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Rikki - Suteki Da Ne

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YGOkid8

Breeze wrote:

03:40:509 (1,2) - Move down 1 grid (Lv3) :arrow: Why? o.o
So that it's in the middle of the playfield (and also, middle of spinner), since the playfields were moved up 2 Grids (Lv3) in the previous build, or the one before that, or whatever.
Lokamp
Breeze's Difficulty
03:50:366 (1,2,3) - move them 3 square up and 3 squares left for spacing!

Normal
02:55:509 (spinner) - make it end on 02:58:937 (maybe silencing the spinner's end...)
03:42:223 (1,2,3) - swap finish with whistles, and vice-versa
04:04:080 (spinner) - silence this spinner's end

Hard
01:18:223 (1,2,3,4,5,6,7,8) - if you don't put hit sounds here, silence this beat series
01:34:080 (5) - silence this slider's end

I suggest you to work on the hitsound's volume... it changes quite often in every mode, and this can annoy the calm and gentle rhythm of the song... so, try to rearrange the modes with softer hitsounds to get a well-made map!
Topic Starter
Mukku

Lokamp wrote:

Breeze's Difficulty
03:50:366 (1,2,3) - move them 3 square up and 3 squares left for spacing! fixed

Normal
02:55:509 (spinner) - make it end on 02:58:937 (maybe silencing the spinner's end...) Now I am very confused.. Why was my previous spinner so short. Thanks
03:42:223 (1,2,3) - swap finish with whistles, and vice-versa I did compare but I still think the current one is better
04:04:080 (spinner) - silence this spinner's end fixed

Hard
01:18:223 (1,2,3,4,5,6,7,8) - if you don't put hit sounds here, silence this beat series fixed
01:34:080 (5) - silence this slider's end fixed

I suggest you to work on the hitsound's volume... it changes quite often in every mode, and this can annoy the calm and gentle rhythm of the song... so, try to rearrange the modes with softer hitsounds to get a well-made map!
Thanks for the modding. Sorry I took so long
Shinde
Minor irc mods that I don't believe I deserve kudosu for.

Yeah map is beautiful, keep in mind the SB suggestion, I think it'd look great. I didn't get to examine the technical aspects of the map in editor, so perhaps I'll repost here later if I decide to. The map itself was beautiful and played so well I don't feel the need to, but I should at some point anyways.

Anyways, star.
lepidopodus
Taiko diff finished.
Worth Oni ★X7 but.... a bit special. If you don't like it, I'll just remake it.
(remember, Oni is hard for most of players.)
(It should be modded, of course, but not that many modders specify what to fix...)

oh and you can change the name of the diff anyway you want.

EDIT :
Minor fixed. as these kind of music is quite hard to make taiko map, there may be quite lots of minor fixes...

Download: Rikki - Suteki Da Ne (Mukku) [lepidon! - Taiko Oni].osu
Zodiark1020
I really like it, both the song and the map, just some things
General:
Why don't you make a difficulty a little shorter? Normal is a little boring for 5 mins o_O

Hard:
01:56:366 (4) - clap+CS1 doesn't fit i think, use your CS2+clap with low volume...
03:40:080 (1) - from here will you decrease a little the volume to those heavy beats?

Normal:
01:13:937 (4) - the end of this, whistle
01:22:080 (2) - whistle
02:28:080 (5) - continue the chain of whistle, so whistle it

Breeze difficulty is okay
Scar
Star~
Topic Starter
Mukku

Zodiark1020 wrote:

I really like it, both the song and the map, just some things
General:
Why don't you make a difficulty a little shorter? Normal is a little boring for 5 mins o_O
I would gladly shorten the normal a bit. I just don't know where I shud cut it.

Hard:
01:56:366 (4) - clap+CS1 doesn't fit i think, use your CS2+clap with low volume... fixed
03:40:080 (1) - from here will you decrease a little the volume to those heavy beats? fixed both diffis

Normal:
01:13:937 (4) - the end of this, whistle fixed
01:22:080 (2) - whistle fixed
02:28:080 (5) - continue the chain of whistle, so whistle it fixed

Breeze difficulty is okay
Thaaaanks
Astom
In red maybe important, In blue suggestions

[General]
-Rikki - Suteki Da Ne (Mukku).osb u need that?

