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Wake Up, Girls! - 7 Girls War

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Total Posts
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Topic Starter
Fycho
This beatmap was submitted using in-game submission on 2014年6月30日 at 14:51:32

Artist: Wake Up, Girls!
Title: 7 Girls War
Source: Wake Up, Girls!
Tags: opening full size Mayu Shimada Airi Hayashida Minami Katayama Yoshino Nanase Nanami Hisami Kaya Kikuma Miyu Okamoto
BPM: 180
Filesize: 8564kb
Play Time: 05:00
Difficulties Available:
  1. Wake Up (4.84 stars, 1256 notes)
Download: Wake Up, Girls! - 7 Girls War
Information: Scores/Beatmap Listing
---------------
Wake Up, Girls! - 7 Girls War
Status: Approved
七只妹子打架
Please redownload map if you download before 7th, May, 2014. (Changed MP3)
SPOILER
传说中有一种九头鸟和一种九尾鸟,九头鸟是九头一尾,九尾鸟是一头九尾。一共有77头,53尾,各多少只?
Akiyama Mizuki
Finally drain time rule is fixed. Good Luck :D
Spring Roll
板凳
Coolestredpanda
感覺這個要是有空耳 會吊炸天
lkx_Shore
这3000ms真是...“活了这么久完全没见过这么无聊的事”
Raose
fighto!! \(`0´)/
4anke
00:31:127 - 00:31:294 - 这两个位置加两个note摆成这样
00:33:794 - 00:33:960 - 这两个位置也加两个
03:26:960 - 加个note,叠起来,我出现幻听了0.0不过感觉这样还好
03:28:460 (6) - 这个位置的note移动到03:28:294 - 然后和前一个note叠起来,不全跟伴奏偶尔跟一下人声也不错
Sonnyc
War:

00:19:294 (3) - Mind making a manual stack here as you've done at 00:17:960 (3) - 00:17:294 (3)?
00:27:127 (3,4,5,6,1) - Consider rotating to make a line with 00:26:960 (2)? http://osu.ppy.sh/ss/1588158
00:34:960 (5) - Consider ctrl+G since the rhythm is 1/2 unlike 00:31:960 (4,5)?
00:43:627 (2,2,2,2) - Sure you want a auto-stack here? If not, I suggest stack leniency 4.
00:51:460 (1,2) - Switch NC. An up-down zigzag flow seems to be used at 00:51:794 (2,3,4,1,2,3,4,5,6), and I think it will be nice to distribute them by starting a new combo. Also even the current combo starts at a downbeat, the vocal actually starts at 00:51:794 so it will benefit more imo.
00:59:460 (1) - Suggest ctrl+G. It will construct a consistent flow with 00:56:794 (1,2) and 00:58:127 (1,2). (You may ctrl+G (2) if you want)
01:19:960 (2) - Missing whistle?
02:01:460 (3,4) - Hope you can use the identical shape for these two. (4) is curved a bit much.
03:07:044 - Somehow, I think adding a note here will sound interesting.
03:31:127 (5) - (200,228) for distance.

It's a nice map already. Good luck~
AIR
  1. 00:03:460 (6) - 感觉变成短滑条好听些
  2. 00:38:960 (2,3) - 2,3ctrl+g,3 ctrl+g顺畅些
  3. 01:52:460 (5,6,7,8,1) - 有一点弧度可能更好看
  4. 01:59:377 - 有点漏,类似03:07:044 -
  5. 02:29:960 (4,1) - 有必要的话分别ctrl+g
  6. 02:39:960 (4) - 有点看不清,建议下移错开一点
  7. 02:48:460 (5,1) - 有点别扭
  8. 04:05:960 (6) - del note
  9. 05:00:794 (2) - 这3000ms真是...“活了这么久完全没见过这么无聊的事”
传说中有一种九头鸟和一种九尾鸟,九头鸟是九头一尾,九尾鸟是一头九尾。一共有77头,53尾,各多少只?多少只?多少只?
riffy
Yo, as requested.

