updated all diff.Kibbleru wrote:
m4m
[General][End of the world]
- remove letterboxing since it otherwise it would block the video. also i noticed that you have a bunch of constant short pauses and letterboxing may get annoying q: well i think here use letterboxing is better to render the atmosphere..
- 00:32:818 - you may want to redo the timing abit here, you see, most music composers will have ALL timing changes within a song snapped to a downbeat (or at least a white tick) as there is no reason not to. alot of these timing points are not snapped to any ticks which i guess isn't unrankable, but it's not correct. and the fact that you have many notes snapped to blue ticks raises further suspicion of the timing being incorrect timing here I can't judge until BATs saying something..I don't know if they are right,too ;w;
- 01:43:078 - more optional but this part of the video is quite flashy so display epilepsy warning? this is more a matter of opinion tho yeah I consider is too flash here,but it is a video not a storyboard..I can't judge,too
[Hard]
- 00:07:510 (2) - this is really a bit overmapped. just drag 00:07:081 (1) - to the white tick, there isnt a strong enough sound (or any sound at all) 00:07:510 - to support a circle just my overmap
- 00:11:367 - (optional) add a stream here? would fit better imo, this is insane diff anyway! make the rhythm easy...
- 00:25:939 - there really should be something clickable here, as it is a downbeat. i have 2 suggestions Yeah,changed,I used first
or
the first one would probably take least effort to apply but you will get garven complaining about it lol haha- 00:26:581 (3,1) - why not have a bit of an antijump here? i think it fits well some emphasize here,I give a jump
- 01:20:578 (8,9,1) - hmm this is plainly a suggestion but i believe having a rhythm like this will better emphasize the finish sounds. you can even make a bit of a jump too yeah,all changed
and of course, same goes to the rest of the parts (01:21:007 (2,3,1) - , 01:21:436 (2,3,1) - , etc...)- 01:33:221 (3,4) - there should be a larger jump here since (4) is a big sound and the jump is comparably smaller than the previous jumps 01:32:793 (1,2,3) - fix
- 01:40:293 (3) - whoops is this clap intentional? yes,on purpose
- 01:49:078 (6) - nc should be on this note instead of 01:49:292 (1) - since it's stronger fix
- 01:49:935 (6) - ^ fix
- 01:51:650 (5) - ^ fix
[Normal]
- 00:12:224 - optional have something clickable here? it IS a finish sound so I know,but I don't want to use three circles here so
- 00:23:153 (3) - this is a bad rhythm, the strong sounds are on 00:23:367 - and 00:23:581 - change this please just my overmap..
- 01:49:935 (1) - try this rhythm instead this fits the drums better yeah,changed
for placement you can do something like this?nice song! good luck with the map, hope my mod was helpful ^_^ yeah,thanks~
- 00:04:510 (2,3,4) - this may be a more personal opinion but having 3/4s in normal is really confusing for players at that skill level to play. since they have to tap off beat. but i understand if you would want to have something different than 3/4 repeat sliders since it does get kinda boring at the start otherwise prevent so may sliders..fit the rhythm is ok
- 01:46:507 (2) - ctrl g twice to get the last sliderpoint on grid fix
ah this normal is rly well made cant find much sorry
Q_Q i cant read the story nooo D: someone create the picture with Chinese..