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SHK - East West Wobble [Taiko|Osu]

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Topic Starter
Number5

Gunsillie wrote:

Hello, from my modding queue !

= Important
• = Recommended
= Suggestion

As you can see, I focus my mod mainly on shapes and placing.

_______


[Easy]

• You do some really odd shapes with some of your sliders, but I don't know whether it's fine or not, so I won't say anything~~
• 00:07:714 (4) - Move to (168,172) Fixed.
• 00:12:857 (2) - Move to (152,172) Fixed.
00:19:714 (2) - Move to (196,156) Fixed.
00:22:285 (1) - Overlapping 4 doesn't look and play nicely. Fixed.
00:32:571 (1) - Ô_o Okay Fixed.
• 00:43:714 (2) - Move to (288,144) Fixed.


[Normal]

• Please clean these sliders (useless or oddly placed shape dots) :
SPOILER
00:14:571 (4) - 00:19:714 (3) - 00:20:142 (4) - 00:28:714 (8) - 00:31:714 (5) - 00:38:571 (5) - 01:03:857 (2) - 01:19:714 (5) - 01:28:714 (4) - 01:29:143 (1) -
• 00:07:714 (4) - Don't overlap 2 and make an equilateral triangle out 2,3 and 4.
00:12:000 (1) - Why a Bézier curve ?
• 00:18:000 (7) - Snapping.
• 00:20:999 (6) - This shape is not really justified by anything in the song :/
• 00:21:642 (1,2,3) - Align these.
• 00:23:142 (2) - Align it with 1.
• 00:25:500 (8) - Don't overlap 7.
• 00:37:714 (4) - Improve your blanket with 3.
• 00:39:428 (1) - Align with 6 of the previous combo.
• 00:41:142 (1) - Align the head with Head&Tail of 00:40:714 (4).
• 00:42:428 (2,1,2,3) - These notes don't look pretty. Make sure that 00:42:856 (1) & 00:43:714 (2) have the same shape and are symmetrical with 00:42:428 (2); make 00:44:571 (3) overlapping 00:42:428 (2) then, and finally make an equilateral triangle with the heads of 1,2 and 3.
• 00:48:857 (1,2) - Place them so they make a nicer curve from 00:47:999 (3) (tail) to 00:49:285 (3) (head).
• 00:50:571 (2) - Don't overlap 1.
• 00:53:999 (2) - Opportunity for a blanket.
• 01:03:857 (2) - You should place it aligned with the first shaping dots of 3.
• 01:08:571 (4) - Align with 3.
• 01:22:285 (1) - I think you should curve it the other way around (Ctrl+H).
• 01:27:428 (1) - Curve it so it doesn't overlap 4 from the previous combo.
• 01:27:857 (2) - Don't overlap 1.
Already Remapping...

[Hard]

• I will let you look for sliders to clean by yourself this time ~~
00:05:785 (3,4), & all the times this rhythm appears - This rhythm is very annoying and hard to read, you could consider changing 5 to a 1:2 slider and removing 6. Fixed.
• 00:07:285 (2) - Place it better to follow the curve of 1. Fixed.
• 00:09:428 (3) - Move to (124,200) (same reason). Fixed.
• 00:11:785 (4) - Snapping ~ Fixed.
00:12:857 (3,4,5) - Here is a suggestion to have a better flow : Fixed.
00:20:892 (1) - This rhythm is hard to catch. Fixed.
• 00:25:714 (1) - Move to (336,312) (Better alignment). Fixed.
• 00:27:000 (4) - ^(312,240) Fixed.
• 00:28:714 (5) - Make it aligned with 00:29:142 (1). Fixed.
• 00:35:571 (7) - Don't break your curve, it looks so rough :/ Fixed.
00:36:000 (1,2,3) - Open AIMod... Fixed.
• 00:43:285 (2) - Move to (64,136) so that it is aligned with 1. Fixed.
00:43:606 to 00:45:428 - This part is very "2007 style", try to make something less linear. Fixed.
• 01:00:642 (2) - Snapping ? Fixed.
• 01:01:714 (1,1,2) - Make an equilateral triangle with these. Fixed.
• 01:04:285 (4) - Move to (128,196) for a better alignment. Fixed.
• 01:06:857 (1) - (336,76) Fixed.
• 01:14:143 (2) - This jump is quite big, and moreover it doesn't follow the flow. Fixed.
• 01:19:500 (3,4) - Move them in order to make a better curve between 2 and 5. Fixed.
• 01:21:214 (5) - Alignment. Fixed.
• 01:25:071 (5,7) - Ctrl+G for a better flow. Fixed.

