cool
Sorry i forgot to point out it was in Normal.. glad to see you fixed it, gratzReikosaka wrote:
you don't even pointed which diff this for :/OniJAM wrote:
01:34:576 (94576|4) - should snap at 01:34:734 -
02:19:693 (139693|4) - should snap at 02:19:732 -
Just a random dl and check
btw I guess DE-CADE can replace the bubble with heart if he want, there is already a bubble
WHYarcwinolivirus wrote:
Checked the updated notes and its metadata. Seems all fine to me. BUBBLED!
thanks forOniJAM wrote:
01:34:576 (94576|4) - should snap at 01:34:734 - fixed error end snap
02:19:693 (139693|4) - should snap at 02:19:732 - i don't see any highlighted note, so i don't know what
Just a random dl and check
btw I guess DE-CADE can replace the bubble with heart if he want, there is already a bubble
this is not anymore suggest and it just something with full of not respecting suggest. do you have heart buddy ?17VA wrote:
I don't want to see this beatmap get a rank.
1. Fake BPM. i don't understand this
- This is most important reason for unrankable.
I play mania with 26 fixed speed.
When I playing this beatmap, I saw SVs are increasing x1.2 ..1.3.. 1.35 .. terribly. i feel sorry to you, you must first seen this
It must be used only in instant speed changes, not a overall speed changes. ^
2. Overall Pattern's quality.
I can't find any senses on those patterns.
http://puu.sh/esALF/ca23e717cb.jpg - nah,...
Layering is the most important thing in mapping. i know your pattern perfect than me
Example : http://puu.sh/ekOyH/0197cc50e9.png
Compare with BMS, IIDX, SDVX charts and your map. (like this) i don't take any rhythm game as reference. but i did this from what i hear and i feel
BMS charts are made up of layers. piano layers, violin layers, drums layers, etc. are you want me to explain all of these pattern build for ? are you sure ?
And those layers should play each instruments correctly. ^
but I can't feel "playing instruments" on this beatmap. because you played based on the pattern not from the song.
All of patterns are nonsense. I don't know what I'm hitting. i know you perfect than me, but respect me
You should rework all sv chagnes and all patterns to rank. this is my work, and many people already give opinion on this map, you should think twice
Reikosaka wrote:
You should rework all sv chagnes and all patterns to rank. this is my work, and many people already give opinion on this map, you should think twice
it's quite nonsense. it means that you didn't respect many players/modders' opinions. even now.
they could got something suggestions because maps were not good to play. << you should think about it even once.
do you make maps for yourself? no, the map is for players. it's not for mapper own. but you didn't respect these opinions.
try to think more positive about your map to be more reasonable for overall players. don't focus only your opinon.
at least, for ranked. i have sure that your way is not ready for ranked.
Let me the make it straight foward..KBS wrote:
Reikosaka wrote:
You should rework all sv chagnes and all patterns to rank. this is my work, and many people already give opinion on this map, you should think twice
it's quite nonsense. it means that you didn't respect many players/modders' opinions. even now.
they could got something suggestions because maps were not good to play. << you should think about it even once.
do you make maps for yourself? no, the map is for players. it's not for mapper own. but you didn't respect these opinions.
try to think more positive about your map to be more reasonable for overall players. don't focus only your opinon.
at least, for ranked. i have sure that your way is not ready for ranked.
While I personally think that anything over 1.15x/under 0.8x for long periods should be used sparingly, there's no rule saying "you must not use SVs other than 1.0x for long periods of the chart". What about slowjam? Does that mean you can't make the chart scroll slower when the song gets quiet/slow?17VA wrote:
When I playing this beatmap, I saw SVs are increasing x1.2 ..1.3.. 1.35 .. terribly.
It must be used only in instant speed changes, not a overall speed changes.
Compare with BMS, IIDX, SDVX charts and your map. (like this)Limiting your patterning to laning (specific columns for specific sounds) isn't the only way to layer/pattern expressively. If anything it results in inconsistent chord densities if one doesn't notice it.
BMS charts are made up of layers. piano layers, violin layers, drums layers, etc.
And those layers should play each instruments correctly.
but I can't feel "playing instruments" on this beatmap.
All of patterns are nonsense. I don't know what I'm hitting.
