?
  6. 00:49:106 (1,2) - try blanketing 1 with 2 they are blanketed :3
  7. 00:58:290 (5,3) - stack better done
  8. 01:20:637 (1) - uhhhhhh ?
  9. 01:52:780 (1,3) - stack done


    ima stop modding this diff, it just needs a lot of stack fixes and take out all the 1 note combos.
thats all i got, good luck you guys \o[/quote]

thanks for the mod~
Faan
normal
CS3.1--->3 or 4, prefer 4 since this is categorized as easy

00:08:392 (3,4) - fix blanket
00:10:535 (5,6) - potential blanket
00:14:208 (2,1) - blanket
00:35:024 (2,3) - potential blanket
00:41:759 (4,5) - fix blanket
00:43:596 (5,1) - ^
01:02:575 (6) - why is the spacing not 1.2
01:06:249 (1) - ^
01:14:820 (2,3) - potential blanket
01:30:739 (4,5) - fix blanket
imma stop finding blankets now >w> find them yourself
01:42:984 (3) - distance
01:45:433 (1,2) - distance+potential blanket
02:05:024 (3) - spacing
02:17:269 (4) - NC
02:30:739 (3) - weird slider

fix blankets please, some spacings are bad, check over it again

Hard
00:47:882 (4,1) - I was planning to talk about spacings and blankets to conclude, but this is just out of it, spacings
00:57:678 (3,4,5,6) - can be better
00:59:514 (2) - prefer delete
01:35:024 (3) - bigger curve
01:37:780 (5,2) - overlap
01:56:147 (4) - change, spacing bad
02:07:473 (1,3) - overlap
02:32:269 (2) - try changing this into a 1/6 stream
03:31:351 (2,4) - stack
04:15:433 (2,4) - ^
05:21:249 (2,4) - ^
LOT OF BLANKETS
fix spacings

Julie's Insane
with my OCD, I prefer AR and OD to either be 7 or 8

00:09:004 (1,2) - fix blanket
00:11:147 (6) - midpoint to (36,92) try
00:15:739 (5) - midpoint around (28,128)
00:36:861 (1,1,1,1) - no comment
00:45:433 (2,3,4,5) - ^
01:02:499 (2) - 1/8 beat forward
01:49:106 (3,4) - stack
02:32:882 (6) - NC
02:41:453 (8) - delete
05:22:780 (1,2,3,4) - easy to mistaken rhythm-ise

quite a few blankets that needs fixing
Topic Starter
kakifly
[quote="Faan"]
normal
CS3.1--->3 or 4, prefer 4 since this is categorized as easy

00:08:392 (3,4) - fix blanket
http://puu.sh/9Yb5M/7d3c1cf1ef.jpg im pretty sure things like this count as blanketed???
00:10:535 (5,6) - potential blanket because of distance snap i cant blanket that well,fixed a bit
00:14:208 (2,1) - blanket done
00:35:024 (2,3) - potential blanket done
00:41:759 (4,5) - fix blanket done
00:43:596 (5,1) - ^done
01:02:575 (6) - why is the spacing not 1.2 ?
01:06:249 (1) - ^
01:14:820 (2,3) - potential blanket i wanted that part to have a flow
01:30:739 (4,5) - fix blanket done
imma stop finding blankets now >w> find them yourself
01:42:984 (3) - distance fixed
01:45:433 (1,2) - distance+potential blanket fixed
02:05:024 (3) - spacing fixed
02:17:269 (4) - NC fixed
02:30:739 (3) - weird slider fixed

fix blankets please, some spacings are bad, check over it again

Hard
00:47:882 (4,1) - I was planning to talk about spacings and blankets to conclude, but this is just out of it, spacings
00:57:678 (3,4,5,6) - can be better fixed
00:59:514 (2) - prefer delete fixed (extended slider 1)
01:35:024 (3) - bigger curve fixed
01:37:780 (5,2) - overlap fixed
01:56:147 (4) - change, spacing bad fixed
02:07:473 (1,3) - overlap fixed
02:32:269 (2) - try changing this into a 1/6 stream i think that is too hard for this difficulty so no changes :(
03:31:351 (2,4) - stack fixed
04:15:433 (2,4) - ^ fixed
05:21:249 (2,4) - ^ fixed
LOT OF BLANKETS
fix spacings


thanks for the mod~
Julie

samplefish wrote:

hi! here from julie >_>

[Julie]
  1. the whole song is 1.0x SV, this map would benefit a lot from having changes in SV, especially since its a no-jump insane, SV changes will give it some flavor.
  2. 00:06:861 (4) - try this? http://puu.sh/9W3uY/2ad6074dba.jpg 00:07:167 stop here because of the sound xD
  3. 00:27:065 (1,2) - blanket http://puu.sh/9W3qO/760df1c25b.jpg Fixed
  4. 00:09:004 (1) - curve end more for better blanket Fixed
  5. 00:20:943 (4) - just me being picky, triplereverse sliders arent fun to ply imo LOL hahaha sample~ xD c'mon only 2 on 5min <3
  6. 00:39:310 (1,1,1) - putting them in different places on the map would be better i think, reminds me of 04:35:344 (1) - from https://osu.ppy.sh/s/59286 Yep Imma consider it, was kinda willing to just rotate and put it different place like a firework xD
  7. 00:52:780 (2) - i think itll be pretty sexy if you slow this slider down and make the rhythm like this http://puu.sh/9W3ZW/9bd2e93d6d.jpg Sexy sample with sexy timing :D, added~
  8. 01:27:678 (4) - i would try a new rhythm that matches the vocals, like this http://puu.sh/9W4bn/2683e697d9.jpg. i was thinking of this pattern 00:59:712 (1,1) - from https://osu.ppy.sh/b/392220 on skystars diff. Beautifull, thanks~
  9. 01:29:208 (5) - if you tried ^, put this under 4's tail Ok, not sure if how I do it is right, but I try o.o
  10. 02:05:024 (1,2,4,5) - i dont think these fit that much you mean the pattern? o.o
  11. 02:12:371 (1) - triplereverse ahhhh :D
  12. 02:38:596 (8,9,10,11) - i found this very confusing on my first play through. this section is confusing because there are different rhythm stack notes. like these stack on 1/3 02:29:310 (8,9) - then these are 1/4 and stacked under a reverse slider. Fixed
  13. 02:40:127 (3) - i think id just make this a normal slider, like http://puu.sh/9W4Ys/0fee9c891f.jpg Nop, I try to hear it lots of time >,<
  14. 02:41:147 (6,7,8,9) - these are supposed to be on 1/3 snap? Yep fixed
  15. 02:44:208 (1) - i would start NC here instead of 02:43:596 (1) - Fixed
  16. 03:35:637 (1,2) - i would do this instead http://puu.sh/9W5oR/e4f8320701.jpg piano start here though 03:36:555 xD
  17. 03:37:780 (5) - starting from here, i would use this rhythm to match vocals better http://puu.sh/9W5yx/a4b040065a.jpg I'll consider it >,<...but I was more focus on the instrument all along the song, so changing for this part only will be weird xD
  18. 03:40:229 (13) - can add a note here to hit vocal ^
  19. 03:48:800 (4) - stack end with 03:47:575 (3,2) - Kept it
  20. 04:06:198 (2) - not sure if this is rankable, hiding slider reverse Oki fixed, and yeah this was the only slider that keep combo breaking me from FCing with other tester too >,<
  21. 04:09:616 (1,2) - dont really see a reason to stack these Fixed
  22. 04:23:698 (3,4,5) - these too ^ Fixed
  23. 04:44:208 (1,2,3,4,5) - not mapping anything Fixed
  24. 04:48:188 (8) - do what you did with 04:46:963 (4) - ? Trying not to be too repetitive, since the end is alread kinda xD
  25. 04:53:086 (8) - ^ ^
  26. 04:57:984 (8) - ^ ^
  27. 05:26:759 (4) - i would put an ending note here and start spinner a little later. it might also be ok if you just take out the spinner after adding the note. I was just going to put an "ending note" and no spinner, but wouldn't have much competition on no spinner map xD

thats all i got, good luck you guys \o
Arigatoo sample :D


Faan wrote:

Julie's Insane
with my OCD, I prefer AR and OD to either be 7 or 8 Actually...I test it with lots of AR, and 7,5 + was hard to see 1/6 and 1/4 stream for some people...while AR7 will be to slow...

