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Jeff Williams & Casey Lee Williams - This Will Be the Day (J

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Harbyter
yay
Nicokaka24
Good Luck fullerene~ :c you know<3 >w< , hi ~
Kyousuke-
go!
CephiCC
I've waited a long time for this bubble! gogogo! :) :) kek 69th post
shionelove
raika will check instead of me
good luck
nnobel
is this getting revived ? :O
lovehina99
I fucking love this map. All support given.

-Hina
Arzenvald
==a no activity over months ago 22 days mfw.. but still.. wow.. i guess this will be the day

[General]
le hitsond? i glad you uses generic hitsound.. =w= ez check
delay? nope
folders.. none is not used
spread? neeh both 7K & 4K is nice
aimod.. nothing to see here
SV.. hmm
patterns? no objection, those mods must cover everything

[All Diffs]
just a suggestion, add green lines (for volume) at :
00:31:246 - add 15% volume
00:38:631 - add 25% volume
00:44:169 - add 35% volume
01:56:169 - use 15% (or lower) volume
02:03:554 - add 20% volume
02:10:938 - add 30% volume
02:14:169 - back to 35% volume.. =w=

[Guide]
you might know this already, but ye..
View > Show Sample Names

and set the volume like http://osu.ppy.sh/ss/2940509
View > Volume
sample 100%, and volume 10% (it's hear-able enough)

[4K Easy]
o3o such double hitsound
00:01:708 (1708|3) - remove finish, and use soft sampleset
00:16:015 (16015|2) - 1 clap is loud enough, remove clap and use soft sampleset
00:30:784 (30784|1) - ^
00:31:246 (31246|0) - remove W
00:38:631 (38631|3) - soft sampleset will more accurate
00:44:169 (44169|1) - remove F
00:46:015 (46015|1) - remove W
01:02:631 (62631|1) - idk but i don't think this one fit with finish, remove le finish
01:07:708 (67708|2) - ^
01:11:861 (71861|1,71861|2,73708|1,73708|2) - wow keep 1 note with 1 hitsound pls, each note should represent 1 sound (also counts as each note should represent 1 hitsound too) http://puu.sh/gSBsC.png

hngg why it's a lot.. fix these double hitsound until end part..
01:55:708 (115708|2,115708|1) - mostly double clap like this..
02:03:554 (123554|0) - even double finish.. x___x
at least, 00:55:246 (55246|0,55246|1) - double kick like this doesn't as loud as double finish or double clap

01:41:861 (101861|3) - change to clap

also the finish hitsound placed at not really sensible rhythm...
01:44:169 (104169|2) - like this one, remove le finish
01:51:554 (111554|1) - ^
02:18:323 (138323|0) - add w, the other part has 2 W..
02:27:554 (147554|3) - like 01:02:631 (62631|0) - , remove F

01:07:708 (67708|2) - remove F, 01:11:400 (71400|3) - this one too.. OR
02:32:631 (152631|0) - and 02:36:323 (156323|2) - add F.. i recommend to not use F though

hngg... 02:36:784 (156784|3) - turn to W
02:51:092 (171092|1) - different finish? i guess it's on purpose.. ==a

[7K Easy]
00:01:708 (1708|5) - remove finish, and use soft sampleset
i guess this diff has same hitsound problem with 4K ez.. welp..
00:16:015 (16015|4,16015|2) - eh, 4K EZ uses Clap.. open 4K EZ as reference, and use the hitsound reference on 4K EZ
00:31:246 (31246|5,31246|1,34938|2,34938|4) - these LNs length comparing with 4K Easy has longer length, consider to make both diff has consistent LN length
00:30:784 (30784|4,30784|2,31246|1,31246|5) - ^
00:34:938 (34938|2,34938|4) - add soft whistle
00:46:015 (46015|3) - hngg.... i guess you using hitsound copier..
keep 1 note with 1 hitsound pls, each note should represent 1 sound (also counts as each note should represent 1 hitsound too pls)

nope, the kick bass is not accurate on LNs (Since its represent short sound)


try this instead...

