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Utagumi Setsugetsuka - Maware! Setsugetsuka chiptune Remix

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Topic Starter
jonathanlfj
This beatmap was submitted using in-game submission on October-04-14 at 9:20:47 PM

Artist: Utagumi Setsugetsuka
Title: Maware! Setsugetsuka chiptune Remix
Source: 機巧少女は傷つかない
Tags: Machine Doll wa Kizutsukanai 夜々 Yaya 原田ひとみ Harada Hitomi いろり Irori 茅野愛衣 Kayano Ai 小紫 Komurasaki 小倉唯 Ogura Yui Unbreakable Kikou Shoujo Setsugekka ed ending
BPM: 145
Filesize: 9193kb
Play Time: 05:16
Difficulties Available:
  1. MawareXtrA (5.44 stars, 1334 notes)
Download: Utagumi Setsugetsuka - Maware! Setsugetsuka chiptune Remix
Information: Scores/Beatmap Listing
---------------


666 Circles 666 Sliders
Taiko diff
Trust
first
captin1
hahahahahahahahahahahaha
Piine
Prepare for the laughs
Oyatsu
OH my earphone >< :o
BeatofIke
owo
Giralda
OH MY GOD HAHAHAHAHAHA
11t
00:56:164 (3) -
01:42:095 (1) -
02:13:543 (1) -
02:41:681 (1) -
02:48:302 (1) -

5.0 on the lfj scale
captin1
woo first star
fanzhen0019
maremaremaremaremaremaremaremaremaremare
Love
prepare your stars
Hinsvar
Is this a miracle?

Because I'm sure as hell it is.

EDIT: Add HanzeR to tags. (This mapping style really reminds me of him at times lol)
Asphyxia
MAAREMAAREMAAREMAAREMAaAaAWARWE!!
kisata
i did call an ambulance but it caught on fire and exploded on the way here
Topic Starter
jonathanlfj
oh god the kiai is like unplayable now (blame Charles)

easier diff comming soon
Crystal
wow
UnderminE
Kaguya Hourain
This is the best thing I've every played. Have a star. Or two.
Kibbleru
marry me and take care of me if i get cancer from this map.
Xiaolin
Moe x Dupstep?

Pro dude
Skystar
mmmmmmmmmmmmmmmmmmmmmmmmmmmm
精神污染
Kurokotei
omg
Chloe
Hello~ check it from my queue!

[General]
  1. fine
[cancer]
  1. 00:19:755 (3) - nc for more readable, 01:09:410 (3) - same
  2. 00:23:479 (1,2) - these twos are way too far to this one 00:23:686 (3) - , the previous slider is only a kick, so I suggest to ctrl g them to adjust the direction, same for 02:12:720 (1,2) - and 02:13:134 (4,5) -
  3. 01:25:548 (1) - suddenly change the sv too much, i will use 1.2 in 01:25:548 (1) - 1.3 in 01:25:755 (2) - 1.4 in 01:25:962 (3) - and finally it was adjusted to 1.5x in 01:26:169 (4) -
  4. add nc in 01:33:410 (3) - instead of 01:33:824 (1) - , for more readable, I know why you add nc there but I suggest to nc for a whole pattern but not for the end of vocal
  5. 02:00:513 (2) - i think stack it with 02:00:617 (3) - completely will be more friendly, imo it won't destroy the pattern a lot but much more improvement for playing
  6. nazi problem in 02:22:031 (3,4,5) - ,I saw the approach circle in the top of 02:21:824 (2) - and found this is not a best blanket, maybe you can fix it
  7. 02:25:962 (1,3,1) - do some overlaps with low spacing here?
  8. 03:34:100 (2) - i don't find any reason here for the spacing which different between 03:33:824 (1,2,3) - and with this one 03:34:651 (4) -,maybe you should put it to x:150 y:308 for
  9. 04:09:410 (1,2,3,4) - same suggestion with 01:25:548 (1) -
  10. 04:31:134 (2,3) - imo you can make some overlaps double in the last kiai
  11. 04:32:169 (3) - as previous same pattern suggestion

