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baker - Natsu ni Sarishi Kimi wo Omofu [Osu|Taiko]

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Lurei


Late M4M, but it's still okay for the party! o/

[Overview]

  1. 00:08:033 - Consider moving your offset here, since this is the first downbeat (strong beat) of the song. Nothing special, but it helps to keep count of downbeats further (and notes will still be syncronized with song, so it's okay if you change).
  2. Maybe just personal preference, but I think you should look for a more... interesting (first word that came into my mind) background. Actual one is pretty boring IMO (and players don't always use video, yet they want to see a nice and maybe lewd but not NSFW (lol) background).
  3. You barely use the clap hitsounds. D: You should consider placing claps every second and fourth beat (counting big white ticks as first) to create more variety on the beatmap (whistles and finishes aren't just enough D:)

[Easy]

  1. 00:31:002 (1) - Personal preference: Maybe placing this where next slider begins will enhance flow a little bit, making playablilty easier for newbies. If you do, remember to move the next slider to avoid stackings on Easy.
  2. 00:33:814 (5) - Preference (again): I know you're mapping symmetrically here, but I think this circle flows a bit better if you move it to x:396|y:252
  3. 00:36:158 (3,5) - Uh... maybe you should avoid this kind of patterns on Easy. Stacking and overlapping is usually (if not absolutely) restricted nowadays (yeah, they DQed a map for such a stupid reason). Idk, just saying.
  4. 00:46:939 (3) - Maybe a linear flow would be better here, to make the map a bit easier. I suggest placing this where the reverse of 00:47:408 (4) - is, and then move the slider to avoid covering the reverse.
  5. 00:53:033 (5,1) - Maybe swap the NCs here, to keep consistency? You're NCing every two downbeats, so you should do it here too.
  6. 01:00:533 (4,1) - ^
  7. 01:26:783 (1,3) - Hitburst of (1) still covers (3) sightly, so maybe you should move it to avoid overlapping.
  8. 01:30:533 (5,1) - Swap NCs?
  9. 01:49:283 (1) - Eh... I think you can actually map something here, instead of just placing a spinner. If you don't, other modders might say you're just too lazy.
  10. 01:58:658 (1) - lol, this shape. Maybe you should edit the slider since yeah, anchors are a bit weird (you can edit sliders after placing 'em, so yeah).
  11. 02:02:408 (6,1) - Swap NCs.
  12. 02:05:689 (4,1) - ^
  13. 02:09:908 (4,1) - ^ (oh yeah, and 02:09:908 (4,2) - also overlap...)
  14. 02:16:939 (4,1) - Swap NCs?
  15. 02:20:689 (3,1) - ^
  16. 02:25:377 (1,1) - Not enough recovery time for Easy. Distance between a spinner and a circle (or slider) on Easy must be of a measure (or four beats, whatever you understand), so you need to fix it (unless a BN doesn't complain, since BPM is sightly low).
  17. Rhythm-wise, this diff is good. Flow-wise, it still can improve a tiny bit. NCs should be consistent across the whole diff (in this case, you place them every two measures (or two downbeats)), so you should continue to place them consistently (Hard and Insane are exceptions for the consistency, since there are several special patterns that one might NC a note for mere fun or to make readability easier). Overall, map is good. Great job! ;)

[Normal]

  1. 00:35:220 (2,3) - Fix blanket.
  2. 00:40:377 (4,1) - ^ (also, stack this under 00:38:502 (2) - properly)
  3. 00:43:658 (3,4) - Okay, here's a spacing issue here. You need to fix it with constant 0.8x Distance Snap value.
  4. 01:00:533 (3,1) - Swap NCs here.
  5. 01:04:283 (4,1) - ^
  6. 01:10:377 (4) - Ctrl + G this for better flow.
  7. 01:12:252 (2,3,4) - Fix double blanket here.
  8. 01:18:345 (7) - Consider making this a 1/2 beat slider with a reverse. It helps to follow vocal more accurately.
  9. 01:23:033 (1) - Okay... part of this is out of the grid (more like, actually off of editor screen), so it's obvious you need to fix it.
  10. 01:23:033 - ...don't change SV on Normal. It's practically unrankeable, since you alter both SV and spacing. Players on Normals are still getting used to the sightly advanced arrangements, and SV changes are a bit more advanced now. You'll need to fix spacing during this Kiai time, so be careful. Won't be giving suggestions for this Kiai time, since you need to rearrange this part a lot. I'll just say this: Fix your NC. Remember the consistency thing (every two measures).
  11. 01:49:283 (1,1) - Same as Easy (two spinners, but it's the same).
  12. 01:55:377 (2,3) - Blanket.
  13. 01:56:783 (1) - Remove NC.
  14. 02:01:470 (1) - Remove NC and swap NC of 02:02:408 (3,1) -
  15. 02:03:345 (2,3) - Blanket.
  16. 02:05:689 (1) - Ctrl + G this for better flow and swap NC with 02:06:627 (2) -
  17. 02:07:095 (1) - Remove NC.
  18. 02:08:970 (1) - ^
  19. 02:11:783 (1) - ^
  20. 02:16:470 (1) - ^
  21. 02:17:408 (4,1) - Swap NCs.
  22. 02:22:095 (1) - Remove NC.
  23. 02:24:205 (1) - ^
  24. 02:24:908 (3,1) - Swap NC.
  25. My thoughts on this diff are the same as Easy. Rhythm and flow are good, but NC consistency isn't great. It's good to play, regardless of that. But... I think this is too easy for a Normal. Also, the star difficulty between this and Hard is too great. If possible, try to add more 1/2 beat notes, to balance diffs a bit more, since Hard is mostly 1/2.

[Hard]

  1. 00:23:267 (2,3) - Fix blanket.
  2. 00:24:439 (6,1) - ^
  3. 00:25:142 (2,3) - ^
  4. 00:31:939 (6,7,1,2) - Maybe you shouldn't do this, since AR and BPM are too low to read this pattern properly. You should rearrange those notes.
  5. 00:37:095 (2,3) - Change into triplet maybe? It's just for fun, but I think it's easier to play than this.
  6. 00:38:267 (2,3) - Blanket.
  7. 00:39:439 (5,1) - ^
  8. 00:40:845 (4,5) - Triplet?
  9. 00:42:017 (2,3) - Stack properly.
  10. 00:44:830 (5,6,7) - A triplet is overmapping this part... there are only two notes (6 and 7). Erase 00:44:830 (5) -
  11. 00:45:533 (1,2) - Blanket.
  12. 00:46:002 (2,3) - ^ ...better check every blanket on your diff. I don't want to turn this into a huge blanket mod.
  13. 00:48:814 (4,5,1) - I know you're stacking (1) under another note, but this... is just weird. Maybe make those three notes a perfect triangle instead?
  14. 00:54:439 (4) - Place this on x:236|y:232 instead for better flow.
  15. 00:59:595 (1) - Remove NC...
  16. 01:00:533 (5,1) - Swap NCs.
  17. 01:49:283 (1,1) - Same as other diffs.
  18. 02:25:025 (1) - Eh... why this diff has such a long spinner? Maybe map it like the easier diffs, for consistency.
  19. 02:29:595 (2,3) - Triplet?
  20. ...this might be longer, so I'll make it short. Check your NCs (they must be on every measure/downbeat) and your blankets. Rhythm is good and flow is okay enough, but the NC consistency is lacking, especially on Kiais.

I'll ignore Fluffy diff, since you said I could do so.
Nice mapset overall. It just needs a little more work on small details and little stuff. I can see this ranked pretty soon.

Good luck! :)
Topic Starter
Jonarwhal

LixRei wrote:



Late M4M, but it's still okay for the party! o/

[Overview]

  1. 00:08:033 - Consider moving your offset here, since this is the first downbeat (strong beat) of the song. Nothing special, but it helps to keep count of downbeats further (and notes will still be syncronized with song, so it's okay if you change). Fixed~
  2. Maybe just personal preference, but I think you should look for a more... interesting (first word that came into my mind) background. Actual one is pretty boring IMO (and players don't always use video, yet they want to see a nice and maybe lewd but not NSFW (lol) background). Fixed. (The 4th background change in this map.)
  3. You barely use the clap hitsounds. D: You should consider placing claps every second and fourth beat (counting big white ticks as first) to create more variety on the beatmap (whistles and finishes aren't just enough D:) imo, they don't go well with the kiai's, but I might get a better clap hitsound. If that happens I'll use it.

[Easy]

  1. 00:31:002 (1) - Personal preference: Maybe placing this where next slider begins will enhance flow a little bit, making playablilty easier for newbies. If you do, remember to move the next slider to avoid stackings on Easy. I combined this with the next suggestion, sort of.
  2. 00:33:814 (5) - Preference (again): I know you're mapping symmetrically here, but I think this circle flows a bit better if you move it to x:396|y:252 ^^^
  3. 00:36:158 (3,5) - Uh... maybe you should avoid this kind of patterns on Easy. Stacking and overlapping is usually (if not absolutely) restricted nowadays (yeah, they DQed a map for such a stupid reason). Idk, just saying. Unstacked~
  4. 00:46:939 (3) - Maybe a linear flow would be better here, to make the map a bit easier. I suggest placing this where the reverse of 00:47:408 (4) - is, and then move the slider to avoid covering the reverse. I feel like that's too much of a straight flow for this area. I made it more of a curved flow instead
  5. 00:53:033 (5,1) - Maybe swap the NCs here, to keep consistency? You're NCing every two downbeats, so you should do it here too. fixed~
  6. 01:00:533 (4,1) - ^ ^^^
  7. 01:26:783 (1,3) - Hitburst of (1) still covers (3) sightly, so maybe you should move it to avoid overlapping. This is just in the editor. Playing this part is fine.
  8. 01:30:533 (5,1) - Swap NCs? fixed~
  9. 01:49:283 (1) - Eh... I think you can actually map something here, instead of just placing a spinner. If you don't, other modders might say you're just too lazy. Really? It's about 5 seconds in the song! I like ending the break with a spinner. Mapped anyway...
  10. 01:58:658 (1) - lol, this shape. Maybe you should edit the slider since yeah, anchors are a bit weird (you can edit sliders after placing 'em, so yeah). Reversing twice should do it.
  11. 02:02:408 (6,1) - Swap NCs. fixed~
  12. 02:05:689 (4,1) - ^ ^^^
  13. 02:09:908 (4,1) - ^ ^^^(oh yeah, and 02:09:908 (4,2) - also overlap...)
  14. 02:16:939 (4,1) - Swap NCs? ^^^
  15. 02:20:689 (3,1) - ^ ^^^
  16. 02:25:377 (1,1) - Not enough recovery time for Easy. Distance between a spinner and a circle (or slider) on Easy must be of a measure (or four beats, whatever you understand lol, I think I understand both ), so you need to fix it (unless a BN doesn't complain, since BPM is sightly low). fixed~
  17. Rhythm-wise, this diff is good. Flow-wise, it still can improve a tiny bit. NCs should be consistent across the whole diff (in this case, you place them every two measures (or two downbeats)) I double checked and they're fixed now., so you should continue to place them consistently (Hard and Insane are exceptions for the consistency, since there are several special patterns that one might NC a note for mere fun or to make readability easier Oh, that makes sense. I was just doing every 1 measure instead of 2.). Overall, map is good. Great job! ;)

[Normal]