00:46:015 (46015|4,46938|5,47861|1,48784|2) - also if you want, you can switch these LNs to soft sampleset?
..

i guess for further hitsound mod in 7K diff, i will repeats these things above..
like 00:53:400 (53400|1,53400|5) - conflict hitsound on 4K & 7K
01:04:477 (64477|0) - double hitsound
and so on and so on.. so better to self mod if you got what i mean, while fixing another things below..

01:26:631 (86631|3,86631|5,86631|1) - i can't counts 3 notes after 1/1 is 'easy', although the bpm is slow, it's wise to not uses 3 notes in 7K easy, also it has same sound as 01:27:554 (87554|3) - .. consider to reduce

01:32:054 (92054|5,92400|4) - this notes for synth doesn't appears in 4K easy, just a suggestion, why don't you add this on 4K easy too
01:43:246 (103246|3,103246|4) - http://puu.sh/gSD3r.png rearrange like this, to avoid 01:42:784 (102784|4,103246|4,103708|4) - le jack
02:07:246 (127246|2,127246|4,128169|3) - you can tone down this LNs, i don't hear 2 long sound at once at 02:07:246 (127246|2,127246|4) - and better to uses 4K easy LN

02:14:631 (134631|3) - same reason like previously i mention..

about hitsound? just use the 4K easy for reference.. =w=

not going to take break for too long.. brbz

*7K intensifies*


continue modding kyaaaaaa

[Blocko's 7K NM+]
auch, did you put SV on NM diff? hnggg... EZ and NM diff shouldn't have any speed trap SV... the best thing to do is remove those SV in this diff

00:15:784 - add here, i guess you know le red tick rhythm kinda stopped weirdly here
00:44:861 (44861|1,44861|5,45208|1,45208|5,45554|1,45554|5,45554|3) - for hitsound, you can read 4K & 7K EZ mod, the problem is still same afterall, and before qualify, it's wise to tone down the double / triple hitsound..

01:39:554 (99554|0) - this pattern and ahead is considered as Hard-level pattern, i mean, this diff built for Normal-level, right?

01:39:554 (99554|0) - change to normal note, then..
01:40:015 (100015|1,100477|6) - you can remove this, so the notes only focused at the synthesizer, also tone down teh diff weight, layering 1 percussion only will helps you to build better flow.. cmiiw
01:44:169 (104169|0,104169|6,104400|2,104400|4,104631|5,104631|1) - turn into 4 1/1 single LN? well just a suggestion based reason above
01:48:323 (108323|1,108323|5) - ^ same same, double LNs after 1/4.. hnnggg.. 01:48:554 (108554|2,108669|4) -
01:52:131 (112131|1) - beside from least audible sound, removing this one will give a lot space for better rhythm, also

01:54:323 (114323|6,114323|0) - same case like 01:39:554 - above
02:51:323 (171323|4) - remove this note kinda unnecessary, since after *CLAP*, the focus of the sound is changed...

[4K NM]
lmao no
ugh... are you serious to put your pattern on vocals?
not going to tell this is bad... but it's been awhile since i saw map that layered at vocals..
i asked fellow BNs (thanks rumi & suwako) and expew too.. the vocals is ok to layer, but imo i feel the rhythm is hard to catch, and rather confusing...
just a suggestion, you might want to layer another percussion Non-Vocals instead.. because i guess layering the exact instrument have better flow than layering vocals..
'-')v
lol k den
00:56:977 (56977|1) - this supposed stop at 00:57:323 (57323|2) -
01:55:246 (115246|2) - remove i guess, same reason as 7K NM

[NaxelGX's 7K HD]
hngg..
along 00:16:477 (16477|1) - until 00:31:246 (31246|2) - , i don't see the patter follows the Pitch Relevancy that precise.. just a suggestion, you might want to rearrange them according the synth PR instead..
00:24:150 (24150|5) - unsnapes..
01:52:361 (112361|2) - i don't hear any thing.. remove?

