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Rikki - Suteki Da Ne

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Topic Starter
Mukku
This beatmap was submitted using in-game submission on 12. lokakuuta 2010 at 17:36:21

Artist: Rikki
Title: Suteki Da Ne
Source: Final Fantasy X
Tags: Nobuo Uematsu Breeze lepidopodus
BPM: 70
Filesize: 3840kb
Play Time: 05:01
Difficulties Available:
  1. Breeze's Difficulty (3,18 stars, 363 notes)
  2. Easy (1,36 stars, 97 notes)
  3. Hard (4,47 stars, 609 notes)
  4. lepidon! - Taiko Oni (4,53 stars, 763 notes)
  5. Normal (3,89 stars, 348 notes)
Download: Rikki - Suteki Da Ne
Information: Scores/Beatmap Listing
---------------
Isn't it wonderful?
If we could walk, hand in hand,
I'd want to go
To your town, your home, in your arms.

Thanks to Breeze for the skin and map!
Thanks to Matma Rex for SB arrow!
Thanks to lepidopodus for taiko map!
Hanyuu
:oops:
dkey
☆~
Mattoi
Very nice. *~
Sushi
Ok my chrome froze so that's why this is a picture.

Set a peview point.


I <3 this song, but i think the map is a little too much overmapped.
Topic Starter
Mukku
This map has been deleted on the request of its creator. It is no longer available.
Shulin
Hai!

General:

~ Set BG colour to black.
~ I don't think this needs an Easy (because I know someone will ask for one eventually XD)
~ Remove (Nobuo Uematsu) from the source and throw him into tags.
~ AI Mod is bitching about the map length but it's so lovely, so ignore it.
~ All your inheriting sections are late, the nazi modders will probably mention this, up to you whether you change (it's about -25 on everything if you decide to).
~ You have 2 .obs's make sure to delete "Nobuo Uematsu - Suteki Da Ne".osb and do a full submit, you may as well delete the other .osb too since you don't have a SB.


Normal:

~ Add a silent slider slide?

01:44:160 (2) - I love this overlap, maybe a bit too tricky for the easiest difficulty but w/e.
01:54:660 (4) - I think you should use a silent slider slide for this and the other normal sliders (if you need one let me know), it will silence that grinding noise from the normal hit slide.
02:37:088 (1,2,3,4,5,6) - Grid snap these triplets and align them so they look even.
04:35:160 (1) - Move forward to white tick, end same point.
04:35:160 (1) - Soft at the end of this spinner sounds better imo.

The vocals do seem to stray from the beat sometimes like 05:01:517 (3) - seems to be on a blue tick, I didn't get chance to test your offset thoroughly so its either Rikki being stupid or a wrong offset.

Hard:

~ Silent slider slide?
~ Add a preview point.

00:45:445 (2,3) - Grid snap this stack.
00:50:802 (1) - Make it neater lol.
01:13:088 (1) - A bit too far off grid.
01:13:945 (2,3,4,5) - Didn't like this bit, beat seems a little random.
01:25:517 (2,3,4) - Uneven stack (grid snap is your friend)
01:56:802 (5) - Make this land the same place as 01:55:945 (1) -
02:02:374 (5) - Was this supposed to be a heart?
02:23:802 (6,7,8,9) - Random double notes imo.
03:28:945 (1,2,3,4,5) - ^ But now accompanying a slider.
03:58:945 (9) - Make this the same place as 7 (grid snap again lol)
04:33:231 (4) - Not sure I like this shape XD
04:35:374 (1) - Soft? If not make Normal sound the same.
04:59:803 (5) - This is easier than normal, maybe use this in normal? Oh and add a new combo.

I liked the triplet stacks those were nice, I'm not so sure about the triplet streams though it gave off the overmapped feeling, also some of the stacks look uneven because of grid snap make sure to look out for those.

Anyways here's a star for a wonderful map :D
Topic Starter
Mukku

Shulin wrote:

Hai!

General:

~ Set BG colour to black. Done
~ I don't think this needs an Easy (because I know someone will ask for one eventually XD) Agreed
~ Remove (Nobuo Uematsu) from the source and throw him into tags. Done
~ AI Mod is bitching about the map length but it's so lovely, so ignore it. :3
~ All your inheriting sections are late, the nazi modders will probably mention this, up to you whether you change (it's about -25 on everything if you decide to). I guess I am not gonna change unless someone says how exactly and how much does it affect gameplay :p
~ You have 2 .obs's make sure to delete "Nobuo Uematsu - Suteki Da Ne".osb and do a full submit, you may as well delete the other .osb too since you don't have a SB. Oh :D


Normal:

~ Add a silent slider slide? What? How?

