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yanaginagi - Tokohana (TV Size)

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Topic Starter
Rizia
This beatmap was submitted using in-game submission on 2014年6月9日 at 16:19:57

Artist: yanaginagi
Title: Tokohana (TV Size)
Source: ブラック・ブレット
Tags: ending Black Bullet
BPM: 169
Filesize: 2794kb
Play Time: 01:27
Difficulties Available:
  1. Easy (2.54 stars, 68 notes)
  2. Hard (4.99 stars, 173 notes)
  3. Insane (5 stars, 265 notes)
  4. Normal (4.15 stars, 96 notes)
Download: yanaginagi - Tokohana (TV Size)
Information: Scores/Beatmap Listing
---------------
>"<
BG from Chloe map
Ready for mod
changed .mp3
plz redownload
Asagi
IamKwaN
Topic Starter
Rizia

IamKwaN wrote:

riffy
Yo, as requested.

[General]
  1. Pleasem disable the widescreen support. I think it is not necessary since you have no SB.
  2. Having a TV-Size without a video is quite unusual. Considr looking for one? I guess you'll be able find one somewhere in the net.
  3. Consider checking your artist since Wikipedia says that there's something wrong wth your current artist!
  4. No tags at all? I'm afraid your map may get lost quickly! Help us to find it, add some tags. Something like names of the characters, english-translated and romanised versions of the title and so on.
  5. Your colours are quite bright and pretty agressive. Try fading them a bit, so they wouldn't hurt players' eyes and will feel much more comfortable while playing.
[Easy]
  1. The SV feels a bit too high for the Easiest diff. But well, what done is done, we can't fix it now. But please, keep it in mind for your future maps!
  2. 00:28:807 (1,2) - the stack here felt a bit confusing. While music gets louder and louder you suddenly stop your flow and use this stack. It is confusing and does not work good with the rhythm of the song, imo. So, I'd ask you to unstack it!
  3. 00:41:943 (4,1) - swapping the new combo would make your comboing a bit more consistent and it will also work good with the vocals, try it!
    Note: minor - the overlap with 00:41:943 (4,2) - is noticeable and looks a bit messy. Something like this would make it a bit neater, try it! :)
  4. 00:51:884 (1) - the new combo here feels quite off the vocals and doesn not really match with the music. I would remove it, since the diff feels a bit better without it. :)
  5. 00:55:435 (1) - the note appears too soon after the spinner. Poor beginners will have no time to recover and perhaps, miss the circle. Try to remov it or leave some more time between the spinner and this circle!
  6. 00:57:210 (3) - 01:00:050 (3) - consider using Soft addition for them. The normal-whistle is way too loud and sounds quite confusing here because it doesn't really fit. Using Soft-smpleset additions should fix that.
    Note: please, don't forget to apply it for all diffs in order to keep consistency!
  7. 01:01:470 (2,1) - as long as you have no taiko/o!m specific diffs, you should understand that such players will play this diff in their modes. Therefore, the 1/4 gap here is noticiable and way too hard to play in o!m and taiko. Try to remove (2) and start spinner there, instead. The map is supposed to be playable in all modes, after all.
  8. 01:15:316 (6) - the beat on the end of the slidr feels way too strong. Try to replace the spinner with two circles and place a New Combo on 01:15:67 to point the beat out. screenshot-nyan hopes that senpai will notice him
    Note: oh, and don't forrget to remove NC from 01:16:026 (1), of course.

    Not bad, but it feels a bit too intense/agressive. Your rhythm and patterns are fine, but SV worries me a lot!
[Normal]
  1. Lowering HP Drain would help players to stay alive during the parts like 01:03:600 - , so I'd go with HP Drain 3. Test it and see if it works good or not. :)
  2. 00:21:707 (1,2,3) - I quite like what you're doing here with those sliders. Great idea! ♥
  3. 00:25:967 (1) - the NC here feels a bit out of your pattern and appears to be extra. Removing this new combo would make your comboing more suitable and consistent.
  4. 00:33:068 (3) - adding a new combo here sounds like a good idea since the combo is two times longer than normal combos in your diff.
    Note: now, when you've fixed these two you will probably notice, that the same mistake happens a few more times. So, please, try to fix them on your own. It shouldn't be a problem since you're pretty skilled mapper, huh? :)
  5. 00:41:943 (2,3,4) - the transition here feels kinda forced. As a player, I'd intuitively hit (4) and didn't even notice 3. Why? Because your flow feels like this. Well, here's an example of what I've got on my mind
  6. 01:04:843 (2) - does not fit quite well with the rhythm of the song, imo. It also feels quite confusing while testing. So, I've trid to make it more olayable and that's what I've got

    Everything else is quite alright. That's a nice diff. :)
[Hard]
  1. 00:24:192 (4,5) - try to avoid 1/4 jumps, please. At this diff, players are not able to read the 1/4 jumps properly and this pattern will confuse them a lot!
  2. 00:32:890 (1,2,3) - after 1/1 rhythm sudden switch to 1/4s feels quite confusing even for some skilled players. Please remove 00:32:979 (2) - for playability's sake! It will ot hurt your rhythm, anyway!
    Note: 00:41:411 (6,7,8,1) - pretty much the same. But this time it is much harder to read and play it because of a stack. So, consider unstacking them if it is possible!
  3. 01:01:470 (2,1) - if you did something to this spinner on the Easy, do the same here. It is important to keep consistency.

    This diff was a great fun! Liked it a lot!
[Insane]
  1. 00:31:470 (6,1) - the jump here feels a bit extra. I don't think that there's something important what needs to be emphasized, so the jump feels quite unnatural.
  2. 00:52:949 (1,2,3) - the pattern feels strange due to rhythm changes. It doesn't feel like an antijump and confuses me a lot. Consider makking the 3/2 gap a bit more understandable and readable?
  3. 01:01:470 (4,1) - i guess you've already understood it, but let's mention it once again: if you did something to this spinner on the Easy, do the same here. It is important to keep consistency.
  4. 01:24:902 (8) - breaking it into two sliders would make it a bit more readable and more interesting to play. Somehow it'll also it with the vocals, try it!

    Solid diff. Everything was done really good!
You did a great job. Try to fix some minor mistakes and you'll get a great mapset!

~~~~~~~~~~~~~~~~

Best of luck!
Topic Starter
Rizia

-Bakari- wrote:

Yo, as requested.

[General]
  1. Pleasem disable the widescreen support. I think it is not necessary since you have no SB.
  2. Having a TV-Size without a video is quite unusual. Considr looking for one? I guess you'll be able find one somewhere in the net.
  3. Consider checking your artist since Wikipedia says that there's something wrong wth your current artist!
  4. No tags at all? I'm afraid your map may get lost quickly! Help us to find it, add some tags. Something like names of the characters, english-translated and romanised versions of the title and so on.
  5. Your colours are quite bright and pretty agressive. Try fading them a bit, so they wouldn't hurt players' eyes and will feel much more comfortable while playing.
[Easy]
  1. The SV feels a bit too high for the Easiest diff. But well, what done is done, we can't fix it now. But please, keep it in mind for your future maps!
  2. 00:28:807 (1,2) - the stack here felt a bit confusing. While music gets louder and louder you suddenly stop your flow and use this stack. It is confusing and does not work good with the rhythm of the song, imo. So, I'd ask you to unstack it!
  3. 00:41:943 (4,1) - swapping the new combo would make your comboing a bit more consistent and it will also work good with the vocals, try it!
    Note: minor - the overlap with 00:41:943 (4,2) - is noticeable and looks a bit messy. Something like this would make it a bit neater, try it! :)
  4. 00:51:884 (1) - the new combo here feels quite off the vocals and doesn not really match with the music. I would remove it, since the diff feels a bit better without it. :)
  5. 00:55:435 (1) - the note appears too soon after the spinner. Poor beginners will have no time to recover and perhaps, miss the circle. Try to remov it or leave some more time between the spinner and this circle!
  6. 00:57:210 (3) - 01:00:050 (3) - consider using Soft addition for them. The normal-whistle is way too loud and sounds quite confusing here because it doesn't really fit. Using Soft-smpleset additions should fix that.
    Note: please, don't forget to apply it for all diffs in order to keep consistency!
  7. 01:01:470 (2,1) - as long as you have no taiko/o!m specific diffs, you should understand that such players will play this diff in their modes. Therefore, the 1/4 gap here is noticiable and way too hard to play in o!m and taiko. Try to remove (2) and start spinner there, instead. The map is supposed to be playable in all modes, after all.
  8. 01:15:316 (6) - the beat on the end of the slidr feels way too strong. Try to replace the spinner with two circles and place a New Combo on 01:15:67 to point the beat out. screenshot-nyan hopes that senpai will notice him
    Note: oh, and don't forrget to remove NC from 01:16:026 (1), of course.

    Not bad, but it feels a bit too intense/agressive. Your rhythm and patterns are fine, but SV worries me a lot!
[Normal]
  1. Lowering HP Drain would help players to stay alive during the parts like 01:03:600 - , so I'd go with HP Drain 3. Test it and see if it works good or not. :)
  2. 00:21:707 (1,2,3) - I quite like what you're doing here with those sliders. Great idea! ♥ thanks OAO
  3. 00:25:967 (1) - the NC here feels a bit out of your pattern and appears to be extra. Removing this new combo would make your comboing more suitable and consistent.
  4. 00:33:068 (3) - adding a new combo here sounds like a good idea since the combo is two times longer than normal combos in your diff.
    Note: now, when you've fixed these two you will probably notice, that the same mistake happens a few more times. So, please, try to fix them on your own. It shouldn't be a problem since you're pretty skilled mapper, huh? :)
  5. 00:41:943 (2,3,4) - the transition here feels kinda forced. As a player, I'd intuitively hit (4) and didn't even notice 3. Why? Because your flow feels like this. Well, here's an example of what I've got on my mind
  6. 01:04:843 (2) - does not fit quite well with the rhythm of the song, imo. It also feels quite confusing while testing. So, I've trid to make it more olayable and that's what I've got

    Everything else is quite alright. That's a nice diff. :)
[Hard]
  1. 00:24:192 (4,5) - try to avoid 1/4 jumps, please. At this diff, players are not able to read the 1/4 jumps properly and this pattern will confuse them a lot!
  2. 00:32:890 (1,2,3) - after 1/1 rhythm sudden switch to 1/4s feels quite confusing even for some skilled players. Please remove 00:32:979 (2) - for playability's sake! It will ot hurt your rhythm, anyway!
    Note: 00:41:411 (6,7,8,1) - pretty much the same. But this time it is much harder to read and play it because of a stack. So, consider unstacking them if it is possible!
  3. 01:01:470 (2,1) - if you did something to this spinner on the Easy, do the same here. It is important to keep consistency. I think it's fine on hard and insane

    This diff was a great fun! Liked it a lot!
[Insane]
  1. 00:31:470 (6,1) - the jump here feels a bit extra. I don't think that there's something important what needs to be emphasized, so the jump feels quite unnatural.
  2. 00:52:949 (1,2,3) - the pattern feels strange due to rhythm changes. It doesn't feel like an antijump and confuses me a lot. Consider makking the 3/2 gap a bit more understandable and readable?
  3. 01:01:470 (4,1) - i guess you've already understood it, but let's mention it once again: if you did something to this spinner on the Easy, do the same here. It is important to keep consistency.
  4. 01:24:902 (8) - breaking it into two sliders would make it a bit more readable and more interesting to play. Somehow it'll also it with the vocals, try it!

    Solid diff. Everything was done really good!
You did a great job. Try to fix some minor mistakes and you'll get a great mapset!