00:09:004 (1,2) - fix blanket Oups did it on sample mod~ xD
00:11:147 (6) - midpoint to (36,92) try
00:15:739 (5) - midpoint around (28,128)
00:36:861 (1,1,1,1) - no comment wut?
00:45:433 (2,3,4,5) - ^ wut?
01:02:499 (2) - 1/8 beat forward Don't get it :S
01:49:106 (3,4) - stack Not much difference xD
02:32:882 (6) - NC Sorry >.<
02:41:453 (8) - delete Why? T^TActually you made me realize I shouldn't be putting whistle there :D, thanks
05:22:780 (1,2,3,4) - easy to mistaken rhythm-ise Actually, no, you can see these kind of stuff in a lots of insane, and I made my map test by a lots of mapper, with this AR is pretty easy to see it xD.

quite a few blankets that needs fixing I try my best, check all my pattern before actually sending my GD, tooked me so much time for the blanket, if you find a few, pointing them out will help the mapper a lots >,<...
No change, except it help me realize one small stuff that needed to change~ thanks for the effort :D

Update~
http://puu.sh/9ZkFA.osu
Topic Starter
kakifly
Update~
http://puu.sh/9ZkFA.osu[/quote]

thanks for the update ill add it in ;)
Gaia
Heya~ for m4m!
I love this song ahaha

[General]
You said you're looking for the orig. bg source? I did some googling I found out artist's name is I-riya
I tried to look for a pixiv/deviantart account but it looks like he/she deactivated both of them
I found the original img (zerochan) here (With variation) as well as his other works here

Whistle/drum finish sounds imo don't suit a calm and slow song like this so i'd take them out
Hunt around other songs/skins to find softer sounding hitsounds?

[Normal]
It's normal so recheck all ur DS check AIMod-> http://puu.sh/9ZKxc/4bcfe4676c.png
00:17:882 (1,2) - blanket maybe?
00:19:106 (2,3) - make parallel
00:25:841 (1,2) - blanket
00:28:902 (3,4) - ^
00:54:004 (4,1) - parallel (Check all the other ones from now on too), also nc + remove Nc cuz beginning of measure
00:56:453 (3,1) - blanket?
01:08:086 (2,3) - ^
01:39:922 (7,1) - ^
01:42:984 (3,4) - make them match
02:00:127 (2,3,1) - ^ (Maybe not 02:02:575 (1) - but u could)
02:05:024 (3,4) - curve and match, to make more exciting
02:14:820 (1,2) - blanket?
02:17:269 (1,2,3) - Doesn't look like a perfect triangle
02:24:616 (1,2) - Looks like it could be blanketed better
02:29:514 (1,2) - ^
02:42:371 (1,2) - match them
03:12:984 (2,3) - blanket better
03:28:290 (1) - (140,132)
03:29:514 (2) - center this (256,192)
03:30:127 (3) - copy + paste 03:28:290 (1) - then Ctrl + > twice, then add reverse
03:32:575 (5,1) - stack properly
03:36:249 (3,5) - make them match
04:17:269 (2) - curve it more for better blanket
04:29:820 (4) - starting this on an upbeat (red tick) sounds off, maybe change (3) into a circle and move 1/2 earlier
Rest looks aiight

[Hard]
00:37:780 (5) - The vocals actually hits 1/4 later (blue tick) but it's up to you if you want to follow rhythm or vocals
00:38:086 (6) - isn't perfect mirror
00:41:759 (1,3) - match them?
00:47:575 (3,4) - blanket
00:54:004 (1,3) - curve these sliders?
00:55:841 (5) - move left just a teeny bit
00:56:453 (1,2) - more curve?
01:08:086 (2,1) - match them
01:18:188 (6) - why not do a slider here to match with music?
01:21:555 (3,4,5) - This shape looks weird..
01:29:820 (5) - curve this more!
01:33:800 (2) - this should be 1/4 longer, to end on the first beat (white tick)
01:35:024 (3,1) - NC, remove nc
02:09:004 (3) - stack on 02:07:473 (1) - maybe?
02:20:943 (4) - curve more
02:24:616 (1) - 02:26:759 (7) - not sure if supposed to stack
02:35:484 (5) - starting on blue tick is a bad idea imo, i think putting 1/4 earlier is best
02:42:065 - break around here?
02:43:596 (2,1) - after a break so i think nc + remove nc is better
02:43:596 (2) - 02:45:280 (3) - stack
02:48:188 (1) - too short
02:50:024 (1,2,3,4) - try this rhythm? http://puu.sh/9ZO29/fc671fa3be.jpg
03:06:249 (5,6) - 1 slider sounds better
03:07:167 (7) - make 1/4 shorter
03:45:127 (5,1) - blanket
04:49:106 (1,2,3,4,5,6) - if this is a star then it should be http://puu.sh/9ZORf/e7575d112d.jpg (how to draw stars 101 lol) and I think the spacing is off, use the x axis as a guideline?
04:58:902 (1) - 05:01:045 (5) - stack?
05:12:678 (5,1) - match them
05:14:208 (2) - stack
05:15:127 (5,1) - curve and match them

[Julie's Insane]
00:13:596 (3) - ctrl + g and match with 00:12:984 (2) -
00:18:800 (4,5) - curve and match eachother?
00:23:698 (4) - (444,212)
00:24:004 (5) - move left more, like (396,300)
00:26:453 (7) - curve down?
00:35:331 - if you added a break here why not do it 00:38:086 - here too? and the rest as well
00:58:825 (5) - this is on an eighth? it should be on the whole not 1/8 later
01:12:371 (7) - curve it more to look better
01:27:065 (3,4) - idk about this overlap
01:28:902 (5) - NC?
01:49:106 (3) - ik ur not trying to but i think stacking would be better
01:53:698 (3) - eighths again? 1/8 later plz
01:54:310 (1,2,3,1,2,3) - these should all be equally spread out, do some math lol (difference in x/y axis are the same)
01:56:147 (4) - curve the other way?
01:57:678 (1,2) - blanket better
02:29:310 (8,9) - yeah eighths, but this one's fine since you match with music. But I think you shouldn't stack these so people won't think the time intervals are the same between the ones before and this one
02:39:820 (2,3) - this part sounds kinda off
02:51:479 (1,2) - quite confusing
03:27:065 (14) - 1/8 later (also careful with the 14 combo)
03:44:208 - why leave this empty?
03:44:514 (3,4,5) - not perfect triangle
04:06:249 (2) - 1/8 later
04:16:045 - you shouldn't ignore this note
04:24:616 (6) - 1/8 later
04:25:764 (2) - ^
04:40:484 (3) - ^
04:40:484 (3,4,5,6) - awkward looking.... quadrilateral?
05:01:300 (9) - 1/8 again
05:26:759 (1) - put a note here then shorten the spinner by 1/2 cuz the beginning of a spinner doesn't have much emphasis http://puu.sh/9ZSrf/6842b283df.jpg

Careful with the eighth notes, cuz you mapped your song in 1/4 then suddenly you have a eighth and people don't expect that. It's fine to use it but just not too much I guess.. People not expecting will be getting 100's lol.

I hope I was of help~ GL with ur map!
Topic Starter
kakifly

Gaia wrote:

Heya~ for m4m!
I love this song ahaha lol thanks~

[General]
You said you're looking for the orig. bg source? I did some googling I found out artist's name is I-riya
I tried to look for a pixiv/deviantart account but it looks like he/she deactivated both of them
I found the original img (zerochan) here (With variation) as well as his other works here ah thank you so much~ yeah i was hoping to find a dA or pixiv but i couldnt find one.. but thank you for finding the source o w o

Whistle/drum finish sounds imo don't suit a calm and slow song like this so i'd take them out
Hunt around other songs/skins to find softer sounding hitsounds? sigh..is there a way to select a bunch of notes and change their hitsound or do i have to do it manually -w-

[Normal]
It's normal so recheck all ur DS check AIMod-> http://puu.sh/9ZKxc/4bcfe4676c.png yup ive seen the aimod, do you think i should just remove the tiny kiai time?
00:17:882 (1,2) - blanket maybe? fixed, the blanket is hardly noticeable tho xD
00:19:106 (2,3) - make parallel that would sort of ruin the flow
00:25:841 (1,2) - blanket fixed
00:28:902 (3,4) - ^fixed
00:54:004 (4,1) - parallel (Check all the other ones from now on too), also nc + remove Nc cuz beginning of measure fixed
00:56:453 (3,1) - blanket? can't because of DS
01:08:086 (2,3) - ^ fixed, it was blanketed before but i just made the blanket more visible
01:39:922 (7,1) - ^ ^
01:42:984 (3,4) - make them match fixed
02:00:127 (2,3,1) - ^ (Maybe not 02:02:575 (1) - but u could) fixed
02:05:024 (3,4) - curve and match, to make more exciting um xD
02:14:820 (1,2) - blanket? if i blanketed with prev note then they would all be clustered in the corner ;w;
02:17:269 (1,2,3) - Doesn't look like a perfect triangle lol i wasnt planning on making a triangle but it was because of DS xD, im realising i should make the flow better
02:24:616 (1,2) - Looks like it could be blanketed better made the blanket better
02:29:514 (1,2) - ^ ^
02:42:371 (1,2) - match them i just changed the rhythm altogether
03:12:984 (2,3) - blanket better fixed
03:28:290 (1) - (140,132) cant do that since DS
03:29:514 (2) - center this (256,192) that would kind of break the flow
03:30:127 (3) - copy + paste 03:28:290 (1) - then Ctrl + > twice, then add reverse fixed rhythm altogether
03:32:575 (5,1) - stack properly ^
03:36:249 (3,5) - make them match^
04:17:269 (2) - curve it more for better blanket fixed
04:29:820 (4) - starting this on an upbeat (red tick) sounds off, maybe change (3) into a circle and move 1/2 earlier fixed
Rest looks aiight