[Easy]
-Acc 100% Nice

[Breeze's Difficulty]
-Acc 99% Nice ;3

[Normal]
-Acc 99% Nice >:3

[Hard]
-Acc 94%
-02:37:402 don't overlap D:

StaR >:3! Good luck
Lybydose
Do a full re-upload, the current download contains an extra difficulty, and someone said they weren't even getting the 5 real difficulties.
TKiller
I tried dling this, but this only gets me a [Normal] diff that is shown unsubmitted. I asked people from #mod to check and someone Lybydose made a post above that he got 6 diffs through osudirect - all these ones and the same unsubmitted. Please make someone check that.
lepidopodus
Noticed something wrong in taiko map. did you do something with timing sections? well please inform me if there's timing fix. I used special method to increase scroll speed.

Download: Rikki - Suteki Da Ne (Mukku) [lepidon! - Taiko Oni].osu
TKiller
fun, now I get same result as Lybudose

beautiful song, but long

[Easy] 01:12:223 (2) - whistle
And if it were me, I'd use more softwhistles.

breeze's diff is kinda harder than [Hard] at some points imo

[Normal] is nice

[Hard]
01:48:652 (1,2,3,4,5) - I'm against such spacings. They are readable, but look a bit ugly imo
I'd make SB arrows appear slightly earlier and stay on screen longer.
02:06:652 - add a beat maybe
02:46:652 (2) - try to play around with beats and slider there, probably make them follow the violin will make it sound better
03:43:937 (5,6,7,8) - sure that these ones should be double beats? Probably sliders or triples imo.

otherwise looks great
Topic Starter
Mukku

TKiller wrote:

fun, now I get same result as Lybudose

beautiful song, but long

[Easy] 01:12:223 (2) - whistle Done
And if it were me, I'd use more softwhistles.

breeze's diff is kinda harder than [Hard] at some points imo

[Normal] is nice

[Hard]
01:48:652 (1,2,3,4,5) - I'm against such spacings. They are readable, but look a bit ugly imo
I'd make SB arrows appear slightly earlier and stay on screen longer. Me too but I don't know how. Was not storyboarded by me
02:06:652 - add a beat maybe added
02:46:652 (2) - try to play around with beats and slider there, probably make them follow the violin will make it sound better I'd have to move the slider to 1/6 snap divisor. Won't do that though. Added an extra beat to and it sounds better now. (As long as you don't check it in slower playback rates :D)
03:43:937 (5,6,7,8) - sure that these ones should be double beats? Probably sliders or triples imo. I was thinking of gameplay. They will remain :p

otherwise looks great
Thanks o/

Also, the extra difficulty shouldn't appear anymore
Jarby
BPM: 70.000
Offset: OH GOD WHAT THE HELL but at least change it to 652. The timing on this is really problematic...

Get a better mp3. The map is far too long as it is, might want to cut it off from around 02:58:080.
Topic Starter
Mukku

JarJarJacob wrote:

BPM: 70.000 Theres no point, is there? And its bothersome to find the same slider lengths after the change
Offset: OH GOD WHAT THE HELL but at least change it to 652. The timing on this is really problematic... :OOO changed tho.

Get a better mp3. The map is far too long as it is, might want to cut it off from around 02:58:080. ._.
Thank you
Jarby

Mukku wrote:

JarJarJacob wrote:

BPM: 70.000 Theres no point, is there? And its bothersome to find the same slider lengths after the change
Hello fixing the metronome. Also, 2x inherited sections are cool.
jockeytiyan
Oh hey...it's Tidus.

"In these kind of times, you just gotta let yourself go."

