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SHK - East West Wobble [Taiko|Osu]

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Topic Starter
Number5
This beatmap was submitted using in-game submission on 2014年8月15日星期五 at 20:12:33

Artist: SHK
Title: East West Wobble
Source: O2Jam Analog
Tags: Cytus ItItS paraoka CoroQuetz _Stan
BPM: 140
Filesize: 4323kb
Play Time: 01:30
Difficulties Available:
  1. Coro's Muzukashii (3.44 stars, 415 notes)
  2. Coro's Oni (3.78 stars, 572 notes)
  3. Easy (1.43 stars, 89 notes)
  4. Extreme! (4.25 stars, 65 notes)
  5. Futsuu (2.12 stars, 155 notes)
  6. Hard (3.63 stars, 318 notes)
  7. ItItS's Insane (3.75 stars, 321 notes)
  8. PK's Inner Oni (3.82 stars, 652 notes)
  9. Stan's Normal (1.92 stars, 132 notes)
Download: SHK - East West Wobble
Information: Scores/Beatmap Listing
---------------
4th Map.
Nice Song.
Easy Ready for remapping.
Stan's Normal By _Stan. 100%
Futsuu 50%.
HardReady for remapping.
Coro's Muzukashii By CoroQuetz. 100%
ItItS's Insane By ItItS. 100%
Coro's Oni By CoroQuetz. 100%
PK's Inner Oni By paraoka. 100%
Extreme! 10%.
WARNING!
If Extreme!/Do or Die? difficulty appear in my mapset, you must know this is a hell map!

Thanks For:
[Guest Diff]
ItItS
paraoka
CoroQuetz
_Stan
[Modding]
ItItS
MakeThemSuffer
Eyenine
Nya Nya Neko
TheForgotten5
sheela901
Come[Back]Home
Konpaku Sariel
Tada
No__Gu
Gunsillie
_Stan
- D a s z x -
Flower
沙发
Sauziteoi
新人mapper的建议,希望对你有点用XD

General
Hitsound全程80-100%实在是有点大声,特别是在Hard下,建议适当下调15%左右

Easy
00:06:000 (2,3) - 这里为什么间距需要突然变大
00:56:142 - 建议加个note
01:06:857 (1,1) - 建议滑条尽量不要叠在一起,版面会很难看。
01:30:857 - 建议加个note

Normal
00:08:571 (1,2,3,4,1,2,3,4) - 这么多clap,太吵啦
00:18:857 (1,2) - 2号滑条放在蓝线上不看Edit实在是读不出来,
建议
或者
00:42:642 (1,1) - 这里很容易对节奏产生误解,建议不要突然增加间距
00:45:428 (4,1) - 分开一点,滑条挤在一起了

Hard
对于普通的Hard来说,这个Hard偏难了。
00:05:142 (1,2) - 这里的节奏很难读,建议2号note可以跟在1号滑条后面,然后3号滑条适当增加间距:

00:06:000 (4,5) - 同上
00:06:857 (1,2) - 同上
00:26:571 (5,6) - 这里间距太大,建议:

00:37:714 (1,2,3,4,5) - 这里排列太诡异,不建议这么摆,既不美观也不顺手。
00:49:714 (1,2,4,5) - 建议2号note放在1号滑条后,5号note放在4号滑条后。
00:51:428 (1,2) - 建议2号note放在1号滑条后
00:53:142 (1,2,4,5) - 同上,而且间距也太大了点
00:54:857 (1,2) - 同上
01:07:714 (5,6) - 间距太大

