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Yamamoto Ayano - Supa Soni

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Total Posts
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Topic Starter
Ntasuto
This beatmap was submitted using in-game submission on Saturday, January 6, 2018 at 18:24:50

Artist: Yamamoto Ayano
Title: Supa Soni
Source: SUPER SONICO THE ANIMATION
Tags: そにアニ opening Super Sonico Nitroplus tv size
BPM: 157
Filesize: 15130kb
Play Time: 01:29
Difficulties Available:
  1. Easy (1.4 stars, 113 notes)
  2. Hard (3.07 stars, 252 notes)
  3. Insane (3.84 stars, 339 notes)
  4. Normal (2.02 stars, 155 notes)
  5. SupaSoni (4.68 stars, 386 notes)
Download: Yamamoto Ayano - Supa Soni
Download: Yamamoto Ayano - Supa Soni (no video)
Information: Scores/Beatmap Listing
---------------
SUPERSONICO :3
~nothing more to say
Some tweaks need to be done+ hitsounds ;)
Easy by me - Done
Normal by me - Done
Hard by me - Done
Insane by me - Done
SupaSoni by me - Done

Come on :3


12-Jul-2014 : Added video :P
15-Jul-2014 : Decreased [Easy] SV from 1.00 to 0.8
16-jul-2014 : Changed "Extra" diff name to "SupaSoni" due to rule : (for diff to be named "Extra" it needs to be more than 5.25 stars)
07-Sep-2014: Updated a loooooot of stuff :P ( Special thanks to Umi for providing me with a smaller and better quality video )
17-Oct-2014: Yay we got the hard done ... for real now :D
18-Oct-2014: Did some finalization with the hitsounds and Volume , ty Kagu ;)
26-Oct-2014: More polishing on the hitsound... ...i hope
Mods history ( thank you all)
RandomEffect
-Maruk-
RenzMichael
Gaia
xLoupGarou
Kibbleru
Kaguya Hourain
-Sophie-
kamisamaaa
Setz206
Vincent
Umi
naoe dami
Chaoslitz
Melophobia - Metadata <3
Sellenite
Pho - Super Huge thanks for spending a lot of time helping me out with the map <3
Chaoslitz
CelsiusLK
-Mo-
Rizia - Ton of help , especially with the hitsounding :3
Mako Sakata
+++++MORE in chat. Thanks guys
Kaguya Hourain
:O It's done finally! :D
RandF
From my queue~

[General]
  1. Airtist: すーぱーそに子
    Romanised Airtist: Super Sonico
    Title: すぱそにっ♥
    Romanised Title: Supa Soni
    :arrow: http://puu.sh/8YVqi.jpg
[Easy]
  1. 00:14:233 (1,2) - blanket correctly
  2. 00:19:966 (3,1) - blanket check
  3. 00:36:781 (3,2) - how about stack?
  4. 01:19:584 (2,1) - blanket?
  5. 01:21:113 (2) - for smoother cursor moving, x:384 y:212 is better
[Normal]
  1. I feel a little difficult. I suggest to decrease SliderVelocity or DistanceSpacing
  2. for normal-diff, you should conform DS as far as possible, for example, 00:18:819 (2,3) - is not good
  3. 00:26:272 (1) - I prefer only 1 circle
  4. 00:56:272 (2,2) - avoid overlap
[Insane]
  1. 00:10:316 (6,7) - symmetric sliders are better
  2. 00:25:316 (4) - end at 00:25:507
  3. 00:28:374 (1) - remove NC
  4. 01:08:501 (6) - end at 01:08:692
[Extra]
  1. 00:28:374 (1) - remove NC
  2. I suggest to decrease DS of stream like 00:31:813 (3,1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,9) - . it's so hard to play
  3. 01:05:061 (2) - end at 01:05:253
  4. 01:10:794 (1,2) - stack correctly
[Yuzu's Hard]
  1. 00:20:539 (7,8) - this jump is necessary?
  2. 00:23:214 (6,7,8) - just a suggetion
  3. 00:40:985 (2) - x:438 y:132 (make symmetric with 00:40:221 (6) - )
  4. 01:09:647 (6) - x:285 y:192
  5. 01:10:221- add a note
  6. 01:23:405 (2,3) - a little confusing. I prefer the same shape as 01:24:934 (7,8) -
cute, Sonico<3
~Good Luck~
Topic Starter
Ntasuto

RandomEffect wrote:

From my queue~

[General]
  1. Airtist: すーぱーそに子
    Romanised Airtist: Super Sonico
    Title: すぱそにっ♥
    Romanised Title: Supa Soni
    :arrow: http://puu.sh/8YVqi.jpg
[Easy]
  1. 00:14:233 (1,2) - blanket correctly
  2. 00:19:966 (3,1) - blanket check
  3. 00:36:781 (3,2) - how about stack?
  4. 01:19:584 (2,1) - blanket?
  5. 01:21:113 (2) - for smoother cursor moving, x:384 y:212 is better
[Normal]
  1. I feel a little difficult. I suggest to decrease SliderVelocity or DistanceSpacing
  2. for normal-diff, you should conform DS as far as possible, for example, 00:18:819 (2,3) - is not good
  3. 00:26:272 (1) - I prefer only 1 circle
  4. 00:56:272 (2,2) - avoid overlap
[Insane]
  1. 00:10:316 (6,7) - symmetric sliders are better
  2. 00:25:316 (4) - end at 00:25:507
  3. 00:28:374 (1) - remove NC
  4. 01:08:501 (6) - end at 01:08:692
[Extra]
  1. 00:28:374 (1) - remove NC
  2. I suggest to decrease DS of stream like 00:31:813 (3,1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,9) - . it's so hard to play
  3. 01:05:061 (2) - end at 01:05:253
  4. 01:10:794 (1,2) - stack correctly
[Yuzu's Hard]
  1. 00:20:539 (7,8) - this jump is necessary?
  2. 00:23:214 (6,7,8) - just a suggetion
  3. 00:40:985 (2) - x:438 y:132 (make symmetric with 00:40:221 (6) - )
  4. 01:09:647 (6) - x:285 y:192
  5. 01:10:221- add a note
  6. 01:23:405 (2,3) - a little confusing. I prefer the same shape as 01:24:934 (7,8) -
cute, Sonico<3
~Good Luck~
Sorry for extremely late reply but i did check your mod :P
Was too lazy to post anything.

anyways, thanks for mod.
Also polished all the diffs to make em more appealing and did a bit of remapping on insane .
-Maruk-
Hi~

Insane
HP+1
OD+1

00:08:119 (9) -NC
01:21:495 (9) -^
00:08:979 (13) -Go to 00:09:074 (13)
00:15:093 (5) -^
01:22:355 (13) -^
01:28:565 (2) -^
01:08:501 (6) -Try it


Nice song ;)
Topic Starter
Ntasuto

-Maruk- wrote:

Hi~

Insane
HP+1
OD+1
About that i dont know. the extra is hp6 / od7. i dont know how it will affect the diff scaling. Insane will become hp7/od7... will think about it though


00:08:119 (9) -NC ~ added nc+whistle here instead: 00:07:737 (8) - as it should be, to be the same a the previous hitsounds. ( i did a mistake it seems :P
01:21:495 (9) -^ X i am using claps every 2 downbeats so wont add here
00:08:979 (13) -Go to 00:09:074 (13) X i assumed you mean to move the whistle to the other note . will keep it as it is sounds better to me, 2 whistles on doubles
00:15:093 (5) -^X same here ^
01:22:355 (13) -^ X and here :P ^
01:28:565 (2) -^X
01:08:501 (6) -Try it ~ tried it but using 1st the slider sounds better coz you hear her prolonging the word a bit. aded a note here: 01:09:074 ;)


Nice song ;)
Thanks a lot for the mod <3

X = Didn't change
O = Changed
~ = Made a different change according to suggestion.
Micka
[General]

Colours
Combo1 : 247,187,121
Combo2 : 229,229,229
Combo3 : 253,168,198
Combo4 : 159,177,251

-6 ms

[Normal]

all i need to say here is, distances are very high.. consider reducing.

[Yuzu Hard]

00:14:425 (1) - useless spinner i guess

00:54:170 (7,1) - swap nc

00:57:418 (8,1) - ^

[Insane]

00:08:119 (9) - NC

00:19:584 (5) - i suggest to make these 2 circle

00:22:641 (3) - dist check

00:32:577 (1,2) - to many whistle i guess. irritating

00:38:692 (1,2) - ^

00:47:100 (7,8) - doesnt suit sound..

01:21:495 (9) - NC

[Extra]

youre killing me,, too fast stream speed..

00:17:291 (1,2,3,4) - the slider stream seems to pointless.

00:23:405 (1,2,3,4) - ^

00:34:488 (1) - the pause in stream is awkward

00:40:603 (1,2) - refer to mod1

01:11:176 (2,3) - trying to be skystar? this doesnt suit..

01:16:526 (7) - nc

I hope this get ranked.. :D
Topic Starter
Ntasuto

RenzMichael wrote:

[General]

Colours O
Combo1 : 247,187,121
Combo2 : 229,229,229
Combo3 : 253,168,198
Combo4 : 159,177,251

-6 ms O oops :|

[Normal]

all i need to say here is, distances are very high.. consider reducing.X 1.0x ds should be ok. the song bpm is 157. you got plenty of time to move, and its normal.. will give it to some people that can play normal maps and as em how it feels to make sure then

[Insane]

00:08:119 (9) - NC O since it has been suggested 2ce :P

00:19:584 (5) - i suggest to make these 2 circle X didn;t really understand what you mean these. the 2 previous or the slider?

00:22:641 (3) - dist check O = Changed actually the distance was ok the positioning was the issue. fixed ;)

00:32:577 (1,2) - to many whistle i guess. irritatingO removed the whistles from 2 previous notes and left only on the reverse sliders.

00:38:692 (1,2) - ^ O same here ^

00:47:100 (7,8) - doesnt suit sound.. O you are riight. 00:47:386 - is empty. remaped that part.

01:21:495 (9) - NC O

[Extra]

youre killing me,, too fast stream speed..

00:17:291 (1,2,3,4) - the slider stream seems to pointless. O changed to 1/2 notes

00:23:405 (1,2,3,4) - ^ O changed to 1/2 notes

00:34:488 (1) - the pause in stream is awkward X :S no way.

