이번 패치로 인해서 비트맵 osu 파일에 들어가는 양식이 좀 바뀌었습니다.
이걸로 하겠습니다.
예전 포멧 v9osu file format v9
[General]
AudioFilename: Donten (TV).mp3
AudioLeadIn: 2000
PreviewTime: 56234
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
SkinPreference:taiko
[Editor]
DistanceSpacing: 0.8
BeatDivisor: 1
GridSize: 8
[Metadata]
Title:Donten (TV Size)
Artist:DOES
Creator:arien666
Version:Kantan
Source:Gintama
Tags:taiko taikosu arken1015 op5
[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:2
SliderMultiplier:0.72
SliderTickRate:2
[Events]
//Background and Video events
0,0,"donchan.jpg"
Video,-300,"donchan.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255
[TimingPoints]
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11191,315.789473684211,4,1,1,80,1,0
13717,326.086956521739,4,1,1,80,1,0
16325,319.148936170213,4,1,1,80,1,0
21431,314.13612565445,4,1,1,80,1,0
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67090,314.96062992126,4,1,1,80,1,1
84723,315.789473684211,4,1,1,80,1,1
85986,-100,4,1,1,80,0,0
[Colours]
Combo1 : 68,166,164
Combo2 : 202,64,11
[HitObjects]
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256,192,56234,5,4
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256,192,75908,12,0,79678
256,192,80948,12,0,84090
368,192,84723,6,0,B|256:28|142:192,1,288,0|6
현 버전 v10osu file format v10
[General]
AudioFilename: Donten (TV).mp3
AudioLeadIn: 2000
PreviewTime: 56234
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
SkinPreference:taiko
[Editor]
DistanceSpacing: 0.8
BeatDivisor: 1
GridSize: 8
CurrentTime: 56509
[Metadata]
Title:Donten (TV Size)
TitleUnicode:Donten (TV Size)
Artist:DOES
ArtistUnicode:DOES
Creator:arien666
Version:Kantan
Source:Gintama
Tags:taiko taikosu arken1015 op5
BeatmapID:81846
BeatmapSetID:24010
[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:2
SliderMultiplier:0.72
SliderTickRate:2
[Events]
//Background and Video events
0,0,"donchan.jpg"
Video,-300,"donchan.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255
[TimingPoints]
640,331.491712707182,4,1,1,80,1,0
3291,337.078651685393,4,1,1,80,1,0
7335,322.58064516129,4,1,1,80,1,0
8625,320.855614973262,4,1,1,80,1,0
11191,315.789473684211,4,1,1,80,1,0
13717,326.086956521739,4,1,1,80,1,0
16325,319.148936170213,4,1,1,80,1,0
21431,314.13612565445,4,1,1,80,1,0
28970,319.148936170213,4,1,1,80,1,0
31523,315.789473684211,4,1,1,80,1,0
40365,319.148936170213,4,1,1,80,1,0
45471,309.757356737223,4,1,1,80,1,0
46707,315.789473684211,4,1,1,80,1,0
55549,342.857142857143,4,1,1,80,1,0
56920,319.148936170213,4,1,1,80,1,1
67090,314.96062992126,4,1,1,80,1,1
84723,315.789473684211,4,1,1,80,1,1
85986,-100,4,1,1,80,0,0
[Colours]
Combo1 : 68,166,164
Combo2 : 202,64,11
[HitObjects]
256,192,640,1,4,0:0
376,192,3291,5,4,0:0
256,192,4639,1,4,0:0
376,192,5987,5,0,0:0
328,88,6661,1,0,0:0
264,184,7335,1,0,0:0
212,210,7657,1,0,0:0
159,234,7980,1,0,0:0
56,288,8625,5,0,0:0
256,168,9908,5,0,0:0
256,56,10550,1,0,0:0
360,112,11191,1,0,0:0
480,304,12454,5,0,0:0
480,192,13085,1,0,0:0
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56,88,16325,5,0,0:0
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ㄷㄷ 굵은 표시가 이번에 새로 변경된거라고 볼 수 있습니다.
물론 노트 뒤의 0:0 도 포함해서요.
CurrentTime: 56509 맵핑을 하다가 도중에 종료를 했을때 해당 위치를 기억하고 있다 나중에 에딧을 할 경우 해당지점으로 바로 뜨게 하는 것입니다.
Unicode: 영어를 제외한 나머지 언어들을 지원하는 유니코드를 넣는 곳입니다. 물론 선택이니까요.
BeatmapID:81846 Bancho에서 발급하는 비트맵ID 입니다. osu.ppy.sh/b/(inputrandomnumber) 에서 사용하죠.
BeatmapSetID:24010 Bancho에서 발급하는 비트맵셋ID 입니다. 위에서 /b/->/s/ 로 바꾸면 되죠.
0:0 노트별 할당 힛사운드 코드입니다. 이걸 수동으로 할 리는 없고 에디터에서 생긴 기능을 이용하면 됩니다.