[Hard]
00:37:780 (5) - The vocals actually hits 1/4 later (blue tick) but it's up to you if you want to follow rhythm or vocals wat.
00:38:086 (6) - isn't perfect mirror fixed
00:41:759 (1,3) - match them? fixed
00:47:575 (3,4) - blanket fixed
00:54:004 (1,3) - curve these sliders? changed rhythm altogether
00:55:841 (5) - move left just a teeny bit
00:56:453 (1,2) - more curve?
01:08:086 (2,1) - match them fixed
01:18:188 (6) - why not do a slider here to match with music? nah i think its ok right now ;w;
01:21:555 (3,4,5) - This shape looks weird.. fixed a bit
01:29:820 (5) - curve this more! okay xD
01:33:800 (2) - this should be 1/4 longer, to end on the first beat (white tick) fixed
01:35:024 (3,1) - NC, remove nc since its on the largest white tick i think it should be NC ><
02:09:004 (3) - stack on 02:07:473 (1) - maybe? i couldnt do that so i just changed the placement
02:20:943 (4) - curve more fixed
02:24:616 (1) - 02:26:759 (7) - not sure if supposed to stack fixed
02:35:484 (5) - starting on blue tick is a bad idea imo, i think putting 1/4 earlier is best i knoww T~T but other that it sounds weird so i had to..
02:42:065 - break around here? i dont think its needed
02:43:596 (2,1) - after a break so i think nc + remove nc is better the beat after it is on the largest white tick so i dont think its needed
02:43:596 (2) - 02:45:280 (3) - stack fixed
02:48:188 (1) - too short i thought so too...extended by 1/2 beat
02:50:024 (1,2,3,4) - try this rhythm? http://puu.sh/9ZO29/fc671fa3be.jpg didnt do thatexactly but i did change the rhythm
03:06:249 (5,6) - 1 slider sounds better fixed
03:07:167 (7) - make 1/4 shorter
03:45:127 (5,1) - blanket fixed
04:49:106 (1,2,3,4,5,6) - if this is a star then it should be http://puu.sh/9ZORf/e7575d112d.jpg (how to draw stars 101 lol) and I think the spacing is off, use the x axis as a guideline? i guess we each have our own way of drawing stars xD
04:58:902 (1) - 05:01:045 (5) - stack?
05:12:678 (5,1) - match them fixed
05:14:208 (2) - stack fixed
05:15:127 (5,1) - curve and match them didnt curve


I hope I was of help~ GL with ur map!
thanks for the mod~
Gaia

konoshin69 wrote:

sigh..is there a way to select a bunch of notes and change their hitsound or do i have to do it manually -w- Lol~ Sadly I don't think so :\ I just went around picking out hitsounds one by one :] If there's a song u know with similar music genre I guess you can just take theirs? lol :3

yup ive seen the aimod, do you think i should just remove the tiny kiai time?
Nah I think you're fine
Sorry for the late reply! >.<
Julie

Gaia wrote:

Heya~ for m4m!
I love this song ahaha HELL YEAH!! THANK YOU KONOSHIN :D!! such beautiful song *^*

[Julie's Insane]
00:13:596 (3) - ctrl + g and match with 00:12:984 (2) - ok xD
00:18:800 (4,5) - curve and match eachother? Hmm good idea :D
00:23:698 (4) - (444,212) Won't do this
00:24:004 (5) - move left more, like (396,300) ^ will be too close >,<, is already close don't want to make it more
00:26:453 (7) - curve down? actually I feel like it should go up, like sound get louder ^^
00:35:331 - if you added a break here why not do it 00:38:086 - here too? and the rest as well I try lots of time but osu won't let me, when I get out of testing it go back to normal QAQ! + I need the break because of HP drain
00:58:825 (5) - this is on an eighth? it should be on the whole not 1/8 later ??? on the whole ?.?
01:12:371 (7) - curve it more to look better I don't know, too much will be like a blanket..and I don't like a blanket here >,<, sorry
01:27:065 (3,4) - idk about this overlap got it from a mod, welp idk if that what he wanted me to do haha xD
01:28:902 (5) - NC? yes thanks :D
01:49:106 (3) - ik ur not trying to but i think stacking would be better Not much different so left it at it is ^^
01:53:698 (3) - eighths again? 1/8 later plz listen to it? >,<
01:54:310 (1,2,3,1,2,3) - these should all be equally spread out, do some math lol (difference in x/y axis are the same) Lol I did math, it is no? except if I mess up in my calculation and failed my azn skill haha xD
01:56:147 (4) - curve the other way? wonder if there a specific reason for this one
01:57:678 (1,2) - blanket better It is :D
except if you can see that is not

(went to lazy to change skin...usually I use osu! skin too map, but is fine with other as well)

02:29:310 (8,9) - yeah eighths, but this one's fine since you match with music. But I think you shouldn't stack these so people won't think the time intervals are the same between the ones before and this one Actually is a 1/6 xD, I try on 1/8 and the sound isn't at the same time xD I wasn't going to change it because you can clearly see it with the AR..but I just realize...HD player, so fixed and thanks :D
02:39:820 (2,3) - this part sounds kinda off Listened lots of time, have some tester and all, listen to it closely ^^
02:51:479 (1,2) - quite confusing hmm made small change about full staking it, dunno if it help >,<
03:27:065 (14) - 1/8 later (also careful with the 14 combo) Is not 1/8 >,<...Fixed something I realize that was kinda wrong so thanks :3
03:44:208 - why leave this empty? Fixed~
03:44:514 (3,4,5) - not perfect triangleFixed~
04:06:249 (2) - 1/8 later 1/8 doesn't match :S, I retry listen lots of time and not sound doesnt go at the same time
04:16:045 - you shouldn't ignore this note Fixed~
04:24:616 (6) - 1/8 later It is 1/8 O.o?
04:25:764 (2) - ^ ^
04:40:484 (3) - ^ ^
04:40:484 (3,4,5,6) - awkward looking.... quadrilateral? 04:40:841 (4,5,6) isn't with 04:40:484 (3) -
05:01:300 (9) - 1/8 again 1/8 sound is way to early compare to piano sound
05:26:759 (1) - put a note here then shorten the spinner by 1/2 cuz the beginning of a spinner doesn't have much emphasis http://puu.sh/9ZSrf/6842b283df.jpg Fixed but didn't add a not, but a really small slider due to the sound >,<, now I wonder if spinner actually do something :S

Careful with the eighth notes, cuz you mapped your song in 1/4 then suddenly you have a eighth and people don't expect that. It's fine to use it but just not too much I guess.. People not expecting will be getting 100's lol. If you check closely most of the note that you said was 1/8 aren't, and I myself hate to put 1/8 +, but is to match, I don't put them for fun so no worry ^^

I hope I was of help~ GL with ur map!
Thanks for the mod ^^

Update~
http://puu.sh/a69uR.osu
Topic Starter
kakifly
Update~
http://puu.sh/a69uR.osu[/quote]

Thanks~ updated -w-
Julie
Sorry forgot to remove something xD

http://puu.sh/a8tXw.osu
Topic Starter
kakifly

Julie wrote:

Sorry forgot to remove something xD

http://puu.sh/a8tXw.osu
thats ok, sorry for the late-ish reply
Updated~

BTW IS YOUR PFP IS AYANO?? *q*
-Visceral-
[Julie's Insane]
Not really insane at all. In fact, the Hard diff even has a higher AR. Consider changing your diff names around, and raising the AR of this.
00:09:871 (2) - Bring this out more
00:36:861 (1) to 00:44:208 (1) is very repetitive and boring. Consider adding some stuff in between or changing the sliders at the very least.
00:52:780 (2) - Not a fan of this slider vel change. Really no reason the make it that much slower if at all.
00:57:678 (1,2,3,4,5) - Make these a pentagon maybe
01:01:351 (1,2,3) - This flow here is slop. Bring 01:02:575 (2) up at the very least
01:08:698 (1) - A little jump here would be nice
01:27:678 (4) - Stack the curve with the end of 01:27:065 (3)
01:33:800 (7) - NC
01:34:412 (13) - ^
01:49:106 (3) - Stack
02:06:249 (4) - ^
02:40:127 (3) - I don't like how this is under the previous slider. Looks sloppy and it's tough to read.
03:24:004 (7) - NC
03:25:229 (7) - ^
03:25:841 (13) - ^
03:27:014 (14) - ^
03:48:800 (4) - End can stack better
04:21:555 (4) - Reverse

