forum

Primary - Negative Legacy [OsuMania]

posted
Total Posts
255
show more
Kamikaze
man I really apologize for being so slow with modding this, I've been through similar situation myself before and I know how annoying that is ;w;
especially that it's mostly just me being lazy as fuck
at least after this diff it will be downhill ride
you can kd my previous post now tho :P

[Extraordinary]



Before modding that diff I've asked Nathan (#56 global) to play this map and give me his opinion and here's how he did:
Now admittedly he did sightread it, but still, when even I can 97% Maximum and near top 50 player fails Extraordinary with just below 90, then the gap is huge. Too huge imho. Nate also said that the map itself plays fine, but the SV, especially in the end part is too hard. I agree with that, but I will point that out in chronoligac order. However I do also think that you should nerf that diff a litlle bit in the LN sections, it's denser and A LOT harder to play than rice sections like 03:03:456 - and it should be ballanced in my view. Maybe make not kikc notes singles instead of doubles there (at least in the first pattern)? Anyway let's get on with the mod tho:

I'm not going to be nitpicky about patterns as they are mostly okay and have been approved by various people before

00:03:155 (3155|5,3155|4) - Remove one because of main vocal pause (like I suggested for other diffs)
00:05:681 (5681|1,5681|2) - ^
00:10:734 (10734|2,10734|5,10734|0) - I can see the scheme here, but 00:10:418 (10418|6,10418|1,10418|3) - has a main vocal syllabe and this one doesn't
00:13:260 (13260|5,13260|3,13260|1) - ^
00:16:891 (16891|4,16891|6) - Move starts to 00:17:049 - like I suggested for other diffs
00:18:470 (18470|3) - Start this LN on 00:18:312 - , follows music better and gives a bigger impact
00:21:062 (21062|0) - Change this LN to a normal note. Yes, I get that it accents the guitar properly like that, but it also makes you miss 9 out of 10 times because of LN mechanics.
00:25:720 (25720|4,25878|5) - Those LNs are ruining playability of this burst. It's painful enough as a double 1/4 tap LN trill and having to hold and change longer LNs inbetween is nearly impossible to pull off.
00:28:404 (28404|1,28483|3,28562|5,28641|2) - I do believe that layerng one guitar "pull" with 1/4 mini LN burst is too much, convert them to one longer LN instead
00:41:035 - Scroll speed resets on new BPM lines and you're not continuing the 0,9x. Intentional?
00:46:009 (46009|2,46009|6) - Remove those notes. You weren't following 1/4 rhythms at all in this section so be consistent with it
00:59:351 (59351|2,59351|0,59430|1,59430|3,59509|4,59509|2,59588|1,59588|3,59667|2,59667|0) - Simple 1/4 hat stream mapped as doublestream is too heavy. Leave the 12321 stream and remove the rest
01:15:772 (75772|1,75772|5,75930|6,75930|3,76009|1,76009|4) - This is also too heavy for a single guitar riff (or however it's called). I can't even hear anything 1/4 on the end of it apart from beat which shouldn't be even mapped as LNs, let alone double.
01:18:614 - Okay, here's the thing I'm worried about with SVs. The way speedup is built is okay, but it's a tad too fast, especially when patterning does not let up on density, even tho it does let up on rigidity. I've heard that just because of those speedups players use 2 scroll speeds lower setting which is honestly not something I would want to enforce. I suggest lowering speedup to 1,15
01:42:298 (102298|2) - No sound here, hat, rim or whatever that is is placed 1/4 earlier
01:42:456 (102456|1,102456|2) - Remove one to have visible acentation on "harder" sounds at 01:42:377 (102377|6,102377|5,102535|4,102535|5) -
01:46:403 - 0,75 is also very harsh for that section although not as much as speedups. Still, change it to 0,8x maybe?
01:57:298 (117298|2,117377|2) - I see absolutely no reason to make a minijack with those hats, move second one to 2, quick stair works way better.
01:58:561 (118561|1,118640|1) - This one makes more sense but I would still like it to be a stair, it's surprising enough.
02:04:877 (124877|5,125035|5,125193|5,125351|5,125508|5,125666|5,125824|5) - Too long anchor. Keep your 3 anchors pattern as you did before, in other words: move 02:05:193 (125193|5) - to 5 or 2 and move 02:05:824 (125824|5) - to 5 or 3
02:10:403 - Maybe reverse the pattern to make 02:10:403 (130403|4,130561|4,130719|4,130877|5,131035|4,131193|4,131351|4) - on left hand? This will keep the hand ballance on anchor patterns perfect with rest of the section
02:23:351 (143351|3,143351|1,143430|0,143430|6,143509|3,143509|1,143588|6,143588|0) - I'm 90% sure that those guitars are 1/3 here Change on Hard too!
02:28:561 (148561|2,148561|5,148640|6,148640|1) - Again, those LNs would be better as just 1/2 to match the guitar
02:31:245 - Same as before, 1,15
02:48:930 (168930|4) - Shouldn't this start at 02:49:088 - ?
02:49:167 (169167|3) - Once again, weird usage of 1/4s, would recommend not using them
03:05:746 - Missing 1/4?
03:08:272 - ^ Skalim mapped it so you could do it too
03:13:325 - And another one
03:18:614 - Again, the speedup, 1,15x?
03:33:772 - Now this part is a killer. This is too hard. Patterns are extremaly rigid, loaded with stupidly hard LNs, 1/4 LN streams that are near impossible to read and then has 1,15x SV on top of it. This solely is the reason why people hated this map in the past, why Nathan failed it and why people play this map with 2 scroll speeds lower. I understand your reasoning for that, but it's too much. I heavily recommend using 1,05x AT MAX.

keep in mind to look for mistakes I didn't point out on all occasions
phew, only normal and rechecks left
Topic Starter
Sorarei

-Kamikaze- wrote:

man I really apologize for being so slow with modding this, I've been through similar situation myself before and I know how annoying that is ;w;
especially that it's mostly just me being lazy as fuck
at least after this diff it will be downhill ride
you can kd my previous post now tho :P

[Extraordinary]



Before modding that diff I've asked Nathan (#56 global) to play this map and give me his opinion and here's how he did:
Now admittedly he did sightread it, but still, when even I can 97% Maximum and near top 50 player fails Extraordinary with just below 90, then the gap is huge. Too huge imho. Nate also said that the map itself plays fine, but the SV, especially in the end part is too hard. I agree with that, but I will point that out in chronoligac order. However I do also think that you should nerf that diff a litlle bit in the LN sections, it's denser and A LOT harder to play than rice sections like 03:03:456 - and it should be ballanced in my view. Maybe make not kikc notes singles instead of doubles there (at least in the first pattern)? Anyway let's get on with the mod tho:

I'm not going to be nitpicky about patterns as they are mostly okay and have been approved by various people before

00:03:155 (3155|5,3155|4) - Remove one because of main vocal pause (like I suggested for other diffs) done
00:05:681 (5681|1,5681|2) - ^ done
00:10:734 (10734|2,10734|5,10734|0) - I can see the scheme here, but 00:10:418 (10418|6,10418|1,10418|3) - has a main vocal syllabe and this one doesn't remove one
00:13:260 (13260|5,13260|3,13260|1) - ^ same
00:16:891 (16891|4,16891|6) - Move starts to 00:17:049 - like I suggested for other diffs moved
00:18:470 (18470|3) - Start this LN on 00:18:312 - , follows music better and gives a bigger impact good idea, moved
00:21:062 (21062|0) - Change this LN to a normal note. Yes, I get that it accents the guitar properly like that, but it also makes you miss 9 out of 10 times because of LN mechanics. i don't think this so difficult for this extra
00:25:720 (25720|4,25878|5) - Those LNs are ruining playability of this burst. It's painful enough as a double 1/4 tap LN trill and having to hold and change longer LNs inbetween is nearly impossible to pull off. removed and fixed
00:28:404 (28404|1,28483|3,28562|5,28641|2) - I do believe that layerng one guitar "pull" with 1/4 mini LN burst is too much, convert them to one longer LN instead the pattern sound said like that, i can't agree to convert it ._.
00:41:035 - Scroll speed resets on new BPM lines and you're not continuing the 0,9x. Intentional? yea because the phase changed
00:46:009 (46009|2,46009|6) - Remove those notes. You weren't following 1/4 rhythms at all in this section so be consistent with it i'm really sure this things follow 1/4
00:59:351 (59351|2,59351|0,59430|1,59430|3,59509|4,59509|2,59588|1,59588|3,59667|2,59667|0) - Simple 1/4 hat stream mapped as doublestream is too heavy. Leave the 12321 stream and remove the rest kinda agree, removed. the notes so heavy if use doublestream
01:15:772 (75772|1,75772|5,75930|6,75930|3,76009|1,76009|4) - This is also too heavy for a single guitar riff (or however it's called). I can't even hear anything 1/4 on the end of it apart from beat which shouldn't be even mapped as LNs, let alone double. i believe this 1/4 roll guitar so i changed/convert it
01:18:614 - Okay, here's the thing I'm worried about with SVs. The way speedup is built is okay, but it's a tad too fast, especially when patterning does not let up on density, even tho it does let up on rigidity. I've heard that just because of those speedups players use 2 scroll speeds lower setting which is honestly not something I would want to enforce. I suggest lowering speedup to 1,15 i alternate the way speed change so i make the interval more long
01:42:298 (102298|2) - No sound here, hat, rim or whatever that is is placed 1/4 earlier removed
01:42:456 (102456|1,102456|2) - Remove one to have visible acentation on "harder" sounds at 01:42:377 (102377|6,102377|5,102535|4,102535|5) - i don't think thats supposed to be removed, instead other lines it seems what you mean
01:46:403 - 0,75 is also very harsh for that section although not as much as speedups. Still, change it to 0,8x maybe? i do for sv consistent so i guess nope
01:57:298 (117298|2,117377|2) - I see absolutely no reason to make a minijack with those hats, move second one to 2, quick stair works way better. moved
01:58:561 (118561|1,118640|1) - This one makes more sense but I would still like it to be a stair, it's surprising enough. moved
02:04:877 (124877|5,125035|5,125193|5,125351|5,125508|5,125666|5,125824|5) - Too long anchor. Keep your 3 anchors pattern as you did before, in other words: move 02:05:193 (125193|5) - to 5 or 2 and move 02:05:824 (125824|5) - to 5 or 3 fixed
02:10:403 - Maybe reverse the pattern to make 02:10:403 (130403|4,130561|4,130719|4,130877|5,131035|4,131193|4,131351|4) - on left hand? This will keep the hand ballance on anchor patterns perfect with rest of the section i think this already balance
02:23:351 (143351|3,143351|1,143430|0,143430|6,143509|3,143509|1,143588|6,143588|0) - I'm 90% sure that those guitars are 1/3 here Change on Hard too! i think so, changed
02:28:561 (148561|2,148561|5,148640|6,148640|1) - Again, those LNs would be better as just 1/2 to match the guitar maybe 1/4 like before
02:31:245 - Same as before, 1,15 alternate method
02:48:930 (168930|4) - Shouldn't this start at 02:49:088 - ? that's how cutoff song work, but the pattern sound play just at this position
02:49:167 (169167|3) - Once again, weird usage of 1/4s, would recommend not using them removed
03:05:746 - Missing 1/4? previous BN ask to remove this, lol
03:08:272 - ^ Skalim mapped it so you could do it too done
03:13:325 - And another one added
03:18:614 - Again, the speedup, 1,15x? reduced to 1.10
03:33:772 - Now this part is a killer. This is too hard. Patterns are extremaly rigid, loaded with stupidly hard LNs, 1/4 LN streams that are near impossible to read and then has 1,15x SV on top of it. This solely is the reason why people hated this map in the past, why Nathan failed it and why people play this map with 2 scroll speeds lower. I understand your reasoning for that, but it's too much. I heavily recommend using 1,05x AT MAX. probably 1.07 better with these alternate method, so i think this good to nerf 1.05

keep in mind to look for mistakes I didn't point out on all occasions
phew, only normal and rechecks left
okay all difficult modded
Kamikaze
This will be a rather general post, so look for same mistakes that I didn't mention again. Next post should be the last one and the detail nitpicking one.

Your hitsound samples have a lot of unnecessary length that only makes the files weigh more

so I've cut the void parts out, here they are: http://puu.sh/nisAX/4ffa3e068f.rar

[Usagi's Novice]

Generally fine.