[General]
  1. Consider fading your colours a bit because they're too bright and blend with the BG easily.
[War]
I don't think that it is a good idea for a name of the diff. I just can't match War and this lovely song together. Is it just me or..?
  1. 00:06:460 (3) - I'd replace this cirle with an 1/2 slider in order to emphasize the vocals at 00:06:627 - they appear quite loud and I wouldn't like to hear them ignored. :(
    Note: 00:07:960 - I see what you're trying to do but your current rhythm gives me a feeling of emptiness and inconsistency, so I'm asking you to follow the vocals in these beats
  2. 00:15:794 (3,4,5) - you could use a lovely 1/4 jump here, listen to the vocals closely, there're some important vocals at 00:15:877 - I feel like ignoring them feels quite strangee, so here's an example of what I want you to do
  3. 00:29:460 - the music stops there. And then, there's another beat at 00:29:627 - and covvering them with just one slider feels unnatural and forced Please, use 1/2 slider + a circle there, instead. It will help you to reflect the song properly and it makes your rhythm a bit more consistent.
  4. 00:30:127 (1,2,3,4,5) - sory, I don't get what are you following there. At first, you follow the instruments and totally ignore vocals at 00:30:460 - and 00:31:127 - but later, in the same combo you map them 00:32:460 (5). It is quite confusing ad makes me confused. Either follow the instruments only for the whole combo or try to map the beats at 00:30:460 - and 00:31:127
  5. 01:15:127 (6) - sounds a bit off, I would rather use an 1/2 slider and a circle at 01:15:377. It's not like I'm against 3/4 sliders or anything, but here, it sounds quite off and that is why I'm asking you to change it :)
  6. 01:26:960 - sounds like you need a circle here since there's no need to ignore this beat and it sounds very similar to the previous beats which were mapped :(
    Note: 01:42:294 - 01:42:627 - sounds like the same happens here.
  7. 01:44:960 - I personally find the way how vocals start in the middle of a slider quite confusing, The slider itself sounds quite strange there. How about mapping it in other way? huh? :)
  8. 02:39:960 (4,1,2,3) - the pattern is really, really hard to read and it also looks quite messy due to overlapping with the 300.png. Tryt avoid that in order to make the diff more playable!
  9. 03:13:710 (5) - sounds a bit tricky and feels overmapped. I think you're trying to make it kinda consistent with the previous pattern, but it doesn't sound right to me. Consider removing the circle to keep rhythm more suitable.
  10. 03:26:460 - ahh, again, vocals are being ignored. I see what you're trying to do and I respect your choice but I also understand that this is the Hardest diff and mapping these beats feels quite necessary to me. :(
  11. 03:54:044 (3) - just a circle at 03:54:127 - would fit better and perhaps, it'd also be a bit more playable. Try to do it and see if it plays better in your opinion or not.
  12. 04:52:210 (1) - consider finishing the spinner here to make it fit with the drum sound better and to give players some time to detect the two objects AFTER the pinner.

    The diff is quite nice, your rhythm was quite confusing to me in some part and I did not really like your flow, but this is your style, and I understand and appreciate it. You did a great job, but making your rhythm a bit more consistent and working on the transitions wouldn't hurt, imo.
~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
SuperHD
[War]
  1. 00:33:794 - 这里填几个note 跟上vocal
  2. 00:51:294 (7,8) - 这两个note的摆放挺别扭 再圆滑一点
  3. 01:52:460 (5) - NC一下比较好
  4. 02:00:460 (6,7) - 这两个要竖直排列(?)
  5. 02:17:960 (6,7,1) - 等间距摆放好一些
  6. 03:13:627 (4,5,6,7,8) - 这里的四分拍跟之前相同样式的五连不同 有些overmap 改成二分拍
  7. 03:47:460 (1) - 这里kiai乱入?。。。
没有休息时间 打完全图真是锻lei 炼si 耐wo 力le 好图怒赞 :)
Shad0w1and
貌似简单了不少?现在acc能上90了~看到全连的一点希望了
Topic Starter
Fycho

4anke wrote:

00:31:127 - 00:31:294 - 这两个位置加两个note摆成这样这里跟鼓点不像跟人声,暂时不加
00:33:794 - 00:33:960 - 这两个位置也加两个^
03:26:960 - 加个note,叠起来,我出现幻听了0.0不过感觉这样还好这部分节奏下的稀因为音乐比较舒缓
03:28:460 (6) - 这个位置的note移动到03:28:294 - 然后和前一个note叠起来,不全跟伴奏偶尔跟一下人声也不错半自创啊,跟人声就不对了
thanks,重在参与

Sonnyc wrote:

War:

00:19:294 (3) - Mind making a manual stack here as you've done at 00:17:960 (3) - 00:17:294 (3)? lazy to fix, make no sense
00:27:127 (3,4,5,6,1) - Consider rotating to make a line with 00:26:960 (2)? http://osu.ppy.sh/ss/1588158changed a pattern here
00:34:960 (5) - Consider ctrl+G since the rhythm is 1/2 unlike 00:31:960 (4,5)?if that flow will be worse
00:43:627 (2,2,2,2) - Sure you want a auto-stack here? If not, I suggest stack leniency 4. This makes no sense too, it plays well
00:51:460 (1,2) - Switch NC. An up-down zigzag flow seems to be used at 00:51:794 (2,3,4,1,2,3,4,5,6), and I think it will be nice to distribute them by starting a new combo. Also even the current combo starts at a downbeat, the vocal actually starts at 00:51:794 so it will benefit more imo.sorry I don't want to break my nc pattern
00:59:460 (1) - Suggest ctrl+G. It will construct a consistent flow with 00:56:794 (1,2) and 00:58:127 (1,2). (You may ctrl+G (2) if you want)flow is smooth now, don't need to be changeg.
01:19:960 (2) - Missing whistle?k, added
02:01:460 (3,4) - Hope you can use the identical shape for these two. (4) is curved a bit much.fine at playing too
03:07:044 - Somehow, I think adding a note here will sound interesting.lazy to fix, and I'd not like change the spacing betweenn03:06:627 (3,4) -
03:31:127 (5) - (200,228) for distance.ok

It's a nice map already. Good luck~

ids wrote:

  1. 00:03:460 (6) - 感觉变成短滑条好听些 短话条完全莫名,节奏还莫名的塞满了1/4
  2. 00:38:960 (2,3) - 2,3ctrl+g,3 ctrl+g顺畅些 反而更不顺畅了=。=
  3. 01:52:460 (5,6,7,8,1) - 有一点弧度可能更好看 我这里是故意直线的啊orz。。。
  4. 01:59:377 - 有点漏,类似03:07:044 - 跟鼓点也没什么问题,有点懒改了,3分钟那个之前的mod也解释了
  5. 02:29:960 (4,1) - 有必要的话分别ctrl+g不好,现在玩着更顺
  6. 02:39:960 (4) - 有点看不清,建议下移错开一点 故意这样的,好几个testers玩的时候也没miss
  7. 02:48:460 (5,1) - 有点别扭
    嘛红线没鼓音,这样也没啥了
  8. 04:05:960 (6) - del note理由?删掉了节奏就没连续性了。。。
  9. 05:00:794 (2) - 这3000ms真是...“活了这么久完全没见过这么无聊的事”
传说中有一种九头鸟和一种九尾鸟,九头鸟是九头一尾,九尾鸟是一头九尾。一共有77头,53尾,各多少只?多少只?多少只?

-Bakari- wrote:

Yo, as requested.

[General]
  1. Consider fading your colours a bit because they're too bright and blend with the BG easily. I like the combo colors so I don't want to change it, also we desgree the light when playing
[War]
I don't think that it is a good idea for a name of the diff. I just can't match War and this lovely song together. Is it just me or..?I can't come up with a better diff name...
  1. 00:06:460 (3) - I'd replace this cirle with an 1/2 slider in order to emphasize the vocals at 00:06:627 - they appear quite loud and I wouldn't like to hear them ignored. :(follow drums at the whole part..
    Note: 00:07:960 - I see what you're trying to do but your current rhythm gives me a feeling of emptiness and inconsistency, so I'm asking you to follow the vocals in these beatschanged the later part's rhythm
  2. 00:15:794 (3,4,5) - you could use a lovely 1/4 jump here, listen to the vocals closely, there're some important vocals at 00:15:877 - I feel like ignoring them feels quite strangee, so here's an example of what I want you to doI don't really like following vocalist
  3. 00:29:460 - the music stops there. And then, there's another beat at 00:29:627 - and covvering them with just one slider feels unnatural and forced Please, use 1/2 slider + a circle there, instead. It will help you to reflect the song properly and it makes your rhythm a bit more consistent.ok, removed the slider which followed vocal here
  4. 00:30:127 (1,2,3,4,5) - sory, I don't get what are you following there. At first, you follow the instruments and totally ignore vocals at 00:30:460 - and 00:31:127 - but later, in the same combo you map them 00:32:460 (5). It is quite confusing ad makes me confused. Either follow the instruments only for the whole combo or try to map the beats at 00:30:460 - and 00:31:127^
  5. 01:15:127 (6) - sounds a bit off, I would rather use an 1/2 slider and a circle at 01:15:377. It's not like I'm against 3/4 sliders or anything, but here, it sounds quite off and that is why I'm asking you to change it :)I like this 3/4 sliders which bring more interest ,also it plays well
  6. 01:26:960 - sounds like you need a circle here since there's no need to ignore this beat and it sounds very similar to the previous beats which were mapped :(sorry don't need
    Note: 01:42:294 - 01:42:627 - sounds like the same happens here.
  7. 01:44:960 - I personally find the way how vocals start in the middle of a slider quite confusing, The slider itself sounds quite strange there. How about mapping it in other way? huh? :) In fact I don't like follow vocals, it plays well here too
  8. 02:39:960 (4,1,2,3) - the pattern is really, really hard to read and it also looks quite messy due to overlapping with the 300.png. Tryt avoid that in order to make the diff more playable!This plays well by myself and other testers who I have founded
  9. 03:13:710 (5) - sounds a bit tricky and feels overmapped. I think you're trying to make it kinda consistent with the previous pattern, but it doesn't sound right to me. Consider removing the circle to keep rhythm more suitable. but it plays better than triplet imo
  10. 03:26:460 - ahh, again, vocals are being ignored. I see what you're trying to do and I respect your choice but I also understand that this is the Hardest diff and mapping these beats feels quite necessary to me. :( dislike vocals...self-created rhythm here.
  11. 03:54:044 (3) - just a circle at 03:54:127 - would fit better and perhaps, it'd also be a bit more playable. Try to do it and see if it plays better in your opinion or not. 1/4slider follows the drums better which makes the rhythm more various too.
  12. 04:52:210 (1) - consider finishing the spinner here to make it fit with the drum sound better and to give players some time to detect the two objects AFTER the pinner. ok, you're right