有些地方的节奏很喜欢XD加油
希望我的建议对你有用XD
Topic Starter
Number5
This song is from O2jam Analog & Cytus.
DeletedUser_3349827
你们都抢光了 ;w;
[Cat Power]
Thanks for your wonderful mod!
To start with, your beatmap is really awesome (composition, timing etc.) so I'll try to dig deeper.
Easy
00:07:714 (4,1) - fix distance snap here.
00:12:857 (2,3,4) - pause it at 13:285 and you will see snapping issue.
00:15:428 (1,2,3) - overlapping (1 and 3), snap.
(you should use tool by the way)
00:18:000 (4,1,2) - snap.
00:22:285 (1,2,3) - snap. It's kinda small issues, but fixing it will make your map look better.
00:32:571 (1) - cool slider, but not sharp (some parts are overlapping). Use this 01:10:285 (1) as an example.
00:32:571 (1,1) - snap.
00:41:142 (3,4,1) - snap.
00:43:714 (2,3,4) - same here.
01:22:285 (3,4,1) - snap.
01:13:714 (1) - the end of this slider is crossing screen's border. Maybe move it a little or change lenght?
01:24:856 (2,3,4) - snap.

Normal
00:16:285 (3,4,5,6,7) - snap.
00:34:285 (3,4,5) - snap.
00:37:714 (4,5,6,1) - that's overlapping. It's may be good in Insane, not in Normal :lol:
01:14:571 (2) - crossing screen's border? Looks like it.
01:20:143 (6,1,2,3) - overlapping. Try to compose it in another way.

Hard
00:32:571 (1,2,3) - wrong snapping? Or you made a jump? If you don't want a jump here, fix snapping.

That's all, I guess. But you might also want to add Kiai Time from here: 01:03:428 (1)
And BG isn't good (I mean resolution), black parts at the bottom and top.
I wish you good luck!
Eyenine
Yo.
From modding queue M4M. (Queue name is a lie.)

>General
  1. Offset should be 1714. That's where the music actually starts.
>Easy
  1. Some objects are unsnapped in time, has inconsistent distance snapping, one is even off-screen. Check AIMod for details. (Don't forget to enable 'check distance snapping'.)
  2. 00:07:714 (4) - Move second node somewhere around x: 96, y: 240. The repeat point overlapping with the next slider looks bad and flows a bit bad.
  3. 00:53:142 (1,2,3) - Might be too difficult to read for an Easy. Maybe move these sliders somewhere else.
>Normal
  1. More distance snapping issues. Check AIMod for details.
  2. 00:01:714 (1,2,3,4,5,6,7,8) - A bit too difficult to read for new players.
  3. 00:21:642 (1,1,1,1) - Avoid NC spams like this. Remove NC on the first three circles.
  4. 00:42:000 (1,1,1,1,1) - ^ (I won't point out any similar cases. Finishes are not a good justification for adding NC.)
  5. 01:04:285 (3,4,5) - Make spacing constant at 1.0x
>Hard
  1. HP +1
  2. 00:11:142 (1,1,1) - Again, avoid NC spams like this.
I suck at modding o.o
Good luck~
Gordon123
Offset : 1698
open AiMod
P.S. good luck
Nya Nya Neko
hi M4M request
[Easy]
keep allways distance snap on easy (ctrl + shift + A)
00:04:285 (4) - I would only use the white ticks on easy
00:17:142 (3) - doesn't fit to 00:15:428 (1,2) -
00:25:714 (1,3) - avoid overlap
00:25:714 (1) - slider looks kinda weird
00:30:857 (3,1) - avoid overlap
00:32:571 (1,1) - not perfectly blanketed
00:36:857 (2) - no kicksliders on easy
00:44:571 (3,4) - I think that looks better if you replace 00:44:571 (4) - with 00:44:571 (3) - rotated by 180°
00:56:571 map the break cuz the map is very short
01:10:285 (1) - why a red point at the end of the slider?
01:10:285 (1) - beginning/ending confuses easy players
01:10:285 (1,1) - avoid overlap
01:13:714 (1) - the upper part is larger than the bottom looks kinda strange to me
01:28:284 (2) - not snapped
I wouldn't use long slider all the time in kiai

