omg lightningene xD
ikik lol, I was modding Hard, I'll be finished by Mondaykonoshin69 wrote:
ugh i accidently gave u a kudosu for the wrong comment =_= so i wont give u another one lol ok since u got urs
thats ok thanks for the mod ~MisakiYuri wrote:
Suggestion:I was thinking for the beginning part of the song (the piano part) that you could add the hitsound 'whistle' you know...the soft relaxing one?Normal:00:04:652 The small slider no.2 doesn't really seem to serve a purpose being there, I mean I turned up my headset to top volume and still couldn't hear anything.
00:30:685 I was thinking a spinner here but I guess that's up to you to decide.
00:37:935 Maybe you could replace this slider with a hitcircle for the 'ki' sound (toKI) and move that slider further on the timeline.
00:39:788 again the no.2 doesn't seem to serve a purpose...
00:41:553 I was thinking you could slider four back slightly on the timeline since I lost my combo trying to do it in beat.
00:42:867 Maybe you could add two hitcircles here, since it feels empty cus when he's saying BIRA (hanaBIRA) there's nothing to press.
00:45:892 Move hitcircle 3 back on the timeline since I always get good on it when I try it in beat (it comes too late)
and add another hitcircle on top of it to make it a double? (for the U sound)
00:46:433 Move slider back on timeline? it comes too late after the sound.
01:01:161 Move hitcircle 1, 2 & 3 back on the timeline since it doesn't feel right when pressing them (I have a nice pattern of 50s when I do it
01:14:372 add an object here?
01:13:368 move slider 1 one notch back on the timeline.
03:14:694 maybe add a hitcircle just before slider three? to make it a double since it feels out of tune.
....So.....sorry if i have posted rubbish here, but anyway, I'll try to get around to hard soon
KSHR wrote:
There needs to fix the romanzied title to "Uta ni Katachi wa Nai keredo"
Remember particles etc. are not capitalized in the romanized field. Ask Japanese people/staffs from the next time if you are unsure~ (By the way this post doesn't warrant a kudosu.)
EDIT:
And one more thing. Web site names such as Youtube, NicoNicoDouga must not be added into the source field as the ranking criteria shows. Move it to the Tags instead.
Thanks a lots for the mods :3sheela901 wrote:
Yo.General
[notice]
- Remove "pokota" in the tags, since it's the artist.
- Here's a better background: http://puu.sh/9RmqC/46c6ae2d02.jpg
The one you use is not quite best; quality, dimension.- The correct offset is 127. Since the chorus starts at 01:35:637 , it should have a long white tick.
- Remove the countdown function. It's a bit ugly.
- If you have guest difficulties, put the names in the tags. For example, Julie must be in the tags, since she made difficulty.
Insane
- 00:04:415 (1,2) - Move these to x:247 y:253. The slider's curve can make a little curve. Likely, you must move 00:05:333 (3) to x:70 y:201. Ohhh thank you thank you, was wondering why my version has 282 sliders and the one upload has 283, realize that this is actually supose to be like that in my version, dunno how it end up weird on the version uploaded, fixed my own blanket
- 00:11:149 (6) - Improve the blanket by moving the second point to x:46 y:85. Fixed
- 00:11:762 (1) - Remove the new combo, and add it to 00:12:374 (3) . Fixed
- 00:20:945 (1) - ^, and add it to 00:22:170 (2) . Fixed
Breaks that starts at 00:35:179 to 01:00:587 - You should remove them. Yep, I'm aware it feel weird, but the reason why I put them is because of the HP drain, I always test my map, and realize how much drain it take from just those small part x,x- 00:58:827 (5) - It should be a 1/8 repeat slider: Fixed
- 01:03:802 (4) - Add a new combo, and remove it from 01:05:027 (1) . Won't do, it actually follow more 01:02:578 (2,3)
- 01:06:251 (2,3,4) - I like the pattern, but it plays a bit bad. Try to make another pattern, or let it here. Really? I find it fun myself haha, welp gotta reask some tester, might be a bad for other, and I try to make it the same 01:06:251 (2,3,4) so it feel different when it come to 01:08:088 (5) xD. Thanks for telling
- 01:16:047 (2) - Move this to x:110 y:114 for a blanket. Wasn't trying to make a blanket here, was trying to follow 01:14:823 (5,1) :3
- 02:56:455 (4,5,6,1,2) - You should keep the same distance. I only see (1) that was sightly different and fixed, wonder if that's what you saw
- 03:01:353 (4,5,6) - ^ Fixed
- 03:20:945 (2,3,4,5) - ^ Fixed, I'm blaming on grip~ xD
- 03:28:290 - A kiai time should start here, and that ends at 03:47:269 . Added
- 03:47:884 (4) - Add a new combo, since the kiai time starts here. Added, also added for new kiai as well
- 04:59:823 (6) - Use the same distance. 05:00:435 (1,2) I think you meant those 2 under 04:59:823 (6) , fixed sightly changed
- When the offset is changed, re-pass on your map to see if new combos are misplaced. Will fix thanks~
Good Luck on ranking this map. Any questions can be ask by PM or by poking me in-game.
Paste the code below in your .osu file, by doing File->Open .osu in Notepad. Find the numbers: 63188 ; 64412, and replace the lines by this:
428,153,63188,2,0,P|477:206|477:245,1,100
358,249,64412,2,0,P|313:198|352:68,1,200
thanks for the mod~sheela901 wrote:
Yo again. Don't give me kudosu please.Well, that's all, I guess. Any questions can be ask in-game or in PM. Good Luck on ranking the map.Normal
fixed on both levels
- 00:05:943 (3) - Move this to x:131 y:163 first, then move the second point to x:119 y:85, and move the last point to x:130 y:29. It'll fix the distance (I think) and it'll get the same aspect as 00:05:024 (2) . fixed
- 00:08:392 (3,4) - Fix the blanket pattern by moving 00:08:392 (3) to x:261 y:206, and 00:09:310 (4) to x:149 y:332.
