This map has been deleted on the request of its creator. It is no longer available.
http://screenshu.com/static/uploads/temporary/kq/kx/1d/4p9r90.jpg00:05:017 (1) - Same as above
http://screenshu.com/static/uploads/temporary/z6/md/zz/56ipr5.jpg00:31:417 (4) - The same option as above
http://screenshu.com/static/uploads/temporary/gf/f8/yi/if2cqs.jpg00:57:017 (3) - It doesn't look nice, consider changing this
http://screenshu.com/static/uploads/temporary/os/ao/e9/0mlmca.jpg00:27:417 (1) - Don't forget about New Combo
Thanks for your time C:L3gioN TM wrote:
m4mHardDesign
00:01:817 (1,3) - This slider doesn't fit the rhythm!http://screenshu.com/static/uploads/temporary/kq/kx/1d/4p9r90.jpgThe slider DOES fit the song, and your example is pretty much the same. The beats of your 1/4 sliders are the same as my slider, if you notice.
00:05:017 (1) - Same as above Same as above
00:15:417 (4) - It doesn't look nice, consider changing this Adjusted it slightly, still going to keep it
00:25:017 (4) - Doesn't fit the rhythmhttp://screenshu.com/static/uploads/temporary/z6/md/zz/56ipr5.jpgIt does fit the rhythm, and as much as I wanted to take a look at your example, it's not visible due to your skin.
00:31:417 (4) - The same option as above It does fit the rhythm, but it wasn't quite where I wanted it. Thanks for warning me though.
00:32:217 (7) - Doesn't fit the rhythmhttp://screenshu.com/static/uploads/temporary/gf/f8/yi/if2cqs.jpgIt did fit the rhythm, but I guess it looks better your way.
00:57:017 (3) - It doesn't look nice, consider c hanging this Made it a wave slider, thanks~
00:59:017 (1,2,3) - Ugly pattern You're right, it did. Changed~
Notes
Kiai is shorter than 15seconds! I don't even know what I did, LOL. I'll change it
01:12:217 (9) - End kiai time here, to keep the mapset neat I prefer it on 01:09:017NormalDesign
00:26:617 (2) - This is the only one pattern, consider changing thishttp://screenshu.com/static/uploads/temporary/os/ao/e9/0mlmca.jpgOkay
00:27:417 (1) - Don't forget about New Combo I don't think there's a need to NC here
00:33:017 (6) - Ugly Slider it's symmetrical with 00:34:617 (3)
00:37:417 (2) - Ugly Slider Changed~
00:40:217 (1,2) - Ugly patterns, consider changing this I like it, keeping it
Notes
Kiai is shorter than 15seconds!
01:12:217 (9) - End kiai time here, to keep the mapset neat
Increase Drain Rate for 5
Increase Approach Rate for 6
Increase Overall Difficulty for 5
Increase them to fit the difficulty spread Not too sure, but ok.
[-MrSergio-] wrote:
let's see....
[Normal]
00:39:617 (6,7) - Stack these two beats Done
00:43:417 (1,2) - Same as above ^ Not for these, sorry~
00:46:417 - Make the spinner start here instead of here 00:47:617 . Make it end here 00:47:417 Took the start, but another end
00:47:617 (1) - This spinner shouldn't be here. I suggest you mapping his timeline Kinda done, kept the spinner but mapped a bit more~
01:01:017 (4,5,6) - I think a stack of 4 normal beats it's better than a short stream with a slider for the endKeeping it, unless anyone else says the same
01:25:017 - The spinner starts here, and not here 01:25:417 Kinda changed~
01:30:017 (4,5) - Stack them, since it's more readable (and since we did it all trough the map) Ok, done~
[Hard]
01:13:417 (2) - Remove it Um, no
01:13:417 - Add normal beat ^
01:13:617 - Add spinner and make it end here 01:14:617 It seems fine as is to me.
01:23:617 (5,1) - I tried to re-arrange them, because they seemed awkward, but I didn't come up with anything, sorry Yeah, it looked bad. Fixed~
Thanks a tonInyuschan wrote:
M4M <3
Blue means high suggestion~
General:
Disable widescreen support in Normal, you don't have SB. Background is 16:9, so i think I need widescreen support...?
Is there any video from this song? Most TV Size have it. If there is one, add it, would be nice. It does have a video.
You should add Easy and/or Insane diff.Too lazy xD
Normal:
00:10:417 - Add one note here. Done~
00:21:017 (7) - NC~ Not sure but fine
00:27:417 (4) - Same. ^
00:47:417 - Hm, sounds good with a note here. Done~
01:08:217 (6) - Try something like this http://puu.sh/9rAkH/2ba40fcf69.jpg Done~
01:13:617 (1) - Start spinner here and add some notes before~ Done~
Not bad o3o
Hard:
00:21:017 (10) - Add NC. Done~
00:25:817 (6) - ^ Done~
00:27:417 (11) - ^ Done~
00:32:217 (7) - ^ Done~
00:36:817 (1) - Remove NC and add NC in 00:37:017 (2). Done~
00:38:617 (7) - Add NC. Done~
00:39:617 (1) - Remove NC and add NC in 00:40:017 (2). Done~
00:41:817 (6) - Add NC. With this it starts feeling like NC spam to me. I'm keeping it, unless someone else tells me to change.
00:59:017 (1) - Remove NC and add NC in 00:59:417 (2). Done~
01:00:617 (6) - Maybe better if you start jump here, because the vocals become a bit stronger here. Remade it~
01:01:017 (7) - Add NC here. Done~
01:02:017 (1) - Remove NC and add NC in (4). Done~
01:05:817 (12) - NC here instead of 01:06:217 (1). Done~
01:07:217 (4) - NC. Done~
01:09:017 (10) - ^ instead of 01:09:417 (1).
01:12:617 (10) - NC here instead of 01:13:017 (1). Done~
01:13:817 (1) - Start spinner here. Done~
Good diff, but in my opinion needs a lot of work.
Anyway, mostly suggestions :3
Good luck ><
Guest diff added! Okay, I'll remove widescreen support on next update.Inyuschan wrote:
Actually widescreen support is made for storyboards, that's why.
Also, I highly suggest you to add more diffs or request some GDs. I could understand if this were a slow song, because it wouldn't be necessary Easy/Insane diff, but in this case maybe a BAT will like to see more diffs. ><
Thanks a ton :3ChiLynn wrote:
Hi, from Newcomer Queue.
[General]
Source: 星刻の竜騎士 Seikoku no Dragonar is romaji, but sure.
Lower all volumes to 80 % Okay~
You should remove the slider slide's sound, it's pretty annoying. (You want to remove it or not, up to you) Find a silent .wav file, or download here. Copy to your Map folder, (If you don't know where, it's on your osu! folder > Songs > Your map name) then rename it.
with: *-sliderslide
Change * with: Normal, Soft, or Drum.
then, on your time Timing Panel check this. Ok~
[Normal]
00:41:417 (2) - Curve? Keeping it, except if someone else tells me to change
Kiai time volume + 5 % (If you lower the volume from my suggestion before) Done~
Just that. :v
[Hard]
01:13:017 (2) - Blanket, maybe? I usually look for blankets, this wasn't intended to be one
01:24:417 & 01:24:617 - Add note? Sure~
Spinner start here, 01:24:817 end here, 01:26:417 Sure~
Kiai time volume + 5 % Done~
---------------------------------------------
Just that I think.
Good luck!
osu file format v13
[General]
AudioFilename: MOST Ijou no MOSTEST.mp3
AudioLeadIn: 0
PreviewTime: 49017
Countdown: 1
SampleSet: Normal
StackLeniency: 0.8
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1
[Editor]
DistanceSpacing: 1.2
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1
[Metadata]
Title:MOST Ijou no "MOSTEST" (TV Size)
TitleUnicode:MOST Ijou no "MOSTEST" (TV Size)
Artist:Mariya Ise, Ayane Sakura, Marina Inoue
ArtistUnicode:伊瀬 茉莉也, 佐倉 綾音, 井上 麻里奈
Creator:Yuzu-
Version:Bakari's Easy
Source:星刻の竜騎士
Tags:silvia lautreamont
BeatmapID:434049
BeatmapSetID:180668
[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.75
SliderTickRate:1
[Events]
//Background and Video events
0,0,"shirubia.jpg",0,0
Video,1046,"ed.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255
[TimingPoints]
1817,400,4,2,0,75,1,0
1917,-100,4,1,0,45,0,0
21017,-100,4,2,0,45,0,0
24217,-100,4,1,0,55,0,0
27417,-100,4,2,0,55,0,0
30617,-100,4,1,0,45,0,0
49817,-100,4,1,0,55,0,1
69017,-100,4,2,0,75,0,0
[Colours]
Combo1 : 252,239,82
Combo2 : 225,225,225
Combo3 : 18,124,255
Combo4 : 223,13,107
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Yeah, thanks :3Kihhou wrote:
i think this an M4M l0l Yeah, I guess ;w;
[Normal][Hard]
- 00:08:817 - youre skipping over a strong note here. represent it with a hitcircle or slider head imo I remade this whole part, thanks for noticing~
- 00:38:617 (4,5) - consider stacking? this can be confusing for normal players, esp since 5 doesnt flow directly from 4 Ok~
- you dont use any 1/1 sliders. i suggest you use some for some variation as this diff feels ... repetitive Didn't quite catch that one... I do have 1/1 sliders
- 00:06:617 (5,6,7) - have 00:06:417 (4) - flow to 00:06:617 (5) - better by rotating 5 6 7 counterclockwise and adjust some spacing Ok~
- 00:08:817 (4) - turn this into a 1/2 slider to represent the held out trumpet note and make the spacing to the next note clearer I prefer the way as it is, don't really like the sound of it
- 00:10:817 - replace with kick slider? a stream can be heard here Not really sure, but ok, let's try it out~
- 00:38:417 (7,1) - increase spacing to emphasize the vocal at 1 with similar spacing as the spacing between these 00:38:417 (7,1,2,3,4) - Sure~
- 00:47:417 (4,5) - blanket better or dont blanket at all. i wouldnt blanket at all and ahve it flow from 4 directly k~
- 01:00:617 (5,6) - this jump really isnt indicated and is unnecessary Changed~
- 01:16:817 (1,2) - this may be confusing to players who play hard, esp since its the only time it happens in the diff No real ideas on how to change it, so I'm keeping it until I get a better idea
if you follow ChiLynn suggestion, i think you should give her/him kudosu. it's a rewards btwYuzu- wrote:
Thanks a ton :3ChiLynn wrote:
Hi, from Newcomer Queue.
[General]
Source: 星刻の竜騎士 Seikoku no Dragonar is romaji, but sure.
Lower all volumes to 80 % Okay~
You should remove the slider slide's sound, it's pretty annoying. (You want to remove it or not, up to you) Find a silent .wav file, or download here. Copy to your Map folder, (If you don't know where, it's on your osu! folder > Songs > Your map name) then rename it.
with: *-sliderslide
Change * with: Normal, Soft, or Drum.
then, on your time Timing Panel check this. Ok~
[Normal]
00:41:417 (2) - Curve? Keeping it, except if someone else tells me to change
Kiai time volume + 5 % (If you lower the volume from my suggestion before) Done~
Just that. :v
[Hard]
01:13:017 (2) - Blanket, maybe? I usually look for blankets, this wasn't intended to be one
01:24:417 & 01:24:617 - Add note? Sure~
Spinner start here, 01:24:817 end here, 01:26:417 Sure~
Kiai time volume + 5 % Done~
---------------------------------------------
Just that I think.
Good luck!
I forgot Just that I cover the mods and sometimes forget to come back and kudos :\blackabyss wrote:
if you follow ChiLynn suggestion, i think you should give her/him kudosu. it's a rewards btw
yesYuzu- wrote:
Do you have logs for this?
Desperate-kun wrote:
General
- Definitely add "Bakari" to the tags, so that the whole mapset appears when you search for this name :3 Also, you should add "Seikoku no Dragonar", since that is the romanised name of the anime! Also, you could add "Ending", because this is the Ending theme of this anime.
- Disable the Countdown, as it won't appear anyways, since there is not enough time before the map starts.
- Also disable Widescreen Support, since your map doesn't use a storyboard.
- Then, disable Letterbox in breaks, since your map doesn't have any breaks :b
All above fixed!
Normal
- This definitely doesn't need AR6! I'd suggest using either 5 or even 4,5 here, since the density is not very high and the song is not so fast either :b Changed to AR5~
- Also, HP and OD should be set to 4 in order to fit the diff and the spread better. 5 is a little too much for those, especially according to the song. Changed both~
- 00:06:617 (4) - Add a whistle, because this note needs some emphasizing.Done~
- 00:08:217 (1,2,3,4,5,6) - I highly recommend you not to use 1,2x spacing here. Just go with 1,0x, like before. The spacing for the 1/2 is really high now which will make the newbies worried o: I honestly had no idea how that was 1.2x. /me shoots himself
- 00:08:617 (3) - Add a clap at the head, 00:09:217 (4) - Add a clap at the reverse, 00:10:218 (6) - Add a clap at the head, in order to make this section sound less empty. All added
- 00:16:217 (4,5) - Actually, this transition flows pretty awkward. It would be better if you change (4), make it less curvy and lead more into the direction of (5), something like this:
Changed~- 00:20:617 (6,1) - If you move (6) more left and then adjust (1), as seen in my screenshot, it will improve the flow of this pattern Basically, the slider is leading the player to the left, so you can achieve a more natural movement by changing it:
Changed~- 00:26:217 (1) - This NC seems kind of random to me. Remove it? Removed~
- 00:37:417 (2) - Missing a clap at the head. Added~
- 00:40:217 (1,2) - This is just really bad movement; also, it looks pretty sloppy in my opinion. Why don't you do something like this? It will highly improve your movement
Changed~- 00:42:217 (3,1,2) - It's strange to have a gap like this between these notes, though there are no vocals. Still, the newbie players will get confused, since the beat goes on but there are no objects they can see on the screen. I'd suggest to add a 1/2 slider to create this rhythm:
Changed~- 00:47:617 (1) - A spinner doesn't really fit here. I'd recommend you to change 00:47:417 (5) to a 3/2-reverse-slider, as seen in my screenshot. Try it out, it fits better!
Changed~- 00:57:417 (2) - I'd recommend you to change this into two circles instead! Having a slider ending on the big white downbeat here sounds pretty bad and doesn't follow the stanza. Take a look at this if you don't understand what i mean Changed~
- 01:02:617 (1) - Consider to curve this slider the other way around like in my screenshot, to create a better oval movement here and improve the flow!