2nd roll

00:31:015 (31015|1,31015|5,31131|4) - you can remove this, and 00:30:784 (30784|3) - make this LN stop at 00:31:246 - , then 00:31:246 (31246|2) - move to 7.. that 1/4 doesn't plays nicely after *Clap* sound
00:47:631 (47631|2) - where is this ln cued at? i thought the synth is 00:47:400 (47400|1,47400|3) -
try this http://puu.sh/gTX7q.png

00:58:477 (58477|2) - the other LNs cued at the blue lines at vocal.. move this to blue line like the other LNs i guess

[4K HD]
nice diff.. those vocals snapping are extremely unique too

[4K MX & 7K MX]
no objection on these diffs, all notes in 4K MX snapped precisely 'according BGM waveform'..
and 7K MX SV fit with the music mood, and i like the LN layering.. <3

just 1 thing in 7K MX
01:24:784 (84784|0) - it's impossible for me to get 300g after the LN release, i suggest you to move 01:26:169 (86169|0) - somewhere in different column...

[Overall]
i hate to say this, but hitsound copier is only makes you waste your time 2x to fix the hitsound... x__x

call me again after you fix all double hitsound, and missing hitsounds..
Blocko

ExUsagi wrote:

==a no activity over months ago 22 days mfw.. but still.. wow.. i guess this will be the day but will it be the day? oooOOOOoo


[All Diffs]
just a suggestion, add green lines (for volume) at :
00:31:246 - add 15% volume
00:38:631 - add 25% volume
00:44:169 - add 35% volume
01:56:169 - use 15% (or lower) volume
02:03:554 - add 20% volume
02:10:938 - add 30% volume
02:14:169 - back to 35% volume.. =w=
Did everything above.


[Blocko's 7K NM+]
auch, did you put SV on NM diff? hnggg... EZ and NM diff shouldn't have any speed trap SV... the best thing to do is remove those SV in this diff Nerfed the SVs, removed the sudden speed traps to give it a good flow.

00:15:784 - add here, i guess you know le red tick rhythm kinda stopped weirdly here Added
00:44:861 (44861|1,44861|5,45208|1,45208|5,45554|1,45554|5,45554|3) - for hitsound, you can read 4K & 7K EZ mod, the problem is still same afterall, and before qualify, it's wise to tone down the double / triple hitsound.. Rechecked every hitsound in my diff, and removed any double hitsounding and inconsistencies within them.

01:39:554 (99554|0) - this pattern and ahead is considered as Hard-level pattern, i mean, this diff built for Normal-level, right?

01:39:554 (99554|0) - change to normal note, then.. Done
01:40:015 (100015|1,100477|6) - you can remove this, so the notes only focused at the synthesizer, also tone down teh diff weight, layering 1 percussion only will helps you to build better flow.. cmiiw They're part of the synth stream that I layered here.
01:44:169 (104169|0,104169|6,104400|2,104400|4,104631|5,104631|1) - turn into 4 1/1 single LN? well just a suggestion based reason above Applied this to reduce the difficulty.
01:48:323 (108323|1,108323|5) - ^ same same, double LNs after 1/4.. hnnggg.. 01:48:554 (108554|2,108669|4) - Done
01:52:131 (112131|1) - beside from least audible sound, removing this one will give a lot space for better rhythm, also Changed that pattern to an easier one.

01:54:323 (114323|6,114323|0) - same case like 01:39:554 - above Done
02:51:323 (171323|4) - remove this note kinda unnecessary, since after *CLAP*, the focus of the sound is changed... Done. Nice suggestion. That gave more impact for the clap/crash.
Aaaaand I pretty much made the part after 01:39:554 - easier by nerfing some LNs here and there.
Thanks for the mod, ExUsagi!
Update: https://www.dropbox.com/s/9dj942sm8m2ip ... .osu?dl=0#
Topic Starter
Fullerene-

ExUsagi wrote:

==a no activity over months ago 22 days mfw.. but still.. wow.. i guess this will be the day

[General]
le hitsond? i glad you uses generic hitsound.. =w= ez check
delay? nope
folders.. none is not used
spread? neeh both 7K & 4K is nice
aimod.. nothing to see here
SV.. hmm
patterns? no objection, those mods must cover everything

[All Diffs]
just a suggestion, add green lines (for volume) at :
00:31:246 - add 15% volume
00:38:631 - add 25% volume
00:44:169 - add 35% volume
01:56:169 - use 15% (or lower) volume
02:03:554 - add 20% volume
02:10:938 - add 30% volume
02:14:169 - back to 35% volume.. =w=

