forum

Jin ft.Lia - days [short ver.]

posted
Total Posts
102
Topic Starter
Xiaolin
This beatmap was submitted using in-game submission on Saturday, November 1, 2014 at 10:13:55 PM

Artist: Jin ft.Lia
Title: days [short ver.]
Source: メカクシティアクターズ
Tags: Mekakucity Actors ED ending -Neipezi Kagerou Project Hibiya Yuurus
BPM: 96
Filesize: 16125kb
Play Time: 01:27
Difficulties Available:
  1. Easy (1.2 stars, 62 notes)
  2. Hard (2.45 stars, 164 notes)
  3. -Neipezi's Normal (1.71 stars, 112 notes)
Download: Jin ft.Lia - days [short ver.]
Download: Jin ft.Lia - days [short ver.] (no video)
Information: Scores/Beatmap Listing
---------------
[size=150]じん ft. Lia - days (short ver.)
2nd ranked map yay ~ ! ^・ω・^
Mekakucity Actors ED sung by Lia ~ <3
Hope you enjoy it ~ :3

Aleks719 2nd Tari 3rd Konei 4th IamKwaN smallboat
Modders
-Neipezi
toybot
Neta
RandomEffect
Kenterz
TheForgotten5
SkyBearer245
Hinsvar
rossonero1899
Gexigamma
Ringating
Yauxo
xLoupGarou
W h i t e
Papcio
Sekai-nyan
wuzzat
Gray Veyron
No Dap
jonawaga
CelsiusLK
Aleks719
Tari
Konei
IamKwaN
TicClick
smallboat
-Neipezi
normal has been completed:3 Download

and the video quality is not good, re-encode it :oops:
Topic Starter
Xiaolin

-Neipezi wrote:

normal has been completed:3 Download

and the video quality is not good, re-encode it :oops:
It was the only video I can find, thanks for the video and diff ~ :3
Update
Ready to go now
-Neipezi
Lapis Aoki, Hard to 01:28:115 (1) - 01:27:802 - move on
Topic Starter
Xiaolin

-Neipezi wrote:

Lapis Aoki, Hard to 01:28:115 (1) - 01:27:802 - move on
Fixed ~
toybot
just passing by
use the japanese unicode for source instead? メカクシティアクターズ
Topic Starter
Xiaolin

toybot wrote:

just passing by
use the japanese unicode for source instead? メカクシティアクターズ
Fixed ~ :3 Thanks ~
Neta
here's some mod from M4M

[General]
  1. Hitsound 100% is too big i think better decrease
  2. Uncheck LetterBox during breaks. there's no break times

[Easy]
  1. 00:00:615 (1,2) - Why is this DS 1.1x? you used 1.0x to other notes so better fix this. DS should be same on Easy dif
  2. 00:18:740 (2) - ^ same problem here
  3. 00:39:365 (1) - Slider's sound doesn't look nice. better put whistle on the start and end of the slider. i mean not on the whole slider
  4. 00:51:240 (3) - add Clap on the start of slider
  5. 00:52:490 (4) - ^
  6. 00:53:740 (5) - ^
  7. 00:59:990 (2) - add finish on the end of slider
  8. 01:20:615 (1) - Make spinner from 01:20:615 to 01:28:115
  9. 01:20:458 (1) - Volume down spinner plz

[Hard]
  1. 00:23:427 (2) - move 136, 176 for blanket
  2. 00:50:302 (1,2,3) - I think these notes distance is little big better decrease it
  3. 00:58:115 (2) - reverse once?
  4. 01:00:927 (1,2,3) - same problem with 2nd one
  5. 01:17:177 (1,2,3,1,2,3) - doesn't look clean.. better re shape this
GL~
Topic Starter
Xiaolin

Neta wrote:

here's some mod from M4M

[General]
  1. Hitsound 100% is too big i think better decrease Sure ~
  2. Uncheck LetterBox during breaks. there's no break times Ahh, sorry, I didn't check it ~ xD

[Easy]
  1. 00:00:615 (1,2) - Why is this DS 1.1x? you used 1.0x to other notes so better fix this. DS should be same on Easy dif Fixed ~
  2. 00:18:740 (2) - ^ same problem here ^
  3. 00:39:365 (1) - Slider's sound doesn't look nice. better put whistle on the start and end of the slider. i mean not on the whole slider Fixed ~
  4. 00:51:240 (3) - add Clap on the start of slider Fixed, didn't pay attention to the beat o/ ~
  5. 00:52:490 (4) - ^ ^
  6. 00:53:740 (5) - ^ ^
  7. 00:59:990 (2) - add finish on the end of slider Okay ~
  8. 01:20:615 (1) - Make spinner from 01:20:615 to 01:28:115 Fixed ~
  9. 01:20:458 (1) - Volume down spinner plz It sounds fine like this ~ o.o''

[Hard]
  1. 00:23:427 (2) - move 136, 176 for blanket Oh well, okay ~
  2. 00:50:302 (1,2,3) - I think these notes distance is little big better decrease it I tried my best ~
  3. 00:58:115 (2) - reverse once? Ofc ~ ! ^^
  4. 01:00:927 (1,2,3) - same problem with 2nd one Ahh okay, fixed ~
  5. 01:17:177 (1,2,3,1,2,3) - doesn't look clean.. better re shape this It seems fine ~
GL~
Thanks for the mod ~ ! It was helpful ~ :3
RandF
From my queue~

[General]
  1. title: days (TV Size)
  2. combo color 2 and 3 are too similar to distinguish them
  3. I suggest to add AudioLeadin 1500~2500
[Easy]
  1. I suggest to reduce SV (reduce than normal-diff)
  2. because of easy-diff, it is better to make long sliders more instead of circles
  3. 00:04:990 (1) - the following suits to melody
  4. 00:18:740 (2) - move to 00:18:115
[Hard]
  1. 00:02:802 (2) - x:365 y:192 (stack correctly)
  2. 00:10:927~00:16:865- don't you use whistle?
  3. 00:23:427 (2,1) - stack correctly on 00:22:177 (4) -
  4. 00:26:865 (4) - rotate anti-clockwise more
  5. 00:27:802 (2,3,4,5) - not good flow, imo...
  6. 00:29:365 (1) - revese is unnecessary, 1/2 slider is better
  7. 00:29:990 (1) - start at 00:30:615
  8. 00:39:052 (1,2,3) - umm... whistle is not suitable, imo
  9. 00:45:302 (2) - upward slider is better for good flow
  10. 00:47:802 (1) - x:396 y:117 (stack correctly)
  11. 00:58:271- remove whistle
  12. 01:01:083 (2) - delete
  13. 01:03:427 (4,1) - blanket correctly
  14. 01:15:302 (1) - start at 01:15:615- ?
  15. 01:18:115 (1,2,3) - I prefer the following
[-Neipezi's Normal]
  1. I recommend to use soft-sliderslide of silence
  2. 00:44:365 (3,4) - hard to see...

~Good Luck~
Topic Starter
Xiaolin

RandomEffect wrote:

From my queue~

[General]
  1. title: days (TV Size) Fixed ~
  2. combo color 2 and 3 are too similar to distinguish them Nope ~
  3. I suggest to add AudioLeadin 1500~2500
[Easy]
  1. I suggest to reduce SV (reduce than normal-diff) Okay ~
  2. because of easy-diff, it is better to make long sliders more instead of circles It depends lol ~
  3. 00:04:990 (1) - the following suits to melody Nope ~
  4. 00:18:740 (2) - move to 00:18:115 Nope ~
[Hard]
  1. 00:02:802 (2) - x:365 y:192 (stack correctly) Fixed ~
  2. 00:10:927~00:16:865- don't you use whistle? Nope ~
  3. 00:23:427 (2,1) - stack correctly on 00:22:177 (4) - Fixed ~
  4. 00:26:865 (4) - rotate anti-clockwise more Nope ~
  5. 00:27:802 (2,3,4,5) - not good flow, imo... I'll try to fix it ~
  6. 00:29:365 (1) - revese is unnecessary, 1/2 slider is better Fixed ~
  7. 00:29:990 (1) - start at 00:30:615 Fixed ~
  8. 00:39:052 (1,2,3) - umm... whistle is not suitable, imo Removed ~
  9. 00:45:302 (2) - upward slider is better for good flow Fixed ~
  10. 00:47:802 (1) - x:396 y:117 (stack correctly) Fixed ~
  11. 00:58:271- remove whistle Fixed ~
  12. 01:01:083 (2) - delete Removed ~
  13. 01:03:427 (4,1) - blanket correctly Explain ~ ?
  14. 01:15:302 (1) - start at 01:15:615- ? Sure ~
  15. 01:18:115 (1,2,3) - I prefer the following Fixed ~ :3
~Good Luck~
Thanks for modding ~ :D
RandF
further note, here
- no kds please -

Lapis Aoki wrote:

RandomEffect wrote:

From my queue~
[Hard]
  1. 01:03:427 (4,1) - blanket correctly Explain ~ ?
:arrow:
"blanket" means the pattern like this.
(01:03:740 (1) - blankets 01:03:427 (4) - )
it's useful for good looking.
Topic Starter
Xiaolin
Fixed ~ :3
-Neipezi
fixe?
owo
osu file format v12

[General]
AudioFilename: Jin ft. Lia - Days.mp3
AudioLeadIn: 0
PreviewTime: 39052
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 615,20615,60615,80615
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Days (TV Size)
TitleUnicode:Days (TV Size)
Artist:Jin ft. Lia
ArtistUnicode:Jin ft. Lia
Creator:Lapis Aoki
Version:-Neipezi's Normal
Source:メカクシティアクターズ
Tags:Mekakucity Actors ED -Neipezi Kagerou Project Hibiya Yuurus
BeatmapID:419761
BeatmapSetID:173453