[AL's Normal]
You completely forgot to hitsound large parts of the map:

00:18:930 - 00:32:509 -
01:36:929 - 01:46:404 -
02:31:561 - 02:46:403 -
03:03:456 - 03:50:351 -

You can just copy hitsounds of Usagi's diff or sth

Generally diff looks much better now, but there are some general things that bug me. Main one is difficulty progression.
The middle part is too unballanced. Let me explain:
00:18:628 - This part is nice, uses 1/2 doubles rhythms and I like that.
00:33:772 - This part still keeps the 1/2 usage which is not bad, but with previous section being a lot more intense song wise and this one being a lot calmer, I'd suggest using mainly 3/2 chords for the main beat
00:48:772 - This kick is completely ignored for no good reason, even Novice uses it
01:03:457 - This section makes heavy usage of 1/2 rhythms in quite tricky patterns and with doubles, which is a massive leap from sparse 1/2 usage in first part. I would recommend deleting some "less obvious to the player" notes until 01:17:825 -
01:18:772 - weird missing note
This next section is okay as full on 1/2, but patterns are a little bit uncomfortable in my opinion. This is very subjective though. But one thing's for sure: triple chords for crashes will mess pepole up. Nerf them to 2
01:46:404 - This section, amount of notes is okay, but notes are too close to LNs and mostly on the same hand as them in uncomfortable placements like http://puu.sh/niu5C/3e7225a061.png and for a calm secdtion like this I think it's not okay
02:09:614 (129614|2) - What is this mapped to even?
02:11:508 (131508|2) - ^
02:31:245 - This should be a lot harder imo, as in denser on kicks or have a long LN in between notes. Quick comparison to Hard: http://puu.sh/niueO/1cb8310cd6.jpg
02:31:403 - Also missing note
02:53:982 - The notes beside LNs here are quite randomly placed, layer strong sounds such as kicks and drums or something
03:18:614 - Again, too easy for this section of the song
03:50:351 (230351|0,230351|5) - What are these notes for again?

[Hard]
This object overlaps with another object 00:30:299 -

01:08:509 - Add one more for crash
01:09:457 - ^
01:11:035 - ^ and pretty much to rest of crashes in that part
02:46:403 - I still think that this part is too hard, mainly because of double anchors right next to LNs which are very hard to hit. Too uncomfortable for a Hard imho, with this amount of LNs. My suggestion is to remove 02:46:404 (166404|2,168298|2,170193|2,172088|3) - to make anchors easier to hit.

[Skalim's Maximum]

00:48:299 - 0,95x SV for those slow parts maybe?

[Extraordinary]

Looks nice, but I need to get Nate or someone to test it again before last part of modding


Call me back
Topic Starter
Sorarei
fixed all for my diff, waiting skalim , archer and usagi
Skalim
[Skalim's Maximum]

00:48:299 - 0,95x SV for those slow parts maybe? x0,90 in the start and in the middle x0,95, thanks for the tip ^^
ArcherLove

-Kamikaze- wrote:

[AL's Normal]
You completely forgot to hitsound large parts of the map:

00:18:930 - 00:32:509 -
01:36:929 - 01:46:404 -
02:31:561 - 02:46:403 -
03:03:456 - 03:50:351 -

You can just copy hitsounds of Usagi's diff or sth

Generally diff looks much better now, but there are some general things that bug me. Main one is difficulty progression.
The middle part is too unballanced. Let me explain:
00:18:628 - This part is nice, uses 1/2 doubles rhythms and I like that.
00:33:772 - This part still keeps the 1/2 usage which is not bad, but with previous section being a lot more intense song wise and this one being a lot calmer, I'd suggest using mainly 3/2 chords for the main beat I definitely agree, but the song it self is at calm phase, so I want player to be at ease too, if this later become a really bad factor I will try to repattern it.
00:48:772 - This kick is completely ignored for no good reason, even Novice uses it
01:03:457 - This section makes heavy usage of 1/2 rhythms in quite tricky patterns and with doubles, which is a massive leap from sparse 1/2 usage in first part. I would recommend deleting some "less obvious to the player" notes until 01:17:825 - I decide to keep the 1/2 and delete the double
01:18:772 - weird missing note
This next section is okay as full on 1/2, but patterns are a little bit uncomfortable in my opinion. This is very subjective though. But one thing's for sure: triple chords for crashes will mess pepole up. Nerf them to 2
01:46:404 - This section, amount of notes is okay, but notes are too close to LNs and mostly on the same hand as them in uncomfortable placements like http://puu.sh/niu5C/3e7225a061.png and for a calm secdtion like this I think it's not okay changed to normal note
02:09:614 (129614|2) - What is this mapped to even? a weak sound, but nvm deleted
02:11:508 (131508|2) - ^
02:31:245 - This should be a lot harder imo, as in denser on kicks or have a long LN in between notes. Quick comparison to Hard: http://puu.sh/niueO/1cb8310cd6.jpg oh well.. it is normal so, nvm adding note to each kick
02:31:403 - Also missing note
02:53:982 - The notes beside LNs here are quite randomly placed, layer strong sounds such as kicks and drums or something
03:18:614 - Again, too easy for this section of the song
03:50:351 (230351|0,230351|5) - What are these notes for again?
update + hitsound from usagi http://puu.sh/nlQqE/679006654a.txt
Topic Starter
Sorarei
Updated for all difficult
Kamikaze
hopefully the last check

[Usagi's Novice]
AiMod: Clean

Hitsounds:
00:18:615 (18615|6) - Add F or cymbal
01:03:456 (63456|1) - ^
01:23:667 (83667|4,84614|6) - Shouldn't those be Snare? (Like in Extra)
01:39:929 (99929|1) - Add Kick
02:01:877 (121877|6) - Add Hard_Snare (Like in Extra)
02:03:772 (123772|0) - ^
02:05:666 (125666|5) - ^
02:07:561 (127561|5) - ^
02:09:456 (129456|0) - ^
02:11:351 (131351|6) - ^
02:14:982 (134982|3) - Add Kick
02:53:509 (173509|2) - Add W?
03:18:772 (198772|5,199088|1,199404|5,199720|1,200035|5,200351|1,200667|5,201299|6,201614|0,201930|6,202246|0,202562|6,202878|2,203193|3) - And all the other red tick notes in this section: Add Synth Hat (again, like in Extra)

Patterns:
01:04:720 (64720|1) - Remove, doesn't correspond to any significant sound or at least not any sound that you've mapped already
01:07:246 (67246|4) - Same
01:12:299 (72299|1) - Same
01:14:825 (74825|1) - ^

[AL's Normal]
AiMod:


Hitsounds: Same as Usagi's diff plus maybe take some hitsounds from Extra as it has more notes mapped and Usagi's diff doesn't obviously cover all of notes in your chart that may need hitsounding

Patterns:
01:23:667 - Add one more, you've layered high cymbal as 3-chord before
01:31:246 - ^
02:34:719 (154719|4) - Move to 6th breaks up the anchor
02:46:403 - 03:01:246 - According to pitch those LNs should start from 1 and go towards right, arrangement itself is good, just needs a flip
03:33:062 - Add a note for kick 1/4?