But, you have to move 00:10:535 (5,6) somewhere else. from what i see it seems kind of weird- 00:14:820 (1) - Move the slider to x:394 y:205, so it could have a constant distance snap. fixed
- 00:17:269 (3) - Add a new combo, since a long white tick starts here. fixed
- 00:25:841 (1) - Move the last point to x:376 y:177, so it could end at 00:26:453 . That way, it'll have a little space. fixed
- 00:35:024 (1) - Remove the new combo. fixed
- 00:43:596 (5) - Move this to x:251 y:254, so it could make a blanket combo with 00:41:759 (4) , and move 00:44:208 (1) to x:334 y:340, for the same thing. After that, you should move 00:45:433 (2) to x:307 y:146, and make 00:45:433 (2,3) a blanket pattern.eh it sort of ruins the flow but i guess its ok
- 00:58:902 (5) - Add a new combo, and remove it from 01:01:351 (1) . fixed
- 01:04:412 (3) - Curve it more until it makes a blanket with the head of 01:03:188 (2) , curve more 01:03:188 (2) until it makes a blanket with the head of 01:04:412 (3) : fixed
SPOILERPaste the code below in your .osu file, by doing File->Open .osu in Notepad. Find the numbers: 63188 ; 64412, and replace the lines by this: [color=#8080FF]okay.. done butwhat does that do?[/color]
428,153,63188,2,0,P|477:206|477:245,1,100
358,249,64412,2,0,P|313:198|352:68,1,200- 01:08:086 (1) - Remove the new combo.fixed
- 01:35:024 (1) - Remove the new combo, and add it to 01:35:943 (2) . Or, just add a new combo to 01:35:943 (2) .wait but theres no new combo? maybe something glitched :<
- 01:40:535 (7) - Add a new combo, and remove it from 01:42:371 (1) .fixed
- 01:45:433 (4) - Add a new combo. fixed
- 01:46:657 (5) - Move the slider to x:224 y:216, move the second point to x:176 y:184, and the last point to x:132 y:128. It'll have the same aspect as 01:45:433 (4) . fixed
- 02:01:351 (3) - Try to make a same aspect as 02:00:127 (2) .
- Rework on the new combos. New combos are usually added on notes that land on a long white tick.
- 02:02:575 (1,2) - Rework the blanket combo. Configure the curve of 02:03:800 (2) . fixed
- 02:11:759 (2,3) - The distance suddenly get lower. Use the same, constant distance by using the distance snap. Easy and Normal don't change there distance.oops i forgot to remap that one part ;_;
- 02:19:106 (7) - ^
- 02:30:739 (3) - Move the second point to x:328 y:333, the red point to x:286 y:320, the third one to x:251 y:288, and the last point to x:252 y:213, for a better shape. fixed
- 03:05:024 (2) - Make a same aspect as 03:03:800 (1) . You have to move 03:06:249 (3) somewhere else:fixed,although i didnt move 3 circle
- 03:47:882 - Why not add a note here? It's empty here. fixed, haha i previously had a note there i think a removed it cuz spacing troubles ;w;''
- 03:52:780 (7) - Improve the blanket. With the approach circle of 03:52:167 (6) .fixed
- 03:58:290 (4,5) - Improve the blanket. fixed
- 04:11:759 (5,6) - ^
- 05:24:922 (1) - End the spinner at 05:30:739 , like in Julie's Insane. It sounds better.
- Still need some work on the patterns. Make pattern that you can copy and paste, do things like Ctrl + H, Ctrl + J, rotate, etc. In the suggestions, when it has the words "same aspect", that's what I meant. Like 04:09:310 (3,4) .
- The claps on 04:07:473 to 04:27:678 should be used on the second and fourth white ticks.
Arigatoo samplesamplefish wrote:
hi! here from julie >_>
[Julie]
- the whole song is 1.0x SV, this map would benefit a lot from having changes in SV, especially since its a no-jump insane, SV changes will give it some flavor.
- 00:06:861 (4) - try this? http://puu.sh/9W3uY/2ad6074dba.jpg 00:07:167 stop here because of the sound xD
- 00:27:065 (1,2) - blanket http://puu.sh/9W3qO/760df1c25b.jpg Fixed
- 00:09:004 (1) - curve end more for better blanket Fixed
- 00:20:943 (4) - just me being picky, triplereverse sliders arent fun to ply imo LOL hahaha sample~ xD c'mon only 2 on 5min <3
- 00:39:310 (1,1,1) - putting them in different places on the map would be better i think, reminds me of 04:35:344 (1) - from https://osu.ppy.sh/s/59286 Yep Imma consider it, was kinda willing to just rotate and put it different place like a firework xD
- 00:52:780 (2) - i think itll be pretty sexy if you slow this slider down and make the rhythm like this http://puu.sh/9W3ZW/9bd2e93d6d.jpg Sexy sample with sexy timing , added~
- 01:27:678 (4) - i would try a new rhythm that matches the vocals, like this http://puu.sh/9W4bn/2683e697d9.jpg. i was thinking of this pattern 00:59:712 (1,1) - from https://osu.ppy.sh/b/392220 on skystars diff. Beautifull, thanks~
- 01:29:208 (5) - if you tried ^, put this under 4's tail Ok, not sure if how I do it is right, but I try o.o
- 02:05:024 (1,2,4,5) - i dont think these fit that much you mean the pattern? o.o
- 02:12:371 (1) - triplereverse ahhhh :D
- 02:38:596 (8,9,10,11) - i found this very confusing on my first play through. this section is confusing because there are different rhythm stack notes. like these stack on 1/3 02:29:310 (8,9) - then these are 1/4 and stacked under a reverse slider. Fixed
- 02:40:127 (3) - i think id just make this a normal slider, like http://puu.sh/9W4Ys/0fee9c891f.jpg Nop, I try to hear it lots of time >,<
- 02:41:147 (6,7,8,9) - these are supposed to be on 1/3 snap? Yep fixed
- 02:44:208 (1) - i would start NC here instead of 02:43:596 (1) - Fixed
- 03:35:637 (1,2) - i would do this instead http://puu.sh/9W5oR/e4f8320701.jpg piano start here though 03:36:555 xD
- 03:37:780 (5) - starting from here, i would use this rhythm to match vocals better http://puu.sh/9W5yx/a4b040065a.jpg I'll consider it >,<...but I was more focus on the instrument all along the song, so changing for this part only will be weird xD
- 03:40:229 (13) - can add a note here to hit vocal ^
- 03:48:800 (4) - stack end with 03:47:575 (3,2) - Kept it
- 04:06:198 (2) - not sure if this is rankable, hiding slider reverse Oki fixed, and yeah this was the only slider that keep combo breaking me from FCing with other tester too >,<
- 04:09:616 (1,2) - dont really see a reason to stack these Fixed
- 04:23:698 (3,4,5) - these too ^ Fixed
- 04:44:208 (1,2,3,4,5) - not mapping anything Fixed
- 04:48:188 (8) - do what you did with 04:46:963 (4) - ? Trying not to be too repetitive, since the end is alread kinda xD
- 04:53:086 (8) - ^ ^
- 04:57:984 (8) - ^ ^
- 05:26:759 (4) - i would put an ending note here and start spinner a little later. it might also be ok if you just take out the spinner after adding the note. I was just going to put an "ending note" and no spinner, but wouldn't have much competition on no spinner map xD
thats all i got, good luck you guys \o
No change, except it help me realize one small stuff that needed to change~ thanks for the effortFaan wrote:
Julie's Insanewith my OCD, I prefer AR and OD to either be 7 or 8 Actually...I test it with lots of AR, and 7,5 + was hard to see 1/6 and 1/4 stream for some people...while AR7 will be to slow...