  1. 00:35:220 (2,3) - Fix blanket. fixed~
  2. 00:40:377 (4,1) - ^ (also, stack this under 00:38:502 (2) - properly Fixed. Just correcting the stacking fixed it I believe.)
  3. 00:43:658 (3,4) - Okay, here's a spacing issue here. You need to fix it with constant 0.8x Distance Snap value. fixed~
  4. 01:00:533 (3,1) - Swap NCs here. fixed~
  5. 01:04:283 (4,1) - ^ ^^^
  6. 01:10:377 (4) - Ctrl + G this for better flow. fixed~
  7. 01:12:252 (2,3,4) - Fix double blanket here. Fixed (I tried at least)
  8. 01:18:345 (7) - Consider making this a 1/2 beat slider with a reverse. It helps to follow vocal more accurately.
  9. 01:23:033 (1) - Okay... part of this is out of the grid (more like, actually off of editor screen), so it's obvious you need to fix it. Fixed along with the remap in the lower suggestion. Yes, remap.
  10. 01:23:033 - ...don't change SV on Normal. It's practically unrankeable, since you alter both SV and spacing. Players on Normals are still getting used to the sightly advanced arrangements, and SV changes are a bit more advanced now. You'll need to fix spacing during this Kiai time, so be careful. Won't be giving suggestions for this Kiai time, since you need to rearrange this part a lot. I'll just say this: Fix your NC. Remember the consistency thing (every two measures). ^^^ I fixed the NC's too.
  11. 01:49:283 (1,1) - Same as Easy (two spinners, but it's the same). fixed~
  12. 01:55:377 (2,3) - fixed~
  13. 01:56:783 (1) - Remove NC. fixed~
  14. 02:01:470 (1) - Remove NC and swap NC of 02:02:408 (3,1) - fixed~
  15. 02:03:345 (2,3) - Blanket. fixed~
  16. 02:05:689 (1) - Ctrl + G this for better flow and swap NC with 02:06:627 (2) - fixed a bit differently
  17. 02:07:095 (1) - Remove NC. fixed~
  18. 02:08:970 (1) - ^ ^^^
  19. 02:11:783 (1) - ^ ^^^
  20. 02:16:470 (1) - ^ ^^^
  21. 02:17:408 (4,1) - Swap NCs. ^^^
  22. 02:22:095 (1) - Remove NC. ^^^
  23. 02:24:205 (1) - ^ ^^^
  24. 02:24:908 (3,1) - Swap NC. ^^^
  25. My thoughts on this diff are the same as Easy. Rhythm and flow are good, but NC consistency isn't great. It's good to play, regardless of that. But... I think this is too easy for a Normal. Also, the star difficulty between this and Hard is too great. If possible, try to add more 1/2 beat notes, to balance diffs a bit more, since Hard is mostly 1/2. Okay, I tried adding more notes.

[Hard]

  1. 00:23:267 (2,3) - Fix blanket. fixed~
  2. 00:24:439 (6,1) - ^ ^^^
  3. 00:25:142 (2,3) - ^ ^^^
  4. 00:31:939 (6,7,1,2) - Maybe you shouldn't do this, since AR and BPM are too low to read this pattern properly. You should rearrange those notes. fixed somewhat
  5. 00:37:095 (2,3) - Change into triplet maybe? It's just for fun, but I think it's easier to play than this. fixed~
  6. 00:38:267 (2,3) - Blanket. fixed~
  7. 00:39:439 (5,1) - ^ ^^^
  8. 00:40:845 (4,5) - Triplet? fixed~
  9. 00:42:017 (2,3) - Stack properly. fixed~
  10. 00:44:830 (5,6,7) - A triplet is overmapping this part... there are only two notes (6 and 7). Erase 00:44:830 (5) - fixed~
  11. 00:45:533 (1,2) - Blanket.fixed~
  12. 00:46:002 (2,3) - ^ fixed~...better check every blanket on your diff. I don't want to turn this into a huge blanket mod. Okay. I did that.
  13. 00:48:814 (4,5,1) - I know you're stacking (1) under another note, but this... is just weird. Maybe make those three notes a perfect triangle instead? I rotated (3)&(4), then moved (5), and this happened.
  14. 00:54:439 (4) - Place this on x:236|y:232 instead for better flow. It think the sliderwave-like shape is an okay flow.
  15. 00:59:595 (1) - Remove NC... fixed~
  16. 01:00:533 (5,1) - Swap NCs. fixed~
  17. 01:49:283 (1,1) - Same as other diffs. fixed~
  18. 02:25:025 (1) - Eh... why this diff has such a long spinner? Maybe map it like the easier diffs, for consistency. It's that way to mak eit harder. I took out a bit at the end
  19. 02:29:595 (2,3) - Triplet? I think it actually makes sense here.
  20. ...this might be longer, so I'll make it short. Check your NCs (they must be on every measure/downbeat) and your blankets. Rhythm is good and flow is okay enough, but the NC consistency is lacking, especially on Kiais. Corrected them as much as I could.

I'll ignore Fluffy diff, since you said I could do so. I fixed the NC's on fluffy and corrected the blankets etc.
Nice mapset overall. It just needs a little more work on small details and little stuff. I can see this ranked pretty soon.

Good luck! :)
Thaks for mod!! :)
LordRaika
Hi there, regarding your hitsound mod request...

first, looking on your current hitsound method, errr its jst a whistle whistle and some clap with some finish X_X
im not sure HOW i can help you, furthermore its not using custom hitsound....

if you want to ask me lots of things, u can catch me online, its faster.... than i just post a mod,
and sometimes people are not sure how to do with it XD
Topic Starter
Jonarwhal

LordRaika wrote:

Hi there, regarding your hitsound mod request...

first, looking on your current hitsound method, errr its jst a whistle whistle and some clap with some finish X_X
im not sure HOW i can help you, furthermore its not using custom hitsound....

if you want to ask me lots of things, u can catch me online, its faster.... than i just post a mod,
and sometimes people are not sure how to do with it XD
Okay, I'll try to catch you in-game. I think I will need to add custom hitsounds, at least for the clap and finish, so I can use more of claps and finishes. We'll talk about that in-game, tomorrow, hopefully.
Thanks :D
LordRaika
Hitsound Mod request from my Modding Queue


osuu~ :)
Here is my HM as request :

Hitsound Mod via IRC
2015-03-05 05:30 jonawaga: hello
2015-03-05 05:31 LordRaika: yo :D/
2015-03-05 05:31 jonawaga: hi can I have some help with hitsounds?
2015-03-05 05:31 LordRaika: oh
2015-03-05 05:31 LordRaika: yea sure
2015-03-05 05:32 LordRaika: umm here right?
2015-03-05 05:32 LordRaika: ACTION is listening to [http://osu.ppy.sh/b/458400 baker - Natsu ni Sarishi Kimi wo Omofu]
2015-03-05 05:32 jonawaga: yes yes
2015-03-05 05:32 LordRaika: hmm... first, i have a few very good hitsound, but...
2015-03-05 05:32 LordRaika: it will need some rework or check on the hitsound for all dif... are u ok with it?
2015-03-05 05:32 jonawaga: yes...
2015-03-05 05:32 LordRaika: cool :D
2015-03-05 05:32 LordRaika: ok
2015-03-05 05:33 jonawaga: yes
2015-03-05 05:33 LordRaika: at the current rate
2015-03-05 05:33 LordRaika: you always use whistle
2015-03-05 05:33 LordRaika: but
2015-03-05 05:33 LordRaika: here i will suggest more
2015-03-05 05:33 jonawaga: yeah >.>
2015-03-05 05:33 jonawaga: ok
2015-03-05 05:34 LordRaika: [https://www.dropbox.com/s/t9dznzc5astp23s/LR4_KickMSBT.wav?dl=0 here, for the main beat, and kick]
2015-03-05 05:34 LordRaika: maybe....... you can rename it into normal-hitwhistle
2015-03-05 05:35 jonawaga: ok
2015-03-05 05:35 jonawaga: I'll do that
2015-03-05 05:36 LordRaika: [https://www.dropbox.com/s/7pzs7dghzkkj543/LR4_SnareBPDT.wav?dl=0 and, this for main snare ]
2015-03-05 05:36 LordRaika: you can rename that one into ^ drum whistle
2015-03-05 05:36 LordRaika: now the question is how to use that.....
2015-03-05 05:36 LordRaika: or did u already figure it out how? :D
2015-03-05 05:37 LordRaika: hmm done?
2015-03-05 05:37 jonawaga: ok done
2015-03-05 05:38 LordRaika: so now u have normal-hitwhistle and drum-hitwhistle on song folder?
2015-03-05 05:38 jonawaga: yes
2015-03-05 05:38 jonawaga: and soft-sliderslide
2015-03-05 05:38 LordRaika: ACTION is editing [http://osu.ppy.sh/b/458400 baker - Natsu ni Sarishi Kimi wo Omofu [Fluffy]]
2015-03-05 05:38 LordRaika: ok try this
2015-03-05 05:39 LordRaika: 01:52:798 (1,2,3,4) - for all of this, if its a slider , MAKE sure u set it on the head and tail of the slider
2015-03-05 05:39 LordRaika: 01:52:798 (1,4) - try with this first, and then add whistle (W) change to additional normal for kick ( CTRL+W )
2015-03-05 05:39 LordRaika: ^ do that...
2015-03-05 05:40 LordRaika: 01:53:033 - while here, on the head, same... add whistle W , change to additional normal, (CTRL+W) make sure you are selecting the head
2015-03-05 05:40 LordRaika: 01:53:267 - select the tail, and press W , then CTRL+W
2015-03-05 05:40 LordRaika: 01:53:501 - same and so on, this is for all kick and beat :D/
2015-03-05 05:41 jonawaga: ok...
2015-03-05 05:41 LordRaika: 01:54:439 (7) - next, this one already HAVE whistle, and the sound here is snare clap, so u just need to add snare sound which is drum, just add additional DRUM , by (CTRL+R)
2015-03-05 05:41 jonawaga: no slow down plz
2015-03-05 05:41 LordRaika: 01:54:205 (5) - while this one, whistle and CTRL+R
2015-03-05 05:42 LordRaika: yea, i will wait >w< u can do that one by one....
2015-03-05 05:42 jonawaga: ok on the first one what hitsound am I adding?
2015-03-05 05:42 LordRaika: whic?
2015-03-05 05:42 LordRaika: link me the offset
2015-03-05 05:43 jonawaga: the first
2015-03-05 05:43 jonawaga: 01:52:798 (1,2,3,4) -
2015-03-05 05:43 LordRaika: supposed to be WHISTLE and additional Normal ( CTRL+W)
2015-03-05 05:44 jonawaga: ok
2015-03-05 05:44 LordRaika: http://puu.sh/gmDUj.jpg hereeeeee
2015-03-05 05:44 LordRaika: make sure its normal
2015-03-05 05:44 LordRaika: u can do that manually
2015-03-05 05:44 LordRaika: but im jst letting u knw the shortcut... which is FASTER XD
2015-03-05 05:45 jonawaga: yeah
2015-03-05 05:45 LordRaika: done?
2015-03-05 05:45 jonawaga: no srry im slow at this
2015-03-05 05:45 LordRaika: if you want to make sure you are doing it right... View > volume > set music 30% and sample 100% and hear the hitsound
2015-03-05 05:45 LordRaika: ^ see if the hitsound is right or not
2015-03-05 05:46 jonawaga: it's not >.<
2015-03-05 05:46 LordRaika: XD uhm this is why... i need to IRC with you , so i can let u know directly
2015-03-05 05:46 LordRaika: its useless if i jst post it X_X
2015-03-05 05:46 jonawaga: ok
2015-03-05 05:46 LordRaika: hmm what did u do wrong?
2015-03-05 05:46 LordRaika: first
2015-03-05 05:46 jonawaga: normal-hitcircle.wav
2015-03-05 05:46 jonawaga: it should be named this right
2015-03-05 05:46 jonawaga: ?
2015-03-05 05:46 LordRaika: normal-hitwhistle.wav T^T
2015-03-05 05:47 LordRaika: and drum-hitwhistle.wav
2015-03-05 05:47 LordRaika: then exit editor, refresh F5 , reenter
2015-03-05 05:47 jonawaga: ok it working now!
2015-03-05 05:47 LordRaika: XD
2015-03-05 05:47 LordRaika: so u got it
2015-03-05 05:47 LordRaika: remember
2015-03-05 05:48 LordRaika: we set additional to normal if we hear a kick.... and drum if we hear a snare
2015-03-05 05:48 LordRaika: or clapish stuff :D
2015-03-05 05:48 jonawaga: yeah
2015-03-05 05:48 LordRaika: why , because u spam most whistle XD so u dont have to remove it if its already exist, u jst have to change the additional
2015-03-05 05:49 jonawaga: that makes sanse
2015-03-05 05:49 jonawaga: sense
2015-03-05 05:49 LordRaika: ^^
2015-03-05 05:49 LordRaika: so do u ahve any question?
2015-03-05 05:49 jonawaga: ok you you wanted that sound on the heads/tails
2015-03-05 05:49 LordRaika: now you know... ucan do that for all
2015-03-05 05:49 jonawaga: 01:52:798 (1,2,3,4) -
2015-03-05 05:49 jonawaga: this right?
2015-03-05 05:50 LordRaika: ^ that all should have kick sound, which need whistle and normal additional set
2015-03-05 05:50 jonawaga: ok done~
2015-03-05 05:50 jonawaga: proceed
2015-03-05 05:50 LordRaika: 01:54:205 (5,7) - make sure this two is snare, by giving drum additional (CTRL+R) and whistle(W)
2015-03-05 05:51 jonawaga: yes done~
2015-03-05 05:51 LordRaika: ok so NEXT is
2015-03-05 05:51 LordRaika: you can do this for all
2015-03-05 05:52 LordRaika: 00:46:001 - head of the slider, CTRL+R and W
2015-03-05 05:52 LordRaika: 00:46:470 - this note, CTRL+W and W
2015-03-05 05:52 LordRaika: 00:46:939 - ^ CTRL+W and W
2015-03-05 05:52 LordRaika: 00:49:283 (1) - kick
2015-03-05 05:52 LordRaika: 00:49:752 (2) - snare
2015-03-05 05:52 LordRaika: and so on XD
2015-03-05 05:55 LordRaika: [https://www.dropbox.com/s/ems49x7qqd6j76w/LR_Hat%20Fast.wav?dl=0 here is final gift... rename this as soft-hitnormal >w<] put in song folder, it will work automatically, u dont have to do anything bout it
2015-03-05 05:56 LordRaika: let me knw while you are done with it, since i need to go soon XD and post this if it helps you on hitsounding
2015-03-05 05:56 jonawaga: ok done with that~
2015-03-05 05:57 LordRaika: ok , got any question?
2015-03-05 05:57 jonawaga: we are we starting at the kiai?
2015-03-05 05:58 LordRaika: its suggested whenever u see fits or hear the sound X_X
2015-03-05 05:58 LordRaika: u need to add on lower dif as well
2015-03-05 05:58 LordRaika: hitsound... yea need lots of works D:
2015-03-05 05:58 jonawaga: ok
2015-03-05 05:59 LordRaika: got a question?
2015-03-05 06:00 jonawaga: no I think that should do it
2015-03-05 06:00 LordRaika: >w< key then good luck on hitsounding them ^^
2015-03-05 06:00 LordRaika: all of them ... try to not missed it XD
2015-03-05 06:00 jonawaga: thanks~
2015-03-05 06:00 LordRaika: because checking it is harder... haha
2015-03-05 06:00 LordRaika: ^^