Changed~- 01:13:417 (3) - Why did you use higher spacing here? Just use the regular 1,0x and you can also make a blanket! See my screenshot:
Same as what happened before :\- 01:25:017 (1) - End the spinner at 01:27:017, for consistency with other spinners you have used in this map Done~
- Well, this diff needs some more work, especially in terms of flow and hitsounding, but it's already quite enjoyable! Good job! :3
Hard
- 00:09:217 (5) - You might add an NC here, to show that a new pattern begins here Done~
- 00:11:417 (3) - This should definitely be NCd though, since the previous objects don't belong to this measure. Done~
- 00:16:217 (1) - I think you missed a clap at the tail, and also one at 00:17:417 (4) Done~
- 00:34:217 (1,2,3) - You could improve the flow and aesthetics here, simply by making (1) a curved slider with a blanket around (3) Like this:
Done~- 00:35:217 (4) - You could move this circle a bit more down (for example 1,1x spacing to the previous and next object, like in my screenshot) in order to improve the flow of the movement from (3) to (5). It would be more of an oval shape. See this:
Done~- 00:36:017 (6,1) - These sliders sound not very good since they are starting on the red ticks. This rhythm doesn't really fit here. In my opinion, this beat 00:36:217 has a very important drum sound and should be clickable! Also, you could add a triplet starting at 00:36:017, because it fits really well and will add some variation to the map here, since it's mostly 1/2-based with some 1/1. Try this rhythm and placement, if you like my idea:
Rhythm + PlacementDone~<- Also take a look at the NCing- 00:38:617 (1,2,3,4) - You can improve this square shape by making it a perfect square! You can do that with clicking on Compose -> Create Polygon Circles and then make it fit your map by rotating it, or you can just use my version:
Pattern improvement + CoordinatesDone~<- (3) is placed at (472|232), (4) is placed at (368|208)- 00:39:617 (5,1) - The flow is not really good there, as the high spacing between these sliders is not intuitive at all. Why don't you try something like this?
Done~- 00:45:817 (1) - Is this NC really necessary? o: I'd suggest to remove it. Done~
- 00:54:617 (6) - I know you created a blanket with (7) here, but it would improve the flow if you move this circle more down To be exact, this transition 00:54:417 (5,6,7) will get much better if you change this.
Done~- 01:01:617 (3) - If you move this circle to (334|281), it will create a perfect triangle with these objects 01:01:017 (1,2,3). See this: Done~
- 01:17:117 (2) - This spacing seems to high for 1/4 - It really plays better when you use 0,7x for example That's a general advice - For 1/4, try using a spacing between 0,5x and 0,8x, it often suits best :3
Done~- 01:24:817 (1) - This spinner should start at 01:25:017 instead, since the sound you are mapping with it starts there Done~
- This diff is also pretty nice already! It plays really nice for the most part, except the issues I mentioned! You need to improve the hitsounding and rhythm with some more mods, though. Also, the NCing seems quite messy at some parts, and I didn't manage to cover everything up here, but I think that will be fixed with more mods as well! T-Thank you owo
Cool Song and Nice Mapping! Good luck on ranking ^-^ Thanks! now we wait for bakabakari
If you have any problems understanding the mod or further question, you can ask me ingame and I'll help you out! Please reply to my mod in the forum, and tell me what you didn't fix and why you didn't fix it. Thank you!
osu file format v13
[General]
AudioFilename: MOST Ijou no MOSTEST.mp3
AudioLeadIn: 0
PreviewTime: 49017
Countdown: 0
SampleSet: Soft
StackLeniency: 0.8
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0
[Editor]
DistanceSpacing: 1.2
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1
[Metadata]
Title:MOST Ijou no "MOSTEST" (TV Size)
TitleUnicode:MOST Ijou no "MOSTEST" (TV Size)
Artist:Mariya Ise, Ayane Sakura, Marina Inoue
ArtistUnicode:伊瀬 茉莉也, 佐倉 綾音, 井上 麻里奈
Creator:Yuzu-
Version:Bakari's Easy
Source:Seikoku no Dragonar
Tags:silvia lautreamont -bakari- bakari
BeatmapID:441158
BeatmapSetID:180668
[Difficulty]
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CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.75
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[Events]
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//Break Periods
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//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
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xLoupGarou wrote:
From xLoupGarou's Modding Queue
*New Mp3 > Improved Mp3 LINK
-I checked your mp3 and what I saw . . . . ( T_T )
-I'll Update it to 192kbps instead of 128kbps
-On what I am hearing it's much better \( >_< )/ Changed, thanks a lot!
and that's about it on to modding . .NormalHP Drain - 5 Had it on 5, but previous mod advised to change and I did. Prefer it this way~
OD - 5 ^
Circle Size - 4 Not a huge fan of CS4 in normal difficulties, keeping it~
00:21:017(1) Remove NC? Done~
00:27:417(1) ^ ^
00:47:817 End it Here 00:48:617 I prefer it as it is, sorry~
00:49:017 Add a note ^
01:26:817 Add a Long Note? End it here 01:27:017 I like that part as is, sorry~
01:27:417 Add a note ^
01:27:817 ^ ^HardCircle Size - 4 is good
HP Drain - 7
OD - 7
AR - 7.5 XD Nice
00:39:617 Blanket? It is blanketed...
00:42:217 ^ Fixed, I guess
01:27:417 Add a Long Note? End - 01:27:617 Nah~
01:27:817 ^ End - 01:28:017 ^
~No Major Problems in particular~
Good Luck~ thank you, Garou-san!!
I guess you could try... PM me irc, and we'll see ^w^xLoupGarou wrote:
Hahaha No Prob got addicted to the song . .
So I'll ask if GD is open?
If you'll accept I'll make Maina Diff :
4K MX and maybe 4K HD or NM ( >_< )
osu file format v13
[General]
AudioFilename: MOST Ijou no MOSTEST.mp3
AudioLeadIn: 0
PreviewTime: 49017
Countdown: 0
SampleSet: Soft
StackLeniency: 0.8
Mode: 3
LetterboxInBreaks: 0
SpecialStyle: 0
WidescreenStoryboard: 0
[Editor]
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BeatDivisor: 4
GridSize: 4
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[Metadata]
Title:MOST Ijou no "MOSTEST" (TV Size)
TitleUnicode:MOST Ijou no "MOSTEST" (TV Size)
Artist:Mariya Ise, Ayane Sakura, Marina Inoue
ArtistUnicode:伊瀬 茉莉也, 佐倉 綾音, 井上 麻里奈
Creator:Yuzu-
Version:Garou's 4K HD
Source:Seikoku no Dragonar
Tags:silvia lautreamont -bakari-
BeatmapID:0
BeatmapSetID:-1
[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:8
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SliderMultiplier:1.75
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[Events]
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//Break Periods
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64,192,12617,1,0,0:0:0:0:
320,192,12817,1,0,0:0:0:0:
448,192,12817,1,0,0:0:0:0:
64,192,12817,1,0,0:0:0:0:
192,192,13217,1,0,0:0:0:0:
320,192,13217,1,0,0:0:0:0:
448,192,13417,1,0,0:0:0:0:
64,192,13417,1,0,0:0:0:0:
192,192,13817,1,0,0:0:0:0:
320,192,13817,128,0,14617:0:0:0:0:
64,192,14217,1,0,0:0:0:0:
192,192,14617,1,0,0:0:0:0:
448,192,14617,1,0,0:0:0:0:
64,192,14817,1,0,0:0:0:0:
192,192,14917,1,0,0:0:0:0:
320,192,15017,1,0,0:0:0:0:
448,192,15017,1,0,0:0:0:0:
192,192,15217,1,0,0:0:0:0:
64,192,15317,1,0,0:0:0:0:
448,192,15417,1,0,0:0:0:0:
320,192,15617,1,0,0:0:0:0:
448,192,15717,1,0,0:0:0:0:
64,192,15817,1,0,0:0:0:0:
192,192,15817,1,0,0:0:0:0:
320,192,16017,1,0,0:0:0:0:
320,192,16217,1,0,0:0:0:0:
448,192,16217,1,0,0:0:0:0:
448,192,16417,1,0,0:0:0:0:
320,192,16517,1,0,0:0:0:0:
64,192,16617,1,0,0:0:0:0:
192,192,16617,1,0,0:0:0:0:
320,192,16817,1,0,0:0:0:0:
448,192,16917,1,0,0:0:0:0:
64,192,17017,1,0,0:0:0:0:
192,192,17017,1,0,0:0:0:0:
320,192,17217,1,0,0:0:0:0:
192,192,17417,1,0,0:0:0:0:
448,192,17417,1,0,0:0:0:0:
64,192,17617,1,0,0:0:0:0:
192,192,17817,1,0,0:0:0:0:
448,192,17817,1,0,0:0:0:0:
320,192,18017,1,0,0:0:0:0:
64,192,18117,1,0,0:0:0:0:
192,192,18217,1,0,0:0:0:0:
448,192,18217,1,0,0:0:0:0:
320,192,18417,1,0,0:0:0:0:
192,192,18517,1,0,0:0:0:0:
64,192,18717,1,0,0:0:0:0:
320,192,18817,1,0,0:0:0:0:
448,192,18817,1,0,0:0:0:0:
192,192,19017,1,0,0:0:0:0:
320,192,19017,1,0,0:0:0:0:
64,192,19217,1,0,0:0:0:0:
320,192,19417,1,0,0:0:0:0:
448,192,19417,1,0,0:0:0:0:
192,192,19617,1,0,0:0:0:0:
192,192,19717,1,0,0:0:0:0:
320,192,19817,1,0,0:0:0:0:
448,192,19817,1,0,0:0:0:0:
192,192,19917,1,0,0:0:0:0:
64,192,20017,1,0,0:0:0:0:
64,192,20117,1,0,0:0:0:0:
320,192,20217,1,0,0:0:0:0:
448,192,20217,1,0,0:0:0:0:
192,192,20417,1,0,0:0:0:0:
448,192,20517,1,0,0:0:0:0:
320,192,20617,1,0,0:0:0:0:
64,192,20617,1,0,0:0:0:0:
192,192,20817,1,0,0:0:0:0:
448,192,20817,1,0,0:0:0:0:
64,192,21017,1,0,0:0:0:0:
192,192,21017,1,0,0:0:0:0:
320,192,21217,1,0,0:0:0:0:
448,192,21417,1,0,0:0:0:0:
64,192,21617,1,0,0:0:0:0:
192,192,21817,1,0,0:0:0:0:
320,192,22017,1,0,0:0:0:0:
320,192,22117,1,0,0:0:0:0:
192,192,22417,128,0,22817:0:0:0:0:
64,192,22417,1,0,0:0:0:0:
320,192,22817,1,0,0:0:0:0:
448,192,23017,1,0,0:0:0:0:
320,192,23217,1,0,0:0:0:0:
64,192,23417,1,0,0:0:0:0:
192,192,23417,128,0,23817:0:0:0:0:
448,192,23817,1,0,0:0:0:0:
320,192,24117,1,0,0:0:0:0:
64,192,24217,1,0,0:0:0:0:
192,192,24217,1,0,0:0:0:0:
448,192,24417,1,0,0:0:0:0:
192,192,24617,1,0,0:0:0:0:
320,192,24617,1,0,0:0:0:0:
64,192,24817,1,0,0:0:0:0:
320,192,24917,1,0,0:0:0:0:
448,192,24917,1,0,0:0:0:0:
320,192,25117,1,0,0:0:0:0:
64,192,25217,1,0,0:0:0:0:
192,192,25217,1,0,0:0:0:0:
192,192,25417,1,0,0:0:0:0:
448,192,25417,1,0,0:0:0:0:
320,192,25617,1,0,0:0:0:0:
64,192,25617,1,0,0:0:0:0:
320,192,25817,1,0,0:0:0:0:
448,192,25817,1,0,0:0:0:0:
64,192,26017,1,0,0:0:0:0:
192,192,26217,1,0,0:0:0:0:
320,192,26217,1,0,0:0:0:0:
64,192,26417,1,0,0:0:0:0:
192,192,26517,1,0,0:0:0:0:
320,192,26717,1,0,0:0:0:0:
448,192,26817,1,0,0:0:0:0:
64,192,27017,1,0,0:0:0:0:
192,192,27017,1,0,0:0:0:0:
320,192,27117,1,0,0:0:0:0:
448,192,27217,1,0,0:0:0:0:
64,192,27417,1,0,0:0:0:0:
320,192,27417,1,0,0:0:0:0:
192,192,27617,1,0,0:0:0:0:
448,192,27717,1,0,0:0:0:0:
64,192,27817,1,0,0:0:0:0:
320,192,27917,1,0,0:0:0:0:
192,192,28117,1,0,0:0:0:0:
448,192,28217,1,0,0:0:0:0:
320,192,28417,1,0,0:0:0:0:
192,192,28517,1,0,0:0:0:0:
64,192,28717,1,0,0:0:0:0:
192,192,28817,1,0,0:0:0:0:
448,192,29017,1,0,0:0:0:0:
320,192,29217,1,0,0:0:0:0:
448,192,29417,1,0,0:0:0:0:
448,192,29617,1,0,0:0:0:0:
64,192,29817,128,0,30017:0:0:0:0:
192,192,29817,1,0,0:0:0:0:
320,192,30017,1,0,0:0:0:0:
448,192,30217,1,0,0:0:0:0:
320,192,30417,1,0,0:0:0:0:
64,192,30617,1,0,0:0:0:0:
192,192,30617,1,0,0:0:0:0:
448,192,30817,1,0,0:0:0:0:
192,192,31017,1,0,0:0:0:0:
320,192,31017,1,0,0:0:0:0:
64,192,31217,1,0,0:0:0:0:
192,192,31317,1,0,0:0:0:0:
320,192,31317,1,0,0:0:0:0:
448,192,31517,1,0,0:0:0:0:
320,192,31517,1,0,0:0:0:0:
192,192,31617,1,0,0:0:0:0:
64,192,31617,1,0,0:0:0:0:
192,192,31817,1,0,0:0:0:0:
320,192,31817,1,0,0:0:0:0:
64,192,32017,1,0,0:0:0:0:
192,192,32017,1,0,0:0:0:0:
320,192,32217,1,0,0:0:0:0:
448,192,32217,1,0,0:0:0:0:
320,192,32417,1,0,0:0:0:0:
448,192,32417,1,0,0:0:0:0:
192,192,32617,1,0,0:0:0:0:
64,192,32617,1,0,0:0:0:0:
320,192,32717,1,0,0:0:0:0:
192,192,32817,1,0,0:0:0:0:
448,192,32817,1,0,0:0:0:0:
64,192,33017,1,0,0:0:0:0:
320,192,33017,1,0,0:0:0:0:
192,192,33217,1,0,0:0:0:0:
320,192,33317,1,0,0:0:0:0:
448,192,33417,1,0,0:0:0:0:
192,192,33417,1,0,0:0:0:0:
64,192,33517,1,0,0:0:0:0:
192,192,33617,1,0,0:0:0:0:
64,192,33717,1,0,0:0:0:0:
320,192,33817,1,0,0:0:0:0:
448,192,33817,1,0,0:0:0:0:
320,192,34017,1,0,0:0:0:0:
192,192,34217,1,0,0:0:0:0:
320,192,34217,1,0,0:0:0:0:
192,192,34417,1,0,0:0:0:0:
192,192,34617,1,0,0:0:0:0:
320,192,34617,1,0,0:0:0:0:
64,192,34817,1,0,0:0:0:0:
64,192,35017,1,0,0:0:0:0:
192,192,35017,1,0,0:0:0:0:
448,192,35217,1,0,0:0:0:0:
320,192,35417,1,0,0:0:0:0:
448,192,35417,1,0,0:0:0:0:
320,192,35617,1,0,0:0:0:0:
320,192,35817,1,0,0:0:0:0:
448,192,35817,1,0,0:0:0:0:
64,192,36017,1,0,0:0:0:0:
320,192,36117,1,0,0:0:0:0:
64,192,36217,1,0,0:0:0:0:
192,192,36217,1,0,0:0:0:0:
192,192,36417,1,0,0:0:0:0:
320,192,36617,1,0,0:0:0:0:
448,192,36617,1,0,0:0:0:0:
192,192,36817,1,0,0:0:0:0:
192,192,37017,1,0,0:0:0:0:
64,192,37017,1,0,0:0:0:0:
320,192,37217,1,0,0:0:0:0:
192,192,37417,1,0,0:0:0:0:
448,192,37417,1,0,0:0:0:0:
64,192,37617,1,0,0:0:0:0:
320,192,37817,1,0,0:0:0:0:
448,192,37817,1,0,0:0:0:0:
192,192,38017,1,0,0:0:0:0:
320,192,38217,1,0,0:0:0:0:
448,192,38217,1,0,0:0:0:0:
64,192,38417,1,0,0:0:0:0:
320,192,38617,1,0,0:0:0:0:
448,192,38617,1,0,0:0:0:0:
320,192,38817,1,0,0:0:0:0:
320,192,39017,1,0,0:0:0:0:
448,192,39017,1,0,0:0:0:0:
192,192,39217,1,0,0:0:0:0:
64,192,39217,1,0,0:0:0:0:
320,192,39417,1,0,0:0:0:0:
448,192,39617,1,0,0:0:0:0:
192,192,39617,1,0,0:0:0:0:
64,192,39817,1,0,0:0:0:0:
192,192,39817,1,0,0:0:0:0:
320,192,40017,1,0,0:0:0:0:
448,192,40017,1,0,0:0:0:0:
192,192,40117,1,0,0:0:0:0:
64,192,40217,1,0,0:0:0:0:
320,192,40217,1,0,0:0:0:0:
448,192,40417,1,0,0:0:0:0:
192,192,40617,1,0,0:0:0:0:
320,192,40617,1,0,0:0:0:0:
64,192,40817,1,0,0:0:0:0:
320,192,41017,1,0,0:0:0:0:
448,192,41017,1,0,0:0:0:0:
192,192,41217,1,0,0:0:0:0:
64,192,41217,1,0,0:0:0:0:
320,192,41417,1,0,0:0:0:0:
64,192,41617,1,0,0:0:0:0:
192,192,41617,1,0,0:0:0:0:
320,192,41817,1,0,0:0:0:0:
448,192,41817,1,0,0:0:0:0:
192,192,42017,1,0,0:0:0:0:
320,192,42217,1,0,0:0:0:0:
448,192,42217,1,0,0:0:0:0:
64,192,42417,1,0,0:0:0:0:
320,192,42417,1,0,0:0:0:0:
448,192,42417,1,0,0:0:0:0:
64,192,42817,1,0,0:0:0:0:
448,192,42817,1,0,0:0:0:0:
192,192,43017,1,0,0:0:0:0:
320,192,43017,1,0,0:0:0:0:
64,192,43417,1,0,0:0:0:0:
192,192,43417,1,0,0:0:0:0:
320,192,43617,1,0,0:0:0:0:
448,192,43617,1,0,0:0:0:0:
320,192,44017,1,0,0:0:0:0:
448,192,44017,1,0,0:0:0:0:
64,192,44217,1,0,0:0:0:0:
192,192,44217,1,0,0:0:0:0:
320,192,44617,1,0,0:0:0:0:
192,192,44617,1,0,0:0:0:0:
64,192,44817,1,0,0:0:0:0:
448,192,44817,1,0,0:0:0:0:
192,192,45217,1,0,0:0:0:0:
320,192,45217,1,0,0:0:0:0:
64,192,45417,1,0,0:0:0:0:
192,192,45617,1,0,0:0:0:0:
320,192,45617,1,0,0:0:0:0:
448,192,45817,1,0,0:0:0:0:
320,192,46017,1,0,0:0:0:0:
192,192,46117,1,0,0:0:0:0:
320,192,46217,1,0,0:0:0:0:
448,192,46217,1,0,0:0:0:0:
64,192,46417,1,0,0:0:0:0:
192,192,46417,1,0,0:0:0:0:
320,192,46817,1,0,0:0:0:0:
192,192,47017,1,0,0:0:0:0:
448,192,47017,1,0,0:0:0:0:
64,192,47217,1,0,0:0:0:0:
64,192,47417,1,0,0:0:0:0:
192,192,47417,1,0,0:0:0:0:
448,192,47617,1,0,0:0:0:0:
320,192,47717,1,0,0:0:0:0:
192,192,47817,1,0,0:0:0:0:
320,192,48017,1,0,0:0:0:0:
448,192,48017,1,0,0:0:0:0:
64,192,48417,1,0,0:0:0:0:
192,192,48417,1,0,0:0:0:0:
64,192,48617,1,0,0:0:0:0:
192,192,48617,1,0,0:0:0:0:
448,192,48617,1,0,0:0:0:0:
320,192,49017,1,0,0:0:0:0:
320,192,49417,1,0,0:0:0:0:
192,192,49617,1,0,0:0:0:0:
64,192,49817,1,0,0:0:0:0:
320,192,49817,1,0,0:0:0:0:
448,192,49817,1,0,0:0:0:0:
320,192,50017,1,0,0:0:0:0:
192,192,50217,1,0,0:0:0:0:
448,192,50417,1,0,0:0:0:0:
320,192,50517,1,0,0:0:0:0:
192,192,50617,1,0,0:0:0:0:
64,192,50617,1,0,0:0:0:0:
320,192,50817,1,0,0:0:0:0:
448,192,50817,1,0,0:0:0:0:
192,192,51017,1,0,0:0:0:0:
64,192,51217,1,0,0:0:0:0:
192,192,51217,1,0,0:0:0:0:
320,192,51617,1,0,0:0:0:0:
192,192,51817,1,0,0:0:0:0:
448,192,51817,1,0,0:0:0:0:
64,192,52017,1,0,0:0:0:0:
320,192,52017,1,0,0:0:0:0:
192,192,52217,1,0,0:0:0:0:
192,192,52417,1,0,0:0:0:0:
320,192,52417,1,0,0:0:0:0:
320,192,52617,1,0,0:0:0:0:
448,192,52617,1,0,0:0:0:0:
192,192,52817,1,0,0:0:0:0:
320,192,52917,1,0,0:0:0:0:
64,192,53017,1,0,0:0:0:0:
192,192,53017,1,0,0:0:0:0:
320,192,53417,1,0,0:0:0:0:
448,192,53417,1,0,0:0:0:0:
64,192,53617,1,0,0:0:0:0:
192,192,53717,1,0,0:0:0:0:
320,192,53817,1,0,0:0:0:0:
64,192,53817,1,0,0:0:0:0:
192,192,54017,1,0,0:0:0:0:
448,192,54017,1,0,0:0:0:0:
320,192,54217,1,0,0:0:0:0:
192,192,54417,1,0,0:0:0:0:
64,192,54417,1,0,0:0:0:0:
192,192,54817,1,0,0:0:0:0:
320,192,55017,1,0,0:0:0:0:
448,192,55017,1,0,0:0:0:0:
192,192,55217,1,0,0:0:0:0:
64,192,55217,1,0,0:0:0:0:
320,192,55417,128,0,55617:0:0:0:0:
192,192,55617,128,0,55817:0:0:0:0:
64,192,55617,1,0,0:0:0:0:
320,192,55817,1,0,0:0:0:0:
64,192,56017,1,0,0:0:0:0:
192,192,56117,1,0,0:0:0:0:
320,192,56217,1,0,0:0:0:0:
448,192,56217,1,0,0:0:0:0:
64,192,56417,1,0,0:0:0:0:
192,192,56617,1,0,0:0:0:0:
320,192,56617,1,0,0:0:0:0:
448,192,56817,1,0,0:0:0:0:
320,192,56917,1,0,0:0:0:0:
64,192,57017,1,0,0:0:0:0:
192,192,57017,1,0,0:0:0:0:
320,192,57217,1,0,0:0:0:0:
192,192,57417,1,0,0:0:0:0:
448,192,57417,1,0,0:0:0:0:
64,192,57617,1,0,0:0:0:0:
320,192,57817,1,0,0:0:0:0:
448,192,57817,1,0,0:0:0:0:
192,192,57917,1,0,0:0:0:0:
64,192,58017,1,0,0:0:0:0:
192,192,58217,1,0,0:0:0:0:
320,192,58217,1,0,0:0:0:0:
448,192,58417,1,0,0:0:0:0:
320,192,58517,1,0,0:0:0:0:
64,192,58617,1,0,0:0:0:0:
192,192,58617,1,0,0:0:0:0:
448,192,58817,1,0,0:0:0:0:
192,192,59017,1,0,0:0:0:0:
320,192,59017,1,0,0:0:0:0:
64,192,59217,1,0,0:0:0:0:
320,192,59417,1,0,0:0:0:0:
448,192,59417,1,0,0:0:0:0:
320,192,59617,1,0,0:0:0:0:
64,192,59817,1,0,0:0:0:0:
192,192,59817,1,0,0:0:0:0:
320,192,60017,1,0,0:0:0:0:
64,192,60217,1,0,0:0:0:0:
192,192,60317,1,0,0:0:0:0:
320,192,60417,1,0,0:0:0:0:
448,192,60517,1,0,0:0:0:0:
320,192,60617,1,0,0:0:0:0:
192,192,60717,1,0,0:0:0:0:
64,192,60817,1,0,0:0:0:0:
320,192,61017,1,0,0:0:0:0:
448,192,61017,1,0,0:0:0:0:
64,192,61217,1,0,0:0:0:0:
192,192,61217,1,0,0:0:0:0:
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_Stan wrote:
from my q
Why I feel that I heard the song before Maybe you saw the anime c:
[Easy]
00:05:017 (5,6,7) - snap Bakari wasn't here when I modded, and it's a small thing so fixed~
I think EZ is ok~
[Normal]
00:27:017 (7) - move to x:482 y:180 W-Why...? It's a normal difficulty, I'd rather have it where it is and just follow distance snap...
00:39:617 (6,7) - change into slider, it's a little hard for NM I don't think it's too hard, but changed~. Will revert if anyone says it's not good as it is
01:00:217 (3,4) - snap Done~
[Hard]
00:15:817 (5,6) - snap Fixed~
00:34:217 (1,2,3) - snap is different from 00:35:217 (4,1) - Fixed~
00:37:817 (4,5) - up the snap a little wasn't really an issue, but k
00:43:417 (1,2,3) - not triangle Fixed I think
01:06:817 (5,1) - did't look nice No real suggestion here, but changed~
01:30:017 (4,5) - up the snap will be more exciting Done~
really nice map, I like it, good luck Thank you for modding <3
Estellia- wrote:
Ok GO!BakariBakari gave me permission to fix his mod as well.