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.3
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
Video,0,"Days.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
615,625,4,2,0,70,1,0
40615,-100,4,2,0,70,0,1
59052,-100,4,2,0,70,0,0
60615,-100,4,2,0,70,0,1
80615,-100,4,2,0,70,0,0


[Colours]
Combo1 : 0,0,255
Combo2 : 255,255,255
Combo3 : 192,192,192
Combo4 : 128,128,128
Combo5 : 255,128,128
Combo6 : 255,0,0
Combo7 : 0,128,255

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AruOtta
Hello, as requested OwO

General

I think you shouldn't display "Enable Countdown". When I played it, it doesn't display anything but please do it, to be sure it would never display anything

Easy

00:11:865 (3,4,1) - There's a problem with the distance snap here, move (4) around 184|136
00:14:990 (2) - This slider doesn't make a perfect symmetry with (1), so move it at 228|284
00:19:365 (3,1) - There's also a problem with the distance snap here, move (1) at 128|228
00:27:490 (1) - Stack it on 00:24:990 (1) since it shows the distance snap isn't respected.
00:41:865 (2) - Move it at 320|300 to make a perfect blanket with 00:40:615 (1)
00:43:115 (3) - Stack it with (1)'s tail ?
00:43:740 (1) - Move it around 332|100 to respect the distance snap
00:44:990 (2) - I suggest to increase the curve of this slider, then it would flow perfectly with (1) (maybe move the last anchor point at 4|220
00:49:365 (2) - I think you should make it same as 00:47:490 (4) to make a symmetry :
00:55:615 (2) - Make it also same as 00:58:115 (4) for the same reason as above
01:06:240 (4) - Move its last anchor point at 324|304 to blanket with 01:07:490 (1)

Good diff. but warning about the distance snap /!\

-Neipezi's Normal

00:34:365 (3) - This curve follows 00:33:115 (2)'s curve, but not 00:35:615 (1)'s one, so I suggest to make a linear slider.
00:44:365 (3,4) - I think this pattern may be confuse for beginners, I suggest to do it like this : (with moving (3) around 420|148)

Perfect diff imo, very good job OwO

Hard

00:04:052 (4) - Stack it with (2)'s head
00:04:677 (3) - Please make this slider as a normal curved slider since it's not needed to make an end like this for the slider, it's ugly and quite nazi
00:06:552 (3,4,5) - Move them at 296|148 to blanket with 00:05:927 (2)
00:20:302 (4,2) - Move them 2 grid right to stack them with 00:22:177 (4,2)
00:23:740 (3) - Move it at 244|236 to blanket with 00:23:427 (2).
00:24:677 (1) - Move it 2 also 2 grid to stack it with the other circles
00:25:927 (2,3) - This jump is too huge, try to do this pattern :
00:43:427 (3) - Stack it on 00:42:490 (1) to avoid the huge jump
00:44:677 (4) - Move it at 268|160 to blanket with 00:44:052 (3)
00:45:927 (3,4) - Stack them with (3) and (4) if you applied the last suggestions
00:46:865 (3,4) - This jump is also too huge, I suggest you to stack it with 00:46:240 (4)
00:52:490 (4) - Move it at 436|12 to blanket with 00:53:115 (5)
01:04:365 (2) - Stack it with 01:03:427 (4)
01:25:927 (1,2,3,1) - This part isn't mapped in the other diffs, I think you should remove it

Good luck for rank (●´ω`●)
KuroSenpai112
Hi there from modding queue!

[Easy]
00:24:990 (1) - Stack this with 00:27:490 (1)

[Normal]
00:25:615 (5) - NC

[Hard]
00:22:177 (4) - Stack this with 00:21:240 (2)
00:24:677 (1) - Stack this with 00:23:427 (2)
01:04:365 (2) - Stack this with 01:03:427 (4)
-Neipezi
well.. x.x

difficulty
osu file format v12

[General]
AudioFilename: Jin ft. Lia - Days.mp3
AudioLeadIn: 0
PreviewTime: 39052
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 615,20615,60615,80615
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Days (TV Size)
TitleUnicode:Days (TV Size)
Artist:Jin ft. Lia
ArtistUnicode:Jin ft. Lia
Creator:Lapis Aoki
Version:-Neipezi's Normal
Source:メカクシティアクターズ
Tags:Mekakucity Actors ED -Neipezi Kagerou Project Hibiya Yuurus
BeatmapID:419761
BeatmapSetID:173453

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:5
ApproachRate:5
SliderMultiplier:1.3
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
Video,0,"Days.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
615,625,4,2,0,70,1,0
40615,-100,4,2,0,70,0,1
59052,-100,4,2,0,70,0,0
60615,-100,4,2,0,70,0,1
80615,-100,4,2,0,70,0,0


[Colours]
Combo1 : 0,0,255
Combo2 : 255,255,255
Combo3 : 192,192,192
Combo4 : 128,128,128
Combo5 : 255,128,128
Combo6 : 255,0,0
Combo7 : 0,128,255

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248,252,3115,2,0,L|116:264,1,130,0|0,3:0|0:0,0:0:0:0:
68,220,4052,2,0,P|72:132|108:88,1,130,2|2,0:0|0:0,0:0:0:0:
200,180,5302,1,0,3:0:0:0:
200,180,5615,6,0,L|188:320,1,130,0|0,3:0|0:0,0:0:0:0:
236,352,6552,2,0,P|352:328|376:264,1,195
316,148,8115,5,0,0:0:0:0:
216,232,8740,2,0,P|184:236|152:236,1,65
120,112,9677,2,0,P|96:96|71:69,2,65
184,128,10615,69,0,0:0:0:0:
184,128,11240,2,0,B|248:144|312:128|312:128|376:112|448:128,1,260
441,256,13115,2,0,B|375:270|311:254|311:254|247:238|183:254,1,260,0|2,3:0|0:0,0:0:0:0:
72,320,14990,2,0,P|72:288|64:252,1,65,2|0,0:0|3:0,0:0:0:0:
28,204,15615,6,0,P|100:196|160:92,1,195
144,36,16865,2,0,L|280:40,1,130
352,144,18115,2,0,L|416:147,2,65
240,208,19365,2,0,L|176:205,1,65
124,248,19990,2,0,L|60:245,1,65
12,204,20615,6,0,P|20:88|148:56,1,260
256,120,22490,1,0,0:0:0:0:
369,53,23115,2,0,P|487:82|500:204,1,260
452,248,24677,2,0,L|320:236,1,130
280,188,25615,70,0,P|288:260|284:324,1,130
156,320,26865,2,0,P|148:248|152:184,1,130
256,116,28115,2,0,P|360:144|368:312,2,260
88,212,31552,1,2,0:0:0:0:
180,300,32177,6,0,L|248:292,2,65,2|0|2,0:0|0:0|0:0,0:0:0:0:
128,260,33115,2,0,P|144:156|232:136,1,195
280,112,34365,2,0,P|300:64|300:4,2,97.5,0|2|2,0:0|0:0|0:0,0:0:0:0:
272,176,35615,6,0,P|324:288|460:296,1,260
400,180,37490,2,0,L|404:112,1,65
364,64,38115,1,0,0:0:0:0:
252,128,38740,1,0,0:0:0:0:
152,44,39365,2,0,L|16:56,1,130,2|2,0:3|0:0,0:0:0:0:
104,160,40615,38,0,P|80:264|0:288,2,195,4|4|2,3:2|3:0|0:0,0:0:0:0:
192,64,43115,2,0,B|256:52|256:52|320:64,1,130,4|2,3:0|3:0,0:0:0:0:
368,20,44052,2,0,P|388:116|328:200,1,195,0|2,0:0|0:0,0:0:0:0:
260,88,45615,6,0,P|204:132|144:136,1,130,4|2,3:0|0:0,0:0:0:0:
96,100,46552,2,0,B|88:168|88:168|60:216|60:216|52:304,1,195,4|2,3:0|0:0,0:0:0:0:
92,336,47802,1,0,0:0:0:0:
156,348,48115,2,0,P|224:340|264:292,2,130,4|8|2,3:0|0:0|0:0,0:0:0:0:
64,256,49990,1,0,1:0:0:0:
132,160,50615,86,0,L|268:168,1,130,4|2,3:0|0:0,0:0:0:0:
316,132,51552,2,0,P|320:48|232:0,1,195,4|2,3:0|0:0,0:0:0:0:
144,96,53115,2,0,P|168:152|232:172,1,130,4|8,3:0|0:0,0:0:0:0:
288,144,54052,2,0,B|360:152|360:152|408:184|408:184|480:192,1,195,4|2,3:0|0:0,0:0:0:0:
480,320,55615,69,4,3:0:0:0:
356,364,56240,2,0,L|292:356,2,65,8|4|0,0:0|3:0|0:0,0:0:0:0:
400,240,57490,2,0,L|472:228,2,65,2|0|4,0:0|0:0|3:0,0:0:0:0:
288,176,58740,1,8,0:0:0:0:
336,56,59365,1,2,0:0:0:0:
448,120,59990,2,0,L|456:192,1,65,0|4,1:0|3:0,0:0:0:0:
504,228,60615,6,0,P|440:220|368:224,1,130,4|0,0:0|0:0,0:0:0:0:
324,264,61552,2,0,B|332:192|332:192|364:152|364:152|372:80,1,195,4|2,3:0|0:0,0:0:0:0:
244,56,63115,2,0,P|212:52|180:36,2,65,4|2|8,3:0|0:0|0:0,0:0:0:0:
308,36,64052,2,0,P|376:64|392:180,1,195,4|2,3:0|0:0,0:0:0:0:
300,264,65615,6,0,B|248:272|200:264|200:264|156:256|104:264,2,195,4|4|2,3:0|3:0|0:0,0:0:0:0:
392,172,68115,2,0,P|424:164|460:160,1,65,4|2,3:0|0:0,0:0:0:0:
440,224,68740,2,0,P|468:240|496:263,1,65,8|2,0:0|0:0,0:0:0:0:
392,340,69677,2,0,L|320:336,2,65,2|0|4,0:0|1:0|3:0,0:0:0:0:
444,300,70615,6,0,P|464:208|408:128,2,195,4|4|2,3:0|3:0|0:0,0:0:0:0:
320,344,73115,1,4,3:0:0:0:
204,284,73740,2,0,L|124:292,1,65,8|4,0:0|3:0,0:0:0:0:
192,172,74677,2,0,L|256:178,2,65,2|0|2,0:0|1:0|0:0,0:0:0:0:
140,132,75615,54,0,P|148:52|256:12,1,195,4|4,3:0|3:0,0:0:0:0:
352,80,77177,2,0,L|420:76,2,65,2|0|2,0:0|3:0|0:0,0:0:0:0:
300,120,78115,6,0,P|288:192|292:248,1,130,4|4,3:0|3:0,0:0:0:0:
328,304,79052,1,2,0:0:0:0:
448,252,79677,2,0,P|484:252|512:256,2,65,2|0|2,0:0|0:0|0:0,0:0:0:0:
256,192,80615,12,2,87803,0:0:0:0:
Topic Starter
Xiaolin
OMGITSBAKAKenterzOMGITSHIM