00:40:603 (1,2) - refer to mod1 ~ 00:40:890 - there is a beat here. i changed the 1st one to 1/2 note and kept the other kick slider.

01:11:176 (2,3) - trying to be skystar? this doesnt suit.. O be skystar? ooh pls. it suits 100%, lister @25% here: 01:11:463 -

01:16:526 (7) - nc O it already has :|

I hope this get ranked.. :D Thank you .
Will proceed now to mod your map

X = Didn't change
O = Changed
~ = Made a different change according to suggestion.
Gaia
Wassap :D

[General]
- Snap your kiai times!

[Easy]
Nothing much to say here, but I think a DS of 0.8x and a SV of 0.8 is more suitable for an easy difficulty

[Normal]
00:10:412 (2,3,4) - (+ several other places) These may be kinda tricky, maybe set them up like at 00:13:469 (2,3) - with a slider?
00:27:227 (3) - bracket for the looks
00:29:329 (4) - NC
00:29:520 (1) - no NC
00:29:520 (1,2,3) - put them closer so the numbers all line up
00:35:635 (1,2) - http://puu.sh/9OAnb/017b0a606d.jpg for better flow into the 3rd slider
00:44:425 (2) - bracket http://puu.sh/9OAvb/73ef8026fd.jpg
00:51:686 (3) - ^
01:22:259 (3) - ^

[Yuzu's Hard]
You have a number of long combos, I recommend a NC at around 6-7 It should hardly ever go into double digits really
00:20:539 (7,8) - keep the distance between these 2 the same as 00:20:348 (6,7) - and 00:20:730 (8,9) -
00:23:788 (8,9) - Distance
00:43:278 (8) - bracket
00:47:100 (1) - ^
00:57:418 (8,9) - Distance
01:05:444 (3) - bracket http://puu.sh/9OBbe/a0f907adbc.jpg
01:06:399 (5,6,7,8) - distance
01:09:647 (6) - http://puu.sh/9OBl7/730ea30800.jpg for flow & looks
01:15:189 (2,3,4) - http://puu.sh/9OBrt/8f7868e196.jpg ^same reason
01:18:246 (7) - I feel is unnecessary

[Insane]
00:08:883 (12,13) - (and few other places) Doesn't really match with the music, 1 circle is enough
00:07:737 (8) - NC otherwise you have a 14 combo
00:15:762 (1) - Emphasize this note, maybe add a clap?
00:24:934 (3) - more bracket
00:27:227 (6) - ^
00:31:049 (1) - ^

[Extra]
These streams are too far apart imo lol i can bare survive :p
Also a SV of 2 lol I think 1.7 ish is good enough for extra
ALSO! http://puu.sh/9ODkQ/c8c3304159.png your SV change from 1x to 1.5x a quite fast. It's do-able but I think 1x to 1.25 is better

00:13:845 (8) - Bracket
00:21:106 (5) - ^
00:34:864 (3) - Ctrl + G for flow~
00:40:788 (2) - I think a circle is more suitable than a slider here
00:48:431 (1,2,3,4) - same as Insane, 1 is sufficient imo


So err after I modded your Insane I noticed you updated your map LOL I hope that doesn't affect my mod that much tho~ Just ignore if u already dealt with it :) anyway good luck and hope to see this ranked one day!
Maruyu

RenzMichael wrote:

[Yuzu Hard]

00:14:425 (1) - useless spinner i guess Remapped it~

00:54:170 (7,1) - swap nc Kinda~

00:57:418 (8,1) - ^ Kinda~

Also messed around with a bit of NC's

Gaia wrote:

Wassap :D

[Yuzu's Hard]
You have a number of long combos, I recommend a NC at around 6-7 It should hardly ever go into double digits really I'll review them later.
00:20:539 (7,8) - keep the distance between these 2 the same as 00:20:348 (6,7) - and 00:20:730 (8,9) - It's intended, a bit of DS increase for the small jump
00:23:788 (8,9) - Distance ^
00:43:278 (8) - bracket ?
00:47:100 (1) - ^ ?
00:57:418 (8,9) - Distance Also intended as a jump
01:05:444 (3) - bracket http://puu.sh/9OBbe/a0f907adbc.jpg ?
01:06:399 (5,6,7,8) - distance Again, another jump...
01:09:647 (6) - http://puu.sh/9OBl7/730ea30800.jpg for flow & looks No fix~
01:15:189 (2,3,4) - http://puu.sh/9OBrt/8f7868e196.jpg ^same reason slight change
01:18:246 (7) - I feel is unnecessary I don't see anything wrong with that section
Ayano Yamamoto - Super Sonitsu (TV Size) Yuzu's Hard
osu file format v13

[General]
AudioFilename: Super Sonico The Animation Opening.mp3
AudioLeadIn: 0
PreviewTime: 64679
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 5921
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.3

[Metadata]
Title:Super Sonitsu (TV Size)
TitleUnicode:すぱそにっ♥ (TV Size)
Artist:Ayano Yamamoto
ArtistUnicode:山本 彩乃
Creator:Ntasuto
Version:Yuzu's Hard
Source:Super Sonico The Animation
Tags:そにアニ anime opening yuzu- Super Sonico Nitroplus
BeatmapID:412816
BeatmapSetID:170167

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:6
ApproachRate:8
SliderMultiplier:1.5
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
470,382.165605095541,4,1,0,60,1,0
15762,-100,4,1,0,60,0,0
27991,-125,4,1,0,60,0,0
52450,-100,4,1,0,60,0,0
64679,-100,4,1,0,60,0,1
76526,-100,4,1,0,60,0,0


[Colours]
Combo1 : 159,177,251
Combo2 : 247,187,121
Combo3 : 229,229,229
Combo4 : 253,168,198