00:01:817 (1,2) - You can curve these 2 notes I'm sure he intended to have both straight sliders. But I admit that the second slider looks good if curved. Changed the second~
00:37:817 (2,3) - You can make this more of a circular formation to curl into the next note Changed that part a bit~
00:41:017 (2,3) - Same^ included on changes in ^
Nice Easy you have there!Normal00:17:017 (5,6) - Align note 6? Done~
00:43:417 (1,2) - Why not make these two a slider? Or at least make them appear at the back. if you start this sequence with 2 hitcircles it can get confusing I wanted to keep the 2 circles, but I confess that maybe opening with them might be confusing. Changed to slider, and changed last slider of the combo to 2 circles~
00:56:217 (1) - Jump here is too big for a Normal. Maybe move the note before this closer to it? I have no idea how that happened. Changed~
Generally a rather average normal. The straight sliders are kinda boring though. Not too shabby, I like it~Hard00:04:417 (8) - You can make this note blanket note 5 I think that it's done~ c:
01:07:617 (2,3) - Maybe make this more circular? ^ c:
I love your beat placement, and your style! An amazing Hard diff, you've made my day for the need to mod less~
Thank you for allowing me to mod this smooth map~ Its great! I'm surprised this isn't ranked yet Thank you for the words of encouragement c:
pishifat wrote:
m4masdfasdf
it's a signgeneral
- add xloupgarou to tags cuz mania guest diff stuffs (assuming a second difficulty is coming) done~
- hitsounds in the first 4 bars (up to 00:08:217 (1) - ) are rather loud for what's happening in the music. you've got it at 80% for this section and the next (much louder) section as well. may wnat to lower the volume for that section. (may apply differently for bakari's diff) done~
normal
- blankets that can be improved: (i'm sorry ;-;)
SPOILER00:02:217 (2) -
00:04:217 (5) -
00:05:417 (2) -
00:07:017 (5) -
00:19:817 (5) -
00:25:017 (3) -
00:31:017 (2) -
00:39:617 (6) -
00:51:817 (5) -
00:58:217 (4) -
01:22:217 (2) - I didn't see a problem with some of them, fixed what I can~- 00:21:017 (7) - 00:27:417 (8) - in the hard difficulty, you've got a NC on these. either have no NC on either difficulty or NC on both difficulties. making them different doesn't make much sense ok~
- 00:26:617 (6,7) - should probably have these line up. 7 is a little too high compared to the tail on 6
- 00:44:617 (3,4) - considering 00:43:417 (1,2,3,4) - are all supposed to represent the same sort of noise in the music, you should probably keep them consistent (so use a 1/2 slider instead of two circles here) I kind of want to create an idea of diversity here, to not make it too repetitive
- 00:48:017 - this extremely emphasized noisething in the song is completely ignored by the revesre slider you've got going through it. there really should be a circle/sliderhead so that the player can feel the emphasis while playing done~
- 00:49:017 - if you're going to have an object on this tick (where the preview point is), you kind of need one on 00:49:417 as well. they're both the same part of the music, so having an object on one and not the other makes no sense
- 00:51:217 - 00:54:417 - 01:04:017 - 01:07:217 - same thing about missing emphasis here. i know it's a normal, so complex rhythms are out of hte question, but the easy difficulty managed to have objects on these, so you should on the normal as well. done all but last~
- 01:21:817 (1,2,3,4,5) - not really sure what's going on here. the melody is being ignored, yet you mapped it out at 00:08:217 (1,2,3,4,5,6) - . it would make a lot more sense to have it mapped out here too. done~
- 01:25:017 (1) - it would probably be better to end the spinner at 01:27:017 since that's there the section sort of "ends" and that's where easy ends the spinner If I did, it would make the player spin through 2 finish sounds. I'd rather have it this way~
b dhard
- blankets that can be improved: (i'm sorry ;-;)
SPOILER00:02:617 (3,5) -
00:05:017 (1,2,3) - when you've got two sliders blanketting the same circle, it's best to keep the blanket distance between them equal. like for this one, you can see from teh approach circle that 2 is closer to 3 than it is to 1
00:06:617 (5,6,7) - ^
00:18:617 (3) -
00:19:417 (2) -
00:20:217 (4) -
00:37:017 (1) -
00:47:617 (5) -
00:51:417 (6) -
01:02:617 (1) -
01:16:217 (4) -
01:17:617 (4,5) -
01:19:417 (3,4) -
01:21:817 (1) -
01:23:017 (4) Same as above.-- 00:31:217 (3,4,5) - hard to explain, but it seems really weird having this 1/2 beat pattern using two different spacing patterns (the 1.0x spacing and the stack). it would be a lot nicer when reading if you were to stick to one or the other for both circles--preferrably the 1.0x DS like this (with a better blanket)
done~- 00:33:417 (6) - may want to have the red anchor snap to the red tick in order to emphasize the song's beat and that loud bass drum sound. 00:35:417 (1) - did it (a lot closer at least) I kinda wanna keep it like this
- 00:35:417 (1) - first, for the curved part, you'll want to put the grey anchor somewhere where it has the same space between the red anchor and the slider head. the curve will look much more perfectly round (like the one on 00:31:617 (5,6) - ) second, for the straight part, you may wnat to angle it slightly to the left so it's perpendicular to 00:36:417 (5) - . right now it seems kind of wierd being exactly straight up while 5 is barely angled Done~
- 00:37:617 (2,3,4) - spacing was changed in the middle of the triple. looks really weird Done~
- 00:49:817 (1) - this combo breaks your usual 1 combo per large white tick pattern. i'd recommend placing a NC on 00:51:217 (5) - to maintain combo consistency Done~
- 00:52:217 - really feels like there's a note missing here. if you wanted a gap anywhere, it would be at 00:52:817 (which would be consistent with the space at 00:56:017 - ) Done~
- 00:53:017 (1) - same thing about long combo applies here too. NC would best fit on 00:54:417 (5) - imo Done~
- 01:02:617 (1) - ^, would work best on 01:04:017 (5) - Done~
- 01:12:217 (7,1) - not the same as^, but these should switch NCs since 7 is on the downbeat and start of the vocal phrase Done~
- 01:17:317 (3) - supernazi: you should aim this more directly at 4 Done~
- 01:24:417 (6,7) - may want to move these to the left a bit so they're directly between 01:23:017 (4,5) - . these sliders pretty much mirror each other, so it would make sense for 01:24:417 (6,7) - to follow the symmetry Done~
- 01:26:817 (1,2) - gonna sound weird, but you might want to move these to x260 y196. this way, because of the auto-stacking, 1 will actually be in the middle of the grid instead of slightly too high/left Done~
Thank you!pishifat wrote:
bbakari
- 00:05:017 (5) - considering you had a 2 bar combo-pattern for the entire song except here, you may want to NC (also blanketzor) applied, thanks!
- 00:48:017 (1) - pretty large jump from the previous spinner. if you were to place a circle in the middle of the grid at the place the spinner ends, you can see that the jump is almost double what the regular distance snap is. so... move 1 closer to the center :3 Sure, nice catch
- 00:30:617 (1) - ^same thing actually happens here too, but it's not nearly as large of a jump will keep this one, it looks okay for me, Sorry!
- 00:49:017 - whenever this type of thing comes up in the vocals, you've usually got a circle (like 00:15:817 (2) - 00:18:217 (1) - etc) so it would make sense to have an object here too. whoops, my bad
- 00:56:217 (1,2) - assuming these are supposed to be symmetrical, you should probably move 2 a bit so that it's directly across from 1. as it is now, it's a bit too far down/to the left okay, let's fix that
- 01:09:017 (1) - slider body/tail goes out of the grid, which is..ya know... bad it's fine as long as the sldier isn't offscreen.
- 01:18:617 (1) - le blanket should be better now
osu file format v13
[General]
AudioFilename: MOST Ijou no MOSTEST.mp3
AudioLeadIn: 0
PreviewTime: 49017
Countdown: 0
SampleSet: Soft
StackLeniency: 0.8
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0
[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1
[Metadata]
Title:MOST Ijou no "MOSTEST" (TV Size)
TitleUnicode:MOST Ijou no "MOSTEST" (TV Size)
Artist:Mariya Ise, Ayane Sakura, Marina Inoue
ArtistUnicode:伊瀬 茉莉也, 佐倉 綾音, 井上 麻里奈
Creator:Yuzu-
Version:Bakari's Easy
Source:Seikoku no Dragonar
Tags:silvia lautreamont -bakari-
BeatmapID:441158
BeatmapSetID:180668
[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.75
SliderTickRate:1
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Title:MOST Ijou no "MOSTEST" (TV Size)
TitleUnicode:MOST Ijou no "MOSTEST" (TV Size)
Artist:Mariya Ise, Ayane Sakura, Marina Inoue
ArtistUnicode:伊瀬 茉莉也, 佐倉 綾音, 井上 麻里奈
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Source:Seikoku no Dragonar
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448,192,58617,1,0,0:0:0:0:
192,192,58617,128,0,59017:0:0:0:0:
320,192,58817,1,0,0:0:0:0:
64,192,59017,1,0,0:0:0:0:
192,192,59417,1,0,0:0:0:0:
448,192,59417,128,0,60617:0:0:0:0:
64,192,59817,1,0,0:0:0:0:
192,192,60217,1,0,0:0:0:0:
64,192,60617,1,0,0:0:0:0:
320,192,61017,1,0,0:0:0:0:
448,192,61017,1,0,0:0:0:0:
192,192,61217,1,0,0:0:0:0:
320,192,61417,1,0,0:0:0:0:
192,192,61617,1,0,0:0:0:0:
64,192,61617,1,0,0:0:0:0:
448,192,61817,1,0,0:0:0:0:
448,192,62217,1,0,0:0:0:0:
64,192,62617,1,0,0:0:0:0:
192,192,62617,1,0,0:0:0:0:
192,192,63017,1,0,0:0:0:0:
320,192,63417,1,0,0:0:0:0:
448,192,63417,1,0,0:0:0:0:
448,192,63817,1,0,0:0:0:0:
192,192,64017,1,0,0:0:0:0:
320,192,64017,1,0,0:0:0:0:
64,192,64417,1,0,0:0:0:0:
192,192,64617,1,0,0:0:0:0:
320,192,64617,1,0,0:0:0:0:
320,192,64817,1,0,0:0:0:0:
448,192,65017,1,0,0:0:0:0:
64,192,65217,1,0,0:0:0:0:
192,192,65417,1,0,0:0:0:0:
192,192,65817,1,0,0:0:0:0:
320,192,65817,1,0,0:0:0:0:
448,192,66217,1,0,0:0:0:0:
64,192,66617,1,0,0:0:0:0:
192,192,66617,1,0,0:0:0:0:
320,192,66817,1,0,0:0:0:0:
448,192,67017,1,0,0:0:0:0:
192,192,67217,1,0,0:0:0:0:
320,192,67217,1,0,0:0:0:0:
64,192,67617,1,0,0:0:0:0:
320,192,67817,1,0,0:0:0:0:
448,192,67817,1,0,0:0:0:0:
64,192,68017,1,0,0:0:0:0:
192,192,68217,1,0,0:0:0:0:
320,192,68417,1,0,0:0:0:0:
192,192,68617,1,0,0:0:0:0:
192,192,68817,1,0,0:0:0:0:
320,192,69017,1,0,0:0:0:0:
448,192,69017,1,0,0:0:0:0:
192,192,69417,1,0,0:0:0:0:
320,192,69417,1,0,0:0:0:0:
64,192,69817,1,0,0:0:0:0:
192,192,70017,1,0,0:0:0:0:
320,192,70217,1,0,0:0:0:0:
448,192,70217,1,0,0:0:0:0:
320,192,70617,1,0,0:0:0:0:
192,192,70817,1,0,0:0:0:0:
320,192,71017,1,0,0:0:0:0:
448,192,71017,1,0,0:0:0:0:
448,192,71417,1,0,0:0:0:0:
320,192,71617,1,0,0:0:0:0:
64,192,71817,1,0,0:0:0:0:
192,192,71817,1,0,0:0:0:0:
320,192,72017,1,0,0:0:0:0:
192,192,72217,1,0,0:0:0:0:
448,192,72217,1,0,0:0:0:0:
64,192,72617,1,0,0:0:0:0:
320,192,72617,1,0,0:0:0:0:
192,192,73017,1,0,0:0:0:0:
448,192,73017,1,0,0:0:0:0:
320,192,73217,1,0,0:0:0:0:
192,192,73417,1,0,0:0:0:0:
448,192,73417,1,0,0:0:0:0:
64,192,73617,1,0,0:0:0:0:
320,192,73617,1,0,0:0:0:0:
64,192,74017,1,0,0:0:0:0:
192,192,74017,1,0,0:0:0:0:
320,192,74217,1,0,0:0:0:0:
448,192,74217,1,0,0:0:0:0:
192,192,74617,1,0,0:0:0:0:
320,192,74617,1,0,0:0:0:0:
64,192,74817,1,0,0:0:0:0:
448,192,74817,1,0,0:0:0:0:
448,192,75417,1,0,0:0:0:0:
192,192,75817,1,0,0:0:0:0:
320,192,75817,1,0,0:0:0:0:
64,192,76217,1,0,0:0:0:0:
192,192,76617,1,0,0:0:0:0:
320,192,76617,1,0,0:0:0:0:
320,192,77017,1,0,0:0:0:0:
320,192,77417,1,0,0:0:0:0:
448,192,77417,1,0,0:0:0:0:
192,192,77817,1,0,0:0:0:0:
64,192,78017,1,0,0:0:0:0:
320,192,78217,1,0,0:0:0:0:
192,192,78617,1,0,0:0:0:0:
448,192,78617,1,0,0:0:0:0:
64,192,79017,1,0,0:0:0:0:
320,192,79017,1,0,0:0:0:0:
320,192,79417,1,0,0:0:0:0:
192,192,79817,1,0,0:0:0:0:
448,192,79817,1,0,0:0:0:0:
64,192,80217,1,0,0:0:0:0:
320,192,80417,1,0,0:0:0:0:
192,192,80617,1,0,0:0:0:0:
448,192,80817,1,0,0:0:0:0:
64,192,81017,1,0,0:0:0:0:
320,192,81017,1,0,0:0:0:0:
320,192,81817,1,0,0:0:0:0:
448,192,81817,1,0,0:0:0:0:
64,192,81817,1,0,0:0:0:0:
320,192,82217,1,0,0:0:0:0:
192,192,82217,1,0,0:0:0:0:
64,192,82417,1,0,0:0:0:0:
448,192,82417,1,0,0:0:0:0:
192,192,82817,1,0,0:0:0:0:
320,192,83017,1,0,0:0:0:0:
448,192,83017,1,0,0:0:0:0:
64,192,83217,1,0,0:0:0:0:
192,192,83217,1,0,0:0:0:0:
320,192,83617,1,0,0:0:0:0:
64,192,83817,1,0,0:0:0:0:
192,192,83817,1,0,0:0:0:0:
320,192,84017,1,0,0:0:0:0:
448,192,84017,1,0,0:0:0:0:
192,192,84417,1,0,0:0:0:0:
64,192,84617,1,0,0:0:0:0:
320,192,84617,1,0,0:0:0:0:
320,192,85017,1,0,0:0:0:0:
448,192,85017,1,0,0:0:0:0:
320,192,85417,1,0,0:0:0:0:
448,192,85417,1,0,0:0:0:0:
64,192,85817,1,0,0:0:0:0:
192,192,85817,1,0,0:0:0:0:
192,192,86017,1,0,0:0:0:0:
320,192,86217,1,0,0:0:0:0:
320,192,86417,1,0,0:0:0:0:
448,192,86417,1,0,0:0:0:0:
192,192,86817,1,0,0:0:0:0:
320,192,86817,1,0,0:0:0:0:
320,192,87017,1,0,0:0:0:0:
448,192,87017,1,0,0:0:0:0:
64,192,88217,1,0,0:0:0:0:
320,192,88417,1,0,0:0:0:0:
448,192,88417,1,0,0:0:0:0:
448,192,88817,1,0,0:0:0:0:
64,192,89017,1,0,0:0:0:0:
192,192,89017,1,0,0:0:0:0:
64,192,89417,1,0,0:0:0:0:
320,192,89617,1,0,0:0:0:0:
448,192,89617,1,0,0:0:0:0:
64,192,90017,1,0,0:0:0:0:
192,192,90017,1,0,0:0:0:0:
320,192,90217,1,0,0:0:0:0:
448,192,90217,1,0,0:0:0:0:
Mao wrote:
Mod by ingame request :3 Normal Log2014-06-29 21:38 Mao: lemme testplay normal
2014-06-29 21:40 Mao: let me check the whole spacing first
2014-06-29 21:40 Yuzu-: pls
2014-06-29 21:40 Yuzu-: dont look
2014-06-29 21:40 Yuzu-: ;W;
2014-06-29 21:41 Mao: 00:40:217 (1) -
2014-06-29 21:41 Mao: pretty low spacing to the previous object
2014-06-29 21:42 Mao: 00:45:817 (2) - ^
2014-06-29 21:42 Yuzu-: ye done
2014-06-29 21:42 Mao: also 00:45:717 (2,3) - wtf 1/4
2014-06-29 21:42 Mao: remove this
2014-06-29 21:42 Mao: newbies can't play this
2014-06-29 21:42 Mao: xD
2014-06-29 21:42 Yuzu-: remove wat
2014-06-29 21:43 Mao: oh wait
2014-06-29 21:43 Mao: wait
2014-06-29 21:43 Mao: baka me
2014-06-29 21:43 Mao: there was something wrong
2014-06-29 21:43 Yuzu-: owo
2014-06-29 21:43 Mao: I've accidently moved a note
2014-06-29 21:43 Mao: forgoit what I've said about the 1/4 xD
2014-06-29 21:43 Yuzu-: l0l
2014-06-29 21:43 Yuzu-: about what? c:
2014-06-29 21:45 Mao: nvm
2014-06-29 21:45 Mao: xD
2014-06-29 21:45 Mao: 00:02:217 (2) - uhm, is this supposed to be like this?
