Hey Blocko, before ranking the map, don't forget to play all the diffs on random and use the patterns you got on the maps. You know, we don't want your map to be dq'ed because the patterns were the same on all the keymodes. xd
Need more diffs...Will add more if the next keymode is rankable before this map's ranked.
02:24:701 - I've never thought about this before, but will the QAT have a problem if the grace note snaps aren't consistent between difficulties?
don't know what to do so i'll leave that up to blocko.
Umm well it seems like either blocko or you are wrong about 2:21 and 3:23 so maybe you two should figure that outI'll figure it out when I have the time.
I also fixed some undoable pop'n patterns up to like 3:10, I should revise rest after next mod or somethingupd8'd m8
Hey Blocko, before ranking the map, don't forget to play all the diffs on random and use the patterns you got on the maps. You know, we don't want your map to be dq'ed because the patterns were the same on all the keymodes. xdnice meme
This meme is so awful but so truetriggered
Hello, since -Kamikaze- want to make his diff playable on controller, here we go.Thank you for the mod!
-05:24:842 (324842|4,324842|7,324842|1) - The distance is to far I guess, maybe this? https://osu.ppy.sh/ss/3412068
Done. Rearranged the pattern below to make it easier to do.
The Insane and Happy End have to much unplayable patterns, It will be to long for me right now, sorry. Yeah, sorry about that. They're really not meant to be played on a controller. More for the keyboard, though!
That all folks, I badly want this mapset ranked, so I will maybe make mods on other 9k diff. Good luck on rank!
(Also shooting a star)
Edit: Added other diff
9K Hardhttp://puu.sh/j5lhO/1123618eb4.osu - updated
-01:20:595 (80595|8,80595|5,80595|1) - Maybe https://osu.ppy.sh/ss/3412094?
-01:21:227 (81227|8,81227|5,81227|1) - ^
-02:27:543 (147543|6) - Add 1 note, bell sound.
-02:53:263 (173263|5) - Move to 2?
-03:08:421 (188421|3) - Move to 1?
-03:24:842 (204842|8) - Add 1 note, bell sound.
-03:38:736 (218736|0) - Move to 2?
Hello, since -Kamikaze- want to make his diff playable on controller, here we go. dude niceThanks man, that was a really good mod!
Pop'n Maki 9K Easy
-03:39:368 (219368|2,219368|4,219368|6) - Move like this? https://osu.ppy.sh/ss/3411868 Good idea, I'll take it
-03:55:473 (235473|7,235789|5,236105|3,236421|8,236421|0) - This should be awfull on controller, move like this? https://osu.ppy.sh/ss/3411879 Sure
-05:04:631 (304631|6) - Move to 05:04:631 (304631|2) - Okay
-05:12:842 (312842|5) - Move to 05:12:842 (312842|6) - ^
-05:19:789 (319789|0,319789|4,319789|8,321052|0,321052|8,321052|4,322315|4,322315|0,322315|8) - Well, this part, you could do this https://osu.ppy.sh/ss/3411907, this https://osu.ppy.sh/ss/3411912, or a melange with these two (like this https://osu.ppy.sh/ss/3411916). I wanted to save the symetry, but you can also move them like you want. Did a little bit diffrently, but inspired by your suggestions
-05:23:579 (323579|4,324842|0,324842|8) - https://osu.ppy.sh/ss/3411922? Done + moved 05:25:473 (325473|6,326105|2) - 1left so that they aren't on same columns
[Pop'n Maki 9K Easy]
- 00:01:964 (1964|6) - to 6? okay
00:05:753 (5753|0) - ^ Intentional
00:15:858 (15858|8) - to 7? ^
00:27:858 (27858|7) - add note in 8 9 instead
00:32:279 (32279|2) - to 7? hand balance ? part just before was more right hand ballanced and this part is more left hand biased. Intentional.
00:36:069 (36069|0,36069|5,36069|7) - so hard O_O (just suggestion, why 3 note? hmm 2 note better) Crash + piano chord. Not changing.
00:50:595 (50595|2,50753|3,50911|4,51069|5,51227|6) - why not slider? It's not a slider. You're talking about Long Note aka LN. And LN does not express the sound like I want it to, that's why I mapped stair.