[Hard]
Bring the AR below the harder diff at least.
00:05:024 (1,2) - Blanket better
00:09:004 (3,6) - Stack better
00:29:514 (1) - Double the length of this and make it curved
00:57:065 (2) - NC, note before it isn't
02:04:718 - Circle
02:43:596 (2) - NC
04:19:565 (8) - Down and left just a tiny fraction
04:47:575 (1,2,3) - Very awkward spacing
04:47:575 (1,2,3) - Stack
05:21:249 (2,4) - ^

[Normal]
00:29:514 (1) - Double the length
01:08:086 (2,4) - Stack
01:59:514 (1,3) - ^
02:25:841 (2) - NC, note after it isn't
04:52:473 (2) - Reverse
04:56:147 (6) - NC

Nice song :)
Topic Starter
kakifly
[Hard]
Bring the AR below the harder diff at least. fixed
00:05:024 (1,2) - Blanket better its already blanketed
00:09:004 (3,6) - Stack better fixed
00:29:514 (1) - Double the length of this and make it curved done
00:57:065 (2) - NC, note before it isn't no changes
02:04:718 - Circle done
02:43:596 (2) - NC no changes
04:19:565 (8) - Down and left just a tiny fraction fixed
04:47:575 (1,2,3) - Very awkward spacing their jumps xD
04:47:575 (1,2,3) - Stack fixed
05:21:249 (2,4) - ^ fixed

[Normal]
00:29:514 (1) - Double the length fixed
01:08:086 (2,4) - Stack fixed
01:59:514 (1,3) - ^ fixed
02:25:841 (2) - NC, note after it isn't no changes
04:52:473 (2) - Reverse fixed
04:56:147 (6) - NC no changes but you helped me realize another NC xD

Nice song :)[/quote]
thanks xD and ty for the mod~
Julie

DoYouPlay_Osu wrote:

[Julie's Insane]
Not really insane at all. In fact, the Hard diff even has a higher AR. Consider changing your diff names around, and raising the AR of this. Well guess imma change ar...Hard, I wouldn't consider that hard, not having insane jump doesnt nessecessarily mean insane >,<...is more focus on accuracy I guess
00:09:871 (2) - Bring this out more Not sure what you meant here T^T
00:36:861 (1) to 00:44:208 (1) is very repetitive and boring. Consider adding some stuff in between or changing the sliders at the very least. Fix
00:52:780 (2) - Not a fan of this slider vel change. Really no reason the make it that much slower if at all. No change, got it from another mod
00:57:678 (1,2,3,4,5) - Make these a pentagon maybe I don't want see why much, sound kinda going down, so I try to make something that go down xD
01:01:351 (1,2,3) - This flow here is slop. Bring 01:02:575 (2) up at the very least Consider
01:08:698 (1) - A little jump here would be nice I'm not sure how you want me to do it..but I brought 01:09:310 (2) out o.o
01:27:678 (4) - Stack the curve with the end of 01:27:065 (3) Fixed, but did something else
01:33:800 (7) - NC Nop
01:34:412 (13) - ^ Nop
01:49:106 (3) - Stack Not much difference
02:06:249 (4) - ^ Fix
02:40:127 (3) - I don't like how this is under the previous slider. Looks sloppy and it's tough to read. No fix, no problem with my testers but I'll consider it o.O
03:24:004 (7) - NC Nop
03:25:229 (7) - ^ Nop
03:25:841 (13) - ^ Ok for this one I guess
03:27:014 (14) - ^ Consider
03:48:800 (4) - End can stack better Fix
04:21:555 (4) - Reverse The actually a reason I didn't do reverse here >,<...it didn't sound the same as 04:19:718 (1,2,3)
Thanks for the mods :D

http://puu.sh/ahwXa.osu

kakifly wrote:

BTW IS YOUR PFP IS AYANO?? *q*
YESH IT IS LOOOOOOOOOOOL :D!!
And yours is dawn~
Topic Starter
kakifly
ahhh did a complete remap of my diffs since there were a lot of problems, ready for to be modded again :3~
Setsurei
M4M returns, sorry late lol been lazy lately
[Normal]
00:28:902 (2) - overlap head tail
03:12:065 (5) - weird beat, change to hitcircle and add 1/2 return slider here 03:12:371 -
03:20:637 (4,5) - fix blanket
03:47:269 (7,1) - swap NC
04:39:310 (1) - fix blanket
[Hard]
01:00:127 (2,3) - make them a line with the 01:01:351 (1) - head
[Julie's Insane]
00:34:368 - please snap this green line (also check the other green lines)
00:52:780 (2) - SV change, NC
00:54:004 (3) - NC back, because SV
01:40:535 (1,3,5) - stack properly

kakifly you improved a lot, good job
Topic Starter
kakifly

Setsurei wrote:

M4M returns, sorry late lol been lazy lately
[Normal]
00:28:902 (2) - overlap head tail
03:12:065 (5) - weird beat, change to hitcircle and add 1/2 return slider here 03:12:371 - changed but a bit diferent from your suggestion [/spoilerbox]03:20:637 (4,5) - fix blanket
03:47:269 (7,1) - swap NC did something different xD
04:39:310 (1) - fix blanket done
[Hard]
01:00:127 (2,3) - make them a line with the 01:01:351 (1) - head fixed

kakifly you improved a lot, good job[/color]
Thank you and thanks for the mod ^o^
SkinnyJommy
Hi, I'm here for M4M

this might sound crazy but, you've got the same song as me! except mine is the Hanatan version

So since we both have the same drain time, ill be doing only 1 difficulty

[Hard]

00:21:861 (7) - I think you should keep the same DS just like in 00:20:943 (4,5,6) -

00:22:167 (1,2) - These sliders aren't parallel, i copy pasted 1, and put it on top of 2, and they arent the same, 2 is slightly off

00:28:902 (4,5,6) - For this part, it would be better to follow the piano, you can hear it very clearly, so i suggest making this a return slider, using 1/3 spacing like this https://osu.ppy.sh/ss/1898860

00:28:902 (4) - make this a circle, not a slider, i dont think the slider fits very well here

01:02:575 (1) - Remove NC

01:27:065 (4) - Hmm, for this one you can either follow the piano, which is what you currently have, or you can follow the vocals, which I think you do, so i suggest moving this to 01:26:912 if you do this, you increase the sliders length by 1 tick.

02:30:739 (5,6) - These sliders are not parallel, you can barely notice the difference while playing, but still i suggest to copy and past 5, here's the proof

https://osu.ppy.sh/ss/1898885

you can see that it's starts to split apart near the top

02:33:800 (9) - use 1/3 spacing for this, it fits much better

02:35:331 (3,4) - same thing here

02:39:922 (2) - ^

02:41:147 (5) - ^

03:18:494 (1,2) - Same problem with these 2, they are not parallel, when you stack them, they look perfect, but when side by side, you can see the problem

05:22:780 (6,7,8) - use 1/3 spacing here

Well that's it for my mod, I really love this song so much, heres my map for M4M https://osu.ppy.sh/s/195944

Thanks and GL
Topic Starter
kakifly

skinnyjimmy wrote:

Hi, I'm here for M4M

this might sound crazy but, you've got the same song as me! except mine is the Hanatan version

So since we both have the same drain time, ill be doing only 1 difficulty

[Hard]

00:21:861 (7) - I think you should keep the same DS just like in 00:20:943 (4,5,6) - fixed~

00:22:167 (1,2) - These sliders aren't parallel, i copy pasted 1, and put it on top of 2, and they arent the same, 2 is slightly off fixed

00:28:902 (4,5,6) - For this part, it would be better to follow the piano, you can hear it very clearly, so i suggest making this a return slider, using 1/3 spacing like this https://osu.ppy.sh/ss/1898860 fixed

00:28:902 (4) - make this a circle, not a slider, i dont think the slider fits very well here i think you've got the wrong note?