2014-06-29 21:46 Mao: try -> http://puu.sh/9PCMl/dc488a8b94.jpg
2014-06-29 21:46 Yuzu-: I don't think so
2014-06-29 21:46 Yuzu-: already fixed c:
2014-06-29 21:46 Mao: in order to fix the spacing to 00:03:417 (3) -
2014-06-29 21:46 Mao: okay
2014-06-29 21:46 Mao: xD
2014-06-29 21:47 Mao: 00:08:617 (3) - Maybe you could move this to 345|280 in order to get a line with the previous objects
2014-06-29 21:47 Mao: that would look pretty cool imo :3
2014-06-29 21:47 Mao: and play neat as well
2014-06-29 21:48 Yuzu-: done c:
2014-06-29 21:48 Mao: don't forget to resnap the following objects tho
2014-06-29 21:49 Mao: 00:10:218 (6) - using the same slider as 00:08:617 (3) - here would make this play much better
2014-06-29 21:49 Mao: due to a intuitive zig zag movement
2014-06-29 21:49 Mao: with the previous ones
2014-06-29 21:50 Yuzu-: done c:
2014-06-29 21:53 Mao: 00:25:017 (3) - move this more to the left in order to let it follow 1 and 2's curve
2014-06-29 21:53 Mao: http://puu.sh/9PDm7/c07861875b.jpg
2014-06-29 21:53 Mao: that would make the flow here way better
2014-06-29 21:53 Mao: also
2014-06-29 21:53 Mao: 00:24:617 (2,3) -
2014-06-29 21:53 Mao: CTRL+G the rhythm here
2014-06-29 21:54 Mao: the circle fits better at 3's current tail since it's played by a different instrument
2014-06-29 21:54 Mao: and the 1/1 Slider would fit better due to the hold of the vocals
2014-06-29 21:54 Mao: http://puu.sh/9PDta/d46f889229.jpg
2014-06-29 21:55 Yuzu-: https://osu.ppy.sh/ss/1767631 ?
2014-06-29 21:56 Mao: wait, screenshot is loading.
2014-06-29 21:56 Mao: yeah, that's good
2014-06-29 21:56 Yuzu-: fucking ppy servers
2014-06-29 21:56 Yuzu-: worse than euw
2014-06-29 21:56 Yuzu-: rito pls
2014-06-29 21:57 Mao: 00:38:617 (4,5,6) -
2014-06-29 21:57 Mao: wait a second
2014-06-29 21:57 Mao: screenshot
2014-06-29 21:57 Mao: is on the way
2014-06-29 21:57 Mao: xD
2014-06-29 21:57 Mao: http://puu.sh/9PDJM/bff82f5acf.jpg
2014-06-29 21:57 Mao: this would feel better to me
2014-06-29 21:58 Mao: due to the vocal's hold at 00:39:217 -
2014-06-29 21:58 Mao: 00:38:617 (4) - also I'd go for unstack here
2014-06-29 21:58 Mao: I donÄt see a reason for it
2014-06-29 21:59 Yuzu-: idk, this? http://osu.ppy.sh/ss/1767646
2014-06-29 22:00 Mao: yep
2014-06-29 22:01 Mao: 00:50:217 (2,3,4) - try -> http://puu.sh/9PE50/8c91756071.jpg
2014-06-29 22:02 Mao: it sounds more authentical to follow the vocals here as they are the most dominant here
2014-06-29 22:03 Mao: also move 00:51:417 (4) - to 00:51:617 - then
2014-06-29 22:03 Mao: http://puu.sh/9PEdG/48fe1aacbd.jpg
2014-06-29 22:05 Yuzu-: no idea how to place thoe ones on 00:50:217
2014-06-29 22:05 Mao: wait
2014-06-29 22:06 Yuzu-: nvm
2014-06-29 22:06 Yuzu-: if I had actually read it whole
2014-06-29 22:06 Yuzu-: i'd have done it ;w;
2014-06-29 22:07 Mao: http://puu.sh/9PEye/4ccf971001.jpg
2014-06-29 22:07 Mao: oh okay
2014-06-29 22:07 Mao: xD
2014-06-29 22:07 Mao: 00:51:217 - don't forget a finish here though
2014-06-29 22:08 Yuzu-: https://osu.ppy.sh/ss/1767660 it's kinda crap :\
2014-06-29 22:08 Mao: looks fine
2014-06-29 22:10 Mao: 01:03:417 (2) - The drums on the red ticks as well as the vocals on them are more dominant here since they are much louder and stronger. Try -> http://puu.sh/9PELD/7aeaa6ee88.jpg
2014-06-29 22:10 Mao: also move 01:04:217 (4) - to 01:04:417 -
2014-06-29 22:10 Mao: (it's actually similiar to the previous xD)
2014-06-29 22:12 Mao: call me after you've fixed it
2014-06-29 22:14 Yuzu-: fixed desu
2014-06-29 22:15 Mao: 01:07:417 (4) - Maybe you agree with me that the red ticks next to this one are really strong especially considering the actual finish sound on the one before it
2014-06-29 22:16 Mao: http://puu.sh/9PFh0/df9ffd041d.jpg
2014-06-29 22:17 Yuzu-: done
2014-06-29 22:18 Mao: 01:13:617 (1) - The sound this ends on is rather strong. Consider adding a finish there (:
2014-06-29 22:19 Mao: 01:22:217 (2) - Finish on the tail // 01:23:217 (5) - Finish // 01:23:617 (6) - Finish on the tail
2014-06-29 22:21 Yuzu-: everything done
2014-06-29 22:21 Mao: 01:25:017 (1) - Hm, let it already start at 01:24:417 - please
2014-06-29 22:22 Mao: http://puu.sh/9PFNd/3115373d43.jpg
2014-06-29 22:22 Mao: the sound (1/4) starts already there
2014-06-29 22:22 Mao: also add a finish to it due to the pretty strong finish at the end c:
2014-06-29 22:24 Yuzu-: Done <3
2014-06-29 22:24 Mao: so well, that should be it for the normal as well
2014-06-29 22:24 Mao: sorry if I missed something important
2014-06-29 22:24 Mao: about flow
2014-06-29 22:24 Mao: I'm tired ;__;
2014-06-29 22:24 Yuzu-: We've been at it for... 3 hours?
2014-06-29 22:24 Mao: yeah xD
2014-06-29 22:24 Mao: but it was fun
2014-06-29 22:24 Yuzu-: Mao-tan so kind
2014-06-29 22:24 Yuzu-: wasting 3 hours for me ;w;
2014-06-29 22:25 Mao: no problem
2014-06-29 22:25 Mao: I love to help people :3
What has been fixed
- Changed some rhythm to fit the whole song better
- Added some Finishes
- Fixed flow and transitions over the whole map
- Fixed some spacing
Hard Log2014-06-29 19:17 Mao: let's go
2014-06-29 19:17 Mao: lemme check the metadata first
2014-06-29 19:18 Yuzu-: which diff we talkin first?
2014-06-29 19:20 Mao: we are going to talk about the general stuff first
2014-06-29 19:20 Mao: before we are going into a specific diff
2014-06-29 19:20 Yuzu-: sure
2014-06-29 19:20 Mao: wait a second
2014-06-29 19:20 Mao: I'll check the title and stuff
2014-06-29 19:20 Yuzu-: Well, you can
2014-06-29 19:21 Yuzu-: but i'm sure it's correct
2014-06-29 19:24 Mao: it's not ^o^
2014-06-29 19:24 Mao: according to the ending
2014-06-29 19:24 Mao: it has an unicode title
2014-06-29 19:24 Mao: http://puu.sh/9Pr5q/14e8cbe81e.jpg
2014-06-29 19:24 Yuzu-: Oh
2014-06-29 19:24 Yuzu-: That "ijou no"
2014-06-29 19:24 Yuzu-: lel
2014-06-29 19:24 Mao: MOST以上の ”MOSTEST” (TV Size)
2014-06-29 19:24 Yuzu-: ima fix it wait
2014-06-29 19:25 Yuzu-: fixed
2014-06-29 19:25 Mao: let's get to the tags
2014-06-29 19:25 Mao: Dragonar Academy | this is the english title of the Anime
2014-06-29 19:25 Yuzu-: ah
2014-06-29 19:26 Yuzu-: Yes
2014-06-29 19:26 Yuzu-: and "ending"
2014-06-29 19:26 Yuzu-: damn
2014-06-29 19:26 Yuzu-: should I add the anime name in japanese?
2014-06-29 19:26 Mao: 星刻の竜騎士
2014-06-29 19:26 Mao: yep
2014-06-29 19:27 Yuzu-: Anything else?
2014-06-29 19:28 Mao: rest should be fine
2014-06-29 19:28 Mao: as long as I didn't oversee anything ^^
2014-06-29 19:28 Yuzu-: oh great
2014-06-29 19:28 Mao: so I guess we can start :b
2014-06-29 19:28 Mao: ACTION is editing [http://osu.ppy.sh/b/434048 Mariya Ise, Ayane Sakura, Marina Inoue - MOST Ijou no "MOSTEST" (TV Size) [Hard]]
2014-06-29 19:28 Yuzu-: my mania diffs are bugged
2014-06-29 19:28 Yuzu-: sec.
2014-06-29 19:29 Mao: didn't take a look at the mania diffs xD
2014-06-29 19:29 Mao: I don't even have them
2014-06-29 19:29 Yuzu-: ik but I can't open them
2014-06-29 19:29 Mao: maybe I should redownload
2014-06-29 19:29 Mao: xD
2014-06-29 19:29 Yuzu-: to put tags
2014-06-29 19:31 Yuzu-: ok we good
2014-06-29 19:31 Mao: so we can start with the diff?
2014-06-29 19:31 Yuzu-: Yes
2014-06-29 19:31 Mao: wait a second
2014-06-29 19:31 Mao: I have to restart osu
2014-06-29 19:31 Mao: brb
2014-06-29 19:33 Mao: back
2014-06-29 19:33 Mao: ACTION is editing [http://osu.ppy.sh/b/434048 Mariya Ise, Ayane Sakura, Marina Inoue - MOST Ijou no "MOSTEST" (TV Size) [Hard]]
2014-06-29 19:34 Yuzu-: ye ye
2014-06-29 19:34 Mao: you are ready? :b
2014-06-29 19:34 Yuzu-: yesh!
2014-06-29 19:35 Mao: 00:04:217 (7,8) - Maybe you could CTRL+G this here in terms of the rhythm. It's not big of a deal but the white tick (8) ends on has a rather strong syllableon it
2014-06-29 19:35 Mao: so this would feel more natural to be clicked
2014-06-29 19:36 Mao: -> http://puu.sh/9PrZo/425be536c4.jpg
2014-06-29 19:37 Mao: tell me when you've fixed or not so that we can go on then :3
2014-06-29 19:37 Yuzu-: done
2014-06-29 19:38 Mao: can I ask you if you like symmetry?
2014-06-29 19:38 Mao: just so that I can adjust my suggestions
2014-06-29 19:38 Yuzu-: if it looks pretty
2014-06-29 19:38 Yuzu-: like, symmetry is pretty
2014-06-29 19:38 Yuzu-: but if it's just creativeless symmetry... idk if you know what i mean
2014-06-29 19:40 Mao: I just had the idea when seeing 00:05:017 (1,2,3) -
2014-06-29 19:40 Mao: that this would be cool as a symmetrical pattern
2014-06-29 19:40 Mao: which would look more tidy
2014-06-29 19:40 Mao: http://puu.sh/9PsiU/a0388ab39d.jpg
2014-06-29 19:40 Mao: (btw, if you want a code of something. just ask)
2014-06-29 19:41 Yuzu-: umm
2014-06-29 19:41 Yuzu-: what's the difference c:
2014-06-29 19:42 Mao: that the pattern is symmetrical like this
2014-06-29 19:42 Yuzu-: oh, it's closer?
2014-06-29 19:42 Mao: http://puu.sh/9PssG/9b372f217d.jpg
2014-06-29 19:42 Yuzu-: oh
2014-06-29 19:42 Yuzu-: yea
2014-06-29 19:42 Mao: the marked slider is the old one
2014-06-29 19:44 Yuzu-: k done
2014-06-29 19:44 Yuzu-: I think
2014-06-29 19:44 Mao: 00:13:217 (6) - Please split this into two Circles.
2014-06-29 19:44 Mao: I hope you can agree with me
2014-06-29 19:44 Mao: that the white tick this ends on is really strong
2014-06-29 19:45 Mao: considering you placed all hitsounds on it
2014-06-29 19:45 Yuzu-: yeah
2014-06-29 19:45 Mao: so why shouldn't it be clickable?