:P
Matma Rex
Hanyuu
go Mukku :)
orioncomet
[General]
- Add tag 'lepidopodus' to all diffs

[Breeze's Difficulty]
04:34:723 (1) - end this silder at 04:35:794, I mean use 1/8 Beat Snap Divisor

other diff seem fine to me.

+ Star


EDIT: proto-bubble
Roddie
Nice map style. :3

I like it! ^^

So relaxing.

Star! :)
lepidopodus
Takuma
yo.

- adding a silent sliderslide will make it sound nicer imo.
- fact: i yawned during this song - 3-
- x2 timing sections are a no-no. they do not fit at all. (lepidon)

breeze's difficulty:
04:34:723 (1) - random slow down is lol, remove please

OKAYBYE!
/star
Breeze
lepidopodus

Takuma wrote:

- x2 timing sections are a no-no. they do not fit at all. (lepidon)
It wasn't simple x2 at first, but some 'restrictions' made me to put that way
And actually I'm kinda against with this, but I don't want to make conflicts with BAT anymore.

Anyways, I should find way to make it better when there's enough time.

Download: Rikki - Suteki Da Ne (Mukku) [lepidon! - Taiko Oni].osu
Jarby
In the case that x2 sections aren't allowed (I was not informed of this!), just double the slider velocity and change the BPM back to 70. Menu metronome is just unpleasant otherwise. I'm sorry this has turned into a big ordeal for you.
Topic Starter
Mukku

JarJarJacob wrote:

In the case that x2 sections aren't allowed Actually, I was just being a lazyarse since I didn't think it would affect anything anyhow. I still don't understand it but okay. (I was not informed of this!), just double the slider velocity and change the BPM back to 70. Menu metronome is just unpleasant otherwise. I'm sorry this has turned into a big ordeal for you.
EDIT: Okay I finally understood what you meant by menu metronome (im stupid). Its all fixed now.
lepidopodus
James
hard:
i really dont want to comment on these but i guess "rules" are "rules". sorry
01:01:080 (1,2,3) - spacing
01:01:080 (1,2,3) -
01:04:080 (3,4,5) -
01:05:794 (1,2,3,4,5,6,7,8,9) - kinda confusing, but i guess its ok, up to you
01:51:223 (1) - move farther
01:55:937 (1,2,3,4,5) - wtf is this
02:02:366 (5) - the time between the notes being pressed and the slider arrow shows up is too sudden, and the color... its BLUE! and the background is.. BLUE!!
a little bit of common sense please.
02:35:152 (6,7) - ugly
02:36:652 (1,2,3,4,5) - uglier
03:33:223 (1,2,3,4,5,6,7,8) - ugliest, but its ok
03:40:080 section - no need for finish sound, its sounds good as normal-hitnormal
03:49:509 (2) - wtf another one
03:52:937 (2) -

-0-

those triplets (3 x 1/4 beat circles) doesnt really fit with the song - not consistent, just placed them randomly
and also heaploads of hitcircles doesnt fit with it also
to be honest, this song doesnt really need a "hard" version
...thats just me.


normal:
02:55:080 (6) - farther
03:40:723 (3,4) - oh yeah, what the hell is this
how you ended the maps seems... weird.

breeze's:
im really against jumps on a normal map but oh well..
04:34:937 (1) - spacing, you use too much distance snap

-0-

i thought this diff is the best normal for this song, but it changed my mind while playing it...
i guess this is not meant to be a normal diff after all..

easy:
00:43:080 (2,1,3) - what the hell is this?
Backstep
star ~ :)
Topic Starter
Mukku
Okay FUCK THIS

mukku has left the building
Breeze

James wrote:

breeze's:
im really against jumps on a normal map but oh well..
04:34:937 (1) - spacing, you use too much distance snap

-0-

i thought this diff is the best normal for this song, but it changed my mind while playing it...
i guess this is not meant to be a normal diff after all..
As you thought, it's not a normal. How could a song like this be hard...
Stars mean nothing, emm...
Garven
Eh, IRC modding, if you can call it that.