[Extreme]

Too extreme for me to mod ~~

[ltlt's Insane]

• 00:12:428 (2) - Move to (148,220) . Yes that's precise ~~ Fixed.
00:38:142 (2,3,4,5) - Reminds me of Gu's Hard diff in Six Trillion Years and Overnight Story ^^ ???
• 01:04:714 (7) - It seems like it is not exactly placed where it should be, but I don't find the exact coordinates.
SPOILER
Your map is really good, I enjoyed playing it a lot, congrats !

[Conclusion]

The main issue you have is many small details to fix. Otherwise it's fine, and the GD is great. I wish you the best of luck !
~Gunsillie
Topic Starter
Number5

paraoka wrote:

mod updated.

http://puu.sh/9bCXZ/fe12cb8024.rar

and i fixed diffculty to Inner Oni. Sorry Number5, if you don't want it delete all of my guest diff.

when you update it : delete my oni and add inner oni.
I delete some note for fixing to oni... Sorry...
lightr
woooooooooow FUCKING AWESOME SONG!
_Stan
M4M req 中文把~ normal的你在重做, 所以我下载的时候没有~

这首歌曲太好听了, 超喜欢。


Easy

01:03:428 - 这段的4个slider样式有点特别,, 特意安排的?! :) 而且这段是KIAI, 光是slider单调了吧 (个人观点!)
01:17:142 - 到 01:23:571 - 这段和前面某部分好像啊, 换一种排列?! :)
01:28:285 (2,1) - 这的间距有点不同,


Hard

00:05:999 - 间距稍微大一点点, 更有节奏层次感??
00:06:856 - ^
00:08:571 - 间距
00:40:285 (4) - 这个位置 有点遮挡
00:56:571 (1,2,3) - 我觉得间距可以再大一点
01:30:000 (1,2,3,4,5,6,7) - 不叠起来, 是否更带感- -?

Extreme

00:19:714 - snap有点迷惑
00:34:285 (1) - 用timing把SV调慢呢?? 比如1.00 or 0.70 锯齿状的地方更有感觉
00:57:642 - 有点迷惑
01:03:428 (1,2,3,4,5) - 有点乱的感觉
01:13:714 (1) - 这个好棒, 减慢的感觉
01:15:428 (1) - 同第二点
01:15:428 (1) - 和之前一部分重复了, 特意的么?

ItItS's Insane

00:04:285 - 间距
01:03:321 (4) - 声音在小一点点
01:30:428 (5,6,7,8,9) - 一个圆圈一个颜色 要华丽些??

以上都是我个人意见, 不认同的就请原谅了。

my map http://osu.ppy.sh/s/182427
Topic Starter
Number5

_Stan wrote:

M4M req 中文把~ normal的你在重做, 所以我下载的时候没有~

这首歌曲太好听了, 超喜欢。


Easy

01:03:428 - 这段的4个slider样式有点特别,, 特意安排的?! :) 而且这段是KIAI, 光是slider单调了吧 (个人观点!)fixed
01:17:142 - 到 01:23:571 - 这段和前面某部分好像啊, 换一种排列?! :)fixed
01:28:285 (2,1) - 这的间距有点不同,fixed


Hard

00:05:999 - 间距稍微大一点点, 更有节奏层次感??fixed
00:06:856 - ^fixed
00:08:571 - 间距fixed
00:40:285 (4) - 这个位置 有点遮挡fixed
00:56:571 (1,2,3) - 我觉得间距可以再大一点fixed
01:30:000 (1,2,3,4,5,6,7) - 不叠起来, 是否更带感- -?fixed

Extreme

00:19:714 - snap有点迷惑fixed
00:34:285 (1) - 用timing把SV调慢呢?? 比如1.00 or 0.70 锯齿状的地方更有感觉fixed
00:57:642 - 有点迷惑 fixed
01:03:428 (1,2,3,4,5) - 有点乱的感觉 没有吧
01:13:714 (1) - 这个好棒, 减慢的感觉
01:15:428 (1) - 同第二点 还是不重复了
01:15:428 (1) - 和之前一部分重复了, 特意的么? fixed

