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posted

DanSparce wrote:

hi Blocko i want to mod some 4k diffs later~
Oh, cool! I'd be really grateful for that.
posted
oi this'll be fun

1|2|3|4|5|6|7|8|9
[Pop'n Maki 9K Easy]
01:06:385 - maybe shouldn't have seven chords in a row with a note in lane 9
01:42:858 - this is the only time you charted a drum on 1/2 in this section, so could remove for consistency
01:49:648 - also could remove this for consistency
01:57:543 - this jack seems kind of arbitrary. maybe repeat it in a different lane later so it looks like it's on purpose, or get rid of it
02:56:105 - same
02:58:315 - pffffffffffffffffffffffffffffffffft boring, at least use two LNs at a time or something
[9K Normal]
03:02:105 - ehhhhhhhhhhhhhhhhhh right hand here is kinda hard for a normal
04:21:684 - hot dam getting serious with the jacks
[9K Collab Hard]
01:00:069 - maybe spread this pattern out more into the right hand bc the polyrhythm feels unnecessarily awkward this way
01:46:648 - might be ghost note?
02:17:122 - this probably should be the same density as 02:18:385
02:20:490 - missed a note? (might be on purpose actually idk)
02:21:174 and 02:21:490 - this is inconsistent with the other difficulties, which just use constant 1/3
02:24:701 - I've never thought about this before, but will the QAT have a problem if the grace note snaps aren't consistent between difficulties?
03:00:842 - cool pattern totally not a dick
03:04:710 - ghost note i think
03:23:263 - should be 1/3
03:24:842 - i see that this sound isn't piano, but it still feels weird to have a big space here
03:19:315 - i think you accidentally missed a couple of drum notes throughout the map (like here), but I didn't point them out because I didn't think it was important
[9K Collab Insane]
01:21:543 - lmao my 7k instincts are messin me up whenever i see this chord cus i'm like wtf this chord shouldn't be possible
04:03:368 - i think 1/3 is more appropriate
[9K Happy End]
02:01:964 - cool layering
04:16:473 - maybe change the pattern for left hand, it's awkward to do [15][24][3]
05:03:210 - kinda similar pattern here
05:08:894 - and here
05:24:210 - this density spike is really biased, maybe shift some notes over to the right hand somehow

beautiful maps! I never realized how nice 9k could be before i checked these out. now 7k seems kinda restrictive even

good luck, as usual ^^
posted

Nivrad00 wrote:

oi this'll be fun

1|2|3|4|5|6|7|8|9
[9K Normal]
03:02:105 - ehhhhhhhhhhhhhhhhhh right hand here is kinda hard for a normal Changed them for hand balance and easier readability.
04:21:684 - hot dam getting serious with the jacks I did that for the Normal diffs. Jacks seemed like a good way to portray those sounds though.
[9K Collab Insane]
04:03:368 - i think 1/3 is more appropriate Alright. Did that to other Insane diffs, too.
[9K Happy End]
02:01:964 - cool layering Thanks!
04:16:473 - maybe change the pattern for left hand, it's awkward to do [15][24][3] Changed to an easier pattern.
05:03:210 - kinda similar pattern here Changed, again
05:08:894 - and here Changed, again
05:24:210 - this density spike is really biased, maybe shift some notes over to the right hand somehow Shifted some notes to the right for dense stairs in return.

beautiful maps! I never realized how nice 9k could be before i checked these out. now 7k seems kinda restrictive even I felt the same way after mapping these difficulties. 7K feels smaller now.

good luck, as usual ^^
Thank you so much for all your help, Nivrad!
posted
Need more diffs...
posted

Nivrad00 wrote:

[9K Collab Hard]
01:00:069 - maybe spread this pattern out more into the right hand bc the polyrhythm feels unnecessarily awkward this way
01:46:648 - might be ghost note?
02:17:122 - this probably should be the same density as 02:18:385
02:20:490 - missed a note? (might be on purpose actually idk)
02:21:174 and 02:21:490 - this is inconsistent with the other difficulties, which just use constant 1/3
02:24:701 - I've never thought about this before, but will the QAT have a problem if the grace note snaps aren't consistent between difficulties?
03:00:842 - cool pattern totally not a dick
03:04:710 - ghost note i think
03:23:263 - should be 1/3
03:24:842 - i see that this sound isn't piano, but it still feels weird to have a big space here
03:19:315 - i think you accidentally missed a couple of drum notes throughout the map (like here), but I didn't point them out because I didn't think it was important
[9K Collab Insane]
01:21:543 - lmao my 7k instincts are messin me up whenever i see this chord cus i'm like wtf this chord shouldn't be possible
04:03:368 - i think 1/3 is more appropriate
01:00:069 - maybe spread this pattern out more into the right hand bc the polyrhythm feels unnecessarily awkward this way
done - shifted all 3 symbol crashes over to the right side more to balance