00:09:004 (1,2) - fix blanket Oups did it on sample mod~ xD
00:11:147 (6) - midpoint to (36,92) try
00:15:739 (5) - midpoint around (28,128)
00:36:861 (1,1,1,1) - no comment wut?
00:45:433 (2,3,4,5) - ^ wut?
01:02:499 (2) - 1/8 beat forward Don't get it :S
01:49:106 (3,4) - stack Not much difference xD
02:32:882 (6) - NC Sorry >.<
02:41:453 (8) - delete Why? T^TActually you made me realize I shouldn't be putting whistle there , thanks
05:22:780 (1,2,3,4) - easy to mistaken rhythm-ise Actually, no, you can see these kind of stuff in a lots of insane, and I made my map test by a lots of mapper, with this AR is pretty easy to see it xD.
quite a few blankets that needs fixing I try my best, check all my pattern before actually sending my GD, tooked me so much time for the blanket, if you find a few, pointing them out will help the mapper a lots >,<...
thanks for the mod~Gaia wrote:
Heya~ for m4m!
I love this song ahaha lol thanks~
[General]
You said you're looking for the orig. bg source? I did some googling I found out artist's name is I-riya
I tried to look for a pixiv/deviantart account but it looks like he/she deactivated both of them
I found the original img (zerochan) here (With variation) as well as his other works here ah thank you so much~ yeah i was hoping to find a dA or pixiv but i couldnt find one.. but thank you for finding the source o w o
Whistle/drum finish sounds imo don't suit a calm and slow song like this so i'd take them out
Hunt around other songs/skins to find softer sounding hitsounds? sigh..is there a way to select a bunch of notes and change their hitsound or do i have to do it manually -w-
[Normal]
It's normal so recheck all ur DS check AIMod-> http://puu.sh/9ZKxc/4bcfe4676c.png yup ive seen the aimod, do you think i should just remove the tiny kiai time?
00:17:882 (1,2) - blanket maybe? fixed, the blanket is hardly noticeable tho xD
00:19:106 (2,3) - make parallel that would sort of ruin the flow
00:25:841 (1,2) - blanket fixed
00:28:902 (3,4) - ^fixed
00:54:004 (4,1) - parallel (Check all the other ones from now on too), also nc + remove Nc cuz beginning of measure fixed
00:56:453 (3,1) - blanket? can't because of DS
01:08:086 (2,3) - ^ fixed, it was blanketed before but i just made the blanket more visible
01:39:922 (7,1) - ^ ^
01:42:984 (3,4) - make them match fixed
02:00:127 (2,3,1) - ^ (Maybe not 02:02:575 (1) - but u could) fixed
02:05:024 (3,4) - curve and match, to make more exciting um xD
02:14:820 (1,2) - blanket? if i blanketed with prev note then they would all be clustered in the corner ;w;
02:17:269 (1,2,3) - Doesn't look like a perfect triangle lol i wasnt planning on making a triangle but it was because of DS xD, im realising i should make the flow better
02:24:616 (1,2) - Looks like it could be blanketed better made the blanket better
02:29:514 (1,2) - ^ ^
02:42:371 (1,2) - match them i just changed the rhythm altogether
03:12:984 (2,3) - blanket better fixed
03:28:290 (1) - (140,132) cant do that since DS
03:29:514 (2) - center this (256,192) that would kind of break the flow
03:30:127 (3) - copy + paste 03:28:290 (1) - then Ctrl + > twice, then add reverse fixed rhythm altogether
03:32:575 (5,1) - stack properly ^
03:36:249 (3,5) - make them match^
04:17:269 (2) - curve it more for better blanket fixed
04:29:820 (4) - starting this on an upbeat (red tick) sounds off, maybe change (3) into a circle and move 1/2 earlier fixed
Rest looks aiight
[Hard]
00:37:780 (5) - The vocals actually hits 1/4 later (blue tick) but it's up to you if you want to follow rhythm or vocals wat.
00:38:086 (6) - isn't perfect mirror fixed
00:41:759 (1,3) - match them? fixed
00:47:575 (3,4) - blanket fixed
00:54:004 (1,3) - curve these sliders? changed rhythm altogether
00:55:841 (5) - move left just a teeny bit
00:56:453 (1,2) - more curve?
01:08:086 (2,1) - match them fixed
01:18:188 (6) - why not do a slider here to match with music? nah i think its ok right now ;w;
01:21:555 (3,4,5) - This shape looks weird.. fixed a bit
01:29:820 (5) - curve this more! okay xD
01:33:800 (2) - this should be 1/4 longer, to end on the first beat (white tick) fixed
01:35:024 (3,1) - NC, remove nc since its on the largest white tick i think it should be NC ><
02:09:004 (3) - stack on 02:07:473 (1) - maybe? i couldnt do that so i just changed the placement
02:20:943 (4) - curve more fixed
02:24:616 (1) - 02:26:759 (7) - not sure if supposed to stack fixed
02:35:484 (5) - starting on blue tick is a bad idea imo, i think putting 1/4 earlier is best i knoww T~T but other that it sounds weird so i had to..
02:42:065 - break around here? i dont think its needed
02:43:596 (2,1) - after a break so i think nc + remove nc is better the beat after it is on the largest white tick so i dont think its needed
02:43:596 (2) - 02:45:280 (3) - stack fixed
02:48:188 (1) - too short i thought so too...extended by 1/2 beat
02:50:024 (1,2,3,4) - try this rhythm? http://puu.sh/9ZO29/fc671fa3be.jpg didnt do thatexactly but i did change the rhythm
03:06:249 (5,6) - 1 slider sounds better fixed
03:07:167 (7) - make 1/4 shorter
03:45:127 (5,1) - blanket fixed
04:49:106 (1,2,3,4,5,6) - if this is a star then it should be http://puu.sh/9ZORf/e7575d112d.jpg (how to draw stars 101 lol) and I think the spacing is off, use the x axis as a guideline? i guess we each have our own way of drawing stars xD
04:58:902 (1) - 05:01:045 (5) - stack?