[Normal]
Cs must be 4 or tinier
check distance snap
00:01:714 (1,2,3,4,5,6,7,8) - to confusing for normal players
00:04:500 (8) - kicksliders are allowed on hard a higher
00:21:642 (7,8,9,1) - too fast for normal ?
00:36:000 (1,2,3,4) - please blanket this
00:37:285 (3,5) - avoid overlap
00:42:000 (1,2,3,4) - too fast for normal ?
00:56:571as said in easy the map is too short to make a break
01:06:214 (8) - kicksliders onl allwed on hard or harder
01:14:571 (1) - out of screen
01:17:143 (1,2) - align
01:18:428 (3,5) - avoid overlap
01:21:857 (4) - out of screen
01:23:143 (1,2,3,4) - too fast?
01:23:785 (4,2) - avoid overlap
01:24:000 (1,3) - ^

[Hard]
I personally don't like CS5 on hard
00:10:285 (1,2,3) - align
00:25:285 (5,1) - ^
00:26:357 (2,3) - blanket
00:32:571 (1,3) - I don't think u should do this on hard
01:06:428 (5,1) - align
01:07:500 (2,3) - blanket
01:06:857 (1,4) - avoid overlap
01:13:714 (1,3) - I still don't think thats allowed to do on hard
01:30:964 (1) - leave some space betweem the last note and spinner (1/2 - 1/1 snap=
that diff is pretty hard so I suggest to call insane instead of hard

[Insane]
00:36:857 (3,4,5,6,1) - a pentagon instead of square to to align with 00:36:857 (1) -
00:41:142 (1,2,3,4) - please use an other shape. that one looks weird
00:56:571 no breaks in a short map please
01:06:428 (4,1) - that blanket looks kinda awkward
01:16:821 (10,11,12) - align with 01:16:285 (5,6,7,8) -

[Extreme]
00:21:964 (2,3,4) - i wouldn't change the distance here
00:22:285 (1,2,3,4,5) - the overlap looks awkward
00:30:214 (3,4) - find a way that those are not overlapping with 00:29:142 (1) -
00:31:714 (6,7,8,9,10,11,12,13) - impoosible to play
00:32:571 (1) - unrankable because of red points
00:35:999 (1,2,3,4,5) - stream looks weird
00:49:714 (1,1) - bad overlap
01:17:142 (1,2,3,4,5) - looks weird
01:24:857 (1,2,3,4,5,6,7,8) - too awkward to play

this mapset need much work.
anyways gl with your map :D
KuroSenpai112
Hi there from M4M Queue. Be aware that these are just suggestions, I'm not forcing you to make these changes!!

Alright, let's get started.

[Easy]
00:22:499 (1) - Try and make the slider similar in this shape. This way the jump between 4 and 1 is shorter, since I think its too big.
Example: http://gyazo.com/4d011208ce9a33acaafb9570519f322f
00:28:071 (3) - Make the slider into a shape like this: http://gyazo.com/3842ddfd727bf06cd0fe3ab1b6cc642d to keep the consistency with the spacing between 3 and 1.
00:56:142 (5) - I think this note should be lined up with 4. Example: http://gyazo.com/7ce5fc2172763464fe85c12bb250c656

[Normal]
00:38:571 (5,6,1,2,3,4) - Consider spacing out the sliders a bit more. It may be a bit confusing for normal players.
01:14:571 (1) - The slider ending timing is off.
BEFORE: http://gyazo.com/39e2e28e159411ac5e351f67540f0017
AFTER: http://gyazo.com/c04a2330e3004cb776b055eac2a92540
01:18:856 (4,5,6) - These may be confusing for a normal player. Consider making 5 and 6 a bit spaced out.

[Hard]
OK.

[Insane]
OK.