not too much, this map is quite good imo
GhostFrog
[cancer]
  1. 00:08:582 (1) through 00:19:134 (4) - I really dislike the aesthetics of the sliders in this section. They play just fine, but the melody that you map causes there to be a lot of instances of there just being 2 short sliders and one other hit object visible and they just don't look good to me the way they are. I don't have any specific suggestion, but I think they would look better if you could either place them a bit differently or modify the shapes a bit. They're not being held so changing the shape shouldn't affect play.
  2. 00:36:720 (1) through 00:46:444 (4) - Something about the hitsounds in this section makes me constantly unsure if I'm hitting notes. I'm not a mapper and honestly I know almost nothing about hitsounding, but I'm guessing it's the drum sounds that are causing it.
  3. 01:24:720 (1,2,3,4,1,2,3,4) - I like how the second half of this crescendos into the sudden high spacing immediately afterwards, but following the stream shape too closely feels wrong to me here. I would suggest increasing the spacing between 4 and 1 a bit, probably by moving the first half of the stream down and to the right just slightly. Right now, I find that in following the shape of the stream, the feel of the direction change overpowers the spacing increase a bit and separating the two halves of the stream would force them to be played separately and highlight the increased spacing. Somehow the other similarly-shaped streams felt fine to me, so I don't know.

  4. 01:34:651 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - It's possible I just have trouble with these types of patterns but this particular pattern is unusually cruel compared to the rest of the map imo. I would suggest getting a few extra opinions on this specific part. If others agree that it's unusually cruel, slightly more uniformity in how the pattern moves around might help. I'm not saying to just make it a strict clockwise circle of slider-circle, but if some of the transitions were less jarring it would be less evil. Same goes for the other places this pattern appears. (04:26:789 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) and 04:33:410 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) )
  5. 02:16:858 (1,2,3,4) - The distance between 2 and 3 feels too big to me compared to the spacing within each pair of notes. Maybe increase the 1-2 and 3-4 spacing just a touch to bring 2 and 3 closer together?
  6. 02:44:996 (1,2,3,4) - After several plays I'm still 100ing some or all of the 2-3-4 quite frequently. I think if the SV was a bit higher it would be more natural to move to the circles, which currently feels a bit jarring. (Yes, I'm sure it's the spacing that's throwing me off and not the fact that it's 1/3.)
  7. I really like how you mapped the 1/3 section that starts around 3:30.
  8. 04:04:444 (3,1,2,3,4,1,2) - It took me a few tries to correctly identify the time interval between 1 and 2 as 1/2 during a play. The 1-2-3 being 1/4 and moving in the opposite direction as expected is a bit of misdirection that for me at least is drawing my attention away from the next combo and causes me to not realize you're switching to 1/2 when the rhythm has recently been based around 1/1. While this is certainly an issue with my reading, I think it would play better if you were to move things around a bit.

  9. 04:13:548 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - There's nothing wrong with this, but I would love you a bit more if you could find a different way to map half of it.
Oh, and if you could add "best song ever" to the tags to help direct newer players to good music, that might be good too.

I'm a player, not a mapper. From a player's point of view, this map plays pretty damn well. I feel like it's a bit unpolished, but I don't feel qualified to comment on that stuff, so sorry this mod is a bit short. osu! needs more maware. Good luck!
KSHR
Btw, "Machine Doll wa Kizutsukanai" is the original title.
Also you can add the translated title to Tags as the title logo shows. "Unbreakable Machine Doll" (Don't forget there doesn't need to add "Machine" and "Doll")