01:44:160 (2) - I love this overlap, maybe a bit too tricky for the easiest difficulty but w/e. Yeah might be confusing. Changed it so that it doesnt overlap anything.
01:54:660 (4) - I think you should use a silent slider slide for this and the other normal sliders (if you need one let me know), it will silence that grinding noise from the normal hit slide.
02:37:088 (1,2,3,4,5,6) - Grid snap these triplets and align them so they look even. Fixed. Might not be how you meant it to be but its now how I wanted it to be.
04:35:160 (1) - Move forward to white tick, end same point. Done
04:35:160 (1) - Soft at the end of this spinner sounds better imo. True that.

The vocals do seem to stray from the beat sometimes like 05:01:517 (3) - seems to be on a blue tick, I didn't get chance to test your offset thoroughly so its either Rikki being stupid or a wrong offset. I made the offset according to the beat, not the singing. So yeah, Rikki might be stupid :D In 25% speed it sounds like it shud be on blue tick but in 100% I think it sounds too late. I'll let it remain on the white tick.

Hard:

~ Silent slider slide? Nani?
~ Add a preview point. Done

00:45:445 (2,3) - Grid snap this stack. You has an accurate eye :o
00:50:802 (1) - Make it neater lol. Done
01:13:088 (1) - A bit too far off grid. Done
01:13:945 (2,3,4,5) - Didn't like this bit, beat seems a little random. Done, since its 100% of the modders so far didn't like it :P
01:25:517 (2,3,4) - Uneven stack (grid snap is your friend) I have no idea why they weren't grid snapped
01:56:802 (5) - Make this land the same place as 01:55:945 (1) - Done
02:02:374 (5) - Was this supposed to be a heart? lol. I have no idea what else it could be. Also, is it too round or something?
02:23:802 (6,7,8,9) - Random double notes imo.Yup. 100% hate :P changed
03:28:945 (1,2,3,4,5) - ^ But now accompanying a slider. Yeah well there's 3 1/4 beats now becouse of the slider so they shouldn't sound as random.
03:58:945 (9) - Make this the same place as 7 (grid snap again lol) ;_;
04:33:231 (4) - Not sure I like this shape XD Yeah you should really tell me whats up with that.
04:35:374 (1) - Soft? If not make Normal sound the same. Done
04:59:803 (5) - This is easier than normal, maybe use this in normal? Oh and add a new combo. Done changes to normal too.

I liked the triplet stacks those were nice, I'm not so sure about the triplet streams though it gave off the overmapped feeling, also some of the stacks look uneven because of grid snap make sure to look out for those. I'll try to fix some of the streams soon :s

Anyways here's a star for a wonderful map :D
And you're not a BAT member becouse...?
Xgor

Shulin wrote:

~ I don't think this needs an Easy (because I know someone will ask for one eventually XD)
~Disagree~
I hate when a song is calm and relaxing yet and dosn't have a relaxing Easy >:(

(That's what i think)

[All diffs]
Maybe lower the Overall difficulty so it becomes more relaxing

[Normal]
04:30:231 (1,2,3,4) - I dislike stacks like that.... they are stupid in my opinion

[Hard]
00:54:231 (1,2,3,4,5) - Yet again i dislike stacks like that.
01:01:088 (1,2,3) - Why a Anti-Jump here?
01:04:088 (3,4,5) - ^
01:07:945 (1,2,3) - ^ (I prefer stacks than this)
01:21:660 (1) - Could you make this slider more like 01:05:802 (9) on normal, It's soo... boxy right now.
01:46:517 (1,2,3,4) - Stupid Stack
02:02:374 (5) - It's impossible to see what direction the slider goes, Add a SB arrow or change it a bit
02:36:660 (1,2,3,4,5) - I think slider overlaps like that (Or with any slider overlaps at all) is allowed.
03:17:374 (8,9,10,11) - Stup.... Meh i stop saying it. (After all, it's just my opinion)
04:33:231 (4) - Same thing with the slider direction again (These slider are against the guidelines)

As i said before, I prefer Easy diffs for relaxing sing like that but you have said already that you won't make one so...meh
Great map.
*star*
Shulin
I was going to attach a silent slider slide but .wav extension isn't allowed :(

Instead, download the silence from here.

