Sorry if it was brought up before. I searched and found no hit so I think it's something new.
Currently when I fail in PF mode, I don't have a chance of seeing the hit error bar because it restarts immediately (I'm not saying restarting immediately is bad. In fact this is exactly why I use PF mod). However, it would be more handy to know why I fail in PF mode, i.e., did I hit too early/too late for the failing note? I wonder if I can still see the hit error bar while preserving the immediate-restart property of PF mod. I guess it could be implemented by, maybe, some 1sec delay after failing PF, or just take a snapshot of the hit error bar with the failing note and then show it in the next play but before the first note? Not sure what's the easiest way to implement, though.
Currently when I fail in PF mode, I don't have a chance of seeing the hit error bar because it restarts immediately (I'm not saying restarting immediately is bad. In fact this is exactly why I use PF mod). However, it would be more handy to know why I fail in PF mode, i.e., did I hit too early/too late for the failing note? I wonder if I can still see the hit error bar while preserving the immediate-restart property of PF mod. I guess it could be implemented by, maybe, some 1sec delay after failing PF, or just take a snapshot of the hit error bar with the failing note and then show it in the next play but before the first note? Not sure what's the easiest way to implement, though.