01:05:279 (65279|3) - delete? no sound in here pretty loud drum here
01:08:911 (68911|7,68911|0,68911|2) - same, why 3 note? Stronger piano chord
01:11:437 (71437|3,71437|5,71437|8) - ^ Piano chord + crash
01:13:964 (73964|2) - hmm move to 5 That will ruin gameplay for pop'n music players as it is one of the worst possible chords to map for pop'n controller
01:17:753 (77753|2) - move to 7 5 instead
sorry short mod, because "time is school" and i'm veri newbie..
I'll go ahead and rearrange the whole thing in order to make it easier to use as reference, along with the rest of the weird snaps out there.Hopefully that was good enough... ugh.
01:06:227 - (agree, that snap should be on 1/2, not 1/3)
1/2 and 1/3 polyrhythm
02:11:753 - (given the layering increases on most of the harder difficulties when the piano starts at 02:10:806, you could add numerous polyrhythmic notes a bit before here, but that seems quite a lot of things to add -- I'm not hearing any percussion or anything else that merits more of an accent than the 1/3)
1/4 (will definitely have to check this up with someone)
02:00:069 - (if this is following the piano which seems to be decently far in the background of the soundscape, it's actually fine as 1/3 here)
02:01:569 - (interestingly enough, this is also 1/6 continuing from 02:01:332, but there's only five notes, i.e. there's a 1/3 gap between the 5th note of that burst and the actual crash itself at 02:01:964)
1/6 (will definitely have to check this up with someone)
02:01:332 - [b](you are correct here, change this to 1/6 for best accuracy)
1/8 (some are placed as 1/3 but in reality they're 1/8)
02:01:648 - (if you're not going through with the 1/6 cymbal crash build-up that happens here, the 3/8 + 3/8 + 2/8 spacing seems more correct than the 1/3 + 1/3 + 1/3 spacing, but it's really hard to tell on my end)
02:16:806 - (this one is definitely 3/8 + 3/8 + 2/8 spacing instead of 1/3 + 1/3 + 1/3, much more clear to hear than the first one)
SITUATIONS LIKE THESE NEXT TWO ARE REASONS WHY OSU'S EDITOR NEEDS TO HAVE LINEAR PITCH ADJUSTMENT WHEN THE SONG'S SPEED IS BROUGHT DOWN.
For 02:21:227 and 02:21:858, the correct rhythm is actually a mix of both 1/8 and 1/3 notes as shown here; I synced up the song myself using DDream Studio and worked backwards from the triple at 02:22:174 (142174|2,142174|3,142174|0) -- 1/1 = red, 1/2 = blue, 1/3 = purple, 1/4 = yellow, 1/8 orange; no one would ever get this right using osu!'s editor because the song is simply too granulated by the time you reduce the song to 50% speed. I had to drop it all the way down to 20% in DDream Studio to double check that the rhythm was correct.
00:30:885 - (correct, should be 1/12: move 00:30:885 to 00:30:911)
00:46:043 - (this note seems fine where it is)
00:49:832 - (also seems alright)
00:55:832 - (DDream Studio shows a waveform on 1/16 that might be more what you're looking for: move 00:55:806 to 00:55:826, which is 1/16 after the nearest 1/2)
01:10:043 - (Waveform seems most prominent as a 96th, or 1/24 snap, but osu! doesn't seem to go that far; the closest to it would be a 1/16 at 01:10:036, which is seven 1/16 away from the 1/1 at 01:10:174)
01:29:937 - (agree, any maps with notes at 01:29:911 should move them to this time accordingly)
01:31:516 - (also agree, any maps with notes at 01:31:490 should shift them accordingly)
01:35:306 - (even on a lower rate, I can't really notice any sort of uneven separation and a waveform isn't conclusive here either; I'd say leave it on the 1/2 at 01:35:279)
01:50:148 - (waveform seems to indicate a 64th or 1/16 snap; maps should shift notes from 01:50:122 or otherwise to 01:50:141, or seven 1/16 away from the 1/1 at 01:50:279)
01:51:727 - (too hard for me to tell, unfortunately -- I'd say leave it there because the percussion seems to just flow fine as 12ths into the accented triple at 01:51:858)
01:55:201 - (personally seems fine to me where it is at 01:55:174? another one that seems to be hard to tell)
02:00:569 - (agree, any notes not there should be shifted to this one accordingly for proper percussion accenting)
02:10:358 - (also agree, notes should be moved here for proper percussion accenting)
02:16:358 - (waveform seems to indicate something closer to a 64th or 1/16 snap, and it seems audibly correct with a tick as well; maps should shift notes from 02:16:332 to 02:16:352, which is seven 1/16 away from the 1/1 at 02:16:490)
03:33:552 - (probably the most clear of them all and confirmed both waves/audibly; all notes following percussion here definitely should snap to 1/12 to follow percussion accordingly)
Golly these are a lot more than I thought ;_;
EDIT: snaps around this time should be checked, too
03:17:894 - (seems fine to me as 1/4 personally)
04:38:815 - (maps that are following the piano here are fine; this seems like 1/4 for the piano although it is admittedly tricky to hear because there are a few strange off-rhythm chimes going on)
04:59:026 -(maps that are following the piano here are fine; there is an off-beat chime at 04:59:158, which seems to be caught on a few maps but otherwise I don't hear anything erroneous about this)
:o So surprised this long song have 30+ difficulties~ Beatmapper is very good (*^v^*)/. And hope this beatmap pattern to rank / approve as soon~ .Thank you! The mapset is getting closer and closer to ranked, so the wait is almost over.