01:02:575 (1) - Remove NC B-but you can hear the piano in the BG D:

01:27:065 (4) - Hmm, for this one you can either follow the piano, which is what you currently have, or you can follow the vocals, which I think you do, so i suggest moving this to 01:26:912 if you do this, you increase the sliders length by 1 tick. no changes, i would like to follow the instrumentals

02:30:739 (5,6) - These sliders are not parallel, you can barely notice the difference while playing, but still i suggest to copy and past 5, here's the proof fixed

https://osu.ppy.sh/ss/1898885

you can see that it's starts to split apart near the top

02:33:800 (9) - use 1/3 spacing for this, it fits much better if you meant SD then fixed xD

02:35:331 (3,4) - same thing here no changes

02:39:922 (2) - ^ fixed

02:41:147 (5) - ^ fixed

03:18:494 (1,2) - Same problem with these 2, they are not parallel, when you stack them, they look perfect, but when side by side, you can see the problem fixed

05:22:780 (6,7,8) - use 1/3 spacing here again if you mean SD then fixed

Well that's it for my mod, I really love this song so much, heres my map for M4M https://osu.ppy.sh/s/195944

Thanks and GL
Thanks for your mod ^o^
Come[Back]Home
Hey :) M4M

Hard

00:01:963 (1) Let this slider end here 00:02:269
00:05:024 (1,2) Maybe like this? 00:20:943 (4,5,6,7) Somehow i think this looks ugly. Just my opinion though
00:34:412 (1) Make this one more curvy
00:39:310 (1) Delete NC
00:51:555 (1,3) Maybe like this 01:05:637 (4,1) Why the low distance?
02:15:433 (4) Blank it better
02:41:759 (1) Delete NC
02:43:596 (2) Add NC
04:53:086 (4) Make this one straight
05:23:392 (1) Delete NC

Thats it. Very nice Hard Diff you have there :)
Good luck! :>
Lanturn
Hello. Mod or M4M from my queue.. whatever you want, pick something from my pending if you want to mod back.

[General]

Romanised Title: Uta ni Katachi wa nai Keredo <-- Swap capitalization on the bolded parts.

Tags:
江川直樹 Egawa Naoki <-- apparently this is Pokota's real name.
doriko <-- wrote the song

Uncheck Widescreen support since you don't have a SB.

Why do you have your hanayamata mp3 file in this song's folder?

BG: http://puu.sh/aGIPI.jpg 1024x768 (Downscaled from: http://www.zerochan.net/280249#full )

Consider using a blank sliderslide since this song is rather calm, and the noise generated from the sliders is a bit distracting. | http://up.ppy.sh/files/blank.wav | Rename to: soft-sliderslide.wav

Kiai should start at: 03:47:882 - not 03:46:963 -

[Normal]
Are you sure you want AR5 and OD4 for a Normal? The song is pretty slow itself. -1 to each of these would be nice.
hitsounds? Look at Julie's Diff for hitsound ideas on both Normal and Hard.
A good idea is to follow the piano using whistles on the dominant keys, since you mostly mapped this with the piano and didn't worry much about vocals.
Raise the volume of everything by at least 10-20% It's impossible to hear any hitsounds. This applies to Hard as well.

  1. 00:15:433 (2) - Consider removing the reverse and then adding a 1/1 slider (ending on the the (3)) after | http://puu.sh/aHx10.jpg | The note feels like it'd be best as its own instead of the ending of the (2)
  2. 00:44:208 (1,2) - The angles on these are off. Make (2) a rotated copy of (1)
  3. 01:01:351 (1,2) - Join these up as one long slider. the vocals and the piano don't really line up on the white tick here, so a slider ending where (2) is will help prevent an incorrect hit.
  4. 01:07:167 - This feels missing without some kind of note. It sounds like it needs to be mapped more than 01:09:616 (4) - as it is mostly just lead-in that you don't need to map to.
  5. 01:28:596 (2) - There's no sound playing on this (2) You should Join (1,2) together as one long slider. | Another alternative is place a circle at 01:29:208 - and move the (2) back 1/2
  6. 01:50:331 (1,2) - The (2)'s head feels like a lead-in vocal, making it a tad awkward to hit.. A pattern like this should feel more natural to play. | http://puu.sh/aI2vu.jpg
  7. 01:56:147 - this really needs to be hit. I suggest moving the (2) back to here, and then extending or adding a circle to 01:57:065 - would make it more in tune with the music.
  8. 02:00:127 (1,2) - Nothing plays on the (2)'s head. Try using a 3/4 reverse slider here! | http://puu.sh/aI2Gg.jpg
  9. 02:07:473 (1,2) - In all honesty, this feels a bit relaxed for the vocal and piano. Optional, but consider making this similar to other your other patterns like 01:47:882 (1,2,3) -
  10. 02:11:147 (5,6,7,8) - Try a pattern like this? | http://puu.sh/aI2Lo.jpg | I feel this or a something close to this would capture the vocals and piano a bit more because of how dominant 02:12:371 - sounds.
  11. 02:18:188 - add circle? Vocals and piano seemed joined at this spot.
  12. 02:22:167 (1,1) - Consider ending the spinner at the circle. Read below for more on this.
  13. 02:25:535 (2,3) - The lead-in piano doesn't really need to be mapped to, but the main thing is that the pattern here is off a bit. Try deleting both (2,3) and making a 3/4 slider with a reverse at 02:25:841 -
  14. 02:28:596 (5) - Delete this? It doesn't really feel powerful enough to be mapped to.
  15. 02:30:127 (1,2) - Same idea as 2:25 | I think you should try to follow the lead-piano as much as you can here while keeping the rhythm simple. This is what people playing the map will try to follow.
  16. 02:39:004 (4,6) - Consider deleting both of these. The (4)'s dominant notes come from the blue ticks, and the (6) doesn't even hit anything since it plays on 1/3 here.
  17. 02:48:494 (1) - I don't really understand the purpose of this spinner. You could probably just map this section with circles and sliders.
  18. 02:56:453 (1,2,3) - Because this area is so dense, I propose one of two things at least. You can use both if you want, but you should at least try to use one. | 1. Turn these into circles so you have some 1/1 spacing. (Don't place any circles where the tails used to be)
  19. 02:59:208 (2,3) - 2. Delete these two circles so they use the same kind of spacing as 02:54:004 (4,5) -
  20. 03:13:596 (1,2) - Make these a copy/paste/rotate of each other. The difference in shape is really noticeable!
  21. 03:18:494 (1) - From this point on, your song becomes really dense. It's fine and all if you wanted, but it'd be somewhat nice to add a few 1/1 gaps here and there. Try referring to your first kiai time and make a similar pattern using that density.
  22. 03:42:065 (3) - Consider deleting this to balance the density. You can also change 03:42:371 (3) - to just a circle as well if you wanted.
  23. 03:48:494 (2) - You could end this 1/2 earlier to make a gap as it follows the vocals/piano better.
  24. 04:09:310 (3) - Shorten this slider to 1/2 instead of 3/4 so it catches the vocals as well. 1/4 spaces notes isn't recommended anyways in your Easiest difficulty in the mapset.
  25. 04:09:922 (4) - (if you didn't do the above) distance snap from (3) is 1.36 instead of 1.20. highly recommend you change this.
  26. 04:12:371 (6) - Make this a 3/4 slider with a reverse, then add a circle after at 04:13:596 - (or join it to be a slider with the next circle) | http://puu.sh/aI5gk.jpg
  27. 04:14:820 (1,2) - Make these a Copy/Paste/Rotate of each other too.
  28. 05:01:351 (1,2,3,4) - You should simplify the rhythm like this | http://puu.sh/aI5oj.jpg | This gets rid of a couple unneeded notes.
  29. 05:09:922 (6) - Avoid using 3/4s if at all possible please. It doesn't even make much rhythmical sense, and there isn't any sound playing at 05:10:382 -
  30. 05:20:943 (1,2) - Make these a Copy Paste Rotate as well, the gap is pretty noticable as well on this.
There was an update between this. So I'm not sure how accurate my normal diff mod is now.

[Hard]
OD 6.5 is pretty hard for this song. You should drop it to 5 or 6 (drop HP to 5 if you drop OD). You can also consider AR6 if you want.