Kenterz wrote:

Hello, as requested OwO

General

I think you shouldn't display "Enable Countdown". When I played it, it doesn't display anything but please do it, to be sure it would never display anything Oops, my bad ~

Easy

00:11:865 (3,4,1) - There's a problem with the distance snap here, move (4) around 184|136 Fixed ~ OwO
00:14:990 (2) - This slider doesn't make a perfect symmetry with (1), so move it at 228|284 Sorry, no change ~
00:19:365 (3,1) - There's also a problem with the distance snap here, move (1) at 128|228 I moved it to 128 , 224 if it was okay ~ o.o
00:27:490 (1) - Stack it on 00:24:990 (1) since it shows the distance snap isn't respected. Fixed ~
00:41:865 (2) - Move it at 320|300 to make a perfect blanket with 00:40:615 (1) Fixed ~
00:43:115 (3) - Stack it with (1)'s tail ? Sure, why not? o3o Fixed ~ :3
00:43:740 (1) - Move it around 332|100 to respect the distance snap I like the why how it is ~ o.o
00:44:990 (2) - I suggest to increase the curve of this slider, then it would flow perfectly with (1) (maybe move the last anchor point at 4|220 Fixed ~
00:49:365 (2) - I think you should make it same as 00:47:490 (4) to make a symmetry : Great idea ~ ! Fixed ~ :D

00:55:615 (2) - Make it also same as 00:58:115 (4) for the same reason as above They're already the same ~
01:06:240 (4) - Move its last anchor point at 324|304 to blanket with 01:07:490 (1) Fixed ~ o/

Good diff. but warning about the distance snap /!\

Hard

00:04:052 (4) - Stack it with (2)'s head Fixed ~
00:04:677 (3) - Please make this slider as a normal curved slider since it's not needed to make an end like this for the slider, it's ugly and quite nazi Fixed ~
00:06:552 (3,4,5) - Move them at 296|148 to blanket with 00:05:927 (2) Fixed ~
00:20:302 (4,2) - Move them 2 grid right to stack them with 00:22:177 (4,2) Fixed ~
00:23:740 (3) - Move it at 244|236 to blanket with 00:23:427 (2). Fixed ~
00:24:677 (1) - Move it 2 also 2 grid to stack it with the other circles Fixed ~
00:25:927 (2,3) - This jump is too huge, try to do this pattern : Maybe I'll change it when another modder complains about it, no change for now ~
00:43:427 (3) - Stack it on 00:42:490 (1) to avoid the huge jump Fixed ~
00:44:677 (4) - Move it at 268|160 to blanket with 00:44:052 (3) Fixed ~
00:45:927 (3,4) - Stack them with (3) and (4) if you applied the last suggestions Fixed ~
00:46:865 (3,4) - This jump is also too huge, I suggest you to stack it with 00:46:240 (4) No change
00:52:490 (4) - Move it at 436|12 to blanket with 00:53:115 (5) Fixed ~
01:04:365 (2) - Stack it with 01:03:427 (4) Fixed ~
01:25:927 (1,2,3,1) - This part isn't mapped in the other diffs, I think you should remove it Well nope, because this is hard ~ >w>''

Good luck for rank (●´ω`●)
TheForgotten5

TheForgotten5 wrote:

Hi there from modding queue!

[Easy]
00:24:990 (1) - Stack this with 00:27:490 (1) Already stacked ~

[Hard]
00:22:177 (4) - Stack this with 00:21:240 (2) Already stacked ~
00:24:677 (1) - Stack this with 00:23:427 (2) Nope ~
01:04:365 (2) - Stack this with 01:03:427 (4) Already stacked
Thank you guys for modding ~ <3

Updated ~
blaterwolf
Hi~~ M4M Reqs~

General

Countdown Conflicts to Normal Diff try to Remove it

Letterbox conflict again to Normal :v
Easy

00:13:115 : stack to hit circle 4

00:55:615 : More Sexier Please :D :D :D :D :D :) :) :) :) :)

00:58:115 : ^ same XD

01:18:115 : I like this to be Sexy~ XD

Normal

Normal doesn't look like Normal :P

Hard

00:10:927 : You know what i say :) :) :) :)

00:23:427 : stack it

00:24:208 : ^ same

[*]Note : since it is Moved try to retrieve the Blanket

00:29:677 : OFFSCREEN!!!!

That's All~
Topic Starter
Xiaolin

SkyBearer245 wrote:

Hi~~ M4M Reqs~

General

Countdown Conflicts to Normal Diff try to Remove it

Letterbox conflict again to Normal :v
Sorry, I forgot to change them ~ xDD
Easy

00:13:115 : stack to hit circle 4 DS breaker ~ :c

00:55:615 : More Sexier Please :D :D :D :D :D :) :) :) :) :) I ran out of shapes idea ~ c:

00:58:115 : ^ same XD ^ xDD

01:18:115 : I like this to be Sexy~ XD Well, making it curve was weird ~ o.o


Hard

00:10:927 : You know what i say :) :) :) :) It looks fine like this btw ~ o.o

00:23:427 : stack it Fixed ~ :3

00:24:208 : ^ same ^

[*]Note : since it is Moved try to retrieve the Blanket

00:29:677 : OFFSCREEN!!!! Its not really offscreen, but nobody complained about it, so I think its rankable ~ o.o

That's All~
Thanks for modding ~ !! :D
Pfft, best mod ever ~ xD
Hinsvar
Yo; modding here!

*Bolded = Unrankable or very, very strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems. Also note that hitsound suggestions on a diff may apply on similar parts of the song and the other diffs of the mapset.

>General
  1. The BG is unrankable. The resolution should at least be 800x600 (4:3 ratio) or 1024x600 (16:9). Find a larger version of the current BG... or just anything larger.
>Easy
  1. Your combo pattern is inconsistent. Try to place an NC every two stanzas consistently.
  2. 00:00:615 (1,2) - Make them shaped the same and place them like this so they'll be neater and have a better flow?
  3. 00:10:615 (2,3) - Again, make them shaped the same perfectly? Right now, it seems you're manually making these two sliders one by one and tried to make them look the same. You can replace (3) with a vertically flipped (2), you know. They'll look nicer. (Applies to similar cases such as 00:13:740 (1,2) and 00:20:615 (1,2,3). Ctrl+H and Ctrl+J are your friends for this!)
  4. 00:13:115 - Why does the spacing decrease to 1.0x starting from here at all sudden?
  5. 00:40:615 (1,2,3) - You can form a nice blanket pattern here by moving (2) to (325,287). Also, (3) isn't perfectly stacked below (1)'s tail.
  6. 00:55:615 (2) - The curve of the wave slider looks uneven. Make it look like this? Making it like 00:58:115 (4) is already quite nice, but yeah, it can be better. (Applies to every other wavy slider.)
>-Neipezi's Normal
  1. 00:04:052 (4,5,1) - You can make a nice blanket pattern by moving (5,1) to (191,186).
  2. Your usage of drum-hitfinish throughout the kiai doesn't really go along with the instruments well. Remove the finishes and just leave the Drum sampleset as is. drum-hitnormal fits nicely with the subtle percussion sounds, but finish is way too noticeable.
  3. 00:56:240 - Replace the clap with a whistle? There isn't any sound that supports the clap, unlike 00:53:740.
>Hard
  1. The combo pattern is also inconsistent here, just like the Easy diff. Please try to fix this.
  2. You can just place a whistle every first and third white tick of every stanza in the song, since there are piano sounds to follow. It's jarring only to follow some of them.
  3. 00:05:146 (4) - Move to (127,247)? Flows nicer from 00:04:677 (3), IMO.
  4. 00:06:552 (3,4,5) - Move to (382,163)? Again, it creates a far better flow from 00:05:927 (2). I know you want to make a blanket pattern here, but the way you curved (5) doesn't support it well.
  5. 00:07:490 (6) - What's with the extra node below the red node? Also, I think the slider is curved way too much. You may want to soften it a bit.
  6. 00:13:427 (3) - Move to (159,264) so it'll be in line with 00:12:177 (1), and the horizontal spacing will be consistent with 00:12:177 (1,2)? Looks neater that way.
  7. 00:14:052 (1,2,3) - Make them look like this for a better flow?
  8. 00:22:177 (4,1,2,3,1) - I believe the blanket here can be improved a lot. Won't give coordinates since I'll essentially be remapping this part, so yeah.
  9. 00:25:927 (2,3) - Umm, what's with this jump? It'd be more logical if you had a jump between 00:26:552 (3,4) instead.
  10. 00:39:677 (2,3) - I think you should remove the whistles here since they don't follow anything in the song...
  11. 00:41:865 (5,1,2) - The blanket can also be improved here! (Applies to similar cases.)
  12. 00:46:865 (3,4,1) - Uh, what's with the spacing here? It feels... random, honestly. Actually, I think you should just rework 00:46:552 (1,2,3,4,1,2,3,4,5) since they look quite messed up.
  13. 00:58:115 (2,1) - I feel that this is way too big for a Hard diff. Consider reducing the spacing to ~1.8-2.0x.
  14. 01:05:615 (1,2,3,4) - Make them in line by moving (3) to (146,160) and (4) to (203,48)? Looks neater!
Well, that's it I guess. The map can be improved a lot in many aspects, but I guess you've started to grasp the basics well!