[HitObjects]
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300,200,26361,1,0,0:0:0:0:
324,172,26457,1,2,0:0:0:0:
360,88,26648,2,0,P|340:52|304:36,1,75,0|8,0:0|0:0,0:0:0:0:
224,60,27030,2,0,P|241:93|274:111,1,75,2|0,0:0|0:0,0:0:0:0:
272,112,27603,1,10,0:0:0:0:
68,104,27985,5,8,0:0:0:0:
76,176,28177,2,0,P|92:220|116:236,1,60,0|0,0:0|0:0,0:0:0:0:
148,176,28559,2,0,P|167:198|172:227,1,60,0|8,0:0|0:0,0:0:0:0:
176,300,28941,1,0,0:0:0:0:
176,300,29132,1,0,0:0:0:0:
320,308,29514,6,0,P|356:232|400:220,1,120,8|0,0:0|0:0,0:0:0:0:
452,244,30087,1,0,0:0:0:0:
400,296,30278,2,0,L|300:216,1,120,8|0,0:0|0:0,0:0:0:0:
252,180,30852,1,0,0:0:0:0:
228,112,31043,2,0,P|172:72|112:80,1,120,8|0,0:0|0:0,0:0:0:0:
52,92,31616,1,0,0:0:0:0:
76,160,31807,2,0,P|132:200|192:192,1,120,8|2,0:0|0:0,0:0:0:0:
252,180,32380,6,0,P|280:144|312:136,1,60,8|10,0:0|0:0,0:0:0:0:
400,118,32762,2,0,P|385:144|360:160,1,60,8|8,0:0|0:0,0:0:0:0:
254,112,33145,2,0,P|300:110|327:129,1,60,8|8,0:0|0:0,0:0:0:0:
397,186,33527,2,0,P|367:191|339:182,1,60,8|8,0:0|0:0,0:0:0:0:
314,69,33909,2,0,P|342:105|342:138,1,60,10|10,0:0|0:0,0:0:0:0:
372,260,34482,6,0,P|340:316|280:320,1,120,0|8,0:0|0:0,0:0:0:0:
144,308,35247,1,0,0:0:0:0:
144,308,35438,2,0,P|104:292|84:256,1,60,0|8,0:0|0:0,0:0:0:0:
100,208,35820,2,0,P|128:215|150:236,1,60,0|0,0:0|0:0,0:0:0:0:
212,272,36202,2,0,P|260:252|264:244,1,60,0|8,0:0|0:0,0:0:0:0:
288,180,36584,2,0,L|288:104,1,60,0|0,0:0|0:0,0:0:0:0:
360,60,36966,2,0,L|360:120,1,60,0|8,0:0|0:0,0:0:0:0:
120,296,37731,2,0,L|120:224,1,60,0|8,0:0|0:0,0:0:0:0:
124,92,38304,6,0,P|172:64|192:64,1,60,2|2,0:0|0:0,0:0:0:0:
279,83,38686,2,0,P|256:103|228:112,1,60,10|2,0:0|0:0,0:0:0:0:
192,176,39068,2,0,L|260:176,1,60,2|2,0:0|0:0,0:0:0:0:
348,236,39450,2,0,L|288:236,1,60,8|2,0:0|0:0,0:0:0:0:
192,296,39833,2,0,L|252:296,1,60,8|8,0:0|0:0,0:0:0:0:
348,340,40215,2,0,P|412:320|440:264,1,120,8|2,0:0|0:0,0:0:0:0:
440,204,40788,5,2,0:0:0:0:
440,132,40979,2,0,P|406:83|350:69,1,120,8|0,0:0|0:0,0:0:0:0:
280,72,41552,1,0,0:0:0:0:
280,72,41743,2,0,P|256:116|260:144,1,60,8|0,0:0|0:0,0:0:0:0:
279,232,42126,2,0,P|298:209|304:180,1,60,0|0,0:0|0:0,0:0:0:0:
207,236,42508,2,0,P|189:259|183:288,1,60,8|0,0:0|0:0,0:0:0:0:
216,352,42890,2,0,P|239:370|268:376,1,60,0|0,0:0|0:0,0:0:0:0:
328,340,43272,6,0,P|364:288|352:232,1,120,8|0,0:0|0:0,0:0:0:0:
324,168,43845,2,0,P|280:152|268:124,1,60,0|8,0:0|0:0,0:0:0:0:
241,46,44227,2,0,P|270:51|292:72,1,60,0|0,0:0|0:0,0:0:0:0:
276,144,44610,1,0,0:0:0:0:
204,156,44801,2,0,L|204:228,1,60,10|2,0:0|0:0,0:0:0:0:
132,204,45183,2,0,L|108:264,1,60,2|2,0:0|0:0,0:0:0:0:
88,328,45565,2,0,L|172:332,1,60,8|0,0:0|0:0,0:0:0:0:
220,324,45947,2,0,P|208:280|184:260,2,60,0|0|8,0:0|0:0|0:0,0:0:0:0:
356,68,47094,6,0,P|424:116|432:168,1,120,8|0,0:0|0:0,0:0:0:0:
436,220,47667,1,0,0:0:0:0:
436,292,47858,2,0,L|436:356,2,60,8|0|0,0:0|0:0|0:0,0:0:0:0:
436,220,48431,2,0,P|408:188|372:176,1,60,2|0,0:0|0:0,0:0:0:0:
372,248,48813,2,0,P|346:232|328:208,1,60,2|8,0:0|0:0,0:0:0:0:
304,100,49196,2,0,P|330:115|348:140,1,60,0|2,0:0|0:0,0:0:0:0:
256,252,49769,1,8,0:0:0:0:
116,216,50151,2,0,P|72:248|68:272,2,60,0|0|8,0:0|0:0|0:0,0:0:0:0:
256,192,50915,1,2,0:0:0:0:
256,192,51106,12,8,52062,0:0:0:0:
88,80,52444,5,0,0:0:0:0:
172,44,52635,1,0,0:0:0:0:
160,132,52826,1,8,0:0:0:0:
164,220,53017,2,0,P|196:264|232:268,1,75,0|2,0:0|0:0,0:0:0:0:
240,184,53399,2,0,P|273:199|289:232,1,75,0|8,0:0|0:0,0:0:0:0:
328,312,53782,6,0,P|361:296|377:263,1,75,0|0,0:0|0:0,0:0:0:0:
368,172,54164,1,0,0:0:0:0:
312,104,54355,1,8,0:0:0:0:
392,60,54546,1,2,0:0:0:0:
448,132,54737,1,2,0:0:0:0:
448,220,54928,1,2,0:0:0:0:
444,308,55119,2,0,P|324:312|280:280,1,150,10|0,0:0|0:0,0:0:0:0:
232,244,55692,6,0,P|192:220|148:224,1,75,0|8,0:0|0:0,0:0:0:0:
20,243,56075,2,0,P|51:264|88:268,1,75,0|2,0:0|0:0,0:0:0:0:
164,220,56457,1,0,0:0:0:0:
108,152,56648,2,0,P|136:108|160:96,1,75,8|0,0:0|0:0,0:0:0:0:
224,156,57030,2,0,P|254:134|271:101,1,75,0|0,0:0|0:0,0:0:0:0:
280,12,57412,1,8,0:0:0:0:
380,124,57603,1,0,0:0:0:0:
428,48,57794,1,2,0:0:0:0:
380,124,57985,6,0,P|352:168|348:200,1,75,2|10,0:0|0:0,0:0:0:0:
342,330,58368,2,0,P|371:306|384:272,1,75,2|0,0:0|0:0,0:0:0:0:
380,184,58750,2,0,P|411:164|448:157,1,75,0|8,0:0|0:0,0:0:0:0:
350,268,59132,2,0,P|317:285|280:282,1,75,0|2,0:0|0:0,0:0:0:0:
192,260,59514,5,0,0:0:0:0:
120,208,59705,1,0,0:0:0:0:
76,128,59896,2,0,P|84:84|108:56,1,75,0|0,0:0|0:0,0:0:0:0:
164,124,60278,1,0,0:0:0:0:
224,56,60469,1,8,0:0:0:0:
280,124,60661,1,0,0:0:0:0:
280,124,60852,2,0,P|232:164|232:196,1,75,2|0,0:0|0:0,0:0:0:0:
228,264,61234,2,0,P|244:296|277:312,1,75,2|2,0:0|0:0,0:0:0:0:
368,312,61616,6,0,P|440:280|440:212,1,150,2|0,0:0|0:0,0:0:0:0:
308,96,62380,2,0,B|256:40|256:40|208:96,1,150,0|0,0:0|0:0,0:0:0:0:
256,192,63145,12,10,64291,0:0:0:0:
88,176,64673,6,0,P|120:224|152:228,1,75,0|0,0:0|0:0,0:0:0:0:
192,160,65055,2,0,P|224:177|237:212,1,75,8|0,0:0|0:0,0:0:0:0:
240,304,65438,2,0,P|312:264|324:196,1,150,0|8,0:0|0:0,0:0:0:0:
328,112,66011,2,0,P|372:72|396:72,1,75,0|2,0:0|0:0,0:0:0:0:
476,68,66393,1,2,0:0:0:0:
372,176,66584,1,10,0:0:0:0:
500,176,66775,1,2,0:0:0:0:
432,256,66966,1,0,0:0:0:0:
256,292,67348,6,0,B|184:300|184:300|176:216,1,150,8|0,0:0|0:0,0:0:0:0:
164,44,68113,1,8,0:0:0:0:
344,48,68495,1,0,0:0:0:0:
348,228,68877,2,0,P|316:200|280:192,1,75,8|0,0:0|0:0,0:0:0:0:
137,180,69259,2,0,P|164:205|200:216,1,75,0|0,0:0|0:0,0:0:0:0:
288,192,69641,2,0,P|293:155|315:125,1,75,8|0,0:0|0:0,0:0:0:0:
200,216,70024,1,2,0:0:0:0:
64,336,70406,6,0,P|92:280|116:272,1,75,10|2,0:0|0:0,0:0:0:0:
188,280,70788,2,0,P|272:244|292:184,1,150,0|8,0:0|0:0,0:0:0:0:
200,188,71361,1,0,0:0:0:0:
200,188,71552,2,0,P|233:123|303:101,1,150,0|8,0:0|0:0,0:0:0:0:
396,104,72126,2,0,L|356:184,1,75,0|2,0:0|0:0,0:0:0:0:
286,98,72508,2,0,L|272:172,1,75,2|10,0:0|0:0,0:0:0:0:
256,260,72890,2,0,L|336:260,1,75,2|2,0:0|0:0,0:0:0:0:
472,148,73463,5,8,0:0:0:0:
472,236,73654,1,0,0:0:0:0:
392,192,73845,1,0,0:0:0:0:
236,100,74227,1,8,0:0:0:0:
236,280,74610,1,0,0:0:0:0:
80,192,74992,5,8,0:0:0:0:
136,120,75183,2,0,P|172:84|204:76,1,75,0|0,0:0|0:0,0:0:0:0:
314,96,75565,2,0,P|290:125|256:140,1,75,0|8,0:0|0:0,0:0:0:0:
192,180,75947,2,0,P|160:200|142:233,1,75,0|0,0:0|0:0,0:0:0:0:
256,332,76520,1,10,0:0:0:0:
424,268,76903,6,0,L|424:184,1,75,0|0,0:0|0:0,0:0:0:0:
424,104,77285,1,8,0:0:0:0:
392,72,77380,1,0,0:0:0:0:
348,56,77476,1,0,0:0:0:0:
260,52,77667,2,0,L|240:124,1,75,0|0,0:0|0:0,0:0:0:0:
212,212,78049,1,8,0:0:0:0:
192,300,78240,1,4,0:0:0:0:
104,280,78431,6,0,P|60:236|56:200,1,75,0|0,0:0|0:0,0:0:0:0:
52,136,78813,1,8,0:0:0:0:
52,92,78909,1,0,0:0:0:0:
52,48,79005,1,0,0:0:0:0:
140,48,79196,2,0,P|192:48|220:64,1,75,0|0,0:0|0:0,0:0:0:0:
248,140,79578,2,0,P|282:153|319:149,1,75,8|0,0:0|0:0,0:0:0:0:
400,104,79960,5,0,0:0:0:0:
400,104,80151,1,0,0:0:0:0:
456,176,80342,1,8,0:0:0:0:
448,220,80438,1,0,0:0:0:0:
412,248,80533,1,0,0:0:0:0:
324,272,80724,2,0,L|244:272,1,75,0|0,0:0|0:0,0:0:0:0:
133,192,81106,2,0,L|208:192,1,75,8|0,0:0|0:0,0:0:0:0:
300,192,81489,5,2,0:0:0:0:
388,192,81680,1,2,0:0:0:0:
424,108,81871,1,10,0:0:0:0:
344,64,82062,1,0,0:0:0:0:
264,104,82253,1,2,0:0:0:0:
108,192,82635,1,8,0:0:0:0:
256,292,83017,6,0,P|336:300|352:292,1,75,0|0,0:0|0:0,0:0:0:0:
396,240,83399,2,0,L|352:220,1,37.5,8|0,0:0|0:0,0:0:0:0:
396,192,83591,2,0,L|360:176,1,37.5,0|0,0:0|0:0,0:0:0:0:
352,40,83973,2,0,L|268:68,1,75,0|8,0:0|0:0,0:0:0:0:
196,92,84355,1,0,0:0:0:0:
112,124,84546,2,0,P|84:164|72:208,1,75,0|0,0:0|0:0,0:0:0:0:
80,280,84928,2,0,L|28:308,1,37.5,8|0,0:0|0:0,0:0:0:0:
80,328,85119,2,0,L|120:344,1,37.5,0|0,0:0|0:0,0:0:0:0:
248,352,85501,2,0,P|308:336|328:300,1,75,0|8,0:0|0:0,0:0:0:0:
340,240,85884,5,0,0:0:0:0:
423,128,86075,2,0,P|386:130|356:152,1,75,0|0,0:0|0:0,0:0:0:0:
340,240,86457,1,8,0:0:0:0:
296,232,86552,1,0,0:0:0:0:
252,224,86648,1,0,0:0:0:0:
208,216,86743,1,0,0:0:0:0:
76,188,87030,2,0,P|88:140|116:124,1,75,0|8,0:0|0:0,0:0:0:0:
196,124,87412,2,0,P|223:99|227:62,1,75,0|2,0:0|0:0,0:0:0:0:
136,60,87794,5,2,0:0:0:0:
196,124,87985,1,10,0:0:0:0:
136,192,88177,1,0,0:0:0:0:
196,124,88368,1,2,0:0:0:0:
256,192,88559,1,0,0:0:0:0:
320,256,88750,2,0,P|342:226|342:189,1,75,8|0,0:0|0:0,0:0:0:0:
340,100,89132,1,0,0:0:0:0:
Topic Starter
Ntasuto

Gaia wrote:

Wassap :D

[General]
- Snap your kiai times! O changed the offset from previous mod and forgot about this oops :roll:

[Easy]
Nothing much to say here, but I think a DS of 0.8x and a SV of 0.8 is more suitable for an easy difficultyX but what you say its irrelevant . on a 280bpm song the DS/SV you suggested would be impossible to make an easy map. and 157bpm its not that fast.