  1. 00:01:963 (1,1) - Right off the bat, I don't really understand the use of 3/4 notes here. There is a much more dominant sound playing at 00:02:269 - Since this is a hard, you should try to keep the melody more than trying to raise the difficulty. Reduce the first slider by 1/4 if you agree.
  2. 00:05:024 (1,2) - Control + Paste + Rotate of each other would make this look a little nicer.
  3. 00:08:392 (2) - Use 1.20 distance spacing between (1,2) x379 y354
  4. 00:14:208 (2) - Try turning this into a circle and add another circle at 00:14:514 - This slider follows two different piano parts, so it'd be best to seperate them
  5. 00:21:555 (6) - how about moving this down to around x168 y328 for some cleaner flow?
  6. 00:46:045 (5) - Consider moving this slider 1/4 back to catch the vocals as there isn't anything playing on 00:46:045 - making it an awkward note to play.
  7. 01:00:127 (3) - The flow of this is a bit staggered? Use 1.2 DS for (1,2) and adjust from there. Curve the (3) maybe? | http://puu.sh/aIVgz.jpg |
  8. 01:05:637 (4) - Nazi: y -2 to 306 for a better stack.
  9. 01:06:249 (1,2,3,4,5) - This triangle could be better arranged. Try using the Polygon Circle Tool (Control+Shift+D) with 1/2 snap on, and 1.2 or 1.4 distance spacing. Then rearrange the notes to how you had them before. with control+g
  10. 01:23:698 - Feels a bit odd without a note to play here. Maybe consider changing (1) to a 1/2 slider?
  11. 01:30:433 - Same as above. I understand you're following the piano mostly, but it still feels a bit strange skipping the vocals since the previous (4) were mapped on the side to the vocals.
  12. 01:38:086 (1,2,3,4,5) - You should try to map more to the vocals or piano here. A lot of these notes don't actually hit anything. (2) and the head of (4) are prime examples. | Try joining some notes like (1,2) and (3,4) into one long slider.
  13. 01:42:984 (1,2) - You should consider moving the (2) 1/4 back to follow the vocals and then extend it to where it used to end. There isn't anything playing on the head of (2)
  14. 01:46:504 - Add circle to create a similar pattern to 01:45:127 (6,7,1) - ?
  15. 01:53:698 (2,4) - Not really sure about these 1/4 reverses as they don't really contribute to the music :?
  16. 02:00:127 (5,6) - Consider a 3/4 slider with a reverse since there isn't a high piano playing on (6)'s head.
  17. 02:03:188 (2) - The head of this (2) doesn't hit anything either. It would feel more comfortable 1/4 back. Maybe split the (1) slider into two circles instead of a slider.
  18. 02:12:371 (1) - oh, A hitsound :D
  19. 02:24:004 (1) - This would fit the music better as just a 1/2 slider instead of a 1/4 reverse.
  20. This whole section would probably play a little nicer if it followed the dominant high keys instead of the rhythm in the background. It just seems like a missed opportunity to me. I'll leave this as is since you seem to have a set rhythm in mind, and work with it.
  21. 02:28:902 (6,7) - This should be in 1/3 (listen at 25% speed)
  22. 02:35:024 (2,3) - This should also be in 1/3
  23. 02:57:678 (3) - Copy (2) and rotate it about 45° so the pattern looks a bit cleaner. Maybe stack (4,5) after since there isn't much room | http://puu.sh/aIZnd.jpg
  24. 03:05:024 (2,3) - Try blanketing the (2) around the (3) since you did for (6,1) It makes the (2,3) feel a little off because of it.
  25. 03:22:473 (4,5) - If you used the 1/4 reverse back at 03:20:024 (4) - then it would make sense to place one here as well.
  26. 03:38:086 (1,2) - I'm not sure why you decided to start using 3/4 sliders but they don't really fit at this specific point. 3/4 sliders work better starting at 03:36:096 - where there is a dominant vocal and something to hit at the end.
  27. 03:45:433 (1,2) - Try joining these up as one long slider so it breaks from the constant 1/2's you have going.
  28. 03:47:269 (5) - I don't really understand the reasoning behind this 1/4 reverse as both the vocals and piano follow 1/2 here.
  29. 03:49:106 (3) - delete this circle? You start getting a bit too dense compared to the earlier part of this. A 1/1 gap here would be nice.
  30. 04:10:382 - Much like the rest of these similar spots, this feels a bit empty when you don't map to the vocals here.
  31. 04:12:371 (1,2) - ^
  32. 04:16:963 - add circle? You start following the piano at 04:16:351 - but follow through with it.
  33. 04:24:616 (1,2,3,4,5) - Try this for a rhythm | http://puu.sh/aJ11C.jpg | It captures the important piano + vocal note at 04:25:841 - which I wonder why you would skip in the first place. the 04:24:922 (2) - feels rather unimportant as well.
  34. 04:27:065 (1) - I don't understand this 3/4 slider for reasons at start of this difficulty. There are a few others, after this point, that I won't mention but consider them as well.
  35. 04:48:800 (1) - Try moving this up a hair so it creates more flow | http://puu.sh/aJ1kN.jpg
    Don't have much else to say about the ending. It's pretty nice :)
[Julie]
  1. 00:08:698 (5) - nazi: Nudge this up 1 grid to be symmetrical with (2,3)
  2. 00:12:371 (1) - SO many whistles in a row. consider removing the whistle on the tail here.
  3. 00:14:820 (3) - Same as above for whistle on the tail.
  4. 00:36:861 (1,1) - These are some nice hearts... but they get really repetitive and boring after a couple. Maybe try some different shapes? X_x
  5. 00:46:657 (3,4) - Nudge (3) to x337 y88 | Nudge (4) afterward to x388 y261 for better stacking.
  6. 00:52:780 (2) - Please NC this because of the SV change. NC again on the (3) for the same reasons.
  7. 01:08:086 (4) - Maybe remove this slider and just have one circle where (4) was? The 1/1 gap would give a similar feel to 01:13:290 - and how you did that.
  8. 01:21:555 (2,3) - Change (2) into a circle and make a triplet where the Tail used to be? This helps capture the vocals.
  9. 01:22:473 (4) - x428 y336 for some nice curved flow?
  10. 01:29:820 (4) - x -1 for symmetry with the (1,2) lol
  11. 01:39:004 (2) - Nazi: y99
  12. 01:42:065 (3,5) - More Nazi: x230 y203 to stack with the previous (1). Move the tail end of (2) in slightly as well to around 131 206 (or just find 0.99 DS)
  13. 01:49:106 (3,4) - ? What is this supposed to be? X_x Nothing plays on the (4)'s head. I notice you have a few of these in the song so I won't mention it anymore.. I just find it strange and a little unfitting to the music.
  14. 01:54:310 (1,2,3,1,2,3) - A cool little trick you can do is take 01:54:922 (3,1) - and drag them over the first 01:54:310 (1,2) - . Adjust the dragged 01:55:229 (1) - as needed so it stacks, and then drag 01:54:922 (3,1) - back to their original spots. this creates consistency in the descent of the notes. you can do this for the final 01:55:535 (2,3) - as well.
  15. 01:57:065 (5) - Whistle on head?
  16. 02:05:024 (1,2) - I have no idea what you tried to do here as there isn't any sound happening on the blue ticks. It just looks really overmapped from my end.
  17. 02:09:769 - you have a lot of 1/2 notes playing in this whole section here. Why not use this part to add some variety like a triplet or something?
  18. 02:14:208 (3) - Try turning this into just a circle for the reasons above on how you've been using only 1/2 notes this whole time.
  19. 02:26:300 (6) - This anti-jump is a little awkward? Try moving it away | http://puu.sh/aJ4gD.jpg
  20. 02:27:065 (1,2,3,4,5,6,7,8,9) - http://puu.sh/aJ4pw.jpg | Consider this for an ideal rhythm. It gets rid of the (5) which doesn't really hit anything, and shortens the (6) which the tail end doesn't really hit anything either.
  21. 02:40:127 (3) - I don't really believe this reverse is necessary since you are following the high piano specifically here. Just make it a 1/2 slider.
  22. 03:18:494 (1,2) - same as 1:49.
  23. 03:37:780 (5,1,2,3) - The triplet sounds like it should be back at 03:37:933 - no?
  24. 03:47:575 (3,2) - x102, y205 | Then adjust 03:47:882 (1) - and 03:49:718 (5) - as needed to maintain the flow.
  25. 03:58:596 (2,3,4) - Again, the triplet feels like it should be back at 03:58:749 -
  26. 04:08:392 (2) - y +1 for perfect stack.
  27. 04:21:555 (4) - 84 164 for perfect stack? Also you should control+G it like the rest because a jump is pretty good for the upcoming note.
  28. 04:36:861 (1,3,1) - Add whistles onto theheads of these? It feels a bit bland without any hitsounds for this big gap.
  29. 04:59:208 (4) - Rotate this anti-clockwise a little? It's really close to the (5)
  30. 05:13:902 (2) - This is pretty borderline unrankable. In all honesty, just move it so the tail end doesn't hide under the note. Just blanket it around instead.

Very nice song. The main issue is that a lot of notes feel off key and incorrect in many cases. There are lots of times, even in normal where you map to nothing and this should be avoided as much as possible. For how relaxing this song is, the less overmapping, the better. ;)

Have a star. Good luck!
Topic Starter
kakifly
Lanturn

Lanturn wrote:

Hello. Mod or M4M from my queue.. whatever you want, pick something from my pending if you want to mod back.
lol ill feel bad if i dont your mod is very long ill be sure to mod one of your maps soon

[General]

Romanised Title: Uta ni Katachi wa nai Keredo <-- Swap capitalization on the bolded parts. uhh D:

Tags:
江川直樹 Egawa Naoki <-- apparently this is Pokota's real name. ah ok
doriko <-- wrote the song same person as kiritan-p (they use both names) ill add this one in as well xD

Uncheck Widescreen support since you don't have a SB. done

Why do you have your hanayamata mp3 file in this song's folder? idk, ill just delete that

BG: http://puu.sh/aGIPI.jpg 1024x768 (Downscaled from: http://www.zerochan.net/280249#full ) thank you :D

Consider using a blank sliderslide since this song is rather calm, and the noise generated from the sliders is a bit distracting. | http://up.ppy.sh/files/blank.wav | Rename to: soft-sliderslide.wav done and added~