You should rework all sv chagnes and all patterns to rank.nice opinions, now would you please stop being a dick?
Agreed. I find myself telling a lot of people not to use speedups the exact same way 17va is for this map, but the difference here is that the speedups were well thought out here, and accounted for with the patterns. I play FL, which makes SVs that much harder, and the high speed sections here are actually my most consistent part of the map. Awkward patterns or patterns that use unusual layering are not unrankable.Fullerene- wrote:
While I personally think that anything over 1.15x/under 0.8x for long periods should be used sparingly, there's no rule saying "you must not use SVs other than 1.0x for long periods of the chart". What about slowjam? Does that mean you can't make the chart scroll slower when the song gets quiet/slow?17VA wrote:
When I playing this beatmap, I saw SVs are increasing x1.2 ..1.3.. 1.35 .. terribly.
It must be used only in instant speed changes, not a overall speed changes.
Did you not notice the patterns during the faster sections being simpler and easy to read? I'm pretty sure Reikosaka took that into account to make it smoother to transition into.
Did you mean Reikosaka because I am a bit confused hereBobbias wrote:
Agreed. I find myself telling a lot of people not to use speedups the exact same way 17va is for this map, but the difference here is that the speedups were well thought out here, and accounted for with the patterns.
Ok. Sorry for misunderstanding.Bobbias wrote:
No, I meant that I actually usually agree with what 17va said, and I agree with what Fullerene was saying in his post. I usually say that speeds above 1x should only be used for very short effects, the same way 17va said. However, this map is an example of the rare case of someone actually using high speed SVs well, so even if they should only be used in rare cases, this is one of those rare cases where they are fine.
I reread what I said and noticed it might be easy to misunderstand, so I figured I should try to be as clear as possible this time around.[ S a k u r a ] wrote:
Ok. Sorry for misunderstanding.Bobbias wrote:
No, I meant that I actually usually agree with what 17va said, and I agree with what Fullerene was saying in his post. I usually say that speeds above 1x should only be used for very short effects, the same way 17va said. However, this map is an example of the rare case of someone actually using high speed SVs well, so even if they should only be used in rare cases, this is one of those rare cases where they are fine.
Lock this threadSpy wrote:
Why you guys like to make drama ? It is enough.
thank you so much loctav for your detailed moderationLoctav wrote:
Hello everybody!
Formally, the disqualification was a bit unnecessay for the listed reasons, yet I'd like to arise a few things that concern me a lot. Attention was brought to me for this mapset because of this rather doubtful disqualification, yet, apart of why it actually got disqualfiied, I have serious concerns about certain things in this mapset:
Count in 1|2|3|4|5|6|7
[Extraordinary]
00:20:841 (20841|6,20841|3,20920|5,20920|1,20999|6,20999|4,21078|5,21078|2) - This is basically mapped to nothing. I really tried to figure out where this is coming from. Especially because 00:20:920 (20920|1,20920|5,20999|4,20999|6,21078|2,21078|5) - are having soft hitsounds, its proving the point that this notes were made super silent, so this overmapping does not disrupt the song itself.
On this other side 00:23:368 (23368|0,23368|1,23447|2,23447|3,23525|1,23604|3,23604|0,23683|1,23683|2) - is working fine with the background noise supporting it. Unfortunately, this background noise is not given on the first spot. Try to be more careful! fixed
00:25:736 (25736|6,25736|5,25815|3,25815|4) - this is a bit unnecessarily tricky, I guess. Especially 00:25:736 (25736|6) - . Listening closely, the 1/4 is not beginning here, but a bit later. (Actually here: 00:25:894 (25894|2) -) fixed
00:28:420 (28420|6,28420|4,28499|5,28499|3,28578|4,28578|2,28657|6,28657|5,28736|4) - this again is overdone like at the first point. fixed
00:48:236 (48236|5) - I would put that on the 6th column. Just a suggestion. Putting this on the 4th is impractical for lefties, which use the left thumb on space. Putting it on 6th may play this 1/4 with left hand, right hand and left hand for everyone. it doesn't really needed because its only single note
01:00:157 (60157|6) - Why does this end earlier? Actually, its the synth hat. same with 00:53:367 (53367|3) - or 01:18:787 (78787|5) - but somehow its weird so i removed it.
