So that it's in the middle of the playfield (and also, middle of spinner), since the playfields were moved up 2 Grids (Lv3) in the previous build, or the one before that, or whatever.Breeze wrote:
03:40:509 (1,2) - Move down 1 grid (Lv3) Why? o.o
So that it's in the middle of the playfield (and also, middle of spinner), since the playfields were moved up 2 Grids (Lv3) in the previous build, or the one before that, or whatever.Breeze wrote:
03:40:509 (1,2) - Move down 1 grid (Lv3) Why? o.o
Thanks for the modding. Sorry I took so longLokamp wrote:
Breeze's Difficulty
03:50:366 (1,2,3) - move them 3 square up and 3 squares left for spacing! fixed
Normal
02:55:509 (spinner) - make it end on 02:58:937 (maybe silencing the spinner's end...) Now I am very confused.. Why was my previous spinner so short. Thanks
03:42:223 (1,2,3) - swap finish with whistles, and vice-versa I did compare but I still think the current one is better
04:04:080 (spinner) - silence this spinner's end fixed
Hard
01:18:223 (1,2,3,4,5,6,7,8) - if you don't put hit sounds here, silence this beat series fixed
01:34:080 (5) - silence this slider's end fixed
I suggest you to work on the hitsound's volume... it changes quite often in every mode, and this can annoy the calm and gentle rhythm of the song... so, try to rearrange the modes with softer hitsounds to get a well-made map!
ThaaaanksZodiark1020 wrote:
I really like it, both the song and the map, just some things
General:
Why don't you make a difficulty a little shorter? Normal is a little boring for 5 mins o_O
I would gladly shorten the normal a bit. I just don't know where I shud cut it.
Hard:
01:56:366 (4) - clap+CS1 doesn't fit i think, use your CS2+clap with low volume... fixed
03:40:080 (1) - from here will you decrease a little the volume to those heavy beats? fixed both diffis
Normal:
01:13:937 (4) - the end of this, whistle fixed
01:22:080 (2) - whistle fixed
02:28:080 (5) - continue the chain of whistle, so whistle it fixed
Breeze difficulty is okay
Thanks o/TKiller wrote:
fun, now I get same result as Lybudose
beautiful song, but long
[Easy] 01:12:223 (2) - whistle Done
And if it were me, I'd use more softwhistles.
breeze's diff is kinda harder than [Hard] at some points imo
[Normal] is nice
[Hard]
01:48:652 (1,2,3,4,5) - I'm against such spacings. They are readable, but look a bit ugly imo
I'd make SB arrows appear slightly earlier and stay on screen longer. Me too but I don't know how. Was not storyboarded by me
02:06:652 - add a beat maybe added
02:46:652 (2) - try to play around with beats and slider there, probably make them follow the violin will make it sound better I'd have to move the slider to 1/6 snap divisor. Won't do that though. Added an extra beat to and it sounds better now. (As long as you don't check it in slower playback rates :D)
03:43:937 (5,6,7,8) - sure that these ones should be double beats? Probably sliders or triples imo. I was thinking of gameplay. They will remain :p
otherwise looks great
Thank youJarJarJacob wrote:
BPM: 70.000 Theres no point, is there? And its bothersome to find the same slider lengths after the change
Offset: OH GOD WHAT THE HELL but at least change it to 652. The timing on this is really problematic... :OOO changed tho.
Get a better mp3. The map is far too long as it is, might want to cut it off from around 02:58:080. ._.
Hello fixing the metronome. Also, 2x inherited sections are cool.Mukku wrote:
JarJarJacob wrote:
BPM: 70.000 Theres no point, is there? And its bothersome to find the same slider lengths after the change
It wasn't simple x2 at first, but some 'restrictions' made me to put that wayTakuma wrote:
- x2 timing sections are a no-no. they do not fit at all. (lepidon)
EDIT: Okay I finally understood what you meant by menu metronome (im stupid). Its all fixed now.JarJarJacob wrote:
In the case that x2 sections aren't allowed Actually, I was just being a lazyarse since I didn't think it would affect anything anyhow. I still don't understand it but okay. (I was not informed of this!), just double the slider velocity and change the BPM back to 70. Menu metronome is just unpleasant otherwise. I'm sorry this has turned into a big ordeal for you.
As you thought, it's not a normal. How could a song like this be hard...James wrote:
breeze's:
im really against jumps on a normal map but oh well..
04:34:937 (1) - spacing, you use too much distance snap
-0-
i thought this diff is the best normal for this song, but it changed my mind while playing it...
i guess this is not meant to be a normal diff after all..
Kudosued for irc modding!Garven wrote:
Eh, IRC modding, if you can call it that.
Mostly comments on hit sound usage and fixing a couple broken sliders from the BPM changes.
thanksShinxyn wrote:
Breeze-
erm... hmm... the OD is high Overall diff -2 at least! Done
2x whole map to use the .5x? O-o
There are unsnapped notes! Fixed
00:48:652 (4) - new combo (like 00:52:080 (1) and 00:55:509 (1))
01:25:509 (6) - new combo? (for vocal)
01:34:080 (7) - flip of 5?
01:48:651 (6) - new combo? maybe
02:15:223 (5) - ^ (for vocal)
02:22:509 (6,7) - ^ (one of these for vocal?)
02:50:794 (7) - flip of 5?
02:57:651 (3) - the end sounds a bit too loud?
03:19:509 (4) - same as 48:652
03:56:366 (6) - same as 1:25:509
04:04:937 (7) - same as 1:34:080
04:10:937 (1) - loud custom clap + finish sounds bad imo D: remove clap?
04:42:650 (2) - new combo like 02:11:794 (1)~
04:55:507 (2) - new combo? uhh..?
04:59:878 (1,1) - after resnapping, fix the slider lengths here (and that timing panel)...
All fixed
>____< the volume control is nice
ThanksShinxyn wrote:
Video please!... I wish
Easy-
01:53:366 (4) - ...? I don't understand this clap well... would prefer if this note didn't have hitsound changed
02:06:437 (2) - honestly didn't like this note (the 1/4), not your fault, but maybe make this part easier to play by making this place a slider? D: I changed it since I have no idea if thats too hard for easyers.
Okay, fair enough
Normal-01:28:937 (2) - whistle?Nice01:53:794 (3) - finish instead?Done01:56:366 (2) - clap instead of whistle? (not that anyone can really hear it..Naw. I'll leave it
02:15:437 (5) - this sounds extra to me, probably cuz its a normal sample... holyshit.. why is it a normal sample D: Changed02:51:223 (2) - clap at start?
03:59:794 (2) - whistle?
Nvm I think all the hitsounds were on purpose... x_x not exactly the best fit for a slow song
Hard-
ehh, didn't bother with hitsounds here... could've though.. I'm just assuming its all on purpose :x
02:13:080 (1) - left a tick? (to match the the spacing between 4-2 on other side) done
x_x the violin part was hard to follow, not even sure if that follows the bpm well
I didn't like the feel of the 1/8 notes at all...
lots of extra notes...
I think the kiai sections in the taiko diffs could be louder :x
Hmm....