SuperHD wrote:

[War]
  1. 00:33:794 - 这里填几个note 跟上vocal 不跟人声
  2. 00:51:294 (7,8) - 这两个note的摆放挺别扭 再圆滑一点这样很好的,我故意摆成这形状的
  3. 01:52:460 (5) - NC一下比较好这里NC不NC没什么说法,因为stack,对读图上区别不是很大
  4. 02:00:460 (6,7) - 这两个要竖直排列(?)不用那么强迫症,无大碍
  5. 02:17:960 (6,7,1) - 等间距摆放好一些
  6. 03:13:627 (4,5,6,7,8) - 这里的四分拍跟之前相同样式的五连不同 有些overmap 改成二分拍不怎么想改,五连玩起来比三连更有趣
  7. 03:47:460 (1) - 这里kiai乱入?。。。制造喷泉
没有休息时间 打完全图真是锻lei 炼si 耐wo 力le 好图怒赞 :)
thank you for modding~
pkk
From PM request. Not sure if my suggestions will be of much help since you are an experienced mapper, but here we go~

Looks like you like to map the drums/create your own rhythm instead of following vocals, so I won't really point out anything rhythm related. For the title of the difficulty, try something like "wake up". :?

  1. 00:41:794 (4) - I would ctrl+g, but since you want to maintain your pattern, I would increase spacing between the notes 00:41:794 (4,1) - . (4) feels too close to the slider, especially when you look at your spacing between 00:41:460 (3,4) - . Try increasing the DS of (4) to at least 1.5x or something like that.
  2. 00:51:794 (2) - , 00:52:127 (3) - , 00:52:460 (4) - just a suggestion, maybe ctrl+g on each of these to match the shape at 00:51:460 (1) - and to also contrast the flow of 00:52:794 (1,2,3,4) - ....but I think current pattern is fine.
  3. 01:17:627 (1,2,3) - is the spacing supposed to be different between all three objects here?
  4. 02:13:794 (5,6) - maybe ctrl+g, I think flow will be better since current flow at 02:13:627 (4,5) - is a bit weird. This will also match the previous pattern at 02:11:960 (2,3,4,5,6) -
  5. 02:15:294 (5) - consider moving this down a bit, maybe to stack with the tail of 02:14:460 (2) - . This way you have a jump at 02:15:294 (5,1) - to emphasize the long vocal
  6. 02:39:794 (3,4) - hm this could be surprising to some players since they will not expect the slider coming so soon, but maybe it looks better like this.
  7. 03:31:294 - just a suggestion: you can add a note here stacked on 03:31:294 - to build up the rhythm/match the guitar in the background since it is going from high to low pitch... well I just think having a circle here somehow plays better :?
  8. 03:32:460 (4) - consider ctrl+g to create jump before 03:32:794 (1) - to emphasize the vocal.
  9. 03:40:960 (2,2) - I don't know if you use grid snap or not, but some places you don't have perfect stacks like here. Not that noticeable while playing, but still good to stack them if you can.
  10. 03:59:294 - , 04:00:627 - looks like you did this intentionally, but I find the gap to be uncomfortable to sit through. I would just fill these gaps with a hit circle to keep up with the rhythm/beat in the song. If you fill the gaps in, the gap at 04:01:960 - is fine as it is.

Anyways, have fun mapping.