oh 1 more thing if you are looking for the custom finish, here... you choose it from >>> My Cymbal set
after that , u can rename it into soft-hitfinish and it will work automatically for all of the finish that u've set before....

GL
Topic Starter
Jonarwhal
Thanks for the mod~!! :D
H a n n a
I hope you find any of this helpful C: Forgive me if you don't, since I don't have much experience with modding yet.

Most of these are suggestions to just change it up a little. c;

Easy
00:37:837 Probably shouldn't have just one slider for all of the beats. Maybe you could put a couple circles.
01:59:405 Could take out the third circle from the combo and make the second slider from the combo repeat.
02:14:340 Same, except add some circles after the third note in the combo.

Normal
01:07:221 Could get rid of the seventh slider in the combo and replace it with a note. Make the sixth repeat.
01:24:466 Maybe get rid of the third and forth circle in the combo and replace them with a slider.
02:38:618 I don't think the spinner fits very well at the end.

Hard
00:33:963 Move the second circle from the blue combo above the seventh circle in the green combo before.
00:44:764 Replace the forth and fifth circle with a slider.
02:09:775 Could put a slider instead of all the circles.

Fluffy
00:44:729 Maybe put a slider and make it repeat instead.
01:35:013 Don't really know how to explain it, but maybe space the sliders differently.

I didn't really have much. Overall, I really like this beatmap :D Maybe you should find a background soon ;o

Again, I'm really sorry if I'm no help or if this is all wrong.
Topic Starter
Jonarwhal

XYumiXX wrote:

I hope you find any of this helpful C: Forgive me if you don't, since I don't have much experience with modding yet. Thank you either way~ It's great to get people's opinions.

Most of these are suggestions to just change it up a little. c;

Easy
00:37:837 Probably shouldn't have just one slider for all of the beats. Maybe you could put a couple circles. If I changed it then the flow would be worse.
01:59:405 Could take out the third circle from the combo and make the second slider from the combo repeat. I think that would make the flow worse, and I like how 2 and 3 are the same rhythm as 4 and 5.
02:14:340 Same, except add some circles after the third note in the combo. Do you mean same as the above? It already is a reverse here.

Normal
01:07:221 Could get rid of the seventh slider in the combo and replace it with a note. Make the sixth repeat. I changed it, but not to that.
01:24:466 Maybe get rid of the third and forth circle in the combo and replace them with a slider. Fixed~
02:38:618 I don't think the spinner fits very well at the end. Fixed~

Hard
00:33:963 Move the second circle from the blue combo above the seventh circle in the green combo before. Wouldn't that be making a jump? That would be fun to play, but I think that would be a random jump.
00:44:764 Replace the forth and fifth circle with a slider. Fixed~ Why not.
02:09:775 Could put a slider instead of all the circles. Fixed, but just with the circles from the red combo.

Fluffy
00:44:729 Maybe put a slider and make it repeat instead. I don't see how that would work.
01:35:013 Don't really know how to explain it, but maybe space the sliders differently. I think you mean to spread it out because they're so close to each other. Fixed~

I didn't really have much. Overall, I really like this beatmap :D Maybe you should find a background soon ;o There is a background... I think you need to redownload (That means you have to delete it and download it again. It's not just an update.) my map to see it because I keep changing it. I really need to put that under my map's description.

Again, I'm really sorry if I'm no help or if this is all wrong. Don't worry. You still helped.
Sorry for the late reply :(. Thank you for your mod~! :D
AsakuraNe
Heloo~ :3 M4M from your queue~ Insane mod is WIP~

GENERAL

  1. How about changing offset to 23033. You didn't put any notes at 8033 anyway :3
  2. Uncheck widescreen support on Fluffy

EASY

  1. 00:27:720 - Don't curve this for consistency.
  2. 00:31:470 - Fix Blanket
  3. 00:51:626 - Fix DS
  4. 01:54:908 - Make a straight line
  5. 02:05:220 - Move to x:372 y:260
  6. 02:08:033 - Move to x:160 y:248
  7. 02:13:658 - Straighten this slider to have consistency with 2 or Curve 2 instead
  8. 02:20:689 - Move to x:340 y:320

NORMAL

  1. 00:23:736 - Add circle
  2. 00:24:673 - This felt awkward. Change it into a reverse slider to follow the vocals more
  3. 00:26:783(6,1) - NC at 6 instead of 1
  4. 00:30:064 - Change 1/2 slider into circle
  5. 00:34:283(5,1) - NC at 5 instead of 1
  6. 00:36:626 - Move this slider to 00:36:392
  7. ^(if you did above) 00:37:095 - Add Reverse slider, it matches more :3
  8. 00:41:783 - Change this into a circle
  9. 00:53:501(2,3,4) - There's no emphasizing sound here but you made a different pattern. Just change it into a 1/1 reverse and a circle or 2 1/1 sliders
  10. 01:04:283(5,1) - NC at 5 instead of 1
  11. 01:08:033(6,1) - NC at 6 instead of 1
  12. 01:15:298 - Add Circle
  13. 01:24:908 - Change 1/2 slider into circle ~ big white tick here
  14. 02:07:095(3,4,5,6) - Another no emphasizing beat~ Don't change patterns for consistency. Because on the 1st and 2nd kiais, you just used 1/1 sliders more then on this part of the kiai or 3rd kiai, you used a lot of 1/2 sliders even though it's just the same.
    ~You can find them yourself. In the 3rd kiai, you used a lot of 1/2 that's why the new combos are up to 9 now~
  15. 02:24:204 - Remove circle. No sound here :3
  16. 02:32:876 - Move to x:244 y:348 to make a Y pattern and also fix triangle w/ 3

HARD

  1. 00:32:408 - Unstack and make a diamond pattern like this: http://puu.sh/hRkuf/7d699ebffd.jpg
  2. 00:35:220 - When I play, this throws me off xD There's no change in the sound anway. so I think you should put a circle the red tick at 00:34:986 ~ =v=
  3. 00:37:095 - Change this 3 circles into a 1 reverse slider and the pattern is opposite of 4
  4. 00:37:915 - Better if this part has circle
  5. ^(if you did above) 00:38:033 - Change this into 1/1 slider to lessen the difficulty
  6. ^ 00:38:501 - Add circle
  7. 00:40:845 - The 3 circles is too hard lol for a hard :3 Change it into a pattern like this: http://puu.sh/hRl0J/c8f48684a0.jpg
  8. ^ 00:41:548 - Also, leave this w/ no note here
  9. 01:00:767 - Unstack 2 and move it like this: http://puu.sh/hRmej/78ace8c89a.jpg
  10. 01:14:595 - Change the 2 circles into 1/2 reverse slider
  11. 01:15:415 - Add circle
  12. 01:22:798 - To avoid the 1/1 slider ending in a big white tick. Change this into a circle and start a 1/1 slider at 01:23:033
  13. 01:26:314 - Ctrl+G for better flow and move 1 like this: http://puu.sh/hRpnz/2d6f60bf92.jpg
  14. 02:29:595 - For me, the 2 ~ 1/4 and a circle doesn't go well =v= Don't use the blue ticks there

Okay~ That's all :3 Good luck for Ranking~
salinqi
Hi m4m~(my map:https://osu.ppy.sh/s/305672) feel free to turn down my request if my mod is not helpful :)

[Easy]
OD+1?
02:28:658 - why not start here

[Normal]
OD-1?
01:36:158 (5) - add NC? 8 notes a group is too many for a norma diff
01:56:783 (5) - ^
02:08:033 (5) - ^
01:53:033 (1) - delete NC

[Hard]
00:34:048 (7) - I would prefer not to overlap 7 here
02:04:986 (2,3,4) - ds inconsistency
02:06:861 (3) - move it to x288 y84 so it would not be so close to 1
02:23:970 (3,4,5,6,1) - not beautiful,try a pentagon?

[Fluffy]
00:46:704 (5) - delete whistle on the head
kiai part is too easy,try some small jumps or add some 1/4 beats
01:30:064 (5) - Ctrl+G
02:00:533 (1) - ^
02:21:158 (1,2,3,4) - a little crowded,space them out a bit?
00:49:283 (1,2) - I would prefer to use two 1/2 sliders here

Nice song and also good map~:) Good Luck!
Topic Starter
Jonarwhal

AsakuraNe wrote:

Heloo~ :3 M4M from your queue~ Insane mod is WIP~

GENERAL

  1. How about changing offset to 23033. You didn't put any notes at 8033 anyway :3 I think it's fine.
  2. Uncheck widescreen support on Fluffy Fixed~

EASY

  1. 00:27:720 - Don't curve this for consistency. That doesn't look so good.
  2. 00:31:470 - Fix Blanket Fixed~
  3. 00:51:626 - Fix DS Fixed~
  4. 01:54:908 - Make a straight line I think it's fine.
  5. 02:05:220 - Move to x:372 y:260 I did something different.
  6. 02:08:033 - Move to x:160 y:248 ^^^
  7. 02:13:658 - Straighten this slider to have consistency with 2 or Curve 2 instead I'll do a sliderkick if that's what you mean.
  8. 02:20:689 - Move to x:340 y:320 Fixed~

NORMAL

  1. 00:23:736 - Add circle I think it's fine.
  2. 00:24:673 - This felt awkward. Change it into a reverse slider to follow the vocals more. Fixed~
  3. 00:26:783(6,1) - NC at 6 instead of 1 Fixed~
  4. 00:30:064 - Change 1/2 slider into circle I did something a bit different.
  5. 00:34:283(5,1) - NC at 5 instead of 1 Fixed~
  6. 00:36:626 - Move this slider to 00:36:392 Fixed~
  7. ^(if you did above) 00:37:095 - Add Reverse slider, it matches more :3 ^^^
  8. 00:41:783 - Change this into a circle I think it's fine.
  9. 00:53:501(2,3,4) - There's no emphasizing sound here but you made a different pattern. Just change it into a 1/1 reverse and a circle or 2 1/1 sliders Fixed~
  10. 01:04:283(5,1) - NC at 5 instead of 1 Fixed~
  11. 01:08:033(6,1) - NC at 6 instead of 1 Fixed~
  12. 01:15:298 - Add Circle I added a slider.
  13. 01:24:908 - Change 1/2 slider into circle ~ big white tick here Fixed~
  14. 02:07:095(3,4,5,6) - Another no emphasizing beat~ Don't change patterns for consistency. Because on the 1st and 2nd kiais, you just used 1/1 sliders more then on this part of the kiai or 3rd kiai, you used a lot of 1/2 sliders even though it's just the same.
    ~You can find them yourself. In the 3rd kiai, you used a lot of 1/2 that's why the new combos are up to 9 now~ Fixed~
  15. 02:24:204 - Remove circle. No sound here :3 The "A" in ARPK is here.
  16. 02:32:876 - Move to x:244 y:348 to make a Y pattern and also fix triangle w/ 3 I don't really see the point.