~~~~~~~~~~~~~~~~

Best of luck!
all fixed in addition to i note down something ><

thanks for mod
ZZHBOY
我真是屌
[General]
offset好像有问题 -15试试 有点明显
[Easy]
00:23:127 (2) - 角度大一点尽量别挤一块 好丑的
00:24:547 (1,2) - 没blanket好 1的尾向左点试试
00:30:582 - 你这里是vocal上nc但是00:41:588 - 这里却是长白线nc 建议统一一下
00:45:849 - 你空哪里不好非空长白线 感觉不好 建议加个圈
01:04:665 (2) - 红描点移到171丨202能把前面的圈包好 你试试看
01:15:671 (1,2) - 建议这两个节奏对换 可以follow vocal
[Normal]
sv有点高 感觉作为N有点难 同时建议cs3
00:30:050 (2) - 建议删掉这个圈 感觉可以突出后面滑条头的重音
01:04:310 (1,2) - 2的尾和1overlap惹 感觉不好看 有点挤 不如移开不在这里搞blanket
[Hard]
00:25:612 (4,5,6,7,1) - 建议把改成三下1/2的点击 毕竟是hard弄五连感觉不好
01:15:227 - 建议去掉这个圈 这里在hard里感觉太难惹.-.
01:17:801 (3) - 建议拆成一个1/2滑条加一个圈 比较合曲
01:21:352 (1,2,1,2,3,4) - 感觉这些用1/2或者1/1的滑条代替完全可以 一堆折返太几把 还是hard呢
[Insane]
00:19:932 (4) - ctrl+g试试 flow会好些
00:41:396 (9,10) - 没必要增大ds 建议和前面的1/4一样的ds
00:44:414 - finish
00:47:254 - ^
00:54:709 - 按之前的话这里也可以加个1/2overmap一下 爽
01:09:976 (5,6) - 建议节奏对换 强vocal在滑条头上感觉好一些
01:15:479 (8) - 这么远大丈夫?移近点呗
01:20:982 (6,7) - ^
01:23:999 (5) - 建议这个拉长半拍然后把后面的圈删了会让那个空拍感觉好些
美丽
smallboat
Hi.柚子, In-game req
  1. Red words: Should be fixed.
  2. Blue words : Highly recommended suggestion.
  3. Black words : In my opinion.
[General]
  1. 這張背景已被Chloe用過了,建議還是換成其他BG? 比如:https://osu.ppy.sh/s/166583 像這種的。
  2. 00:52:949 多餘的綠線在 Ez 跟 Nm diff。
Diff check part : Placement / Rhythm / Hitsound
[Easy]
Placement
  1. 01:14:429 (4) - 我覺得現在這樣角度擺的不太自然 ,不如擺成這樣 :
Rhythm
  1. 00:46:204 (3) - 不要空一拍,這個節奏建議可以跟 00:37:328 (3,4) 一樣 ,放放看這節奏,我覺得還蠻適合的,音軌聽起來都差不多。
    作法 : (3往前至大白線,然後00:47:269 (1) 刪掉,00:46:914 (4) - 加1/2 slider , 最後 ,00:47:624 (5) - NC。)
  2. 00:52:417 (4) - 既然是Easy就別做這麼難了? Note離spinner好近,試試這個節奏 :
Hitsound
  1. 01:15:316 (6) - 這邊有一個clap音似乎你忘了加。
  2. 01:25:612 (1) - 乾脆最後一個音量降到5%好了? 前面都降5%了。
[Normal]
Placement
  1. 00:28:807 (1) - 或許能跟前面疊起來
Rhythm
  1. 00:30:227 (1) - 節奏怎麼比Ez還要省?
  2. 00:33:068 (1) - ^
  3. 00:35:908 (1) - 這也是省。
  4. 00:50:109 (1) - 這個也別省了,我建議可以取消一折返,然後白線加個1/2滑條也不錯。
Hitsound
  1. 00:57:210 (3,3) - Whistle有點太大聲聽起來有點反感,而且這裡不是用soft的whistle嗎怎變到N去了。
  2. 01:15:316 (4) - 同Ez
  3. 01:25:790 (1) - 同Ez
[Hard]
Placement
  1. 00:24:547 (1) - Ctrl+g還比較順點。
  2. 00:49:399 (3) - 建議這也是Ctrl+g比較適合音樂。
  3. 01:07:328 (2) - 或許能跟前面疊起來。
  4. 01:23:837 (4,1,2,3) - 尤其是4到1接的不太流暢,或許能換換其他位置。
Rhythm
  1. 01:15:316 (5) - 也是錯過一個clap
  2. 01:25:701 (1) - 一樣,我也是覺得音量可降到5%。
Hitsound
  1. 00:47:269 (1) - 忘了finish?
  2. 00:52:949 (1,2) -
  3. 00:52:949 (1) - 感覺尾端的whistle適合用S的,而不是用N的。
  4. 00:57:032 (2) - ^
  5. 00:59:872 (2) - 同上,也是建議使用N2的
[Insane]
Placement
  1. 00:44:429 (1,2,3) - 1到2是1/4跳,但這3個間距怎麼都差不多?有點難讀,我覺得1跟2之間拉近點,以做個區別。
  2. 00:49:754 (5,1,2) - 這似乎應該也是上面所說的情況。
  3. 01:24:902 (8) - 或許可疊前面的4使pattern整潔點。
Rhythm
  1. 01:03:245 (1,2,3) - 放白線作anti-jump在這裡應該不錯?
Hitsound
  1. 00:53:837 (3,4) - 感覺尾端的whistle適合用S的,而不是用N的。
  2. 00:57:210 (4,4) - ^
  3. 01:15:316 (7) - 錯過一個clap
[Other]
  1. Good Luck!
Topic Starter
Rizia

ZZHBOY wrote:

我真是屌
[General]
offset好像有问题 -15试试 有点明显 offset 根據 xchippy的圖 因為mp3一樣
[Easy]
00:23:127 (2) - 角度大一点尽量别挤一块 好丑的
00:24:547 (1,2) - 没blanket好 1的尾向左点试试
00:30:582 - 你这里是vocal上nc但是00:41:588 - 这里却是长白线nc 建议统一一下
00:45:849 - 你空哪里不好非空长白线 感觉不好 建议加个圈
01:04:665 (2) - 红描点移到171丨202能把前面的圈包好 你试试看 我把1移了
01:15:671 (1,2) - 建议这两个节奏对换 可以follow vocal 01:25:612 (1) - 這裡有finish 不想無視
[Normal]
sv有点高 感觉作为N有点难 同时建议cs3
00:30:050 (2) - 建议删掉这个圈 感觉可以突出后面滑条头的重音 ok
01:04:310 (1,2) - 2的尾和1overlap惹 感觉不好看 有点挤 不如移开不在这里搞blanket 轉成其他slider了
[Hard]
00:25:612 (4,5,6,7,1) - 建议把改成三下1/2的点击 毕竟是hard弄五连感觉不好 還好
01:15:227 - 建议去掉这个圈 这里在hard里感觉太难惹.-. ^
01:17:801 (3) - 建议拆成一个1/2滑条加一个圈 比较合曲 ^
01:21:352 (1,2,1,2,3,4) - 感觉这些用1/2或者1/1的滑条代替完全可以 一堆折返太几把 还是hard呢 有1/2有點空,1/1也是
[Insane]
00:19:932 (4) - ctrl+g试试 flow会好些 還好
00:41:396 (9,10) - 没必要增大ds 建议和前面的1/4一样的ds ok
00:44:414 - finish ^
00:47:254 - ^ ^
00:54:709 - 按之前的话这里也可以加个1/2overmap一下 爽 不了 有點多出來
01:09:976 (5,6) - 建议节奏对换 强vocal在滑条头上感觉好一些 這個還好
01:15:479 (8) - 这么远大丈夫?移近点呗 ^
01:20:982 (6,7) - ^ ^
01:23:999 (5) - 建议这个拉长半拍然后把后面的圈删了会让那个空拍感觉好些
美丽

smallboat wrote:

Hi.柚子, In-game req
  1. Red words: Should be fixed.
  2. Blue words : Highly recommended suggestion.
  3. Black words : In my opinion.
[General]
  1. 這張背景已被Chloe用過了,建議還是換成其他BG? 比如:https://osu.ppy.sh/s/166583 像這種的。我會考慮考慮
  2. 00:52:949 多餘的綠線在 Ez 跟 Nm diff。 fixed
Diff check part : Placement / Rhythm / Hitsound
[Easy]
Placement
  1. 01:14:429 (4) - 我覺得現在這樣角度擺的不太自然 ,不如擺成這樣 :
還好
Rhythm
  1. 00:46:204 (3) - 不要空一拍,這個節奏建議可以跟 00:37:328 (3,4) 一樣 ,放放看這節奏,我覺得還蠻適合的,音軌聽起來都差不多。
    作法 : (3往前至大白線,然後00:47:269 (1) 刪掉,00:46:914 (4) - 加1/2 slider , 最後 ,00:47:624 (5) - NC。) 這個想keep
  2. 00:52:417 (4) - 既然是Easy就別做這麼難了? Note離spinner好近,試試這個節奏 :
我反而覺得後面近orz
Hitsound
  1. 01:15:316 (6) - 這邊有一個clap音似乎你忘了加。 故意的 其他diff同樣
  2. 01:25:612 (1) - 乾脆最後一個音量降到5%好了? 前面都降5%了。 ^
[Normal]
Placement
  1. 00:28:807 (1) - 或許能跟前面疊起來 ds會有問題
Rhythm
  1. 00:30:227 (1) - 節奏怎麼比Ez還要省?我覺得後面做難點可以補回這裡
  2. 00:33:068 (1) - ^
  3. 00:35:908 (1) - 這也是省。
  4. 00:50:109 (1) - 這個也別省了,我建議可以取消一折返,然後白線加個1/2滑條也不錯。
Hitsound
  1. 00:57:210 (3,3) - Whistle有點太大聲聽起來有點反感,而且這裡不是用soft的whistle嗎怎變到N去了。 FIX了其他難度一樣 下面也是
  2. 01:15:316 (4) - 同Ez
  3. 01:25:790 (1) - 同Ez
[Hard]
Placement
  1. 00:24:547 (1) - Ctrl+g還比較順點。 還好
  2. 00:49:399 (3) - 建議這也是Ctrl+g比較適合音樂。
  3. 01:07:328 (2) - 或許能跟前面疊起來。 故意的
  4. 01:23:837 (4,1,2,3) - 尤其是4到1接的不太流暢,或許能換換其他位置。 考慮考慮
Rhythm
  1. 01:15:316 (5) - 也是錯過一個clap
  2. 01:25:701 (1) - 一樣,我也是覺得音量可降到5%。
Hitsound
  1. 00:47:269 (1) - 忘了finish? 對, 這裡全fix了
  2. 00:52:949 (1,2) -
  3. 00:52:949 (1) - 感覺尾端的whistle適合用S的,而不是用N的。
  4. 00:57:032 (2) - ^
  5. 00:59:872 (2) - 同上,也是建議使用N2的
[Insane]
Placement
  1. 00:44:429 (1,2,3) - 1到2是1/4跳,但這3個間距怎麼都差不多?有點難讀,我覺得1跟2之間拉近點,以做個區別。 以我讀圖能力 還好
  2. 00:49:754 (5,1,2) - 這似乎應該也是上面所說的情況。 ^
  3. 01:24:902 (8) - 或許可疊前面的4使pattern整潔點。 好醜 我覺得
Rhythm
  1. 01:03:245 (1,2,3) - 放白線作anti-jump在這裡應該不錯? 不明白
Hitsound
  1. 00:53:837 (3,4) - 感覺尾端的whistle適合用S的,而不是用N的。hitsound也是全fixed了 最下面那個看回上面
  2. 00:57:210 (4,4) - ^
  3. 01:15:316 (7) - 錯過一個clap
[Other]
  1. Good Luck!

改得我都懶了
thanks for mod xd
Myxo


Modrequest by IamKwaN :3

General


  1. The title is "トコハナ (TV Size)", while "Tokohana (TV Size)" is the romanised title.
  2. Add "anime", "black", "bullet", "ending", "rentaro" and "kagetane" to the tags. Those are the romanised name of the anime, as well as the names of the main characters and some general tags for which people might search.
  3. It would make more sense to end the first kiai at 01:15:316, because this note is the pick-up for the next measure. In my opinion, it doesn't make much sense to end it at 01:15:582.
  4. 00:53:304 + 01:02:801 - For these sections, I'd highly suggest you to use Soft Sampleset. The sections are way too calm and Normal Sampleset sounds strange here. Maybe you are using custom skin hitsounds which make it sound better for you? If so, listen to it with the hitsounds from the original skin :)
  5. 01:14:429 + 01:14:606 - Here, it is the other way around. The Soft Sampleset doesn't fit here in my opinion, it's too calm. You might want to change this to Normal Sampleset and change the histounding to be appropriate :)

Easy


  1. 00:18:867 (1,2) - The transition between these doesn't really flow well. After (1), you have to change the direction of movement downwards, but then you have to move further on the shape of (2). This doesn't work well for Easys, especially because the newbies try to follow the exact sildershapes. I suggest using a ctrl+j version of 00:20:287 (2) instead, which would look like in my screenshot. Of course you can do your own placement idea o:
  2. 00:45:849 - It feels really weird that you left this beat out. In my opinion, it needs to be mapped for consistency, since you never got a 2/1-gap in this section. In fact, there is no special thing in the music which would be a reason to use such a gap.
  3. 00:48:689 (3) - It feels strange to drop down to this object after (2) for an Easy diff. Since this is at the border of the screen, it looks like there is no better method than just reusing 00:47:269 (1) for something like in my screenshot. You would have to redo some patterning here though ;w;
  4. 00:53:127 (1) - This spinner should definitely end at 00:54:369, for consitency with the other difficulties. It makes more sense with the music as well :)
  5. 01:12:831 (1,2,3,4) - This seems really, really difficult for an Easy diff ;w; But I think it's the best you can do and it fits your spread because all the diffs are pretty hard o: But you should still make this a perfect square, because it looks better and will give more structure to your map :)
    76,280,73364,1,12,0:0:0:0:
    88,116,73896,1,12,0:0:0:0:
  6. 01:21:352 (1) - The end of this slider is really near to the end of 01:19:932 (2). You should probably move this a little :)
  7. 01:24:547 (2) - To improve the flow, I suggest curving this slider to be a better transition between 01:21:352 (1,2,3) these objects. Something like this:
  8. What I like: Cool! I like your rhythm :) Your transitions (in terms of flow) are very good at most places, which you don't see very often in Easys! Nice :3
  9. What I don't like: Well... Actually, I think it's almost perfect! Well done c:

