GeneralDon't give kudosus to posts that aren't mods, like Guest difficulties
The Normal doesn't get downloaded when I get it from osu!direct
Hard00:10:285 (1,2,3) - don't have the triplets be in such a straight direction downwards, have it curve more
00:27:857 (2) - use the same shape as 00:27:428 (1)
00:35:571 (7,8,9,10) - this could be better with a better curve and smoother movement
00:37:500 (8,1) - they are too close to each other, space them further apart
00:38:571 (4,5,6) - this change in direction doesn't suit with the flow of 00:38:142 (3) - you could rotate 00:38:571 (4,5,6) 90 degrees clockwise and it could possibly be better
01:09:000 (2) - use the same shape as 01:08:571 (1)
01:29:142 (1,2,3,4) - this doesn't look good being overlapped by the previous slider, you should move them and place them elsewhere
Rhythm is fine, but the pattern and shape of things just doesn't look that great
ltltS's InsaneltltS' Insane in more grammatically correct
00:18:428 (8,1) - blanket better
00:23:142 (3) - curve it more
00:35:142 (3,4,5,6,7,8,9,10,1) - this is quite messy, especially as 00:35:571 (7,8,9,10) is spaced less than those like 00:35:250 (4,5) and 00:36:000 (1) is not directly stacked underneath the circles
00:41:571 (3,5,6) - maybe don't overlap
01:07:714 (5) - move to x:248 y: 224
01:16:714 (5,6,7) - the decrease in spacing in between here doesn't look good, keep the spacing constant like 01:16:285 (1,2,3)
01:27:000 (7) - don't let it touch 01:26:571 (5) - keep the sapcing away from 01:26:571 (5) the same as (5) and 01:26:142 (3)
Extreme00:10:285 (1,2,3,4,5,6) - the big jump makes no sense, and I see no sense of flow here, place them closer
00:13:714 (1,2,3,4,1) - spacing between them be equal
00:15:856 (2,3,4,5) - ugly curve, make it neater and nicer flow
00:19:071 (2,1) - spacing between them be the same as 00:18:856 (1,2)
00:21:642 (11,12,1,2,3) - suddenly the curve flattens out, it looks less pleasing, make it more of a curve outwards
00:23:142 (1) - lower it down for better flow and movement
00:23:142 (1,2) - blanket them
00:29:142 (1,2) - don't let them overlap
00:32:571 (1) - this kind of stopping the slider ball movement is unrankable, the path and nature of the sliderball is unknown
00:46:285 (1,2) - too close, the spacing between 00:47:142 (5,6) is still acceptable and decent
00:47:999 (1,2,3,4) - do not touch 00:47:571 (8)
01:08:571 (1,2) - blanket them
01:09:214 (4,5,6,7,8,9,10,11) - this is a very stiff stream, more curve to it would make it better
01:13:714 (1) - the narrowing of the slider at the end makes the movement of the slider even more uncertain, this is not rankable
01:14:892 (1,2,3,4,5,1) - keep the spacing constant between them
01:15:428 (1) - make the front of the slider less dense with red anchor points, they distort the movement again of the slider and will become an issue
01:16:285 (1,2,3,4) - this spacing and position pattern makes no sense, put them together
01:27:749 (3,6) - don't overlap, shift to x:264 y:224
01:28:714 (9,1) - don't overlap
01:29:142 (1,2,3,4,1,2,3,4,1) - lower them down
Make it look more pleasing, some of the patterns, especially the streams, look ugly. Look out for flow and movement, don't have suddenly uncalled for and undesirable jumps and anti-jumps, they make the map bad. Wiggle streams are only acceptable if the speed and direction of slider isn't affected and can be seen. A reminder: "Using extra nodes to make a slider "wiggle" is usually fine, but using so many that the slider gets scrunched up (which also makes the sliderball go crazy) or become a "hold slider" is abuse of the hitobject's intended use and is not allowed"
Good Luck