Good luck on the way 8-)
Topic Starter
Xiaolin

Hinsvar wrote:

Yo; modding here!

*Bolded = Unrankable or very, very strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems. Also note that hitsound suggestions on a diff may apply on similar parts of the song and the other diffs of the mapset.

>General
  1. The BG is unrankable. The resolution should at least be 800x600 (4:3 ratio) or 1024x600 (16:9). Find a larger version of the current BG... or just anything larger.
>Easy
  1. Your combo pattern is inconsistent. Try to place an NC every two stanzas consistently.
  2. 00:00:615 (1,2) - Make them shaped the same and place them like this so they'll be neater and have a better flow? Did something similar to it ~
  3. 00:10:615 (2,3) - Again, make them shaped the same perfectly? Right now, it seems you're manually making these two sliders one by one and tried to make them look the same. You can replace (3) with a vertically flipped (2), you know. They'll look nicer. (Applies to similar cases such as 00:13:740 (1,2) and 00:20:615 (1,2,3). Ctrl+H and Ctrl+J are your friends for this!) Sure, fixed ~
  4. 00:13:115 - Why does the spacing decrease to 1.0x starting from here at all sudden?
  5. 00:40:615 (1,2,3) - You can form a nice blanket pattern here by moving (2) to (325,287). Also, (3) isn't perfectly stacked below (1)'s tail. Fixed ~
  6. 00:55:615 (2) - The curve of the wave slider looks uneven. Make it look like this? Making it like 00:58:115 (4) is already quite nice, but yeah, it can be better. (Applies to every other wavy slider.) Fixed ~
>Hard
  1. The combo pattern is also inconsistent here, just like the Easy diff. Please try to fix this.
  2. You can just place a whistle every first and third white tick of every stanza in the song, since there are piano sounds to follow. It's jarring only to follow some of them.
  3. 00:05:146 (4) - Move to (127,247)? Flows nicer from 00:04:677 (3), IMO. Fixed ~
  4. 00:06:552 (3,4,5) - Move to (382,163)? Again, it creates a far better flow from 00:05:927 (2). I know you want to make a blanket pattern here, but the way you curved (5) doesn't support it well. Fixed ~
  5. 00:07:490 (6) - What's with the extra node below the red node? Also, I think the slider is curved way too much. You may want to soften it a bit. Okay, fixed it ~ :3
  6. 00:13:427 (3) - Move to (159,264) so it'll be in line with 00:12:177 (1), and the horizontal spacing will be consistent with 00:12:177 (1,2)? Looks neater that way. Okay, fixed ~
  7. 00:14:052 (1,2,3) - Make them look like this for a better flow? Sure, fixed ~
  8. 00:22:177 (4,1,2,3,1) - I believe the blanket here can be improved a lot. Won't give coordinates since I'll essentially be remapping this part, so yeah. I'll try my best with that ~
  9. 00:25:927 (2,3) - Umm, what's with this jump? It'd be more logical if you had a jump between 00:26:552 (3,4) instead.[/color]
  10. 00:39:677 (2,3) - I think you should remove the whistles here since they don't follow anything in the song... [/color]
  11. 00:41:865 (5,1,2) - The blanket can also be improved here! (Applies to similar cases.) I think the blanket here is perfect ~ Lol, I love the way how you said it ~ xDD
  12. 00:46:865 (3,4,1) - Uh, what's with the spacing here? It feels... random, honestly. Actually, I think you should just rework 00:46:552 (1,2,3,4,1,2,3,4,5) since they look quite messed up. I'll try by best with it though ~
  13. 00:58:115 (2,1) - I feel that this is way too big for a Hard diff. Consider reducing the spacing to ~1.8-2.0x. [/color]
  14. 01:05:615 (1,2,3,4) - Make them in line by moving (3) to (146,160) and (4) to (203,48)? Looks neater! Fixed ~ :3
Well, that's it I guess. The map can be improved a lot in many aspects, but I guess you've started to grasp the basics well!

Good luck on the way 8-)
Thank you for modding ~ <3 Lol, that face ~ xDD
Kyouren
Title is days (short ver.) - http://vgmdb.net/album/45119

add tv size in tags

No Kudosu~
Topic Starter
Xiaolin

gokugohan12468 wrote:

Title is days (short ver.) - http://vgmdb.net/album/45119

add tv size in tags

No Kudosu~
Thanks but, this is an ED for an anime, so I won't add (short ver.) in the title, sorry, no change ~ =w=