[Normal]
00:10:412 (2,3,4) - (+ several other places) These may be kinda tricky, maybe set them up like at 00:13:469 (2,3) - with a slider?X is it rly hard to singletap 3 notes 157 bpm for normal ? OD 4 so even if you are late you should get 300.
00:27:227 (3) - bracket for the looks O blanket you mean ? :S . made it better anyways :P
00:29:329 (4) - NC O dat new combo :P
00:29:520 (1) - no NC O ^
00:29:520 (1,2,3) - put them closer so the numbers all line up ~didnt put close but adjusted the last reverser slider so they are diagonally lined up. ( use a slider and you will see they are aligned ;)
00:35:635 (1,2) - http://puu.sh/9OAnb/017b0a606d.jpg for better flow into the 3rd sliderX to do that i will have to break the flow from the note before slider (1) . the flow as it is is ok coz they are 1/1 notes and its very easy
00:44:425 (2) - bracket http://puu.sh/9OAvb/73ef8026fd.jpg X:| i cant do that. the blanket's shape is bassed on the object you want to blanket. if i make it like in the pic it wont make sense
00:51:686 (3) - ^Xnot intended for blanket
01:22:259 (3) - ^X ^ still made a small adjustment here;P

[Insane]
00:08:883 (12,13) - (and few other places) Doesn't really match with the music, 1 circle is enoughXit fits ;) remove the 2 notes and listen to the beat @25%
00:07:737 (8) - NC otherwise you have a 14 combo O :| damn, you noticed.
00:15:762 (1) - Emphasize this note, maybe add a clap? Xi;d rather keep my 1 clap every 2 down beats constant
00:24:934 (3) - more bracket O much better now ;)
00:27:227 (6) - ^ X b-b-but distance. cant do more :(
00:31:049 (1) - ^ O made it better :D

[Extra]
These streams are too far apart imo lol i can bare survive :p
Also a SV of 2 lol I think 1.7 ish is good enough for extra
ALSO! http://puu.sh/9ODkQ/c8c3304159.png your SV change from 1x to 1.5x a quite fast. It's do-able but I think 1x to 1.25 is better X it does change but but it starts @ that point also . so there should not be an issue. about the 1.25. its too slow for me :P

00:13:845 (8) - BracketX not intended to be a blanket
00:21:106 (5) - ^X
00:34:864 (3) - Ctrl + G for flow~Xi like the flow as it is. making those small changes from left to right.
00:40:788 (2) - I think a circle is more suitable than a slider hereXthere are 2 beats here. i cant ignore 1 and put a circle
00:48:431 (1,2,3,4) - same as Insane, 1 is sufficient imo X well these 2 2ble beats exist . i cant ignore em and use single notes. but since they are a bit hard to hit i added them only to insane and extra


So err after I modded your Insane I noticed you updated your map LOL I hope that doesn't affect my mod that much tho~ Just ignore if u already dealt with it :) anyway good luck and hope to see this ranked one day! THAAAAAAANKS :D

X = Didn't change
O = Changed
~ = Made a different change according to suggestion.
Fuuyu
Sorry for the Late Reply From . . xLoupGarou's Modding Queue




*Mp3 --> OK


*BG --> OK


Nyan~MOD
[Easy]
Nothing

[Normal]
00:30:278 Ctrl + G
01:20:724 Improve


[Hard]
00:26:457 Remove NC
00:26:648 Apply NC
00:29:514 Move ( x:328 y:312 )
00:30:087 Move ( x:472 y:252 )
01:07:348 Change


01:12:126 Ctrl + G then Fix

That's All
GL .
Topic Starter
Ntasuto

xLoupGarou wrote:

Sorry for the Late Reply From . . xLoupGarou's Modding Queue




*Mp3 --> OK good :3


*BG --> OK good here also


Nyan~MOD
[Easy]
Nothing ^^

[Normal]
00:30:278 Ctrl + G O :)
01:20:724 Improve O Improved with a nice blanket :D

That's All
GL . Thanks a lot :D


X = Didn't change
O = Changed
~ = Made a different change according to suggestion.
Kibbleru
[Extra]
  1. 01:28:177 - it really feels like there should be something clickable here as well to follow up with what you have previously 01:27:603 (1,2) -
    on a side note, the difficulty is extremely inconsistent
  2. 00:43:272 (1,3) - why not blanket o-o looks better
  3. 00:48:431 (1,2,3,4) - bad rhythm, nothing in the music really suggests this rhythm and a strong beat is on 00:48:622 -
  4. 01:22:348 (5) - a bit weary of this, it's super overmapped which, if you didn't know is unrankable now
    01:28:463 (5) - same goes to similar parts too
im not too sure how im suppose to mod extra

[Insane]

  • oh this may also apply to any of your other diffs, but ncing is weird and inconsistent, a good NC pattern for beginners is simply NC every downbeat (big white tick)
  1. 00:04:196 (6) - as a general rule of thumb, in a stream pattern, you would want all kicksliders to start on either a red or white tick as they are the stronger beats. starting on a blue tick is not good rhythmically.
  2. 00:17:858 (8,9) - why the decrease in spacing? if anything it should be spaced out more since (9) is a stronger sound
  3. 00:48:431 (1,2,3,4) - same issue as in extra
  4. 00:52:826 (3) - get rid of 2 repeats and add another kickslider (1/4 slider) in at 00:53:208 - the downbeat really needs something clickable
[Hard]
  1. 00:18:622 - there should be something here
  2. 00:18:813 - there should be something clickable on the downbeat
  3. 00:22:444 (2,3,4) - passive sliders don't really work here the strong beat is on the tail but a slider gives more emphasis on the head
  4. 00:35:820 (1,2,3,4) - wow you really like passive sliders ._.
  5. 00:57:412 (2,3) - i don't think (3) has a strong enough sound to support such a big jump
    just the passive sliders that bother me .-.
[Normal]
  1. 00:29:514 (2,3,4) - inconsistent distance snap which is kinda unacceptable in normal diff just ctrl g 00:30:278 (3) - for a simple fix
  2. 00:46:329 (2) - arrange like this for a better wave?
Topic Starter
Ntasuto

Kibbleru wrote:

[Extra]
  1. 01:28:177 - it really feels like there should be something clickable here as well to follow up with what you have previously 01:27:603 (1,2) - X but the 2 kick slider and 3rd slider are following the lyrics( more like the syllables) . SU(kick slider) PER(kick slider) SONI(1/2 slider).

    on a side note, the difficulty is extremely inconsistent T^T
  2. 00:43:272 (1,3) - why not blanket o-o looks betterO
  3. 00:48:431 (1,2,3,4) - bad rhythm, nothing in the music really suggests this rhythm and a strong beat is on 00:48:622 - O i am going deaf 100% there is no beat here: 00:48:718 (3) :| fixxed
  4. 01:22:348 (5) - a bit weary of this, it's super overmapped which, if you didn't know is unrankable now~ its not really overmapped. actually the part from 01:22:253 - 01:23:017 consists of 1/4 beats ( a soft whistling). however i cant say you are wrong co you cat hear that very loud . so i decided instead of removing these 1/4 notes to add one 1/2 note nxt to them and change em to triples to completelly follow the lyrics ("let's") which i am wondering why i didn't in the first place :/
    01:28:463 (5) - same goes to similar parts too ^
im not too sure how im suppose to mod extra

[Insane]

  • oh this may also apply to any of your other diffs, but ncing is weird and inconsistent, a good NC pattern for beginners is simply NC every downbeat (big white tick)O NC = New Combo or Normal Clap ? one day we will settle :P well i checked both . new combo was all over the place, dunno what happened. maybe forgot to change after i changed something. wasnt intentional
  1. 00:04:196 (6) - as a general rule of thumb, in a stream pattern, you would want all kicksliders to start on either a red or white tick as they are the stronger beats. starting on a blue tick is not good rhythmically.X i didn't put the kickslider just to fill the stream there but to go along with the vocals/rhythm and in this case it is good rhythmically ( just slow to 25% that part and listen)
  2. 00:17:858 (8,9) - why the decrease in spacing? if anything it should be spaced out more since (9) is a stronger soundO oops? increased the spacing to match the previous notes :P
  3. 00:48:431 (1,2,3,4) - same issue as in extra O fixezd
  4. 00:52:826 (3) - get rid of 2 repeats and add another kickslider (1/4 slider) in at 00:53:208 - the downbeat really needs something clickableO :O indeed !. done, also did the same for these 2 identical parts: 00:55:884 (3) and 00:58:941 (3) ;)
[Normal]
  1. 00:29:514 (2,3,4) - inconsistent distance snap which is kinda unacceptable in normal diff just ctrl g 00:30:278 (3) - for a simple fix O RIP xLoupGarou Mod 2014-2014 . i guess consistency is also important
  2. 00:46:329 (2) - arrange like this for a better wave? ~ mm kinda did ? more like the same shape, with better curves and blanket on 00:47:858 (3) - tail.
Thanks for mod :D

X = Didn't change
O = Changed
~ = Made a different change according to suggestion.
Maruyu

Kibbleru wrote:

[Hard]
  1. 00:18:622 - there should be something here
  2. 00:18:813 - there should be something clickable on the downbeat
  3. 00:22:444 (2,3,4) - passive sliders don't really work here the strong beat is on the tail but a slider gives more emphasis on the head
  4. 00:35:820 (1,2,3,4) - wow you really like passive sliders ._.
  5. 00:57:412 (2,3) - i don't think (3) has a strong enough sound to support such a big jump
    just the passive sliders that bother me .-.
All fixed~
i love u kibb <3

Passage to the magical world of ponyland
osu file format v13

[General]
AudioFilename: Super Sonico The Animation Opening.mp3
AudioLeadIn: 0
PreviewTime: 64679
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 5921
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.3

[Metadata]
Title:Super Sonitsu
TitleUnicode:すぱそにっ♥
Artist:Ayano Yamamoto
ArtistUnicode:山本 彩乃
Creator:Ntasuto
Version:Yuzu's Hard
Source:Super Sonico The Animation
Tags:そにアニ anime opening yuzu- Super Sonico Nitroplus tv size
BeatmapID:412816
BeatmapSetID:170167