Normal


  1. 00:25:612 (3) - There might be a little too much 1/2 around here, so it's better if you make this a circle, as the red tick afterwards is not really needed :)
  2. 00:30:227 (1,2) - The movement between these breaks the flow. First you have to change the direction of movement immediately after (1) to get back to the start of (2), but then you have to change the direction again to get along (2)'s shape. I consider this as a flow break when it's used in Normal diffs o: There is no easy way to fix it though..
  3. 00:38:748 (1) - The flow to the next object would be better if the slider was less curved, as you can see in the screenshot:
  4. 00:45:849 (1,2,3,4,1) - You could really turn this into a perfect pentagon to improve the aesthetics and the structure of your map. See:
    352,344,46204,1,8,0:0:0:0:
    412,216,46559,1,0,0:0:0:0:
    316,116,46914,1,8,0:0:0:0:
  5. 00:57:210 (3,3) - I'd unstack these. It's not a good idea to use stacks under sliderends in Normals, as the newbies might not be able to read them.
  6. 01:12:831 (1) - The flow with the previous objects would be better if this slider was placed more down, as you can see in the screenshot. The transition to the next objects would be broken though, so you'll have to move them around to fix it.
  7. 01:20:464 (3) - It doesn't look good how this object touches (2) slightly. I suggest this placement:
  8. What I like: Cool ^^ A slightly difficult Normal, but it fits the spread well I guess. Same thing as the Easy - very good transitions! Nice :3
  9. What I don't like: Well.. for some rhythm in the kiai I'd have prefered it if you mapped more to the bassline, because it seems more intuitive to me. That would mean this instead of 01:06:440 (4,1) or this instead of 01:24:547 (1) - but since yours is consistent, it's fine :3

Hard


  1. 00:44:429 (1) - This object doesn't fit to the triangle pattern before in terms of movement. After this pattern, a movement like this would be much more intuitive:
  2. 00:50:997 (2,3,4,1) - I understand you are going for a challenging Hard to fit the spread, but this is too much in my opinion :) A square like this is quite hard to aim, so it would fit into an Insane diff better than into a Hard diff. I don't really know how you could easily fix it, so you'll have to think of a better pattern yourself ;w;
  3. 01:16:204 (2) - The jump leading to this slider doesn't feel comfortable and is not really fitting your overall flow here. Also, the overlap with (1) looks quite sloppy. Sadly, there is no easy way to fix it, so I think you have to remake that pattern ;w;
  4. 01:17:801 (3) - Going up to this slider doesn't flow well at all, especially after the perfect oval-flow-pattern 01:16:736 (3,1,2) you used before. I highly recommend you something like in my screenshot to improve the flow (make (2) point more into the direction of (3)). You'll have to resnap some objects afterwards though.
  5. 01:22:772 (1,2,3,4) - This would leave a better impression when it would be a perfect square-pattern, like this:
    288,168,82772,6,0,L|232:160,3,47.9999985351563,0|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
    360,124,83127,2,0,L|368:68,3,47.9999985351563,0|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
    408,196,83482,2,0,L|464:204,3,47.9999985351563,0|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
    332,244,83837,2,0,L|324:300,4,47.9999985351563,0|0|0|0|0,0:0|0:0|0:0|0:0|0:0,0:0:0:0:
  6. 01:23:837 (4) - While all the other repeat-sliders ended on the blue tick, this one end on white. You can't really tell that when playing though. That's why I'm always leaving this slider to early and the same will happen to many other players ;w; I suggest you to shorten it by 1 reverse and then adding a circle at 01:24:192. I can't really think of an appropriate placement-suggestion, so you'll have to think of one yourself :(
  7. What I like: Very nice diff! Was really fun to play, especially because it's relatively difficult for a Hard diff. That's cool, it fits the diff spread very well! Good job :3
  8. What I don't like: In some sections, for example the one starting at 00:30:227, there are very few hitsounds. I'd suggest you to go over the map again and place some more hitsounds in those sections. You can also use whistles if you don't want to use claps o: Buuut probably there will be enough hitsound mods so you'll get this done for sure :D If you really want, you can also ask me ingame for help with hitsounding those sections :)


Insane


  1. 00:18:867 (1,2,3,4) - This pattern can be improved. I guess it's suppossed to be a sort of "curve" created with straight sliders, but the spacings are very different and it looks a bit messy. If you like my version (screenshot) you can use the code I gave you down below :) If not, I'd recommend you to clean the pattern up a bit.
    25,75,18867,2,0,L|92:135,1,90,8|0,0:0|0:0,0:0:0:0:
    195,79,19222,2,0,L|242:156,1,90,8|0,0:0|0:0,0:0:0:0:
    356,133,19577,2,0,L|379:220,1,90,8|0,0:0|0:0,0:0:0:0:
    496,232,19932,2,0,L|492:321,1,90,8|0,0:0|0:0,0:0:0:0:
  2. 00:20:287 (1,2,3,4,1,2,3,4) - This pattern feels over the top compared to the rest of your map. It's 8 circles in a row with incredibly high spacing, especially for the second square where you have to perform a "cross"-movement. I suggest you to ctrl+g these circles 00:21:174 (2,3) to simplify the pattern a little bit. You could of course also make an easiere, different pattern if you don't like my suggestion o:
  3. 00:31:648 (1,2,3) - You could make this a rotated pattern easily. It would improve the aesthetics of your map and also it would look more professional due to structures like this :) In my example, I changed the position of 00:32:003 (2) to 290|244:
  4. 00:44:429 (1) - I think a 1/2-slider would fit better here. I can hear the guitar playing at the red tick, while I can't hear any instrument at the blue tick :) If you used it to emphasize 00:44:784 (6), it would work, but you never did this again, so I guess it really doesn't fit ;w;
  5. 00:57:032 (3) + 00:59:872 (3) - The different spacing to the previous and the next object is very noticable ingame, though it's only 0,02 difference, because the spacing is low here in general. Just move these around a little bit to correct it.
  6. 01:10:523 (7) - Giving this slider a slight curve downwards like in my screenshot would improve the flow here. First of all, it would improve the transition between these objects 01:10:168 (6,7) to a more natural movement. But more importantly, it would make the jump up to 01:11:056 (8) more intuitive.
  7. 01:17:446 (2) - This slider could be in a better position to improve the flow. I think the jump from the previous slider is too high and the one to the next slider is pretty low compared to that. For this reason I would move the slider more to the right, like you can see in my screenshot, to have similar spacings to the previous and next object.
  8. What I like: Seriously, this diff is great! You managed to create a challenging Insane with many jumps, but without going over the top (except for that 2 squares pattern I mentioned earlier, but that might be just me). This makes it really fun to play, good job! I especially love the stream and the 1/4-sliders at starting at 01:22:062 (1) - Teach how to use this stuff as good as this :D I also like how you align objects like this 00:22:239 (3,5,7,2,4,6), it makes your map look very tidy although it uses many higher jumps. The rhythm is also fine!
  9. What I don't like: Same as the Hard diff, some sections lack hitsounds. Otherwise, no complains ^^

Lovely mapset! Take my star ^-^
And plz.. reply to my mod, and tell me what you didn't fix and why! Thanks in advance :)


Good luck :3
Topic Starter
Rizia

Desperate-kun wrote:



Modrequest by IamKwaN :3

General


  1. The title is "トコハナ (TV Size)", while "Tokohana (TV Size)" is the romanised title.
  2. Add "anime", "black", "bullet", "ending", "rentaro" and "kagetane" to the tags. Those are the romanised name of the anime, as well as the names of the main characters and some general tags for which people might search.
  3. It would make more sense to end the first kiai at 01:15:316, because this note is the pick-up for the next measure. In my opinion, it doesn't make much sense to end it at 01:15:582.
  4. 00:53:304 + 01:02:801 - For these sections, I'd highly suggest you to use Soft Sampleset. The sections are way too calm and Normal Sampleset sounds strange here. Maybe you are using custom skin hitsounds which make it sound better for you? If so, listen to it with the hitsounds from the original skin :)
  5. 01:14:429 + 01:14:606 - Here, it is the other way around. The Soft Sampleset doesn't fit here in my opinion, it's too calm. You might want to change this to Normal Sampleset and change the histounding to be appropriate :)

Easy


  1. 00:18:867 (1,2) - The transition between these doesn't really flow well. After (1), you have to change the direction of movement downwards, but then you have to move further on the shape of (2). This doesn't work well for Easys, especially because the newbies try to follow the exact sildershapes. I suggest using a ctrl+j version of 00:20:287 (2) instead, which would look like in my screenshot. Of course you can do your own placement idea o:
  2. 00:45:849 - It feels really weird that you left this beat out. In my opinion, it needs to be mapped for consistency, since you never got a 2/1-gap in this section. In fact, there is no special thing in the music which would be a reason to use such a gap.
  3. 00:48:689 (3) - It feels strange to drop down to this object after (2) for an Easy diff. Since this is at the border of the screen, it looks like there is no better method than just reusing 00:47:269 (1) for something like in my screenshot. You would have to redo some patterning here though ;w;
  4. 00:53:127 (1) - This spinner should definitely end at 00:54:369, for consitency with the other difficulties. It makes more sense with the music as well :)
  5. 01:12:831 (1,2,3,4) - This seems really, really difficult for an Easy diff ;w; But I think it's the best you can do and it fits your spread because all the diffs are pretty hard o: But you should still make this a perfect square, because it looks better and will give more structure to your map :)
    76,280,73364,1,12,0:0:0:0:
    88,116,73896,1,12,0:0:0:0:
  6. 01:21:352 (1) - The end of this slider is really near to the end of 01:19:932 (2). You should probably move this a little :)
  7. 01:24:547 (2) - To improve the flow, I suggest curving this slider to be a better transition between 01:21:352 (1,2,3) these objects. Something like this:
  8. What I like: Cool! I like your rhythm :) Your transitions (in terms of flow) are very good at most places, which you don't see very often in Easys! Nice :3
  9. What I don't like: Well... Actually, I think it's almost perfect! Well done c:

Normal


  1. 00:25:612 (3) - There might be a little too much 1/2 around here, so it's better if you make this a circle, as the red tick afterwards is not really needed :)
  2. 00:30:227 (1,2) - The movement between these breaks the flow. First you have to change the direction of movement immediately after (1) to get back to the start of (2), but then you have to change the direction again to get along (2)'s shape. I consider this as a flow break when it's used in Normal diffs o: There is no easy way to fix it though..
  3. 00:38:748 (1) - The flow to the next object would be better if the slider was less curved, as you can see in the screenshot:
  4. 00:45:849 (1,2,3,4,1) - You could really turn this into a perfect pentagon to improve the aesthetics and the structure of your map. See:
    352,344,46204,1,8,0:0:0:0:
    412,216,46559,1,0,0:0:0:0:
    316,116,46914,1,8,0:0:0:0:
  5. 00:57:210 (3,3) - I'd unstack these. It's not a good idea to use stacks under sliderends in Normals, as the newbies might not be able to read them.
  6. 01:12:831 (1) - The flow with the previous objects would be better if this slider was placed more down, as you can see in the screenshot. The transition to the next objects would be broken though, so you'll have to move them around to fix it.
  7. 01:20:464 (3) - It doesn't look good how this object touches (2) slightly. I suggest this placement:
  8. What I like: Cool ^^ A slightly difficult Normal, but it fits the spread well I guess. Same thing as the Easy - very good transitions! Nice :3
  9. What I don't like: Well.. for some rhythm in the kiai I'd have prefered it if you mapped more to the bassline, because it seems more intuitive to me. That would mean this instead of 01:06:440 (4,1) or this instead of 01:24:547 (1) - but since yours is consistent, it's fine :3

Hard


  1. 00:44:429 (1) - This object doesn't fit to the triangle pattern before in terms of movement. After this pattern, a movement like this would be much more intuitive:
  2. 00:50:997 (2,3,4,1) - I understand you are going for a challenging Hard to fit the spread, but this is too much in my opinion :) A square like this is quite hard to aim, so it would fit into an Insane diff better than into a Hard diff. I don't really know how you could easily fix it, so you'll have to think of a better pattern yourself ;w;
  3. 01:16:204 (2) - The jump leading to this slider doesn't feel comfortable and is not really fitting your overall flow here. Also, the overlap with (1) looks quite sloppy. Sadly, there is no easy way to fix it, so I think you have to remake that pattern ;w;
  4. 01:17:801 (3) - Going up to this slider doesn't flow well at all, especially after the perfect oval-flow-pattern 01:16:736 (3,1,2) you used before. I highly recommend you something like in my screenshot to improve the flow (make (2) point more into the direction of (3)). You'll have to resnap some objects afterwards though.
  5. 01:22:772 (1,2,3,4) - This would leave a better impression when it would be a perfect square-pattern, like this:
    288,168,82772,6,0,L|232:160,3,47.9999985351563,0|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
    360,124,83127,2,0,L|368:68,3,47.9999985351563,0|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
    408,196,83482,2,0,L|464:204,3,47.9999985351563,0|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
    332,244,83837,2,0,L|324:300,4,47.9999985351563,0|0|0|0|0,0:0|0:0|0:0|0:0|0:0,0:0:0:0:
  6. 01:23:837 (4) - While all the other repeat-sliders ended on the blue tick, this one end on white. You can't really tell that when playing though. That's why I'm always leaving this slider to early and the same will happen to many other players ;w; I suggest you to shorten it by 1 reverse and then adding a circle at 01:24:192. I can't really think of an appropriate placement-suggestion, so you'll have to think of one yourself :(
  7. What I like: Very nice diff! Was really fun to play, especially because it's relatively difficult for a Hard diff. That's cool, it fits the diff spread very well! Good job :3
  8. What I don't like: In some sections, for example the one starting at 00:30:227, there are very few hitsounds. I'd suggest you to go over the map again and place some more hitsounds in those sections. You can also use whistles if you don't want to use claps o: Buuut probably there will be enough hitsound mods so you'll get this done for sure :D If you really want, you can also ask me ingame for help with hitsounding those sections :)


Insane


  1. 00:18:867 (1,2,3,4) - This pattern can be improved. I guess it's suppossed to be a sort of "curve" created with straight sliders, but the spacings are very different and it looks a bit messy. If you like my version (screenshot) you can use the code I gave you down below :) If not, I'd recommend you to clean the pattern up a bit.
    25,75,18867,2,0,L|92:135,1,90,8|0,0:0|0:0,0:0:0:0:
    195,79,19222,2,0,L|242:156,1,90,8|0,0:0|0:0,0:0:0:0:
    356,133,19577,2,0,L|379:220,1,90,8|0,0:0|0:0,0:0:0:0:
    496,232,19932,2,0,L|492:321,1,90,8|0,0:0|0:0,0:0:0:0:
  2. 00:20:287 (1,2,3,4,1,2,3,4) - This pattern feels over the top compared to the rest of your map. It's 8 circles in a row with incredibly high spacing, especially for the second square where you have to perform a "cross"-movement. I suggest you to ctrl+g these circles 00:21:174 (2,3) to simplify the pattern a little bit. You could of course also make an easiere, different pattern if you don't like my suggestion o:
  3. 00:31:648 (1,2,3) - You could make this a rotated pattern easily. It would improve the aesthetics of your map and also it would look more professional due to structures like this :) In my example, I changed the position of 00:32:003 (2) to 290|244:
  4. 00:44:429 (1) - I think a 1/2-slider would fit better here. I can hear the guitar playing at the red tick, while I can't hear any instrument at the blue tick :) If you used it to emphasize 00:44:784 (6), it would work, but you never did this again, so I guess it really doesn't fit ;w;
  5. 00:57:032 (3) + 00:59:872 (3) - The different spacing to the previous and the next object is very noticable ingame, though it's only 0,02 difference, because the spacing is low here in general. Just move these around a little bit to correct it.
  6. 01:10:523 (7) - Giving this slider a slight curve downwards like in my screenshot would improve the flow here. First of all, it would improve the transition between these objects 01:10:168 (6,7) to a more natural movement. But more importantly, it would make the jump up to 01:11:056 (8) more intuitive.
  7. 01:17:446 (2) - This slider could be in a better position to improve the flow. I think the jump from the previous slider is too high and the one to the next slider is pretty low compared to that. For this reason I would move the slider more to the right, like you can see in my screenshot, to have similar spacings to the previous and next object.
  8. What I like: Seriously, this diff is great! You managed to create a challenging Insane with many jumps, but without going over the top (except for that 2 squares pattern I mentioned earlier, but that might be just me). This makes it really fun to play, good job! I especially love the stream and the 1/4-sliders at starting at 01:22:062 (1) - Teach how to use this stuff as good as this :D I also like how you align objects like this 00:22:239 (3,5,7,2,4,6), it makes your map look very tidy although it uses many higher jumps. The rhythm is also fine!
  9. What I don't like: Same as the Hard diff, some sections lack hitsounds. Otherwise, no complains ^^

Lovely mapset! Take my star ^-^
And plz.. reply to my mod, and tell me what you didn't fix and why! Thanks in advance :)