Also, thanks for checking ~ !! o3o
Milan-
Hi! here's my newbie mod >.< for m4m

[General]
  1. Disable widescreen support?
  2. And *maybe* try to make OD HP scale between the difficulties (like HP 4,5,6)
  3. Consider using silent for the sliders slide, specially on normal >.<
[Easy]
  1. You can improve those wavy sliders >.<
  2. From what i know you have to use the same DS on easy all over the map, here 00:04:365 (3,1,2,3) - you're using 1.1x while on the rest of the map is 1.0x.
  3. 00:39:365 (1) - same^
  4. 00:03:740 add note
  5. 00:13:740 (1,2) - use the same slider here and be aware of using the same Y . Also i'd move them a bit right so 00:13:115 (4) - would be between them. Like this > https://osu.ppy.sh/ss/1750878
  6. 00:18:740 (2,1) - use the same Y for them
  7. 00:20:615 (1,2,3) - i'd rework those sliders to make them symmetrical, use coordinates for it. And, 00:20:615 (1,3) - try to make these two sliders the same, i mean copy paste one and be aware of Y coordinate
  8. 00:51:240 (3,4,5) - same^
  9. 00:41:865 (2,3) - you can improve this blanket
  10. 00:46:865 (3) - i'd overlap this with 00:43:740 (1) - tail. Try a different curve for it 00:44:990 (2) -
  11. 00:47:490 (4,2) - same Y for them
  12. 00:53:740 (5,2,4) - same X here
  13. 00:55:615 (2,4) - if you're trying to use the same slider, just copy paste it. I prefer 00:58:115 (4) - because the other with the red point doesnt look great for small sliders xd
  14. 00:59:990 (2) - this is at 0.94x and also it isnt align
  15. 00:59:990 (2,4) - same Y of the tail of (2) and the head of (4)
  16. 01:01:240 (3,1) - they are not overlapping
  17. 01:06:240 (4) - you can improve this blanket
  18. 01:17:490 (3) - this would be look better at x256 try to do it
  19. 01:20:615 (1) - I do like where it finish but Hard doesnt finish at the same point, the same happens with Normal. I prefer that all the difficulties finish at the same point. Maybe you can add a note on Hard at 01:28:115 and make normal finish at his spinner at the same point
[-Neipezi's Normal]
  1. 00:04:052 (4) - improve this blanket
  2. 00:08:740 (2) - rotate it -23° in the same origin?
  3. 00:14:990 (4) - a bit up maybe, like y308
  4. 00:15:615 (1) - a bit right like x40 y188 if you moved (4)
  5. 00:16:865 (2) - x160 y16 if you moved the other notes
  6. 00:28:115 (3) - a bit up? like x236 y92
  7. 00:31:552 (4) - try to make it not overlap with 00:33:115 (2) -
  8. 00:49:990 (5) - i prefer it in other place like x156 y220
  9. 00:49:990 (5) - try something like this if you want > https://osu.ppy.sh/ss/1750956
  10. 00:56:240 (2,3) - use the same slider?
  11. 01:05:615 (1) - a bit more wavy?
  12. 01:08:115 (2) - It doesnt overlap correctly with 01:04:052 (4) - tail, if that was what you wanted to do
  13. 01:13:740 (3,4) - use the same X ? 204 or 192
  14. 01:17:177 (2,2) - same X and make 01:18:115 (1) - more symmetrical
  15. 01:20:615 (1) - this should end at the same point that Easy ends>.<
    Very well done imo I like it <3
[Hard]
  1. I'd decrease SV, it feels so weird while playing imo, specially on the No kiai time. (and those x0.5 felt too slow xd)
  2. Use grid Tiny to be more precise or do it manually >.<
  3. AR7 feel a bit better imo
  4. 00:01:240 (4) - this slider tail should be at the same Y of 00:02:177 (1) - y280 or y288
  5. 00:02:177 (1,3) - at the same X ? 320 or 304, to make it look symmetrical (if you want/can try to overlap with 00:04:365 (1,2,3) - )
  6. 00:03:427 (3,4,1,2,3) - you may want to align this. Moving 00:04:365 (1,2,3) - to x304 y304 will do it i think
  7. 00:07:490 (6) - this curve can be a bit different so it does a better blanket with 00:06:865 (5) - and connect better with 00:08:115 (1) - (like this http://puu.sh/9IC1i/7af0d577c1.jpg ?)
  8. 00:10:927 (2) - this wave is not perfectly done, more wavy?> http://puu.sh/9ICg2/9d7cf05dd4.jpg
  9. 00:14:677 (3) - just straight?
  10. 00:14:052 (1,2,3,4,1) - I'd prefer another distribution. like this maybe https://osu.ppy.sh/ss/1750757
  11. 00:20:615 (1,3) - change it a bit so 00:20:302 (4,2) - will fit between them. like this? https://osu.ppy.sh/ss/1750764
  12. 00:22:490 (1,3) - improve blanket
  13. 00:24:990 (2) - overlap it correctly with 00:22:490 (1) - slider tail
  14. 00:25:302 (3,1,2,3) - why did you decrease DS? specially here 00:25:927 (2,3,4) - (3) should be at the same prev and next object to be symmetrical (use tiny grid please or do it manually >.<)
  15. 00:26:865 (4,1,2) - same^ , also improve those blankets
  16. 00:41:865 (5,1,2) - ^
  17. 00:33:740 (1,2,3) - You can do it more symmetrical if you want like this > https://osu.ppy.sh/ss/1750786
  18. 00:43:740 (1,2,3) - try to overlap with 00:41:865 (5) - tail
  19. 00:44:052 (3,4) - improve blanket, if that was what you meant
  20. 00:44:990 (1,2) - i'd remove it then copy paste 00:44:052 (3,4) - and rotate 180° then place it where you want. So it will be symmetrical
  21. 00:46:552 (1,2,3) - same^ but -20° maybe?
  22. 00:44:990 (1,3,4,3,4,5) - these dont overlap correctly
  23. 00:48:271 (2) - i think you miss place this note on the timeline, if not, you are doing bad polarity i think. Fix it
  24. 00:47:802 (1) - this note may not overlap perfectly
  25. 00:50:771 (2) - move it a bit left so it'd be between the sliders?
  26. 00:51:552 (1,3,5) - they dont overlap perfectly
  27. 00:54:365 (4,1,2) - improve blanket; copy paste one of these sliders?
  28. 00:58:740 () you didnt map this because you're mapping the vocals right?xd
  29. 01:01:240 (2,3,1) - improve those blankets (small grid doesnt allow you to do it correctly)
  30. 01:03:740 (1) - i think it should be a bit right like (x84 y324) and improve the blanket
  31. 01:04:677 (3) - move it to x88 y104
  32. 01:04:990 (4,2,4) - make them symmetrical, they should be at the same X i think. so (4) and (4) would be the same
  33. 01:08:115 (3,4) - this should be at the same Y or move the slider a bit down so it continue the curve combo
  34. 01:10:302 (4) - this should be at the same point of 01:06:865 (4) - tail, if you're copying the same for this combo
  35. 01:15:615 (1) - it feels more unsuitable than the others. Dont understand so much why it's here
  36. 01:18:427 (1,2,3) - I'd take this combo and move it to x344. To be symmetrical
  37. 01:25:927 (1,2,3) - copy paste 1 of these? like you did here 00:12:177 (1,2,3) -
  38. 01:27:177 (3,1) - align this
That's all i got, If you dont understand something because of my bad english, ask me and ill try to use others words xD

GL I hope see it soon <3
Topic Starter
Xiaolin

rossonero1899 wrote:

Hi! here's my newbie mod >.< for m4m

[General]
  1. Disable widescreen support?
  2. And *maybe* try to make OD HP scale between the difficulties (like HP 4,5,6)
  3. Consider using silent for the sliders slide, specially on normal >.<
[Easy]
  1. You can improve those wavy sliders >.<
  2. From what i know you have to use the same DS on easy all over the map, here 00:04:365 (3,1,2,3) - you're using 1.1x while on the rest of the map is 1.0x.
  3. 00:39:365 (1) - same^
  4. 00:03:740 add note
  5. 00:13:740 (1,2) - use the same slider here and be aware of using the same Y . Also i'd move them a bit right so 00:13:115 (4) - would be between them. Like this > https://osu.ppy.sh/ss/1750878
  6. 00:18:740 (2,1) - use the same Y for them
  7. 00:20:615 (1,2,3) - i'd rework those sliders to make them symmetrical, use coordinates for it. And, 00:20:615 (1,3) - try to make these two sliders the same, i mean copy paste one and be aware of Y coordinate
  8. 00:51:240 (3,4,5) - same^
  9. 00:41:865 (2,3) - you can improve this blanket
  10. 00:46:865 (3) - i'd overlap this with 00:43:740 (1) - tail. Try a different curve for it 00:44:990 (2) -
  11. 00:47:490 (4,2) - same Y for them
  12. 00:53:740 (5,2,4) - same X here
  13. 00:55:615 (2,4) - if you're trying to use the same slider, just copy paste it. I prefer 00:58:115 (4) - because the other with the red point doesnt look great for small sliders xd
  14. 00:59:990 (2) - this is at 0.94x and also it isnt align
  15. 00:59:990 (2,4) - same Y of the tail of (2) and the head of (4)
  16. 01:01:240 (3,1) - they are not overlapping
  17. 01:06:240 (4) - you can improve this blanket
  18. 01:17:490 (3) - this would be look better at x256 try to do it
  19. 01:20:615 (1) - I do like where it finish but Hard doesnt finish at the same point, the same happens with Normal. I prefer that all the difficulties finish at the same point. Maybe you can add a note on Hard at 01:28:115 and make normal finish at his spinner at the same point
[-Neipezi's Normal]
  1. 00:04:052 (4) - improve this blanket
  2. 00:08:740 (2) - rotate it -23° in the same origin?
  3. 00:14:990 (4) - a bit up maybe, like y308
  4. 00:15:615 (1) - a bit right like x40 y188 if you moved (4)
  5. 00:16:865 (2) - x160 y16 if you moved the other notes
  6. 00:28:115 (3) - a bit up? like x236 y92
  7. 00:31:552 (4) - try to make it not overlap with 00:33:115 (2) -
  8. 00:49:990 (5) - i prefer it in other place like x156 y220
  9. 00:49:990 (5) - try something like this if you want > https://osu.ppy.sh/ss/1750956
  10. 00:56:240 (2,3) - use the same slider?
  11. 01:05:615 (1) - a bit more wavy?
  12. 01:08:115 (2) - It doesnt overlap correctly with 01:04:052 (4) - tail, if that was what you wanted to do
  13. 01:13:740 (3,4) - use the same X ? 204 or 192
  14. 01:17:177 (2,2) - same X and make 01:18:115 (1) - more symmetrical
  15. 01:20:615 (1) - this should end at the same point that Easy ends>.<
    Very well done imo I like it <3
[Hard]
  1. I'd decrease SV, it feels so weird while playing imo, specially on the No kiai time. (and those x0.5 felt too slow xd)
  2. Use grid Tiny to be more precise or do it manually >.<
  3. AR7 feel a bit better imo
  4. 00:01:240 (4) - this slider tail should be at the same Y of 00:02:177 (1) - y280 or y288
  5. 00:02:177 (1,3) - at the same X ? 320 or 304, to make it look symmetrical (if you want/can try to overlap with 00:04:365 (1,2,3) - )
  6. 00:03:427 (3,4,1,2,3) - you may want to align this. Moving 00:04:365 (1,2,3) - to x304 y304 will do it i think
  7. 00:07:490 (6) - this curve can be a bit different so it does a better blanket with 00:06:865 (5) - and connect better with 00:08:115 (1) - (like this http://puu.sh/9IC1i/7af0d577c1.jpg ?)
  8. 00:10:927 (2) - this wave is not perfectly done, more wavy?> http://puu.sh/9ICg2/9d7cf05dd4.jpg
  9. 00:14:677 (3) - just straight?
  10. 00:14:052 (1,2,3,4,1) - I'd prefer another distribution. like this maybe https://osu.ppy.sh/ss/1750757
  11. 00:20:615 (1,3) - change it a bit so 00:20:302 (4,2) - will fit between them. like this? https://osu.ppy.sh/ss/1750764
  12. 00:22:490 (1,3) - improve blanket
  13. 00:24:990 (2) - overlap it correctly with 00:22:490 (1) - slider tail
  14. 00:25:302 (3,1,2,3) - why did you decrease DS? specially here 00:25:927 (2,3,4) - (3) should be at the same prev and next object to be symmetrical (use tiny grid please or do it manually >.<)
  15. 00:26:865 (4,1,2) - same^ , also improve those blankets
  16. 00:41:865 (5,1,2) - ^
  17. 00:33:740 (1,2,3) - You can do it more symmetrical if you want like this > https://osu.ppy.sh/ss/1750786
  18. 00:43:740 (1,2,3) - try to overlap with 00:41:865 (5) - tail
  19. 00:44:052 (3,4) - improve blanket, if that was what you meant
  20. 00:44:990 (1,2) - i'd remove it then copy paste 00:44:052 (3,4) - and rotate 180° then place it where you want. So it will be symmetrical
  21. 00:46:552 (1,2,3) - same^ but -20° maybe?
  22. 00:44:990 (1,3,4,3,4,5) - these dont overlap correctly
  23. 00:48:271 (2) - i think you miss place this note on the timeline, if not, you are doing bad polarity i think. Fix it
  24. 00:47:802 (1) - this note may not overlap perfectly
  25. 00:50:771 (2) - move it a bit left so it'd be between the sliders?
  26. 00:51:552 (1,3,5) - they dont overlap perfectly
  27. 00:54:365 (4,1,2) - improve blanket; copy paste one of these sliders?
  28. 00:58:740 () you didnt map this because you're mapping the vocals right?xd
  29. 01:01:240 (2,3,1) - improve those blankets (small grid doesnt allow you to do it correctly)
  30. 01:03:740 (1) - i think it should be a bit right like (x84 y324) and improve the blanket
  31. 01:04:677 (3) - move it to x88 y104
  32. 01:04:990 (4,2,4) - make them symmetrical, they should be at the same X i think. so (4) and (4) would be the same
  33. 01:08:115 (3,4) - this should be at the same Y or move the slider a bit down so it continue the curve combo
  34. 01:10:302 (4) - this should be at the same point of 01:06:865 (4) - tail, if you're copying the same for this combo
  35. 01:15:615 (1) - it feels more unsuitable than the others. Dont understand so much why it's here
  36. 01:18:427 (1,2,3) - I'd take this combo and move it to x344. To be symmetrical
  37. 01:25:927 (1,2,3) - copy paste 1 of these? like you did here 00:12:177 (1,2,3) -
  38. 01:27:177 (3,1) - align this
That's all i got, If you dont understand something because of my bad english, ask me and ill try to use others words xD