ItItS's Insane

00:04:285 - 间距 fixed
01:03:321 (4) - 声音在小一点点 fixed
01:30:428 (5,6,7,8,9) - 一个圆圈一个颜色 要华丽些?? 前面好多modder说不用

以上都是我个人意见, 不认同的就请原谅了。

my map http://osu.ppy.sh/s/182427
MirinH
[Extreme!]
不多说首先最难然后最简单
00:11:142 (1,2,3) - 考虑重摆,这里有些不舒服
00:14:142 (3,4) - ctrl+g会更好
00:16:285 (1,2,3,4) - 短滑条建议全部开ds摆
00:20:356 (1,1) - 把1遮挡会整齐些
00:33:749 (1,2,3,4,5,1) - 这里换ds总觉得不适合
00:39:428 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - 这种梗很屎建议你还是换掉
00:46:499 (2,3,4) - 这个跳太突然
01:01:714 (1,2,3,4,5,6,7,8,1) - 还是不建议这么摆
01:20:571 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1) - ^
[HD]
00:13:714 (1,3) - 这里建议对称
00:56:571 (1,2,3) - hard这样overmap没问题?
00:58:285 (1,2,3) - ^
01:00:857 (1,2,3) - ^
01:27:428 (1,2,3,4) - 肯定没开ds
01:31:285 (1) - 转盘开始点略诡异
[EZ]
喂喂这怎么看都是NM啊
00:32:571 (1) - 新手图不要搞长滑条
00:46:285 (1,2) - 建议复制然后旋转
01:03:428 (1) - 新手图长滑条还是
美丽
Insane看不出问题啊
Coro
http://puu.sh/9EswO

my guest diffs~
fixed paraoka's unrankable stuff as well
Topic Starter
Number5

CoroQuetz wrote:

http://puu.sh/9EswO

my guest diffs~
fixed paraoka's unrankable stuff as well
Thanks~
Topic Starter
Number5

- D a s z x - wrote:

[Extreme!]
不多说首先最难然后最简单
00:11:142 (1,2,3) - 考虑重摆,这里有些不舒服 fixed
00:14:142 (3,4) - ctrl+g会更好 fixed
00:16:285 (1,2,3,4) - 短滑条建议全部开ds摆 fixed
00:20:356 (1,1) - 把1遮挡会整齐些 fixed
00:33:749 (1,2,3,4,5,1) - 这里换ds总觉得不适合 fixed
00:39:428 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - 这种梗很屎建议你还是换掉 fixed
00:46:499 (2,3,4) - 这个跳太突然 fixed
01:01:714 (1,2,3,4,5,6,7,8,1) - 还是不建议这么摆 fixed
01:20:571 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1) - ^ fixed
[HD]
00:13:714 (1,3) - 这里建议对称 fixed
00:56:571 (1,2,3) - hard这样overmap没问题????
00:58:285 (1,2,3) - ^???
01:00:857 (1,2,3) - ^???
01:27:428 (1,2,3,4) - 肯定没开ds fixed
01:31:285 (1) - 转盘开始点略诡异 fixed
[EZ]
喂喂这怎么看都是NM啊
00:32:571 (1) - 新手图不要搞长滑条 fixed
00:46:285 (1,2) - 建议复制然后旋转 fixed
01:03:428 (1) - 新手图长滑条还是 If other modder says, will change.

美丽
Insane看不出问题啊
KUURAhoshi
Hello, Number5..
Thank's for modding my beatmap..
As my request, M4M (Mod4Mod)
Now, i'll mod your beatmap..
But i only can mod Insane difficult, so i'll mod your Extreme!

Extreme :
00:01:714 (1,1,1,1,1,1,1,1,1,1,2,3,4,5,1,2,3,1,2,3,4,5,1,2,3,4,1,2,3,4,5,6,7,8) - Reset the hitsound, then select all the circle and go to Compose->Sample Import->normalhit-clap.wav-> Apply
00:24:534 (6,7,8,9,10,11,12,13,14,15,16) - Please rearrange the placement of the hit circle, player must be able to see the next circle
00:34:285 (1) - Convert this slider to stream
00:42:856 (1,2,3,4,5) - Please rearrange the placement of the hitcircle, it's to close
01:05:142 (6,7,8,9,10,11,12,13,14,15,16) - Same as 00:24:534 (6,7,8,9,10,11,12,13,14,15,16)
01:15:428 (1) - Same as 00:34:285 (1)
01:23:999 (1,2,3,4,5) - Same as 00:42:856 (1,2,3,4,5)

That's all :)
Topic Starter
Number5

Kazamastar11 wrote:

Hello, Number5..
Thank's for modding my beatmap..
As my request, M4M (Mod4Mod)
Now, i'll mod your beatmap..
But i only can mod Insane difficult, so i'll mod your Extreme!