[Guide]
you might know this already, but ye..
View > Show Sample Names

and set the volume like http://osu.ppy.sh/ss/2940509
View > Volume
sample 100%, and volume 10% (it's hear-able enough)

[4K Easy]
o3o such double hitsound
00:01:708 (1708|3) - remove finish, and use soft sampleset
00:16:015 (16015|2) - 1 clap is loud enough, remove clap and use soft sampleset
00:30:784 (30784|1) - ^
00:31:246 (31246|0) - remove W
00:38:631 (38631|3) - soft sampleset will more accurate
00:44:169 (44169|1) - remove F
00:46:015 (46015|1) - remove W
01:02:631 (62631|1) - idk but i don't think this one fit with finish, remove le finish
01:07:708 (67708|2) - ^
01:11:861 (71861|1,71861|2,73708|1,73708|2) - wow keep 1 note with 1 hitsound pls, each note should represent 1 sound (also counts as each note should represent 1 hitsound too) http://puu.sh/gSBsC.png

hngg why it's a lot.. fix these double hitsound until end part..
01:55:708 (115708|2,115708|1) - mostly double clap like this..
02:03:554 (123554|0) - even double finish.. x___x
at least, 00:55:246 (55246|0,55246|1) - double kick like this doesn't as loud as double finish or double clap

01:41:861 (101861|3) - change to clap

also the finish hitsound placed at not really sensible rhythm...
01:44:169 (104169|2) - like this one, remove le finish I like the finish here since it creates a build up for the strong point right after .-.
01:51:554 (111554|1) - ^
02:18:323 (138323|0) - add w, the other part has 2 W..
02:27:554 (147554|3) - like 01:02:631 (62631|0) - , remove F

01:07:708 (67708|2) - remove F, 01:11:400 (71400|3) - this one too.. OR
02:32:631 (152631|0) - and 02:36:323 (156323|2) - add F.. i recommend to not use F though

hngg... 02:36:784 (156784|3) - turn to W
02:51:092 (171092|1) - different finish? i guess it's on purpose.. ==a

[7K Easy]
00:01:708 (1708|5) - remove finish, and use soft sampleset
i guess this diff has same hitsound problem with 4K ez.. welp..
00:16:015 (16015|4,16015|2) - eh, 4K EZ uses Clap.. open 4K EZ as reference, and use the hitsound reference on 4K EZ
00:31:246 (31246|5,31246|1,34938|2,34938|4) - these LNs length comparing with 4K Easy has longer length, consider to make both diff has consistent LN length
00:30:784 (30784|4,30784|2,31246|1,31246|5) - ^
00:34:938 (34938|2,34938|4) - add soft whistle
00:46:015 (46015|3) - hngg.... i guess you using hitsound copier..
keep 1 note with 1 hitsound pls, each note should represent 1 sound (also counts as each note should represent 1 hitsound too pls)

nope, the kick bass is not accurate on LNs (Since its represent short sound)


try this instead...

00:46:015 (46015|4,46938|5,47861|1,48784|2) - also if you want, you can switch these LNs to soft sampleset?
..

i guess for further hitsound mod in 7K diff, i will repeats these things above..
like 00:53:400 (53400|1,53400|5) - conflict hitsound on 4K & 7K
01:04:477 (64477|0) - double hitsound
and so on and so on.. so better to self mod if you got what i mean, while fixing another things below..

01:26:631 (86631|3,86631|5,86631|1) - i can't counts 3 notes after 1/1 is 'easy', although the bpm is slow, it's wise to not uses 3 notes in 7K easy, also it has same sound as 01:27:554 (87554|3) - .. consider to reduce 3 note chords here are reserved for very strong points only, and are very sparsely placed. personally i think it's better to introduce more complex patterns in small amounts instead of sticking to a monotonous structure only