GL I hope see it soon <3
Fixed some stuff, but didn't write what I fixed cause it was so long ~ x.x

Anyways, I'm gonna mod your map tomorrow (sorry for delay ~ >.<'') I promise

Thank you for modding ~ <3
Gexigamma
Today I feel I can mod horribly well, so here you have:

~* Easy *~

  1. 00:55:615 (2) - Is it really necessary to have 5 nodes in this slider? It only plays well if the slider is looong. Why don't you use a copy of 00:58:115 (4) flipped vertically? It's better imo.
  2. 01:04:990 (3,4) - I'd rather use a blanket here. And make the tail of (3) to overlap with (1).
  3. 01:08:740 (3,4) - 01:14:990 (1) - You can try to make these more curvier and prettier.
~* -Neipezi's Normal *~

  1. This diff is not harder enough to be considered as a normal. This is not really important but you could try to make it reach the 1.5 star rating.
  2. 00:51:552 (2) - The slider is touching the HP bar. Try to lower the position :/
  3. 01:15:615 (1) - Not exactly touching the bar but almost. You might want to try to lower the position of this too.
~* Hard *~

  1. 00:22:177 (4,1,2,3) - This blanket can be improved a lot.
  2. 00:46:552 (1,2,3,4,1,2,3,4,5) - Weird thing here. I'd suggest to replace 00:47:802 (1) - with a slider ending in (2) and add a circle between the combos.

Gambatte kudasai!!! :3
Topic Starter
Xiaolin

Gexigamma wrote:

Today I feel I can mod horribly well, so here you have:

~* Easy *~

  1. 00:55:615 (2) - Is it really necessary to have 5 nodes in this slider? It only plays well if the slider is looong. Why don't you use a copy of 00:58:115 (4) flipped vertically? It's better imo. Well, 5 nodes was necessary, since Hinsvar gave me a screenshot of the slider and it was nice ~ :>
  2. 01:04:990 (3,4) - I'd rather use a blanket here. And make the tail of (3) to overlap with (1). Fixed the blanket thing ~ =w=
  3. 01:08:740 (3,4) - 01:14:990 (1) - You can try to make these more curvier and prettier. Did something similar to it ~ :3
~* Hard *~

  1. 00:22:177 (4,1,2,3) - This blanket can be improved a lot. Moved one slider ~
  2. 00:46:552 (1,2,3,4,1,2,3,4,5) - Weird thing here. I'd suggest to replace 00:47:802 (1) - with a slider ending in (2) and add a circle between the combos. Fixed ~

Gambatte kudasai!!! :3
Thankchu for modding ~ >w<
-Neipezi
and here is it
osu file format v13

[General]
AudioFilename: Jin ft. Lia - Days.mp3
AudioLeadIn: 0
PreviewTime: 39052
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 615,20615,60615,80615
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:days (TV Size)
TitleUnicode:days (TV Size)
Artist:Jin ft. Lia
ArtistUnicode:Jin ft. Lia
Creator:Lapis Aoki
Version:-Neipezi's Normal
Source:メカクシティアクターズ
Tags:Mekakucity Actors ED -Neipezi Kagerou Project Hibiya Yuurus
BeatmapID:419761
BeatmapSetID:173453

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:5
ApproachRate:5
SliderMultiplier:1.3
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
Video,0,"Days.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
615,625,4,2,0,70,1,0
59052,-100,4,2,0,70,0,0
60615,-100,4,2,0,70,0,1
80615,-100,4,2,0,70,0,0


[Colours]
Combo1 : 0,0,255
Combo2 : 255,255,255
Combo3 : 192,192,192
Combo4 : 128,128,128
Combo5 : 255,128,128
Combo6 : 255,0,0
Combo7 : 0,128,255

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Topic Starter
Xiaolin
Yay, time to rank

Maybe
Ringating
from my queue:

your image was basically a thumbnail, so I found a higher res version and worked from that. I cropped that image and resized in order to get a 1366x768 resolution. Here is the final product:
no kudosu
Topic Starter
Xiaolin

Ringating wrote:

from my queue:

your image was basically a thumbnail, so I found a higher res version and worked from that. I cropped that image and resized in order to get a 1366x768 resolution. Here is the final product:
no kudosu
Thankchu ~ >w< Updated ~
Yauxo
Hi there, coming from your request in my Modding Q
Thanks for m4ming! <3

[General]

[Easy]
  1. 00:01:865 (2) - Should have the same shape as 00:00:615 (1) - imo
  2. 00:04:990 (1) - How about this? Circles can be replaced by a slider as well. It'd support the rhythm more and makes space for a better NC
  3. 00:10:615 (2) - move NC
  4. 00:13:115 (4) - move NC
  5. 00:18:115 (2) - There's a strong beat here and it should be supported imo. You could do that with a slider
  6. 00:25:615 (2) - move NC and remove 00:27:490 (1) - 's NC (I'll stop pointing out NCs from here on. Imo the NCs should be on the big white (downbeat) tick since there's pretty much always a strong beat that it'd support more than then "normal" beat right now)
    00:44:990 (2) - Circle Slider instead of Slider Repeat?

    In general after that, there are alot of places where the big white tick is on a slider end. Imo that shouldnt happen on a diff like this. These beats are very strong downbeats and should be clickable
  7. 00:59:990 (2) - That very short kiai toggle is not necessary like this. If you really want a toggle, end the first kiai on 00:59:365 (1) -
  8. 01:19:990 (5) - add a circle here

    In general, try to move some objects so that the downbeats are clickable, NCs should be reworked then as well

[-Neipezi's Normal]
  1. First of all, (at this point I didnt look over the map just yet) replace some sliders with circles. The Normal has almost the same stardiff as Easy, which shouldnt be the case. Placing some more circles would fix that probably
  2. 00:20:615 (1) - Move this one more inside the grid, as more than the half is out of it atm
  3. 00:23:115 (3) - adjust after ^
  4. 00:28:115 (3,4) - as mentioned earlier, you could replace this long slider with some shorter sliders. This would also fix the issue with 4.
    4 is placed on a red tick without any help towards it. Its just there and the player has to guess when to click.
  5. 00:37:177 (2) - Move this one more inside. You cloud probably move 00:35:615 (1) - a little bit to do that?
  6. 01:20:615 (1) - Slider ends on a different tick as Easy. You guys should find a set endpoint

[Hard]
  1. Aw :c A slower SV wouldve supported the song more imo :<
  2. 00:22:490 (1,2,3) - Having this one flowing to the left | middle blanket | to the left again (slider) feels rather weird and I'd probably suggest ctrl+g'ing 3, if it werent for the flow after it. If possible, find a way for you to fix this flow issue a little bit at least
  3. 00:25:927 (2,3,4) - why does 4 have more spacing to 3 than 2 has?
  4. 00:45:927 (3) - overlap is off
  5. 00:48:271 (6,7,8) - well, what is this? Dont just randomly space a stream like this. 6 looks like a normal singletap towards a triplet, but .. noooo :c

    In general, there are quite some sliders that just dont fit to the song (stuff like 00:33:740 (1,3) - 00:20:615 (1,3) - etc) as they have a repeat on no beat. They shouldnt be there but on the other hand, having fast long sliders on a slow song feels weird as well. The SV is the biggest issue with this map imo :x (the spacing feels weird in general).
    There is also a problem with the NCs here. Same thing as in Easy, NCs should be set on the big whites, as they fit to it the most
    My suggestion for this map here is that you rework quite a few of the sliders (mostly the repeat ones) and maybe find a way to lower the SV? if thats possible somehow?
Topic Starter
Xiaolin
Thanks Yauxo ~ ! I'll check it tomorrow ~ :3