Refer to this post: p/3375410
neonat
From queue

cancer

Would have liked it if at the start, there were more variation used to differentiate the different tunes used. Most of the time, the tune is such that it is 3/4 long, like at 00:08:996 (3,4) where the last tone is at 00:09:203 and 00:09:307 is empty. 00:09:824 (3,4,2,3) follows that tune too. Then comes 00:11:479 (3,4) which has music in the whole 1 beat. 00:12:307 (3,4,2,3) goes back to having music 3/4 of the 1 beat then 00:13:962 (3,4) and 00:15:617 (3,4) are the full beat once again. 00:16:444 (2,3,3,4) have the gap at the 4th quarter of the beat and 00:18:100 (2,3) has music the full beat and lastly 00:18:927 (3,4) has 00:19:238 without music once again. So basically, they are all the same right now, using 2 1/4 sliders even though they always vary in positions. So if you could possibly vary that part such that you can tell if it's just the 3/4 music or the full beat tune, that would be great
01:10:651 (1) - maybe shift this to 01:10:548 and add a note at 01:10:755 - I think that rhythm could be a good addition to what you have
03:34:238 (3) - try and change it to a 1/3 repeat slider, I feel that it gives a nice touch to this part of the song:
03:58:375 (7,1) - didn't really like the movement between these 2
05:08:996 (3,4) - differentiate like what I mentioned in the beginning? because the other instance that it is 1 beat tune at the end already differs as it's 05:06:513 (3,4,5,6) - 4 circles, it's just this one that is still 2 slider like all the rest

Just some suggestions
Topic Starter
jonathanlfj
mod replies

Chloe wrote:

Hello~ check it from my queue!

[General]
  1. fine
[cancer]
  1. 00:19:755 (3) - nc for more readable, 01:09:410 (3) - same fixed
  2. 00:23:479 (1,2) - these twos are way too far to this one 00:23:686 (3) - , the previous slider is only a kick, so I suggest to ctrl g them to adjust the direction, same for 02:12:720 (1,2) - and 02:13:134 (4,5) - fixed the first one, second one was supposed to be a miss you reference so i am keeping it
  3. 01:25:548 (1) - suddenly change the sv too much, i will use 1.2 in 01:25:548 (1) - 1.3 in 01:25:755 (2) - 1.4 in 01:25:962 (3) - and finally it was adjusted to 1.5x in 01:26:169 (4) - done
  4. add nc in 01:33:410 (3) - instead of 01:33:824 (1) - , for more readable, I know why you add nc there but I suggest to nc for a whole pattern but not for the end of vocal good point
  5. 02:00:513 (2) - i think stack it with 02:00:617 (3) - completely will be more friendly, imo it won't destroy the pattern a lot but much more improvement for playing it doesnt feel as much flowy, and the auto stack would destroy the pattern i have here
  6. nazi problem in 02:22:031 (3,4,5) - ,I saw the approach circle in the top of 02:21:824 (2) - and found this is not a best blanket, maybe you can fix it fixed
  7. 02:25:962 (1,3,1) - do some overlaps with low spacing here? did manual stack
  8. 03:34:100 (2) - i don't find any reason here for the spacing which different between 03:33:824 (1,2,3) - and with this one 03:34:651 (4) -,maybe you should put it to x:150 y:308 for for these ones, the logic is to perform a mini jump when the clap sounds in the music, other examples include 03:35:893 (2) and 03:42:927 (3,4)
  9. 04:09:410 (1,2,3,4) - same suggestion with 01:25:548 (1) - kk
  10. 04:31:134 (2,3) - imo you can make some overlaps double in the last kiai hmm i did a manual stack, these are stacked under the previous sliders for better aesthetics
  11. 04:32:169 (3) - as previous same pattern suggestion cool

not too much, this map is quite good imo

GhostFrog wrote:

[cancer]
  1. 00:08:582 (1) through 00:19:134 (4) - I really dislike the aesthetics of the sliders in this section. They play just fine, but the melody that you map causes there to be a lot of instances of there just being 2 short sliders and one other hit object visible and they just don't look good to me the way they are. I don't have any specific suggestion, but I think they would look better if you could either place them a bit differently or modify the shapes a bit. They're not being held so changing the shape shouldn't affect play. this is actually making a reference to miss you, i just increased the spacing a bit and did some more circular flow which is part of my style. Normally this would have had a faster sv but its very intentional to get the player used to the jumps in the map
  2. 00:36:720 (1) through 00:46:444 (4) - Something about the hitsounds in this section makes me constantly unsure if I'm hitting notes. I'm not a mapper and honestly I know almost nothing about hitsounding, but I'm guessing it's the drum sounds that are causing it. added some whistles, should be better now
  3. 01:24:720 (1,2,3,4,1,2,3,4) - I like how the second half of this crescendos into the sudden high spacing immediately afterwards, but following the stream shape too closely feels wrong to me here. I would suggest increasing the spacing between 4 and 1 a bit, probably by moving the first half of the stream down and to the right just slightly. Right now, I find that in following the shape of the stream, the feel of the direction change overpowers the spacing increase a bit and separating the two halves of the stream would force them to be played separately and highlight the increased spacing. Somehow the other similarly-shaped streams felt fine to me, so I don't know. made some arrangements so it corresponds with other similar patterns and is more naturally curved