Then rename the file "normal-sliderslide" and put it in your song folder. Every time you switch to normal on a slider use "Custom Override 1", and the slider should now be silent. If you decide to use it make sure to full submit, I hope that made sense :P
Armin
Optimize the offset: 41795, then resnap all notes in all the difficulties.
Also, delete the file .osb in the folder.

[Normal]

Overall: Nice map, just some points of concern: 1) Some sliders are asymmetric, like 00:42:231 (2); 2) Some hitsounds seems a little random, try to add a hitsounds-patterning (download the file at the end of the post for this); 3) Decrease the slider tick rate.

01:05:802 (9) Make this slider better
02:14:802 (3) Use the spacing
01:17:802 (3) Stack this perfectly with (2)'s end (01:17:374)
01:34:088 (7) You shouldn't add jumps like this in a Normal like this, If you want, stack this hitcircle with the previous (5)

Overall Rating: 8,5/10

[Hard]

Overall: Increase the overall and if you want download the .osu at the end of the post for the hitsounds modding.

01:55:517 (8) Spacing. Make a perfect triangle
02:02:374 (5) Hard slider to fit. Make the start and the end visible.
04:33:231 (4) As above
02:06:660 (x) Place a hitcircle here
04:04:088 (1,2,3) They have different spacing (I don't mean the jump in (3)) but in the timeline they are all placed in white ticks. Move the (1) in the middle of (2) and (3)
04:58:945 (3) Stack this perfectly with (2)'s start

Overall Rating: 8,5/10

Download: Rikki - Suteki Da Ne (Mukku) [Normal].osu

Download: Rikki - Suteki Da Ne (Mukku) [Hard].osu
Topic Starter
Mukku

Armin wrote:

Optimize the offset: 41795, then resnap all notes in all the difficulties.
Also, delete the file .osb in the folder.

[Normal]

Overall: Nice map, just some points of concern: 1) Some sliders are asymmetric, like 00:42:231 (2); 2) Some hitsounds seems a little random, try to add a hitsounds-patterning (download the file at the end of the post for this);No, since I don't know what you changed. There is no "right" way to hitsound things. 3) Decrease the slider tick rate. Yes sir!

01:05:802 (9) Make this slider better rofl, done
02:14:802 (3) Use the spacing no
01:17:802 (3) Stack this perfectly with (2)'s end (01:17:374) Done
01:34:088 (7) You shouldn't add jumps like this in a Normal like this, If you want, stack this hitcircle with the previous (5) Okay, changed.. Even though don't know why.

Overall Rating: 8,5/10

[Hard]

Overall: Increase the overall and if you want download the .osu at the end of the post for the hitsounds modding. No, since I don't know what you changed. There is no "right" way to hitsound things.

01:55:517 (8) Spacing. Make a perfect triangle Done
02:02:374 (5) Hard slider to fit. Make the start and the end visible. no
04:33:231 (4) As above no
02:06:660 (x) Place a hitcircle here Sounds awkward :o
04:04:088 (1,2,3) They have different spacing (I don't mean the jump in (3)) but in the timeline they are all placed in white ticks. Move the (1) in the middle of (2) and (3) Fixed
04:58:945 (3) Stack this perfectly with (2)'s start Fixed

Overall Rating: 8,5/10
Ty

Xgor wrote:

~Disagree~
I hate when a song is calm and relaxing yet and dosn't have a relaxing Easy >:( Normal isn't relaxing? I am not making an easy becouse it is a long song and the normal is easy enough. Even beginners will find it a good, easyish practice since the bpm isn't high and life drain is very low.

(That's what i think)

[All diffs]
Maybe lower the Overall difficulty so it becomes more relaxing Lowered it in normal

[Normal]
04:30:231 (1,2,3,4) - I dislike stacks like that.... they are stupid in my opinion You just cant hit them >;P