[Extreme]
00:04:285 (2,4) - Put these circles a bit more in, so that players don't miss! http://gyazo.com/563ed576a922b9c0ad8fe4cde9010c15
00:33:749 (1,3,5) - Move these circles 1 grid to the right, closer in to 2 and 4. Example: http://gyazo.com/a9444b842dc7ffbd1e830d7366e23e3b

That's all from me! Good Luck!
sheela
Hey.

Easy

  1. 00:05:142 (1) - Make a better blanket by using the 00:04:285 (4) 's approach circle. If so, replace 00:05:999 (2) by 00:05:142 (1) , flip it vertically, and move it to x:461 y:86, so it could have a blanket with the tail of 00:04:285 (4) . Don't forget to edit 00:06:857 (3) .
  2. 00:09:428 (2,3) - It's better if these sliders have the same aspect as 00:08:571 (1) : Don't forget to edit 00:11:142 (4) .
    SPOILER

    *Copy the code below, and paste it in the .osu file, by doing File->Open .osu in Notepad under [HitObjects]
    381,165,9428,2,0,P|387:115|369:69,1,100,12|0,0:0|0:0,0:0:0:0:
    282,43,10285,2,0,P|236:64|205:102,1,100,12|0,0:0|0:0,0:0:0:0:
  3. 00:15:428 (1,2,3) - Try this:
    SPOILER
    188,150,16285,2,0,P|206:213|230:254,1,100,8|0,0:0|0:0,0:0:0:0:
    313,279,17142,2,0,P|358:231|382:190,1,100,8|0,0:0|0:0,0:0:0:0:
  4. 00:18:857 (1) - Copy the same aspect as 00:19:714 (2) , and flip it vertically.
  5. 00:27:428 (3) - Make it curve, and blanket under 00:27:000 (2) . It'll make a better flow:
  6. 00:32:571 (1) - Paste the code below to have the two sides symmetric:
    160,320,32571,6,0,B|160:280|160:280|125:264|125:264|94:232|94:232|125:202|125:202|192:200|192:200|192:168|192:168|208:136|208:136|242:96|242:96|272:136|272:136|288:168|288:168|288:200|288:200|352:200|352:200|384:232|384:232|352:264|352:264|320:280|320:280|320:280|320:280|320:328,1,700
  7. 00:55:714 (4) - Move this to x:344 y:351, so it won't get overlap.
  8. 00:56:142 (5) - Move this to x:244 y:351.
  9. 00:56:571 - Drag the break's starting point to 00:56:571 :
  10. 01:03:428 (1) - Move the middle point to x:159 y:244.

Normal

  1. 00:01:714 (1,3,5) - Don't stack them. It's kind of unreadable.
  2. 00:04:500 (8) - Normal difficulties don't use 1/4 notes, repeat sliders. So, I suggest to remove the repeat.
  3. 00:06:857 (3) - The tail is too outside of the mapset. The mapset is the grid.
  4. 00:08:571 (1,2,3,4) - Don't make them overlap. Try to make another pattern.
  5. 00:12:000 (1) - This slider is too close to 00:11:142 (4) , consider the distance snap is 1.0x.
  6. 00:22:071 (1) - Having this 1/2 slider after a 1/2 slider is a bit difficulty. Maybe add a note at 00:22:285 , and remove the slider.
  7. 00:49:714 (1,2,3,4,5,6,7) - You end slider to a blue tick, which is not for normal difficulties. Try this pattern:
  8. 00:55:714 (4) - End the slider on 00:56:142 .
  9. 00:56:571 - Same in Easy, start the break at 00:56:571 .
  10. 01:06:214 (8) - Replace it by a 1/2 slider.
  11. 01:10:285 (1) - This is too close to the previous note.
  12. 01:18:428 (3) - Suddenly, there's a space between this and the previous slider. Move it closer to it.
  13. 01:20:143 (6) - This slider is unreadable because of 01:18:856 (4,5) . Change the slider.
  14. 01:24:857 (2) - This is too close to the previous slider. Move it further.
Try to make less overlap pattern. They make the map ugly.