01:32:054 (92054|5,92400|4) - this notes for synth doesn't appears in 4K easy, just a suggestion, why don't you add this on 4K easy too
01:43:246 (103246|3,103246|4) - http://puu.sh/gSD3r.png rearrange like this, to avoid 01:42:784 (102784|4,103246|4,103708|4) - le jack
02:07:246 (127246|2,127246|4,128169|3) - you can tone down this LNs, i don't hear 2 long sound at once at 02:07:246 (127246|2,127246|4) - and better to uses 4K easy LN

02:14:631 (134631|3) - same reason like previously i mention..

about hitsound? just use the 4K easy for reference.. =w=

not going to take break for too long.. brbz

*7K intensifies*


continue modding kyaaaaaa

[4K NM]
lmao no
ugh... are you serious to put your pattern on vocals?
not going to tell this is bad... but it's been awhile since i saw map that layered at vocals..
i asked fellow BNs (thanks rumi & suwako) and expew too.. the vocals is ok to layer, but imo i feel the rhythm is hard to catch, and rather confusing...
just a suggestion, you might want to layer another percussion Non-Vocals instead.. because i guess layering the exact instrument have better flow than layering vocals..
'-')v
lol k den
00:56:977 (56977|1) - this supposed stop at 00:57:323 (57323|2) - the gap here is intentional because the vocals cut in partially
01:55:246 (115246|2) - remove i guess, same reason as 7K NM

[NaxelGX's 7K HD]
hngg..
along 00:16:477 (16477|1) - until 00:31:246 (31246|2) - , i don't see the patter follows the Pitch Relevancy that precise.. just a suggestion, you might want to rearrange them according the synth PR instead..
00:24:150 (24150|5) - unsnapes..
01:52:361 (112361|2) - i don't hear any thing.. remove? this was for the vocal chops, but i can see why it looks odd since i'm following the synth melody there

2nd roll

00:31:015 (31015|1,31015|5,31131|4) - you can remove this, and 00:30:784 (30784|3) - make this LN stop at 00:31:246 - , then 00:31:246 (31246|2) - move to 7.. that 1/4 doesn't plays nicely after *Clap* sound
00:47:631 (47631|2) - where is this ln cued at? i thought the synth is 00:47:400 (47400|1,47400|3) -
try this http://puu.sh/gTX7q.png the LNs in this section are for the vocals, notice how the pitch goes lower when she sings "are"

00:58:477 (58477|2) - the other LNs cued at the blue lines at vocal.. move this to blue line like the other LNs i guess this LN isn't to the vocals, but the instrumentals, like 02:23:400 (143400|2) -

[4K HD]
nice diff.. those vocals snapping are extremely unique too

[4K MX & 7K MX]
no objection on these diffs, all notes in 4K MX snapped precisely 'according BGM waveform'..
and 7K MX SV fit with the music mood, and i like the LN layering.. <3

just 1 thing in 7K MX
01:24:784 (84784|0) - it's impossible for me to get 300g after the LN release, i suggest you to move 01:26:169 (86169|0) - somewhere in different column... the quick release is intentional, it shouldn't be a big problem for the intended target audience, it's just a 1/4 gap at 260

[Overall]
i hate to say this, but hitsound copier is only makes you waste your time 2x to fix the hitsound... x__x

call me again after you fix all double hitsound, and missing hitsounds..
woop

haven't updated yet because lol bubble starry said i can update it and have the 2nd bn go straight to qualify so yeah
Arzenvald
p/3938637 last bubble