[Hard]
00:54:231 (1,2,3,4,5) - Yet again i dislike stacks like that. Silence, they rock
01:01:088 (1,2,3) - Why a Anti-Jump here? Becouse
01:04:088 (3,4,5) - ^
01:07:945 (1,2,3) - ^ (I prefer stacks than this)
01:21:660 (1) - Could you make this slider more like 01:05:802 (9) on normal, It's soo... boxy right now. AgrEEeeed
01:46:517 (1,2,3,4) - Stupid Stack o_o /me refuses to fix
02:02:374 (5) - It's impossible to see what direction the slider goes, Add a SB arrow or change it a bit That whatever-it-is-called-yellow-sliderball-radius-circle is so damn big. Its not possible to screw that up.
02:36:660 (1,2,3,4,5) - I think slider overlaps like that (Or with any slider overlaps at all) is allowed. I think so too.
03:17:374 (8,9,10,11) - Stup.... Meh i stop saying it. (After all, it's just my opinion) :D
04:33:231 (4) - Same thing with the slider direction again (These slider are against the guidelines) If they wont make an exception becouse of the cursor radius thing, they're retarded.

As i said before, I prefer Easy diffs for relaxing sing like that but you have said already that you won't make one so...meh
Great map.
*star*
Thanks

Shulin wrote:

I was going to attach a silent slider slide but .wav extension isn't allowed :(

Instead, download the silence from here.

Then rename the file "normal-sliderslide" and put it in your song folder. Every time you switch to normal on a slider use "Custom Override 1", and the slider should now be silent. If you decide to use it make sure to full submit, I hope that made sense :P
Very good! Done.
heintsi
star :)
Breeze
[General]
  1. osb.file didn't used, please delete and full submit
  2. [Hard] didn't set preview time, please set same one as [Normal]
  3. I think (Nobuo Uematsu) should be a tag not source
  4. I'm afraid this song is a little long :\
[Normal]
  1. I prefer to 01:58:080 (4) and 01:59:795 (4) no clap, or add clap at 02:01:509 (2), 02:03:223 (5) and 02:04:937 (5), that would sounds better
  2. 02:55:509 (1) - end at with normal hitsound sounds better, maybe then add a note at 02:58:937 with finish sound
  3. about green lines, you can add a normoral hitsound as custom soft-hitclap, no need to use so many green lines :/
  4. 04:28:937 (2), 04:30:652 (3), 04:32:366 (1), 04:34:080 (2) - add clap
[Hard]
  1. 00:41:795 (1,2,3) - end of them didn't stack well, fix it by turning off grid snap
  2. 02:02:366 (5) - hidden slider...Players can't tell which side to go :/
  3. 04:33:223 (4) - ^
Beatiful song and neat map <3
If you don't mind, you could use my hitcircle, it's suitable for this map
And...Do you mind I add a guest diff. for this map?
I really love this song





star + kds star

Topic Starter
Mukku

Breeze wrote:

[General]
  1. osb.file didn't used, please delete and full submit
  2. [Hard] didn't set preview time, please set same one as [Normal]
  3. I think (Nobuo Uematsu) should be a tag not source Yeah I thought I fixed that.
  4. I'm afraid this song is a little long :\
People complained how it ended abruptly when it was shorter, so I made it longer.

[Normal]
  1. I prefer to 01:58:080 (4) and 01:59:795 (4) no clap, or add clap at 02:01:509 (2), 02:03:223 (5) and 02:04:937 (5), that would sounds better Took the claps out
  2. 02:55:509 (1) - end at with normal hitsound sounds better, maybe then add a note at 02:58:937 with finish sound Changed the spinner but didn't add a note.
  3. about green lines, you can add a normoral hitsound as custom soft-hitclap, no need to use so many green lines :/ I am not sure how and I can't be bothered now that I've already made this map :D
  4. 04:28:937 (2), 04:30:652 (3), 04:32:366 (1), 04:34:080 (2) - add clap
[Hard]
  1. 00:41:795 (1,2,3) - end of them didn't stack well, fix it by turning off grid snap Fixed
  2. 02:02:366 (5) - hidden slider...Players can't tell which side to go :/ The radius is so large, they cant fail
  3. 04:33:223 (4) - ^
Beatiful song and neat map <3
If you don't mind, you could use my hitcircle, it's suitable for this map
And...Do you mind I add a guest diff. for this map?
I really love this song




star + kds star
Thank you! The skin is AWESOME!

You can do a guest difficulty :>


Also thanks to heintsi and Breeze for kudostars
James
not sure about the timing, me thinks that the offset is still off, maybe ill try checking it out after i have a good night sleep

hard:

i think hard doesnt need to have "triplets" (or 3 consecutive 1/4 beat circles)
if i were to map this, ill just map it straightfoward, following vocals and with the use of soft sounds only.

