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TERRA - DoLL (full version) [For Approval]

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Topic Starter
ouranhshc
This map has been deleted on the request of its creator. It is no longer available.
Lybydose
First section:
BPM: 125
Offset: 563

Second Section:
BPM: 170
Offset: 20,873

These SHOULD be the only timing sections you'll need, including the ending. From my limited testing, the section at the end (beginning at 04:12:402) seems to work if you use 1/3 and 1/6.
XepherX3
Crimmi
Crimmi
i added this BG to my diff .



Download: TERRA - DoLL (full version) (ouranhshc) [Crimmi's EZ].osu
XepherX3
slight update on my diff:

Download: Update incl Storyboard.zip

slight change on bg on my diff


Shulin
Finally done :P

Change what you like etc. Also don't add me to tags or anything since I only helped out a little ~ sorry if some of it seems shabby I simply ran out of ideas :(

Download: TERRA - DoLL (full version) (ouranhshc) [OURAN].osu
NaomiMinette
Hmm... (quick look)

[Crimmi's EZ]
I can barely hear the hitsounds >< Also, I don't really agree with the spinner at [01:04:635]...

[x3ns0r's DoLL]
Don't like the "flash" storyboarding... Also, some of the notes/sliders don't fit the song.

[OURAN]
Too many random spinners >,.,<
XepherX3
Nachy
Intense and fun, and the ending is pretty awesome as well.
Teara
[x3ns0r]
Turn Stack Leniency on Rarely Stack. < Makes the map more enjoyable to play. and some of your nice patterns plays nicer too =p

Ok, I noticed you really didn't give your sliders (most) any love. this is a shame, since it looks sloppy, no eye candy in this map. So, my first section of the mod I will point out sliders that need more love. That really stand out as ugly

00:27:931 (3) - Ugly Slider
00:31:460 (2) - Maybe make more round?
00:48:224 (2) - End/Start should be match
00:55:635 (9) - Ugly slider

01:10:281 (6) - < nice I notice some effort :)

02:06:749 (3) - Ugly slider
02:18:748 (8,9) - ^
03:13:804 (6) - ^
03:20:156 (4) - ^
03:22:627 (1) - ^

Ok enough of slider rage~ And I could probably have posted more, but these bother me the most. Apart from that I like the beatmap, has some pretty nice patterns.

00:48:047 (*) - Maybe add a hit circle?
00:59:164 (8) - delete? and repeat (7) once. ( sounds better IMO )
02:58:628 (2) - Should end on white tick(02:59:334), and add a Hit circle on 02:59:510
02:59:951 (4) - Should be on the white tick (03:00:040)

Also you forgot to set an Audio Preview point.

Thats about it.

In general, it has some interesting patterns, but how it looks now? rough? doesn't make it nice to play. Maybe if you fix that up, and put more work on the the sliders, this will be a an awesome diff.

[Ouran]

Since this is a going for approval, I cant see anything wrong with it. Good job

But you also forgot to set a Preview Point.

-

Star

Edit:

[Crimmi's EX]

Audio Preview Point missing too.

Lower OD by 1 more maybe~
Leorda
Hello ^u^

[General]
1) Source?
2) Tags?
3) The preview is not set. Set the preview point please.....

[Crimmi's EZ]
I use nazi mod to make interesting to see. Remember that!
00:38:519 (4) - Move 1 grid down


[x3ns0r's DoLL]
00:48:047 (x) - Add note here
00:54:929 (8) - Move forward to white tick and cut short this slider to 00:55:459
01:06:046 (1,2) - Add a finish hitsound
01:52:985 (4) - New combo
01:59:337 (3) - ^
02:03:925 (3) - ^
02:05:866 (1) - No new combo

02:55:716 (5) - Move forward to white tick and cut short to 02:56:157


Not bad....
STAR
Beuchi
Cooool <3

That 1/6 part is so confusing at a first play xD I completely lost the rythm when I played it xD

*stars* :)
XepherX3

Leorda wrote:

[x3ns0r's DoLL]
00:54:929 (8) - Move forward to white tick and cut short this slider to 00:55:459 < Doesn't sound good to me
apllied Teara's and Leorda's mods:
Download: TERRA - DoLL (full version) (ouranhshc) [x3ns0r's DoLL].osu
fartownik
Make tags the same on all diffs.