Extreme :
00:01:714 (1,1,1,1,1,1,1,1,1,1,2,3,4,5,1,2,3,1,2,3,4,5,1,2,3,4,1,2,3,4,5,6,7,8) - Reset the hitsound, then select all the circle and go to Compose->Sample Import->normalhit-clap.wav-> Apply Crazy...
00:24:534 (6,7,8,9,10,11,12,13,14,15,16) - Please rearrange the placement of the hit circle, player must be able to see the next circle Fixed
00:34:285 (1) - Convert this slider to stream No changes
00:42:856 (1,2,3,4,5) - Please rearrange the placement of the hitcircle, it's to close Fixed
01:05:142 (6,7,8,9,10,11,12,13,14,15,16) - Same as 00:24:534 (6,7,8,9,10,11,12,13,14,15,16) Fixed
01:15:428 (1) - Same as 00:34:285 (1) No changes
01:23:999 (1,2,3,4,5) - Same as 00:42:856 (1,2,3,4,5) Fixed

That's all :)
KUURAhoshi

Number5 wrote:

Kazamastar11 wrote:

Hello, Number5..
Thank's for modding my beatmap..
As my request, M4M (Mod4Mod)
Now, i'll mod your beatmap..
But i only can mod Insane difficult, so i'll mod your Extreme!

Extreme :
00:01:714 (1,1,1,1,1,1,1,1,1,1,2,3,4,5,1,2,3,1,2,3,4,5,1,2,3,4,1,2,3,4,5,6,7,8) - Reset the hitsound, then select all the circle and go to Compose->Sample Import->normalhit-clap.wav-> Apply Crazy...
00:24:534 (6,7,8,9,10,11,12,13,14,15,16) - Please rearrange the placement of the hit circle, player must be able to see the next circle Fixed
00:34:285 (1) - Convert this slider to stream No changes
00:42:856 (1,2,3,4,5) - Please rearrange the placement of the hitcircle, it's to close Fixed
01:05:142 (6,7,8,9,10,11,12,13,14,15,16) - Same as 00:24:534 (6,7,8,9,10,11,12,13,14,15,16) Fixed
01:15:428 (1) - Same as 00:34:285 (1) No changes
01:23:999 (1,2,3,4,5) - Same as 00:42:856 (1,2,3,4,5) Fixed

That's all :)
Well no problem, i just do my best :)
00:01:714 no problem if you didn't change it.. Because i just hate the normal hitsound :)
Coro
hey, don't forget to add my name to the tags~
neonat
General

Don't give kudosus to posts that aren't mods, like Guest difficulties
The Normal doesn't get downloaded when I get it from osu!direct

Hard

00:10:285 (1,2,3) - don't have the triplets be in such a straight direction downwards, have it curve more
00:27:857 (2) - use the same shape as 00:27:428 (1)
00:35:571 (7,8,9,10) - this could be better with a better curve and smoother movement
00:37:500 (8,1) - they are too close to each other, space them further apart
00:38:571 (4,5,6) - this change in direction doesn't suit with the flow of 00:38:142 (3) - you could rotate 00:38:571 (4,5,6) 90 degrees clockwise and it could possibly be better
01:09:000 (2) - use the same shape as 01:08:571 (1)
01:29:142 (1,2,3,4) - this doesn't look good being overlapped by the previous slider, you should move them and place them elsewhere

Rhythm is fine, but the pattern and shape of things just doesn't look that great

ltltS's Insane

ltltS' Insane in more grammatically correct

00:18:428 (8,1) - blanket better
00:23:142 (3) - curve it more
00:35:142 (3,4,5,6,7,8,9,10,1) - this is quite messy, especially as 00:35:571 (7,8,9,10) is spaced less than those like 00:35:250 (4,5) and 00:36:000 (1) is not directly stacked underneath the circles
00:41:571 (3,5,6) - maybe don't overlap
01:07:714 (5) - move to x:248 y: 224
01:16:714 (5,6,7) - the decrease in spacing in between here doesn't look good, keep the spacing constant like 01:16:285 (1,2,3)
01:27:000 (7) - don't let it touch 01:26:571 (5) - keep the sapcing away from 01:26:571 (5) the same as (5) and 01:26:142 (3)