[Hard]
AiMod: Clean

Hitsounds:
00:18:615 (18615|5) - Add F or cymbal
00:23:430 (23430|2,23509|3,23588|2) - Why the rims here? If you're layering the 1/4 instrument with them you should do it on 00:23:351 (23351|1,23667|0) - as well
00:25:720 (25720|2,25799|5,25878|1,25957|4,26036|0,26115|3) - You've put rims for this sound before and now hats? Also again missing hitsounds
00:32:983 (32983|5,33062|4) - Add Kick (at least on those ones, even though on Extra you have both stairs layered with hitsounds)
00:41:983 (41983|0) - Remove Rim, it's not playing here
00:46:404 (46404|5,46404|2) - No need for two Rim hitsounds here
00:47:193 (47193|0,47193|6) - No need for two kicks here as well
00:47:193 (47193|6,47193|0,51772|5,51930|1,52009|6) - Add Synth Hats?
01:03:456 - Add F or Cymbal
01:05:667 (65667|4,65746|6,65825|4,65904|6) - Synth Hats maybe?
01:08:272 (68272|2,68351|1,68430|2,68509|1) - ^
01:10:720 (70720|0,70799|5,70878|2,70957|5) - Synth hats.
apply to pretty much every spot like this
01:16:088 - Add Low Cymbal
01:17:035 - Add High Cymbal
01:18:614 (78614|6,78614|4) - Add kick and Low Cymbal
01:21:141 (81141|3) - Add kick
01:23:667 (83667|3) - Add Snare or kick (it's snare in Extra)
01:41:508 (101508|0) - No rim here?
01:43:166 (103166|5,103245|4) - ^ though you could use other hitsound for this whole triplet
01:57:772 (117772|3,117930|2,118088|1) - Add rim?
Apply same suggestions to rest of the diff

Patterns: Clean

[Skalim's Maximum]
AiMod: Clean

Hitsounds: Apply whatever is missing from the things I've mentioned in Hard

Patterns: Clean

[Extraordinary]
AiMod: Clean

Hitsounds: Apply whatever is missing from the things I've mentioned in Hard

Patterns: Clean

Call me back
ArcherLove
applied all except the LN part, It's noted to be like that (reverse PR)
already sent to reika
Topic Starter
Sorarei

-Kamikaze- wrote:

hopefully the last check

[Usagi's Novice]
AiMod: Clean

Hitsounds:
00:18:615 (18615|6) - Add F or cymbal added
01:03:456 (63456|1) - ^ added
01:23:667 (83667|4,84614|6) - Shouldn't those be Snare? (Like in Extra) i guess this is kick
01:39:929 (99929|1) - Add Kick added
02:01:877 (121877|6) - Add Hard_Snare (Like in Extra) added
02:03:772 (123772|0) - ^ added
02:05:666 (125666|5) - ^ added
02:07:561 (127561|5) - ^ added
02:09:456 (129456|0) - ^ added
02:11:351 (131351|6) - ^ added
02:14:982 (134982|3) - Add Kick added
02:53:509 (173509|2) - Add W? i dont think this is good idea -_-
03:18:772 (198772|5,199088|1,199404|5,199720|1,200035|5,200351|1,200667|5,201299|6,201614|0,201930|6,202246|0,202562|6,202878|2,203193|3) - And all the other red tick notes in this section: Add Synth Hat (again, like in Extra) added

Patterns:
01:04:720 (64720|1) - Remove, doesn't correspond to any significant sound or at least not any sound that you've mapped already removed
01:07:246 (67246|4) - Same removed
01:12:299 (72299|1) - Same removed
01:14:825 (74825|1) - ^ removed

i've removed/moved some pattern which doesn't have any significant sound too

[AL's Normal]
AiMod:


Hitsounds: Same as Usagi's diff plus maybe take some hitsounds from Extra as it has more notes mapped and Usagi's diff doesn't obviously cover all of notes in your chart that may need hitsounding

Patterns:
01:23:667 - Add one more, you've layered high cymbal as 3-chord before
01:31:246 - ^
02:34:719 (154719|4) - Move to 6th breaks up the anchor
02:46:403 - 03:01:246 - According to pitch those LNs should start from 1 and go towards right, arrangement itself is good, just needs a flip
03:33:062 - Add a note for kick 1/4?


[Hard]
AiMod: Clean

Hitsounds:
00:18:615 (18615|5) - Add F or cymbal added
00:23:430 (23430|2,23509|3,23588|2) - Why the rims here? If you're layering the 1/4 instrument with them you should do it on 00:23:351 (23351|1,23667|0) - as well removed the rims
00:25:720 (25720|2,25799|5,25878|1,25957|4,26036|0,26115|3) - You've put rims for this sound before and now hats? Also again missing hitsounds removed hat
00:32:983 (32983|5,33062|4) - Add Kick (at least on those ones, even though on Extra you have both stairs layered with hitsounds) added
00:41:983 (41983|0) - Remove Rim, it's not playing here removed
00:46:404 (46404|5,46404|2) - No need for two Rim hitsounds here removed
00:47:193 (47193|0,47193|6) - No need for two kicks here as well removed
00:47:193 (47193|6,47193|0,51772|5,51930|1,52009|6) - Add Synth Hats? didnt even have hats sound
01:03:456 - Add F or Cymbal added
01:05:667 (65667|4,65746|6,65825|4,65904|6) - Synth Hats maybe? as you mention above, i think this pattern doesnt have hat or even rim sounds, its belong to guitar sound (i can't do that)
01:08:272 (68272|2,68351|1,68430|2,68509|1) - ^
01:10:720 (70720|0,70799|5,70878|2,70957|5) - Synth hats.
apply to pretty much every spot like this
01:16:088 - Add Low Cymbal added
01:17:035 - Add High Cymbal added
01:18:614 (78614|6,78614|4) - Add kick and Low Cymbal added both
01:21:141 (81141|3) - Add kick added
01:23:667 (83667|3) - Add Snare or kick (it's snare in Extra) i think its supposed to be kick
01:41:508 (101508|0) - No rim here? added
01:43:166 (103166|5,103245|4) - ^ though you could use other hitsound for this whole triplet okay used rims
01:57:772 (117772|3,117930|2,118088|1) - Add rim? added
Apply same suggestions to rest of the diff

Patterns: Clean

[Skalim's Maximum]
AiMod: Clean

Hitsounds: Apply whatever is missing from the things I've mentioned in Hard

Patterns: Clean

[Extraordinary]
AiMod: Clean

Hitsounds: Apply whatever is missing from the things I've mentioned in Hard i've checked between Hard and Extra, actually i use double hitsound on extra as 50% volume , then the Hard itself mostly used single 100% volume
i checked all notes and i dont see any problem with hitsound except hard difficult

Patterns: Clean

Call me back
Updated AL , Hard , Extraordinary , Usagi (want to contact him but i can't pm osu! bcoz he block the msg so i fix by myself) , and skalim

All diff updated
Kamikaze
Feerum was going to recheck and rebubble it for me and then I'd qualify it, but he had a pretty bad irl thing happen to him so he won't be available for a while, so I unfortunately cannot do more for you, but rebubble

So there you go! ' w'/ ~
















I've wanted this ranked for 2 years, please, don't let it wait any longer.
Topic Starter
Sorarei

-Kamikaze- wrote:

Feerum was going to recheck and rebubble it for me and then I'd qualify it, but he had a pretty bad irl thing happen to him so he won't be available for a while, so I unfortunately cannot do more for you, but rebubble

So there you go! ' w'/ ~


thanks for help, i appreciate it !