01:46:648 - might be ghost note?
done - removed and corrected piano on left side to match the symbol crashes

02:17:122 - this probably should be the same density as 02:18:385
no change - this is to keep pitch relevancy with the xylophone while shifting the pattern of the piano (if that's what you meant)

02:20:490 - missed a note? (might be on purpose actually idk)
02:19:648 - 02:20:806, change all the notes to fit more closely to the piano, i put in the missing note (didn't realize how soft it was at 25% speed)

02:21:174 and 02:21:490 - this is inconsistent with the other difficulties, which just use constant 1/3
no change - put in notes that represent when the piano actually plays

02:24:701 - I've never thought about this before, but will the QAT have a problem if the grace note snaps aren't consistent between difficulties?
don't know what to do so i'll leave that up to blocko.

03:00:842 - cool pattern totally not a dick
no change - idk if you wanted me to change something there

03:04:710 - ghost note i think
no change - not a ghost note

03:23:263 - should be 1/3
no change - this is the drum part which there are no 1/3

03:24:842 - i see that this sound isn't piano, but it still feels weird to have a big space here
no change - this is the break so i tried to minimize the notes

03:19:315 - i think you accidentally missed a couple of drum notes throughout the map (like here), but I didn't point them out because I didn't think it was important
added bass drum to row 1, if there were missing parts of the drum it was mostly due to reduce chorded drum noises because they are already fast enough and to not overshoot the SR
posted
Umm well it seems like either blocko or you are wrong about 2:21 and 3:23 so maybe you two should figure that out
posted

Nivrad00 wrote:

oi this'll be fun pls no me hurterino, old mapperino

1|2|3|4|5|6|7|8|9
[Pop'n Maki 9K Easy]
01:06:385 - maybe shouldn't have seven chords in a row with a note in lane 9 I guess so, revised that
01:42:858 - this is the only time you charted a drum on 1/2 in this section, so could remove for consistency moved 1/2 upward instead for piano'n shit
01:49:648 - also could remove this for consistency done
01:57:543 - this jack seems kind of arbitrary. maybe repeat it in a different lane later so it looks like it's on purpose, or get rid of it Actually it was a kind of back'n forth pattern with 01:57:227 (117227|2,117543|6,117858|6,118174|2) - , but imma change it I guess
02:56:105 - same did a 8 5 2 stair out of this one
02:58:315 - pffffffffffffffffffffffffffffffffft boring, at least use two LNs at a time or something results of me trying to stick into E icon range ayy

beautiful maps! I never realized how nice 9k could be before i checked these out. now 7k seems kinda restrictive even

good luck, as usual ^^
I also fixed some undoable pop'n patterns up to like 3:10, I should revise rest after next mod or something
https://www.dropbox.com/s/vhltatihxqj8czo/xi%20-%20Happy%20End%20of%20the%20World%20%28Blocko%29%20%5BPop%27n%20Maki%209K%20Easy%5D.osu?dl=0
posted
Hey Blocko, before ranking the map, don't forget to play all the diffs on random and use the patterns you got on the maps. You know, we don't want your map to be dq'ed because the patterns were the same on all the keymodes. xd
posted
This meme is so awful but so true
posted

yaldo_27 wrote:

Need more diffs...
Will add more if the next keymode is rankable before this map's ranked.

Squishykorean wrote:

02:24:701 - I've never thought about this before, but will the QAT have a problem if the grace note snaps aren't consistent between difficulties?
don't know what to do so i'll leave that up to blocko.

Nivrad00 wrote:

Umm well it seems like either blocko or you are wrong about 2:21 and 3:23 so maybe you two should figure that out
I'll figure it out when I have the time.
Updated the diff

-Kamikaze- wrote:

I also fixed some undoable pop'n patterns up to like 3:10, I should revise rest after next mod or something
https://www.dropbox.com/s/vhltatihxqj8czo/xi%20-%20Happy%20End%20of%20the%20World%20%28Blocko%29%20%5BPop%27n%20Maki%209K%20Easy%5D.osu?dl=0
upd8'd m8

roko100789 wrote:

Hey Blocko, before ranking the map, don't forget to play all the diffs on random and use the patterns you got on the maps. You know, we don't want your map to be dq'ed because the patterns were the same on all the keymodes. xd
nice meme

-Kamikaze- wrote:

This meme is so awful but so true
triggered
posted
Hello, since -Kamikaze- want to make his diff playable on controller, here we go.