01:01:080 (1,2,3) - i got tripped off the first time i saw this, but on the second time i didnt anymore, so its fine. other people "might" complain about it though
01:14:794 (1,2,3) - patterns like these are good to me, they are still visible because of the curved sliders
02:02:366 (5) - heart slider is ok for me also, its not that big for it to be needed with a storyboarded arrow
02:52:080 (1) - spacing (at last, i found it again)
03:40:080 ~ 04:04:937 - best section to use those kinds of hitsounds. good job. and those normal finishes really fits with the song

normal:
04:56:795 (2) - spacing
thats all~

star for now, waiting for guest diffs
and i did not touch the hitsound part
Topic Starter
Mukku

James wrote:

not sure about the timing, me thinks that the offset is still off, maybe ill try checking it out after i have a good night sleep

hard:

i think hard doesnt need to have "triplets" (or 3 consecutive 1/4 beat circles)
if i were to map this, ill just map it straightfoward, following vocals and with the use of soft sounds only.

01:01:080 (1,2,3) - i got tripped off the first time i saw this, but on the second time i didnt anymore, so its fine. other people "might" complain about it though I propably won't change it even if lots of people do complain about it :D I like how it looks
01:14:794 (1,2,3) - patterns like these are good to me, they are still visible because of the curved sliders
02:02:366 (5) - heart slider is ok for me also, its not that big for it to be needed with a storyboarded arrow I love you
02:52:080 (1) - spacing (at last, i found it again) Wow. Fixed
03:40:080 ~ 04:04:937 - best section to use those kinds of hitsounds. good job. and those normal finishes really fits with the song ILU!

normal:
04:56:795 (2) - spacing Fixed
thats all~

star for now, waiting for guest diffs
and i did not touch the hitsound part
Thank you
Breeze
My diff. done
I add some custom sound into my diff.
Please put them into your song folder then full submit, thanks

BTW, I think it's unsuitable to enable countdown in this song, I suggest turn off countdown

I will come back to fix my diff. if there are mod post : )

EDIT : Fix something

Download: custom sound.rar

Download: Rikki - Suteki Da Ne (Mukku) [Breeze's Diffculty].osu
Matma Rex
This map has been deleted on the request of its creator. It is no longer available.
Matma Rex
Awesome arrow:
1. Put this in song folder:
2. Find "[Events]" in Hard diff and below it paste this code: http://pastebin.com/m450773c7
Topic Starter
Mukku
That is AWESOME.

I like the fading. Thanks alot
Cyril Scarlet
nice ! (*゚д゚*)
gdeath
Overall :
01:39:223 --->> 02:07:509 remove all claps and finish and try the custom hitsound i gave.its a bit soft than your hitclap2. using soft hitsound only plz.
04:10:080 --->> 04:35:366 ^

[Hard]
00:54:330 (2,3) - remove them.dont fit here.
hmm...all continuous beats are not suitable IMO
you know the song is too soft.try mapping it easier easier easier lolz
well.you can use some jump to make the map harder rather than triple or stream : )
furnish some examples which are suitable to set jumps.
eg:00:58:080 --->> 01:01:937
01:05:794 --->> 01:08:795

03:29:473 (2,3,4,5) - Orz...

remove all normal-finish.sound bad.
eg:03:40:080 (1,5) -
make the normal volume lower.try 45%

[Breeze's Difficulty]
02:40:937 --->> 02:45:223 make this area volume lower
replace finish with soft-whistle.you can set the volume of soft-whistle a bit higher
04:57:650 (1) - fade out
Nice.i love this diff more.

[Normal]
the same problem with [Hard] about hitsound.

Star

Download: soft-hitclap.rar
YGOkid8
General
omg, such a long song...
nothing wrong about it (i think?) but, long songs tire me for modding ;_;. I wouldn't be doing this if you hadn't modded my map, but oh well.

Breeze's Difficulty
Most problems I had were combos, so combo mod, go~

00:45:223 (5) - New Combo.
00:58:937 (5) - ^
01:05:795 (3) - ^ (maybe?)
01:12:652 (5) - ^
01:24:652 (5) - ^
01:33:223 (5) - ^
01:46:937 (5) - ^
01:50:366 (8) - ^
01:52:080 (12) - ^
02:13:509 (3) - ^
02:15:223 (5) - ^
02:21:652 (5) - ^
02:24:652 (8) - ^
02:50:366 (6) - ^ (maybe?)
03:16:080 (5) - ^
03:29:794 (5) - ^
03:36:652 (4) - ^
03:41:794 (4) - ^
03:43:509 (6) - ^
03:55:509 (5) - ^
04:04:080 (5) - ^
04:14:366 (3) - ^
04:16:080 (5) - ^
04:17:795 (8) - ^
04:33:223 (5) - ^
04:42:650 (2) - ^ (maybe?)
04:44:793 (5) - ^
04:55:507 (2) - ^

01:52:295 (1) - No New Combo.