[Difficulty]
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CircleSize:4
OverallDifficulty:6
ApproachRate:8
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372,176,66584,1,10,0:0:0:0:
500,176,66775,1,2,0:0:0:0:
432,256,66966,1,0,0:0:0:0:
256,292,67348,6,0,B|184:300|184:300|176:216,1,150,8|0,0:0|0:0,0:0:0:0:
164,44,68113,1,8,0:0:0:0:
344,48,68495,1,0,0:0:0:0:
348,228,68877,2,0,P|316:200|280:192,1,75,8|0,0:0|0:0,0:0:0:0:
137,180,69259,6,0,P|164:205|200:216,1,75,0|0,0:0|0:0,0:0:0:0:
288,192,69641,2,0,P|293:155|315:125,1,75,8|0,0:0|0:0,0:0:0:0:
200,216,70024,1,2,0:0:0:0:
64,336,70406,2,0,P|92:280|116:272,1,75,10|2,0:0|0:0,0:0:0:0:
188,280,70788,6,0,P|272:244|292:184,1,150,0|8,0:0|0:0,0:0:0:0:
200,188,71361,1,0,0:0:0:0:
200,188,71552,2,0,P|233:123|303:101,1,150,0|8,0:0|0:0,0:0:0:0:
396,104,72126,6,0,L|356:184,1,75,0|2,0:0|0:0,0:0:0:0:
286,98,72508,2,0,L|272:172,1,75,2|10,0:0|0:0,0:0:0:0:
256,260,72890,2,0,L|336:260,1,75,2|2,0:0|0:0,0:0:0:0:
472,148,73463,1,8,0:0:0:0:
472,236,73654,1,0,0:0:0:0:
392,192,73845,5,0,0:0:0:0:
236,100,74227,1,8,0:0:0:0:
236,280,74610,1,0,0:0:0:0:
80,192,74992,1,8,0:0:0:0:
136,120,75183,6,0,P|172:84|204:76,1,75,0|0,0:0|0:0,0:0:0:0:
314,96,75565,2,0,P|290:125|256:140,1,75,0|8,0:0|0:0,0:0:0:0:
192,180,75947,2,0,P|160:200|142:233,1,75,0|0,0:0|0:0,0:0:0:0:
256,332,76520,1,10,0:0:0:0:
424,268,76903,6,0,L|424:184,1,75,0|0,0:0|0:0,0:0:0:0:
424,104,77285,1,8,0:0:0:0:
392,72,77380,1,0,0:0:0:0:
348,56,77476,1,0,0:0:0:0:
260,52,77667,2,0,L|240:124,1,75,0|0,0:0|0:0,0:0:0:0:
212,212,78049,1,8,0:0:0:0:
192,300,78240,1,4,0:0:0:0:
104,280,78431,6,0,P|60:236|56:200,1,75,0|0,0:0|0:0,0:0:0:0:
52,136,78813,1,8,0:0:0:0:
52,92,78909,1,0,0:0:0:0:
52,48,79005,1,0,0:0:0:0:
140,48,79196,2,0,P|192:48|220:64,1,75,0|0,0:0|0:0,0:0:0:0:
248,140,79578,2,0,P|282:153|319:149,1,75,8|0,0:0|0:0,0:0:0:0:
400,104,79960,5,0,0:0:0:0:
400,104,80151,1,0,0:0:0:0:
456,176,80342,1,8,0:0:0:0:
448,220,80438,1,0,0:0:0:0:
412,248,80533,1,0,0:0:0:0:
324,272,80724,2,0,L|244:272,1,75,0|0,0:0|0:0,0:0:0:0:
133,192,81106,2,0,L|208:192,1,75,8|0,0:0|0:0,0:0:0:0:
300,192,81489,5,2,0:0:0:0:
388,192,81680,1,2,0:0:0:0:
424,108,81871,1,10,0:0:0:0:
344,64,82062,1,0,0:0:0:0:
264,104,82253,1,2,0:0:0:0:
108,192,82635,1,8,0:0:0:0:
256,292,83017,6,0,P|336:300|352:292,1,75,0|0,0:0|0:0,0:0:0:0:
396,240,83399,2,0,L|352:220,1,37.5,8|0,0:0|0:0,0:0:0:0:
396,192,83591,2,0,L|360:176,1,37.5,0|0,0:0|0:0,0:0:0:0:
352,40,83973,2,0,L|268:68,1,75,0|8,0:0|0:0,0:0:0:0:
196,92,84355,1,0,0:0:0:0:
112,124,84546,6,0,P|84:164|72:208,1,75,0|0,0:0|0:0,0:0:0:0:
80,280,84928,2,0,L|28:308,1,37.5,8|0,0:0|0:0,0:0:0:0:
80,328,85119,2,0,L|120:344,1,37.5,0|0,0:0|0:0,0:0:0:0:
248,352,85501,2,0,P|308:336|328:300,1,75,0|8,0:0|0:0,0:0:0:0:
340,240,85884,1,0,0:0:0:0:
423,128,86075,6,0,P|386:130|356:152,1,75,0|0,0:0|0:0,0:0:0:0:
340,240,86457,1,8,0:0:0:0:
296,232,86552,1,0,0:0:0:0:
252,224,86648,1,0,0:0:0:0:
208,216,86743,1,0,0:0:0:0:
76,188,87030,2,0,P|88:140|116:124,1,75,0|8,0:0|0:0,0:0:0:0:
196,124,87412,2,0,P|223:99|227:62,1,75,0|2,0:0|0:0,0:0:0:0:
136,60,87794,5,2,0:0:0:0:
196,124,87985,1,10,0:0:0:0:
136,192,88177,1,0,0:0:0:0:
196,124,88368,1,2,0:0:0:0:
256,192,88559,1,0,0:0:0:0:
320,256,88750,2,0,P|342:226|342:189,1,75,8|0,0:0|0:0,0:0:0:0:
340,100,89132,1,0,0:0:0:0:
No_Gu
Artist should be SUPERSONICO
Kaguya Hourain
Let's do this.


[General]
Everything seems fine except the "anime" in tags. Not sure though.


[Easy]
AR -1
First off, like we said there are a few ways you can make the map easier to fit Easy criteria. That's what this Easy mod will be about basically.
00:03:527 (1,2) - This could turn to 1 slider instead of slider + circle. Same applies to all combos that match this later.
00:15:756 (1,2) - You could make this whole thing two 2/1 sliders without any reverse. It would actually match the rhythm more this way.
00:18:813 (2,3,1,2,1,2,3,4,1,2,3,4,5) - This section has a lot of circles. Consider merging some of these circles into sliders.
00:31:043 (2) - You could just skip the reverse and make a nice 2/1 slider downwards.
00:32:189 (1,2) - Circle + slider instead of slider + circle.
00:38:304 (1,2) - ^
00:53:591 (2,3) - Circle at (2) and slider starting from the end of (2) and ending at the end of slider (3).
01:03:909 (3,4) - Slider instead.
01:07:348 (1) - Circle + 1/1 slider.
That's all for Easy.


[Normal]
Try DS 0.8 actually. 1.00 looks kinda ugly.
00:20:533 (2) - Circle + slider.
00:23:782 (4,5,6) - Reverse slider.
00:33:718 (1,2) - One slider.
00:39:833 (1,2) - Same.
00:44:419 (2) - Circles would fit better here.
00:46:329 (2) - u.u
00:47:667 (2) - This is unnecessary. It's too insignificant to be in this Normal imo.
00:58:177 (3,1) - Slider from (3) to start of (1) then circle at end of (1).
01:10:024 (2,3) - Two 1/2 sliders.
01:12:699 (2,3,4) - One reverse slider.
01:29:132 (4) - NC for the lolz.
That's it for Normal.


[Yuzu's Hard]
AR -1
00:05:438 (2,3,4,5) - Reverse slider. Too hard for Hard difficulty.
00:08:877 (5,6) - You could make this one slider or remove the already existing slider and replace it with circles.
00:10:597 (6,1,2) - Circle > slider > slider > circle.
00:12:126 (6,1,2) - Circle > slider > slider.
00:19:005 (1,2,3) - Circle > slider > slider.
00:20:915 (4,5,6) - ^
00:22:444 (2,3,4,1,2,3,4) - I'll just stop mentioning that sliders should start on white ticks.
00:50:915 (4) - NC
01:23:399 (2,3,2,3) - These are ridiculous. Just make them one slider.
All the triples after the kiai should turn into reverse sliders.
01:29:132 (7) - NC for lolz.
Hard done.


[Insane]
OD +1
What up with the x1.50 SV in the beginning and the end? It's not worth such an increase.
00:03:909 (3,4,5,6) - The slider is absolutely useless it's plain overmapping. Remove the slider and just leave a circle in its place. This goes for all patterns similar.
00:08:113 (9,10,11) - Remove the slider and make cute jumps? :D
Also NC at (9)
00:08:973 (13) - REMOVE! Yes caps!
00:15:087 (5) - ^
00:26:266 (1,2,3) - NC at (3) instead.
00:26:457 (3,4,5) - Two sliders.
00:42:508 (4,5) - Swap places of these sliders.
00:46:138 (3,4) - Redundant much?
00:46:329 (5) - NC
00:49:387 (3) - NC
00:49:960 (1,2,3) - NC at (3) instead.
00:54:546 (1,2,3,4,5) - Remove the 1/4 and make cute jump?
00:53:399 (1,3) - Remove NC from (1) start it at (3).
00:56:457 (1,2,3) - Same
00:58:177 (1) - Remove NC
00:59:514 (1,3) - Remove NC from (1) start it at (3)
01:01:234 (1,3) - Same
01:02:380 (1,3) - Same
01:21:489 (9) - NC
01:22:348 (13) - Disappear!!!!
01:27:603 (8) - NC
01:28:368 (1) - Remove NC
01:29:132 (4) - NC for lulz.


[Extra]
HP +1
AR +something
OD +1 or more
The x1.50 again don't stand.
00:26:457 (3,4,5) - Two sliders.
I'm not mentioning the NCs they're fucked up.
00:32:189 (1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,9) - I say remap the stream it looks ugly.
00:38:304 (1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,9) - Same.
00:49:960 (1,2,3) - This triple does not exist in the music. Get rid of it.
00:50:915 (1,2,3,4,5) - The x1.50 is dumb here there's no way you can read it since there is nothing that readies you for it.
01:12:317 (1,2,3,4,5) - This can definitely look prettier. Go symmetry on the y axis as well.
Extra has many flaws Insane has so I didn't mention them here.