Fycho wrote:

传说中有一种九头鸟和一种九尾鸟,九头鸟是九头一尾,九尾鸟是一头九尾。一共有77头,53尾,各多少只?
一共有八只九头鸟, 五只九尾鸟. \o/
11t
Fychoooo你好

Sorry for being so late with this!
[War]
■ 00:19:960 (2,3,1,2,3,4,1,2,3,4,5,6) - yes ♡

■ 01:28:460 (7,8,1,2,1,2) - ow ow ow ow

■ 01:28:460 (7,8,1,2) - this is hard to read because earlier in this section the timing gaps before your double stacks were all 1/1, like at 01:26:127 (1,2,3) and 01:26:794 (4,5,6). So the player sort of expects another 1/1 gap, but the gap between (8) and (1) is only 1/2 here!

■ 01:29:127 (1,2) - and even if they do read the (7,8,1,2) correctly, it's very easy to misread this (1,2) afterwards because the spacing at 01:28:960 (2,1) and at 01:29:127 (1,2) are exactly the same, but both of them have different timings! This normally wouldn't be too much of a problem but because you have such a huge jump between 01:28:627 (8,1) leading into this, the player just isn't prepared for a sudden change in timing like this.

■ Please change the above ;_;

■ 01:42:127 (1,2) - nooooo ;_; this is hard to read! It's because 01:42:460 (2) is stacked under a previous slider at 01:41:794 (3) , and so when the player notices it, it could be sort of likely that they'll almost panic and immediately try to click on it. But the timing for this circle is 1/1 and so it'll be a missed note. Stack 01:42:460 (2) on (1) maybe?

■ 02:29:460 (1,2,3,4) - These look sort of messy! You could try making 02:29:460 (1,4) parallel, since 02:29:627 (2,3) are parallel already. It wouldn't affect how this plays at all, and it would look neater.

■ 02:39:960 (4,1,2,3) - I sort of spammed my way through this without too many problems but I can't say that it was totally readable either w

■ 03:30:960 - There's an interesting bass sound that starts around here that you could consider mapping! One possibility is

but there's nothing wrong with what you have now.

■ 03:38:127 (1,2,3,4) - these curves w
(´・ω・)b
This is a great map! I had a lot of fun playing it, I hope you rank this soon! Take this ☆
Kibbleru
Fycho ♥

lol that exactly 5 min drain time xD

  1. 00:01:794 (5,1) - should the jump here should be bigger than on 00:01:460 (4,5) - since 00:01:960 (1) - is a stronger sound?
  2. 01:05:627 (4,5) - similar to ^
  3. 02:07:627 (2,3) - ^ for this i think you can stack (2) onto 02:07:627 (2,3) - instead
  4. 00:09:960 (6) - i found this a bit strange to play since it's not very audible at all o-o, since it's so quiet how bout just put a reverse on 00:09:627 (5) - ? i think it produces a similar jump pattern and makes a bit more sense to me
  5. 00:15:127 (3,1) - this may be worth mentioning but the distance between this and 00:15:127 (3,1) - is very similar, if not, the same as 00:14:960 (2,3) - which may be confusing, to make it more readable, you could just stack this right on top of (3) or something else
  6. 00:44:794 (1,2) - how bout turning this into a 1/2 slider instead? i think it compliments the song better as the sound at 00:44:794 - is significantly louder and stronger than the sound at 00:44:960 -
  7. 00:45:127 (3,4) - similar stuff as ^
  8. 01:46:294 - oh god that vocal
  9. 02:32:794 (1,5) - ahh very not important but it bothers me D: pls space out a bit lol (wow u cant even notice it in game much useless nazi)
  10. 03:49:127 (1,3) - ahh is this overlap on purpose? x_x (you can notice it in game)
  11. 00:45:460 (5) - why the normal sampleset here? o-o it sounds weird since the music here sounds so similar with 00:45:127 (3) - and 00:44:794 (1) - change to auto?
  12. 01:56:127 (3) - add clap? you have one here 01:53:460 (3) -
  13. 01:54:794 (2) - i think drum clap sounds more fitting for the music here
  14. 04:27:544 (1) - add whistle? owo
  15. 04:37:460 - can u make this finish a bit quieter as it's pretty quiet in the music, or you can remove it. Sounds awkward to me
great map! go go rank! (or approve w/e)

edit: I also, agree with pk, "wake up" might be a better title than "war"
Topic Starter
Fycho

pkmnyab wrote:

From PM request. Not sure if my suggestions will be of much help since you are an experienced mapper, but here we go~

Looks like you like to map the drums/create your own rhythm instead of following vocals, so I won't really point out anything rhythm related. For the title of the difficulty, try something like "wake up". :?