HARD

  1. 00:32:408 - Unstack and make a diamond pattern like this: http://puu.sh/hRkuf/7d699ebffd.jpg Fixed~
  2. 00:35:220 - When I play, this throws me off xD There's no change in the sound anyway. so I think you should put a circle the red tick at 00:34:986 ~ =v= Fixed, but with a slider.
  3. 00:37:095 - Change this 3 circles into a 1 reverse slider and the pattern is opposite of 4 I like the variety here.
  4. 00:37:915 - Better if this part has circle But, there's not really a sound there.
  5. ^(if you did above) 00:38:033 - Change this into 1/1 slider to lessen the difficulty ^^^
  6. ^ 00:38:501 - Add circle ^^^
  7. 00:40:845 - The 3 circles is too hard lol for a hard :3 Change it into a pattern like this: http://puu.sh/hRl0J/c8f48684a0.jpg Fixed~
  8. ^ 00:41:548 - Also, leave this w/ no note here Fixed~
  9. 01:00:767 - Unstack 2 and move it like this: http://puu.sh/hRmej/78ace8c89a.jpg That would be making a jump.
  10. 01:14:595 - Change the 2 circles into 1/2 reverse slider I like how it is.
  11. 01:15:415 - Add circle Same reason as 00:37:915 - here.
  12. 01:22:798 - To avoid the 1/1 slider ending in a big white tick. Change this into a circle and start a 1/1 slider at 01:23:033 Fixed~
  13. 01:26:314 - Ctrl+G for better flow and move 1 like this: http://puu.sh/hRpnz/2d6f60bf92.jpg Fixed, but I stacked 1.
  14. 02:29:595 - For me, the 2 ~ 1/4 and a circle doesn't go well =v= Don't use the blue ticks there Fixed~

Okay~ That's all :3 Good luck for Ranking~

salinqi wrote:

Hi m4m~(my map:https://osu.ppy.sh/s/305672) feel free to turn down my request if my mod is not helpful :)

[Easy]
OD+1? I think it's fine. It is the same as the HP drain rate.
02:28:658 - why not start here I doesn't give a lot of spinner-recovery time, but I guess I can.

[Normal]
OD-1? Same reason as in Easy.
01:36:158 (5) - add NC? 8 notes a group is too many for a normal diff I'll take something out instead.
01:56:783 (5) - ^ ^^^
02:08:033 (5) - ^ It's only 7 here.
01:53:033 (1) - delete NC I think It's fine how it is.

[Hard]
00:34:048 (7) - I would prefer not to overlap 7 here It's stacking, not overlapping, and I think it's okay.
02:04:986 (2,3,4) - ds inconsistency Fixed~
02:06:861 (3) - move it to x288 y84 so it would not be so close to 1 That messes up the ds, and I don't really like that flow.
02:23:970 (3,4,5,6,1) - not beautiful,try a pentagon? Fixed~

[Fluffy]
00:46:704 (5) - delete whistle on the head Fixed~
kiai part is too easy,try some small jumps or add some 1/4 beats I'll keep this in mind.
01:30:064 (5) - Ctrl+G Why?
02:00:533 (1) - ^ Fixed~
02:21:158 (1,2,3,4) - a little crowded,space them out a bit? Fixed~
00:49:283 (1,2) - I would prefer to use two 1/2 sliders here I'll just do 1.

Nice song and also good map~:) Good Luck!
Thank you for your M4Ms! :D
Battle
From Modding Queue

[Normal]
02:08:970 (5,6,7,1) - 02:16:470 (5,6,7) - 02:11:783 (3,4,5) - I'm not sure if this counts as a triplet but from the osu wiki, you should "Avoid triplets/streams (1/4 notes)" on Normal

[Hard]
00:33:345 (4,5,6,7,1,2) - This is confusing to read after the triplet, may throw of hard players

The other difficulties that I didn't talk about seem fine to me, the insane was fun
Topic Starter
Jonarwhal

[-Deemo-] wrote:

From Modding Queue

[Normal]
02:08:970 (5,6,7,1) - 02:16:470 (5,6,7) - 02:11:783 (3,4,5) - I'm not sure if this counts as a triplet but from the osu wiki, you should "Avoid triplets/streams (1/4 notes)" on Normal These aren't streams or triplets. Streams are on green ticks and triplets are on blue ticks. These are on red ticks, and idk what that's called.

[Hard]
00:33:345 (4,5,6,7,1,2) - This is confusing to read after the triplet, may throw of hard players Fixed, enough people have mentioned this.

The other difficulties that I didn't talk about seem fine to me, the insane was fun
Thanks for your mod~! :3
infr4

paraoka wrote:

pls remove my Taiko GD.
still great work that diff

if someone want remake that.
UndeadCapulet
From my queue:

Fluffy

OD 7.5 seems rather high, 7 is enough
Similary, HP 7.5 is really high for a slower song like this, use HP 6
00:52:095 (3,4,5,6) - You could have this form a complete star pattern with 00:51:158 (1) - 's head, if you want. Right now the 00:51:626 (2,3,4) - motion seems kinda jerky to me, idk maybe I'm just crazy, but I really think you should move your incomplete star somewhere else, or rework the pattern or something, I'm just suggesting completing the star because, well, it'd be complete, idk
00:58:658 (1) - Breaking this into two circles would be nicer in my opinion, like you did at later parts.
00:59:829 (5,6,7,8) - You're skipping the sound on the blue tick to then overmap the tick at 7. This is a really bad rhythm.
01:20:220 (4,5,6) - Straightening out this line would probably play nicer (like, line up the tail, 5 and 6 is what I mean)
02:20:220 (3,4) - This jump is pretty uncharacteristic of this diff.
You can map the stuff at 02:28:423, this is the highest diff in the set, after all; nobody will be tripped up by starting soon after a spinner.

---

Hard

HP 5
00:53:033 (1,2,3) - Even out the spacing here.
01:27:720 (3,4) - How do I put this...because of how everything else in this diff is very neat and structured, these sliders not being parallel looks unintentional and messy. Something more along the lines of this fits the aesthetic of this difficulty better while still keeping the sliders from being perfectly side by side.
02:01:939 (4) - Move this to around here so the space between all the sliderbodies is even (this also plays better).
02:06:627 (2,3,4) - I think this is better.
02:35:689 (4,5,6,1) - I think this right angle plays awkwardly, and honestly looks sloppy. This part of the song is the least intense, personally I think you should just stack the triplet. If you still want things spaced out, try to find placements that flow better.

---

Normal

00:54:439 (3,4,5) - Something like this is better imo.
00:59:361 - Seems weird to leave this beat out, you could extend 00:58:658 (5) - into a 3/2 to solve this (though personally I'd just use 1/2 sliders for all of these beats).

---

Easy

OD 2
Nice song, good luck!
Topic Starter
Jonarwhal

UndeadCapulet wrote:

From my queue:

Fluffy

OD 7.5 seems rather high, 7 is enough Fixed~
Similary, HP 7.5 is really high for a slower song like this, use HP 6 Fixed to 7 not 6.
00:52:095 (3,4,5,6) - You could have this form a complete star pattern with 00:51:158 (1) - 's head, if you want. Right now the 00:51:626 (2,3,4) - motion seems kinda jerky to me, idk maybe I'm just crazy, but I really think you should move your incomplete star somewhere else, or rework the pattern or something, I'm just suggesting completing the star because, well, it'd be complete, idk Fixed, I think.
00:58:658 (1) - Breaking this into two circles would be nicer in my opinion, like you did at later parts. I like the symmetry with the blue 3.
00:59:829 (5,6,7,8) - You're skipping the sound on the blue tick to then overmap the tick at 7. This is a really bad rhythm. Fixed~
01:20:220 (4,5,6) - Straightening out this line would probably play nicer (like, line up the tail, 5 and 6 is what I mean) Fixed~
02:20:220 (3,4) - This jump is pretty uncharacteristic of this diff. Fixed~
You can map the stuff at 02:28:423, this is the highest diff in the set, after all; nobody will be tripped up by starting soon after a spinner. Fixed somewhat because I want to start it on the downbeat.

---

Hard

HP 5 HP 6 is fine.
00:53:033 (1,2,3) - Even out the spacing here. Fixed a bit. It looks even to me.
01:27:720 (3,4) - How do I put this...because of how everything else in this diff is very neat and structured, these sliders not being parallel looks unintentional and messy. Something more along the lines of this fits the aesthetic of this difficulty better while still keeping the sliders from being perfectly side by side. Fixed~
02:01:939 (4) - Move this to around here so the space between all the sliderbodies is even (this also plays better). Fixed, and blanketed the following 1 to 2.
02:06:627 (2,3,4) - I think this is better. I think I care more about the pattern 02:07:095 (4,5,1,2) - here.
02:35:689 (4,5,6,1) - I think this right angle plays awkwardly, and honestly looks sloppy. This part of the song is the least intense, personally I think you should just stack the triplet. If you still want things spaced out, try to find placements that flow better. Fixed~

---

Normal

00:54:439 (3,4,5) - Something like this is better imo. I think that makes 4 -> 5 a bit more awkward.
00:59:361 - Seems weird to leave this beat out, you could extend 00:58:658 (5) - into a 3/2 to solve this (though personally I'd just use 1/2 sliders for all of these beats). I'm mostly going by the vocals, so I think it's fine.

---

Easy

OD 2 OD1 is fine.

Nice song, good luck!
Thank you for you mod!! :D
Cerulean Veyron
Hi, sorry for the big delay, but anyways... M4M as we discussed!