Good luck :3
fark my english skill...
but i would try to marking what i'm didn't fix and why
thanks for mod
-Teina-
ircmod
01:49 tellertheworld: 柚子~
01:49 tellertheworld: 早晨~
01:49 Kawaiwkyik: 0.0
01:49 tellertheworld: 終於有時間幫你mod圖~ 可以做個ircmod?
01:50 *tellertheworld is editing [http://osu.ppy.sh/b/418576 yanaginagi - Tokohana (TV Size) [Easy]]
01:50 Kawaiwkyik: k
01:50 tellertheworld: 拖左好耐>_<
01:50 Kawaiwkyik: don't worry
01:50 tellertheworld: 感覺SV好似有D高..
01:51 Kawaiwkyik: 個mapset整體偏向難
01:51 tellertheworld: 嗯~ 咁就冇問題
01:51 tellertheworld: 00:45:849 - e度加番個note係唔係好d
01:51 tellertheworld: 連續性好似都幾大
01:52 Kawaiwkyik: 呢度想保留
01:52 Kawaiwkyik: 雖然之前既mod都有提到
01:53 Kawaiwkyik: i think it's my style
01:53 tellertheworld: 風格之一?
01:53 tellertheworld: 嗯~ 反正影響唔大
01:53 tellertheworld: 01:01:470 (1) - 改做01:02:890 - 完結係唔係會準d?
01:53 tellertheworld: 00:51:884 (3,4,5) - 會唔會太難?
01:54 tellertheworld: 00:53:127 (1) - spinner 開始係00:53:304 -
01:54 tellertheworld: 00:58:630 (2) - 有小小唔blanket
01:55 Kawaiwkyik: 01:01:470 (1) - 呢個以後有mod提到我再考慮下
01:55 tellertheworld: 01:08:571 (2,1,2) - e 3個slider 都係用左6/4 既反彈1次
01:55 tellertheworld: 但係01:08:571 (2) - 好明顯唔同於01:09:991 (1,2) -
01:55 tellertheworld: 感覺好奇怪
01:55 tellertheworld: 或者可以改改 01:08:571 (2) - 既節奏
01:56 Kawaiwkyik: ok
01:57 tellertheworld: 01:13:896 (3) - 有大既timeline距離 但唔係重音 感覺好冇feel
01:57 tellertheworld: 01:13:896 (3) - 可以將佢改為2/4 既短slider 試下
01:58 Kawaiwkyik: ok
01:59 tellertheworld: 從我既節奏觀黎睇 01:15:671 - e個位既節奏比較適合用長既slider
01:59 tellertheworld: 我覺得將01:15:671 (1,2) - ctrl+g 既節奏會好d
02:00 Kawaiwkyik: 呢度我咁整既原因係因為我想凸出番01:15:671 - 同埋01:16:026 -
02:00 Kawaiwkyik: 既finish
02:00 tellertheworld: 01:21:352 (1) - 尾部同 01:19:932 (2) - 有小小重疊左 唔係好靚
02:00 tellertheworld: 01:15:671 (1,2) - e家都ok既~ 無問題
02:01 Kawaiwkyik: fixed
02:01 tellertheworld: 我再check多次先
02:09 tellertheworld: Ar -1 會唔會好d
02:10 tellertheworld: 感覺好快
02:10 Kawaiwkyik: ar-1個spread會好差咁
02:10 Kawaiwkyik: ar4跳到ar8
02:10 Kawaiwkyik: orz
02:10 tellertheworld: hard ar8?
02:11 Kawaiwkyik: 55
02:11 tellertheworld: 咁你再睇下點先
02:11 tellertheworld: 00:27:920 (2) - 改番做2個 1.00x
02:11 tellertheworld: http://puu.sh/8OK8b.jpg
02:12 tellertheworld: 一開始音量有d大
02:13 Kawaiwkyik: 我好似統一左
02:13 Kawaiwkyik: 每個diff都係咁
02:13 tellertheworld: - -"
02:13 Kawaiwkyik: fixed tha snaping
02:13 Kawaiwkyik: -.-
02:14 tellertheworld: `01:01:648 (1) - e個spinner 改唔改?
02:14 Kawaiwkyik: 00:28:807 (1,1) - also fixed this ds
02:14 Kawaiwkyik: no la ><, same as other diff
02:14 tellertheworld: 嗯~
02:14 Kawaiwkyik: 或者睇下以後有無mod都講呢個spinner
02:15 tellertheworld: 應該有d人會講 有d人唔會講
02:15 tellertheworld: 正式黎計就停係 01:02:890 - 但人聲就會停係01:02:801 -
02:15 Kawaiwkyik: 呢個完結位我諗左好耐orz
02:16 tellertheworld: 01:19:222 (1,2,3) - 感覺e個位節奏一樣
02:16 tellertheworld: 01:20:464 (3) - e個同01:19:932 (2) - 只有2/4距離 好似快左
02:17 Kawaiwkyik: 比你講一講我都覺得有d違和
02:18 tellertheworld: ~^o^~
02:19 Kawaiwkyik: 其實由01:18:689 - 開始到01:20:464 - 人聲都係1/2spam
02:20 tellertheworld: 聲到
02:20 tellertheworld: 01:20:642 - 個slider 係到開始
02:21 Kawaiwkyik: 咁又好似好怪咁
02:21 tellertheworld: http://puu.sh/8OKNV.jpg
02:23 tellertheworld: 其他都冇咩問題 normal
02:23 tellertheworld: 係難度高左d- -"
02:23 Kawaiwkyik: http://puu.sh/8OKX4.jpg
02:23 Kawaiwkyik: 咁樣會唔會太快
02:24 tellertheworld: 好快..
02:25 Kawaiwkyik: http://puu.sh/8OL4q.jpg
02:25 Kawaiwkyik: 咁呢
02:26 tellertheworld: 有咩分別- -?
02:26 tellertheworld: 小左2個反彈?
02:26 Kawaiwkyik: 咁樣好似易d
02:26 tellertheworld: e家我覺得係2/4 距離對normal太近
02:27 tellertheworld: 唔建議連太多
02:28 Kawaiwkyik: 就咁啦:3
02:28 tellertheworld: - -''
02:28 tellertheworld: 雖然我都諗唔到點整先好..
02:28 tellertheworld: 用住先 再睇下其他人點睇
02:29 Kawaiwkyik: OK
02:30 tellertheworld: 00:51:884 (2,3,1) -
02:30 tellertheworld: e 3個slider 尾部重疊 搞到好似係1/4距 但係2/4
02:30 tellertheworld: 因為你前面有00:49:754 (4,1) -
02:31 Kawaiwkyik: OK
02:31 Kawaiwkyik: 移開左
02:31 tellertheworld: 00:50:997 (2,3,4) - 我唔知d幾個對hard會唔會難左d
02:32 Kawaiwkyik: no la i can dt :D
02:32 tellertheworld: 169bpm > dt = 253?
02:32 Kawaiwkyik: 55
02:32 Kawaiwkyik: 254
02:33 tellertheworld: 又中閃光彈 >_-
02:34 tellertheworld: 01:23:837 (4) - e個小一下反彈?
02:35 tellertheworld: 因為可以同 01:22:772 (1,2,3) - 一樣
02:35 Kawaiwkyik: 本來都係4下反彈
02:35 tellertheworld: ..?
02:35 Kawaiwkyik: 後尾改左orz
02:36 tellertheworld: e家加多一下 我都不自覺早左離開飛去上面..
02:36 Kawaiwkyik: 改左
02:37 tellertheworld: 到insane~
02:38 tellertheworld: 係副歌part 唔建議 用stream 00:35:375 (5,6,7,8,9,10,1) -
02:39 tellertheworld: 00:30:582 - 至 00:37:151 - 可以再慢d
02:39 Kawaiwkyik: 有所保留:3
02:39 tellertheworld: e家同00:43:009 - 至 00:52:772 - 差唔多
02:39 tellertheworld: 但前面應該係慢d
02:40 tellertheworld: 你可以考慮下
02:40 Kawaiwkyik: k
02:40 tellertheworld: 00:41:500 (10) - e個係故意唔做直線3連or mistake?
02:41 tellertheworld: 因為見你其他都做曬直線
02:41 Kawaiwkyik: 彎左?
02:41 Kawaiwkyik: 本身個三連既間距無咁細
02:41 tellertheworld: http://puu.sh/8OM8H.jpg
02:41 Kawaiwkyik: 盡力改改
02:42 tellertheworld: 可以將 9字個x y 減去 1字個 x y
02:42 tellertheworld: 再用9字個x y 減番頭先得出黎既x y
02:42 tellertheworld: 就會得到10字個x y
02:44 Kawaiwkyik: k next
02:44 tellertheworld: 00:52:949 (1,2,3,4) -
02:44 tellertheworld: http://puu.sh/8OMmw.jpg
02:44 tellertheworld: 試唔試下咁?
02:46 Kawaiwkyik: 我刪左個2
02:46 tellertheworld: 01:20:997 (6,7) - 好似無咩條件jamp咁遠
02:47 Kawaiwkyik: 我想搞到佢好似新一段咁
02:48 tellertheworld: http://osu.ppy.sh/ss/1612811
02:49 Kawaiwkyik: 係我角度咁樣仲難打-.-
02:49 tellertheworld: 呀呢- -"...
02:49 tellertheworld: 應該易左..
02:54 tellertheworld: 係咁多
Hollow Wings
as ur req

no kd

[Insane]
01:02:890 加break更带感点
[Hard]
00:44:074 (3,4) - 换一下?
[Normal]
01:20:464 (4) - ...果然还是整个梗都移上去点
01:21:352 (1,1) - 时间靠太近。。。
[Easy]
00:48:689 (3) - 想办法移上去
01:14:961 (5,6,1,2) - easy也用遮挡梗么

gl
Topic Starter
Rizia

Hollow Wings wrote:

as ur req

no kd

[Insane]
01:02:890 加break更带感点 我覺得直接空了都ok
[Hard]
00:44:074 (3,4) - 换一下? 不了
[Normal]
01:20:464 (4) - ...果然还是整个梗都移上去点 ok
01:21:352 (1,1) - 时间靠太近。。。 這個不知道能怎麼改 看看後面的mod會不會提到這個吧
[Easy]
00:48:689 (3) - 想办法移上去 OK
01:14:961 (5,6,1,2) - easy也用遮挡梗么 這個還好

gl
thanks for mod~~~~~~
Neku Okazaki
Easy
00:23:127 (2) - Wath the..., try this:
00:45:849 - add a circle
00:51:884 (3,4) - No no no, use 1/1
00:52:417 (4,5) - Use 1/1
01:14:961 (5,6,1) - Try to change it, this can confuce a beginer

