fixed all for my diff, waiting skalim , archer and usagi
update + hitsound from usagi http://puu.sh/nlQqE/679006654a.txt-Kamikaze- wrote:
[AL's Normal]
You completely forgot to hitsound large parts of the map:
00:18:930 - 00:32:509 -
01:36:929 - 01:46:404 -
02:31:561 - 02:46:403 -
03:03:456 - 03:50:351 -
You can just copy hitsounds of Usagi's diff or sth
Generally diff looks much better now, but there are some general things that bug me. Main one is difficulty progression.
The middle part is too unballanced. Let me explain:
00:18:628 - This part is nice, uses 1/2 doubles rhythms and I like that.
00:33:772 - This part still keeps the 1/2 usage which is not bad, but with previous section being a lot more intense song wise and this one being a lot calmer, I'd suggest using mainly 3/2 chords for the main beat I definitely agree, but the song it self is at calm phase, so I want player to be at ease too, if this later become a really bad factor I will try to repattern it.
00:48:772 - This kick is completely ignored for no good reason, even Novice uses it
01:03:457 - This section makes heavy usage of 1/2 rhythms in quite tricky patterns and with doubles, which is a massive leap from sparse 1/2 usage in first part. I would recommend deleting some "less obvious to the player" notes until 01:17:825 - I decide to keep the 1/2 and delete the double
01:18:772 - weird missing note
This next section is okay as full on 1/2, but patterns are a little bit uncomfortable in my opinion. This is very subjective though. But one thing's for sure: triple chords for crashes will mess pepole up. Nerf them to 2
01:46:404 - This section, amount of notes is okay, but notes are too close to LNs and mostly on the same hand as them in uncomfortable placements like http://puu.sh/niu5C/3e7225a061.png and for a calm secdtion like this I think it's not okay changed to normal note
02:09:614 (129614|2) - What is this mapped to even? a weak sound, but nvm deleted
02:11:508 (131508|2) - ^
02:31:245 - This should be a lot harder imo, as in denser on kicks or have a long LN in between notes. Quick comparison to Hard: http://puu.sh/niueO/1cb8310cd6.jpg oh well.. it is normal so, nvm adding note to each kick
02:31:403 - Also missing note
02:53:982 - The notes beside LNs here are quite randomly placed, layer strong sounds such as kicks and drums or something
03:18:614 - Again, too easy for this section of the song
03:50:351 (230351|0,230351|5) - What are these notes for again?
Updated AL , Hard , Extraordinary , Usagi (want to contact him but i can't pm osu! bcoz he block the msg so i fix by myself) , and skalim-Kamikaze- wrote:
hopefully the last check
[Usagi's Novice]
AiMod: Clean
Hitsounds:
00:18:615 (18615|6) - Add F or cymbal added
01:03:456 (63456|1) - ^ added
01:23:667 (83667|4,84614|6) - Shouldn't those be Snare? (Like in Extra) i guess this is kick
01:39:929 (99929|1) - Add Kick added
02:01:877 (121877|6) - Add Hard_Snare (Like in Extra) added
02:03:772 (123772|0) - ^ added
02:05:666 (125666|5) - ^ added
02:07:561 (127561|5) - ^ added
02:09:456 (129456|0) - ^ added
02:11:351 (131351|6) - ^ added
02:14:982 (134982|3) - Add Kick added
02:53:509 (173509|2) - Add W? i dont think this is good idea -_-
03:18:772 (198772|5,199088|1,199404|5,199720|1,200035|5,200351|1,200667|5,201299|6,201614|0,201930|6,202246|0,202562|6,202878|2,203193|3) - And all the other red tick notes in this section: Add Synth Hat (again, like in Extra) added
Patterns:
01:04:720 (64720|1) - Remove, doesn't correspond to any significant sound or at least not any sound that you've mapped already removed
01:07:246 (67246|4) - Same removed
01:12:299 (72299|1) - Same removed
01:14:825 (74825|1) - ^ removed
i've removed/moved some pattern which doesn't have any significant sound too
[AL's Normal]
AiMod:
Hitsounds: Same as Usagi's diff plus maybe take some hitsounds from Extra as it has more notes mapped and Usagi's diff doesn't obviously cover all of notes in your chart that may need hitsounding
Patterns:
01:23:667 - Add one more, you've layered high cymbal as 3-chord before
01:31:246 - ^
02:34:719 (154719|4) - Move to 6th breaks up the anchor
02:46:403 - 03:01:246 - According to pitch those LNs should start from 1 and go towards right, arrangement itself is good, just needs a flip
03:33:062 - Add a note for kick 1/4?