[crimmi]
Nothing (Didn't do nazi).

[x3ns0r]
00:29:696 (6) - This note sucks. It's out of the beat. Delete it.
00:30:048 (6) - If you did the previous advice, move this note back by 1/2.
00:36:754 (1) - Delete new combo.
00:40:283 (8,1) - Swap new combo.
01:00:047 (1,2) - Spacing.
01:07:458 (3) - New combo.
01:41:691 (1,2) - These sliders sound really weird. At least move them 1/2 forward (
01:52:102 (3) - Move 1/2 forward and make it 1/2 shorter.
01:54:749 (5) - Move 1/2 forward and delete the last repeat.
02:19:101 (9) - New combo.
02:21:924 (8) - Delete new combo.
03:31:097 (7) - New combo.
03:32:861 (1) - Delete new combo.
03:32:861 (1,4) - Swap new combo.

[ouran]
Nothing (Didn't do nazi).

Great.
XepherX3

fartownik wrote:

[x3ns0r]
00:29:696 (6) - This note sucks. It's out of the beat. Delete it.
00:30:048 (6) - If you did the previous advice, move this note back by 1/2.
00:36:754 (1) - Delete new combo.
00:40:283 (8,1) - Swap new combo.
01:00:047 (1,2) - Spacing.
01:07:458 (3) - New combo.
01:41:691 (1,2) - These sliders sound really weird. At least move them 1/2 forward (
01:52:102 (3) - Move 1/2 forward and make it 1/2 shorter.
01:54:749 (5) - Move 1/2 forward and delete the last repeat.
02:19:101 (9) - New combo.
02:21:924 (8) - Delete new combo.
03:31:097 (7) - New combo.
03:32:861 (1) - Delete new combo.
03:32:861 (1,4) - Swap new combo.
updated: Download: TERRA - DoLL (full version) (ouranhshc) [x3ns0r's Standard].osu
Lokamp
Crimmi's Basic
Sounds quite fine!

x3ns0r's Standard
[General] Along the mode there are some spacing problems, like on 01:56:514 (1,2) or on 02:09:572 (1,2,3,4,5). Plus, some sections are less originals and repeated twice or more, just like on 02:09:572 (1,2,3,4,5). Try something more original!

02:12:748 (8,9) - move them 2 timing ticks forward
02:13:101 (spinner) - if you have applied the changes upper, move this spinner 2 timing ticks forward too, and shrink its lenght of 2 timing ticks

Ouran's Challenge
00:10:643 (5) - whistle this slider's end, and not this slider's start!


It looks like this map needs some overall hitsound check... (especially on x3ns0r's mode... finishes aren't enough! Try other sounds.)
Evan spacing on the three modes is improvable, but the thre mappers's work is enough to lend my star ;3
Kytoxid
[General]

Kinda needs a higher-res background.
Capitalize Full Version.
I'd strongly recommend using custom note colours; the current colours don't fit well with the background or the song.

The map is geometrically off by a lot. That's essentially the crux of what I have below, one or two grid adjustments for things that look weird. Anything that's not for geometry has been bolded.

[Ouran's Challenge]

Do you really need your name here? :P What's wrong with just "Challenge"?

00:01:523 (2) - Right a grid for symmetry and consistency.
00:04:403 (1) - Start point down 2 grids.
00:23:167 (1,2,3,4,5,6,7,8) - Why don't you center this combo?
00:30:578 (8) - Centre this note, replace 9,10,11 with a horizontal flip of 5,6,7.
01:05:961 - Move this timing section back 1/4 or 1/2 more.
01:48:755 (3,5,6) - Might as well stack these.
01:50:696 (3) - Up 2 grids.
01:54:402 (3) - Goes behind the scorebar.
02:00:402 (4) - A grid left to center between the sliders.
02:00:931 (6) - Remember: the playfield shift does not affect spinners. Thus, a centered note before or after a spinner will need to be lowered 2 grids.
02:03:578 (3) - Looks bad, hard to read. (notes partially behind sliders)