Welp, I like the song :D
Take these things into consideration please and let me know if you don't understand any of the things I proposed. See ya in the game :P
Topic Starter
Ntasuto

Kaguya Hourain wrote:

Let's do this.


[General]
Everything seems fine except the "anime" in tags. Not sure though. O


[Easy]
AR -1 X
First off, like we said there are a few ways you can make the map easier to fit Easy criteria. That's what this Easy mod will be about basically.
00:03:527 (1,2) - This could turn to 1 slider instead of slider + circle. Same applies to all combos that match this later.X nuuu :'(
00:15:756 (1,2) - You could make this whole thing two 2/1 sliders without any reverse. It would actually match the rhythm more this way.X actually it could fit one 3/1 and one 2/1 but i prefer it this way , didn't ant to break down this beat here: 00:17:285 - so i made it part of the reverse slider.
00:18:813 (2,3,1,2,1,2,3,4,1,2,3,4,5) - This section has a lot of circles. Consider merging some of these circles into sliders.Omerged one ok ? :P
00:31:043 (2) - You could just skip the reverse and make a nice 2/1 slider downwards.O holly sheet. indeed O.O
00:32:189 (1,2) - Circle + slider instead of slider + circle.O
00:38:304 (1,2) - ^O
00:53:591 (2,3) - Circle at (2) and slider starting from the end of (2) and ending at the end of slider (3).X
01:03:909 (3,4) - Slider instead.Xthere are 3 sliders before already with vocals that fit but at that part there aren't any so to emphasize the 2 beats i put 2 notes with whistles. a slider would stop the player from feeling these 2 separate hits
01:07:348 (1) - Circle + 1/1 slider.X meh ? :P prefer it like dis
That's all for Easy.


[Normal]
Try DS 0.8 actually. 1.00 looks kinda ugly. RIP normal diff feelings. not about the looks, its about what's inside :(
00:20:533 (2) - Circle + slider.X there is already a 1/2 note before .. if i do that it will increase the difficult a bit.
00:23:782 (4,5,6) - Reverse slider.X same case as easy. i emphasize these 3 notes as i feel the need to keep em separate.
00:33:718 (1,2) - One slider.X wanna keep it constant :D sr
00:39:833 (1,2) - Same. X ^ same
00:44:419 (2) - Circles would fit better here.O yup
00:46:329 (2) - u.u | ?-( . _ .)-?
00:47:667 (2) - This is unnecessary. It's too insignificant to be in this Normal imo.O ok
00:58:177 (3,1) - Slider from (3) to start of (1) then circle at end of (1).X o.O rly dood ? check again the rhythm there .
01:10:024 (2,3) - Two 1/2 sliders.X i like dis reversu slideru :3
01:12:699 (2,3,4) - One reverse slider.X same reason as i said before. emphasizing powar and single powar
01:29:132 (4) - NC for the lolz. O LOOOOOOOOOOOOOOOOOOLzZ
That's it for Normal.


[Insane]
OD +1 X OD/HP stays same for all diffs.
What up with the x1.50 SV in the beginning and the end? It's not worth such an increase.X wurf it :3. well i feels the songs starts dynamically so i didnt want to start sow and speed up later. song is not so long and is full of energy from the beginning :D
00:03:909 (3,4,5,6) - The slider is absolutely useless it's plain overmapping. Remove the slider and just leave a circle in its place. This goes for all patterns similar.X overmapping ? if you listen to the vocals you can hear them at that art and there is also a beat there. changing the slider to 1/1 single note makes these parts very awkward.
00:08:113 (9,10,11) - Remove the slider and make cute jumps? :D
Also NC at (9) :?: emmm already changed ? magic
00:08:973 (13) - REMOVE! Yes caps!X NO. cappis. there is a beat there as i mentioned on a mod reply before and the vocals end here. 00:09:068 - so i added a triplet that matches the vocals !
00:15:087 (5) - ^X ^same
00:26:266 (1,2,3) - NC at (3) instead. ~ nuuu.. 2 combo on insane ? looks ugly , removed NC from here 00:27:985 (1)
00:26:457 (3,4,5) - Two sliders.X ..it matches the rhythm 100% as it is now
00:42:508 (4,5) - Swap places of these sliders.X meh
00:46:138 (3,4) - Redundant much?Xthere is a beat there.. get rekt.
00:46:329 (5) - NC~ ===> i got no idea waht happened to the combos there. fixed em anyways.
00:49:387 (3) - NC~ ^
00:49:960 (1,2,3) - NC at (3) instead.~ ^
00:54:546 (1,2,3,4,5) - Remove the 1/4 and make cute jump?X i dun wanna break the pasterns there.
00:53:399 (1,3) - Remove NC from (1) start it at (3).X NO :/
00:56:457 (1,2,3) - SameX ^
00:58:177 (1) - Remove NCX ^
00:59:514 (1,3) - Remove NC from (1) start it at (3)X ^
01:01:234 (1,3) - SameX ^
01:02:380 (1,3) - SameX ^
01:21:489 (9) - NC^O:roll: something is going on with my NC !
01:22:348 (13) - Disappear!!!!
01:27:603 (8) - NCO T^T NC Y U DO DIS ?
01:28:368 (1) - Remove NCO
01:29:132 (4) - NC for lulz. O lulZZZZZZZZZZZZZZZZZZZZz


[Extra]
HP +1X
AR +somethingX
OD +1 or moreX DIff Setups stays as it is.
The x1.50 again don't stand. . X same for dis .
00:26:457 (3,4,5) - Two sliders.X No. the reason ? this: 00:27:985 (1) . this note is the reason i chose that timing there ;)
I'm not mentioning the NCs they're fucked up.
00:32:189 (1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,9) - I say remap the stream it looks ugly. | probably will. need to figure out the design :/
00:38:304 (1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,9) - Same. | ^
00:49:960 (1,2,3) - This triple does not exist in the music. Get rid of it.X 25% and listen!
00:50:915 (1,2,3,4,5) - The x1.50 is dumb here there's no way you can read it since there is nothing that readies you for it.X you need preparation to single tap 157bpm o.O?
01:12:317 (1,2,3,4,5) - This can definitely look prettier. Go symmetry on the y axis as well.O made small jumps that come bac kto one point. ( dunno how you call em ) dis : Extra has many flaws Insane has so I didn't mention them here.


Welp, I like the song :D
Take these things into consideration please and let me know if you don't understand any of the things I proposed. See ya in the game :P
thanks a milion noob :3

X = Didn't change
O = Changed
~ = Made a different change according to suggestion.
[-Sophie-]_old
From #modspam
[Insane]
00:08:877 (4,5,6) - I don't this sounds right with the current hitsound, maybe change the hitsound
00:11:552 (3,4,5,6) - This sounds off timed. 3,4,5 seems like it dosen't flow well into 6 for some reason (May wanna check all patterns like this)
00:14:227 - 00:15:374 - I dunno, this part sounds off timed, maybe change how it works?
00:24:546 (1,2) - Sounds very off on the pattern, also seems timed wrong
00:25:692 (5) - Put this slider under 00:25:310 (4) to flow easier
00:32:189 (4,5,6,7,1) - This stream area sounds WAYYYYYY off
00:32:954 - Why the whistle sounds? Why not keep it as 00:33:718 (4)
00:33:336 (3) - ^
00:38:304 (4,5,6,7,1) - This stream area sounds WAYYYYYY off
00:39:068 (2) - Why the whistle sounds? Why not keep it as 00:39:833 (4)
00:39:450 (3) - Your reverse arrow has as a weird whistle sound, try to keep the same sound the whole slider way
00:44:419 (4,5,6) - I don't think this stream should be hear, sounds off
00:48:527 - Remove this note, sounds weird with it here
00:49:960 (3,4,5,6) - Fill in the note here between 5 and 6, flows better
00:52:826 (3) - I don't get the concept of this reverse slider
00:54:833 - Remove this note, flows better imo
00:59:514 - Remove this slider and move 00:59:514 (1) - closer to 00:58:941 (3) - EX ; https://osu.ppy.sh/ss/1838385
I'm actaully 2 lazy to mod the other diff, so Goodluck!
kamisamaaa
..... I found I forgot to mod this..really sorry ntasuto>.<
some suggestions:
  1. about insane diff and ex diff. actually they have same rhythm. ex diff is just have a bigger distance, difficult placement with a easy and sparse rhythm(even like a hard diff). thats why your EX diff looks a little strange.
    maybe you can try to follow the drun in Ex diff instead follow the vocal.
    for example:you can add note at 00:07:444 here because here have a little drum sound.
    00:09:450 here you can add a 1/4 slider. something like this, try to follow the drum.
[*]about placement, actually the purpose of placement is to express the music.
for example:
  • 00:15:756 (1,2,3,4) - 00:18:813 (3,4,5,6) - 00:21:871 (1,2,3,4) - 00:24:928 (3,4,5,6) - these four pattern. NO.1 and NO.3 is same rhythm, NO.2 and NO.4 is same.
    Frist, NO.1 and NO.3 the music is same(just become lower) at every slider. NO.1's pattern is fit the music,but NO.3's pattern is a little strange. because opposite direction slider cant express the feel of music. actually NO.2's pattern should used on NO'3.
    Second, the music on NO.2 is not the same on four sliders, why you use this pattern? maybe you can try something like this (not a good pattern butfit the music better >.< the NO.4 is fit the music really good).
another example:00:23:399 (5,6,7,8) - because of the music, maybe set the 00:23:973 (8) - on 195|150 feel better.
[*]about hitsound, a little sinple. you need another hitsound to follow the Bass Drum
thats all
(you know my English is really suack...so if you cant understand what I say just told me in-game >.<)
/me run
Topic Starter
Ntasuto

[-Sophie-] wrote:

