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see hit error after failing in PF mode

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This is a feature request. Feature requests can be voted up by supporters.
Current Priority: +0
Topic Starter
FancyMouse
Sorry if it was brought up before. I searched and found no hit so I think it's something new.

Currently when I fail in PF mode, I don't have a chance of seeing the hit error bar because it restarts immediately (I'm not saying restarting immediately is bad. In fact this is exactly why I use PF mod). However, it would be more handy to know why I fail in PF mode, i.e., did I hit too early/too late for the failing note? I wonder if I can still see the hit error bar while preserving the immediate-restart property of PF mod. I guess it could be implemented by, maybe, some 1sec delay after failing PF, or just take a snapshot of the hit error bar with the failing note and then show it in the next play but before the first note? Not sure what's the easiest way to implement, though.
Oinari-sama
I rarely use PF for that same reason but imo any delay after failing isn't gonna be well received.

It'd be nice to have the hit meter persist during the reload (if this is doable), reset after the map is fully loaded. It takes around 2s from failing to full reload on my i7 machine so there should be enough time to figure out whether you were early or late.
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