2014-06-29 19:45 Mao: http://puu.sh/9PsHI/a9c86b5520.jpg
2014-06-29 19:45 Mao: maybe you could do a small jump between them to emphasize them even morwe
2014-06-29 19:46 Yuzu-: I know I did it already c:
2014-06-29 19:46 Mao: ok
2014-06-29 19:46 Mao: 00:14:217 (1) - I don't know if it's just me but I'd remove the NC here and add it at 00:14:617 (2) - since the new section starts there
2014-06-29 19:47 Yuzu-: done
2014-06-29 19:48 Mao: 00:16:817 (2) - This is pretty close to 00:16:217 (1) -
2014-06-29 19:48 Mao: http://puu.sh/9PsU7/cbc6eac949.jpg
2014-06-29 19:48 Mao: if we take a look at this
2014-06-29 19:48 Mao: we can see a difference from actually 0,05 which is pretty high
2014-06-29 19:48 Mao: perhaps you can adjust the spacing here a bit
2014-06-29 19:49 Yuzu-: fixed
2014-06-29 19:50 Mao: 00:26:617 (3,4,5) - Maybe just me having bad reading but this was a bit confuing to me
2014-06-29 19:50 Mao: the problem was the overlap with
2014-06-29 19:50 Mao: 00:25:817 (1) - 's tail
2014-06-29 19:50 Mao: lemme give you a suggestion
2014-06-29 19:51 Mao: http://puu.sh/9Pt6o/794abd1d4b.jpg
2014-06-29 19:51 Yuzu-: I had a similar idea, but mine was to put 00:26:617 (3) - underneath 00:26:217 (2) -
2014-06-29 19:51 Yuzu-: and still have 5 on the same place
2014-06-29 19:52 Yuzu-: but that'd be too much c:
2014-06-29 19:52 Yuzu-: okay
2014-06-29 19:52 Mao: 00:31:217 (3,4) - hue, what did you do with your spacing here? This feels kinda messed up xD
2014-06-29 19:53 Yuzu-: I don't even know
2014-06-29 19:54 Mao: 00:33:417 (6) - Place this at 100|25
2014-06-29 19:54 Mao: in order to put it into a line with 00:33:017 (4,5) -
2014-06-29 19:54 Mao: that would make the flow better here due to the previous zigzag movement
2014-06-29 19:54 Mao: which is more linear
2014-06-29 19:54 Yuzu-: ok done c:
2014-06-29 19:55 Yuzu-: Do I have to fix 00:34:217 (1) - or is the jump fine
2014-06-29 19:56 Mao: hm, I don't know
2014-06-29 19:56 Mao: did you use 1/1 "Jumps" before?
2014-06-29 19:56 Yuzu-: uhh
2014-06-29 19:56 Yuzu-: I dont know
2014-06-29 19:56 Mao: xD
2014-06-29 19:56 Yuzu-: sry im bad
2014-06-29 19:56 Mao: I guess I'd fix it
2014-06-29 19:57 Mao: and maybe put it a bit higher
2014-06-29 19:57 Mao: http://puu.sh/9PtwH/0628ab7d20.jpg
2014-06-29 19:58 Yuzu-: I'd have to move quite a bit but k
2014-06-29 19:58 Mao: Hm, I'd either space out 00:36:017 (2,3,4) - or stack 00:37:617 (2,3,4) - for the sake of consistency
2014-06-29 19:59 Mao: I guess I'd personally space out 00:36:017 (2,3,4) -
2014-06-29 19:59 Mao: because of 1. the sound is getting louder so spacing could emphasize this
2014-06-29 19:59 Mao: and 2. it looks a bit...squeezed between these sliders
2014-06-29 19:59 Yuzu-: ok
2014-06-29 20:00 Yuzu-: http://puu.sh/9PtEz/c33514f9df.jpg for the other thing
2014-06-29 20:00 Mao: what?
2014-06-29 20:00 Yuzu-: the other example
2014-06-29 20:00 Yuzu-: where I had to push 1 up
2014-06-29 20:00 Yuzu-: i did that
2014-06-29 20:00 Mao: oh okay
2014-06-29 20:00 Mao: looks fine
2014-06-29 20:00 Yuzu-: and kept the objects that aren't there the same
2014-06-29 20:01 Mao: for the triplet
2014-06-29 20:01 Mao: my suggestion would be -> http://puu.sh/9PtKX/1685d625fc.jpg
2014-06-29 20:02 Yuzu-: did you push 00:35:417 (1) - down?
2014-06-29 20:02 Mao: yeah, to form a blanket with 00:35:217 (4) -
2014-06-29 20:03 Yuzu-: can you give me coordinates for 00:35:417 (1,2,3,4) - plase
2014-06-29 20:03 Yuzu-: please
2014-06-29 20:03 Yuzu-: just to make it pwetty
2014-06-29 20:03 Mao: oh fuck
2014-06-29 20:03 Mao: I've deleted it
2014-06-29 20:03 Mao: lemme do it again xD
2014-06-29 20:04 Mao: 00:35:417 (1) - 147|312
2014-06-29 20:04 Mao: 00:36:017 (2) - 150|102
2014-06-29 20:04 Mao: 00:36:117 (3) - 140|65
2014-06-29 20:04 Mao: 00:36:217 (4) - 150|30
2014-06-29 20:05 Yuzu-: done c:
2014-06-29 20:05 Mao: 00:36:817 (6) - messed up spacing here
2014-06-29 20:05 Mao: :<
2014-06-29 20:06 Yuzu-: where
2014-06-29 20:06 Mao: from 5 to 6
2014-06-29 20:06 Yuzu-: oh with 00:36:417 (5) - ?
2014-06-29 20:06 Yuzu-: already fixed
2014-06-29 20:06 Yuzu-: c:
2014-06-29 20:06 Mao: 00:39:217 (4) - please add a finish here
2014-06-29 20:07 Mao: since there's a finish sound in the music there
2014-06-29 20:07 Mao: xD
2014-06-29 20:07 Yuzu-: done c:
2014-06-29 20:08 Mao: 00:39:017 (3) - Also a clap here is missing according to the 2/4 pattern
2014-06-29 20:08 Mao: I don't know if this was on purpose
2014-06-29 20:08 Mao: but the sound is in the music
2014-06-29 20:08 Yuzu-: yea it wasn0t
2014-06-29 20:08 Yuzu-: I already fixed it before
2014-06-29 20:08 Mao: stop fixing me stuff before I actually point it out xD
2014-06-29 20:08 Yuzu-: sorry ;w;
2014-06-29 20:09 Mao: 00:40:017 (1) - I'd change up the rhythm here a bit.
2014-06-29 20:09 Mao: The main reason is the stanza being ignored
2014-06-29 20:09 Mao: which doesn't fit here since we actually here a finish in the music
2014-06-29 20:10 Mao: which shows a really big emphasis
2014-06-29 20:10 Yuzu-: fixed
2014-06-29 20:10 Mao: wait
2014-06-29 20:10 Mao: I want you to change up the whole rhythm here a bit
2014-06-29 20:10 Mao: xD
2014-06-29 20:10 Yuzu-: what
2014-06-29 20:10 Mao: 00:40:017 (1,2) - the gap between them feels weird as well
2014-06-29 20:10 Mao: I don't know
2014-06-29 20:11 Mao: you didn't seem to follow the vocals
2014-06-29 20:11 Yuzu-: :O
2014-06-29 20:11 Mao: but the vocals on the red tick are still so strong
2014-06-29 20:11 Mao: lemme give you a suggestion
2014-06-29 20:11 Mao: for the rhythm+
2014-06-29 20:11 Yuzu-: http://puu.sh/9PuCE/f280199768.jpg
2014-06-29 20:11 Yuzu-: I did dat
2014-06-29 20:12 Mao: show me a screenshot of the timeline please
2014-06-29 20:12 Mao: so that I can see the rhythm
2014-06-29 20:12 Yuzu-: http://puu.sh/9PuHU/60255bd38f.jpg
2014-06-29 20:13 Mao: yeah, that's actually pretty good. My suggestion would have been -> http://puu.sh/9PuDS/c83051e5fc.jpg
2014-06-29 20:13 Mao: which is already the same
2014-06-29 20:13 Mao: just the Circle at
2014-06-29 20:13 Mao: 00:40:517 -
2014-06-29 20:13 Mao: which would be optional
2014-06-29 20:14 Yuzu-: still adding it though
2014-06-29 20:14 Yuzu-: cuz pwetty
2014-06-29 20:14 Mao: 00:40:217 -
2014-06-29 20:14 Mao: don't forget to add a finish here tho
2014-06-29 20:14 Mao: wait, I'm afk for a minute
2014-06-29 20:14 Mao: gonna get a yoghurt
2014-06-29 20:14 Mao: xD
2014-06-29 20:14 Yuzu-: just finished mine c:
2014-06-29 20:15 Mao: back
2014-06-29 20:15 Mao: xD
2014-06-29 20:16 Mao: 00:42:217 (3,4) - Try this (http://puu.sh/9PuYM/e285a43c7f.jpg) out
2014-06-29 20:16 Mao: the gap there would be better covered with the 1/1 Slider
2014-06-29 20:16 Mao: due to the vocal's hold
2014-06-29 20:17 Mao: also you would make the red tick mapped by 00:42:217 (3) - 's tail clickable
2014-06-29 20:17 Yuzu-: wait
2014-06-29 20:17 Mao: which would feel better here
2014-06-29 20:17 Mao: yeah ofc
2014-06-29 20:17 Mao: xD
2014-06-29 20:17 Yuzu-: so 00:40:517 (2,3) - should be 2 circles?
2014-06-29 20:17 Mao: nono
2014-06-29 20:17 Mao: I've sent you a screenshot
2014-06-29 20:17 Mao: 2 is a circle
2014-06-29 20:17 Mao: 3 is a 1/2 Slider+
2014-06-29 20:17 Mao: http://puu.sh/9Pv8B/0120048109.jpg
2014-06-29 20:18 Yuzu-: yea
2014-06-29 20:18 Yuzu-: then where does 1/1 slider enter
2014-06-29 20:18 Yuzu-: oh.
2014-06-29 20:19 Yuzu-: baka
2014-06-29 20:19 Mao: nowhere
2014-06-29 20:19 Mao: the 1/1 slider is here
2014-06-29 20:19 Mao: 00:42:217 (3,4) -
2014-06-29 20:19 Mao: ._.
2014-06-29 20:19 Yuzu-: ik ;w;
2014-06-29 20:19 Mao: you silly yuzu xD
2014-06-29 20:19 Yuzu-: ;w; mao-tan so mean
2014-06-29 20:20 Mao: I'm not :<
2014-06-29 20:21 Mao: 00:42:417 - add a finish here btw
2014-06-29 20:21 Mao: due to the finish sound on the music
2014-06-29 20:21 Yuzu-: wait
2014-06-29 20:21 Yuzu-: I'm so lost
2014-06-29 20:21 Yuzu-: right now XD
2014-06-29 20:21 Mao: xD
2014-06-29 20:22 Mao: so, what's your problem now?
2014-06-29 20:22 Yuzu-: I was doing this for 40
2014-06-29 20:22 Yuzu-: not 42
2014-06-29 20:22 Yuzu-: lel
2014-06-29 20:22 Mao: yeah
2014-06-29 20:23 Mao: call me when you are done with 40 and 42
2014-06-29 20:23 Mao: xD
2014-06-29 20:23 Mao: and added the finish o-o
2014-06-29 20:25 Yuzu-: done
2014-06-29 20:25 Yuzu-: c:
2014-06-29 20:25 Mao: 00:45:817 (3) - maybe you can move this to 405|165
2014-06-29 20:26 Mao: to get more of an "O" shape with the previous two objects
2014-06-29 20:27 Yuzu-: and 4?
2014-06-29 20:27 Mao: 287|227
2014-06-29 20:27 Mao: also wait
2014-06-29 20:28 Mao: 00:46:217 (4,1) - I'd go for http://puu.sh/9PvZj/e906b3fd3a.jpg here as well
2014-06-29 20:28 Mao: for similiar reasons
2014-06-29 20:28 Mao: also add the finish there as well
2014-06-29 20:28 Mao: on 1's head
2014-06-29 20:32 Mao: yuzu?
2014-06-29 20:32 Yuzu-: I'm bad at wave sliders
2014-06-29 20:32 Yuzu-: C:
2014-06-29 20:32 Mao: ?
2014-06-29 20:32 Mao: what wave slider
2014-06-29 20:32 Mao: xD
2014-06-29 20:32 Yuzu-: NOTHING DD
2014-06-29 20:33 Mao: did you fix the rhythm there? xD
2014-06-29 20:33 Yuzu-: I tried c:
2014-06-29 20:33 Mao: okay
2014-06-29 20:33 Yuzu-: next
2014-06-29 20:33 Mao: 00:49:017 -
2014-06-29 20:34 Mao: the gap here feels really empty
2014-06-29 20:34 Mao: duie to the vocals there
2014-06-29 20:34 Mao: http://puu.sh/9Pwx0/51108d9997.jpg
2014-06-29 20:34 Mao: consider this
2014-06-29 20:36 Yuzu-: did et
2014-06-29 20:37 Yuzu-: ended up with 13 combo
2014-06-29 20:37 Yuzu-: xD
2014-06-29 20:37 Yuzu-: 00:47:617 (9) - Should I like NC here or something?
2014-06-29 20:38 Mao: maybe that could be better
2014-06-29 20:39 Mao: 00:53:017 (1) - Move this to 447|179
2014-06-29 20:39 Mao: to get rid of the overlap with 00:52:217 (4) -
2014-06-29 20:39 Mao: that looks a bit off imo
2014-06-29 20:41 Mao: 00:55:817 (10,1) - The gap here feels a bit weird to me due to the rather loud drums on the red tick and the following blue tick, try -> http://puu.sh/9Px9b/6d98f8ef61.jpg
2014-06-29 20:43 Yuzu-: done
2014-06-29 20:43 Mao: 00:57:317 - not a requirement but the vocals end here so adding a circle could help to cover them :/
2014-06-29 20:44 Yuzu-: C:
2014-06-29 20:45 Mao: 00:58:417 (3) - The finish on its tail sounds a bit odd. Is there anything special in the music? I don't think so.
2014-06-29 20:45 Mao: Consider removing it
2014-06-29 20:45 Yuzu-: that was probably unintentional
2014-06-29 20:45 Yuzu-: c:
2014-06-29 20:45 Mao: yeah xD
2014-06-29 20:46 Mao: 01:00:517 (5) - Hm, I'd really like you to add a Circle here considering the pretty loud 1/4 played by the drums
2014-06-29 20:46 Yuzu-: Done c:
2014-06-29 20:48 Mao: 01:01:017 (1,2,3) - I dislike the flow here due to the rapid turn downwards not being introduced by the slider. Maybe you could do a triangle here to follow 1's curve.