Columns: 0-1-2-3-4-5-6-7-8

Pop'n Maki 9K Easy

-03:39:368 (219368|2,219368|4,219368|6) - Move like this? https://osu.ppy.sh/ss/3411868
-03:55:473 (235473|7,235789|5,236105|3,236421|8,236421|0) - This should be awfull on controller, move like this? https://osu.ppy.sh/ss/3411879
-05:04:631 (304631|6) - Move to 05:04:631 (304631|2) -
-05:12:842 (312842|5) - Move to 05:12:842 (312842|6) -
-05:19:789 (319789|0,319789|4,319789|8,321052|0,321052|8,321052|4,322315|4,322315|0,322315|8) - Well, this part, you could do this https://osu.ppy.sh/ss/3411907, this https://osu.ppy.sh/ss/3411912, or a melange with these two (like this https://osu.ppy.sh/ss/3411916). I wanted to save the symetry, but you can also move them like you want.
-05:23:579 (323579|4,324842|0,324842|8) - https://osu.ppy.sh/ss/3411922?

9K Normal

-05:24:842 (324842|4,324842|7,324842|1) - The distance is to far I guess, maybe this? https://osu.ppy.sh/ss/3412068

9K Hard

-01:20:595 (80595|8,80595|5,80595|1) - Maybe https://osu.ppy.sh/ss/3412094?
-01:21:227 (81227|8,81227|5,81227|1) - ^
-02:27:543 (147543|6) - Add 1 note, bell sound.
-02:53:263 (173263|5) - Move to 2?
-03:08:421 (188421|3) - Move to 1?
-03:24:842 (204842|8) - Add 1 note, bell sound.
-03:38:736 (218736|0) - Move to 2?

The Insane and Happy End have to much unplayable patterns, It will be to long for me right now, sorry.
That all folks, I badly want this mapset ranked, so I will maybe make mods on other 9k diff. Good luck on rank! ;)
(Also shooting a star)

Edit: Added other diff
posted

Todestrieb wrote:

Hello, since -Kamikaze- want to make his diff playable on controller, here we go.

Columns: 0-1-2-3-4-5-6-7-8

9K Normal

-05:24:842 (324842|4,324842|7,324842|1) - The distance is to far I guess, maybe this? https://osu.ppy.sh/ss/3412068
Done. Rearranged the pattern below to make it easier to do.

The Insane and Happy End have to much unplayable patterns, It will be to long for me right now, sorry. Yeah, sorry about that. They're really not meant to be played on a controller. More for the keyboard, though!
That all folks, I badly want this mapset ranked, so I will maybe make mods on other 9k diff. Good luck on rank! ;)
(Also shooting a star)

Edit: Added other diff
Thank you for the mod!
Will update as soon as the other two diffs have their mods applied.
posted

Todestrieb wrote:

9K Hard

-01:20:595 (80595|8,80595|5,80595|1) - Maybe https://osu.ppy.sh/ss/3412094?
-01:21:227 (81227|8,81227|5,81227|1) - ^
-02:27:543 (147543|6) - Add 1 note, bell sound.
-02:53:263 (173263|5) - Move to 2?
-03:08:421 (188421|3) - Move to 1?
-03:24:842 (204842|8) - Add 1 note, bell sound.
-03:38:736 (218736|0) - Move to 2?
http://puu.sh/j5lhO/1123618eb4.osu - updated

-01:20:595 (80595|8,80595|5,80595|1) - Maybe https://osu.ppy.sh/ss/3412094 ?
applied

-01:21:227 (81227|8,81227|5,81227|1) - ^
applied

-02:27:543 (147543|6) - Add 1 note, bell sound.
added - changed whole bell pattern to flow better (also did the same at 02:37:808)

-02:53:263 (173263|5) - Move to 2?
applied - also changed the rest of the section to fit with pitch relevency more closely

-03:08:421 (188421|3) - Move to 1?
moved to 5 instead - to spread the density

-03:24:842 (204842|8) - Add 1 note, bell sound.
no change - niv also wanted bells but that is the piano only part, later though the bells are added

-03:38:736 (218736|0) - Move to 2?
no change - the left most notes you see are from the bass, which the notes continue downward
posted

Todestrieb wrote:

Hello, since -Kamikaze- want to make his diff playable on controller, here we go. dude nice