Normal
CS -1

Sorry, im not modder of standard :v
Topic Starter
Rizia

Neku okazaki wrote:

Easy
00:23:127 (2) - Wath the..., try this:
00:45:849 - add a circle
00:51:884 (3,4) - No no no, use 1/1
00:52:417 (4,5) - Use 1/1
01:14:961 (5,6,1) - Try to change it, this can confuce a beginer

Normal
CS -1

Sorry, im not modder of standard :v
Sorry, im not modder of standard :v <-I'm surprised when i saw this orz
though i'm not fixed anything
but i think this is a good :D
moonlightleaf
[General]

前奏好长啊= =

最后放转盘 感觉有点。。。违和(误

00:30:582 试试这里预览 你那里突然大声吓哭人惹

[Easy]

00:39:103 (1) - 我觉得横着摆不是很妥,摆45°?

00:41:943 (2,4) - 挨着惹(00:44:784 (2)放在前面的1的位置 叠好

00:51:529 (2,3,4,5) - 试试这种节奏

01:01:115 (1) - 好远啊 不如就放3下面

01:07:506 (1,3) - 挨着惹

01:13:896 (3,4) - 这种easy可以?合并成滑条?

01:21:352 (1) - 感觉像随手摆的

[Normal]

00:21:707 (1,2,3) - 卧槽这1x + 弯度 正好,挺漂亮的 偷偷抄下

00:39:458 (2) - 弯的方向有点违和 反方向感觉好

00:40:523 (4) - 改滑条?

00:52:949 (5) - 。。。叠好

01:18:867 (1,2,3,4) - 我是觉得这里很奇怪 试试01:18:511 每条白线一个滑条?
01:22:949 这结束转盘,后面太近惹

[Hard]

00:26:677 (4,2) - 有想要叠吗

00:29:872 (6) - 试试(148,200)

01:20:908 不跟吗 类似I里那样

感觉有点偏难 我个人而言

[Insane]

00:26:322 (2) - ctrl+g

00:28:807 (1,2,3,4,5,6,7,8) - ....我不看好这种额 不如2个四方跳

00:53:482 (2,3,4,5) - 删掉吧 当break

01:01:559 转盘这起 我觉得

23333 最后好凶 vety cry
Topic Starter
Rizia

moonlightleaf wrote:

[General]

前奏好长啊= =

最后放转盘 感觉有点。。。违和(误

00:30:582 试试这里预览 你那里突然大声吓哭人惹

[Easy]

00:39:103 (1) - 我觉得横着摆不是很妥,摆45°? keep

00:41:943 (2,4) - 挨着惹(00:44:784 (2)放在前面的1的位置 叠好 我看看後面會不會有人吐糟

00:51:529 (2,3,4,5) - 试试这种节奏 好怪orz

01:01:115 (1) - 好远啊 不如就放3下面 ok

01:07:506 (1,3) - 挨着惹 我看看後面會不會有人吐糟

01:13:896 (3,4) - 这种easy可以?合并成滑条? ^

01:21:352 (1) - 感觉像随手摆的 聰明的二妹

[Normal]

00:21:707 (1,2,3) - 卧槽这1x + 弯度 正好,挺漂亮的 偷偷抄下 thanks~

00:39:458 (2) - 弯的方向有点违和 反方向感觉好 我就是想這樣 坑坑4MOD orz

00:40:523 (4) - 改滑条? 現在還好

00:52:949 (5) - 。。。叠好 OK

01:18:867 (1,2,3,4) - 我是觉得这里很奇怪 试试01:18:511 每条白线一个滑条? 好吧
01:22:949 这结束转盘,后面太近惹

[Hard]

00:26:677 (4,2) - 有想要叠吗 不疊 疊了有點怪

00:29:872 (6) - 试试(148,200) 現在還好

01:20:908 不跟吗 类似I里那样 不了

感觉有点偏难 我个人而言

[Insane]

00:26:322 (2) - ctrl+g

00:28:807 (1,2,3,4,5,6,7,8) - ....我不看好这种额 不如2个四方跳 我認為這裡不適合跳orz

00:53:482 (2,3,4,5) - 删掉吧 当break 加spinner了

01:01:559 转盘这起 我觉得

23333 最后好凶 vety cry

thanks for mod~~~~~
YoshinoSakura
突然f2到这张于是来骗个kd啊

[General]
前面那段听起来不错啊为何不map惹

[Insane]
kiai和前面难度差距太大了吧
00:23:127 (1) - ctrlg后跳着舒服点?
01:09:991 (5) - 建议把这个改成slider,然后在01:10:346 弄个note
01:15:494 (8) - 这跳的也太大

[Hard]
00:25:612 (4,5,6,7,1) - 5连对于hard来说稍微有些难呢
00:30:938 (3) - 柑橘这里的vocal不要丢

[Normal]
00:25:967 (4,5) - 因为你前面用了00:24:547 (1,2) - 这样的节奏,所以这里很可能被读为jump,而且这还是个高sv的nm
00:30:227 (1) - 3/2下的不好,根本就没这个音,建议还是note+slider跑火车

[Easy]
00:28:807 (1,2) - 交换nc
还是有些3/2放的不好

话说video呢

Good luck
- Tu -
speedmod
ez
01:04:665 (2) - 好似包得唔夠圓
normal
00:30:227 (1,2) - 有D怪
01:21:352 (1) - 遲少少完?
hard
00:30:938 (3) - 1/4拍啦
01:05:020 (3) - 好似包得唔夠圓
insane
00:35:375 (5,6,7,8,9,10,1) - overmap
00:41:411 (9,10) - ^
00:51:352 (6) - 放係3,4,5 中間
01:01:293 (2,3) - overmap
01:14:784 (4) - 放過右邊D?
01:15:227 (6,7,8) - 連埋落去下一個combo?
01:24:192 (1,2) - 中間加番個連岩條stream佢?
Topic Starter
Rizia

Yoshino-Sakura wrote:

突然f2到这张于是来骗个kd啊

[General]
前面那段听起来不错啊为何不map惹

[Insane]
kiai和前面难度差距太大了吧
00:23:127 (1) - ctrlg后跳着舒服点?
01:09:991 (5) - 建议把这个改成slider,然后在01:10:346 弄个note
01:15:494 (8) - 这跳的也太大

[Hard]
00:25:612 (4,5,6,7,1) - 5连对于hard来说稍微有些难呢
00:30:938 (3) - 柑橘这里的vocal不要丢

[Normal]
00:25:967 (4,5) - 因为你前面用了00:24:547 (1,2) - 这样的节奏,所以这里很可能被读为jump,而且这还是个高sv的nm 應該沒事吧 做了點東西改善了
00:30:227 (1) - 3/2下的不好,根本就没这个音,建议还是note+slider跑火车

[Easy]
00:28:807 (1,2) - 交换nc
还是有些3/2放的不好

话说video呢 不知道

Good luck

- Tu - wrote:

speedmod
ez
01:04:665 (2) - 好似包得唔夠圓
normal
00:30:227 (1,2) - 有D怪
01:21:352 (1) - 遲少少完? 會太近
hard
00:30:938 (3) - 1/4拍啦
01:05:020 (3) - 好似包得唔夠圓 fixed
insane
00:35:375 (5,6,7,8,9,10,1) - overmap
00:41:411 (9,10) - ^
00:51:352 (6) - 放係3,4,5 中間
01:01:293 (2,3) - overmap
01:14:784 (4) - 放過右邊D?
01:15:227 (6,7,8) - 連埋落去下一個combo?
01:24:192 (1,2) - 中間加番個連岩條stream佢?