Extreme

00:10:285 (1,2,3,4,5,6) - the big jump makes no sense, and I see no sense of flow here, place them closer
00:13:714 (1,2,3,4,1) - spacing between them be equal
00:15:856 (2,3,4,5) - ugly curve, make it neater and nicer flow
00:19:071 (2,1) - spacing between them be the same as 00:18:856 (1,2)
00:21:642 (11,12,1,2,3) - suddenly the curve flattens out, it looks less pleasing, make it more of a curve outwards
00:23:142 (1) - lower it down for better flow and movement
00:23:142 (1,2) - blanket them
00:29:142 (1,2) - don't let them overlap
00:32:571 (1) - this kind of stopping the slider ball movement is unrankable, the path and nature of the sliderball is unknown
00:46:285 (1,2) - too close, the spacing between 00:47:142 (5,6) is still acceptable and decent
00:47:999 (1,2,3,4) - do not touch 00:47:571 (8)
01:08:571 (1,2) - blanket them
01:09:214 (4,5,6,7,8,9,10,11) - this is a very stiff stream, more curve to it would make it better
01:13:714 (1) - the narrowing of the slider at the end makes the movement of the slider even more uncertain, this is not rankable
01:14:892 (1,2,3,4,5,1) - keep the spacing constant between them
01:15:428 (1) - make the front of the slider less dense with red anchor points, they distort the movement again of the slider and will become an issue
01:16:285 (1,2,3,4) - this spacing and position pattern makes no sense, put them together
01:27:749 (3,6) - don't overlap, shift to x:264 y:224
01:28:714 (9,1) - don't overlap
01:29:142 (1,2,3,4,1,2,3,4,1) - lower them down

Make it look more pleasing, some of the patterns, especially the streams, look ugly. Look out for flow and movement, don't have suddenly uncalled for and undesirable jumps and anti-jumps, they make the map bad. Wiggle streams are only acceptable if the speed and direction of slider isn't affected and can be seen. A reminder: "Using extra nodes to make a slider "wiggle" is usually fine, but using so many that the slider gets scrunched up (which also makes the sliderball go crazy) or become a "hold slider" is abuse of the hitobject's intended use and is not allowed"

Good Luck
Fuuyu
From xLoupGarou's Modding Queue


*BG & Mp3 - OK

Nyan~MOD
*Other lower Diffs seems OK so I'll MOD Insane
[Insane]
Follow this.
HP Drain - 8
OD - 8
00:46:285 Blanket?
00:56:571 Add a note
00:56:678 ^
00:56:785 Add a long note End - 00:56:892
00:56:999 Add a note
00:57:124 ^
00:57:428 ^
00:57:642 Add a long note End - 00:57:856
00:58:071 Add a note
00:58:285 ^ & Apply NC
00:58:392 Add a note
00:58:499 ^
00:58:606 ^
00:58:714 ^
00:58:821 ^
00:58:928 ^
00:59:035 ^
00:59:142 ^
00:59:249 ^
00:59:356 ^
00:59:464 ^
00:59:571 ^
00:59:678 ^
00:59:785 ^
00:59:892 ^
00:59:999 ^
01:00:214 Add a Long Note End - 01:00:428 & Apply NC
01:00:642 Add a note
01:00:856 Add a Long Note End - 01:01:071
01:01:285 Add a note
01:01:499 ^

01:01:714 Add a note & Apply NC
01:01:821 ^
01:01:928 ^
01:02:035 ^
01:02:142 ^
01:02:249 ^
01:02:356 ^
01:02:464 ^
01:02:571 ^
Outcome : Follow a Zigzag Pattern. . . like this ( I didn't apply the NC when I took this pic )


01:02:785 Add a note

That's All
Good Luck~
KUURAhoshi
Hello again, Number5 !

Btw, you must fix the tags.. (per-diff ? up to you)
You must add :
Paraoka _Stan

because they are making the GD..
and btw.. its different..

When i open, https://osu.ppy.sh/s/169479
The tags was , cytus itits

But when i open the thread,
the tags was , cytus CoroQuetz

???
Topic Starter
Number5

Kazamastar11 wrote:

Hello again, Number5 !