01:01:578 (61578|3) - this early ending is confusing me, because the previous 4-holds are following the vocals and this one suddenly stops in the middle of the stanza. I'd lengthen it and adjust it to the actual vocal length. same with previous
01:02:051 (62051|6) - again no idea why this ends earlier than the others.
01:05:682 (65682|2,65682|5,65761|3,65761|0,65840|4,65840|1,65919|3,65919|5) - there are no 1/4 in the music fixed
01:08:208 (68208|3,68208|1,68208|6,68287|2,68287|4,68366|5,68366|6,68445|2,68445|3) - fixed
01:10:735 (70735|5,70735|1,70735|3,70735|0,70814|4,70814|2,70893|5,70893|0,70972|3,70972|1) - ^ there's 1/4 hard guitar beat here
(and so on...)
02:00:786 (120786|0,120786|6,120865|1,120865|5,120944|2,120944|0,120944|6,120944|4) - I think this SV change can be made more smooth. It's a bit too stuttery here. The previous ones were working perfectly, but this one has a rather iffy transistion compared to the others. Try to make the speedup/slowdown more smooth, so it's not too sudden and a bit more predictable on the first attempt of playing this beatmap. i removed it, slowing or smoothing wouldn't get better.
02:30:469 (150469|0,150469|3,150548|6,150548|4,150627|2,150627|0,150627|3) - whereas you put 1/4 stuff in the kiai time where are no 1/4, you are leaving out the 1/4 here entirely. Try to add stuff here, I'd recommend it. im really sure it has 1/4 kick roll
03:03:468 (183468|6,183468|0,183468|4,183468|3,183468|2) - I believe that this can even be more drastic, but this is just a suggestion! do you want me to make this sudden fast or sudden appears ?
03:18:310 (198310|2,198310|6,198310|4) - slow the section down more severely, speed up till 03:18:625 (198625|0,198625|5,198625|3) - and then let it run with your planned SV. I think this SV change is not noticeable enough. I think a more noticeable speedchange would benefit this effect. let's try with reducing by 0.1x
----
So let me summarize: The spread seems fine, but some stuff on the Extraordinary diff makes me worry. I'd recommend, to get this ranked and improved:The disqualification itself was unjustified. I actually planned to requalify this instantly to revoke this decision, but I saw that the Extraordinary diff may need a few more adjustments. I also did not check the other difficulties indepth, yet they seemed fine during testplaying on first glance.
- Revise your note placement. Some stuff is overmapped, whereas you leave out offering sound samples on other spots, which you did not map, even if they could
- Revise some SV changes. Whereas most of them are really good (and the usage of slowdowns and speedups for a bigger section seem to fit here quite well), especially the short effect speedups and slowdowns to simulate a "sudden dropdown" are not as good as they could be. If you need help with that, try to look on some Lieselotte maps or ask me for help. I can try to adjust the speed changes for you, if you don't mind.
- Some holds are behaving oddly. They are not ending or beginning where they actually should begin and end. Try to look into that, too!
- Avoid making stuff more tricky than needed. Keep in mind, how hands are used. Keep in mind, the middle column (4th) is used by left and right hand, theoretically, since there are people either playing this one with the left or with the right hand thumb (if standard key layout is given). Try to keep in mind, how this plays for different setups. This isn't a specific issue in this mapset itself, but the one or another pattern can be improved and be made more fluent without breaking the entire map.
I am all up for requalifying this, whenever someone from the BAT felt like rebubbling this. Make sure to keep my addressed issues in mind.
Keep in mind I am a busy person, but I'd like to get this back. Just bother me in-game and I try to do my best to help you out here.
Updated ;_;Loctav wrote:
You have to actively look for mods from the BATs from yourself. The QAT won't act here
Just a little few more things. Sorry for the delay but my internet is a bit refusive to work lately.
[Metadata]
Add "ゆいこ" and "ゆいこんぬ" to the tags. added
[Extraordinary]
02:53:994 (173994|0,173994|1) - I find this "little jack" a bit misplaced, considering the calmness of this part. I would slim out this section or fix it in a way that it is no little jack anymore i almost don't understand, it took me several minutes with this things lol, fixed
This should be all and we can get this rolling after that, I hope. The SV changes look good now. Like it!