And about hard, I remapped some parts, I'll update with your mod ~ >w<
Fuuyu
Sorry for the Late Reply From . . xLoupGarou's Modding Queue






Nyan~MOD
[Easy]
00:18:740 Move here --> 00:18:115

[-Neipezi's Normal]
00:50:615 Fix


00:54:052 Fix


01:12:802 Add a note

[Hard]
00:10:302 Add a note
00:48:271 Move ( x:272 y:160 )
00:55:302 Move ( x:272 y:152 )
00:54:990 Move ( x:184 y:224 ) also do the same with 00:55:927 (3)

Well, That's All the maps too great :3
Good Luck~
Topic Starter
Xiaolin

Yauxo wrote:

Hi there, coming from your request in my Modding Q
Thanks for m4ming! <3

[General]

[Easy]
  1. 00:01:865 (2) - Should have the same shape as 00:00:615 (1) - imo Fixed ~
  2. 00:04:990 (1) - How about this? Circles can be replaced by a slider as well. It'd support the rhythm more and makes space for a better NC Nope, I don't wanna add too many notes for this diff since this song is calm ~ :c
  3. 00:10:615 (2) - move NC Fixed ~
  4. 00:13:115 (4) - move NC Nope ~
  5. 00:18:115 (2) - There's a strong beat here and it should be supported imo. You could do that with a slider I don't think there's a strong beat here orz
  6. 00:25:615 (2) - move NC and remove 00:27:490 (1) - 's NC (I'll stop pointing out NCs from here on. Imo the NCs should be on the big white (downbeat) tick since there's pretty much always a strong beat that it'd support more than then "normal" beat right now) Fixed ~
    00:44:990 (2) - Circle Slider instead of Slider Repeat? Nope ~

    In general after that, there are alot of places where the big white tick is on a slider end. Imo that shouldnt happen on a diff like this. These beats are very strong downbeats and should be clickable
  7. 00:59:990 (2) - That very short kiai toggle is not necessary like this. If you really want a toggle, end the first kiai on 00:59:365 (1) -
  8. 01:19:990 (5) - add a circle here Nope ~

    In general, try to move some objects so that the downbeats are clickable, NCs should be reworked then as well

[Hard]
  1. Aw :c A slower SV wouldve supported the song more imo :< 2.00 is fine?
  2. 00:22:490 (1,2,3) - Having this one flowing to the left | middle blanket | to the left again (slider) feels rather weird and I'd probably suggest ctrl+g'ing 3, if it werent for the flow after it. If possible, find a way for you to fix this flow issue a little bit at least
  3. 00:25:927 (2,3,4) - why does 4 have more spacing to 3 than 2 has?
  4. 00:45:927 (3) - overlap is off
  5. 00:48:271 (6,7,8) - well, what is this? Dont just randomly space a stream like this. 6 looks like a normal singletap towards a triplet, but .. noooo :c

    In general, there are quite some sliders that just dont fit to the song (stuff like 00:33:740 (1,3) - 00:20:615 (1,3) - etc) as they have a repeat on no beat. They shouldnt be there but on the other hand, having fast long sliders on a slow song feels weird as well. The SV is the biggest issue with this map imo :x (the spacing feels weird in general).
    There is also a problem with the NCs here. Same thing as in Easy, NCs should be set on the big whites, as they fit to it the most
    My suggestion for this map here is that you rework quite a few of the sliders (mostly the repeat ones) and maybe find a way to lower the SV? if thats possible somehow?
I didn't fix hard because the suggestions that you gave me I remapped them before I check your mod, sorry about that ;_;

xLoupGarou wrote:

Sorry for the Late Reply From . . xLoupGarou's Modding Queue






Nyan~MOD
[Easy]
00:18:740 Move here --> 00:18:115 Added a note instead ~ :3

[Hard]
00:10:302 Add a note Nope ~
00:48:271 Move ( x:272 y:160 )
00:55:302 Move ( x:272 y:152 )
00:54:990 Move ( x:184 y:224 ) also do the same with 00:55:927 (3)

Well, That's All the maps too great :3
Good Luck~
The other suggestions that you gave me in hard are remapped, sorry about that ;_;
Thanks for the mod both of you ~ ! ^^
Beige
As your request

[General]
  1. I want you should same NC color with -Neipezi's Normal. It seems better
[Easy]
  1. 00:39:365 (1) - Distance Snap (1.00x)
  2. 00:58:115 (4) - Same with (2) slider shape is better.

    I think SV is so high in Easy diff, IMO ;w;
[Normal]

  1. 00:43:115 (2) - 이 슬라이더를 ctrl + J 하셔서 놓이시면 좋은 흐름을 만들 수 있습니다.
  2. 00:54:052 (5) - 스택하고 싶은 마음은 이해합니다만 아쉽게도 디스턴스 ㅠㅠ...
믿고 보는 키리토님의 맵

[Hard]


  • What the randomly Distance... Please use distance snap. I don't want to point out about distance snap.
  1. 00:15:615 (1) - Above opinion, but wrong distance
  2. 00:27:177 (4) - This overlap is not good ;w; plz fix it better.
  3. 00:41:865 (5) - what is that slider, lol please fix to 1/2 slider.
  4. 00:56:865 (4) - ^
  5. 01:17:802 (3,1) - ^
  6. 01:19:677 (1) - ^
  7. 01:25:927 (1,2,3) - ^
  8. 00:58:115 (2) - If you purposed 1/4 turn slider, It coincide with this rhythm. So please fix to 1/2 slider.
I think Many players hate random distance in Hard diff, Maintaining the distance is better, IMO

Anyway Good Song <3
Topic Starter
Xiaolin

W h i t e wrote:

As your request

[General]
  1. I want you should same NC color with -Neipezi's Normal. It seems better
[Easy]
  1. 00:39:365 (1) - Distance Snap (1.00x) Fixed ~
  2. 00:58:115 (4) - Same with (2) slider shape is better. Fixed ~

    I think SV is so high in Easy diff, IMO ;w; I think its fine like that, cause I don't wanna use a very low SV ~ :<
[Hard]


  • What the randomly Distance... Please use distance snap. I don't want to point out about distance snap. Okay, I'll use DS ~ ><
  1. 00:15:615 (1) - Above opinion, but wrong distance Fixed ~
  2. 00:27:177 (4) - This overlap is not good ;w; plz fix it better. Huh what? There's no overlap here o.o https://osu.ppy.sh/ss/1810993
  3. 00:41:865 (5) - what is that slider, lol please fix to 1/2 slider. Ahh sorry ;w; didn't realize this baka, fixed ~ :3
  4. 00:56:865 (4) - ^ ^
  5. 01:17:802 (3,1) - ^ ^
  6. 01:19:677 (1) - ^ ^
  7. 01:25:927 (1,2,3) - ^ ^
  8. 00:58:115 (2) - If you purposed 1/4 turn slider, It coincide with this rhythm. So please fix to 1/2 slider. Fixed ~
I think Many players hate random distance in Hard diff, Maintaining the distance is better, IMO

Anyway Good Song <3
Yay, thanks for the mod ~ <33
-Neipezi
here
osu file format v13

[General]
AudioFilename: Jin ft. Lia - Days.mp3
AudioLeadIn: 0
PreviewTime: 39052
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 615,20615,60615,80615
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:days (TV Size)
TitleUnicode:days (TV Size)
Artist:Jin ft. Lia
ArtistUnicode:Jin ft. Lia
Creator:Lapis Aoki
Version:-Neipezi's Normal
Source:メカクシティアクターズ
Tags:Mekakucity Actors ED -Neipezi Kagerou Project Hibiya Yuurus
BeatmapID:419761
BeatmapSetID:173453

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:5
ApproachRate:5
SliderMultiplier:1.3
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
Video,0,"Days.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
615,625,4,2,0,70,1,0
59052,-100,4,2,0,70,0,0
60615,-100,4,2,0,70,0,1
80615,-100,4,2,0,70,0,0


[Colours]
Combo1 : 0,0,255
Combo2 : 255,255,255
Combo3 : 192,192,192
Combo4 : 128,128,128
Combo5 : 255,128,128
Combo6 : 255,0,0
Combo7 : 0,128,255

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Topic Starter
Xiaolin
And updated ~ :3
Pappy
I'm suck at modding

But as requested~ :3

[General]

I think offset is around 5ms~ off ;_;

[Easy]

00:18:115 (2,3) - These notes are little bit too far :I
00:47:490 (4) - Sliders like this doesn't looks good when copypaste, so change 00:49:365 (2) to something another but similar, like this:
00:55:615 (2,4) - This copypaste are too looks bad :c
00:58:115 (4) - Add NC, and remove on 00:59:365 (1) and next add on 00:59:990 (2) :3
01:07:490 (1,2) - Swap NCs
01:20:615 (1) - Move spinner end to 01:27:802 xD

[Normal]
Seems okay, but slow song so will be much better if CS4 :3

[Hard]
00:00:927 (2,3,4) - This triplet is hard to play (I always have 100 on this :o ) So better 1/2
00:02:177 (1) - Move NC to (2)
00:12:177 (1,2) - Here too XD
00:23:115 (5) - Clap? :3
00:28:115 (6,1) - Move NC to (6)
00:29:365 (3) - better :3
00:39:052 (1,2,3) - Change it to circles, some jumps will fit.
00:57:490 (1,2) - Why 1/3 ;_; my suggestion is 3/4 and next 1/2 ;-;
00:59:052 (1,2,3) - Here jumps will be k too
01:07:490 (1,3) - Swap NC