05:12:678 (5,1) - match them fixed
05:14:208 (2) - stack fixed
05:15:127 (5,1) - curve and match them didnt curve
I hope I was of help~ GL with ur map!
Sorry for the late reply! >.<konoshin69 wrote:
sigh..is there a way to select a bunch of notes and change their hitsound or do i have to do it manually -w- Lol~ Sadly I don't think so :\ I just went around picking out hitsounds one by one :] If there's a song u know with similar music genre I guess you can just take theirs? lol :3
yup ive seen the aimod, do you think i should just remove the tiny kiai time?
Nah I think you're fine
Thanks for the mod ^^Gaia wrote:
Heya~ for m4m!
I love this song ahaha HELL YEAH!! THANK YOU KONOSHIN !! such beautiful song *^*
[Julie's Insane]
00:13:596 (3) - ctrl + g and match with 00:12:984 (2) - ok xD
00:18:800 (4,5) - curve and match eachother? Hmm good idea
00:23:698 (4) - (444,212) Won't do this
00:24:004 (5) - move left more, like (396,300) ^ will be too close >,<, is already close don't want to make it more
00:26:453 (7) - curve down? actually I feel like it should go up, like sound get louder ^^
00:35:331 - if you added a break here why not do it 00:38:086 - here too? and the rest as well I try lots of time but osu won't let me, when I get out of testing it go back to normal QAQ! + I need the break because of HP drain
00:58:825 (5) - this is on an eighth? it should be on the whole not 1/8 later ??? on the whole ?.?
01:12:371 (7) - curve it more to look better I don't know, too much will be like a blanket..and I don't like a blanket here >,<, sorry
01:27:065 (3,4) - idk about this overlap got it from a mod, welp idk if that what he wanted me to do haha xD
01:28:902 (5) - NC? yes thanks
01:49:106 (3) - ik ur not trying to but i think stacking would be better Not much different so left it at it is ^^
01:53:698 (3) - eighths again? 1/8 later plz listen to it? >,<
01:54:310 (1,2,3,1,2,3) - these should all be equally spread out, do some math lol (difference in x/y axis are the same) Lol I did math, it is no? except if I mess up in my calculation and failed my azn skill haha xD
01:56:147 (4) - curve the other way? wonder if there a specific reason for this one
01:57:678 (1,2) - blanket better It isexcept if you can see that is not
(went to lazy to change skin...usually I use osu! skin too map, but is fine with other as well)
02:29:310 (8,9) - yeah eighths, but this one's fine since you match with music. But I think you shouldn't stack these so people won't think the time intervals are the same between the ones before and this one Actually is a 1/6 xD, I try on 1/8 and the sound isn't at the same time xD I wasn't going to change it because you can clearly see it with the AR..but I just realize...HD player, so fixed and thanks
02:39:820 (2,3) - this part sounds kinda off Listened lots of time, have some tester and all, listen to it closely ^^
02:51:479 (1,2) - quite confusing hmm made small change about full staking it, dunno if it help >,<
03:27:065 (14) - 1/8 later (also careful with the 14 combo) Is not 1/8 >,<...Fixed something I realize that was kinda wrong so thanks :3
03:44:208 - why leave this empty? Fixed~
03:44:514 (3,4,5) - not perfect triangleFixed~
04:06:249 (2) - 1/8 later 1/8 doesn't match :S, I retry listen lots of time and not sound doesnt go at the same time
04:16:045 - you shouldn't ignore this note Fixed~
04:24:616 (6) - 1/8 later It is 1/8 O.o?
04:25:764 (2) - ^ ^
04:40:484 (3) - ^ ^
04:40:484 (3,4,5,6) - awkward looking.... quadrilateral? 04:40:841 (4,5,6) isn't with 04:40:484 (3) -
05:01:300 (9) - 1/8 again 1/8 sound is way to early compare to piano sound
05:26:759 (1) - put a note here then shorten the spinner by 1/2 cuz the beginning of a spinner doesn't have much emphasis http://puu.sh/9ZSrf/6842b283df.jpg Fixed but didn't add a not, but a really small slider due to the sound >,<, now I wonder if spinner actually do something :S
Careful with the eighth notes, cuz you mapped your song in 1/4 then suddenly you have a eighth and people don't expect that. It's fine to use it but just not too much I guess.. People not expecting will be getting 100's lol. If you check closely most of the note that you said was 1/8 aren't, and I myself hate to put 1/8 +, but is to match, I don't put them for fun so no worry ^^
I hope I was of help~ GL with ur map!
thats ok, sorry for the late-ish replyJulie wrote:
Sorry forgot to remove something xD
http://puu.sh/a8tXw.osu
Thanks for the modsDoYouPlay_Osu wrote:
[Julie's Insane]
Not really insane at all. In fact, the Hard diff even has a higher AR. Consider changing your diff names around, and raising the AR of this. Well guess imma change ar...Hard, I wouldn't consider that hard, not having insane jump doesnt nessecessarily mean insane >,<...is more focus on accuracy I guess
00:09:871 (2) - Bring this out more Not sure what you meant here T^T
00:36:861 (1) to 00:44:208 (1) is very repetitive and boring. Consider adding some stuff in between or changing the sliders at the very least. Fix
00:52:780 (2) - Not a fan of this slider vel change. Really no reason the make it that much slower if at all. No change, got it from another mod
00:57:678 (1,2,3,4,5) - Make these a pentagon maybe I don't want see why much, sound kinda going down, so I try to make something that go down xD
01:01:351 (1,2,3) - This flow here is slop. Bring 01:02:575 (2) up at the very least Consider
01:08:698 (1) - A little jump here would be nice I'm not sure how you want me to do it..but I brought 01:09:310 (2) out o.o
01:27:678 (4) - Stack the curve with the end of 01:27:065 (3) Fixed, but did something else
01:33:800 (7) - NC Nop
01:34:412 (13) - ^ Nop
01:49:106 (3) - Stack Not much difference
02:06:249 (4) - ^ Fix
02:40:127 (3) - I don't like how this is under the previous slider. Looks sloppy and it's tough to read. No fix, no problem with my testers but I'll consider it o.O
03:24:004 (7) - NC Nop
03:25:229 (7) - ^ Nop
03:25:841 (13) - ^ Ok for this one I guess
03:27:014 (14) - ^ Consider
03:48:800 (4) - End can stack better Fix
04:21:555 (4) - Reverse The actually a reason I didn't do reverse here >,<...it didn't sound the same as 04:19:718 (1,2,3)
YESH IT IS LOOOOOOOOOOOL !!kakifly wrote:
BTW IS YOUR PFP IS AYANO?? *q*
Thank you and thanks for the mod ^o^Setsurei wrote:
M4M returns, sorry late lol been lazy lately
[Normal]
00:28:902 (2) - overlap head tail
03:12:065 (5) - weird beat, change to hitcircle and add 1/2 return slider here 03:12:371 - changed but a bit diferent from your suggestion [/spoilerbox]03:20:637 (4,5) - fix blanket
03:47:269 (7,1) - swap NC did something different xD
04:39:310 (1) - fix blanket done
[Hard]
01:00:127 (2,3) - make them a line with the 01:01:351 (1) - head fixed
kakifly you improved a lot, good job[/color]
Thanks for your mod ^o^skinnyjimmy wrote:
Hi, I'm here for M4M
this might sound crazy but, you've got the same song as me! except mine is the Hanatan version
So since we both have the same drain time, ill be doing only 1 difficulty
[Hard]
00:21:861 (7) - I think you should keep the same DS just like in 00:20:943 (4,5,6) - fixed~
00:22:167 (1,2) - These sliders aren't parallel, i copy pasted 1, and put it on top of 2, and they arent the same, 2 is slightly off fixed
00:28:902 (4,5,6) - For this part, it would be better to follow the piano, you can hear it very clearly, so i suggest making this a return slider, using 1/3 spacing like this https://osu.ppy.sh/ss/1898860 fixed
00:28:902 (4) - make this a circle, not a slider, i dont think the slider fits very well here i think you've got the wrong note?