thank for mod
我太懶orz
Flask
柚子我來啦

[General]
  1. 沒video? 偷一下也好
  2. tag感覺有點少, 也許可以把動畫製作商KINEMA CITRUS×Orange加近去 然後再亂加一些批哩啪啦的東西
  3. 加個靜音的sliderslide?
[Insane]
  1. 前段不map好可惜
  2. 00:22:594 (5,6,7) - 突然萎了一下 (6)再出去點 (用2.1x或2.0x擺 撞到hp bar沒關係)
  3. 00:28:807 (1,2,3,4,5,6,7,8,9,1) - 意外的挺普通的...如果是我我就擺個六邊形然後繞來繞去的 不過你這樣要改六邊形很難改(你大概也不想改成那樣)也許你可以把(2,3)交換 (4,5)交換 (6,7)交換這樣
  4. 00:30:227 - 這裡開始大概30%~40%就好 音量明顯降低 (如果accept就全diff一起改)
  5. 00:38:216 (2,3) - 這spacing不大對 建議等距
  6. 00:55:435 (1,2,3,4,1,2,3,4,1,2,3,4) - 這邊可以soft吧然後音效只加whistle就好 對比的效果挺不錯的 這也全diff一起
  7. 01:03:245 - 可以放個0.5x的slider然後結尾到01:04:222 - 雖然如果我來擺我大概也會空著那三個音
  8. kiai的whistle放的有點亂 個人覺得沒vocal的地方都可以玩一點whistle 我加了幾個點給你參考一下 (如果你覺得滿好聽的話你大概可以找到規律 那就順便把其他diff能改的改一下)
    一大堆的whistle
    01:07:151 - / 01:07:683 (2) - / 01:08:038 - / 01:09:458 (6) -
    01:11:411 (1) - / 01:11:943 - / 01:19:754 (8) - 這裡有vocal我認為可以刪掉
    01:17:624 - / 01:18:156 -
    01:14:074 - ~ 01:15:316 - 這一段可以跟著後面的..我聽不出是什麼樂器(??)的聲音下whistle 不過略亂所已不建議
  9. 01:14:784 (4) - 我覺得可以繞出去
  10. 01:25:701 (1) - 竟然用轉盤帶過, 我覺得可以突然慢下來然後擺個spacing超低的星星 (最後一個de~~的音可以用超慢速超扭曲形狀slider)
[Hard]
  1. 00:24:192 (4,1) - 沒跳略不爽
  2. 00:25:257 (3) - 強迫症患者: 壓到了
  3. 00:54:369 - 為啥有n-whistle一定是失誤
EN沒看出什麼有點想湊個簡單I可惡
Topic Starter
Rizia

Flask wrote:

柚子我來啦

[General]
  1. 沒video? 偷一下也好
  2. tag感覺有點少, 也許可以把動畫製作商KINEMA CITRUS×Orange加近去 然後再亂加一些批哩啪啦的東西
  3. 加個靜音的sliderslide?
[Insane]
  1. 前段不map好可惜
  2. 00:22:594 (5,6,7) - 突然萎了一下 (6)再出去點 (用2.1x或2.0x擺 撞到hp bar沒關係) fixed
  3. 00:28:807 (1,2,3,4,5,6,7,8,9,1) - 意外的挺普通的...如果是我我就擺個六邊形然後繞來繞去的 不過你這樣要改六邊形很難改(你大概也不想改成那樣)也許你可以把(2,3)交換 (4,5)交換 (6,7)交換這樣 這樣太難耶 還是保持原狀吧
  4. 00:30:227 - 這裡開始大概30%~40%就好 音量明顯降低 (如果accept就全diff一起改) 我比較喜歡吵一點的 實情是我懶
  5. 00:38:216 (2,3) - 這spacing不大對 建議等距 ok
  6. 00:55:435 (1,2,3,4,1,2,3,4,1,2,3,4) - 這邊可以soft吧然後音效只加whistle就好 對比的效果挺不錯的 這也全diff一起 ok
  7. 01:03:245 - 可以放個0.5x的slider然後結尾到01:04:222 - 雖然如果我來擺我大概也會空著那三個音 我也空著吧
  8. kiai的whistle放的有點亂 個人覺得沒vocal的地方都可以玩一點whistle 我加了幾個點給你參考一下 (如果你覺得滿好聽的話你大概可以找到規律 那就順便把其他diff能改的改一下) 不太找到規律orz 還是保持原狀
    一大堆的whistle
    01:07:151 - / 01:07:683 (2) - / 01:08:038 - / 01:09:458 (6) -
    01:11:411 (1) - / 01:11:943 - / 01:19:754 (8) - 這裡有vocal我認為可以刪掉
    01:17:624 - / 01:18:156 -
    01:14:074 - ~ 01:15:316 - 這一段可以跟著後面的..我聽不出是什麼樂器(??)的聲音下whistle 不過略亂所已不建議
  9. 01:14:784 (4) - 我覺得可以繞出去 OK~~
  10. 01:25:701 (1) - 竟然用轉盤帶過, 我覺得可以突然慢下來然後擺個spacing超低的星星 (最後一個de~~的音可以用超慢速超扭曲形狀slider) 這裡有note的話我覺得怪怪的
[Hard]
  1. 00:24:192 (4,1) - 沒跳略不爽
  2. 00:25:257 (3) - 強迫症患者: 壓到了
  3. 00:54:369 - 為啥有n-whistle一定是失誤
EN沒看出什麼 有點想湊個簡單I我req了bat耶 ;w;
thanks F醬~~~
Hard全fix了~~~
RandF
From my queue~

[Easy]
  1. 00:41:943 (2,4) - avoid overlap
  2. 00:45:849- hmm... I prefer to add a note
  3. 00:53:304 (1) - how about soft-hitsound?
  4. 01:14:961 (5,6) - soft-hotsund is not suitable, imo
  5. 01:12:831 (1,2,3,4) - hard to find rhythm for easy. just a suggetion
  6. 01:25:612 (1) - how about soft-hitsound?
[Normal]
  1. 00:26:500 (5) - delete
  2. 00:27:920 (2) - ^
  3. 00:28:807 (1) - stack on the head of 00:27:387 (1) -
  4. 00:41:943 (2,3) - it is better to make symmetric
  5. 01:15:316 (4) - hit-sound?
  6. 01:17:624 (2) - delete
  7. 01:19:577 (2) - how about this rhythm?
[Hard]
  1. 00:26:322 (2,3) - it is better not to stack
  2. 00:32:890 (1,4) - swap NC in order to find stacked NC easily
  3. 00:39:991 (5) - delete
  4. 00:45:316- add a note
  5. 00:49:754 (4) - end at 00:49:932
  6. 01:11:943 (2) - I suggest to do Ctrl+H and adjust spacing
  7. 01:14:961 (3,4,5,6) - hit-sound?
  8. 01:15:671 (1,2) - avoid overlap
  9. 01:21:263 (2) - delete
  10. 01:21:352 (1,2,1,2,3,4) - feel not good for playing, imo. I recommend to make other pattern
[Insane]
  1. 00:22:594 (5,6,7) - triangle pattern is better in the same way as 00:22:062 (2,3,4) -
  2. 00:28:452 (6,1) - this spacing is so confusing
  3. 00:35:819 (10,1) - swap NC. hard to see...
  4. 00:44:429 (1) - end at 00:44:606
  5. 01:14:961 (5,6,7,8) - hit-sound?
yanaginagi<3
~Good Luck~
Topic Starter
Rizia

RandomEffect wrote:

From my queue~

[Easy]
  1. 00:41:943 (2,4) - avoid overlap
  2. 00:45:849- hmm... I prefer to add a note
  3. 00:53:304 (1) - how about soft-hitsound?
  4. 01:14:961 (5,6) - soft-hotsund is not suitable, imo
  5. 01:12:831 (1,2,3,4) - hard to find rhythm for easy. just a suggetion
  6. 01:25:612 (1) - how about soft-hitsound?
[Normal]
  1. 00:26:500 (5) - delete
  2. 00:27:920 (2) - ^
  3. 00:28:807 (1) - stack on the head of 00:27:387 (1) -
  4. 00:41:943 (2,3) - it is better to make symmetric
  5. 01:15:316 (4) - hit-sound?
  6. 01:17:624 (2) - delete
  7. 01:19:577 (2) - how about this rhythm?
[Hard]
  1. 00:26:322 (2,3) - it is better not to stack
  2. 00:32:890 (1,4) - swap NC in order to find stacked NC easily
  3. 00:39:991 (5) - delete
  4. 00:45:316- add a note
  5. 00:49:754 (4) - end at 00:49:932
  6. 01:11:943 (2) - I suggest to do Ctrl+H and adjust spacing
  7. 01:14:961 (3,4,5,6) - hit-sound?
  8. 01:15:671 (1,2) - avoid overlap
  9. 01:21:263 (2) - delete
  10. 01:21:352 (1,2,1,2,3,4) - feel not good for playing, imo. I recommend to make other pattern
[Insane]
  1. 00:22:594 (5,6,7) - triangle pattern is better in the same way as 00:22:062 (2,3,4) -
  2. 00:28:452 (6,1) - this spacing is so confusing
  3. 00:35:819 (10,1) - swap NC. hard to see...
  4. 00:44:429 (1) - end at 00:44:606
  5. 01:14:961 (5,6,7,8) - hit-sound?
yanaginagi<3
~Good Luck~

thanks for mod><
almost fixed all~~~
BanchoBot
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