[Hard]
AiMod: Clean
Hitsounds:
00:18:615 (18615|5) - Add F or cymbal added
00:23:430 (23430|2,23509|3,23588|2) - Why the rims here? If you're layering the 1/4 instrument with them you should do it on 00:23:351 (23351|1,23667|0) - as well removed the rims
00:25:720 (25720|2,25799|5,25878|1,25957|4,26036|0,26115|3) - You've put rims for this sound before and now hats? Also again missing hitsounds removed hat
00:32:983 (32983|5,33062|4) - Add Kick (at least on those ones, even though on Extra you have both stairs layered with hitsounds) added
00:41:983 (41983|0) - Remove Rim, it's not playing here removed
00:46:404 (46404|5,46404|2) - No need for two Rim hitsounds here removed
00:47:193 (47193|0,47193|6) - No need for two kicks here as well removed
00:47:193 (47193|6,47193|0,51772|5,51930|1,52009|6) - Add Synth Hats? didnt even have hats sound
01:03:456 - Add F or Cymbal added
01:05:667 (65667|4,65746|6,65825|4,65904|6) - Synth Hats maybe? as you mention above, i think this pattern doesnt have hat or even rim sounds, its belong to guitar sound (i can't do that)
01:08:272 (68272|2,68351|1,68430|2,68509|1) - ^
01:10:720 (70720|0,70799|5,70878|2,70957|5) - Synth hats.
apply to pretty much every spot like this
01:16:088 - Add Low Cymbal added
01:17:035 - Add High Cymbal added
01:18:614 (78614|6,78614|4) - Add kick and Low Cymbal added both
01:21:141 (81141|3) - Add kick added
01:23:667 (83667|3) - Add Snare or kick (it's snare in Extra) i think its supposed to be kick
01:41:508 (101508|0) - No rim here? added
01:43:166 (103166|5,103245|4) - ^ though you could use other hitsound for this whole triplet okay used rims
01:57:772 (117772|3,117930|2,118088|1) - Add rim? added
Apply same suggestions to rest of the diff
Patterns: Clean
[Skalim's Maximum]
AiMod: Clean
Hitsounds: Apply whatever is missing from the things I've mentioned in Hard
Patterns: Clean
[Extraordinary]
AiMod: Clean
Hitsounds: Apply whatever is missing from the things I've mentioned in Hard i've checked between Hard and Extra, actually i use double hitsound on extra as 50% volume , then the Hard itself mostly used single 100% volume
i checked all notes and i dont see any problem with hitsound except hard difficult
Patterns: Clean
Call me back
-Kamikaze- wrote:
Feerum was going to recheck and rebubble it for me and then I'd qualify it, but he had a pretty bad irl thing happen to him so he won't be available for a while, so I unfortunately cannot do more for you, but rebubble
So there you go! ' w'/ ~
thanks for help, i appreciate it !
I've wanted this ranked for 2 years, please, don't let it wait any longer.
-Kamikaze- wrote:
I've wanted this ranked for 2 years, please, don't let it wait any longer.
Feerum wrote:
-Kamikaze- wrote:
I've wanted this ranked for 2 years, please, don't let it wait any longer.
Eheheh.. Ehehehe sorry.
I set a selfreminder mark to mod this within then next week
-Sh1n1- wrote:
Osu!mania BNs pls,
yea but bubbles are meant to be push forwardSorarei wrote:
aku sih gk terlalu sibuk, cuma udah agak males aja ngarepin soal BN.. mau di cari pun entar bakal banyak alasan. terserah sih mau Nuke atau apalah, mau itu not reasonable atau reasonable