02:03:755 (4) - Left a grid.
02:09:755 (1,2) - Left a grid.
02:10:108 (3) - Up a grid.
02:14:520 (1,2,3,4,5) - 2 goes left a grid, 4 goes right a grid, then center it.
02:22:990 (3,4) - Down a grid.
02:34:461 (1) - Down a grid.
02:36:931 (2) - Repeat is concealed by hitburst until the last second, not good.
02:37:461 (3) - Up a grid.
02:38:873 (2) - Left a grid.
02:40:637 (1,2,3) - Left a grid.
02:42:225 (1) - Right a grid.
02:48:402 (1,2) - Same as before.
02:53:873 (1) - ^
03:05:167 (1) - Left a grid.
03:13:108 (7) - ^
03:14:167 (2,3) - Up until 2 is under 7.
03:28:637 (1,2,3,4,5,6,7,8,9) - Pretty surprising.
03:31:284 (12) - Stack this and the upcoming 4.
03:39:049 (1,2,3,4,5,1) - Weeeird zig-zag. Ignore 1,3,5 and look at 2,4,1's spacing. Yeaaah.
04:01:461 (1) - Same as before.
04:08:873 (1) - ^
04:11:696 (1) - ^

Still a nice map though, star~
Larto
First Offset: Good
First BPM: Good
Second Offset: -6 (20,873 -> 20,867)
Second BPM: Good
Third Offset: 252,396
Third BPM: 84.90


The only thing I had problems with is 03:28:631 (1,2,3,4,5,6,7,8,9) - This pattern.
It's way too confusing imho. Apart from that, good map.
xierbaliti
00:14:003 (1) - End it at 00:20:003 will be better.
00:21:572 (1) - Too noise in this part . Volume 65% is better.
00:33:572 (1) - Volume 95%~100% here.
00:49:455 (7) - New combo.
00:56:867 (5) - ^
00:58:278 (5) - ^
01:12:396 (1) - 80% volume here.
01:13:102 (1) - 100% volume
03:58:278 (6) - Remove it and make the next spinner start at 03:58:278.

good map =w=
NaomiMinette
Aww... Why'd you get rid of the other two difficulties...

(Btw, I've seen ranked songs that went for around 5 mins. Also, I thought the limit was 20 mil?)
Topic Starter
ouranhshc

Blazevoir wrote:

Aww... Why'd you get rid of the other two difficulties...

(Btw, I've seen ranked songs that went for around 5 mins.)
1) my diff is 18mil
2) its just easier to map the short version that is on DDR and get it ranked
NaomiMinette
Edited previous post btw. Also, that may be true, but in my opinion you should've kept them anyway.
DJPop
Not much to point out with an approval map :D

00:09:443 (2) - move right 1 grid (Lv3)
03:42:572 (8) - move down 1 grid (Lv3)
04:12:396 - place notes here, or add break time


+Star
Andrea
Moved to pending beatmaps.
Wizard Of Orz
This map has been deleted on the request of its creator. It is no longer available.
MegaManEXE
00:56:337 (2,3) - Spacing, didn't trip me up but it's an error regardless so I felt obligated to point it out
00:57:749 (2,3) - ^
03:54:396 (2,3) - ^

01:52:808 (2,3) - This is about 1 grid too close but I'm not gonna go nazi on you and force you to change it
01:54:219 (2,3) - ^
01:54:925 (2,3) - ^

02:36:925 (2,3) - Spacing

AIMod says you have a ton of unsnapped notes in the last slow section, I know some are snapped to 1/6 and others are snapped to 1/4 but I had a ton of trouble playing this last part because it just didn't make any sense to me rhythmically at all, might want a second opinion on that (I've never mapped on anything other than 1/4 before so...yeah).

And the hitsounds...need a lot of work.

00:08:243 (4) - Redo the soft whistle on just the endpoint on this, make sure the slider itself doesn't make that shhhhhhhh noise (for lack of a better explanation lol) because it sounds out of place

00:56:867 (1,2) - These whistles are softer than the ones on the blue sliders right after that, make sure both sets sound the same

02:53:867 (1,1,2,3,4,1,2,3,1,2,3) - Can't you raise the volume on these?

I hate normal whistles but if that's your thing then I won't force you to change them. There are parts that are way too clappy (for example, 00:23:690 (2,3,4) ), and parts that have far too much finish spam (for example, 00:49:455 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) is pretty noisy considering that part of the music is really not that noisy). I think a constant clap pattern on say, every other white tick, would be better than using a whole bunch of claps on certain spots like that stack I mentioned.