Hard

  1. 00:38:892 (5,6) - Move 00:38:892 (5) to x:273 y:103, and 00:39:000 (6) to x:319 y:112.
  2. 00:48:857 (1,2) - Move them to x:85 y:196 for the distance snap.
  3. 00:57:428 (1) - You can make a better blanket by using 00:58:285 (1) 's approach circle.
  4. 00:59:142 (1) - ^
  5. 01:02:571 (1,2) - Move 01:02:571 (1) to x:283 y:330, and 01:02:785 (2) to x:240 y:201 for a better play.
  6. 01:03:000 (3,4,5,6,1) - You can fix that stream's distance.
  7. 01:25:071 (5,6,7) - Move 01:25:071 (5) to x:144 y:200, 01:25:178 (6) to x:133 y:246, and 01:25:285 (7) to x:123 y:291, for a better play.
  8. 01:28:285 (3,4) - These are too much outside. Please use the grid.

Extreme

  1. 00:43:714 (1,2,3,4,5,6,7,8) - This is not a pretty stream pattern. Make it normal.
  2. 00:57:535 (2,4,6,8) - Remove these notes, since there's no beat. Putting notes on a silence beat, that has no sound is called overmapping (https://osu.ppy.sh/forum/t/125409)

ItltS's Insane

  1. 00:18:214 (7,9) - Move 00:18:214 (7) to x:473 y:159, and 00:18:642 (9) to x:306 y:189 to remain the distance.
  2. 00:56:571 - Same in Easy, start the break at 00:56:571 .
You can ask me questions if you want. Good Luck on ranking this map.
Topic Starter
Number5

sheela901 wrote:

Hey.

Easy

  1. 00:05:142 (1) - Make a better blanket by using the 00:04:285 (4) 's approach circle. If so, replace 00:05:999 (2) by 00:05:142 (1) , flip it vertically, and move it to x:461 y:86, so it could have a blanket with the tail of 00:04:285 (4) . Don't forget to edit 00:06:857 (3) .
  2. 00:09:428 (2,3) - It's better if these sliders have the same aspect as 00:08:571 (1) : Don't forget to edit 00:11:142 (4) .
    SPOILER

    *Copy the code below, and paste it in the .osu file, by doing File->Open .osu in Notepad under [HitObjects]
    381,165,9428,2,0,P|387:115|369:69,1,100,12|0,0:0|0:0,0:0:0:0:
    282,43,10285,2,0,P|236:64|205:102,1,100,12|0,0:0|0:0,0:0:0:0:
  3. 00:15:428 (1,2,3) - Try this:
    SPOILER
    188,150,16285,2,0,P|206:213|230:254,1,100,8|0,0:0|0:0,0:0:0:0:
    313,279,17142,2,0,P|358:231|382:190,1,100,8|0,0:0|0:0,0:0:0:0:
  4. 00:18:857 (1) - Copy the same aspect as 00:19:714 (2) , and flip it vertically.
  5. 00:27:428 (3) - Make it curve, and blanket under 00:27:000 (2) . It'll make a better flow:
  6. 00:32:571 (1) - Paste the code below to have the two sides symmetric:
    160,320,32571,6,0,B|160:280|160:280|125:264|125:264|94:232|94:232|125:202|125:202|192:200|192:200|192:168|192:168|208:136|208:136|242:96|242:96|272:136|272:136|288:168|288:168|288:200|288:200|352:200|352:200|384:232|384:232|352:264|352:264|320:280|320:280|320:280|320:280|320:328,1,700
  7. 00:55:714 (4) - Move this to x:344 y:351, so it won't get overlap.
  8. 00:56:142 (5) - Move this to x:244 y:351.
  9. 00:56:571 - Drag the break's starting point to 00:56:571 :
  10. 01:03:428 (1) - Move the middle point to x:159 y:244.