2014-06-29 20:48 Mao: let's make you a screenshot of what I mean
2014-06-29 20:48 Yuzu-: I know what you meant
2014-06-29 20:48 Yuzu-: c:
2014-06-29 20:49 Mao: mao still wants screenshot :<
2014-06-29 20:49 Mao: puush stopped working
2014-06-29 20:49 Mao: -.-
2014-06-29 20:50 Mao: 01:01:417 (2) - 200|180
2014-06-29 20:50 Mao: 01:01:617 (3) - 237|34
2014-06-29 20:52 Mao: test
2014-06-29 20:52 Mao: pleas answer
2014-06-29 20:53 Yuzu-: wat
2014-06-29 20:53 Mao: connection was lost
2014-06-29 20:53 Mao: did you get the coordinates?
2014-06-29 20:53 Yuzu-: done c:
2014-06-29 20:53 Mao: ok
2014-06-29 20:53 Yuzu-: oh
2014-06-29 20:53 Yuzu-: I didn't get the coordinates
2014-06-29 20:53 Yuzu-: but I knew what you meant
2014-06-29 20:53 Yuzu-: so should be fine anyway
2014-06-29 20:54 Mao: still 01:01:417 (2) - 196|160 // 01:01:617 (3) - 240|16
2014-06-29 20:56 Mao: 01:05:817 (2) - A finish could cover this very weill considering that you'v e placed one at 01:02:617 (1) - which is pretty similiar to this one
2014-06-29 20:56 Yuzu-: three is kinda... up there c:
2014-06-29 20:58 Mao: 01:07:617 (2,3,4) - Please rearrang these like this -> http://puu.sh/9PyAC/b99fb90c5f.jpg
2014-06-29 20:58 Mao: to improve the flow here as a kind of oval shape
2014-06-29 21:00 Mao: yuzu, did you get the suggestion? (osu is bugging)
2014-06-29 21:00 Yuzu-: Yes c:
2014-06-29 21:00 Mao: ok
2014-06-29 21:00 Mao: 01:13:417 (4) - Maybe you could split this into two circles
2014-06-29 21:01 Mao: due to the really strong emphasis on the red tick :<
2014-06-29 21:01 Mao: that should be clicked imo
2014-06-29 21:02 Yuzu-: done
2014-06-29 21:04 Mao: 01:16:217 (4) - Hm, let's change the rhythm here a bit
2014-06-29 21:04 Mao: http://puu.sh/9Pz9c/1ac76b0ff9.jpg
2014-06-29 21:04 Mao: try this
2014-06-29 21:04 Mao: due to the vocals
2014-06-29 21:04 Mao: I think this would give a neat effect here
2014-06-29 21:04 Mao: I know, we are ignoring the 4th White tick but that isn't that important here
2014-06-29 21:04 Mao: imo
2014-06-29 21:06 Mao: (you don't have to do it at the start but it would be cool since 1. it's the end of the map which has a more complex rhythm and 2. variety is also cool)
2014-06-29 21:08 Yuzu-: uh
2014-06-29 21:08 Yuzu-: I have to figure out how to place these xD
2014-06-29 21:09 Mao: wait
2014-06-29 21:09 Mao: xD
2014-06-29 21:09 Mao: idea
2014-06-29 21:10 Mao: http://puu.sh/9PzIY/3d3a8def5c.jpg
2014-06-29 21:10 Mao: dunno if it's too hard for the diff
2014-06-29 21:10 Mao: but it would be cool
2014-06-29 21:10 Mao: xD
2014-06-29 21:11 Yuzu-: I did http://puu.sh/9PzOo/2a5f41624b.jpg
2014-06-29 21:11 Mao: yeah, something like that would have been my easier suggestion
2014-06-29 21:11 Mao: I wanted to do now
2014-06-29 21:11 Mao: -.-
2014-06-29 21:11 Mao: you damn ninja xD
2014-06-29 21:11 Yuzu-: ACTION poofs into the air
2014-06-29 21:12 Mao: 01:19:717 - Consider adding a Circle here
2014-06-29 21:13 Mao: that would fit the Vocals
2014-06-29 21:13 Mao: boy, the vocals are cool here
2014-06-29 21:13 Mao: so much blue tick madness
2014-06-29 21:14 Mao: 01:22:417 - Do you hear that pretty loud sound here? A finish would match it pretty well :3
2014-06-29 21:16 Yuzu-: done c:
2014-06-29 21:17 Mao: 01:23:017 - also here, no must have though
2014-06-29 21:17 Mao: I don't know
2014-06-29 21:17 Mao: maybe just me
2014-06-29 21:17 Yuzu-: what about poor 01:23:617 (5) -
2014-06-29 21:17 Yuzu-: ?
2014-06-29 21:17 Mao: wait
2014-06-29 21:17 Mao: I'll come to this one now
2014-06-29 21:18 Mao: 01:23:617 (5) - try -> http://puu.sh/9PAnp/ec3af57c6b.jpg
2014-06-29 21:18 Mao: and a finish 01:24:017 -
2014-06-29 21:18 Mao: place it like this -> http://puu.sh/9PAqL/658e909bf1.jpg
2014-06-29 21:20 Yuzu-: lol
2014-06-29 21:20 Yuzu-: did what you said
2014-06-29 21:20 Yuzu-: without looking c:
2014-06-29 21:20 Mao: 01:25:017 (1) - finish here as well
2014-06-29 21:20 Yuzu-: ninja guessing
2014-06-29 21:20 Mao: for consistency with the other
2014-06-29 21:20 Mao: no it wasn't ninja
2014-06-29 21:20 Mao: was pretty obvious way to fix it
2014-06-29 21:20 Mao: xD
2014-06-29 21:20 Mao: intuitive
2014-06-29 21:20 Yuzu-: no no
2014-06-29 21:21 Mao: 01:30:217 (5) - Is it just me or does the clap sound weird here?
2014-06-29 21:22 Mao: the section doesn't feature the clap sounds that obviously
What has been fixed
- Changed some rhythm. Adjusted it so that it fits the instruments as well as the Vocals better for some parts of the map.
- Tidied up the Spacing of some patterns.
- Fixed Tags and the unicode Title of the Song
- Improved Flow of some patterns
- Added missing Hitsounds
Thank you for your time <3500th post \^o^/ gz c:
ProfessionalBox wrote:
Hello Yuzu- (and Bakari) ! Desperate-Kun requested a mod from me and I thought I'd help you out the best I can (Which is not that good xD)
Before I begin I must say that the map is awesome, like" WHAT IS THERE TO MOD ANYMORE" awesome. There aren't any giant problems to fix and that is why this mod is finetuning details and throwing ideas lol (spare me pls) Hey, thanks for your effort then~ c: Desperate-kun <333333Normal>00:04:217 (5) - This blanket is a bit off I think I got it this time! C:
>00:14:617 (1) - Move this down a bit for better flow Done, desu~
>00:18:217 (2) - Maybe add a little more curve for improved blanket? Had to move around, still done! desu~
>00:31:017 (2) - This blanket is a bit off (I'M SUCH A DICK OMG) np, I love dicks c: Oh god.
>00:56:217 (1,4) - These should be curved more similarly since they are almost identical and very close to eachother in time Done c:
>01:00:217 (3) - Maybe a tiny bit more curve ;__;? Done! (desu~)
>01:04:617 (5,1,2) - Spacing here should be fixed by making the blanket further away! Done! C:
>01:12:617 (2) - Blanket fix here! fixed (I think)Hard>00:02:617 (3,5) - This blanket can be improved still by a little done~
>00:05:017 (1) - Maybe ctrl + g this for better flow imo Had to trade for blanket, but k
>00:10:817 (2) - I don't like this slider, I'd make it end on the red beat so that it becomes a triplet, but that is just my opinion Not sure, leaving it as it is
>00:12:217 (4,5) - This blankets' spacing is inconsistent with the others in the beginning, consider changing :p fixed~
>00:15:017 (2) - Ctrl + g maybe? Did it on 1 instead
>00:20:017 (3,4) - The spacing is inconsistent with the previous slider Fixed
>00:27:017 (5) - This isn't stacked perfectly with 00:26:217 (2) - Fixed~
>00:32:217 (1) - Why is this so curved unlike the previous sliders ;_; Reduced the curve, but it'll still have to be more curved for the blanket
>00:54:617 (1) - Maybe NC? done~
>00:59:817 (2) - Move this just a little downwards for consistent spacing fixed~
>01:23:617 (5) - This blanket is just an inch off fixed~
Good luck on this one! Thank youuuu~~~~
ProfessionalBox wrote:
Bakari's Easy>00:21:017 (1) - This spinner should be removed or added to every other difficulty aswell for increased consistency this is a GUEST diff, that is why it's okay to be inconsistent
>00:27:417 (1) - Same with this the same, sorry
>00:33:817 (1,3) - These aren't stacked perfectly the stack is invisible, anyway. let's keep it as it is
>01:01:017 (3,1) - Why is (3) more curved than (1) ;__; (pls don't kill me for being Nazi) why not? they're not supposed to be symmetrical, anyway
>01:18:617 (1,2) - Blanket fix yeah
osu file format v13
[General]
AudioFilename: MOST Ijou no MOSTEST.mp3
AudioLeadIn: 0
PreviewTime: 49017
Countdown: 0
SampleSet: Soft
StackLeniency: 0.8
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0
[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1
[Metadata]
Title:MOST Ijou no "MOSTEST" (TV Size)
TitleUnicode:MOST 以上の "MOSTEST" (TV Size)
Artist:Mariya Ise, Ayane Sakura, Marina Inoue
ArtistUnicode:伊瀬 茉莉也, 佐倉 綾音, 井上 麻里奈
Creator:Yuzu-
Version:Bakari's Easy
Source:Seikoku no Dragonar
Tags:silvia lautreamont -bakari- xloupgarou ending Dragonar Academy 星刻の竜騎士
BeatmapID:441158
BeatmapSetID:180668
[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.75
SliderTickRate:1
[Events]
//Background and Video events
0,0,"shirubia.jpg",0,0
Video,1046,"ed.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255
[TimingPoints]
1817,400,4,2,1,55,1,0
27417,-100,4,2,1,35,0,0
30617,-100,4,2,1,55,0,0
49817,-100,4,2,1,75,0,1
69017,-100,4,2,1,45,0,0
[Colours]
Combo1 : 252,239,82
Combo2 : 225,225,225
Combo3 : 18,124,255
Combo4 : 223,13,107
[HitObjects]
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296,184,3417,1,0,0:0:0:0:
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152,140,6217,1,2,0:0:0:0:
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156,340,9417,1,8,0:0:0:0:
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HabiHolic wrote:
Desperate-kun's your map mod Request
Fixed bakari's mod for this one, just a tiny small thing
[Normal]
00:10:817 (1) - this spiner start 00:11:417 - this batter is this fixed 00:10:817 - add note here
00:49:017 - add note
00:49:417 - ^
00:54:417 (3) - I think this delete 00:54:417 - this add note batter 00:54:617 - this notting Rythem
00:55:017 (1) - Delete NC please
01:13:617 (1) - Very short spiner. delete please so you can mapping spiner part 01:13:617 ~ 01:14:817 - here
01:15:017 - your use this green line? if your not use delete green line
01:30:217 (5) - delete whistle and clap
All above fixed!
[Hard]
00:12:817 (5) - finish add please
00:13:217 (6,7) - ^
00:32:217 (7) - NC Here. Keep pace with the flow of the back
00:38:617 (1) - add finish
00:39:817 - clap?
00:43:017 (5) - add clap
00:46:417 - add finish
00:55:817 (5) - I suggest this. Widen the spacing distance is only slightly techs
01:01:417 (2,3) - Bad Jumping.
Also fixed everything except for 00:55:817 (5) - , didn't quite catch what you meant
Thanks!Pereira006 wrote:
Hi!
and other diff's I did talk with him in chat
there savelogSPOILER17:54 Yuzu-: oi
17:54 Pereira006: oi
17:54 Yuzu-: eish, desculpa lá estar a chatear c:
17:54 Pereira006: ...
17:54 Yuzu-: uh
17:54 Yuzu-: estou tipo a começar a mapear
17:54 Yuzu-: e preciso de feedback
17:55 Pereira006: ok, então
17:56 Yuzu-: podes ver um dos meus mapas então?
17:58 Pereira006: ok, links
17:58 *Yuzu- is listening to [http://osu.ppy.sh/b/441158 Mariya Ise, Ayane Sakura, Marina Inoue - MOST Ijou no "MOSTEST" (TV Size)]
18:05 Pereira006: 00:19:217 (1,2) - deletar cor no 1 e por novo no 2, isso deve seguir outros partes de cor consistencia [No hard]
18:06 Yuzu-: ok
18:08 Pereira006: 00:24:217 (1) - porque nao tem finish hitsound? consigo ouvir o drum está muito alto
18:08 Pereira006: isso faze sentido, em minha opiniao
18:08 Pereira006: nao ponha se nao concorda
18:09 Yuzu-: não, soa bem, pus
18:09 Pereira006: 00:30:617 (1) - isso precisa finish tambem
18:09 Yuzu-: e 00:14:217 (8) - ?
18:09 Pereira006: 00:32:217 (7) - por nova cor, voz muda novo
18:10 Pereira006: sim isso tambem faze sentido
18:10 Pereira006: e por cor novo tambem
18:11 Pereira006: como outros partes, exemplo isso 00:27:417 (1) e outros
18:11 Yuzu-: 00:27:417 (1) - aqui tem cor nova, tiro?
18:11 Pereira006: nao
18:11 Pereira006: fika ai
18:12 Yuzu-: ah já percebi
18:12 Pereira006: 00:32:217 (7) - por novo finish no inicio e apaga clap no fim
18:12 Pereira006: e cor novo tambem
18:12 Pereira006: esperei nao ponha finish... lol enganei-me
18:12 Pereira006: apaga clap n ofim e cor novo
18:12 Yuzu-: sim já tem cor nova
18:14 Pereira006: 00:46:417 (5,6,7,8,1,2,3,4,5) - http://puu.sh/9TT7K/44f017c001.jpg
18:14 Pereira006: isso faze sentido neste musica por cause nova voz e drums e tambem dar ler mais facil
18:15 Pereira006: 00:51:217 (1,2) - apaga novo cor no 1 e por no 2 novo
18:15 Yuzu-: não percebi, tenho que fazer o quê?