[> General <]
  1. - In normal diff: The end of the break on 01:38:238 - is probably inconsistent with other diffs, since you haven't dragged in other diffs.
  2. - Everything else seems fine!
[> Easy <]
  1. 00:28:658 (3,4,1) - This flow, imo, is probably weird to me. From a curved slider, suddenly goes to the sharp one. Maybe it's best you change the rhythm here, like Ctrl + G, or change slider position e.g.
  2. 00:46:470 (2,3,4) - The spacing here is quite different in-between. (2) and (3) is okay, but (3) and (4)... 0.82x spacing...
  3. 00:52:564 (4,1,2) - Well, you can possibly make a good pattern here, the current one you made was a little straight, so why not make a triangle form here?
  4. 01:00:533 (1,2) - There's an unbalanced spacing here, maybe it's recommended to fix this.
  5. 01:02:877 (5,6,1) - Same as above.
  6. 01:05:220 (2,3) - I probably didn't liked this flow because of slider (2)'s tail is heading to the other direction, and (3) is below it. You should change one of their position for the flow to be ongoing.
  7. 01:07:095 (4) - I might think this slider's tail seems to be inaudible. If you're trying to make an emphasis with the music, then maybe it'll be fine.
  8. 01:12:252 (2,3) - Same as 01:00:533 (1,2) -
  9. - Well, I can't find those spacing errors to make the mod big. So try finding those spacing notes by watching up on the top right on the editor, to check their distance snap.
  10. 01:29:127 (3,2) - It seems far, but an overlap like this might be a little complex for beginners.
  11. 01:49:283 (1) - Remove the finish hitsound, since other diffs aren't added there..... or maybe add finish on other diffs at the same part?
  12. 02:19:283 (3) - Looks fine, but try to move this downgrid for a triangle formation.
  13. 02:25:377 (1) - This spinner seems too fast for beginners to start spinning and during the spin. It appears quickly, and disappears quickly... seemingly unrankable. Try to increase length of the spinner, or remove it and map some notes.
  14. 02:36:158 (7) - IMO, I prefer Ctrl + G here, because it's much noticeable for beginners after they clicked the previous circle.
  15. - This diff looks fine and okay. Some flows lack aesthetic, still seems fine!
[> Normal <]
  1. 00:27:720 (3,4) - This could've been better if it's symmetric imo.
  2. 00:37:095 (6,1) - Try to recorrect this for a better parallel.
  3. 00:43:658 (3) - I prefer this slider curved, not a straight one. It might look nicer, if you try so.
  4. 00:59:595 (6) - Same issue as the previous diff, slidertail is inaudible.
  5. 01:19:283 (1,2,3) - It's probably minor, but recorrect blanket.
  6. 01:53:033 (1,1) - This pattern would look perfect if they're in the same sliding position.
  7. 01:58:189 (7) - Same as 00:43:658 (3) -
  8. - Pretty much a good diff! Just because you focused much on blankets doesn't means it makes the map perfect, quality matters ofc ;p GJ~
[> Hard <]
  1. 00:23:970 (4,5,6) - You have a weird spaced triplets here, you might need a check for this.
  2. 00:38:033 (1) - I guess you missed a finish hitsound here.
  3. 00:39:908 (1,2) - The flowing will look better if you Ctrl + G this two circles. Watch the spacing.
  4. 00:41:431 - I'm not sure what are you using this inherited point for. It doesn't seem any notes passing through it, so you should delete this.
  5. 00:46:470 (3,4,5) - Same as 00:23:970 (4,5,6) -
  6. 00:57:486 (3,4,5) - Spacing~
  7. 01:00:533 (1,4) - I think you may need to stack these circles completely, I don't see it correctly stacked.
  8. 01:14:830 (4,5) - I feel the rhythm should be swapped here, likely Ctrl + G. It sounds much better than the current one.
  9. 01:28:189 (4) - Reselect the Addition hitsound from Normal to Drum. You missed this one?
  10. 01:32:173 (6,1,2) - Spacing~
  11. 01:35:220 (5,6) - Remake them as the same sliding position, it'd be much neater imo.
  12. 01:37:329 (5,6,7,1) - The distance spacing here is a little sudden, I don't think it make sense with the song track emphasis. It's best you remake this as 1.0x spacing as usual.
  13. 01:56:548 (5,2) - Is it really necessary to hide the reverse arrow?
  14. 01:58:189 (4,5,1) - Spacing~
  15. 02:00:533 (1,2) - I'm not sure, but maybe you could recorrect this blanket?
  16. 02:16:939 (4,1,2) - Spacing.... ehh, there are more of them further.
  17. 02:19:048 (6,3) - Stack slidertail correctly.
  18. - Maybe I shouldn't be a little mad, but i almost liked this diff! There are some miss-hitsounded, and flowing issues. I pointed out the ones that bugged me a little, but it's not a big deal ofc. Well, It's up to you~

Hmm, maybe that's enough. I'm too hard for soft things.
Good map~ Best of Luck!
Topic Starter
Jonarwhal

Gray Veyron wrote:

Hi, sorry for the big delay, but anyways... M4M as we discussed!

[> General <]
  1. - In normal diff: The end of the break on 01:38:238 - is probably inconsistent with other diffs, since you haven't dragged in other diffs. Fixed~
  2. - Everything else seems fine! ^_^
[> Easy <]
  1. 00:28:658 (3,4,1) - This flow, imo, is probably weird to me. From a curved slider, suddenly goes to the sharp one. Maybe it's best you change the rhythm here, like Ctrl + G, or change slider position e.g. I made it less sharp.
  2. 00:46:470 (2,3,4) - The spacing here is quite different in-between. (2) and (3) is okay, but (3) and (4)... 0.82x spacing... Fixed~
  3. 00:52:564 (4,1,2) - Well, you can possibly make a good pattern here, the current one you made was a little straight, so why not make a triangle form here? Fixed~ why not
  4. 01:00:533 (1,2) - There's an unbalanced spacing here, maybe it's recommended to fix this. Fixed~
  5. 01:02:877 (5,6,1) - Same as above. Fixed~
  6. 01:05:220 (2,3) - I probably didn't liked this flow because of slider (2)'s tail is heading to the other direction, and (3) is below it. You should change one of their position for the flow to be ongoing. Fixed~
  7. 01:07:095 (4) - I might think this slider's tail seems to be inaudible. If you're trying to make an emphasis with the music, then maybe it'll be fine. I am trying to emphasize the music.
  8. 01:12:252 (2,3) - Same as 01:00:533 (1,2) - Fixed~
  9. - Well, I can't find those spacing errors to make the mod big. So try finding those spacing notes by watching up on the top right on the editor, to check their distance snap. Okay, I looked over it and fixed a few more spacing errors.
  10. 01:29:127 (3,2) - It seems far, but an overlap like this might be a little complex for beginners. Fixed~
  11. 01:49:283 (1) - Remove the finish hitsound, since other diffs aren't added there..... or maybe add finish on other diffs at the same part? Fixed by adding finishes to the other diffs.
  12. 02:19:283 (3) - Looks fine, but try to move this downgrid for a triangle formation. Fixed~
  13. 02:25:377 (1) - This spinner seems too fast for beginners to start spinning and during the spin. It appears quickly, and disappears quickly... seemingly unrankable. Try to increase length of the spinner, or remove it and map some notes.Okay, Fixed
  14. 02:36:158 (7) - IMO, I prefer Ctrl + G here, because it's much noticeable for beginners after they clicked the previous circle. Fixed~
  15. - This diff looks fine and okay. Some flows lack aesthetic, still seems fine! ^_^
[> Normal <]
  1. 00:27:720 (3,4) - This could've been better if it's symmetric imo. Fixed~
  2. 00:37:095 (6,1) - Try to recorrect this for a better parallel. Fixed~
  3. 00:43:658 (3) - I prefer this slider curved, not a straight one. It might look nicer, if you try so.
  4. 00:59:595 (6) - Same issue as the previous diff, slidertail is inaudible. Same answer as other diff.
  5. 01:19:283 (1,2,3) - It's probably minor, but recorrect blanket. Fixed~
  6. 01:53:033 (1,1) - This pattern would look perfect if they're in the same sliding position. Fixed~
  7. 01:58:189 (7) - Same as 00:43:658 (3) - Fixed~
  8. - Pretty much a good diff! ^_^ Just because you focused much on blankets doesn't means it makes the map perfect, quality matters ofc ;p GJ~
[> Hard <]
  1. 00:23:970 (4,5,6) - You have a weird spaced triplets here, you might need a check for this. What's weird about it?
  2. 00:38:033 (1) - I guess you missed a finish hitsound here. Fixed~
  3. 00:39:908 (1,2) - The flowing will look better if you Ctrl + G this two circles. Watch the spacing. Fixed~
  4. 00:41:431 - I'm not sure what are you using this inherited point for. It doesn't seem any notes passing through it, so you should delete this. It was someone's suggestion. I'll change it a bit.
  5. 00:46:470 (3,4,5) - Same as 00:23:970 (4,5,6) - I don't understand what's so weird about it.
  6. 00:57:486 (3,4,5) - Spacing~ Fixed~
  7. 01:00:533 (1,4) - I think you may need to stack these circles completely, I don't see it correctly stacked. Fixed~
  8. 01:14:830 (4,5) - I feel the rhythm should be swapped here, likely Ctrl + G. It sounds much better than the current one. Fixed~
  9. 01:28:189 (4) - Reselect the Addition hitsound from Normal to Drum. You missed this one? Fixed~
  10. 01:32:173 (6,1,2) - Spacing~ Fixed~
  11. 01:35:220 (5,6) - Remake them as the same sliding position, it'd be much neater imo. Fixed, I thought that they were though @_@
  12. 01:37:329 (5,6,7,1) - The distance spacing here is a little sudden, I don't think it make sense with the song track emphasis. It's best you remake this as 1.0x spacing as usual. I think it's fine, and I really like the emphasis there.
  13. 01:56:548 (5,2) - Is it really necessary to hide the reverse arrow? Fixed~
  14. 01:58:189 (4,5,1) - Spacing~ Fixed~
  15. 02:00:533 (1,2) - I'm not sure, but maybe you could recorrect this blanket? Fixed~
  16. 02:16:939 (4,1,2) - Spacing.... ehh, there are more of them further. Fixed~
  17. 02:19:048 (6,3) - Stack slidertail correctly. Fixed~
  18. - Maybe I shouldn't be a little mad, but i almost liked this diff! There are some miss-hitsounded, and flowing issues. I pointed out the ones that bugged me a little, but it's not a big deal ofc. Well, It's up to you~

Hmm, maybe that's enough. I'm too hard for soft things.
Good map~ Best of Luck!
Thank you for your M4M~!! :)
_none_old

infr4 wrote:

still great work that diff

if someone want remake that.
LOL

ignored
Topic Starter
Jonarwhal

infr4 wrote:

still great work that diff

if someone want remake that.
You should be thanking paraoka, but he quit taiko mapping, and I can't find his profile on osu. I'm sorry but I'm probably not going to be adding taiko back to this map, if that's what you're asking.
_none_old

jonawaga wrote:

You should be thanking paraoka, but she quit taiko mapping, and I can't find her profile on osu. I'm sorry but I'm probably not going to be adding taiko back to this map, if that's what you're asking.
paraoka isn't female, and my friend

but whatever, he still think his taiko map is trash.

so make account to ban.
Midge
m4m, sorry for being late, being super lazy when it comes to ranking maps.

[easy]

very dull diff. lots of 1/1 notes that seem to be kinda thrown in there. i know it's an easy diff, but you can still get creative with it. rankable, but again, dull. no other real problems aside from that, but you can't really fix it without remapping.

[normal]
same problems i see in the easy, except it's all 1/2 now.

  1. 00:37:095 (6) - turn this into 2 sliders to emphasize the bass in the back, eg: http://hnng.moe/f/2bF
  2. 00:43:658 (3,4) - this can be emphasized much better eg: http://hnng.moe/f/2bG
  3. 00:45:064 (6,1) - swap these http://hnng.moe/f/2bH
  4. 01:05:220 (3,4) - nothing in the music really warrants a slider that starts on a red tick. try this http://hnng.moe/f/2bI
  5. 01:04:752 (2,3) - HUUUUUGE ds increase. never do this. you should always use distance snap on easy-hard diffs
  6. 01:13:189 (3) - ctrl+g, better flow
  7. 01:21:158 (3,4,5) - this is very well done, as it emphasizes the bass and the vocals at the same time, and the placement is well done too.
  8. 02:25:376 (1) - out of place. you should map this section

other 2 diffs are veeery similar. didn't really need to map a hard for this one imo.

[hard]

  1. 00:41:548 - note here
  2. 01:00:298 (6,1,2) - ds change is too big imo
  3. 01:14:829 (4) - no reason for this
  4. 02:25:025 (1) - same deal
  5. 02:35:923 (5,6,1) - this is literally the first triplet in the whole map, lol. either add more triplets or change this one, because it kinda just comes out of nowhere.

i kinda wanna skip the last diff, but message me ingame if you want me to irc it with you.
Topic Starter
Jonarwhal

Midge wrote:

m4m, sorry for being late, being super lazy when it comes to ranking maps.

[easy]

very dull diff. lots of 1/1 notes that seem to be kinda thrown in there. i know it's an easy diff, but you can still get creative with it. rankable, but again, dull. no other real problems aside from that, but you can't really fix it without remapping. No change. I like the simplicity.

[normal]
same problems i see in the easy, except it's all 1/2 now. Same reason.