Hitsounds are, admittedly, my weakest area of beatmapping expertise so I wish I could give more help than that on them...I would recommend asking someone like Alace or Mystearica for hitsound advice, honestly. I'm sorry I can't be of more use there.
Agnes
I'M SO TIRED.

anywho, modding time

[Challenge]

04:16:364 (7,8,9,10,11,12) - Distance snap needed.
04:18:046 (1) - ^
04:19:991 (4,6,7,8) - ^
04:20:873 (1,2,3,4,5,6,7,8) - ^
04:25:350 (8,10,11,12) - ^
04:26:763 (2,3,4,5,6,7,8,9,10,11,12) - ^
04:31:475 (7,8) - ^
04:32:181 (1,2,3,4,5,6,7,8) - ^

Good map... just fix the distance snap problems. Star'd.
Hamuko
Nice map, dude.
:3
You got a Star! o:
CheeseWarlock
Really, the big problem is that the new combos aren't consistent a lot of the time. Consistency is what makes them useful. Even if you don't follow all my advice for combos, if they're cleaned up a bit I'll be happy.

00:08:243 (4,1) - New combo should be on the slider.
00:23:161 (1) - Bad combo placement.
00:23:690 (2,3,4) - This map could use more 1/4s.
00:56:867 (1,2) - Spacing on these is inconsistent with other nearby patterns.
01:07:455 (6) - New combo here.
01:42:396 (1) - I don't like the combo placement here (or in similar sections).
02:13:102 - Combo placement isn't very nice around here either.
03:03:749 (9) - Unexciting way to start the kiai on a slider end. I'd rather see a hitcircle when the kiai starts.
03:13:102 (7,1) - Inconsistent new combo usage.
04:12:396 - This shouldn't be an inherited timing section. Use 0.5x inherited.
Topic Starter
ouranhshc

CheeseWarlock wrote:

Really, the big problem is that the new combos aren't consistent a lot of the time. Consistency is what makes them useful. Even if you don't follow all my advice for combos, if they're cleaned up a bit I'll be happy.

00:08:243 (4,1) - New combo should be on the slider.
00:23:161 (1) - Bad combo placement.
00:23:690 (2,3,4) - This map could use more 1/4s.
00:56:867 (1,2) - Spacing on these is inconsistent with other nearby patterns.
01:07:455 (6) - New combo here.
01:42:396 (1) - I don't like the combo placement here (or in similar sections).
02:13:102 - Combo placement isn't very nice around here either.
03:03:749 (9) - Unexciting way to start the kiai on a slider end. I'd rather see a hitcircle when the kiai starts.
03:13:102 (7,1) - Inconsistent new combo usage.
04:12:396 - This shouldn't be an inherited timing section. Use 0.5x inherited.
fixed most of it
Kytoxid
Pre-pubble mod, gogogo.

[General]

Set background colour to white.
hitcircle.png needs to be included with hitcircleoverlay.png; copy the one from the template skin and full submit.
Delete the .osb file.
Make spinner-circle.png standard size? (666 x 666)

Add Beatmania to the tags? The song seems to be from there.

[Combos]

The following notes should have combos swapped (either add new combo or remove new combo):
00:10:163 (5)
00:11:363 (1)
00:12:323 (3)

[Suggestions]

00:49:455 (1,2,3) - Consider shifting these a bit to the right, so that 00:49:455 (1,2,3,1) forms a square.
01:27:219 (1) - I didn't feel like this 1/2 slider really fit.
02:51:043 (4,5,6) - This slider arrangement is a bit odd.
02:53:867 (1) - Shift this up 4 grids to center it?
04:01:455 (1) - 2 grids down to center? (remember, playfield shift)
04:08:867 (1) - 4 grids up?

[Timing Sections]

02:53:867 - Hitsounds are way too quiet.
02:56:337 - Unnecessary.
02:57:043 - ^
04:15:219 - Hitsounds are too quiet.

Almost there. :)

EDIT: Pubble!
CheeseWarlock
Still a few combo things, but I'll try to be clearer. Sorry, but these bother me.

01:42:043 (5,1,2) and 01:47:161 (2,3,4,5,1) - New combos should be one hit later? (That is, on the next object)
03:21:749 (6,1) - One hit earlier?
03:32:514 (1,2) - One hit later?
04:02:690 (6,1,2,3,4,5,1) - I don't like the combos here, but I guess there's nothing that you can do without messing up the flower patterns (which don't flow well anyway) This one's up to you, I guess.