  4. 01:34:651 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - It's possible I just have trouble with these types of patterns but this particular pattern is unusually cruel compared to the rest of the map imo. I would suggest getting a few extra opinions on this specific part. If others agree that it's unusually cruel, slightly more uniformity in how the pattern moves around might help. I'm not saying to just make it a strict clockwise circle of slider-circle, but if some of the transitions were less jarring it would be less evil. Same goes for the other places this pattern appears. (04:26:789 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) and 04:33:410 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) ) these are actually intentional since i meant for them to be the fail spike on the map, however after tweaking AR to 9.2 i realized that they are much easier to read, so i guess that solves the problem?
  5. 02:16:858 (1,2,3,4) - The distance between 2 and 3 feels too big to me compared to the spacing within each pair of notes. Maybe increase the 1-2 and 3-4 spacing just a touch to bring 2 and 3 closer together? yep
  6. 02:44:996 (1,2,3,4) - After several plays I'm still 100ing some or all of the 2-3-4 quite frequently. I think if the SV was a bit higher it would be more natural to move to the circles, which currently feels a bit jarring. (Yes, I'm sure it's the spacing that's throwing me off and not the fact that it's 1/3.) increased the slider velocity of the previous pattern so it should be more natural to play now
  7. I really like how you mapped the 1/3 section that starts around 3:30.
  8. 04:04:444 (3,1,2,3,4,1,2) - It took me a few tries to correctly identify the time interval between 1 and 2 as 1/2 during a play. The 1-2-3 being 1/4 and moving in the opposite direction as expected is a bit of misdirection that for me at least is drawing my attention away from the next combo and causes me to not realize you're switching to 1/2 when the rhythm has recently been based around 1/1. While this is certainly an issue with my reading, I think it would play better if you were to move things around a bit. again, this is an intentional trap to refer to the "2014 mapping" using seemingly unreadable placements. It should now be easier to read with AR9.2

  9. 04:13:548 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - There's nothing wrong with this, but I would love you a bit more if you could find a different way to map half of it. the music is constantly repeating "maware" here, so i decided to put a constantly rotating slider pattern to reflect it. I actually believe this is the highlight of the song/map, given that it conveys the theme of "maware" nicely.
Oh, and if you could add "best song ever" to the tags to help direct newer players to good music, that might be good too. hahahaha

I'm a player, not a mapper. From a player's point of view, this map plays pretty damn well. I feel like it's a bit unpolished, but I don't feel qualified to comment on that stuff, so sorry this mod is a bit short. osu! needs more maware. Good luck!

neonat wrote:

From queue

cancer

Would have liked it if at the start, there were more variation used to differentiate the different tunes used. Most of the time, the tune is such that it is 3/4 long, like at 00:08:996 (3,4) where the last tone is at 00:09:203 and 00:09:307 is empty. 00:09:824 (3,4,2,3) follows that tune too. Then comes 00:11:479 (3,4) which has music in the whole 1 beat. 00:12:307 (3,4,2,3) goes back to having music 3/4 of the 1 beat then 00:13:962 (3,4) and 00:15:617 (3,4) are the full beat once again. 00:16:444 (2,3,3,4) have the gap at the 4th quarter of the beat and 00:18:100 (2,3) has music the full beat and lastly 00:18:927 (3,4) has 00:19:238 without music once again. So basically, they are all the same right now, using 2 1/4 sliders even though they always vary in positions. So if you could possibly vary that part such that you can tell if it's just the 3/4 music or the full beat tune, that would be great i can kinda see your point, but the purpose of having these repetitive pattern here is to have the player get used to the general pacing of the map, before i hit them with all the wtf patterns when the vocals appear.
01:10:651 (1) - maybe shift this to 01:10:548 and add a note at 01:10:755 - I think that rhythm could be a good addition to what you have i tried a different kind of arrangement, the yellow ones are meant to follow the heavy drum layer so i modified the orange combo
03:34:238 (3) - try and change it to a 1/3 repeat slider, I feel that it gives a nice touch to this part of the song: changed to 1/3 + note
03:58:375 (7,1) - didn't really like the movement between these 2 made a slight angle adjustment
05:08:996 (3,4) - differentiate like what I mentioned in the beginning? because the other instance that it is 1 beat tune at the end already differs as it's 05:06:513 (3,4,5,6) - 4 circles, it's just this one that is still 2 slider like all the rest i wanted to create a direct contrast with the beginning, so since i didnt change that one this will remain as well. The 4 notes is another miss you reference meant to troll at the very end xD