01:02:575 (1) - Remove NC B-but you can hear the piano in the BG D:
01:27:065 (4) - Hmm, for this one you can either follow the piano, which is what you currently have, or you can follow the vocals, which I think you do, so i suggest moving this to 01:26:912 if you do this, you increase the sliders length by 1 tick. no changes, i would like to follow the instrumentals
02:30:739 (5,6) - These sliders are not parallel, you can barely notice the difference while playing, but still i suggest to copy and past 5, here's the proof fixed
https://osu.ppy.sh/ss/1898885
you can see that it's starts to split apart near the top
02:33:800 (9) - use 1/3 spacing for this, it fits much better if you meant SD then fixed xD
02:35:331 (3,4) - same thing here no changes
02:39:922 (2) - ^ fixed
02:41:147 (5) - ^ fixed
03:18:494 (1,2) - Same problem with these 2, they are not parallel, when you stack them, they look perfect, but when side by side, you can see the problem fixed
05:22:780 (6,7,8) - use 1/3 spacing here again if you mean SD then fixed
Well that's it for my mod, I really love this song so much, heres my map for M4M https://osu.ppy.sh/s/195944
Thanks and GL
Thank you a lot for the mod~ it was really helpful *q* (took a while to finish) but i guess its worth itLanturn wrote:
Hello. Mod or M4M from my queue.. whatever you want, pick something from my pending if you want to mod back.
lol ill feel bad if i dont your mod is very long ill be sure to mod one of your maps soon
[General]
Romanised Title: Uta ni Katachi wa nai Keredo <-- Swap capitalization on the bolded parts. uhh D:
Tags:
江川直樹 Egawa Naoki <-- apparently this is Pokota's real name. ah ok
doriko <-- wrote the song same person as kiritan-p (they use both names) ill add this one in as well xD
Uncheck Widescreen support since you don't have a SB. done
Why do you have your hanayamata mp3 file in this song's folder? idk, ill just delete that
BG: http://puu.sh/aGIPI.jpg 1024x768 (Downscaled from: http://www.zerochan.net/280249#full ) thank you
Consider using a blank sliderslide since this song is rather calm, and the noise generated from the sliders is a bit distracting. | http://up.ppy.sh/files/blank.wav | Rename to: soft-sliderslide.wav done and added~
Kiai should start at: 03:47:882 - not 03:46:963 - fixed
[Normal]
Are you sure you want AR5 and OD4 for a Normal? The song is pretty slow itself. -1 to each of these would be nice. fixed
hitsounds? Look at Julie's Diff for hitsound ideas on both Normal and Hard. yeah i was thinking about adding some but i was also hesitant :> ill keep that in mind
A good idea is to follow the piano using whistles on the dominant keys, since you mostly mapped this with the piano and didn't worry much about vocals.
Raise the volume of everything by at least 10-20% It's impossible to hear any hitsounds. This applies to Hard as well. doneThere was an update between this. So I'm not sure how accurate my normal diff mod is now. only one or two mods were off; its fine
- 00:15:433 (2) - Consider removing the reverse and then adding a 1/1 slider (ending on the the (3)) after | http://puu.sh/aHx10.jpg | The note feels like it'd be best as its own instead of the ending of the (2) fixed
- 00:44:208 (1,2) - The angles on these are off. Make (2) a rotated copy of (1) fixed
- 01:01:351 (1,2) - Join these up as one long slider. the vocals and the piano don't really line up on the white tick here, so a slider ending where (2) is will help prevent an incorrect hit. fixed
- 01:07:167 - This feels missing without some kind of note. It sounds like it needs to be mapped more than 01:09:616 (4) - as it is mostly just lead-in that you don't need to map to.fixed
- 01:28:596 (2) - There's no sound playing on this (2) You should Join (1,2) together as one long slider. | Another alternative is place a circle at 01:29:208 - and move the (2) back 1/2 there actually is a piano sound; changed a bit
- 01:50:331 (1,2) - The (2)'s head feels like a lead-in vocal, making it a tad awkward to hit.. A pattern like this should feel more natural to play. | http://puu.sh/aI2vu.jpg fixed
- 01:56:147 - this really needs to be hit. I suggest moving the (2) back to here, where? and then extending or adding a circle to 01:57:065 - would make it more in tune with the music. changed a bit
- 02:00:127 (1,2) - Nothing plays on the (2)'s head. Try using a 3/4 reverse slider here! | http://puu.sh/aI2Gg.jpg fixed
- 02:07:473 (1,2) - In all honesty, this feels a bit relaxed for the vocal and piano. Optional, but consider making this similar to other your other patterns like 01:47:882 (1,2,3) - fixed
- 02:11:147 (5,6,7,8) - Try a pattern like this? | http://puu.sh/aI2Lo.jpg | I feel this or a something close to this would capture the vocals and piano a bit more because of how dominant 02:12:371 - sounds.fixed
- 02:18:188 - add circle? Vocals and piano seemed joined at this spot. no changes
- 02:22:167 (1,1) - Consider ending the spinner at the circle. Read below for more on this.