  1. 00:37:095 (6) - turn this into 2 sliders to emphasize the bass in the back, eg: http://hnng.moe/f/2bF Fixed~
  2. 00:43:658 (3,4) - this can be emphasized much better eg: http://hnng.moe/f/2bG There's no sound 00:44:829 - here, and I'm going by the vocals anyway.
  3. 00:45:064 (6,1) - swap these Those notes don't exist. http://hnng.moe/f/2bH
  4. 01:05:220 (3,4) - nothing in the music really warrants a slider that starts on a red tick. try this http://hnng.moe/f/2bI I did something else, but fixed.
  5. 01:04:752 (2,3) - HUUUUUGE ds increase. never do this. you should always use distance snap on easy-hard diffs I don't see a ds increase here... There was a big one around 02:00:533 - here, but I fixed it.
  6. 01:13:189 (3) - ctrl+g, better flow Fixed~
  7. 01:21:158 (3,4,5) - this is very well done, as it emphasizes the bass and the vocals at the same time, and the placement is well done too. I think it was someone else's suggestion lol
  8. 02:25:376 (1) - out of place. you should map this section I feels in place because I'm going by the lyrics, and this is where the lyrics stop.

other 2 diffs are veeery similar. didn't really need to map a hard for this one imo.

[hard]

  1. 00:41:548 - note here Fixed~
  2. 01:00:298 (6,1,2) - ds change is too big imo it's fine imo
  3. 01:14:829 (4) - no reason for this Are you talking about the red tick? Fixed~
  4. 02:25:025 (1) - same deal Same reason.
  5. 02:35:923 (5,6,1) - this is literally the first triplet in the whole map, lol. either add more triplets or change this one, because it kinda just comes out of nowhere. It's just the first stacked triplet, but fixed~

i kinda wanna skip the last diff, but message me ingame if you want me to irc it with you. That's okay.
Thanks for modding~!!
Doormat
Hello, from my M4M Queue- sorry about the delay, already have midterms to write =w=;;

IT’S SO FLUFFY I’M GONNA DIE-

Difficulties looked at: Easy, Normal, Hard, Fluffy
  • - bolded difficulties are the ones that I modded
General
  1. I think your offset may be a little off. Try adjusting it by -15 ms, i.e. uninherited timing point should be at 8018.
  2. Just my personal opinion, but I think your hitnormal may be a little too quiet. It fits with the song though, so you can leave it as is
Easy
  1. 00:40:845 (3) – This slider could be made more neatly so that it blankets 00:41:783 (1) better
  2. 02:31:001 (4) - ^; blanket with 02:31:939 (5)
Not much I could find on this difficulty, well done :)

Normal
Couldn’t find anything wrong here; it looks fine to me

Hard
  1. 00:35:220 (4) – Maybe you can make this into a 1/2 slider? I think that would feel more appropriate here
  2. 01:02:642 (1,3) – Use the same slider shape here; I think that making them symmetrical will look better
  3. 01:32:408 (1,2,3,4) - ^; I think they all look a little off from each other
  4. 02:15:533 (1,2) – The sliders look a little weird to me here, but it’s probably because of the way (1) is curved. Maybe try making it so that the (1) curves upwards instead?
    SPOILER
    note: you might want to make the (1) blanket (2)’s slider end; I didn’t do so in the image
Fluffy
  1. 00:29:947 – Maybe you can add in circle here? Place it in the same spot as 00:29:829 (6) if you do
  2. 00:50:220 (3) – Unnecessary middle pivot in this slider
  3. 01:06:861 (3) – Maybe you can adjust this slider to something like this?
  4. 01:21:158 (1,2,3) – Make these blanket each other?
  5. 01:37:915 – It sounds like the vocals are also on the blue tick here, so maybe you can add in a circle here to make a triplet
  6. 01:56:197 – Feels like you missed a drum beat on this blue tick here. Maybe add in a circle or something? You’re probably going to want to move 01:56:314 (5) a bit closer if you do
  7. 02:17:290 – ^
--
Well, that’s all I can find Already has a lot of mods, so there really wasn't much I could find. Hope this helps ;)
Topic Starter
Jonarwhal

Doormat wrote:

Hello, from my M4M Queue- sorry about the delay, already have midterms to write =w=;; That's okay~ ^^

IT’S SO FLUFFY I’M GONNA DIE- (╯✧∇✧)╯

Difficulties looked at: Easy, Normal, Hard, Fluffy
  • - bolded difficulties are the ones that I modded thank yuu
General
  1. I think your offset may be a little off. Try adjusting it by -15 ms, i.e. uninherited timing point should be at 8018. Fixed, I think I can hear it better at 8018.
  2. Just my personal opinion, but I think your hitnormal may be a little too quiet. It fits with the song though, so you can leave it as is The song is also quiet. I think they go well with each other.
Easy
  1. 00:40:845 (3) – This slider could be made more neatly so that it blankets 00:41:783 (1) better Fixed, slightly.
  2. 02:31:001 (4) - ^; blanket with 02:31:939 (5) ^
Not much I could find on this difficulty, well done :) (╯✧∇✧)╯

Normal
Couldn’t find anything wrong here; it looks fine to me (╯✧∇✧)╯

Hard
  1. 00:35:220 (4) – Maybe you can make this into a 1/2 slider? I think that would feel more appropriate here I like it how it is.
  2. 01:02:642 (1,3) – Use the same slider shape here; I think that making them symmetrical will look better Fixed.
  3. 01:32:408 (1,2,3,4) - ^; I think they all look a little off from each other
  4. 02:15:533 (1,2) – The sliders look a little weird to me here, but it’s probably because of the way (1) is curved. Maybe try making it so that the (1) curves upwards instead? Fixed, changed the part before this too.
    SPOILER
    note: you might want to make the (1) blanket (2)’s slider end; I didn’t do so in the image
Fluffy
  1. 00:29:947 – Maybe you can add in circle here? Place it in the same spot as 00:29:829 (6) if you do I don't think there's a sound there.
  2. 00:50:220 (3) – Unnecessary middle pivot in this slider Fixed.
  3. 01:06:861 (3) – Maybe you can adjust this slider to something like this? Yep, fixed.
  4. 01:21:158 (1,2,3) – Make these blanket each other? That would involve making them less curved, so instead, I made it not look like a blanket.
  5. 01:37:915 – It sounds like the vocals are also on the blue tick here, so maybe you can add in a circle here to make a triplet I hear "darou" like da-rou, not da-a-rou.
  6. 01:56:197 – Feels like you missed a drum beat on this blue tick here. Maybe add in a circle or something? You’re probably going to want to move 01:56:314 (5) a bit closer if you do I don't hear it, not even on 25% speed. The drum is 01:56:064 - here.
  7. 02:17:290 – ^ ^ The drum's 02:17:158 - here.


--
Well, that’s all I can find Already has a lot of mods, so there really wasn't much I could find. Hope this helps ;) Thanks, it did!
Thanks for modding! :D
Xelasto
0-o Oh my gosh I didn't realize you did M4M with me. Screw me. But it seems this map is still going, so let me give it my best shot. Sorry if it's not the best. I haven't modded in a while.

Easy
HP Drain: At least 2
Overall Difficulty: At least 2
The background is blurry. Try getting a higher res one. Usually 1366 x 768 is good.

00:32:393 (4) - NC (new combo)
00:51:611 (3,4,1,2) - I suggest the pattern not be so boxy. Kinda makes it feel weird.
00:54:893 (3,4,1) - Really weird flow. I suggest 1 curves down instead of up and to the right, as it makes a hook motion.
01:02:393 (4) - NC
01:08:018 (1,2,3,4) - This also feels weird when playing.
01:56:768 (4) - NC
02:04:268 (4) - ^
02:10:361 (2,3) - These shapes look really odd. Try opening them up.
02:24:893 I really don't think mapping is necessary after this point, but if you really want to
02:34:268 (4) - NC
02:36:143 (7) - NC
02:38:955 (1) - No NC
02:38:955 (1) - This note has too many hitsounds on it's end. I really think it shouldn't have any hitsounds because the song is quiet and ends abruptly.

Nice difficulty, but it does seem very repetitive. Other than that good job :D
Normal
00:37:549 (7,1) - I suggest you instead delete 1, extend 7 up until the finish, and continue on. 3 Fast sliders in a row isn't fun for new players.
00:45:049 (5) - NC here and not on the next note.
01:00:986 (2) - NC on this note not the last one.
01:15:518 (1,2,3,4) - Too many fast sliders. Consider combining them.
01:19:736 (2) - NC here not the last note
01:25:361 (4) - This slider should be repeat. I think it fits the music more.
01:36:611 (5) - NC
01:38:018 (1) - No NC
01:55:830 (2,3) - Make these a different shape. Looks odd together.
01:57:939 (6) - Raise this up a bit. Looks really weird.
02:06:611 (2,5) - Why not start these two on the same place?
02:12:939 (4,5) - Make one slider, might be a bit too tricky for new players.
02:16:455 (5,6,7,1) - Combine some notes here. Too many notes at once.
02:24:189 (4) - Unnecessary beat.
02:38:955 (1,2) - Please help these poor abused sliders, who were unfairly thrown into the corner and overlapped. ;-; Donate now.
02:39:424 (2) - Also no hitsound on the end since the song has none.

Nice difficulty, just too many fast sliders and a few other weird things. Looking good. 8-)

Hard
00:28:643 (1,2,3,4,5) - This is some weird flow. Change it up a bit.
00:40:830 (4,5) - This comes really suddenly and as a surprise. Might catch a lot of hard mode players off guard considering the stuff before it.
00:52:080 (4,5) - Improve these blankets.
00:53:486 (3,4) - ^
00:53:955 (4,5,6) - The sudden change downwards flows oddly.
01:00:752 (2) - NC here, not the last note.
01:10:830 (3,4) - Once again, is kinda a surprise and plays odd.
01:12:705 (4,5) - This one actually doesn't flow that badly, so this one is fine.
01:27:236 (2) - Instead replace this with a repeating slider, with the hitsound on the repeat. The sudden silence is boring.
01:32:393 (1,2,3,4) - This is a weird pattern. Try improving it to be more symmetrical.
01:38:018 (1) - Not a necessary NC.
01:51:025 (6,1) - Maybe add whistles?
02:02:393 (1) - Curve the end a bit more to make the blanket better.
02:04:971 (2,3,4,5) - Once again, the block pattern is not very fun to play or look at.
02:04:033 (5,2,1) - Bad overlap.
02:15:049 (4) - Curve the end a bit more.
02:24:893 (1) - NC not necessary.
02:30:283 (4,1) - Just make it a repeating slider.
02:30:752 (2,3,4,1) - Flows really oddly. Try changing it a little,
02:35:908 (5,1) - make it a repeating slider.
02:38:018 (1) - No NC

Nice difficulty. Just a few weird spots that play oddly and some unnecessary NCs. Noice ;)

Very nice song. It has GREAT hitsounds. Just a few parts have odd flow and NCs. Also try to somehow make easy a tiny bit less repetitive. Hope this gets ranked. Good luck! :)
Topic Starter
Jonarwhal

Xelasto wrote:

0-o Oh my gosh I didn't realize you did M4M with me. Screw me. But it seems this map is still going, so let me give it my best shot. Sorry if it's not the best. I haven't modded in a while. No worries!

Easy
HP Drain: At least 2 Fixed~ 2, 4, 6, 7 makes a lot more sense than 1, 4, 6, 7
Overall Difficulty: At least 2 ^
The background is blurry. Try getting a higher res one. Usually 1366 x 768 is good. It was 1366 x 768 :D, just blurry. I switched it for a less blurry one.

00:32:393 (4) - NC (new combo) NC here is every 8 beats, or every 2 measures. That would be inconsistent.
00:51:611 (3,4,1,2) - I suggest the pattern not be so boxy. Kinda makes it feel weird. Fixed, a bit.
00:54:893 (3,4,1) - Really weird flow. I suggest 1 curves down instead of up and to the right, as it makes a hook motion. Fixed!
01:02:393 (4) - NC Inconsistent.
01:08:018 (1,2,3,4) - This also feels weird when playing. Fixed!
01:56:768 (4) - NC That would be inconsistent.
02:04:268 (4) - ^ ^
02:10:361 (2,3) - These shapes look really odd. Try opening them up. Fixed!
02:24:893 I really don't think mapping is necessary after this point, but if you really want to Not mapping this part leaves a lot of it unmapped.
02:34:268 (4) - NC Inconsistent.
02:36:143 (7) - NC That makes sense. Fixed!
02:38:955 (1) - No NC ^
02:38:955 (1) - This note has too many hitsounds on it's end. I really think it shouldn't have any hitsounds because the song is quiet and ends abruptly. Fixed!