Just some suggestions
Thanks for the mods!

Also thanks KSHR for the metadata check~ (why u no take kd)
Asagi Mutsuki
yay my set was linked \:D/
*me disappears after throwing a star*
Raose
CANCER

  1. 00:54:927 (1) - i haven't played this pattern (or any of the map really... well i've tried ehehe) but i feel like it might flow a bit better if this was curved the other way sine 00:53:686 (2,3,1,2,3) is going clockwise ;w; http://puu.sh/bDE8S/55ac13745e.jpg
  2. 01:58:548 (4) - maybe move this up more so it's not overlapping? http://puu.sh/bDEsp/ef2b82ad10.jpg
  3. 03:11:893 (2,3,4) - idk make spacing same here?
yeaaaa best mod 2014 GOODLUCK :D
Topic Starter
jonathanlfj

Raose wrote:

CANCER

  1. 00:54:927 (1) - i haven't played this pattern (or any of the map really... well i've tried ehehe) but i feel like it might flow a bit better if this was curved the other way sine 00:53:686 (2,3,1,2,3) is going clockwise ;w; http://puu.sh/bDE8S/55ac13745e.jpg yeah
  2. 01:58:548 (4) - maybe move this up more so it's not overlapping? http://puu.sh/bDEsp/ef2b82ad10.jpg the overlap was intentional since blankets, its also a common pattern i make on higher AR maps
  3. 03:11:893 (2,3,4) - idk make spacing same here? kk
yeaaaa best mod 2014 GOODLUCK :D
whoa thanks for best mod 2014!
xChippy
derp
Mostly suggestion, map seems fine as-is

[General]
  1. Offset sounds a bit early for me try -9
[cancer]
  1. 00:35:479 (2) - Consider moving this 1/4 back in the timeline. IMO it is much more comfortable to follow the vocal in this part, as it is clearly dominating the instrumental.
  2. 00:38:996 (4,1) - Perhaps unstack this to keep the movement going? Also this is like the only stack in this section involving beats like this. Perhaps try a pattern like this:
    box

    (5): 104|252
    (1): 283|190
  3. 01:15:617 (3,3,3,3) - Perhaps add NC's on those aswell? To keep a musical NC consistency with these 01:12:307 (1,1) -
  4. 01:41:272 (1,2,3) - Hmmm... TBH I expected some speed-ups here :( Consider doing so? imo it is really fitting imo. If you do these don't forget those aswel: 01:42:927 (2,3,4) - // 04:40:031 (1,2,3) - // 04:41:686 (3,4,5) -
  5. 02:26:169 (2,4) - Perhaps reduce the spacing a bit? It's really big compared with the rest of this section. I'd do smth like this:
    (2): 184|74
    (4): 101|126
  6. 04:27:410 (1,2,1,2) - Angle is a bit to sharp, its not Mawaring good enough :( Try moving 04:27:617 (2) - to 168|208 and 04:27:927 (2) - to 344|176
  7. 04:49:755 (3) - Hmmm perhaps a ctrl+g here and moving it to around 64|93? Plays a lot more comfy imo.
  8. 05:08:168 (2,3,1,2) - How about keeping the circular motion going that you started here 05:07:341 (2,3,1) -. Like this:
    box