- 02:25:535 (2,3) - The lead-in piano doesn't really need to be mapped to, but the main thing is that the pattern here is off a bit. Try deleting both (2,3) and making a 3/4 slider with a reverse at 02:25:841 - fixed
- 02:28:596 (5) - Delete this? It doesn't really feel powerful enough to be mapped to.didnt delete it but change its shape lol
- 02:30:127 (1,2) - Same idea as 2:25 | I think you should try to follow the lead-piano as much as you can here while keeping the rhythm simple. This is what people playing the map will try to follow. fixed
- 02:39:004 (4,6) - Consider deleting both of these. The (4)'s dominant notes come from the blue ticks, and the (6) doesn't even hit anything since it plays on 1/3 here. fixed
- 02:48:494 (1) - I don't really understand the purpose of this spinner. You could probably just map this section with circles and sliders. i just thought the piano went a bit fast idk.. ill map this part
- 02:56:453 (1,2,3) - Because this area is so dense, I propose one of two things at least. You can use both if you want, but you should at least try to use one. | 1. Turn these into circles so you have some 1/1 spacing. (Don't place any circles where the tails used to be)
- 02:59:208 (2,3) - 2. Delete these two circles so they use the same kind of spacing as 02:54:004 (4,5) - fixed
- 03:13:596 (1,2) - Make these a copy/paste/rotate of each other. The difference in shape is really noticeable! um i think i changed the rhythm in the updated version xD
- 03:18:494 (1) - From this point on, your song becomes really dense. It's fine and all if you wanted, but it'd be somewhat nice to add a few 1/1 gaps here and there. Try referring to your first kiai time and make a similar pattern using that density. ill keep that in mind.. i noticed that too i kind of wanted to make the song a bit harder as it progressed in/color]
- 03:42:065 (3) - Consider deleting this to balance the density. You can also change 03:42:371 (3) - to just a circle as well if you wanted.
- 03:48:494 (2) - You could end this 1/2 earlier to make a gap as it follows the vocals/piano better. fixed
- 04:09:310 (3) - Shorten this slider to 1/2 instead of 3/4 so it catches the vocals as well. 1/4 spaces notes isn't recommended anyways in your Easiest difficulty in the mapset. oh didnt know that...*runs off to fix all 1/4 spaced notes*
- 04:09:922 (4) - (if you didn't do the above) distance snap from (3) is 1.36 instead of 1.20. highly recommend you change this.
- 04:12:371 (6) - Make this a 3/4 slider with a reverse, then add a circle after at 04:13:596 - (or join it to be a slider with the next circle) | http://puu.sh/aI5gk.jpg
- 04:14:820 (1,2) - Make these a Copy/Paste/Rotate of each other too. fixed
- 05:01:351 (1,2,3,4) - You should simplify the rhythm like this | http://puu.sh/aI5oj.jpg | This gets rid of a couple unneeded notes.fixed
- 05:09:922 (6) - Avoid using 3/4s if at all possible please. It doesn't even make much rhythmical sense, and there isn't any sound playing at 05:10:382 - fixed
- 05:20:943 (1,2) - Make these a Copy Paste Rotate as well, the gap is pretty noticable as well on this. fixed
[Hard]
OD 6.5 is pretty hard for this song. You should drop it to 5 or 6 (drop HP to 5 if you drop OD). You can also consider AR6 if you want. fixed
- 00:01:963 (1,1) - Right off the bat, I don't really understand the use of 3/4 notes here. There is a much more dominant sound playing at 00:02:269 - Since this is a hard, you should try to keep the melody more than trying to raise the difficulty. Reduce the first slider by 1/4 if you agree. fixed
- 00:05:024 (1,2) - Control + Paste + Rotate of each other would make this look a little nicer. fixed
- 00:08:392 (2) - Use 1.20 distance spacing between (1,2) x379 y354 fixed
- 00:14:208 (2) - Try turning this into a circle and add another circle at 00:14:514 - This slider follows two different piano parts, so it'd be best to seperate them fixed
- 00:21:555 (6) - how about moving this down to around x168 y328 for some cleaner flow? fixed
- 00:46:045 (5) - Consider moving this slider 1/4 back to catch the vocals as there isn't anything playing on 00:46:045 - making it an awkward note to play. mmm.. ok
- 01:00:127 (3) - The flow of this is a bit staggered? Use 1.2 DS for (1,2) and adjust from there. Curve the (3) maybe? | http://puu.sh/aIVgz.jpg | fixed
- 01:05:637 (4) - Nazi: y -2 to 306 for a better stack.
- 01:06:249 (1,2,3,4,5) - This triangle could be better arranged. Try using the Polygon Circle Tool (Control+Shift+D) with 1/2 snap on, and 1.2 or 1.4 distance spacing. Then rearrange the notes to how you had them before. with control+g i never knew of that feature xD it really confused me.. ill just try to accurately place them by hand
- 01:23:698 - Feels a bit odd without a note to play here. Maybe consider changing (1) to a 1/2 slider? fixed
- 01:30:433 - Same as above. I understand you're following the piano mostly, but it still feels a bit strange skipping the vocals since the previous (4) were mapped on the side to the vocals. added note, i felt the same way tbh but i was hesitant on it
- 01:38:086 (1,2,3,4,5) - You should try to map more to the vocals or piano here. A lot of these notes don't actually hit anything. (2) and the head of (4) are prime examples. | Try joining some notes like (1,2) and (3,4) into one long slider. changed a bit different from yours
- 01:42:984 (1,2) - You should consider moving the (2) 1/4 back to follow the vocals and then extend it to where it used to end. There isn't anything playing on the head of (2) fixed
- 01:46:504 - Add circle to create a similar pattern to 01:45:127 (6,7,1) - ? no changes, i want to follow the piano there (remove 7 idk why i put that there)
- 01:53:698 (2,4) - Not really sure about these 1/4 reverses as they don't really contribute to the music well D: at 01:54:616 (4) - the piano plays 3 notes to follow the vocals, i changed the first 1/4 slider though
- 02:00:127 (5,6) - Consider a 3/4 slider with a reverse since there isn't a high piano playing on (6)'s head. did one 3/4 slider with a 1/2 slider :<
- 02:03:188 (2) - The head of this (2) doesn't hit anything either. It would feel more comfortable 1/4 back. Maybe split the (1) slider into two circles instead of a slider.