  1. 00:41:794 (4) - I would ctrl+g, but since you want to maintain your pattern, I would increase spacing between the notes 00:41:794 (4,1) - . (4) feels too close to the slider, especially when you look at your spacing between 00:41:460 (3,4) - . Try increasing the DS of (4) to at least 1.5x or something like that.
  2. 00:51:794 (2) - , 00:52:127 (3) - , 00:52:460 (4) - just a suggestion, maybe ctrl+g on each of these to match the shape at 00:51:460 (1) - and to also contrast the flow of 00:52:794 (1,2,3,4) - ....but I think current pattern is fine.
  3. 01:17:627 (1,2,3) - is the spacing supposed to be different between all three objects here?yes, it's on purpose
  4. 02:13:794 (5,6) - maybe ctrl+g, I think flow will be better since current flow at 02:13:627 (4,5) - is a bit weird. This will also match the previous pattern at 02:11:960 (2,3,4,5,6) -
  5. 02:15:294 (5) - consider moving this down a bit, maybe to stack with the tail of 02:14:460 (2) - . This way you have a jump at 02:15:294 (5,1) - to emphasize the long vocal
  6. 02:39:794 (3,4) - hm this could be surprising to some players since they will not expect the slider coming so soon, but maybe it looks better like this.
  7. 03:31:294 - just a suggestion: you can add a note here stacked on 03:31:294 - to build up the rhythm/match the guitar in the background since it is going from high to low pitch... well I just think having a circle here somehow plays better :?
  8. 03:32:460 (4) - consider ctrl+g to create jump before 03:32:794 (1) - to emphasize the vocal.
  9. 03:40:960 (2,2) - I don't know if you use grid snap or not, but some places you don't have perfect stacks like here. Not that noticeable while playing, but still good to stack them if you can.
  10. 03:59:294 - , 04:00:627 - looks like you did this intentionally, but I find the gap to be uncomfortable to sit through. I would just fill these gaps with a hit circle to keep up with the rhythm/beat in the song. If you fill the gaps in, the gap at 04:01:960 - is fine as it is.I'd like to keep the manual stack lol

Anyways, have fun mapping.

Fycho wrote:

传说中有一种九头鸟和一种九尾鸟,九头鸟是九头一尾,九尾鸟是一头九尾。一共有77头,53尾,各多少只?
一共有八只九头鸟, 五只九尾鸟. \o/
others all fixed, thanks

!

11t wrote:

Fychoooo你好 你好Q.Q

Sorry for being so late with this!
[War]
■ 00:19:960 (2,3,1,2,3,4,1,2,3,4,5,6) - yes ♡

■ 01:28:460 (7,8,1,2,1,2) - ow ow ow ow owo

■ 01:28:460 (7,8,1,2) - this is hard to read because earlier in this section the timing gaps before your double stacks were all 1/1, like at 01:26:127 (1,2,3) and 01:26:794 (4,5,6). So the player sort of expects another 1/1 gap, but the gap between (8) and (1) is only 1/2 here!added some ncs, easy to read now

■ 01:29:127 (1,2) - and even if they do read the (7,8,1,2) correctly, it's very easy to misread this (1,2) afterwards because the spacing at 01:28:960 (2,1) and at 01:29:127 (1,2) are exactly the same, but both of them have different timings! This normally wouldn't be too much of a problem but because you have such a huge jump between 01:28:627 (8,1) leading into this, the player just isn't prepared for a sudden change in timing like this.^

■ Please change the above ;_;

■ 01:42:127 (1,2) - nooooo ;_; this is hard to read! It's because 01:42:460 (2) is stacked under a previous slider at 01:41:794 (3) , and so when the player notices it, it could be sort of likely that they'll almost panic and immediately try to click on it. But the timing for this circle is 1/1 and so it'll be a missed note. Stack 01:42:460 (2) on (1) maybe?this is not hard to read imo

■ 02:29:460 (1,2,3,4) - These look sort of messy! You could try making 02:29:460 (1,4) parallel, since 02:29:627 (2,3) are parallel already. It wouldn't affect how this plays at all, and it would look neater. ok

■ 02:39:960 (4,1,2,3) - I sort of spammed my way through this without too many problems but I can't say that it was totally readable either w not that hard to play;w;

■ 03:30:960 - There's an interesting bass sound that starts around here that you could consider mapping! One possibility is

but there's nothing wrong with what you have now.changed!