this will be the hype

22:15 Fullerene-: you saw my forum pm?
22:15 ExUsagi: yeah
22:15 Fullerene-: k
22:15 ExUsagi: < too tired to check
22:16 Fullerene-: ah np
22:16 ExUsagi: after achromat
22:16 Fullerene-: i just wanted to make sure that you read it
22:16 ExUsagi: i saw the incoming message from email
22:17 ExUsagi: and yes, i will heart that one after your update
22:17 Fullerene-: i updated it already
22:17 ExUsagi: ooh
22:17 ExUsagi: xD then lets proceed
22:17 Fullerene-: since starry said that if the self pop was because the last few mods were from BNs it can go straight to heart
22:17 *ExUsagi is listening to [http://osu.ppy.sh/b/433743 Jeff Williams & Casey Lee Williams - This Will Be the Day (James Landino's Magical Girl Remix)]
22:17 Fullerene-: citing a post from spy
22:18 ExUsagi: yup
22:18 ExUsagi: correct
22:18 ExUsagi: before sleep, i'll check this now
22:18 Fullerene-: only thing i think needs a recheck is any minor things like hitsound or unsnape
22:19 ExUsagi: wow i've re-dl this map, and it asks to update
22:19 Fullerene-: lol
22:20 ExUsagi: the pain of using hitsound copier
22:20 *ExUsagi is editing [http://osu.ppy.sh/b/433191 Jeff Williams & Casey Lee Williams - This Will Be the Day (James Landino's Magical Girl Remix) [NaxelGX's 7K HD]]
22:20 Fullerene-: lol
22:20 Fullerene-: i found a way to copy hitsounds without error
22:20 Fullerene-: though it's more manual
22:20 ExUsagi: did i forget to tell you that hitsound copier leave double hitsound?
22:21 Fullerene-: i knew that already, since AIAe
22:21 ExUsagi: else those double hitsound on purpose, i can pass this
22:22 Fullerene-: i changed the hitsounds on all diffs so yeah
22:22 Fullerene-: 99% that's doubled or whatever is intentional, 1% might be unintentional lol
22:23 ExUsagi: the doubled soft-hitwhistle.wav doesn't sound intentional
22:23 ExUsagi: (i mean kick)
22:23 Fullerene-: where?
22:23 ExUsagi: alot xD
22:23 ExUsagi: you got to check the hitsound using 0% music volume, and 100% sample
22:24 ExUsagi: http://osu.ppy.sh/ss/3016105 like this
22:24 Fullerene-: 00:16:938 (16938|1,16938|0) - like this?
22:24 ExUsagi: the 1st phase sounds nice with 2 1 2 1
22:24 ExUsagi: < just noticed
22:25 ExUsagi: 00:46:015 (46015|3) - missing whistle?
22:26 Fullerene-: can i put whistle on 00:46:015 (46015|0) - ?
22:26 ExUsagi: you can switch the F to 1st LN
22:26 ExUsagi: also yeah, those double hitsound has sensible beat.. which it's nice
22:27 Fullerene-: agka told me that he hitsounded it more like a standard map instead of a mania map
22:27 Fullerene-: you can see that especially in the middle section
22:29 ExUsagi: like 00:53:400 (53400|3) - leaving without kick?
22:29 *ExUsagi is editing [http://osu.ppy.sh/b/433193 Jeff Williams & Casey Lee Williams - This Will Be the Day (James Landino's Magical Girl Remix) [Agka's 7K MX]]
22:29 ExUsagi: 00:55:708 (55708|6) - too?
22:30 ExUsagi: 00:58:938 (58938|3) - xD too bad this one doubled
22:30 ExUsagi: hahah
22:30 Fullerene-: that's the 1%
22:30 Fullerene-: lol
22:30 ExUsagi: i see
22:30 ExUsagi: idk but since oboro ranked, i am more strict with hitsound patterning
22:31 Fullerene-: because of expew?
22:31 ExUsagi: yea
22:31 ExUsagi: free kud from modding hitsound :^)
22:32 ExUsagi: well, 1 individual sound on bgm = 1 note on timeline = 1 individual hitsound, pretty much like that
22:33 ExUsagi: rip tomorrow 2nd day on my new job.. x__x gotta go fast
22:33 Fullerene-: o
22:33 ExUsagi: i'll sleep in 27 min
22:33 ExUsagi: or less
22:33 Fullerene-: at least you're not unemployed anymore
22:33 ExUsagi: yeah
22:34 ExUsagi: although im on training phase until next month
22:34 Fullerene-: are the rest of the hitsounds ok?
22:34 ExUsagi: yeah, something doubled at end