When ranked tho ...soon
Blocko asked me to take a look at these snaps.Thank you for your huge help, Halogen-!
Do you need another mod for 5K Extra?Thank you for modding, Level 51!
[Usagi's 5K Armageddon]
00:37:964 (37964|3) - This LN here doesn't seem to make much sense, I can't really hear anything that would make this note make sense. Remove? Turned to a regular note instead
00:39:858 (39858|2) - ^ Done
00:48:701 - Consider adding LN for consistency's sake here? Ahh i get what you meant here, for the hi-hats. Nice
01:13:016 - ^ Kinda rearranged the pattern instead so the piano is one of the leads here, as shown with the LNs.
01:29:122 - ^ Done
01:31:964 - ^ Done
01:34:174 - ^ Done
01:35:753 - ^ Done
01:39:227 - ^ Done
01:44:279 - ^ Done
01:44:911 - ^ Done
02:52:000 - Add an extra single here to account for the bell (? idk what instrument it is lol) sound? Done, don't worry i don't either lmoa
03:02:736 - Add note here? Done, actually added 3 oops
03:07:158 (187158|2) - This LN here doesn't seem to make much sense, I can't really hear anything that would make this note make sense. Remove?
03:13:473 Turned into a regular note instead for the bell(193473|1,193473|4,193631|2,193789|3,193789|0,193947|2,194105|4,194105|1,194184|3,194263|2,194263|0,194342|3,194421|4,194421|1,194500|3,194579|0,194579|2,194736|1,194894|4,194894|2) - Ctrl+H this entire section so the LN ends up on |5|? It sounds like a pretty high note, and I don't think you lose much playability by doing that. Done
03:36:210 - Consider adding LN here? Done
03:46:315 (226315|4,226315|3,226315|1,226473|1,226473|3,226473|4,226789|4,226789|3,226789|1,226947|4,226947|3,226947|1,227263|3,227263|4,227263|1,227421|0,227421|3,227421|2) - - Change to something like http://puu.sh/jK5Qw/6bf91d9881.jpg ? Makes it more pitch-relevant :3 Done
04:03:289 (243289|1) - Is there any particular reason for this jack? It seems like it's just there to increase difficulty lol Ehh, removed
04:03:921 (243921|3) - ^ Removed
04:20:736 (260736|0) - This looks like it's snapped incorrectly, should be snapped to the 1/3 beat to meet up with the next LN? Snapped correctly
04:20:736 (260736|0,260736|3) - Move LN to |4| and single note to |5|? Rearranged it a bit
04:21:684 - Add a note at |5|? Done
04:39:210 (279210|0) - This LN here doesn't seem to make much sense, I can't really hear anything that would make this note make sense. Remove? That's for the bell. I'll try to come up with something better for that, though.
05:08:736 - Add a note at |5|? Done
05:14:736 (314736|3,314736|4,314736|0,314736|1) - Remove one of these notes? Your other cymbal crashes are triples. Done. But I think I'll try to come up with something for this, too.
05:19:789 (319789|0,319789|2,319789|3,319789|4) - ^ Ehh naaah, will try to get something up there too.
05:34:611 (334611|2,334611|1) - Change to a single? Done
05:54:599 (354599|0,354648|4) - Doesn't sound like a grace note to me tbh Piano + musical box
v. nice map overall, I like 5K
i don't get how there's so much work put in 1 beatmap and there is still stuff left to do ? _ ?This is what happens when someone loves a song way too much and maps all keymodes with full spread diffs in all of them, along with GDs.
anyways, keep going at it ( i guess )
i love this song