03:40:509 (1,2) - Move down 1 grid (Lv3)
YGOkid8
Big Post divided by 2.

Normal
combo mod go~, as well as Normal Mod.

01:04:080 (6) - New Combo.
01:05:794 (9) - ^
01:33:223 (5) - ^
02:02:794 (4) - ^
02:16:080 (7) - ^
03:16:080 (3) - ^
04:12:652 (4) - ^

02:24:652 (1,3) - Is it necessary for the Reverse Arrow to be pointing the other way???

Hard
02:13:080 (5) - New Combo.
02:17:580 (7) - ^
02:21:009 (9) - ^
02:24:652 (9) - ^
02:50:366 (7) - ^
02:53:795 (5) - ^
02:57:009 (5) - ^
03:17:366 (8) - ^
03:38:366 (7) - ^
04:02:366 (7) - ^
04:11:795 (6) - ^
04:15:652 (8) - ^
04:29:795 (5) - ^
Mianki
Joo tost Easy:st yks juttu. Vois pistää pari pykälää helpommaks overall difficulty:st

upeeta, mahtavaa
tähtiä satelee~
Topic Starter
Mukku

gdeath wrote:

Overall :
01:39:223 --->> 02:07:509 remove all claps and finish and try the custom hitsound i gave.its a bit soft than your hitclap2. using soft hitsound only plz.
04:10:080 --->> 04:35:366 ^
I might consider doing this.. Right now I can't see any improvement to the map with that.

[Hard]
00:54:330 (2,3) - remove them.dont fit here. No
hmm...all continuous beats are not suitable IMO Im not happy with you right now.
you know the song is too soft.try mapping it easier easier easier lolz The difficulty name says Hard, see?
well.you can use some jump to make the map harder rather than triple or stream : ) No
furnish some examples which are suitable to set jumps.
eg:00:58:080 --->> 01:01:937
01:05:794 --->> 01:08:795

03:29:473 (2,3,4,5) - Orz... srO

remove all normal-finish.sound bad. Agreed. Removed SOME
eg:03:40:080 (1,5) - Haha, not agreed.
make the normal volume lower.try 45%

[Breeze's Difficulty]
02:40:937 --->> 02:45:223 make this area volume lower
replace finish with soft-whistle.you can set the volume of soft-whistle a bit higher
04:57:650 (1) - fade out
Nice.i love this diff more.

[Normal]
the same problem with [Hard] about hitsound.

Star
gdeath
not happy?
maybe my modding lack of sentiment.
you know all MODs are only suggestion.just take what you need.
well.i have to say"sorry'' if my modding bother you.
Topic Starter
Mukku

gdeath wrote:

not happy?
maybe my modding lack of sentiment.
you know all MODs are only suggestion.just take what you need.
well.i have to say"sorry'' if my modding bother you.
I know mods are suggestions. Thats why I was able to decline assloads of yours.

I'm sorry if my attitude seems like an arse

woosh~
Breeze

gdeath wrote:

[Breeze's Difficulty]
02:40:937 --->> 02:45:223 make this area volume lower :arrow: Why? It's chorus here °_°replace finish with soft-whistle.you can set the volume of soft-whistle a bit higher
04:57:650 (1) - fade out :arrow: added
Nice.i love this diff more.
Thanks to your mod

YGOkid8 wrote:

General
Breeze's Difficulty
Most problems I had were combos, so combo mod, go~

00:45:223 (5) - New Combo.
00:58:937 (5) - ^
01:05:795 (3) - ^ (maybe?)
01:12:652 (5) - ^
01:24:652 (5) - ^
01:33:223 (5) - ^
01:46:937 (5) - ^
01:50:366 (8) - ^
01:52:080 (12) - ^
02:13:509 (3) - ^
02:15:223 (5) - ^
02:21:652 (5) - ^
02:24:652 (8) - ^
02:50:366 (6) - ^ (maybe?)
03:16:080 (5) - ^
03:29:794 (5) - ^
03:36:652 (4) - ^
03:41:794 (4) - ^
03:43:509 (6) - ^
03:55:509 (5) - ^
04:04:080 (5) - ^
04:14:366 (3) - ^
04:16:080 (5) - ^
04:17:795 (8) - ^
04:33:223 (5) - ^
04:42:650 (2) - ^ (maybe?)
04:44:793 (5) - ^
04:55:507 (2) - ^ :arrow: Sorry I would not change combo unless there are other modder suggest :o

01:52:295 (1) - No New Combo. :arrow: After finish, another group of drum sound, so new combo here

03:40:509 (1,2) - Move down 1 grid (Lv3) :arrow: Why? o.o
Thanks to your mod

Download: Rikki - Suteki Da Ne (Mukku) [Breeze's Difficulty].osu
YGOkid8

Breeze wrote:

03:40:509 (1,2) - Move down 1 grid (Lv3) :arrow: Why? o.o
So that it's in the middle of the playfield (and also, middle of spinner), since the playfields were moved up 2 Grids (Lv3) in the previous build, or the one before that, or whatever.
Lokamp
Breeze's Difficulty
03:50:366 (1,2,3) - move them 3 square up and 3 squares left for spacing!

Normal
02:55:509 (spinner) - make it end on 02:58:937 (maybe silencing the spinner's end...)
03:42:223 (1,2,3) - swap finish with whistles, and vice-versa
04:04:080 (spinner) - silence this spinner's end

Hard
01:18:223 (1,2,3,4,5,6,7,8) - if you don't put hit sounds here, silence this beat series
01:34:080 (5) - silence this slider's end

I suggest you to work on the hitsound's volume... it changes quite often in every mode, and this can annoy the calm and gentle rhythm of the song... so, try to rearrange the modes with softer hitsounds to get a well-made map!
Topic Starter
Mukku

Lokamp wrote:

Breeze's Difficulty
03:50:366 (1,2,3) - move them 3 square up and 3 squares left for spacing! fixed

Normal
02:55:509 (spinner) - make it end on 02:58:937 (maybe silencing the spinner's end...) Now I am very confused.. Why was my previous spinner so short. Thanks
03:42:223 (1,2,3) - swap finish with whistles, and vice-versa I did compare but I still think the current one is better
04:04:080 (spinner) - silence this spinner's end fixed

Hard
01:18:223 (1,2,3,4,5,6,7,8) - if you don't put hit sounds here, silence this beat series fixed
01:34:080 (5) - silence this slider's end fixed

I suggest you to work on the hitsound's volume... it changes quite often in every mode, and this can annoy the calm and gentle rhythm of the song... so, try to rearrange the modes with softer hitsounds to get a well-made map!
Thanks for the modding. Sorry I took so long
Shinde
Minor irc mods that I don't believe I deserve kudosu for.

Yeah map is beautiful, keep in mind the SB suggestion, I think it'd look great. I didn't get to examine the technical aspects of the map in editor, so perhaps I'll repost here later if I decide to. The map itself was beautiful and played so well I don't feel the need to, but I should at some point anyways.

Anyways, star.
lepidopodus
Taiko diff finished.
Worth Oni ★X7 but.... a bit special. If you don't like it, I'll just remake it.
(remember, Oni is hard for most of players.)
(It should be modded, of course, but not that many modders specify what to fix...)

oh and you can change the name of the diff anyway you want.

EDIT :
Minor fixed. as these kind of music is quite hard to make taiko map, there may be quite lots of minor fixes...

Download: Rikki - Suteki Da Ne (Mukku) [lepidon! - Taiko Oni].osu
Zodiark1020
I really like it, both the song and the map, just some things
General:
Why don't you make a difficulty a little shorter? Normal is a little boring for 5 mins o_O

Hard:
01:56:366 (4) - clap+CS1 doesn't fit i think, use your CS2+clap with low volume...
03:40:080 (1) - from here will you decrease a little the volume to those heavy beats?

Normal:
01:13:937 (4) - the end of this, whistle
01:22:080 (2) - whistle
02:28:080 (5) - continue the chain of whistle, so whistle it

Breeze difficulty is okay
Scar
Star~
Topic Starter
Mukku

Zodiark1020 wrote:

I really like it, both the song and the map, just some things
General:
Why don't you make a difficulty a little shorter? Normal is a little boring for 5 mins o_O
I would gladly shorten the normal a bit. I just don't know where I shud cut it.