I've wanted this ranked for 2 years, please, don't let it wait any longer.
Feerum

-Kamikaze- wrote:

I've wanted this ranked for 2 years, please, don't let it wait any longer.

Eheheh.. Ehehehe sorry.
I set a selfreminder mark to mod this within then next week
Topic Starter
Sorarei
wow
ArcherLove
~~
Skalim

Reikosaka wrote:

wow
Yea... wow
Shohei Ohtani
thx Feerum
Niks
PLZ.. slow SV nerf
Topic Starter
Sorarei
is BN running away ?
Kamikaze
my face when
Topic Starter
Sorarei

Feerum wrote:

-Kamikaze- wrote:

I've wanted this ranked for 2 years, please, don't let it wait any longer.

Eheheh.. Ehehehe sorry.
I set a selfreminder mark to mod this within then next week
AncuL
its the week
-Sh1n1-
Osu!mania BNs pls,
Topic Starter
Sorarei

-Sh1n1- wrote:

Osu!mania BNs pls,
Arzenvald
reika pls
Topic Starter
Sorarei
i'm tired calling BN when they all busy, busy with other map. and it's take over 2 years and forgotting this one
Frim4503
request kesini aja kk
t/481576/start=0

siapa tahu di acc

*kasihan liat map ini ga pindah" dri dulu
Rumia-
oww man this stuff havent ranked yet why ..
ArcherLove
hahaha reika so busy
Topic Starter
Sorarei
aku sih gk terlalu sibuk, cuma udah agak males aja ngarepin soal BN.. mau di cari pun entar bakal banyak alasan. terserah sih mau Nuke atau apalah, mau itu not reasonable atau reasonable
Rumia-

Sorarei wrote:

aku sih gk terlalu sibuk, cuma udah agak males aja ngarepin soal BN.. mau di cari pun entar bakal banyak alasan. terserah sih mau Nuke atau apalah, mau itu not reasonable atau reasonable
yea but bubbles are meant to be push forward :(
Frim4503
but i think this is your chance to push forward your map
cuz today we have more mania BN.
such a waste if you nuke or gy this map imo
Protastic101
oooo dam boi, i'ma coming
Topic Starter
Sorarei
Thanks !
Rumia-
the last contribution was finally amended. i think ive done my part :D
i finally can rest my guilt away for not rechecking this when i was a BN.Reviving a dying thread is the best thing i can do for now ;_;
get this ranked !
Garalulu

Protastic101 wrote:

oooo dam boi, i'ma coming
Reba
Oh man, i've seen this map almost since i started to play mania.
GL to you in advance Reikosaka!
Protastic101
Alright, check incoming

Incoming wall of text

General

  1. Background is .png which is rankable, but to save filesize, here's the .jpg http://puu.sh/s94ba.jpg
  2. Using a Novice diff name for a song not related to Sound Voltex or whatever is meh. I'd consider renaming Usagi's Novice to "Usagi's Normal" and changing AL's Normal to "AL's Advanced" since Archer's diff is like a low level hard.
  3. This is more subjective, but the background is pretty lewd. I don't want to be a stickler or anything, but I really would really go for a more PG background

Hitsounds

[General]Shouldn't you set all timing points to vol 70% just like the other hitsounds you imported?

[Usagi's Novice]00:41:035 (41035|2) - Missing kick
01:09:457 (69457|6) - Replace high cymbal with snare2 since you prioritize the snare over cymbals, example being 01:10:720 (70720|3) -
01:18:299 (78299|6) - replace high cymbal with snare2
01:25:878 (85878|6) - Replace with high cymbal
01:44:824 (104824|4) - make the rim 50% at least, but preferably 70. It's difficult to hear even with music/effect at 10/100
01:45:772 (105772|6) - Add a rim here. The sound is similar.
02:00:298 (120298|3) - replace with snare2
02:20:824 (140824|0) - add snare2.
02:26:193 - Add another note here and apply the finish because it's similar in sound to 02:23:666 (143666|0,143666|2) -
02:36:298 (156298|0) - Replace with kick? You've always used a finish with a kick; two cymbals is overpowering imo.
02:37:245 (157245|6,157245|1) - ^^
02:43:877 (163877|0,164824|3) - Replace with kicks.
02:46:403 - to 02:53:982 - replace all the kicks in this section with whistles since there aren't any kicks at all.
03:17:193 (197193|4) - I think the kick is more important to keeping the rhythm here than the crash is, so replace with kick.wav

[AL's Normal]00:42:299 (42299|4) - No rim here? There's a rim in the music.
00:44:351 (44351|6,44351|0) - Double hitsound, remove one of the snares.
01:03:456 (63456|0) - Might consider adding a soft-hitfinish here since the high cymbal.wav doesn't do the crash here much justice in the music.
01:11:035 (71035|3) - missing cymbal
01:13:246 (73246|4) - Better to replace this with a snare or something since it's more important for hsing than the cymbal here.
01:22:404 (82404|1) - Replace with a kick
01:26:193 (86193|0,86193|5) - Replace one of these with a kick so it doesn't break the structure of the HS.
01:30:930 (90930|6) - Replace with kick?
02:22:719 (142719|1) - Add snare
02:28:719 (148719|1) - add finish
02:29:666 (149666|3) - add finish
02:37:245 (157245|1) - add snare2
02:56:825 (176825|2) - You've used a synth hat this entire section, so replace with synth hat instead of rim.
03:10:720 (190720|4) - Double hitsound, remove the hs here
03:23:667 (203667|6) - add kick
03:26:193 (206193|2) - add crash