- 02:12:371 (1) - oh, A hitsound ..yay
- 02:24:004 (1) - This would fit the music better as just a 1/2 slider instead of a 1/4 reverse. fixed
- This whole section would probably play a little nicer if it followed the dominant high keys instead of the rhythm in the background. It just seems like a missed opportunity to me. I'll leave this as is since you seem to have a set rhythm in mind, and work with it.
- 02:28:902 (6,7) - This should be in 1/3 (listen at 25% speed) your right; fixed
- 02:35:024 (2,3) - This should also be in 1/3 fixed
- 02:57:678 (3) - Copy (2) and rotate it about 45° so the pattern looks a bit cleaner. Maybe stack (4,5) after since there isn't much room | http://puu.sh/aIZnd.jpg fixed
- 03:05:024 (2,3) - Try blanketing the (2) around the (3) since you did for (6,1) It makes the (2,3) feel a little off because of it. was already blanketed but fixed it so its more precise
- 03:22:473 (4,5) - If you used the 1/4 reverse back at 03:20:024 (4) - then it would make sense to place one here as well. no changes
- 03:38:086 (1,2) - I'm not sure why you decided to start using 3/4 sliders but they don't really fit at this specific point. 3/4 sliders work better starting at 03:36:096 - where there is a dominant vocal and something to hit at the end. changed into 1/2 sliders
- 03:45:433 (1,2) - Try joining these up as one long slider so it breaks from the constant 1/2's you have going. fixed
- 03:47:269 (5) - I don't really understand the reasoning behind this 1/4 reverse as both the vocals and piano follow 1/2 here. fixed
- 03:49:106 (3) - delete this circle? You start getting a bit too dense compared to the earlier part of this. A 1/1 gap here would be nice. fixed
- 04:10:382 - Much like the rest of these similar spots, this feels a bit empty when you don't map to the vocals here. but that particular spot doesnt have a vocal or a note starting on it
- 04:12:371 (1,2) - ^ ^
- 04:16:963 - add circle? You start following the piano at 04:16:351 - but follow through with it. added
- 04:24:616 (1,2,3,4,5) - Try this for a rhythm | http://puu.sh/aJ11C.jpg | It captures the important piano + vocal note at 04:25:841 - which I wonder why you would skip in the first place. the 04:24:922 (2) - feels rather unimportant as well. fixed
- 04:27:065 (1) - I don't understand this 3/4 slider for reasons at start of this difficulty. There are a few others, after this point, that I won't mention but consider them as well. that part was to follow the vocals but i guess i should change it
- 04:48:800 (1) - Try moving this up a hair so it creates more flow | http://puu.sh/aJ1kN.jpg fixed
Don't have much else to say about the ending. It's pretty nice thank you ^o^
Very nice song. The main issue is that a lot of notes feel off key and incorrect in many cases. There are lots of times, even in normal where you map to nothing and this should be avoided as much as possible. For how relaxing this song is, the less overmapping, the better.
Have a star. Good luck! thanks for the star ^o^
Thanks for the mod~Come[Back]Home wrote:
Hey M4M
Hard
00:01:963 (1) Let this slider end here 00:02:269 fixed
00:05:024 (1,2) Maybe like this? kind of disrupts the flow, no changes sorry
00:20:943 (4,5,6,7) Somehow i think this looks ugly. Just my opinion though made flow better, uneven jumps intended ;P
00:34:412 (1) Make this one more curvy done
00:39:310 (1) Delete NC fixed
00:51:555 (1,3) Maybe like this no changes.. slider shape doesnt rly fit music and the next note is too far away
01:05:637 (4,1) Why the low distance? i think i changed this part in another mod so i dont see what your talking about xD
02:15:433 (4) Blank it better fixed
02:41:759 (1) Delete NC no changes
02:43:596 (2) Add NC fixed
04:53:086 (4) Make this one straight suppose to blanketed around prev slider, no changes ;-;
05:23:392 (1) Delete NC no changes sorry
Thats it. Very nice Hard Diff you have there thank you ^^
Good luck! :>
fergas wrote:
Part m4m here fro hard as requestedno changes.. will wait for more opinions on this
General
- Delate "Pokota - Uta ni Katachi wai Nai keredo (konoshin69).osb" file till no sb done
- ai mod says about diffrent tags on each diff. Check it done
- Try out 01:55:229 - 01:13:596 - 04:07:473 - 05:06:249 -(not usre about htis one) 05:23:392 - add here fountain. Idk for my opinion map really need some extra fountains. ??
- Idk 131 offsets soudns better for me(03:47:886 - ) ;/ Nvm for real just i hear wrong offfsets everywhere. mm.. okay used 131 offset
- Use C1 on hard and Insane also
Hard
- 00:05:024 (1) - ctrl+g -> rotate -2 -> ctrl+g -> next copypast slider. 00:04:412 (4,1) - just thjis line or me got too big angle and looks terriable sorry not exactly sure what you mean but i fixed its appearance to look better
- 00:08:698 (3,4) - also as prevoiuds look strange. Or make them equal or give mreo clear angle. -7 is enough but i suggest you -15 ;/ done
- 00:11:147 (4,5) - ^ done
- 00:15:433 (3) - as idea ctrl+j thsi form? done but then changed a bit to look nicere
- 00:16:657 (5) - also as idea try something liek this one done
- 00:17:269 (1,2) - better blanket? ;s wasnt trying to blanket.. but fixed xD
- 00:18:494 (3,4) - ok nvm i wont notice about such place anymore just this little angle 1~2 deg in symmetric patterns gives so stange feelings. If it's not a symmetric pattern so make it more clear fixed
- 00:20:331 (3) - idk try something like this flow fixed, a bit different from yours
- 00:26:453 (5) - mb givvewhat?? little curve down to support next slider? no changes
- 00:30:433 - imho, should be mapped(spinner sis enough) till music ends(00:32:882 -) but if you dont want still suggest you to add here note 00:30:433 - jsut because on the end of slider sounds which repeats here and you ignroe same sound. Idk how to explain on english hope you understood. i see what you mean; fixed
- 00:35:331 (2,3) - blanket ;s fixed
- 01:09:310 (2) - if you map under vocal here better replace it with 2 circles mapping instrumentals there;
- 01:26:453 (3,4) - blanket x2? really need here fixed
- 01:27:984 - no piano soiunds but still soul ask for circle, idk no changes
- 01:52:473 (4,1) - blanket ;z fixed
- 02:00:127 (5,6) - try (397;268)? made flow a bit better
- 02:12:371 (1) - 10~15 hitosuudn's volume here? no changes
- 02:21:861 (1,1) - imho better delate this spinners and end it on 02:24:004 - it would clearly to play when object after spinner would be start from new tact hmm...fixed but i feel that the next note is too close to the spinner and i shouldnt shorten the spinner or the spinner will be too short xD
- 02:27:065 (1,2,3,4,5) - maybe such flow? fixed
- btw u missed here 02:28:137 - such strogn beat. Mb try to make stream here? mmm.. fixed but not sure about it
- 02:30:739 (5,6) - rotate to 5 and move to (368;216)? no changes
- 02:36:249 (1) - give littel curve down for clear path to next object?