■ 03:38:127 (1,2,3,4) - these curves wnot like it:<
(´・ω・)b
This is a great map! I had a lot of fun playing it, I hope you rank this soon! Take this ☆

Kibbleru wrote:

Fycho ♥

lol that exactly 5 min drain time xD

  1. 00:01:794 (5,1) - should the jump here should be bigger than on 00:01:460 (4,5) - since 00:01:960 (1) - is a stronger sound?
  2. 01:05:627 (4,5) - similar to ^ replaced this part:>
  3. 02:07:627 (2,3) - ^ for this i think you can stack (2) onto 02:07:627 (2,3) - instead^
  4. 00:09:960 (6) - i found this a bit strange to play since it's not very audible at all o-o, since it's so quiet how bout just put a reverse on 00:09:627 (5) - ? i think it produces a similar jump pattern and makes a bit more sense to medeleted!
  5. 00:15:127 (3,1) - this may be worth mentioning but the distance between this and 00:15:127 (3,1) - is very similar, if not, the same as 00:14:960 (2,3) - which may be confusing, to make it more readable, you could just stack this right on top of (3) or something else changed!
  6. 00:44:794 (1,2) - how bout turning this into a 1/2 slider instead? i think it compliments the song better as the sound at 00:44:794 - is significantly louder and stronger than the sound at 00:44:960 - not like 1/2 sliders here
  7. 00:45:127 (3,4) - similar stuff as ^
  8. 01:46:294 - oh god that vocallol
  9. 02:32:794 (1,5) - ahh very not important but it bothers me D: pls space out a bit lol (wow u cant even notice it in game much useless nazi) keep it
  10. 03:49:127 (1,3) - ahh is this overlap on purpose? x_x (you can notice it in game)yea, I prefer it
  11. 00:45:460 (5) - why the normal sampleset here? o-o it sounds weird since the music here sounds so similar with 00:45:127 (3) - and 00:44:794 (1) - change to auto?it fits the music imo, so normal-sampleset
  12. 01:56:127 (3) - add clap? you have one here 01:53:460 (3) - yea, why did I forgot to add....
  13. 01:54:794 (2) - i think drum clap sounds more fitting for the music herechanged to drum-finish
  14. 04:27:544 (1) - add whistle? owook
  15. 04:37:460 - can u make this finish a bit quieter as it's pretty quiet in the music, or you can remove it. Sounds awkward to meok
great map! go go rank! (or approve w/e)

edit: I also, agree with pk, "wake up" might be a better title than "war"yea, changed.
thank you guys~
BeatofIke
Good map Fycho! ♥♥♥
Kibbleru

BeatofIke wrote:

Good map Fycho! ♥♥♥
^
RandF
From my queue~

[Wake Up]
  1. 00:01:960 (1,2) - mmm... I prefer to avoid this overlap
  2. 00:05:127 (2,3,4) - not good flow, imo. move 00:05:294 (3) - a little down there ?
  3. 00:14:294 (2,3) - exchange their positions
  4. 00:29:960 (5) - I prefer to delete
  5. 00:50:127 (1,2,3) - curved pattern is better in common with previous part
  6. 00:58:627 (3) - x:431 y:137
  7. 01:01:627 (2) - x:161 y:180 for anti-clockwise flow
  8. 01:02:460 (2) - how about symmetric curved slider as 01:02:127 (1) -
  9. 01:17:960 (1,2,1) - DS 0.8x in common with 01:17:294 (1,2,3,1,2,3) -
  10. 01:26:960- add a note?
  11. 01:31:127 (3) - stack correctly on 01:29:460 (2) -
  12. 01:38:460 (2) - NC? a little difficult to find stack
  13. 02:07:294 (6,1) - I prefer to exchange their positions
  14. 02:26:127 (1,2,3,4) - don't you use a plant pot pattern?
  15. 02:39:960 (4,1,2,3) - this stack is hard to see objects...
  16. 03:03:127 (3) - I prefer Ctrl+G
  17. 03:19:960 (2,3) - I prefer to combine into 1 slider
  18. 03:54:044 (3,1,2,3) - exciting!
  19. 04:02:294 (2,3,4) - a little confusing. I recommend to make anti-clockwise pattern like 04:02:794 (1,2,3,4) -
wow, just 5:00 drain time!

~Good Luck~
Crystal
Drain Time: 5:00

七个女孩子打架 (四暗刻
Topic Starter
Fycho

RandomEffect wrote:

From my queue~

[Wake Up]
  1. 00:01:960 (1,2) - mmm... I prefer to avoid this overlap it's on purpose
  2. 00:05:127 (2,3,4) - not good flow, imo. move 00:05:294 (3) - a little down there ?flow is well
  3. 00:14:294 (2,3) - exchange their positions no need to delete
  4. 00:29:960 (5) - I prefer to delete I male this pattern intentionlly
  5. 00:50:127 (1,2,3) - curved pattern is better in common with previous part make a line instead
  6. 00:58:627 (3) - x:431 y:137 this nazi stack is fine when playing
  7. 01:01:627 (2) - x:161 y:180 for anti-clockwise flowI prefer now
  8. 01:02:460 (2) - how about symmetric curved slider as 01:02:127 (1) - yes, curved
  9. 01:17:960 (1,2,1) - DS 0.8x in common with 01:17:294 (1,2,3,1,2,3) - on purpose, increase the ds
  10. 01:26:960- add a note?
  11. 01:31:127 (3) - stack correctly on 01:29:460 (2) -^
  12. 01:38:460 (2) - NC? a little difficult to find stack^
  13. 02:07:294 (6,1) - I prefer to exchange their positions^
  14. 02:26:127 (1,2,3,4) - don't you use a plant pot pattern?^
  15. 02:39:960 (4,1,2,3) - this stack is hard to see objects...fine when playing
  16. 03:03:127 (3) - I prefer Ctrl+Gwhy?
  17. 03:19:960 (2,3) - I prefer to combine into 1 sliderI prefer two circles
  18. 03:54:044 (3,1,2,3) - exciting!
  19. 04:02:294 (2,3,4) - a little confusing. I recommend to make anti-clockwise pattern like 04:02:794 (1,2,3,4) - added nc
wow, just 5:00 drain time!

~Good Luck~
thanks:3
Sekai

BeatofIke wrote:

Good map Fycho! ♥♥♥
neonat
it's not that I ignored your pm req, I just couldn't find time

Wake Up

How about add notes at 00:21:960 and 00:22:044 - seems to fit what you are already doing
01:03:460 (1,2,3,4,5,6,7,8) - how about some variations in spacing or some sort to provide an effect to match the rising tone of the singing
01:06:294 (2) - jump should start here (currently a little awkward because 01:06:127 (1,2) are matching but the new verse starts at 01:06:294 - )
01:30:460 (1,2,3) - more equal in space between them?
01:52:794 (1,2) - finishes too

That's about it I really notice here
Good luck
Topic Starter
Fycho
thanks neonat:3, all fixed!
wcx19911123
[General]
强烈建议换个bg

[Wake Up]
00:03:377 - 想跟vocal的话可以把这个挪到00:03:544 -
01:28:794 - 这里取消NC反而好读一点我觉得
01:42:127 - 用力这个NC挪到01:42:460 - 好一点
01:46:294 (2) - 给这个slider一个special shape如何,贴合vocal
02:29:960 (4) - 这个往上挪一点好看点,spacing也平衡点
02:40:377 (2) - 我觉得这里一定要改下,这个note完全读不出啊。。

call me back then
Topic Starter
Fycho

wcx19911123 wrote:

[General]
强烈建议换个bg换了

[Wake Up]
00:03:377 - 想跟vocal的话可以把这个挪到00:03:544 - 这里其实有点跟鼓(这里跟了vocal后面那一串又没跟人声就不统一了
01:28:794 - 这里取消NC反而好读一点我觉得 ok
01:42:127 - 用力这个NC挪到01:42:460 - 好一点我觉得不用,我还是喜欢NC在大白线上,找试图的时候几乎没几个none被坑到的..
01:46:294 (2) - 给这个slider一个special shape如何,贴合vocal 1/2slider短难拉,以前试过好几次了..不会拉奇怪形状的= =
02:29:960 (4) - 这个往上挪一点好看点,spacing也平衡点
02:40:377 (2) - 我觉得这里一定要改下,这个note完全读不出啊。。

call me back then
thanks for modding
wcx19911123
we changed the bg, fixed a few patterns
bubbled #1
Atrue
不要打架不要打架,金坷垃好处都有啥,谁说对了就给她
我的~ 我的~
Kyouren
Wake Up, Girls!, you have a new manager is Fycho!!!

Edit:
This is my posts 1.400 posts.
alacat
Hey Fycho :3 Checked and nothing to say ...

give you Bubble #2!
Topic Starter
Fycho
!! thanks you, alacat:3
Trust
Fycho fixed a slider~ Approved!

pw384
wa
Topic Starter
Fycho
ty~ trust and everyone
AllStar12
Congrats Fycho! ^ ^
Oyatsu
Pro Fycho!!~ Omg... 2 app the same table :3
KaedekaShizuru
7只飞球打架!
不对
是7只妹子因飞球引发的战争……
Flandre_Vampir
Congrats Fycho!
Meowcenaries
Congratulations on your ranked map, Fycho! :D
Haruru
おめでとう~!
wcx19911123
其实这BG我后来看了看,有点违和
主要是一眼看上去左右两边的妹子似乎很高,比起其他人
虽然再仔细一看,其实差不了很多。。
Kibbleru
yayy gratz!
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