[Hard]00:23:351 (23351|5) - Need snare
00:25:878 (25878|1) - Add cymbal
00:30:299 (30299|0) - add snare
00:41:036 (41036|2) - Add kick
00:44:351 (44351|6) - Double HS, remove this snare
01:26:193 (86193|5,86193|2) - Replace one of these with a kick
01:31:246 (91246|0) - No snare necessary here, remove. You can just add the soft-hitfinish instead since the crash is loud
01:32:193 (92193|5) - ^^
01:46:403 (106403|4) - add crash
02:16:087 (136087|3) - add some crashes
02:22:719 (142719|2) - add snare
02:28:719 (148719|5) - add crash
02:36:298 (156298|0) - Replace with a kick and add another crash at 02:36:298 (156298|5) -
02:37:245 (157245|5,157245|4) - ^^
02:43:877 (163877|6,164824|4) - Unnecessary snares. Replace them with cymbals or something.
03:00:851 (180851|5) - Remove the snare here, the sound is more like a hihat or rim.
03:00:930 (180930|3) - Same, replace with rim
03:03:456 (183456|5) - Add crashes
03:10:720 (190720|5,190720|3) - Why are there two different snares here? Remove snare.wav
03:15:772 (195772|6,195772|2) - Again, just having two snares feels too loud. You can reduce their hs volume by half too if you want
03:22:246 (202246|0) - add synth hat
03:23:667 (203667|3) - Replace this with a kick
03:24:614 (204614|0) - ^^
03:26:193 (206193|2) - add crash

[Skalim's Maximum]00:19:088 (19088|3) - add kick
00:19:562 (19562|4) - add snare
00:20:036 (20036|3) - add kick
00:20:509 (20509|3) - add kick
00:21:141 (21141|1,21615|2,22562|1) - add kicks
00:22:088 (22088|2) - add snare
00:23:667 (23667|2) - add low cymbal
00:25:088 (25088|0) - add kick
00:25:878 (25878|1) - add cymbal
00:31:720 (31720|2) - add kick
00:44:351 (44351|4) - double HS, remove the snare here
00:47:351 (47351|5) - replace with rim; you don't use synth hats in this section.
01:30:930 (90930|5) - remove the synth hat here
02:22:719 (142719|1) - add snare
03:03:456 (183456|4) - add crash
03:22:246 (202246|4) - add synth hat

[Extraordinary]00:18:930 (18930|0,19088|3,19404|4,19562|1,20036|2,20193|0,20509|0,20667|2,20825|1,21141|4,21457|4,21615|4,21930|4,22088|4,22562|5,22720|6,23036|6,23193|5,23351|4,23983|6,24141|4,24457|1,24615|4,25088|0,25246|2,25562|1,26509|3,26667|4,26983|5,27141|5,27615|4,27772|4,28088|4,28246|2,28404|2,28720|4,29036|0,29193|2,29509|3,29667|2,30141|0,30299|0,30615|0,30772|1,31562|4,31720|3,32036|3,32193|0,32351|3,32667|3,32825|1,32983|2,33062|1) - These are all double hitsounds. Please, you only need to place HS on one note T_T Remove all the hitsounds in the notes I've highlighted.
01:03:456 (63456|2) - add crash
01:04:404 (64404|3) - double HS, remove snare
01:04:246 (64246|2) - ^^ remove kick
01:04:878 (64878|3,65035|4,65351|3,65509|0,65667|3) - Double HS, remove hs on those notes
01:05:983 (65983|2) - add crash
01:06:299 (66299|1,66457|0,66772|0,66930|3,67404|1,67562|4,67878|1,68035|4,68193|1) - Double HS, remove the HS on these notes
01:08:825 (68825|6,68983|4,69299|4,69457|6,69930|3,70088|0,70404|2,70562|0,70720|1,71035|4) - ^^
01:11:035 (71035|5) - add kick
01:11:351 (71351|5,71509|4,71825|4,71983|6,72457|5,72614|2,72930|5,73088|6,73562|2) - Double HS
01:13:562 (73562|6) - add crash
01:13:878 (73878|4,74035|5,74351|4,74509|5,74983|4,75141|6,75457|1,75614|1,75772|4,76088|3) - Double HS. Why are there so many? Why didn't you just set the HS to 100% rather than 50% and then use double HS? Q_Q
At this point, I give. The double HS are at 50% for both to get 100% so I guess it's fine, although next time, just HS one note '_>'
02:49:246 (169246|0) - Add kick?
02:53:982 (173982|3) - add crash
03:13:562 (193562|0) - add high cymbal
03:22:246 (202246|4) - add synth hat
03:38:825 (218825|1) - add kick
03:41:035 (221035|5) - add snare
03:45:141 (225141|4) - random synth hat? Remove?

Diffs

A quick note. If I say to remove/resnap/add a note, make sure you move the hitsound, or my life will be 10x harder sobs

[General]
  1. HP 7.8 for HD seems a little more forgiving since 8 is more like Insane or higher.
[Usagi's Novice]00:02:839 (2839|1) - The first two measures of this diff are really left hand heavy, so move this to 7 or so.
00:04:892 (4892|0) - Same as above, move this to the right hand
00:05:366 (5366|2) - If above is accepted, I'd consider moving this to 4 or something.
00:23:667 - I'd consider adding another note here for the crash.
00:24:615 - ^^
00:44:825 (44825|1,45299|4,45772|1,46246|4,46720|1,47193|4,47667|1) - Feels repetitive to play these in the same column over and over again. Maybe try this instead https://osu.ppy.sh/ss/6552340
01:10:404 (70404|2) - Move this to 4 so that it's stacked with 01:10:720 (70720|3) - like the other LNs at 01:07:878 (67878|0,68193|0) - for example.
01:20:509 (80509|4,80825|4) - Can't really understand the reason for this to be stacked. I'd consider moving 01:19:878 (79878|1,80193|2) - one to the left and then making it go like a stair pattern, kind of like this https://osu.ppy.sh/ss/6552362
01:23:035 (83035|1,83351|1) - Same as above.
01:28:404 (88404|6,90930|0,91246|6,92193|6) - For the life of me, I can't understand why there are LNs here. The crash doesn't have a clear cut off, so I'm assuming it's not for that, and the synths are 4/1 long, so reduce those LNs to short notes?
01:57:456 - to 02:01:403 - Restore the hand balance in columns 7 and 6. During this whole time, not a single note is played in those columns.
02:02:824 (122824|4,123298|6) - Swap columns with the LN and the short note. I think it's easier to single tap with the index finger rather than the ring finger (or pinkie in my case since I play without spacebar)
02:18:140 - Why not add a note here for the kick?
03:00:614 (180614|0) - End this LN at 03:00:930 - as I think playing notes while holding down an LN is pretty difficult for beginners at this level.
03:16:878 (196878|4,197035|2,197035|6,197193|4) - Rather than this really one handed pattern, try this instead https://osu.ppy.sh/ss/6552399
03:33:141 (213141|2,213141|1,213299|4,213299|5,213457|1,213457|2) - You've never used doubles for the kicks in this song, so reduce these to short notes? What you could do is jack them all in 4 since they're all the same kick sound.