Hard:
01:56:366 (4) - clap+CS1 doesn't fit i think, use your CS2+clap with low volume... fixed
03:40:080 (1) - from here will you decrease a little the volume to those heavy beats? fixed both diffis

Normal:
01:13:937 (4) - the end of this, whistle fixed
01:22:080 (2) - whistle fixed
02:28:080 (5) - continue the chain of whistle, so whistle it fixed

Breeze difficulty is okay
Thaaaanks
Astom
In red maybe important, In blue suggestions

[General]
-Rikki - Suteki Da Ne (Mukku).osb u need that?

[Easy]
-Acc 100% Nice

[Breeze's Difficulty]
-Acc 99% Nice ;3

[Normal]
-Acc 99% Nice >:3

[Hard]
-Acc 94%
-02:37:402 don't overlap D:

StaR >:3! Good luck
Lybydose
Do a full re-upload, the current download contains an extra difficulty, and someone said they weren't even getting the 5 real difficulties.
TKiller
I tried dling this, but this only gets me a [Normal] diff that is shown unsubmitted. I asked people from #mod to check and someone Lybydose made a post above that he got 6 diffs through osudirect - all these ones and the same unsubmitted. Please make someone check that.
lepidopodus
Noticed something wrong in taiko map. did you do something with timing sections? well please inform me if there's timing fix. I used special method to increase scroll speed.

Download: Rikki - Suteki Da Ne (Mukku) [lepidon! - Taiko Oni].osu
TKiller
fun, now I get same result as Lybudose

beautiful song, but long

[Easy] 01:12:223 (2) - whistle
And if it were me, I'd use more softwhistles.

breeze's diff is kinda harder than [Hard] at some points imo

[Normal] is nice

[Hard]
01:48:652 (1,2,3,4,5) - I'm against such spacings. They are readable, but look a bit ugly imo
I'd make SB arrows appear slightly earlier and stay on screen longer.
02:06:652 - add a beat maybe
02:46:652 (2) - try to play around with beats and slider there, probably make them follow the violin will make it sound better
03:43:937 (5,6,7,8) - sure that these ones should be double beats? Probably sliders or triples imo.

otherwise looks great
Topic Starter
Mukku

TKiller wrote:

fun, now I get same result as Lybudose

beautiful song, but long

[Easy] 01:12:223 (2) - whistle Done
And if it were me, I'd use more softwhistles.

breeze's diff is kinda harder than [Hard] at some points imo

[Normal] is nice

[Hard]
01:48:652 (1,2,3,4,5) - I'm against such spacings. They are readable, but look a bit ugly imo
I'd make SB arrows appear slightly earlier and stay on screen longer. Me too but I don't know how. Was not storyboarded by me
02:06:652 - add a beat maybe added
02:46:652 (2) - try to play around with beats and slider there, probably make them follow the violin will make it sound better I'd have to move the slider to 1/6 snap divisor. Won't do that though. Added an extra beat to and it sounds better now. (As long as you don't check it in slower playback rates :D)
03:43:937 (5,6,7,8) - sure that these ones should be double beats? Probably sliders or triples imo. I was thinking of gameplay. They will remain :p

otherwise looks great
Thanks o/

Also, the extra difficulty shouldn't appear anymore
Jarby
BPM: 70.000
Offset: OH GOD WHAT THE HELL but at least change it to 652. The timing on this is really problematic...

Get a better mp3. The map is far too long as it is, might want to cut it off from around 02:58:080.
Topic Starter
Mukku

JarJarJacob wrote:

BPM: 70.000 Theres no point, is there? And its bothersome to find the same slider lengths after the change
Offset: OH GOD WHAT THE HELL but at least change it to 652. The timing on this is really problematic... :OOO changed tho.

Get a better mp3. The map is far too long as it is, might want to cut it off from around 02:58:080. ._.
Thank you
Jarby

Mukku wrote:

JarJarJacob wrote:

BPM: 70.000 Theres no point, is there? And its bothersome to find the same slider lengths after the change
Hello fixing the metronome. Also, 2x inherited sections are cool.
jockeytiyan
Oh hey...it's Tidus.

"In these kind of times, you just gotta let yourself go."

:P
Matma Rex
Hanyuu
go Mukku :)
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