Mostly comments on hit sound usage and fixing a couple broken sliders from the BPM changes.
Topic Starter
Mukku

Garven wrote:

Eh, IRC modding, if you can call it that.

Mostly comments on hit sound usage and fixing a couple broken sliders from the BPM changes.
Kudosued for irc modding!

Will fix James's mod once I find a cure for laziness.
Himora
Very nice, have a star.
Topic Starter
Mukku
I finally fixed everything.
Backstep
Nice song.

Nice Map.

Star ~ :)
Lizzehb
I love this map and it needs another star.

So...

STAR!
Shinxyn
Video please!... I wish


Easy-
01:53:366 (4) - ...? I don't understand this clap well... would prefer if this note didn't have hitsound
02:06:437 (2) - honestly didn't like this note (the 1/4), not your fault, but maybe make this part easier to play by making this place a slider? D:
Okay, fair enough

Breeze-
erm... hmm... the OD is high :x Overall diff -2 at least!
2x whole map to use the .5x? O-o
There are unsnapped notes!
00:48:652 (4) - new combo (like 00:52:080 (1) and 00:55:509 (1))
01:25:509 (6) - new combo? (for vocal)
01:34:080 (7) - flip of 5?
01:48:651 (6) - new combo? maybe
02:15:223 (5) - ^ (for vocal)
02:22:509 (6,7) - ^ (one of these for vocal?)
02:50:794 (7) - flip of 5?
02:57:651 (3) - the end sounds a bit too loud?
03:19:509 (4) - same as 48:652
03:56:366 (6) - same as 1:25:509
04:04:937 (7) - same as 1:34:080
04:10:937 (1) - loud custom clap + finish sounds bad imo D: remove clap?
04:42:650 (2) - new combo like 02:11:794 (1)~
04:55:507 (2) - new combo? uhh..?
04:59:878 (1,1) - after resnapping, fix the slider lengths here (and that timing panel)...
>____< the volume control is nice

Normal-
01:28:937 (2) - whistle?
01:53:794 (3) - finish instead?
01:56:366 (2) - clap instead of whistle? (not that anyone can really hear it..

02:15:437 (5) - this sounds extra to me, probably cuz its a normal sample...
02:51:223 (2) - clap at start?
03:59:794 (2) - whistle?

Nvm I think all the hitsounds were on purpose... x_x not exactly the best fit for a slow song

Hard-
ehh, didn't bother with hitsounds here... could've though.. I'm just assuming its all on purpose :x
02:13:080 (1) - left a tick? (to match the the spacing between 4-2 on other side)
x_x the violin part was hard to follow, not even sure if that follows the bpm well
I didn't like the feel of the 1/8 notes at all...
lots of extra notes...

I think the kiai sections in the taiko diffs could be louder :x

Hmm....
Breeze

Shinxyn wrote:

Breeze-
erm... hmm... the OD is high :x Overall diff -2 at least! :arrow: Done
2x whole map to use the .5x? O-o
There are unsnapped notes! :arrow: Fixed
00:48:652 (4) - new combo (like 00:52:080 (1) and 00:55:509 (1))
01:25:509 (6) - new combo? (for vocal)
01:34:080 (7) - flip of 5? :arrow:
01:48:651 (6) - new combo? maybe
02:15:223 (5) - ^ (for vocal)
02:22:509 (6,7) - ^ (one of these for vocal?)
02:50:794 (7) - flip of 5?
02:57:651 (3) - the end sounds a bit too loud?
03:19:509 (4) - same as 48:652
03:56:366 (6) - same as 1:25:509
04:04:937 (7) - same as 1:34:080
04:10:937 (1) - loud custom clap + finish sounds bad imo D: remove clap?
04:42:650 (2) - new combo like 02:11:794 (1)~
04:55:507 (2) - new combo? uhh..?
04:59:878 (1,1) - after resnapping, fix the slider lengths here (and that timing panel)...
:arrow: All fixed
>____< the volume control is nice
thanks

Download: Rikki - Suteki Da Ne (Mukku) [Breeze's Difficulty].osu
lepidopodus
Seems Mukku likes lower volume, but I think slightly louder is better for Taiko.