18:15 Pereira006: ha ok
18:16 Pereira006: 00:46:417 (5) - por novo cor, 00:47:617 (1) - apaga cor, e 00:48:417 (3) - novo cor
18:16 Pereira006: os core tem fikar igual deste http://puu.sh/9TT7K/44f017c001.jpg
18:17 Yuzu-: já está
18:17 Pereira006: e isso 00:51:217 (1,2) - ja está tambem ?
18:17 Yuzu-: sim
18:17 Pereira006: 00:54:417 (5,1) - ^ mesma anterior
18:22 Pereira006: 01:21:817 (1,2,3,4,5,6,7,8) - isso nao fazem sentido nada deste musica
18:22 Yuzu-: como assim
18:23 Pereira006: não está seguir bem os drums e melodia
18:23 Pereira006: http://puu.sh/9TTRk/ef9c5d9b43.jpg
18:24 Pereira006: eu fazia assim, pode testar, se nao concorda, nao faze, foi pena minha opiniao
18:24 Yuzu-: eu vou testar, claro
18:25 Yuzu-: e isso começa em que tempo
18:25 Pereira006: começa no 01:21:817
18:25 Pereira006: ate fim no 01:24:617
18:28 Pereira006: so isso, isso hard, está bem no gameplay, mas axo deve melhorar sao cores e hitsounds deste no hard
18:29 Yuzu-: ok, obrigado
18:29 Pereira006: ha verdade
18:30 Pereira006: os cores consistência, norma, easy e hard deve ser iguals todas
18:30 Pereira006: menos convidado de difficuldidade
18:30 Yuzu-: Eu li isso num mod, pensei que tinha mudado...
18:30 Pereira006: pois
18:30 Pereira006: exemplo no normal
18:30 Pereira006: 00:10:017 (5) -
18:30 Pereira006: isso nao está novo cor
18:30 Pereira006: mas no hard está
18:31 Pereira006: e muitos modds vao dizer isso
18:31 Yuzu-: Ah
18:31 Yuzu-: percebi
18:31 Pereira006: e hitsounds tambem deve ser iguals outros difficuldidade
18:31 Yuzu-: sim, isso não há problema
18:31 Yuzu-: eu copio
18:32 Pereira006: 00:24:617 (2) - o clap está contrario
18:32 Pereira006: nao no fim, é o inicio
18:32 Yuzu-: sim, mudei
18:34 Pereira006: 00:50:417 (3) - apaga clap no inicio
18:34 Yuzu-: tá
18:34 Pereira006: e por clap no 00:50:217 (2)
18:35 Pereira006: 01:07:817 (5) - falta adicionar clap no inicio
18:36 Pereira006: 01:21:817 (1,2) - complicado dificil no normal
18:36 Pereira006: eu devia apagar destas sliders e add 3 notes
18:38 Pereira006: so isso
18:38 Pereira006: estes cores sao melhor do que hard, mas hitsound deve melhorar ainda
18:39 Yuzu-: vou mudar então
18:39 Pereira006: pode fikar se quiser
18:45 Pereira006: vou postar no forum
18:45 Yuzu-: ok, obrigado, a sério c:
good luck
Pereira006 wrote:
Hi!
[Bakari's Easy]
00:38:217 (3) - too hard read with skin normal, this note very near that healt bar imo it's alright as long as the circle is not overlapped with the HP-Bar
00:49:817 (1) - Why you didn't add finish hitsound in start slider ? There so high vocal + drums could be more sense if you add finish hitsound
01:02:617 (1) - ^ same before applied both
good luck
osu file format v13
[General]
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AudioLeadIn: 0
PreviewTime: 49017
Countdown: 0
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[Editor]
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BeatDivisor: 4
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TimelineZoom: 1
[Metadata]
Title:MOST Ijou no "MOSTEST" (TV Size)
TitleUnicode:MOST 以上の "MOSTEST" (TV Size)
Artist:Mariya Ise, Ayane Sakura, Marina Inoue
ArtistUnicode:伊瀬 茉莉也, 佐倉 綾音, 井上 麻里奈
Creator:Yuzu-
Version:Bakari's Easy
Source:Seikoku no Dragonar
Tags:silvia lautreamont -bakari- xloupgarou ending Dragonar Academy 星刻の竜騎士
BeatmapID:441158
BeatmapSetID:180668
[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
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SliderMultiplier:0.75
SliderTickRate:1
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Thanks a lot for the mod!pkmnyab wrote:
- 00:25:417 (2) - there is a powerful vocal that occurs at the head of this slider, I feel that it's better if you put a hit circle here and place the slider afterwards (ctrl+g 00:25:417 (2,3) - ). This works out well because you will have the head of the slider ending up at a downbeat at 00:25:817 - . It's better to have things to click on a downbeat to create emphasis with the music. Yeah, but I'd preefer to have something a bit different here. anyway, applied this suggestion on my own way
- 01:28:217 (1,2,3) - consider adding finish hitsound on either the tail or head of the sliders to match the music. You could add it on both head and tail instead. sure
- 01:30:017 (4) - since this is placed on the last two notes in the song and the pitch is different from the previous three ( 01:28:217 (1,2,3) - ), I would replace the slider with two hit circles stacked on top of each other to create emphasis. You can add finish hitsound on both the hit circles. This would be too hard for the easiest diff, sorry
- 00:49:817 (1,2,3,4) - hm this feels a bit weird to play in terms of rhythm, try something like below. The rhythm I suggest covers the important sounds in the music, and there should be no polarity issues because of the last slider starting on red tick and ending on white tick. Up to you though: should be better now
- 00:41:817 (4) - I suggest you ctrl+j this to improve the flow. nice idea, done!
- 00:48:017 (1,2) - this is good since you have two hit circles on the vocals, but I'll just throw this random suggestion here in case you happen to like this rhythm better: let me keep it as it is now, I feel like my rhythm works a bit better, sorry
Anyawys, the map is pretty good. Have fun mapping! ...$$$$$$$$$$$$$
osu file format v13
[General]
AudioFilename: MOST Ijou no MOSTEST.mp3
AudioLeadIn: 0
PreviewTime: 49017
Countdown: 0
SampleSet: Soft
StackLeniency: 0.8
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0
[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1
[Metadata]
Title:MOST Ijou no "MOSTEST" (TV Size)
TitleUnicode:MOST 以上の "MOSTEST" (TV Size)
Artist:Mariya Ise, Ayane Sakura, Marina Inoue
ArtistUnicode:伊瀬 茉莉也, 佐倉 綾音, 井上 麻里奈
Creator:Yuzu-
Version:Bakari's Easy
Source:Seikoku no Dragonar
Tags:silvia lautreamont -bakari- xloupgarou ending Dragonar Academy 星刻の竜騎士
BeatmapID:441158
BeatmapSetID:180668
[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.75
SliderTickRate:1
[Events]
//Background and Video events
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Video,1046,"ed.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
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pkmnyab wrote:
From my random PM no dap queueConflicting tags, looks like you need to add the tag 'xloupgarou' to Bakari's easy diff.
NormalDone~
- 00:44:617 (3,4) - I feel that this would play better if stacked. Also looks nicer Done~
- 00:46:017 - gap here feels a bit weird. You can place a 1/1 slider (from 00:45:817 - to 00:46:217 - ) so that the rhythm doesn't feel cut-off/interrupted. Done~
- 00:48:217 (7) - I don't think there is any sound worth mapping at 00:48:217 - , so you should remove the repeat slider and instead add hit circles at 00:48:417 - and 00:48:617 - to match the music.
Done~- 00:50:217 (2,3) - I'm not a big fan of not stacking hit circles with sliders that are 1/2 a bar apart (I would just stack it because it looks better) but since you have these everywhere I don't think it's a huge problem. You might want to ask someone about this though (I personally think stacking it makes it look nicer). Im leaving these c:
- 00:54:417 (3) - since this slider is pretty short and you have a gap at 00:54:817 - , the rhythm doesn't feel very smooth. Try extending the slider to 00:54:817 - .
Hard
- 00:10:817 (2,3) - personally I think this is a bit hard to read for a hard difficulty. If you can, I'd suggest you make it easier to read. Done?
- 00:19:217 (1) - remove NC here and place it on 00:19:417 (2) - instead. This way NC falls on the downbeat and the start of the vocal which makes more sense than your previous placement. Done~
- 00:32:217 (7) - I suggest NC here since the combo is getting a bit long and you tend to add NC every downbeat. Done~
- 01:16:517 (5,1) - rhythm here is a bit weird/unclear, delete 01:16:817 (1) - , then extend 01:16:517 (5) - to 01:16:817 - . I wanted to keep this ;w;
- 01:17:217 (2,3,4) - I suggest changing this rhythm, try the following:
This way the rhythm is much more defined as to what part of the music it represents. Done~- 01:21:817 (1) - the flow into the next hitcircle right now is a bit awkward, try something like this:
Ended up changing the map due to a previous mod :\- 01:24:417 (7,8) - why not do something like 00:10:817 (2,3) - ? You can have one repeat slider with multiple repeats to match the string instrument sound in the music.
Done~- 01:30:017 (4,5) - since this is a hard difficulty, you can unstack these notes to create emphasis. It will also be more fun to play (at least I think so)
It will also match the large movements created by the previous three sliders (01:28:217 (1,2,3) - ).
Done~
Overall, hard difficulty needs a bit more work on rhythm. Also gotta make it look nice~ ;w;
Anyawys, the map is pretty good. Have fun mapping! ...$$$$$$$$$$$$$ <3333333333333333333
Teru21 wrote:
:'3
[Normal]
00:05:017 (1) - I think it'll be better if you put this at x448 y156. since the NC and the new line of the vocal, I don't think it'll flow well if you blanket it :'3 Done~
00:17:017 (5) - :OO lemme teach you something, linear aren't suppose to be perfect linear vertical/horizontal ;A; it'll look better if you tilt it abit by 2 or 3 degree. or you might want just move 1 or 2 grid on a side of the slider :'33 uhh and change the other part too i guess ><
also ;; 00:15:017 (2,3,4) - this doesn't look good anw ._. so try something like this :'3 https://www.dropbox.com/s/kepvohs2l1dy8 ... hot520.jpg I like it, keepin it
00:19:417 (4,5,6) - you do make 1/2 beat at the front D': so why don't you do 1/2 beat too here? 00:19:417 - 1/2 slider , 00:19:817 - 1/2 slider , 00:20:217 - 1/1 slider I like it as is
00:21:217 - for the breaks.. depends on Easy diff, if he doesn't give a break, then you shouldn't put a break here. but if he does, you can leave your break meh
00:25:817 (4) - polygon-3 with 00:24:617 (2,3,4) - ;; and 00:25:017 - shouldn't have a clap. the clap should be put at 00:24:617 - half fixed~
00:37:417 (2) - don't tilt it too much >< reduce some degree. D': and put it above (1) maybe D': looks better imo I think its fine ;w;
00:40:217 (1,2) - doesn't look good at all, https://www.dropbox.com/s/dffmbf175p3j5 ... hot521.jpg but but but
00:54:417 (3) - hmm...... https://www.dropbox.com/s/thr4dl9swqzvu ... hot522.jpg naaah
00:58:617 - the random finish .______. remove pls. instead, 01:01:017 - put a finish here
uhh about the normal, pls reduce those overly blanket stuff ;---; way too much blanket that you can't do more/another creative patterns.. I don't say its bad, its just too much and it sometimes didn't play well with the music especially at the last part, when you blanket it, your object didn't move much from they were at.. its like your placement only circling around on the middle of the area
[Hard]
uh lol ;; I wouldn't say you need to remap but it feels awkward ;; its like ;; the spacing is way too close with the slider velocity wwww its funny actually X'3 and this is the first time I feel CS 4 is too small D':
anddd... pls remove some blanket(you force yourself too much ; A ; )/, it doesn't looks great >< "00:02:617 (3,4,5) - " "00:07:017 (6,7) - " "00:14:617 (1,2) - " "00:16:017 (5,1) - "
oh and you know, this is hard which you can make it jump abit between each vocal line. but don't make it over too like the blanket you did.
00:01:817 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - I can't agree with this part since you make a harder beat and pattern at the end of the song, you better choose between them, whether you want to use the easier or the harder D': well, what I suggest is to use the easier because its hard. tho you need to make an insane D':
00:08:217 (1,2,3,4) - try to make an incomplete star pattern? D":
00:10:817 (2,3,1) - too tilt ><
00:11:417 (1,2,3,4) - make it tidier pls
00:19:217 (1,2,3,4,5) - this may looks good if it doesn't touch the other object ._.
~again about the break.
00:56:217 (8) - release NC ;; 00:56:017 (6) - give NC
01:02:017 (1,4) - ^
aaa.. for hard tbh I can't mod it.. too much blanket and I don't like it at all. this type of mapping looks like xxhero's. you should learn more about the trail style mapping.. for now if I do a full mod on you hard diff, it'll be a total remap wwww which I don't think you'd like to do, blanket is not my thing i'm srry, and you should've just use a jumpy style for this kind of song, because you follow the music, not the music follow you wwww I'd rather not take any suggestion on Hard if you feel like it'd suck, but thanks anyway c:
I think my mod is really shit -w-)v but well gl thanks for your effort c:
Thanks for your mod, I appreciate it, though I did not change anythingTeru21 wrote:
:'3
[Easy]
umm volume abit higher pls >< I can't hear the hitsound clearly will consider this, I'm quite alright with their current level. (are you sure that you've set hitsound volume to 100% in your osu settings?)
00:08:217 - idk why but i think its better to put 1 1/2 slider reverse here D': so it won't be 1/1 beat spam D': nah, I think it plays better as it now, sorry
00:21:017 (1,1) - you should delete this. the stop and the HP drain will feel intense when you play it :'3 it'll give you alot of special feelings www that'd give a lot of rage and make the diff unplayable/too tricky. I don't feel like doing it, sorry
00:38:617 (4) - change to 1 1/2 slider pls D": it fits alot with the music and vocal keeping it, I don't want to use too much 1/2s
00:41:817 (4) - ^ sorry ^
00:45:217 (1,1) - not sure if its too fast for an easy diff :'3 just a comment btw .w.)a;; should be okay, but if people complain - I'll change it soon
00:49:017 (2,3) - clap clap! nah, sounds rather unfitting here, sorry
01:21:817 - same as above .w.same, I guess