[Metadata]
The source is REVOLUTION - could you be a bit clearer on that? There are a lot of revolutions. And does the title really need (Full Version)? Usually there's no note like that needed for full versions, only cut versions like (TV Size)... but if there's a reason then it's fine.
Topic Starter
ouranhshc

CheeseWarlock wrote:

Still a few combo things, but I'll try to be clearer. Sorry, but these bother me.

01:42:043 (5,1,2) and 01:47:161 (2,3,4,5,1) - New combos should be one hit later? (That is, on the next object)
03:21:749 (6,1) - One hit earlier?
03:32:514 (1,2) - One hit later?
04:02:690 (6,1,2,3,4,5,1) - I don't like the combos here, but I guess there's nothing that you can do without messing up the flower patterns (which don't flow well anyway) This one's up to you, I guess.

[Metadata]
The source is REVOLUTION - could you be a bit clearer on that? There are a lot of revolutions. And does the title really need (Full Version)? Usually there's no note like that needed for full versions, only cut versions like (TV Size)... but if there's a reason then it's fine.
Done
NaomiMinette
EDIT: Anything in blue

CheeseWarlock wrote:

[Metadata]
And does the title really need (Full Version)? Usually there's no note like that needed for full versions, only cut versions like (TV Size)... but if there's a reason then it's fine.
There's a DDR version which was cut down to nearly 2 mins with the title DoLL. That's why (Full Version) was needed for this :D

Speaking of which, you shouldn't have removed (Full Version) from the title, ouran :? Also, even with "Auto", the max score doesn't even hit 20 mil, but I'm guessing you're leaving this map with only one difficulty.
eee
I'm not very good at modding those up for approval, but as much as I can see (I played it and looked over some things) it looks fine.
I'll star
DeathxShinigami
Did a quick check and didn't find anything worthwhile to post so star.
yaya
change combo color cuz the spinner color same with a combo color

00:23:778 (2) - delete
00:47:955 (2) - delete
02:03:925 (1) - do it like this http://osu.ppy.sh/ss/3450
02:11:072 (2) - delete

too many claps imo,and i hate double claps.
Topic Starter
ouranhshc
done, but im keeping the claps though
NaomiMinette
Err... You didn't change the title on the beatmap...

Also, I definitely have to agree with osu_CN_yaya, and it's not just the double claps; some of the hitsounds really seem out of place/unneeded.
Topic Starter
ouranhshc
/me goes to redo his hitsounds

FOR The THIRD TIME

Edit: emphasis on Third
Sushi
This map has been deleted on the request of its creator. It is no longer available.
Fuuko
Updated:
Till 1:30 now.


Download: TERRA - DoLL (ouranhshc) [Fuuko's Hitsound].osu
yaya
fine .
No.1 bubble
Topic Starter
ouranhshc
yay, bubble #1. bring on bubble #2
James
1. background image SUCKS, and I mean it. lower than low quality.. change it.
2. whats with finish attacks? the map sounds noisy as it is, and finish attacks makes it noisier.. if you want to keep your finish attacks lower the volume for those or something.
3. those claps.. will never fit the song.. sounds like youre playing CS while mapping this one.. RATATATATATATAT!!
4. i think map is not really hard... you can just add a crap boring easy diff and this can go to ranked instead of approval.


in other words:

change the background image and youll get your bubble again.

i really dont care about hitsounds since they dont go to the system's ranking/approval criteria. those were just my complaints and suggestions as well.

although i did not really give you suggestions, i just made you think on how to improve on it rather than giving you actual suggestions and you might not like it in the end.
Topic Starter
ouranhshc
How difficult is an approval supposed to be then? Since my map isn't hard enough to be for approval. Does the max score need to be 30 or 40 mill? If so, tell me now. I know plenty of places where streams can be added, including the end.

EDIT: changed BG
NaomiMinette
Just an opinion, but I liked the last BG, spinner, and combo colors better. Your choice though.
Breeze
02:00:925 (6) - I prefer to delete this note, sounds a little werid

Alough hitsound volume changed perfectly, I still fell this map lack of hitsound lol
others are all fine for me, I love the last part
And I think it's not so hard :/
no kds for this post, I can't help you more (*゚д゚*)
AngelHoney
Star :3

00:11:363 (3) - hard to read ;_;

I hate spinner... Q_Q
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