This sooong <3~

:3
Topic Starter
Xiaolin

Papcio wrote:

I'm suck at modding

But as requested~ :3

[General]

I think offset is around 5ms~ off ;_;

[Easy]

00:18:115 (2,3) - These notes are little bit too far :I Oh, didn't knew that, fixed ~ <3
00:47:490 (4) - Sliders like this doesn't looks good when copypaste, so change 00:49:365 (2) to something another but similar, like this: I think the slider seems fine to me ~ :I
00:55:615 (2,4) - This copypaste are too looks bad :c [b]Uhh, but they look fine, I don't see anything bad with this ~ ;_;[/b]
00:58:115 (4) - Add NC, and remove on 00:59:365 (1) and next add on 00:59:990 (2) :3 Seems like a perfect idea, fixed ~ ! c:
01:07:490 (1,2) - Swap NCs Fixed ~
01:20:615 (1) - Move spinner end to 01:27:802 xD Fixed ~

[Hard]
00:00:927 (2,3,4) - This triplet is hard to play (I always have 100 on this :o ) So better 1/2 I think its fine like this ._. Btw, you don't have to click zx on this part, since the ar is low (but if you used DT or HR you have to xD)
00:02:177 (1) - Move NC to (2) Fixed ~
00:12:177 (1,2) - Here too XD Fixed ~
00:23:115 (5) - Clap? :3 Erm, nope ~ :c
00:28:115 (6,1) - Move NC to (6) B-But, I like the NC here ;w;
00:29:365 (3) - better :3 I don't wanna add too many jumps ~
00:39:052 (1,2,3) - Change it to circles, some jumps will fit. Nope ~
00:57:490 (1,2) - Why 1/3 ;_; my suggestion is 3/4 and next 1/2 ;-; No change :c
00:59:052 (1,2,3) - Here jumps will be k too No ~ :I
01:07:490 (1,3) - Swap NC Fixed ~

This sooong <3~

:3
Thanks for the mod ~ <33
Sekai
Hi

I think you should change the title to "(short ver.)"

Since it says here: http://vgmdb.net/album/45120

no kd
wuzzat
Hey,M4M's here~ :'D

[General]
nice mapset here ^^
Uncheck the widescreen support since your map doesn't support a storyboard

[Easy]
Maybe i'll just suggesting a little,since i thought this diff was perfect
00:01:865 (1) - remove NC
during testplay,maybe adding note in 00:03:740 's part could make more enjoyable?
00:24:365 - add note?
00:28:115 (4) -add a similar hitsound here like 00:25:615 (2)'s hitsound ?
01:20:927 (1) - spinner starts here 01:20:615 and ends here 01:27:802.because in normal diff used there too.

[-Neipzi's Normal]
Check Distance snap :3 only 1 problem.yeah dis diff perfect too suggesting hitsound now.
00:45:615 (1) - adding drum sampleset in tail here could make the hitsound more enjoyable :3 because you used it on 00:43:115 (2) slider's tail.
01:19:990 add finish drum sampleset here?

[Hard]
you have unsnapped object XD check AiMod there are 6 of them.also,using hitsound like previous diff could make this better :3
00:51:552 (1) - rotate this around 23 degrees?this could make a good flow imo
00:58:583 (3,1) - Make DS here constant
01:19:677 (1) - I think NC's not needed here
01:27:802 (1) - ^

I think that's all :idea:
so much sad about the video though..
Goodluck on rank Lapis~
Topic Starter
Xiaolin

wuzzat wrote:

Hey,M4M's here~ :'D

[General]
nice mapset here ^^
Uncheck the widescreen support since your map doesn't support a storyboard

[Easy]
Maybe i'll just suggesting a little,since i thought this diff was perfect
00:01:865 (1) - remove NC Fixed ~
during testplay,maybe adding note in 00:03:740 's part could make more enjoyable? Added ~
00:24:365 - add note? ^
00:28:115 (4) -add a similar hitsound here like 00:25:615 (2)'s hitsound ? Fixed ~
01:20:927 (1) - spinner starts here 01:20:615 and ends here 01:27:802.because in normal diff used there too. Fixed ~

[Hard]
you have unsnapped object XD check AiMod there are 6 of them.also,using hitsound like previous diff could make this better :3
00:51:552 (1) - rotate this around 23 degrees?this could make a good flow imo Fixed ~
00:58:583 (3,1) - Make DS here constant Fixed ~
01:19:677 (1) - I think NC's not needed here Its needed ~
01:27:802 (1) - ^ ^

I think that's all :idea:
so much sad about the video though..
Goodluck on rank Lapis~
Thanks for the mod, it was really helpful ~ ! ^^

@Sekai-nyan changed the title to ''days (short ver.)'' :3

EDIT: I gave Sekai-nyan kds by mistake, BATs please deny it ;_; Thanks Asphyxia, I should read the whole post when a modder posts something lol ~
DeletedUser_3044645
Quick look at easy diff.

Rhythm can be improved.

SPOILER
16:49 No Dap: actually
16:49 No Dap: I'll mod it <3
16:50 No Dap: actually
16:50 No Dap: too lazy
16:50 Lapis Aoki: BEST DAY OF MAAAAAAAAAA LIFEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE ^^
16:50 No Dap: lol!!
16:50 No Dap: but one thing
16:50 No Dap: your easy diff
16:50 No Dap: combo is too long
16:50 No Dap: the intro
16:50 No Dap: is really long
16:51 No Dap: and volumes are too high
16:51 No Dap: for such a calm and quiet song
16:51 Lapis Aoki: OFC
16:51 No Dap: maybe 40%?
16:52 Lapis Aoki: 50 is fine
16:52 Lapis Aoki: ?
16:52 Lapis Aoki: Cause I find 40% is too low
16:52 No Dap: 40% better
16:52 No Dap: whistels are too loud
16:52 No Dap: really
16:53 No Dap: ruining the song orz
16:53 Lapis Aoki: k 40%
16:54 Lapis Aoki: even in normal and hard?
16:54 No Dap: not normal
16:54 No Dap: since it's not your diff
16:54 No Dap: lol
16:54 No Dap: but
16:54 No Dap: 00:34:365 (1) -
16:54 No Dap: why not add a reverse?
16:54 No Dap: 00:35:302 - map this vocal please,
16:54 No Dap: the spinner after 00:35:615 - feels really awkward
16:54 No Dap: without it
16:55 Lapis Aoki: okay
16:55 Lapis Aoki: added reverse o3o
16:56 No Dap: 00:59:365 - why 1.2 here o3o
16:56 No Dap: you never used 1/2 before
16:57 Lapis Aoki: i think its fine 1/2 .w.
16:57 Lapis Aoki: 2 notes feels weird
16:57 No Dap: just use
16:57 No Dap: a circle?
16:57 No Dap: very inconsistent
16:57 Lapis Aoki: okayy ~ ._.
16:58 No Dap: thats about it for easy
16:59 No Dap: except the intro rhythm is a bit weird
16:59 No Dap: and last spinner is too long
16:59 Lapis Aoki: I don't wanna add too many at the end o3o
17:00 No Dap: o3o
Topic Starter
Xiaolin
yee thanks o3o
Jonarwhal
Hi, m4m

General-
7 combo colors? 4 or 6 would be better,
but you made it work well so you should keep it

Easy-
00:10:615 (1,2) - blanket?
00:41:865 (3,4) - ^
01:06:240 (4,5) - ^
01:16:865 (2) - this is lower than the last note

Normal-
00:04:052 (4) - remove whistle on end
00:34:365 (3) - distance snap
01:00:615 (1,2) - overlap getting bad

Hard-
00:06:865 (5,6) - blanket?
00:15:927 (2) - can this look like this: 00:14:990 (4) - like this: http://imgur.com/Zdcx5tS
00:20:927 (1) - add whistle to end
00:21:552 (2) - remove whistle
00:20:927 (1,2) - blanket?
00:34:990 (3) - a bit higher
00:41:865 (5,1) - reshape slider for blanket

I'm not a very good modder but there you go
Good Luck!
Iceskulls
Hello there
M4M from your queue

[Hard]
00:20:927 (1,2) - Move (1) to x=94 y=220 and adjust tail a little bit for better blanket https://osu.ppy.sh/ss/1876354
00:28:740 (1) - Delete NC and NC 00:29:052 (2) -
00:41:552 (3,4,5) - I suggest to move down for better flow https://osu.ppy.sh/ss/1876371
00:42:490 (1,2) - This blanket can improve https://osu.ppy.sh/ss/1876383
00:43:740 (1) - Delete NC and NC 00:44:052 (2) -
00:45:927 (3,4) - This blanket can improve https://osu.ppy.sh/ss/1876386
00:52:177 (2,3) - This blanket can improve https://osu.ppy.sh/ss/1876393
00:55:615 (1,2) - This blanket can improve https://osu.ppy.sh/ss/1876406
01:04:677 - At lower-left it looks empty maybe you can move notes to there
01:05:615 (1,5) - Stack

[-Neipezi's Normal]
I think hitsounds are too loud maybe lower the volume

[Easy]
00:04:365 (4,6) - Stack
00:41:865 (3,4) - This blanket can improve https://osu.ppy.sh/ss/1876591
01:06:240 (4,5) - This blanket can improve https://osu.ppy.sh/ss/1876595



Good luck :)
Topic Starter
Xiaolin
Fixed all the blanket stuff in both mods from both diffs and also fixed some other stuff ~

Thanks for the mod ~ !
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