Nice difficulty, but it does seem very repetitive. Other than that good job :D Thanks~ ^^
Normal
00:37:549 (7,1) - I suggest you instead delete 1, extend 7 up until the finish, and continue on. 3 Fast sliders in a row isn't fun for new players. That would ruin the NC
00:45:049 (5) - NC here and not on the next note. I did something different.
01:00:986 (2) - NC on this note not the last one. The end if the kiai is a perfect place for NC.
01:15:518 (1,2,3,4) - Too many fast sliders. Consider combining them. I changed 1 into a circle.
01:19:736 (2) - NC here not the last note Same reason.
01:25:361 (4) - This slider should be repeat. I think it fits the music more. That makes 01:26:299 - this lose emphasis, and defeats the purpose of the blanket.
01:36:611 (5) - NC Inconsistent.
01:38:018 (1) - No NC ^
01:55:830 (2,3) - Make these a different shape. Looks odd together. Changed a bit.
01:57:939 (6) - Raise this up a bit. Looks really weird. Changed a lot.
02:06:611 (2,5) - Why not start these two on the same place? Fixed!
02:12:939 (4,5) - Make one slider, might be a bit too tricky for new players. There's no reason to start a slider on this red tick. Also, that makes 02:13:174 - this lose emphasis.
02:16:455 (5,6,7,1) - Combine some notes here. Too many notes at once. Fixed!
02:24:189 (4) - Unnecessary beat. The "A" in ARPK
02:38:955 (1,2) - Please help these poor abused sliders, who were unfairly thrown into the corner and overlapped. ;-; Donate now. Fixed! Can't leave this alone ^^
02:39:424 (2) - Also no hitsound on the end since the song has none. Fixed!

Nice difficulty, just too many fast sliders and a few other weird things. Looking good. 8-)It should be a lot less weird now. :D
Hard
00:28:643 (1,2,3,4,5) - This is some weird flow. Change it up a bit. Fixed!
00:40:830 (4,5) - This comes really suddenly and as a surprise. Might catch a lot of hard mode players off guard considering the stuff before it. I don't see how this could catch someone off guard.
00:52:080 (4,5) - Improve these blankets. Fixed!
00:53:486 (3,4) - ^ ^
00:53:955 (4,5,6) - The sudden change downwards flows oddly. Fixed, but only because others have mentioned this.
01:00:752 (2) - NC here, not the last note. Inconsistent. (NC's are usually green ticks.)
01:10:830 (3,4) - Once again, is kinda a surprise and plays odd. Fixed. (I really see what you mean here.)
01:12:705 (4,5) - This one actually doesn't flow that badly, so this one is fine. I want to make them circles.
01:27:236 (2) - Instead replace this with a repeating slider, with the hitsound on the repeat. The sudden silence is boring. I did something different, but it filled the silence, so fixed!
01:32:393 (1,2,3,4) - This is a weird pattern. Try improving it to be more symmetrical. Fixed!
01:38:018 (1) - Not a necessary NC. The kiai changes, and it follows the pattern that every NC follows. It is necessary.
01:51:025 (6,1) - Maybe add whistles? I added normal whistles. (There are 3 whistles though: normal, drum, and soft.)
02:02:393 (1) - Curve the end a bit more to make the blanket better. Fixed!
02:04:971 (2,3,4,5) - Once again, the block pattern is not very fun to play or look at. Fixed!
02:04:033 (5,2,1) - Bad overlap. Fixed!
02:15:049 (4) - Curve the end a bit more. Fixed a little bit.
02:24:893 (1) - NC not necessary. Same reason.
02:30:283 (4,1) - Just make it a repeating slider. Why? It ruins the NC.
02:30:752 (2,3,4,1) - Flows really oddly. Try changing it a little, Fixed!
02:35:908 (5,1) - make it a repeating slider. Okay, Fixed!
02:38:018 (1) - No NC Inconsistent.

Nice difficulty. Just a few weird spots that play oddly and some unnecessary NCs. Noice ;)

Very nice song. It has GREAT hitsounds. (They're LordRaika's hitsounds. I think I recommended getting hitsounds from LordRaika in my mod) Just a few parts have odd flow and NCs. Also try to somehow make easy a tiny bit less repetitive. Hope this gets ranked. Good luck! :) Thanks! ^^
Thanks for modding~!! :D
ReFaller
Hi, i'm modding this for my sister.
[General]
artist: baker, as a user (imo) isn't the best choice, because this song sings hatsune miku - this artist should be used (but remember type huge letters where is needed)
[Easy]
00:40:361 (2) - you may stack with 00:37:549 (5)
From 01:00:518 (1) to 01:07:080 (4) i prefer break time. If you decided for break, delete not important green timing goodies.
02:02:393 (1) - move to y:96
02:24:893 (1) - why additional normal sampleset? rest of diffs have in this place without it
[Normal]
02:32:393 (1) - you probably kicked the flow
[Hard]
i recognize that CLEAR
[Fluffy]
you call it insane?
00:50:674 (3) - you forgot add clap
01:54:189 (4) - here might be a NC
01:54:307 (5) - set additional drum sampleset
I think that's all. My sister can't wait when it will be ranked :roll:
Topic Starter
Jonarwhal

ReFaller wrote:

Hi, i'm modding this for my sister. Thanks so much~!
[General]
artist: baker, as a user (imo) isn't the best choice, because this song sings hatsune miku - this artist should be used (but remember type huge letters where is needed) Imo, it's fine because baker did most of the work, and it's easy to find this song by searching baker.
[Easy]
00:40:361 (2) - you may stack with 00:37:549 (5) Fixed~
From 01:00:518 (1) to 01:07:080 (4) i prefer break time. If you decided for break, delete not important green timing goodies. That would be inconsistent with the other diifs, and I want to map as much as possible.
02:02:393 (1) - move to y:96 Why?
02:24:893 (1) - why additional normal sampleset? rest of diffs have in this place without it Fixed~
[Normal]
02:32:393 (1) - you probably kicked the flow Fixed, a bit.
[Hard]
i recognize that CLEAR (ノ°▽°)ノ
[Fluffy]
you call it insane? Custom name works for the hardest diff in a mapset, which is "Fluffy" in this case.
00:50:674 (3) - you forgot add clap Fixed~
01:54:189 (4) - here might be a NC That would be inconsistent.
01:54:307 (5) - set additional drum sampleset Fixed~
I think that's all. My sister can't wait when it will be ranked :roll:
Thank you so much for modding~! :D
ReFaller

jonawaga wrote:

ReFaller wrote:

you call it insane? Custom name works for the hardest diff in a mapset, which is "Fluffy" in this case.
I mean difficulty is imo too easy for an insane.
Topic Starter
Jonarwhal

ReFaller wrote:

I mean difficulty is imo too easy for an insane.
Oh, okay, I am trying to make it a bit harder, but it's a slow process. Thanks again for modding~!
Smokeman
[Easy]

00:23:018 (1,2,3) - try making turning this into a more circular motion. (you have it easy here since its the first note.. you can just move it and save the rest of the apttern http://puu.sh/mJcvJ/68521fd117.jpg
00:25:830 (4,5,1) - You could move those aswell, but it doesnt look too bad
00:30:518 (1,2,3) - you could argue that this rectangle doesnt look very nice. if you are going to fix this then try putting these 00:32:393 (4,5) - into the slider flow aswell
00:50:205 (2) - make this less sharp http://puu.sh/mJcE7/7f5a072484.jpg
00:51:611 (3,4,1,2) - this would benefit aswell if you did a circular move (smth liek this is possible aswell http://puu.sh/mJcLF/d4832972f5.jpg but i dont know if its worth fixing since the rest of the pattern after the slider might get wonky)
01:19:736 (2) - so close to be outside the playfield xD. its fine doe
02:09:424 (4,1,2) - put those into a circular motion. After adjusting the rest of the patterns you should move this one 02:13:643 (1) - up relative to 02:13:174 (4) -
02:38:955 (3) - change this with a 1/2 repeat slider mb ?


[Normal]

00:30:518 (1) - move this a bit down (mb to 176|84) to enhance your swag :^)
00:36:143 (4,5) - you shoudl keep the 1/1 rythm here. This slider is a bit too sudden for this dif level. Mb just put a note on 00:36:611 -
01:08:018 (1,2) - try not to put stacks in nomals at all
01:14:111 (4) - move the sldierhead to 328|128 . This circular motion fits betetr (adjust the note after the slider respectivly)
02:25:361 (1) - refrain from puttng spinner in the middle pf maps. You should map this part. (Sinenrs mess up more than they fix D: )
02:38:955 (1,2) - move those a bit farther away so they dont look liek they are spaced the same as these 02:36:611 (2,3) -


[Hard]

00:37:080 (3,4,5) - i think this triple breaks more than it does good. 00:37:197 (4) - remove this
try to remap the kiai w/o slider velo changes (you sped it up to 1.25). hards usually stick with 1.0 and rarely a bit under if it is RLY necessary.
02:25:010 (1) - SPINNAAAR (same like wiht the normal)
02:30:752 (2) - remove this
02:38:955 (1,2) - map this to a 1/2 rythm (liek in your normal)

doesnt look too bad. i dont know about the antipumps/stacks you did sometimes

[Fluffy]

00:31:689 (5,6) - the spacing is offputting
00:33:564 (6,7) - same
00:46:924 - this yould be clickable D:
00:52:549 (5,6) - move those a bit more away from the other notes so they dont "nearly touch" eachother
00:54:424 (7) - a slider here would emphasis this better
01:26:299 - samem as before (make it clackable)
01:31:924 - its allways the second and fourth white tick. The same to those triples ending on an important note
01:37:314 (3,4,5,6,1) - remove the triplet and space them like 6 and 1
01:54:189 (4,5,6,7,8) - try so space it less since the end of this stream is kinda weak
02:04:736 - here aswell (clickable)
02:24:189 (6,7,8,9,1) - chaneg this to smth like this http://puu.sh/mJeI7/724717e86e.jpg
02:25:127 (1) - SPINNAR
02:36:377 - you can put a note inbetween so you dont have this akward double

not bad. The Fluffy one needs some work doe

good luck!!
Topic Starter
Jonarwhal

Smokeman wrote:

[Easy]

00:23:018 (1,2,3) - try making turning this into a more circular motion. (you have it easy here since its the first note.. you can just move it and save the rest of the apttern http://puu.sh/mJcvJ/68521fd117.jpg Fixed~
00:25:830 (4,5,1) - You could move those aswell, but it doesnt look too bad I'm going for a straight flow there.
00:30:518 (1,2,3) - you could argue that this rectangle doesnt look very nice. if you are going to fix this then try putting these 00:32:393 (4,5) - into the slider flow aswell Fixed somewhat~
00:50:205 (2) - make this less sharp http://puu.sh/mJcE7/7f5a072484.jpg Fixed~
00:51:611 (3,4,1,2) - this would benefit aswell if you did a circular move (smth liek this is possible aswell http://puu.sh/mJcLF/d4832972f5.jpg but i dont know if its worth fixing since the rest of the pattern after the slider might get wonky) Isn't that worse flow? I did something a bit different.
01:19:736 (2) - so close to be outside the playfield xD. its fine doe no change then XD
02:09:424 (4,1,2) - put those into a circular motion. After adjusting the rest of the patterns you should move this one 02:13:643 (1) - up relative to 02:13:174 (4) - Fixed~ (I think)
02:38:955 (3) - change this with a 1/2 repeat slider mb ? That would be the only 1/2 beat slider in the map, and it would catch Esay players off-guard.