Columns: 0-1-2-3-4-5-6-7-8

Pop'n Maki 9K Easy

-03:39:368 (219368|2,219368|4,219368|6) - Move like this? https://osu.ppy.sh/ss/3411868 Good idea, I'll take it
-03:55:473 (235473|7,235789|5,236105|3,236421|8,236421|0) - This should be awfull on controller, move like this? https://osu.ppy.sh/ss/3411879 Sure
-05:04:631 (304631|6) - Move to 05:04:631 (304631|2) - Okay
-05:12:842 (312842|5) - Move to 05:12:842 (312842|6) - ^
-05:19:789 (319789|0,319789|4,319789|8,321052|0,321052|8,321052|4,322315|4,322315|0,322315|8) - Well, this part, you could do this https://osu.ppy.sh/ss/3411907, this https://osu.ppy.sh/ss/3411912, or a melange with these two (like this https://osu.ppy.sh/ss/3411916). I wanted to save the symetry, but you can also move them like you want. Did a little bit diffrently, but inspired by your suggestions
-05:23:579 (323579|4,324842|0,324842|8) - https://osu.ppy.sh/ss/3411922? Done + moved 05:25:473 (325473|6,326105|2) - 1left so that they aren't on same columns
Thanks man, that was a really good mod!
upper derper
posted
:o So surprised this long song have 30+ difficulties~ Beatmapper is very good (*^v^*)/. :P And hope this beatmap pattern to rank / approve as soon~ .
posted

Hi Blocko!
1|2|3|4|5|6|7|8|9
[Pop'n Maki 9K Easy]
  • 00:01:964 (1964|6) - :arrow: to 6?
    00:05:753 (5753|0) - ^
    00:15:858 (15858|8) - :arrow: to 7?
    00:27:858 (27858|7) - add note in 8
    00:32:279 (32279|2) - :arrow: to 7? hand balance ?
    00:36:069 (36069|0,36069|5,36069|7) - so hard O_O (just suggestion, why 3 note? hmm 2 note better)
    00:50:595 (50595|2,50753|3,50911|4,51069|5,51227|6) - why not slider?
    01:05:279 (65279|3) - delete? no sound in here
    01:08:911 (68911|7,68911|0,68911|2) - same, why 3 note?
    01:11:437 (71437|3,71437|5,71437|8) - ^
    01:13:964 (73964|2) - hmm move to 5
    01:17:753 (77753|2) - move to 7

sorry short mod, because "time is school" :cry: and i'm veri newbie..
godluck blocko!! :D
posted

-Bloke- wrote:


Hi Blocko!
1|2|3|4|5|6|7|8|9
[Pop'n Maki 9K Easy]
  • 00:01:964 (1964|6) - :arrow: to 6? okay
    00:05:753 (5753|0) - ^ Intentional
    00:15:858 (15858|8) - :arrow: to 7? ^
    00:27:858 (27858|7) - add note in 8 9 instead
    00:32:279 (32279|2) - :arrow: to 7? hand balance ? part just before was more right hand ballanced and this part is more left hand biased. Intentional.
    00:36:069 (36069|0,36069|5,36069|7) - so hard O_O (just suggestion, why 3 note? hmm 2 note better) Crash + piano chord. Not changing.
    00:50:595 (50595|2,50753|3,50911|4,51069|5,51227|6) - why not slider? It's not a slider. You're talking about Long Note aka LN. And LN does not express the sound like I want it to, that's why I mapped stair.
    01:05:279 (65279|3) - delete? no sound in here pretty loud drum here
    01:08:911 (68911|7,68911|0,68911|2) - same, why 3 note? Stronger piano chord
    01:11:437 (71437|3,71437|5,71437|8) - ^ Piano chord + crash
    01:13:964 (73964|2) - hmm move to 5 That will ruin gameplay for pop'n music players as it is one of the worst possible chords to map for pop'n controller
    01:17:753 (77753|2) - move to 7 5 instead

sorry short mod, because "time is school" :cry: and i'm veri newbie..
godluck blocko!! :D
rip bloke
dank10mod
posted
When ranked tho ...
posted
Blocko asked me to take a look at these snaps.

Blocko wrote:

I'll go ahead and rearrange the whole thing in order to make it easier to use as reference, along with the rest of the weird snaps out there.