Download: Rikki - Suteki Da Ne (Mukku) [lepidon! - Taiko Oni].osu
CHAS
Topic Starter
Mukku

Shinxyn wrote:

Video please!... I wish


Easy-
01:53:366 (4) - ...? I don't understand this clap well... would prefer if this note didn't have hitsound changed
02:06:437 (2) - honestly didn't like this note (the 1/4), not your fault, but maybe make this part easier to play by making this place a slider? D: I changed it since I have no idea if thats too hard for easyers.
Okay, fair enough

Normal-
01:28:937 (2) - whistle? Nice
01:53:794 (3) - finish instead? Done
01:56:366 (2) - clap instead of whistle? (not that anyone can really hear it.. Naw. I'll leave it
02:15:437 (5) - this sounds extra to me, probably cuz its a normal sample... holyshit.. why is it a normal sample D: Changed
02:51:223 (2) - clap at start?
03:59:794 (2) - whistle?

Nvm I think all the hitsounds were on purpose... x_x not exactly the best fit for a slow song

Hard-
ehh, didn't bother with hitsounds here... could've though.. I'm just assuming its all on purpose :x
02:13:080 (1) - left a tick? (to match the the spacing between 4-2 on other side) done
x_x the violin part was hard to follow, not even sure if that follows the bpm well
I didn't like the feel of the 1/8 notes at all...
lots of extra notes...

I think the kiai sections in the taiko diffs could be louder :x

Hmm....
Thanks
Gens
Revived.
Soron Tercenya
Wow, big thread. Anyway, I'm new to modding, but I feel like a have a pretty good sense of rhythm, so hopefully this is helpful.

I've also only tried Easy and Breeze's Difficulty, since the harder ones seem to be matched to the instruments rather than the lyrics, and for this song I prefer playing to the lyrics.

Easy:
Nice map, though VERY easy - I got an S rank within 5 tries. Naturally, that's an indicator that it's quite easy, and also an indicator that it's timed properly. This would probably be a perfect map for newbies to start with, actually. I say keep it as-is, or if you do make changes, make sure that you keep it newbie-friendly.

Breeze's Difficulty:
I like this a lot, overall. I like how it mostly sticks to the lyrics for hit circle timing, but includes just enough hit circles timed to instrumental flourishes to make it harder than "easy". Props to Breeze. Some comments, though:
  1. I like the duration on the sliders, but I feel that the speed is about twice as fast as it should be for a slow song like this - it's a little disconcerting having the slider ball move THAT fast on a slow song, although I did eventually get used to it. I think the map would be greatly improved if slider lengths and speeds were cut in half, so that the overall duration remained the same but the speed issue was fixed.
  2. Also, there are two parts right after the spinner that are really throwing me off. One is that series of hit circles immediately after the spinner, timed to... the drums, I think? I'm having difficulty telling what they're timed to, which is part of the problem, I think. For reference, they come right before the "Sono mune" line (going off of Animelyrics.com since Rikki's accent is different than what I'm used to). I'd suggest cutting those 4 hit circles out entirely.
  3. The second part that's throwing me off is that series of hit circles that show up when she's singing "karada azuke". Here, I think it's just a placement issue - they're a bit hard to see, which is throwing me off. Edit: never mind - I got to the instrumental section after that. Now I consider the placement of the hit circles I mentioned earlier to be a nice lead-in to a more difficult section of the map.
Haven't quite finished the map yet, but after... 10-15 retries, mostly caused by/occurring during those two difficult sections right after the spinner (often with a nearly full health bar before/during the spinner), I'm going to take a break from this difficulty ^_^;.

Well, I hope this is helpful info for you!
James
up for this.. need someone to double/triple check the map so im going to bubble it on purpose.
Lybydose
revived
Jarby
Revive it again, yeah?
Daiguren
star
Kiyomura
Star :D
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