Btw, you must fix the tags.. (per-diff ? up to you)
You must add :
Paraoka _Stan

because they are making the GD..
and btw.. its different..

When i open, https://osu.ppy.sh/s/169479
The tags was , cytus itits

But when i open the thread,
the tags was , cytus CoroQuetz

???
I don't know and I fix it ago but why?
KUURAhoshi
Can i GD mania ?
Ravidge
Random passerby mod.

[Easy]
Looks really good. I can only find really nitpicky things.
00:12:000 (1) - could be blanketed nicer to fit the next hitobject.
00:27:000 (2) - ^ don't be afraid to turn off grid snap for these super fine adjustments.
01:10:285 (1) - These sliders are more satisfying to play when the turns on the slider match up with the beats. Make sure all the white slider ticks sit exactly in the corners of the slider.

[Stan's Normal]
It's Perfect.
00:13:714 (3) - The end of this slider should be adjusted by like 5 pixels downwards for a neater blanket. wow gamebreaking!!

[Hard]
Amazing, I love this one. Can't find anything wrong here.
The only problem is that it occupies the same space in the mapset as the current insane.

[ItItS's Insane]
I think this should be a little harder, it's very similar to the Hard difficulty! This insane also has SLOWER sliders than Hard. (hard uses 1.50 speed with 1.25x timing sections = 1.875x, but Insane uses 1.7 :shock: Please make that ~2.0 - 2.1
I know increasing slider velocity is a lot of work, but honestly... This insane needs to be faster overall! Something between the Hard and Extreme.

00:11:142 (3,4,5) - Would be more interesting as jumps, similar to those at 00:14:571 . suggestion https://osu.ppy.sh/ss/1945544 ?
All - I think making the jumps just a tiny bit harder everywhere would be a step in the right direction.

There's not much else I can think of, It's very clean and well made difficulty, but too slow compared to fit with the other maps in the mapset.

[Extreme!]
00:07:714 (1,2,3,4,5,6,7,8) - This is superhard. I think you could do this if you used 4 sliders instead of 8 circles. But that is way hard too read and play because there's not a lot of sounds in the music that suggests this kind of rhythm.
00:14:571 (1,1,1) - Fun!

Aaaaand then it ends.


That's all I got.
Topic Starter
Number5

Ravidge wrote:

Random passerby mod.

[Easy]
Looks really good. I can only find really nitpicky things.
00:12:000 (1) - could be blanketed nicer to fit the next hitobject.
00:27:000 (2) - ^ don't be afraid to turn off grid snap for these super fine adjustments.
01:10:285 (1) - These sliders are more satisfying to play when the turns on the slider match up with the beats. Make sure all the white slider ticks sit exactly in the corners of the slider.
Oh I should remap because I think this is not so good...

[Stan's Normal]
It's Perfect.
00:13:714 (3) - The end of this slider should be adjusted by like 5 pixels downwards for a neater blanket. wow gamebreaking!! Fixed

[Hard]
Amazing, I love this one. Can't find anything wrong here.
The only problem is that it occupies the same space in the mapset as the current insane.
Now I find lots of issues so I will remap some parts.

[ItItS's Insane]
I think this should be a little harder, it's very similar to the Hard difficulty! This insane also has SLOWER sliders than Hard. (hard uses 1.50 speed with 1.25x timing sections = 1.875x, but Insane uses 1.7 :shock: Please make that ~2.0 - 2.1
I know increasing slider velocity is a lot of work, but honestly... This insane needs to be faster overall! Something between the Hard and Extreme.

00:11:142 (3,4,5) - Would be more interesting as jumps, similar to those at 00:14:571 . suggestion https://osu.ppy.sh/ss/1945544 ?
All - I think making the jumps just a tiny bit harder everywhere would be a step in the right direction.

There's not much else I can think of, It's very clean and well made difficulty, but too slow compared to fit with the other maps in the mapset.

[Extreme!]
00:07:714 (1,2,3,4,5,6,7,8) - This is superhard. I think you could do this if you used 4 sliders instead of 8 circles. But that is way hard too read and play because there's not a lot of sounds in the music that suggests this kind of rhythm. Fixed
00:14:571 (1,1,1) - Fun!

Aaaaand then it ends.


That's all I got.
Topic Starter
Number5

Kazamastar11 wrote:

Can i GD mania ?
No thanks this mapset don't need mania XD
KUURAhoshi
Aaa -_- Ok...
I already make it a long time ago..
But no problem :)
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