- 02:41:759 (1) - same as b4 try 7~10 volume no changes
- 03:05:024 (2,3,1) - strange ds here and at all at htis low speed part 03:09:922 (2,3,4,1) - 03:19:106 (2,3,4) - 03:20:943 (1,2,3) - yeah i think i forgot to ds after changing sv.. fixed all
- 03:23:392 (1,2) - again little angle gives stange feelings. Looks liek it will be curve flow but in the end its straight. Mb makke it equal ?? no changes as 01:33:188 (1,2) -
- 03:39:922 (4) - as idea mb littel curve to right was not trying to blanket
- 04:06:249 (5) - try on (213;132) with next slider. Just flow 04:05:331 (2,3,4,5) - looks terriable ;s fixed
- 05:03:800 (1) - you knwo my suggest xD
- 05:23:698 (1) - uncessary and no here is no sens to make such long spinner. Will be pretty cvlerly and cool to end on 05:26:759 - actually got another mod to make this long.. will wait for more opinions on this.
paseli wrote:
Mod from modding queue~
That took way longer than expectet -.- i appreciate your help xD lel
[General]
Stop the Kiai time here again 04:06:865 (6) - and restart immediately after at 04:07:477 -. I'm also not sure why you put kiai of at 03:40:539 - , you don't need to do that. fixed
[Normal]
I recommend that you don't make pauses longer than 2/1 beats since the flow will become very sloppy. that was only in one section, since i am mainly following the instrumentals
00:34:416 - to 00:42:988 - this part is actually perfect for some beautifully crafted sliders, don't waste it by just setting 1/1 beat sliders in here b-but the piano only lasts 1/1 beat ;_; and i'd be mapping to an empty vocal which imo doesnt sound good
00:49:110 (1) - make this slider longer, until 00:50:335 - its weird having it end on a red tick also no music there; just a vocal... might consider it?
00:54:008 (1) - ^ to 00:55:845 - ^
01:24:620 (2,4) - these should be more symmetrical http://puu.sh/aUYw9/0adab2f26c.jpg fixed~
[Hard]
00:01:661 - add circle not to sure about it but what the heck xD added
00:01:967 (1,1,2,3,4) - this pattern looks somewhat squished to me, so..what should i do?
00:17:886 (2,3) - these two sliders should align better, e.g. http://puu.sh/aUYOz/9525ed8c62.jpg fixed
00:49:416 (2) - why don't you go with a backslider here? i like the current rhythm better.. since the circle it ends on is a important sound and a slider doesnt help emphasize it
00:57:682 (1,2,3,4,1) - distances should be equal here, i don't know why you increase DS succesively. There's no need to put up pressure here. uneven jumps intended ;P just so people dont get bored of playing this slow and long song
00:58:906 (1,2,3,4,1) - similar to 00:17:886 (2,3) -, you should align them better i agree; mostly with the turquoise 1 slider.. fixed
01:04:110 (2) - backslider here? added.. there isnt much sound at 4 slider just a vocal so i think a repeat slider fits best; thanks
01:05:028 (3,4) - i feel that you should go the same way like in 00:44:824 (3,4,5) - here hmm.. fixed but i made the 3rd circle a slider instead since the piano sound drags on..wut
01:06:253 (5,6,7,8,9) - stacking looks bad here, maybe do this http://puu.sh/aUZ7f/4c8802a5c0.jpg changed that part already from prev suggestion
01:18:498 (1,2,3) - this feels bad at this place and destroys the flow for me, you should just make a bridge pattern here, e.g. http://puu.sh/aUZfL/34678929ef.jpg i improved the flow a bit
01:29:212 (2,3,4,5,6) - if you want to make a jump section, then use equal distances here at least.
This is a calm song, too long and distance-varying jumps don't fit in here imo. Jumps from one combo to another are fine, but keep distances equal within a combo for this song. no changes.. do this so player doesnt get bored sicne this song is pretty slow and easy for a hard
01:31:661 (2) - curvy small sliders generally look bad, you should make this one flatter fixed
01:34:416 - there should be a slider here added circle instead
01:39:926 (3) - make this to a slider to the red tick instead no; lol its just a single piano sound; the sound doesnt drag
01:40:539 (1,2,3,4) - again, different jump distances are not recommended here as far as it goes for me sorry
01:42:069 (5,6) - why do you stack, these are clearly different notes idk lol but i just feel like its right??also an excuse since i kinda ran out of room shhhhh
01:44:518 (4,5) - ^ ^
01:55:233 (1,2) - not parallel sliders yet they are a copy of each other so they should be..
02:01:661 (7,8) - like 01:42:069 (5,6) - did something similar
02:06:100 - be consistent, add a circle here too was following the instrumentals there
02:18:498 (3,4,5,6) - the flow is bad here, you should oval flow this http://puu.sh/aUZK4/1378f7452b.jpg oo that helps lots thanks!
02:57:069 (2,3) - check the blanket here again fixed
02:58:294 (4,5) - unstack fixed
03:16:967 (2,3,4,5,6) - soo big varying jumps ;_; SORRY AGAIN
03:22:171 (3,4,5,6) - ^ ^
03:44:212 (3,4,5,6) - ^ ^
03:32:886 - add circle theres no music there, nor do vocals start there. the last of the vocals ended 1/4 before that part so a circle there really isnt needed :<
03:58:600 (3) - better go for a triple here instead meh i dont like to be too repetitive ?? also i think its fine
04:13:906 (3,4,5) - no varying distances in jumps please >_<
04:55:539 (6,7) - these are too close to each other fixed a bit; tried to make it as even as i can
These are some pretty shaky and a bit chaotic maps at the moment, but I'm sure you can improve them by a lot. Really nice song, try to keep your work up and good luck!
Greetings,
paseli