    (3): Ctrl+G
    (1,2): Switched in the timeline
shyt mod, well call me back~
Topic Starter
jonathanlfj

xChippy wrote:

derp
Mostly suggestion, map seems fine as-is

[General]
  1. Offset sounds a bit early for me try -9 got a -7 confirmation from Frostmourne, seems good now
[cancer]
  1. 00:35:479 (2) - Consider moving this 1/4 back in the timeline. IMO it is much more comfortable to follow the vocal in this part, as it is clearly dominating the instrumental. changed to a repeat slider to cover both
  2. 00:38:996 (4,1) - Perhaps unstack this to keep the movement going? Also this is like the only stack in this section involving beats like this. Perhaps try a pattern like this: placed it over 00:38:575 (2)
    box

    (5): 104|252
    (1): 283|190
  3. 01:15:617 (3,3,3,3) - Perhaps add NC's on those aswell? To keep a musical NC consistency with these 01:12:307 (1,1) - kk
  4. 01:41:272 (1,2,3) - Hmmm... TBH I expected some speed-ups here :( Consider doing so? imo it is really fitting imo. If you do these don't forget those aswel: 01:42:927 (2,3,4) - // 04:40:031 (1,2,3) - // 04:41:686 (3,4,5) - the reason i didnt speed this up is because i pictured a slow down instead (the gray slider), if i sped the first ones up the contrast of the SV would be too big and the music really doesnt justify the emphasis imo
  5. 02:26:169 (2,4) - Perhaps reduce the spacing a bit? It's really big compared with the rest of this section. I'd do smth like this:
    (2): 184|74
    (4): 101|126 i have reduced the spacing to form a nice overlap with 02:27:093 (2,3,4)
  6. 04:27:410 (1,2,1,2) - Angle is a bit to sharp, its not Mawaring good enough :( Try moving 04:27:617 (2) - to 168|208 and 04:27:927 (2) - to 344|176 moved to a similar position, it forms a line with the other circles with increasing distance
  7. 04:49:755 (3) - Hmmm perhaps a ctrl+g here and moving it to around 64|93? Plays a lot more comfy imo. sure
  8. 05:08:168 (2,3,1,2) - How about keeping the circular motion going that you started here 05:07:341 (2,3,1) -. Like this: yep also reversed 05:08:989 (3,4) - for better flow
    box

    (3): Ctrl+G
    (1,2): Switched in the timeline
shyt mod, well call me back~
lol what sht mod its like one of the best mods i've ever got xD
xChippy
Rechecked everything, should be good to go! There flies my bubble virginity
Bubble #1
Topic Starter
jonathanlfj
Secretpipe
ahaha
Konei
Ahhh, oops.

The comboburst is too huge, it may not be bigger than the default one, so please fix that and call me back.
Topic Starter
jonathanlfj

Konei wrote:

Ahhh, oops.

The comboburst is too huge, it may not be bigger than the default one, so please fix that and call me back.
im pretty sure my dimensions are fine now since the introduction of HD skin elements, but for the sake of less trouble i will bring it down to the default resolution (500*450 which is below the limit of 500*767). Thanks for checking!
Konei
Okay, that's cool.

Bubbled #2
Fycho

jonathanlfj wrote:

I haven't given my fire virginity haha XD
Avena
Second kiai
y u do dis
Topic Starter
jonathanlfj
lol Fycho

Priti wrote:

Second kiai
y u do dis
well because wuubwubwubwuuuuuub
Kibbleru
lol diff name.
Xinely

Fycho wrote:

I haven't given my fire virginity haha XD
Asphyxia
01:26:368 (1) - Adjusted the sliderpath so it's more clear.
05:06:506 (3,4,5,6) - Made a minor change here, it's now more playable due to smaller spacing.


(∩`-´)⊃━☆゚.*・。゚


Maware!
Topic Starter
jonathanlfj
Dainesl
Congratulations LFJ :3/
11t
grats lfjlfjlfjlfjljfljflfjfjfjfjfjfljfljljlfll
Momochikun
gratz :3
Moway
why
Raose
^ hahahahaa
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