Kiai should start at: 03:47:882 - not 03:46:963 - fixed

[Normal]
Are you sure you want AR5 and OD4 for a Normal? The song is pretty slow itself. -1 to each of these would be nice. fixed
hitsounds? Look at Julie's Diff for hitsound ideas on both Normal and Hard. yeah i was thinking about adding some but i was also hesitant :> ill keep that in mind
A good idea is to follow the piano using whistles on the dominant keys, since you mostly mapped this with the piano and didn't worry much about vocals.
Raise the volume of everything by at least 10-20% It's impossible to hear any hitsounds. This applies to Hard as well. done

  1. 00:15:433 (2) - Consider removing the reverse and then adding a 1/1 slider (ending on the the (3)) after | http://puu.sh/aHx10.jpg | The note feels like it'd be best as its own instead of the ending of the (2) fixed
  2. 00:44:208 (1,2) - The angles on these are off. Make (2) a rotated copy of (1) fixed
  3. 01:01:351 (1,2) - Join these up as one long slider. the vocals and the piano don't really line up on the white tick here, so a slider ending where (2) is will help prevent an incorrect hit. fixed
  4. 01:07:167 - This feels missing without some kind of note. It sounds like it needs to be mapped more than 01:09:616 (4) - as it is mostly just lead-in that you don't need to map to.fixed
  5. 01:28:596 (2) - There's no sound playing on this (2) You should Join (1,2) together as one long slider. | Another alternative is place a circle at 01:29:208 - and move the (2) back 1/2 there actually is a piano sound; changed a bit
  6. 01:50:331 (1,2) - The (2)'s head feels like a lead-in vocal, making it a tad awkward to hit.. A pattern like this should feel more natural to play. | http://puu.sh/aI2vu.jpg fixed
  7. 01:56:147 - this really needs to be hit. I suggest moving the (2) back to here, where? and then extending or adding a circle to 01:57:065 - would make it more in tune with the music. changed a bit
  8. 02:00:127 (1,2) - Nothing plays on the (2)'s head. Try using a 3/4 reverse slider here! | http://puu.sh/aI2Gg.jpg fixed
  9. 02:07:473 (1,2) - In all honesty, this feels a bit relaxed for the vocal and piano. Optional, but consider making this similar to other your other patterns like 01:47:882 (1,2,3) - fixed
  10. 02:11:147 (5,6,7,8) - Try a pattern like this? | http://puu.sh/aI2Lo.jpg | I feel this or a something close to this would capture the vocals and piano a bit more because of how dominant 02:12:371 - sounds.fixed
  11. 02:18:188 - add circle? Vocals and piano seemed joined at this spot. no changes
  12. 02:22:167 (1,1) - Consider ending the spinner at the circle. Read below for more on this.
  13. 02:25:535 (2,3) - The lead-in piano doesn't really need to be mapped to, but the main thing is that the pattern here is off a bit. Try deleting both (2,3) and making a 3/4 slider with a reverse at 02:25:841 - fixed
  14. 02:28:596 (5) - Delete this? It doesn't really feel powerful enough to be mapped to.didnt delete it but change its shape lol
  15. 02:30:127 (1,2) - Same idea as 2:25 | I think you should try to follow the lead-piano as much as you can here while keeping the rhythm simple. This is what people playing the map will try to follow. fixed
  16. 02:39:004 (4,6) - Consider deleting both of these. The (4)'s dominant notes come from the blue ticks, and the (6) doesn't even hit anything since it plays on 1/3 here. fixed
  17. 02:48:494 (1) - I don't really understand the purpose of this spinner. You could probably just map this section with circles and sliders. i just thought the piano went a bit fast idk.. ill map this part
  18. 02:56:453 (1,2,3) - Because this area is so dense, I propose one of two things at least. You can use both if you want, but you should at least try to use one. | 1. Turn these into circles so you have some 1/1 spacing. (Don't place any circles where the tails used to be)
  19. 02:59:208 (2,3) - 2. Delete these two circles so they use the same kind of spacing as 02:54:004 (4,5) - fixed
  20. 03:13:596 (1,2) - Make these a copy/paste/rotate of each other. The difference in shape is really noticeable! um i think i changed the rhythm in the updated version xD
  21. 03:18:494 (1) - From this point on, your song becomes really dense. It's fine and all if you wanted, but it'd be somewhat nice to add a few 1/1 gaps here and there. Try referring to your first kiai time and make a similar pattern using that density. ill keep that in mind.. i noticed that too i kind of wanted to make the song a bit harder as it progressed in/color]
  22. 03:42:065 (3) - Consider deleting this to balance the density. You can also change 03:42:371 (3) - to just a circle as well if you wanted.
  23. 03:48:494 (2) - You could end this 1/2 earlier to make a gap as it follows the vocals/piano better. fixed
  24. 04:09:310 (3) - Shorten this slider to 1/2 instead of 3/4 so it catches the vocals as well. 1/4 spaces notes isn't recommended anyways in your Easiest difficulty in the mapset. oh didnt know that...*runs off to fix all 1/4 spaced notes*
  25. 04:09:922 (4) - (if you didn't do the above) distance snap from (3) is 1.36 instead of 1.20. highly recommend you change this.
  26. 04:12:371 (6) - Make this a 3/4 slider with a reverse, then add a circle after at 04:13:596 - (or join it to be a slider with the next circle) | http://puu.sh/aI5gk.jpg
  27. 04:14:820 (1,2) - Make these a Copy/Paste/Rotate of each other too. fixed
  28. 05:01:351 (1,2,3,4) - You should simplify the rhythm like this | http://puu.sh/aI5oj.jpg | This gets rid of a couple unneeded notes.fixed
  29. 05:09:922 (6) - Avoid using 3/4s if at all possible please. It doesn't even make much rhythmical sense, and there isn't any sound playing at 05:10:382 - fixed
  30. 05:20:943 (1,2) - Make these a Copy Paste Rotate as well, the gap is pretty noticable as well on this. fixed
There was an update between this. So I'm not sure how accurate my normal diff mod is now. only one or two mods were off; its fine

[Hard]
OD 6.5 is pretty hard for this song. You should drop it to 5 or 6 (drop HP to 5 if you drop OD). You can also consider AR6 if you want. fixed