[AL's Normal]00:22:562 (22562|6,22878|6) - Hand balance Q_Q Please move this to 1 or 2 or something on the left hand.
00:27:615 (27615|4,27930|4) - Better to alternate hands with these, so move this to the left hand (col 1, 2, or 3)
00:40:719 (40719|0) - Rather than have a 3 note stack, I think moving this to 2 would be cool for an outside inside pattern kind of thing.
00:40:877 (40877|4,40877|6,41035|0,41036|5) - Try making these complementary chords, like this https://osu.ppy.sh/ss/6552536
00:41:036 (41036|5) - This note is unsnapped and Aimod didn't pick it up. I honestly hate my life.
00:48:220 (48220|1) - Move this to 6, it's easier to hit a 1/4 roll at this level imo
01:17:983 (77983|6) - Move to 4, feels easier to just do a straight up roll and not worry about having a spaced roll (columns empty between notes)
01:49:246 - to 01:55:561 - You literally left column 1 empty for 6 seconds. Rearrange some of the notes to be more balanced.
02:00:851 (120851|3) - Move to 3 for symmetry?
03:48:930 (228930|6,228930|2,229246|4,229404|0,229404|3,229720|2,229878|1,229878|4) - Try this for symmetry https://osu.ppy.sh/ss/6552895

[Hard]00:16:102 (16102|3) - Why not move this to 5 for symmetry?
00:23:430 (23430|2) - Move to 5, I think a roll is better and easier to read here.
00:23:351 (23351|3) - Would also consider moving this to 3, to make it look like this https://osu.ppy.sh/ss/6553218
00:39:772 - 00:40:245 - Add 1/2 LNs here like you did at 00:38:824 (38824|3,39298|5) - . It makes no sense to suddenly leave them out when the music style hasn't changed.
00:46:009 (46009|5,46009|2,46088|4,46088|1,46246|6,46325|1,46325|4,46404|2,46404|5) - I honestly think you're accenting the wrong sounds here. The kick should get the double, and the rims should just be singles, like this https://osu.ppy.sh/ss/6557517
00:46:325 (46325|1) - I'm pretty sure this is a ghost note, so remove?
00:48:141 (48141|5,48141|4,48220|0,48220|1) - Same applies here. I think a single note roll would be better fitting for the rims in this case, so like this https://osu.ppy.sh/ss/6557525
00:54:930 (54930|4,55246|6,55562|6) - I think it's easier for the LN to be in the inner columns rather than the outer in this case. So try this instead https://osu.ppy.sh/ss/6557551
01:05:667 (65667|4,65746|6,65825|4,65904|6) - I'd consider making this trill like this instead https://osu.ppy.sh/ss/6557554 since using a two handed trill is easier for this difficulty level.
01:15:851 (75851|6,75930|5,76009|4) - I don't really hear any separated 1/4 sounds here. It's all just a quick gliss, so I'd just use an LN starting at 01:15:772 - and ending at 01:16:088 -
01:25:878 - 01:26:193 - Add an extra note for the crashes here.
01:26:667 (86667|5,86983|5,87299|5,87614|5) - Intentional stack? If not, I'd consider moving around a few of the notes to balance it out a bit more.
01:46:877 (106877|0,106877|3,106877|5) - 01:47:351 (107351|6,107351|5,107351|2) - 01:47:825 (107825|3,107825|4,107825|1) - etc. In previous sections, like at 00:33:772 - , you used doubles for the kicks, but now you're using triples. I'd highly recommend nerfing the triples in 01:46:404 - back to doubles.
01:53:509 - If you reduce the chord size of the kicks, this should be made into a triple because it's louder than the kicks.
02:04:403 (124403|2,124482|4,124561|1,124640|4) - Why not try a more randomized but still predictable pattern such as this https://osu.ppy.sh/ss/6557582 (basically moved one note to 6)
03:15:772 (195772|2) - Move this to 1 for a more hard friendly roll pattern?
03:23:667 - Add another note for the crash.

[Skalim's Maximum]00:20:983 (20983|3) - There's a 1/4 roll that leads into 00:21:141 - , so I'd consider trying something like this https://osu.ppy.sh/ss/6562054
00:21:615 (21615|3,21615|5,21615|2) - Why is this a triple when it's only for a kick, such as 00:20:509 (20509|5,20509|3,20667|3,20667|5) - ? So remove one note from the triple for consistency
00:32:983 (32983|3) - Again, there are 1/4 kicks during this LN, so I'd try something like this https://osu.ppy.sh/ss/6562069
00:39:456 (39456|5) - This LN's pitch changes at 00:40:403 - , so I'd recommend shortening it to end there, and then adding another LN in 2 and ending at 00:41:035 - . Be sure to move 00:41:035 (41035|1) - to 6 if you accept.
01:01:246 (61246|1,61325|5,61404|1,61483|5) - I think it'd be better to make this trill [3]-[6]-[3]-[6] since a player might read the stack at 01:00:930 (60930|1,61088|1,61246|1,61404|1) - and assume that 01:00:930 (60930|5,61088|5,61325|5,61483|5) - is also an equal stack.
01:41:035 (101035|0,101193|3,101272|2,101350|0,101350|3) - I think this would be easier to hit https://osu.ppy.sh/ss/6562242
01:41:903 (101903|3,101982|2) - Similar reasoning to above, it'd be easier to hit imo if you moved both these notes twice to the left so it's like a single roll rather than a minitrill.
01:59:667 (119667|0) - This miniburst looks a bit messy to read. Maybe try moving this note to 4, and 01:59:745 (119745|2) - to 5.
02:34:245 (154245|2) - I can't understand why this is 1/1 long. End it at 02:34:403 - like the other LNs in this section.
02:33:140 (153140|1) - Same as the above, make this 1/2 long and start it at 02:33:298 - where the open hihat is.
02:35:666 (155666|4) - ^^ ? I still can't hear anything to justify a 1/1 sound. Anyways, you get what I'm saying about those LNs, so I'll leave the rest to you.
03:34:246 (214246|1) - Move this to 1. You don't really need to have a 1/2 minijack with 03:34:088 (214088|1,214246|1) - if it's not given much support from the music.
03:35:193 (215193|1) - Move to 1 again. This time it's a hand balance issue, because you're leaving column 1 blank for too long.
03:36:299 - 03:38:193 - Why are you purposely leaving columns empty? Move some of the notes in 6 to 7 to balance it out more.