From #modspam
[Insane]
00:08:877 (4,5,6) - I don't this sounds right with the current hitsound, maybe change the hitsoundO actually it used to be ok with Normal, but i changed it to soft on that part. seem to not sound that good :/ changed it back to normal ;)
00:11:552 (3,4,5,6) - This sounds off timed. 3,4,5 seems like it dosen't flow well into 6 for some reason (May wanna check all patterns like this)X they are ok. just listen the vocals @ 25% speed. they are spot it ;)
00:14:227 - 00:15:374 - I dunno, this part sounds off timed, maybe change how it works?X i dont hear anything being off, or maybe i dont know exactly what is off, but it sounds pretty ok to me , nothing wrong.
00:24:546 (1,2) - Sounds very off on the pattern, also seems timed wrongX o.O wut? they are totally ok .
00:25:692 (5) - Put this slider under 00:25:310 (4) to flow easierX it will break the flow if i do that. as it is now after (3) if follows an anti-clockwise flow .
00:32:189 (4,5,6,7,1) - This stream area sounds WAYYYYYY offX nu its not :|
00:32:954 - Why the whistle sounds? Why not keep it as 00:33:718 (4) X this particular part took me some time to hitsound it properly and make it sound unique and good. the whistles are too match a bit the music so they don't make a huge contrast and the finishing hitclaps are for the finale :P
00:33:336 (3) - ^ X ^
00:38:304 (4,5,6,7,1) - This stream area sounds WAYYYYYY offX its not >.<
00:39:068 (2) - Why the whistle sounds? Why not keep it as 00:39:833 (4) X said above
00:39:450 (3) - Your reverse arrow has as a weird whistle sound, try to keep the same sound the whole slider way~ actually it should be there but i dont know why the head of (3) did not have one. all of my other similar parts have same hitsounding.
00:44:419 (4,5,6) - I don't think this stream should be hear, sounds off X how can something sound off if it is part of the song ?, i am keeping this part coz i cant just leave it empty. doesnt feel right and doesnt match the diff. triplet is the only simple and good way i could map that part.
00:48:527 - Remove this note, sounds weird with it hereX already changed that part a lot of time, and explain of my previous mod replies why i changed it each time. that note has a beat so it stays :)
00:49:960 (3,4,5,6) - Fill in the note here between 5 and 6, flows better X why overmap so make a flow ? there is not beat there plus the flow is fine there :/
00:52:826 (3) - I don't get the concept of this reverse slider X is to not fill the whole map with streams and make the player's life easier. these parts are split 50-50. stream>RS>stream>RS ;) Balance !
00:54:833 - Remove this note, flows better imo X nope :(. there is a beat at that part and it contain a hitsound also that is required there.
00:59:514 - Remove this slider and move 00:59:514 (1) - closer to 00:58:941 (3) - EX ; https://osu.ppy.sh/ss/1838385X :| why change 1 part of the whole map that follows a specific pastern throughout the whole map ? will keep it as it is. look fine .
I'm actaully 2 lazy to mod the other diff, so Goodluck!


I am even lazier , took me 20 days to reply :P thanks a lot ^^


=========================================

kamisamaaa wrote:

..... I found I forgot to mod this..really sorry ntasuto>.<
some suggestions:
  1. about insane diff and ex diff. actually they have same rhythm. ex diff is just have a bigger distance, difficult placement with a easy and sparse rhythm(even like a hard diff). thats why your EX diff looks a little strange.
    maybe you can try to follow the drun in Ex diff instead follow the vocal.
    for example:you can add note at 00:07:444 here because here have a little drum sound.
    00:09:450 here you can add a 1/4 slider. something like this, try to follow the drum.
[*]about placement, actually the purpose of placement is to express the music.
for example:
  • 00:15:756 (1,2,3,4) - 00:18:813 (3,4,5,6) - 00:21:871 (1,2,3,4) - 00:24:928 (3,4,5,6) - these four pattern. NO.1 and NO.3 is same rhythm, NO.2 and NO.4 is same. O X agree and disagree a bit. 1/3 are the same but 2/4 are not coz the last beat of No4 end on a downbeat ,1/2 less that the other 3 pasterns . but i get whatt you mean
    Frist, NO.1 and NO.3 the music is same(just become lower) at every slider. NO.1's pattern is fit the music,but NO.3's pattern is a little strange---O changed the patern to follow a kinda similar one with No1 : http://puu.sh/aLulA/30ea9b3fc2.png---. because opposite direction slider cant express the feel of music. actually NO.2's pattern should used on NO'3.
    Second, the music on NO.2 is not the same on four sliders, why you use this pattern? maybe you can try something like thisO how about dis ? :P http://puu.sh/aLuPn/17ef6ccd24.png (not a good pattern butfit the music better >.< the NO.4 is fit the music really good).
another example:00:23:399 (5,6,7,8) - because of the music, maybe set the 00:23:973 (8) - on 195|150 feel better.
[*]about hitsound, a little sinple. you need another hitsound to follow the Bass Drum
thats all
(you know my English is really suack...so if you cant understand what I say just told me in-game >.<) OK will get you in game i know :P
/me run
X = Didn't change
O = Changed
~ = Made a different change according to suggestion.
Setz
hi, m4m here.

[General]
  1. something I want to point out here, the normal and alot more so the hard have problems with passive sliders ( starting on red tick, ending on white) this can work in songs where this fits, but here it is not the case.
[Easy]
  • Pretty nice diff, just some minor clean ups with the patterns here. mostly nazi stuff and some rhythm suggestions.
  1. Nazi: 00:04:673 (2,1) - fix blanket by moving the third anchor of 1 slightly to the right.
  2. 00:08:877 (2,1) - same deal here. a good way to check these is to ctrl+g the 2 and use its approach circle to make sure they are perfect. like this :
  3. ^ 00:14:227 (1,2) -
  4. 00:15:756 (1) - try to move 1 to x 121 y 190, minor tweak, but I think it makes this part look a little better.
  5. 00:15:756 (1,2) - again, check blanket. here's another example of using the approach circle to check these.
  6. 00:10:788 (2,1) - ^ check blanket.
  7. 00:23:017 (2,1) - ^ also, dont forget to copy and paste the slider to 00:24:546 (1) - once you fix it here.
  8. 00:37:348 (5,1) - ^
  9. 00:45:183 (6,1) - ^
  10. 01:05:820 (2,3) - ^
  11. 01:06:202 (3,1) - ^
  12. 01:25:693 (2,1) - ^
  13. 00:27:221 (5) - i see you are going to symmetry here, but this just feels kind of strange because you have an important downbeat at the tail of this slider that in my opinion should be ckicled. what I suggest you do is something like this ( and pay attention to Nc:
  14. 00:39:451 (3) - move to x 177 y 119 for perfect blanket with 2.
  15. 00:53:591 (2) - in my opinion, this rhythm is more enjoyable to play here. try it :D
  16. if you take above suggestion, change 00:56:648 (2) - as well.
  17. 00:59:705 (2) - ^
  18. 01:03:145 (2) - move to x 314 y 57 and adjust following notes slightly. this is for better blanket with 1.
  19. 01:23:017 (1,2,1) - move this whole pattern up, so that the head of 1 is on the same axis as the tail of 01:21:489 (1) - it looks nicer this way :p

    Lots of clean up needed on blankets, but other than that it looked good.
[Normal]
  • this whole map needs alot of work as far as the aesthetics go. it looks a little chaotic as it is. and there some issues with passive sliders ( sliders that start on red ticks and end on white.)
  1. same problem with blankets as with easy, but some of these are more tricky due to spacing, but still doable. 00:03:909 (2,3) - for example, do this, it makes the map look better :D I will only point out this one, since I dont want this to be a wall of text, find the rest with this example.
  2. 00:08:113 (1,2,3) - this is some really bad flow for players of this skill level in my opinion, you should so something like this:
  3. 00:13:654 (3) - this passive slider feels very strange here, you should just delete the circle before this, and make this a 1/1 slider.
  4. 00:14:227 (1,2,3) - again, bad flow here, but I really cant think of anything, try to improve this yourself :D
  5. 00:17:285 (3) - this looks pretty ugly, you should give this slider less of a curve, maybe something like this:
  6. 00:26:266 (1) - again, this passive slider just doesnt fit here. it feels strange when playing. not to mention the downbeat is on its tail. just use 1/1 rhythm here with the white lines.
  7. 00:27:985 (4,1) - switch NCs
  8. 00:28:559 (2) - listen to the music carefully, the beat here doesnt really need to have its own circle. in normal diffs, you want to use circles to highlight important vocals and beats in the music, there is nothing like that here, just delete it.
  9. 00:50:915 (1,2,3) - again, really bad flow here.
  10. 01:21:489 (1,2,3) - ^
  11. 01:27:030 (3) - again, weird passive slider, just use 1/1 like i suggested before.

    this one needs alot of work. hopefully some of this points you in the right direction.
[Hard]
  • as with normal, there's problems with passive sliders in this diff that you should really consider fixing. ( passive slider meaning starts on red tick, ends on white. )
  1. 00:04:196 (3) - you should just move this circle to the next white line. a rhythm like this isnt really fun to play, specially in a hard diff. as an alternative, you can leave this be, and add a 1/2 slider on the white line after this circle, removing the circle on the red line.
  2. 00:05:438 (2,3,4,5) - in my opinion, if you are going to have these 4 note streams in hard, you should either stack them, or reduce the spacing more than what it is right now. also, see second suggestion from above for 00:05:724 (5) -
  3. 00:06:393 (1) - weird passive slider with the tail on the downbeat. if you followed the above suggestion, fixing this is easy, just move this slider back 1/2.
  4. 00:08:877 (5,6) - another problem with passive slider here, if you are trying to match vocals, this should be a 1/1 slider.
  5. 00:10:597 (6) - same as above.
  6. 00:12:126 (6) - ^
  7. 00:12:508 (1) - ^
  8. 00:18:431 (5) - make this a 1/2 so that the beat at 00:18:813 - is clickable, this sounds and plays more fun, imo :)
  9. 00:19:005 (1,2) - more passive sliders.
  10. 00:20:915 (4,5) - ^ anyway, going to stop pointing these out, im sure you get it.
  11. 00:46:712 - no reason for a gap this big in a hard, at least add a circle at this time for the drum beat.
  12. 00:55:119 (7) - i suggest you just make this a circle, and place something where the tail of this is.
    this diff as a whole needs alot of work with rhythms in my opinion, I already pointed out some examples of problems, maybe this will help you get on the right track. you will have to remap a large portion of this diff.
[insane]
  • I am really no good at modding insanes. but this diff feels ALOT better and is more fun than the hard just because its not filled with the unfitting passive sliders. Just try to fix up some of the blankets with the examples I gave you in normal and easy. my mapping style is far too different from yours to be able to offer anything useful here without trying to impose my own things on you, so im going to leave it at this.
thats all I have, I am sorry about the lack of mods for the last two diffs, but I am not good at modding these diffs yet, and I cant play the extra at all so I cant say anything.

good luck with the set!
[Vincent]
Hi for the m4m!
Feel free to ignore anything as they're suggestions from my point of view.