1/2
01:06:227 - (agree, that snap should be on 1/2, not 1/3)

1/2 and 1/3 polyrhythm
02:11:753 - (given the layering increases on most of the harder difficulties when the piano starts at 02:10:806, you could add numerous polyrhythmic notes a bit before here, but that seems quite a lot of things to add -- I'm not hearing any percussion or anything else that merits more of an accent than the 1/3)

1/4 (will definitely have to check this up with someone)
02:00:069 - (if this is following the piano which seems to be decently far in the background of the soundscape, it's actually fine as 1/3 here)
02:01:569 - (interestingly enough, this is also 1/6 continuing from 02:01:332, but there's only five notes, i.e. there's a 1/3 gap between the 5th note of that burst and the actual crash itself at 02:01:964)

1/6 (will definitely have to check this up with someone)
02:01:332 - [b](you are correct here, change this to 1/6 for best accuracy)


1/8 (some are placed as 1/3 but in reality they're 1/8)
02:01:648 - (if you're not going through with the 1/6 cymbal crash build-up that happens here, the 3/8 + 3/8 + 2/8 spacing seems more correct than the 1/3 + 1/3 + 1/3 spacing, but it's really hard to tell on my end)
02:16:806 - (this one is definitely 3/8 + 3/8 + 2/8 spacing instead of 1/3 + 1/3 + 1/3, much more clear to hear than the first one)

1/8

SITUATIONS LIKE THESE NEXT TWO ARE REASONS WHY OSU'S EDITOR NEEDS TO HAVE LINEAR PITCH ADJUSTMENT WHEN THE SONG'S SPEED IS BROUGHT DOWN.

For 02:21:227 and 02:21:858, the correct rhythm is actually a mix of both 1/8 and 1/3 notes as shown here; I synced up the song myself using DDream Studio and worked backwards from the triple at 02:22:174 (142174|2,142174|3,142174|0) -- 1/1 = red, 1/2 = blue, 1/3 = purple, 1/4 = yellow, 1/8 orange; no one would ever get this right using osu!'s editor because the song is simply too granulated by the time you reduce the song to 50% speed. I had to drop it all the way down to 20% in DDream Studio to double check that the rhythm was correct.


1/12
00:30:885 - (correct, should be 1/12: move 00:30:885 to 00:30:911)
00:46:043 - (this note seems fine where it is)
00:49:832 - (also seems alright)
00:55:832 - (DDream Studio shows a waveform on 1/16 that might be more what you're looking for: move 00:55:806 to 00:55:826, which is 1/16 after the nearest 1/2)
01:10:043 - (Waveform seems most prominent as a 96th, or 1/24 snap, but osu! doesn't seem to go that far; the closest to it would be a 1/16 at 01:10:036, which is seven 1/16 away from the 1/1 at 01:10:174)
01:29:937 - (agree, any maps with notes at 01:29:911 should move them to this time accordingly)
01:31:516 - (also agree, any maps with notes at 01:31:490 should shift them accordingly)
01:35:306 - (even on a lower rate, I can't really notice any sort of uneven separation and a waveform isn't conclusive here either; I'd say leave it on the 1/2 at 01:35:279)
01:50:148 - (waveform seems to indicate a 64th or 1/16 snap; maps should shift notes from 01:50:122 or otherwise to 01:50:141, or seven 1/16 away from the 1/1 at 01:50:279)
01:51:727 - (too hard for me to tell, unfortunately -- I'd say leave it there because the percussion seems to just flow fine as 12ths into the accented triple at 01:51:858)
01:55:201 - (personally seems fine to me where it is at 01:55:174? another one that seems to be hard to tell)
02:00:569 - (agree, any notes not there should be shifted to this one accordingly for proper percussion accenting)
02:10:358 - (also agree, notes should be moved here for proper percussion accenting)
02:16:358 - (waveform seems to indicate something closer to a 64th or 1/16 snap, and it seems audibly correct with a tick as well; maps should shift notes from 02:16:332 to 02:16:352, which is seven 1/16 away from the 1/1 at 02:16:490)
03:33:552 - (probably the most clear of them all and confirmed both waves/audibly; all notes following percussion here definitely should snap to 1/12 to follow percussion accordingly)


Golly these are a lot more than I thought ;_;

EDIT: snaps around this time should be checked, too
03:17:894 - (seems fine to me as 1/4 personally)
04:38:815 - (maps that are following the piano here are fine; this seems like 1/4 for the piano although it is admittedly tricky to hear because there are a few strange off-rhythm chimes going on)
04:59:026 -(maps that are following the piano here are fine; there is an off-beat chime at 04:59:158, which seems to be caught on a few maps but otherwise I don't hear anything erroneous about this)
Hopefully that was good enough... ugh.
posted
Late replies ftw

AZVW_2 wrote:

:o So surprised this long song have 30+ difficulties~ Beatmapper is very good (*^v^*)/. :P And hope this beatmap pattern to rank / approve as soon~ .
Thank you! The mapset is getting closer and closer to ranked, so the wait is almost over.

Liiraye wrote:

When ranked tho ...
soon

Halogen- wrote:

Blocko asked me to take a look at these snaps.
Thank you for your huge help, Halogen-!
I'll go take a good look at your post after finishing some other stuff first.


Also updated all other diffs.
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