[Extraordinary]00:21:457 - to 00:22:088 - I've noticed this in pretty much every diff, but there are times when you leave the columns empty. Try and rearrange some of the notes to avoid this.
00:41:036 - I'd consider adding another note in 1 for the crash here.
00:46:878 (46878|6,46878|0,47036|2,47036|1) - These sounds are such quiet rims and hihats, I feel that using a double for them is overdoing it. I suggest to reduce the rim and hihat notes to singles only in this case.
00:47:351 (47351|1,47351|2) - ^^ similar to the above, a double feels overchorded.
00:48:141 (48141|2,48141|0,48220|3,48220|4) - Honestly, at this point, I feel like these quiet sounds are made into doubles just for the sake of making the difficulty hard. I'd reduce these to singles too since you can barely hear them clearly.
00:48:141 (48141|0,48141|2,48220|4,48220|3,75772|5,75772|1,75851|4,75851|2,75930|3,75930|6,76009|1,76009|4) - I'm really sure that these are ghost notes. The guitar doesn't separate the notes but rather it's just a slide, so a single LN like 01:15:772 (75772|0) - is fine.
01:25:878 - Add another note here since it's a crash like 01:26:193 (86193|6,86193|0,86193|2,86193|5) -
01:32:983 (92983|2,92983|3,93062|1,93062|4,93141|3,93141|5,93141|0) - Try making this more symmetrical like this https://osu.ppy.sh/ss/6562906
01:33:457 (93457|0,93457|3,93457|5,93772|2,93772|6,93772|4) - I also think it'd be nice if the LNs were on one hand, and the short notes on the other, to get a back and forth effect like this https://osu.ppy.sh/ss/6562923
01:44:903 (104903|4,104903|1,104982|3,104982|6,105061|1,105061|5) - I think this pattern is a bit messy to read. Maybe use this instead https://osu.ppy.sh/ss/6562948
02:00:930 (120930|0,120930|2,120930|4,120930|6) - I don't think you need a quad for this seeing as there isn't even a crash, but only a kick. I think at most, a triple would be fine.
02:04:561 (124561|3,124561|1,124640|2,124640|4) - Control J (make sure to move the hitsounds) and move 02:04:482 (124482|2) - to 4 to get a more roll like pattern.
03:28:878 (208878|6,209193|3,209509|1,209825|5,210141|2,210457|0,210772|5,211088|1) - etc. These LNs are cool and all, but for consistency, start them at 03:18:614 - instead. It's weird to change up a mapping style in the middle of a section when the music doesn't give you a clear transition between parts where you can vary the style.

Discussed Extraordinary with a friend and this is what he came up with (I'm basically just quoting him):
00:17:049 (17049|6) - Better to start at 00:16:102 - and end at the same place for the vocal since you were following it in the beginning.
00:21:141 (21141|4) - Move to column 3 to avoid a 3 note stack with 00:20:825 (20825|4,20983|4,21141|4) -
00:21:457 (21457|3) - Move to col 3 to avoid 00:21:141 (21141|3,21457|3,21615|3) - or LNs surrounding a note.
00:23:509 (23509|4,23509|1,23588|3,23588|0,23667|1,23667|4) - Try this for better playability https://osu.ppy.sh/ss/6563157
00:25:720 - https://osu.ppy.sh/ss/6563211 Easier to read due to the jumptrill kind nature
00:26:983 (26983|5) - move to column 5, more comfortability, as there is no reason to have 00:26:983 (26983|5,26983|0,27141|5,27141|0) -, but with the density, it's unavoidable to have 1 jack. "Jacks are mostly clap with drum, but drum with drum are not 1/2 jacked. Shouldn't it be the other way around?"
00:26:983 (26983|5) - https://osu.ppy.sh/ss/6563261 nicer to play
00:30:141 (30141|5,30299|5,30457|5) - Anchor, try this https://osu.ppy.sh/ss/6563282
00:31:167 (31167|0,31246|2) - Swith columns and move 00:31:246 (31246|3) - to column 6

SVs


[Hard]00:17:680 - Why 1.05x? Just leave it at 1x. Don't make people read above 1x for prolonged periods as players won't be used to it.
00:41:036 - If you're keeping the .9x slowjam, add another .9x here, as the red line sets it back to 1x.
00:48:299 - .75x seems too slow compared to the density of the music. At most, just keep it as .85x, although I do think some of these slowjams are pretty redundant sometimes.
01:02:825 - 1.1x Q_Q You've used slowjams in the other sections, so it's fine to just leave this as 1x since players have already gotten used to a slower than normal scroll speed. Increasing it to 1.1x is going to come as a surprise due to the sudden increase in speed, relative to the other SVs
01:53:667 - Again, to keep the slowjam, you need another .9x SV
02:00:930 - What I said about the .75x applies here too. .85x is better since it's still slow but not slow enough to where reading is impaired too much.
02:16:087 - I'd rather you just keep the SV as 1x, but if not, make this SV consistent with the last kiai and make it 1.1x.
03:03:140 - 03:03:219 - 03:03:298 - I'd consider removing these and just using a 1.75x speed up at 03:03:377 - and then setting the SV at 03:03:457 - to 1x.

[Skalim's Maximum]00:18:470 - This is leading into a pretty intense section, just set the SV to 1x ._.

[Extraordinary]01:18:299 - to 01:20:825 - I don't understand why you have a gradual speed up here. It's not like this is a transition between sections, so using a single 1x SV would be best.
01:20:825 - Reading at 1.2x is just too much imo. At most, set it to 1.1x, but as I mentioned above, 1x is the best in this case.
02:04:403 - Set the SV to .85x or so since .75x is more for really soft and quiet sections, as opposed to this section which still has quite a few things going on.
02:30:930 - to 02:33:456 - As I mentioned above, this gradual speed up isn't necessary. The .9x is fine, but set it back to 1x at 02:31:245 - which is the start of the second half of the kiai.
03:18:614 - just use 1x as I mentioned since 1.1x for long sections is just too fast for players to read when they're not used to it.
I await your response
lenpai
o shit lets gooo~
Topic Starter
Sorarei
Extraordinary
01:18:299 - to 01:20:825 - I don't understand why you have a gradual speed up here. It's not like this is a transition between sections, so using a single 1x SV would be best. thanks for your time, but the reason i keep this speed because drumroll phase
01:20:825 - Reading at 1.2x is just too much imo. At most, set it to 1.1x, but as I mentioned above, 1x is the best in this case. it's same
02:04:403 - Set the SV to .85x or so since .75x is more for really soft and quiet sections, as opposed to this section which still has quite a few things going on. yeah i think it much better
02:30:930 - to 02:33:456 - As I mentioned above, this gradual speed up isn't necessary. The .9x is fine, but set it back to 1x at 02:31:245 - which is the start of the second half of the kiai.
03:18:614 - just use 1x as I mentioned since 1.1x for long sections is just too fast for players to read when they're not used to it. same

the reason why this map dying for many years, in because the speed scroll. it's like also why i'm giving up~

i will take review of your suggestion about pattern tommorow :D
show more
Please sign in to reply.

New reply