22:35 Fullerene-: 01:50:631 - on agka's diff, if i add 2 notes here the SR goes to 4.6 lol
22:36 Fullerene-: from 4.4
22:36 Fullerene-: star rating is weird
22:36 ExUsagi: 01:50:631 (110631|3,110631|2,110631|0,110631|4,110631|6) - pretty much because these one overnoted, and the part after this has jack
22:36 ExUsagi: and LNs
22:37 Fullerene-: i think it's justified though
22:37 Fullerene-: since this is the most intense climax of the song
22:37 ExUsagi: kick = 4, bass = 3 ?
22:37 ExUsagi: *i mean snare = 3?
22:38 ExUsagi: agka where
22:38 Fullerene-: making raindrop lol
22:38 ExUsagi: rip
22:38 Fullerene-: 5 notes isn't complete overkill though, even the LN releases some have 7
22:38 ExUsagi: the rhythm is fine though, although it's rather reversed
22:38 ExUsagi: not about that 5 notes lol
22:39 Fullerene-: tyhe 1/8?
22:39 ExUsagi: no
22:39 ExUsagi: 01:42:323 (102323|6,102323|0,102323|3,102323|5) - kick 01:42:784 (102784|3,102784|6,102784|0) - snare
22:39 ExUsagi: and so on
22:39 ExUsagi: per 1/1
22:40 ExUsagi: agka doesn't usually makes this rhythm formation.. o_o
22:41 Fullerene-: 01:42:323 (102323|5,102323|6,102323|0,102323|3) - kick = 2, synth melody = 2 i think
22:41 ExUsagi: i take this as he layers the synth
22:41 ExUsagi: for aditional note
22:41 Fullerene-: 01:42:438 (102438|4,102438|2,102554|3,102554|1,102669|4,102669|2) - here is the vocal chop so 2 notes, 01:42:669 (102669|5) - is the synth melody
22:41 Fullerene-: yeah
22:41 ExUsagi: ok then
22:42 ExUsagi: have you check any odd snapping, like i found on 7K HD earlier?
22:42 ExUsagi: lo
22:42 ExUsagi: lol
22:43 Fullerene-: looking now
22:45 Fullerene-: you want me to check all diffs?
22:46 ExUsagi: use 75% playback rate, and zoom the timeline
22:46 ExUsagi: Aaaand use open diff as reference
22:46 Fullerene-: i'm listening to thechart play on 0% music and 100% sample
22:47 ExUsagi: ^
22:47 ExUsagi: this one works too
22:47 Fullerene-: thanks for telling me about that lol
22:47 Fullerene-: didn't know you could use that to check hitsound
22:48 Fullerene-: i have to check the slow vocal sections on 4k hd and mx
22:48 ExUsagi: ah
22:48 Fullerene-: since they use unorthodox snapping to be onsync with the vocals
22:48 ExUsagi: there might be snapping conflict too
22:49 Fullerene-: yeah that's what i'm checking too
22:51 Fullerene-: no snapping errors i can see
22:51 ExUsagi: < re-check many times too
22:52 ExUsagi: ok then, update
22:54 Fullerene-: updated
22:54 Fullerene-: i separated a few hitsounds on 4k HD too that i forgot to do
22:54 ExUsagi: all done?
22:54 Fullerene-: should be
22:54 ExUsagi: ok then

Topic Starter
Fullerene-

puxtu wrote:

the Day Will Be This
Rido
gratz
Fubukicat
day this will be the =^) gratz erene caliber GX -chan
October Scream
All diffs offset should be 1,703, not 1,708.
Kyousuke-

Fullerene- wrote:

puxtu wrote:

the Day Will Be This
yeahh phinally grats yo!

Hypee =w=/
RuberusuScarlet
gratz ~ ><)/
-SayaKai
Gratz >w<
[ A v a l o n ]
second Blocko's GD qualified /o/

btw
Chronocide
Hey, Fullerene-

Cool beatmap, but this beatmap shouldn't be under the genre Anime, since RWBY is, technically speaking, not an anime.
SPOILER
Anime (Japanese: アニメ?, [anʲime] is a term used to refer to Japanese animated productions featuring hand-drawn or computer animation. -Wikipedia

Rooster Teeth Productions, LLC. is an American production company located in Austin, Texas and Los Angeles, California that specializes in the creation of live action shorts, animated pieces and machinima, or films created using real-time, interactive engines from computer and video games. -Wikipedia
Anyways, don't mind me! :roll:

-Han Solo
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