  1. 00:01:963 (1,1) - Right off the bat, I don't really understand the use of 3/4 notes here. There is a much more dominant sound playing at 00:02:269 - Since this is a hard, you should try to keep the melody more than trying to raise the difficulty. Reduce the first slider by 1/4 if you agree. fixed
  2. 00:05:024 (1,2) - Control + Paste + Rotate of each other would make this look a little nicer. fixed
  3. 00:08:392 (2) - Use 1.20 distance spacing between (1,2) x379 y354 fixed
  4. 00:14:208 (2) - Try turning this into a circle and add another circle at 00:14:514 - This slider follows two different piano parts, so it'd be best to seperate them fixed
  5. 00:21:555 (6) - how about moving this down to around x168 y328 for some cleaner flow? fixed
  6. 00:46:045 (5) - Consider moving this slider 1/4 back to catch the vocals as there isn't anything playing on 00:46:045 - making it an awkward note to play. mmm.. ok
  7. 01:00:127 (3) - The flow of this is a bit staggered? Use 1.2 DS for (1,2) and adjust from there. Curve the (3) maybe? | http://puu.sh/aIVgz.jpg | fixed
  8. 01:05:637 (4) - Nazi: y -2 to 306 for a better stack.
  9. 01:06:249 (1,2,3,4,5) - This triangle could be better arranged. Try using the Polygon Circle Tool (Control+Shift+D) with 1/2 snap on, and 1.2 or 1.4 distance spacing. Then rearrange the notes to how you had them before. with control+g i never knew of that feature xD it really confused me.. ill just try to accurately place them by hand
  10. 01:23:698 - Feels a bit odd without a note to play here. Maybe consider changing (1) to a 1/2 slider? fixed
  11. 01:30:433 - Same as above. I understand you're following the piano mostly, but it still feels a bit strange skipping the vocals since the previous (4) were mapped on the side to the vocals. added note, i felt the same way tbh but i was hesitant on it
  12. 01:38:086 (1,2,3,4,5) - You should try to map more to the vocals or piano here. A lot of these notes don't actually hit anything. (2) and the head of (4) are prime examples. | Try joining some notes like (1,2) and (3,4) into one long slider. changed a bit different from yours
  13. 01:42:984 (1,2) - You should consider moving the (2) 1/4 back to follow the vocals and then extend it to where it used to end. There isn't anything playing on the head of (2) fixed
  14. 01:46:504 - Add circle to create a similar pattern to 01:45:127 (6,7,1) - ? no changes, i want to follow the piano there (remove 7 idk why i put that there)
  15. 01:53:698 (2,4) - Not really sure about these 1/4 reverses as they don't really contribute to the music :? well D: at 01:54:616 (4) - the piano plays 3 notes to follow the vocals, i changed the first 1/4 slider though
  16. 02:00:127 (5,6) - Consider a 3/4 slider with a reverse since there isn't a high piano playing on (6)'s head. did one 3/4 slider with a 1/2 slider :<
  17. 02:03:188 (2) - The head of this (2) doesn't hit anything either. It would feel more comfortable 1/4 back. Maybe split the (1) slider into two circles instead of a slider.
  18. 02:12:371 (1) - oh, A hitsound :D ..yay
  19. 02:24:004 (1) - This would fit the music better as just a 1/2 slider instead of a 1/4 reverse. fixed
  20. This whole section would probably play a little nicer if it followed the dominant high keys instead of the rhythm in the background. It just seems like a missed opportunity to me. I'll leave this as is since you seem to have a set rhythm in mind, and work with it.
  21. 02:28:902 (6,7) - This should be in 1/3 (listen at 25% speed) your right; fixed
  22. 02:35:024 (2,3) - This should also be in 1/3 fixed
  23. 02:57:678 (3) - Copy (2) and rotate it about 45° so the pattern looks a bit cleaner. Maybe stack (4,5) after since there isn't much room | http://puu.sh/aIZnd.jpg fixed
  24. 03:05:024 (2,3) - Try blanketing the (2) around the (3) since you did for (6,1) It makes the (2,3) feel a little off because of it. was already blanketed but fixed it so its more precise
  25. 03:22:473 (4,5) - If you used the 1/4 reverse back at 03:20:024 (4) - then it would make sense to place one here as well. no changes
  26. 03:38:086 (1,2) - I'm not sure why you decided to start using 3/4 sliders but they don't really fit at this specific point. 3/4 sliders work better starting at 03:36:096 - where there is a dominant vocal and something to hit at the end. changed into 1/2 sliders
  27. 03:45:433 (1,2) - Try joining these up as one long slider so it breaks from the constant 1/2's you have going. fixed
  28. 03:47:269 (5) - I don't really understand the reasoning behind this 1/4 reverse as both the vocals and piano follow 1/2 here. fixed
  29. 03:49:106 (3) - delete this circle? You start getting a bit too dense compared to the earlier part of this. A 1/1 gap here would be nice. fixed
  30. 04:10:382 - Much like the rest of these similar spots, this feels a bit empty when you don't map to the vocals here. but that particular spot doesnt have a vocal or a note starting on it
  31. 04:12:371 (1,2) - ^ ^
  32. 04:16:963 - add circle? You start following the piano at 04:16:351 - but follow through with it. added
  33. 04:24:616 (1,2,3,4,5) - Try this for a rhythm | http://puu.sh/aJ11C.jpg | It captures the important piano + vocal note at 04:25:841 - which I wonder why you would skip in the first place. the 04:24:922 (2) - feels rather unimportant as well. fixed
  34. 04:27:065 (1) - I don't understand this 3/4 slider for reasons at start of this difficulty. There are a few others, after this point, that I won't mention but consider them as well. that part was to follow the vocals but i guess i should change it
  35. 04:48:800 (1) - Try moving this up a hair so it creates more flow | http://puu.sh/aJ1kN.jpg fixed
    Don't have much else to say about the ending. It's pretty nice :) thank you ^o^


Very nice song. The main issue is that a lot of notes feel off key and incorrect in many cases. There are lots of times, even in normal where you map to nothing and this should be avoided as much as possible. For how relaxing this song is, the less overmapping, the better. ;)

Have a star. Good luck! thanks for the star ^o^
Thank you a lot for the mod~ it was really helpful *q* (took a while to finish) but i guess its worth it

[box=Come[back:1337]home]

Come[Back]Home wrote:

Hey :) M4M

Hard

00:01:963 (1) Let this slider end here 00:02:269 fixed
00:05:024 (1,2) Maybe like this? kind of disrupts the flow, no changes sorry
00:20:943 (4,5,6,7) Somehow i think this looks ugly. Just my opinion though made flow better, uneven jumps intended ;P
00:34:412 (1) Make this one more curvy done
00:39:310 (1) Delete NC fixed
00:51:555 (1,3) Maybe like this no changes.. slider shape doesnt rly fit music and the next note is too far away
01:05:637 (4,1) Why the low distance? i think i changed this part in another mod so i dont see what your talking about xD
02:15:433 (4) Blank it better fixed
02:41:759 (1) Delete NC no changes
02:43:596 (2) Add NC fixed
04:53:086 (4) Make this one straight suppose to blanketed around prev slider, no changes ;-;
05:23:392 (1) Delete NC no changes sorry

Thats it. Very nice Hard Diff you have there :) thank you ^^
Good luck! :>
Thanks for the mod~
Thank you both again for the mods~
Hollow Wings
from Scorpiour's Modding Queue

General

  1. silent the slider track's hs

Julie's Insane

  1. 01:02:575 (2) - wellll, i think those random timing is really a big deal of this song. make sure ur timing line is alright and find some bats to check that
  2. 01:40:535 (1,3) - just stack?
  3. 01:49:106 (3,4) - ^
  4. 05:13:290 (7,2) - overlapped arrow is unrankble
  5. hmm... we map things to express music, but not only through the distance... rhythm and even patterns can do that as well... i think u still need to map and mod more, u'll find how to give a better version by urself imo...
oh, another thing: random rhythm like this song r not that recommended to map, coz it'll cause people mad to set timing sections... and also check them...

good luck
fergas
Part m4m here fro hard as requested


  • General
  1. Delate "Pokota - Uta ni Katachi wai Nai keredo (konoshin69).osb" file till no sb
  2. ai mod says about diffrent tags on each diff. Check it
  3. Try out 01:55:229 - 01:13:596 - 04:07:473 - 05:06:249 -(not usre about htis one) 05:23:392 - add here fountain. Idk for my opinion map really need some extra fountains.
  4. Idk 131 offsets soudns better for me(03:47:886 - ) ;/ Nvm for real just i hear wrong offfsets everywhere.
  5. Use C1 on hard and Insane also



  • Hard
  1. 00:05:024 (1) - ctrl+g -> rotate -2 -> ctrl+g -> next copypast slider. 00:04:412 (4,1) - just thjis line or me got too big angle and looks terriable
  2. 00:08:698 (3,4) - also as prevoiuds look strange. Or make them equal or give mreo clear angle. -7 is enough but i suggest you -15 ;/
  3. 00:11:147 (4,5) - ^
  4. 00:15:433 (3) - as idea ctrl+j thsi form?
  5. 00:16:657 (5) - also as idea try something liek this one
  6. 00:17:269 (1,2) - better blanket? ;s
  7. 00:18:494 (3,4) - ok nvm i wont notice about such place anymore just this little angle 1~2 deg in symmetric patterns gives so stange feelings. If it's not a symmetric pattern so make it more clear
  8. 00:20:331 (3) - idk try something like this flow
  9. 00:26:453 (5) - mb givve little curve down to support next slider?
  10. 00:30:433 - imho, should be mapped(spinner sis enough) till music ends(00:32:882 -) but if you dont want still suggest you to add here note 00:30:433 - jsut because on the end of slider sounds which repeats here and you ignroe same sound. Idk how to explain on english hope you understood.
  11. 00:35:331 (2,3) - blanket ;s
  12. 01:09:310 (2) - if you map under vocal here better replace it with 2 circles
  13. 01:26:453 (3,4) - blanket x2? really need here
  14. 01:27:984 - no piano soiunds but still soul ask for circle, idk
  15. 01:52:473 (4,1) - blanket ;z
  16. 02:00:127 (5,6) - try (397;268)?
  17. 02:12:371 (1) - 10~15 hitosuudn's volume here?
  18. 02:21:861 (1,1) - imho better delate this spinners and end it on 02:24:004 - it would clearly to play when object after spinner would be start from new tact
  19. 02:27:065 (1,2,3,4,5) - maybe such flow?
  20. btw u missed here 02:28:137 - such strogn beat. Mb try to make stream here?
  21. 02:30:739 (5,6) - rotate to 5 and move to (368;216)?
  22. 02:36:249 (1) - give littel curve down for clear path to next object?
  23. 02:41:759 (1) - same as b4 try 7~10 volume
  24. 03:05:024 (2,3,1) - strange ds here and at all at htis low speed part 03:09:922 (2,3,4,1) - 03:19:106 (2,3,4) - 03:20:943 (1,2,3) -
  25. 03:23:392 (1,2) - again little angle gives stange feelings. Looks liek it will be curve flow but in the end its straight. Mb makke it equal as 01:33:188 (1,2) -
  26. 03:39:922 (4) - as idea mb littel curve to right
  27. 04:06:249 (5) - try on (213;132) with next slider. Just flow 04:05:331 (2,3,4,5) - looks terriable ;s
  28. 05:03:800 (1) - you knwo my suggest
  29. 05:23:698 (1) - uncessary and no here is no sens to make such long spinner. Will be pretty cvlerly and cool to end on 05:26:759 - .
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