General: Resnap your preview time.
AiBot say's there's some difference in your tags with some of your difficulties ~ Try fixing them up (ctrl+shift+a)

SupaSoni
I reckon you should add a bass hitsound sample instead of the normal default hitsound for these type of notes: 00:03:527 (1) - tail of this slider 00:04:673 (8) - ... Head of these sliders 00:15:756 (1,3) -... and so on
While also using a snare drum hitsound sample for these notes: 00:28:368 (1) - and tail for 00:28:750 (3) - and so on. (Could actually leave it as default normal hitsound)
Those might be a bit tedious, but it's well worth it in my opinion.
00:15:756 (1) - 00:27:985 (1) - Head of -> 01:10:788 (1) - Could add finish hitsounds here
00:52:444 (1) - Head of 01:04:673 (1) - 01:16:520 (7) - Should add finish hitsounds here

These hitsounding can apply to pretty much every diff^

NC's:
00:17:285 (5) - NC
Shouldn't it be here 01:07:731 (4) - rather than 01:07:348 (1) -
01:29:132 (8) - NC
00:18:431 (1,3) - Remove 1 and add it to 3
00:24:546 (1,3) - ^
00:28:368 (1) - Could possibly remove this NC
00:35:438 (1,2) - NC should be at 2 not 1 (as the chord changes at 2 not 1 unless you really want to follow the vocals :3)
00:35:438 (1,2,1,2) - ^
00:46:329 (5) - Should really be a NC here but it seems like you intentionally didn't put it in since you added a NC at 00:45:565 (1) - (Same goes with the next 4-6 seconds)
Still a few more you can fix, but it's up to you. These also can be applied to other diffs.

00:08:113 (1,2) - I think curving these look better like this:
00:14:419 (2) - Try to get this to be at the same angle as 00:14:610 (3) -
00:14:992 (4,5,6) - rotate these a bit more anti-clockwise so that it at the same angle as above? (ctrl+shift+r)
00:20:533 (2,3,4) - I find these type of spaced triples (especially since the sliders slows down here) and streams a bit hard due to it being faster than sliders (it's at a 1.3 distance in relation to the speed of sliders ;_;) but i guess it's how you mapped it, so i dunno
01:01:616 (3,1,2,3) - Fix the blankets :o
01:09:259 (1) - this is intentionally not straight right?

That's about it though there are other things I can pick at. Very interesting difficulty, I like it despite it may be hard to pass for some :3

Insane
00:28:559 (2,3) - Could play around with the curve of the slider for a better blanket
00:37:731 (2) - Can slightly move it to the left for a better blanket (Don't use grid snapping for it if you do it)
00:37:731 (2,2) - A few more possible blanket fixes~
00:44:419 (4,5,6) - should make it so that the 6 is higher so it flows better
00:53:973 (3) - Curve this slider?
01:26:743 (6) - Angle this a bit higher (anti-clockwise) so it's in line with the previous notes
01:28:368 (4,5,1) - Some may find these a little far from each other. Up to you if you want to change it
01:29:132 (1) - Finish hitsound.

Yuzu's hard
00:10:597 (6,2) - They overlap a little :3
00:13:845 (8,2) - ^ and there are a few more...
Not a big fan of partial overlaps but if you are, I guess it's fine
00:20:533 (2,3) - How about moving these together a little higher?
00:52:444 (1) - Add a finish~ Could refer to the other mod
01:04:673 (1) - ^ yeah
01:29:132 (7) - Finish hitsound and NC~

Normal
00:20:342 (1,2,3) - Try cleaning this up :o
01:20:342 (2,3) - Better blanket please

Not much else for this

Easy
00:36:775 (4,2) - These aren't stacked if that's what you were going for.
00:48:622 (4,1) - Blanket.
01:29:132 (3) - NC + finish.

Not much to pick on either on easy...


Good luck!

Umi
Yop sorry for the misunderstanding, here the mod ;3

General

  1. As i always do for TV Size map (if i can) here a New video > ligher with a better quality
    http://puu.sh/bnj0U/42ba657d83.zip
  2. from 00:27:985 - to 00:49:387 - you missplaced all your claps on each diff. listen carefully the first clap appears 00:28:368 - then 00:29:132 - and 00:29:896 - etc... So plz Consider change all your clap in this part.
  3. Easy and Normal have differents tags from the rest, delete "anime" since it'll be added as genre when it's ranked.
  4. Don't u want add a sliderslide silenced, normal silderslider is too noisy imo, just add this in the song folder > http://puu.sh/bndPA/a65fe20db2.zip then switch all yours N to N:C1.
  5. I'll give u a little tips to put NCs. Generally people added them on each or one time in two heavy beat (the big white tick > http://puu.sh/bnewK/372e345a71.jpg the left one) take a look at my map https://osu.ppy.sh/b/476541 u'll see what i mean. It give a consistent NC pattern
  6. Normal, Hard and SupaSoni are missing video, so if u take mine don't forget to add it.
  7. Disable "Letter box during breaks" and "Widescreen support" in each difficulty

Easy

  1. 00:15:756 (1) - music is getting stronger, so add finish on start. also delete whistle it doesn't really fit the song
  2. 00:20:342 (1) - delete this whistle for the same reason as before
  3. 00:21:489 (2) - ^
  4. 00:23:399 (1) - you missplaced this clap, it should be on the reverse and not on the start.
  5. 00:32:189 (1) - move this note to x:172,y:132, it improves the flow.
  6. 00:50:915 (3) - turn the slider in this way, so it goes on 00:51:680 (4) -
  7. 00:52:444 (1) - add a finish to emphasise the cymbal sound.
  8. 01:01:234 (4) - i'd change this into, first, a note at 01:01:234 - then, a 1/1 sliders starting 01:01:616 - It follow nicely the music. See bellow rythm and pattern suggestions
  9. 01:04:673 (1) - add a finish
  10. 01:10:788 - ^
  11. 01:29:132 (3) - why u didn't add a NC as u did in the normal and insane?

Normal

  1. There is severals inconstent DS in this difficulty, it should be 1,00x all the time, so i'll point them one by one with the annotation "DS"
  2. 00:15:756 (1) - Add a finish
  3. 00:18:813 (2,3) - DS
  4. 00:28:559 (2) - Delete this note, you're mostly following the voice during this part so keep it consistent
  5. 00:47:476 (1,2) - DS
  6. 00:47:858 (2,3) - don't u think that u should better follow the voice here? how about this rythm
  7. 00:56:266 (2) - DS
  8. 01:01:998 (2) - move this note down to x:256,y:260 it'll flow so much better!

Yuzu's Hard

  1. 00:08:877 (5,6) - i don't know what u're trying to follow here, but it'd play way better if you map the vocal, try and see
  2. 00:32:380 (1,2,3,4,5) - seriously what it's this? you're totattly ignoring the music and adding a random rythm with unfitting claps. do at least the same as u did 00:38:686 (2,3,4,5) - cuz it's exactly the same part.
  3. 00:46:712 - this break doesn't fit imo, consider add a note here
  4. 01:07:348 (1) - replace this slider by 3 notes, so it follow the voice properly.
  5. 01:12:126 (1,2,3) -akward rythm one again, i suggest u to displace this section by 1/2 to the right and then add a note 01:12:126 -, it should give u this rythm
  6. 01:28:368 (4,5) - for the same reason as 00:08:877 (5,6) -add a 1/2 sliders instead.

Insane

  1. 00:14:992 (4,5) - such an high DS though, i'd reduce it a bit
  2. 00:18:813 (3,4,5) - this doesn't play bad, but i'll suggest u better rythm and pattern, see if you like it
  3. 00:20:724 (4,5) - even if it's not the same length, having the same shape would look neater. here an example
  4. 00:28:559 (2,3) - dunno if u attempted to blanket them, but it can be improved x)
  5. 00:42:508 (4,5) - put them like this instead, it flollow the movement from the previous pattern
  6. 00:48:527 (5) - delete, it break the way how you followed the voice just before
  7. 01:27:985 (3,1) - stack them and so it reduce a bit the spacing

SupaSoni

  1. HP +1 for a better spread
  2. 00:15:278 - you clearly missed something here! add a note then adjust the pattern
  3. 00:15:756 (1) - add a finish on start
  4. 00:18:813 (3,4,5,6) - for this kind of pattern it's better to use the same shape throughout (prefer the shape (4) - (6))
  5. 00:21:106 (5) - i'd divise it into 1/2 slider + note because it really need the click action on 00:21:489 -
  6. 00:48:527 (2) - see what i said on insane
  7. 00:52:444 (1) - Add Finish
  8. 01:04:673 - ^ on head
  9. 01:22:540 - same as 00:15:278 -
  10. 01:10:215 (6) - missed NC

and that's all, gl !
naoe dami
My mod
* you can ignore that
** suggestion
***highly reccomend
[General]
***You can add some hitsound, cuz I like that song and more improvement in that song, lol
** adding "(TV Size)" at the title, cuz sound like it find in the anime like the source-> Super Sonico the Animation

[Easy]
*00:15:756 - 00:21:106 Spinner (?)
** 00:55:501 (1) - rotate the tail few degrees counter clockwise so it have same direction with 00:56:648 (2), then move 00:55:119 (4) to the right
** 01:22:253 (2) - reverse the curve

[Normal]
*00:15:756 - 00:21:106 Spinner (?)
**00:17:285 (3) - sharp curve, maybe you can reduce that
**00:52:444 (1) - reverse the curve
**01:14:227 (2) - blanket with 01:14:992 (1)
**01:14:992 (1) - 01:16:138 (4) maybe like this http://prntscr.com/4ka0bo
**01:18:813 (2) - blanket with 01:19:196 (3)
**01:21:489 (1,2) - better to use the straight slider

[Yuzu's Hard]
**00:38:686 (2,3) - too close, give space like 00:38:304 (1,2)
**01:06:584 (2,3) - ctrl + G and move up a litte

for Insane and extra, damn I can't do it because I can't find something wrong, lol

Actually I want to post in you Mod queue to M4M, But not meet the rules, but if you want to do that you can choose 1/all in my signature is OK, sorry if my mod not good for you :3
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