[Normal]

00:30:518 (1) - move this a bit down (mb to 176|84) to enhance your swag :^) Fixed~
00:36:143 (4,5) - you shoudl keep the 1/1 rythm here. This slider is a bit too sudden for this dif level. Mb just put a note on 00:36:611 - Simplified a bit, but it works with the rhythm so well I don't want to remove it and make 1/1 patterns
01:08:018 (1,2) - try not to put stacks in nomals at all Okay, I make it a 1/2 repeating slider instead, but that's not much better.
01:14:111 (4) - move the sldierhead to 328|128 . This circular motion fits betetr (adjust the note after the slider respectivly) Fixed, I raised it, but not to 328|128.
02:25:361 (1) - refrain from puttng spinner in the middle pf maps. You should map this part. (Sinenrs mess up more than they fix D: ) I'll try to fix this later...
02:38:955 (1,2) - move those a bit farther away so they dont look liek they are spaced the same as these 02:36:611 (2,3) - Fixed~


[Hard]

00:37:080 (3,4,5) - i think this triple breaks more than it does good. 00:37:197 (4) - remove this Fixed~
try to remap the kiai w/o slider velo changes (you sped it up to 1.25). hards usually stick with 1.0 and rarely a bit under if it is RLY necessary. But it's fun and it gives emphasis~!
02:25:010 (1) - SPINNAAAR (same like wiht the normal) I'll try to fix this later...
02:30:752 (2) - remove this Fixed~
02:38:955 (1,2) - map this to a 1/2 rythm (liek in your normal) Fixed~

doesnt look too bad. i dont know about the antipumps/stacks you did sometimes

[Fluffy]

00:31:689 (5,6) - the spacing is offputting Fixed~
00:33:564 (6,7) - same Fixed~
00:46:924 - this yould be clickable D: Fixed
00:52:549 (5,6) - move those a bit more away from the other notes so they dont "nearly touch" eachother Fixed~
00:54:424 (7) - a slider here would emphasis this better It's not much of a difference here.
01:26:299 - samem as before (make it clackable) Fixed~
01:31:924 - its allways the second and fourth white tick. The same to those triples ending on an important note Okay, I went arounf the map fixing this.
01:37:314 (3,4,5,6,1) - remove the triplet and space them like 6 and 1 No, I like the way it sounds. Miku says "da-a-ke da-rou".
01:54:189 (4,5,6,7,8) - try so space it less since the end of this stream is kinda weak Fixed~
02:04:736 - here aswell (clickable) Fixed~
02:24:189 (6,7,8,9,1) - chaneg this to smth like this http://puu.sh/mJeI7/724717e86e.jpg I want it to be clickable :p
02:25:127 (1) - SPINNAR I'll try to fix this later...
02:36:377 - you can put a note inbetween so you dont have this akward double It doesn't feel awkward. It feels fine.

not bad. The Fluffy one needs some work doe

good luck!!

Thanks for modding~!! I'm gonna try to think of something to do with this spinners now. :)
Electoz
Hi, from my modding queue~

[General]

  1. I guess there might be a mod that suggested you to change the offset, and you changed it right? If that's the case you have to take a look at those green lines to because you have to resnap them after you changed the offset.
[Easy]

  1. Nothing much to mention I guess, just some symmetry patterns could be polished a bit for a better flow.
[Normal]

  1. 01:02:393 (3,4) - DS
  2. 00:30:518 (1,2) - Linear flow here's kinda awkward to play imo.
  3. 01:04:268 (1) - I would ctrl+H this for a better flow with 01:05:205 (2) . And I think breaking the flow here 01:02:861 (4,1) wouldn't be that hurt because you already put an NC on 01:04:268 (1) .
  4. 02:30:049 (3,4) - Just a random nazi but improve blanket here pls. > http://puu.sh/mLAHS/5fc305c214.jpg
[Hard]

  1. 00:35:205 (4) - Could have been positioned a bit to the right for a better flow, I know that you're trying to keep a consistent DS here but do sth about it pls.
  2. 01:18:330 (4) - This slider's kinda touch the life bar, move it down a bit please. > http://puu.sh/mLAR8/6311b3a0f4.jpg
  3. 02:18:564 (5,6) - Flow's kinda weird imo, not sure how to describe this properly.
  4. 02:38:955 (1,2) - Just my opinion but I'd change these to 4 circles instead as that way gives more impact at the end. Also applies to Fluffy.
Good luck~, the mapset looks pretty good now~
And sry for not modding the highest diff lol.
Topic Starter
Jonarwhal

Electoz wrote:

Hi, from my modding queue~

[General]

  1. I guess there might be a mod that suggested you to change the offset, and you changed it right? If that's the case you have to take a look at those green lines to because you have to resnap them after you changed the offset. Right, I had changed it for the most part. There were still a few errors in Easy/Normal/Hard and a lot of errors on Fluffy, but they're all fixed now. Also, the Preview Point was unsnapped, but I fixed it.
[Easy]

  1. Nothing much to mention I guess, just some symmetry patterns could be polished a bit for a better flow. Thanks anyway~
[Normal]

  1. 01:02:393 (3,4) - DS How am I still making ds errors in Normal... T_T Fixed~
  2. 00:30:518 (1,2) - Linear flow here's kinda awkward to play imo. Fixed a bit~
  3. 01:04:268 (1) - I would ctrl+H this for a better flow with 01:05:205 (2) . And I think breaking the flow here 01:02:861 (4,1) wouldn't be that hurt because you already put an NC on 01:04:268 (1). Fixed~
  4. 02:30:049 (3,4) - Just a random nazi but improve blanket here pls. > http://puu.sh/mLAHS/5fc305c214.jpg Fixed a bit~

[Hard]

  1. 00:35:205 (4) - Could have been positioned a bit to the right for a better flow, I know that you're trying to keep a consistent DS here but do sth about it pls. Fixed~
  2. 01:18:330 (4) - This slider's kinda touch the life bar, move it down a bit please. > http://puu.sh/mLAR8/6311b3a0f4.jpg Fixed~ How did I let that happen...
  3. 02:18:564 (5,6) - Flow's kinda weird imo, not sure how to describe this properly. It looks like the old mapping style, doesn't it. XD Fixed a bit~
  4. 02:38:955 (1,2) - Just my opinion but I'd change these to 4 circles instead as that way gives more impact at the end. Also applies to Fluffy. Fixed in Fluffy, but it's fine here.
Good luck~, the mapset looks pretty good now~
And sry for not modding the highest diff lol.
Fixed almost everything. Thanks so much for modding~!! :D
Marianna
Hallow M4M

Easy

  1. 01:17:861 (4,2,3) - It is very strange to see the same sliders so close and pointed to different bind it leaves very bad flow. Aconcelho putting CTRL J here 01: 19: 736 (2.3) -
  2. 01:35:205 (2,3,4,1) - Move this to x:408 y:228 for one better flow
  3. 02:24:893 (1,2) - For better flow transform it into a slider


Normal

  1. The distance of difficulty between Normal and Hard is unrankeable concider put an Advanced or leave the Hard easier


Gl~ ^^
Topic Starter
Jonarwhal

Marianna wrote:

Hallow M4M

Easy

  1. 01:17:861 (4,2,3) - It is very strange to see the same sliders so close and pointed to different bind it leaves very bad flow. Aconcelho putting CTRL J here 01: 19: 736 (2.3) - Fixed~ (I think.)
  2. 01:35:205 (2,3,4,1) - Move this to x:408 y:228 for one better flow Fixed~
  3. 02:24:893 (1,2) - For better flow transform it into a slider Fixed~


Normal

  1. The distance of difficulty between Normal and Hard is unrankeable concider put an Advanced or leave the Hard easier
    I'll start mapping Advanced. Thanks.


Gl~ ^^
Thanks. :D I fixed everything. Advanced is going to take some time to make though.
bejewelled
A mod for M4M:
I am doing Easy, Normal, and Advanced.

Easy:
00:34:268 (1,2) - Make 2 Follow 1, not be next to it.
00:38:018 (1) - Interrupts the flow. Keep the current rhythm instead of a long slider.
00:50:205 (2) - Take the repeat out and add another slider/circle.
00:56:768 (1,2) - Align these so you go straight into it.
01:12:705 (3,4) - Put the repeat on the 4, not the 3.

Normal
00:36:143 (4,5,6,7) - A bit awkward note placement. Rearrange them.
02:01:455 (5) - Put this 1/2 beat earlier.
02:15:518 (3,4,5) - Put a circle 1/2 beat after 3, then 1 big slider in place of 4 and 5.
02:37:080 (3,1,2) - Put a circle in between here.

Advanced
00:31:689 (3) - Take this out.
00:33:564 (4) - ^
00:44:932 (3,4,5) - Move all back 1/4 beat, then move 5 so it is equal time apart as 3 and 4 (so it goes 3-4-5 instead of 3-4--5)
01:21:611 (2,3) - Place a circle 1/2 beat before 3.
01:23:018 (1,2,3,4,5) - Make 3/4/5 1/2 beat apart.
01:31:689 (3,4) - Make these 1/2 beat apart.
??? I don't know if you just haven't finished, but there are no notes after about 1:32! Maybe my error, or maybe you haven't finished, but check this.
Topic Starter
Jonarwhal

Swegmec wrote:

A mod for M4M:
I am doing Easy, Normal, and Advanced.

Easy:
00:34:268 (1,2) - Make 2 Follow 1, not be next to it. It's fine the way it is.
00:38:018 (1) - Interrupts the flow. Keep the current rhythm instead of a long slider. Fixed~
00:50:205 (2) - Take the repeat out and add another slider/circle. It follows the song the way it is. There's not really a reason to do that.
00:56:768 (1,2) - Align these so you go straight into it. It's fine the way it is.
01:12:705 (3,4) - Put the repeat on the 4, not the 3. Fixed~

Normal
00:36:143 (4,5,6,7) - A bit awkward note placement. Rearrange them. Changed a bit.
02:01:455 (5) - Put this 1/2 beat earlier. Why?
02:15:518 (3,4,5) - Put a circle 1/2 beat after 3, then 1 big slider in place of 4 and 5. Why? That would be inconsistent and the current rhythm is fine.
02:37:080 (3,1,2) - Put a circle in between here. But there's no sound besides static...

Advanced
00:31:689 (3) - Take this out. I'll switch it for a circle.
00:33:564 (4) - ^ ^
00:44:932 (3,4,5) - Move all back 1/4 beat, then move 5 so it is equal time apart as 3 and 4 (so it goes 3-4-5 instead of 3-4--5) I think making (4) and (5) a slider would be a better way to fix this.
01:21:611 (2,3) - Place a circle 1/2 beat before 3. But there's no sound there.
01:23:018 (1,2,3,4,5) - Make 3/4/5 1/2 beat apart. (1) and (2) are a half beat apart, and there is no object (5). (3) is a reverse slider.
01:31:689 (3,4) - Make these 1/2 beat apart. I made (1) and (2) a slider.
??? I don't know if you just haven't finished, but there are no notes after about 1:32! Maybe my error, or maybe you haven't finished, but check this. It's not finished. This difficulty was added because of the previous mod. It's done now.
Thanks for modding~!! ^_^ I'll get to work on your mod ASAP.
-Tochi



  • Fluffy

  1. 00:24:189 (5,6,7) - Why not make the spacing here consistent? 00:25:830 (4,5,6) - Like here.
  2. 00:37:666 (7,9) - Im pretty sure that there's no sound in the music here, i would highly recommend to remove them before the BNs tells you that >.<
  3. 00:57:236 (2) - Maybe move to x:480 y:232 to make the spacing more consistent so it fits with the previous part like 00:54:424 (7,8,1) - spacing here is consistent.
  4. 01:00:049 (7,8,1,2) - I don't really like the flow of this even if the blanket might look good and all, but i recommend u to keep this part in mind.
  5. 01:13:643 (1,2) - Improve the blanket, by making the slider more curvy?
  6. 01:21:143 (1,2,3) - Why not the same as 00:43:643 (1,2,3) - People might think it's fast sliders again since the earlier sliders were fast.
  7. 01:50:674 (5,6,1) - Use DS (Distance Snap) to make the spacing consistent. Right now 01:51:025 (6) - is: http://puu.sh/mOHIa/f29390fe24.jpg But it should be consistent: http://puu.sh/mOHKh/3382c85330.jpg Prev = Previous object, Next = Next object, look at the upper right when highlighting an object.


  • Hard

  1. 01:36:611 (2,3,4,5,6,7,1) - Isn't there too many circles here for a Hard?
  2. 02:26:768 (1,2) - Swap the NC, so it start on the slider.


  • Normal

  1. Didn't find anything x.x


  • Feedback


    Sorry, not good at modding lower diffs xD
    Sorry for taking long time before modding this :/
    Good luck with this!
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