Normal

  1. 00:01:714 (1,3,5) - Don't stack them. It's kind of unreadable.
  2. 00:04:500 (8) - Normal difficulties don't use 1/4 notes, repeat sliders. So, I suggest to remove the repeat.
  3. 00:06:857 (3) - The tail is too outside of the mapset. The mapset is the grid.
  4. 00:08:571 (1,2,3,4) - Don't make them overlap. Try to make another pattern.
  5. 00:12:000 (1) - This slider is too close to 00:11:142 (4) , consider the distance snap is 1.0x.
  6. 00:22:071 (1) - Having this 1/2 slider after a 1/2 slider is a bit difficulty. Maybe add a note at 00:22:285 , and remove the slider.
  7. 00:49:714 (1,2,3,4,5,6,7) - You end slider to a blue tick, which is not for normal difficulties. Try this pattern:
  8. 00:55:714 (4) - End the slider on 00:56:142 .
  9. 00:56:571 - Same in Easy, start the break at 00:56:571 .
  10. 01:06:214 (8) - Replace it by a 1/2 slider.
  11. 01:10:285 (1) - This is too close to the previous note.
  12. 01:18:428 (3) - Suddenly, there's a space between this and the previous slider. Move it closer to it.
  13. 01:20:143 (6) - This slider is unreadable because of 01:18:856 (4,5) . Change the slider.
  14. 01:24:857 (2) - This is too close to the previous slider. Move it further.
Try to make less overlap pattern. They make the map ugly.

Hard

  1. 00:38:892 (5,6) - Move 00:38:892 (5) to x:273 y:103, and 00:39:000 (6) to x:319 y:112.
  2. 00:48:857 (1,2) - Move them to x:85 y:196 for the distance snap.
  3. 00:57:428 (1) - You can make a better blanket by using 00:58:285 (1) 's approach circle.
  4. 00:59:142 (1) - ^
  5. 01:02:571 (1,2) - Move 01:02:571 (1) to x:283 y:330, and 01:02:785 (2) to x:240 y:201 for a better play.
  6. 01:03:000 (3,4,5,6,1) - You can fix that stream's distance.
  7. 01:25:071 (5,6,7) - Move 01:25:071 (5) to x:144 y:200, 01:25:178 (6) to x:133 y:246, and 01:25:285 (7) to x:123 y:291, for a better play.
  8. 01:28:285 (3,4) - These are too much outside. Please use the grid.

Extreme

  1. 00:43:714 (1,2,3,4,5,6,7,8) - This is not a pretty stream pattern. Make it normal.
  2. 00:57:535 (2,4,6,8) - Remove these notes, since there's no beat. Putting notes on a silence beat, that has no sound is called overmapping (https://osu.ppy.sh/forum/t/125409)

ItltS's Insane

  1. 00:18:214 (7,9) - Move 00:18:214 (7) to x:473 y:159, and 00:18:642 (9) to x:306 y:189 to remain the distance.
  2. 00:56:571 - Same in Easy, start the break at 00:56:571 .
You can ask me questions if you want. Good Luck on ranking this map.
All fixes√

TheForgotten5 wrote:

Hi there from M4M Queue. Be aware that these are just suggestions, I'm not forcing you to make these changes!!

Alright, let's get started.

[Easy]
00:22:499 (1) - Try and make the slider similar in this shape. This way the jump between 4 and 1 is shorter, since I think its too big.
Example: http://gyazo.com/4d011208ce9a33acaafb9570519f322f
00:28:071 (3) - Make the slider into a shape like this: http://gyazo.com/3842ddfd727bf06cd0fe3ab1b6cc642d to keep the consistency with the spacing between 3 and 1.
00:56:142 (5) - I think this note should be lined up with 4. Example: http://gyazo.com/7ce5fc2172763464fe85c12bb250c656

[Normal]
00:38:571 (5,6,1,2,3,4) - Consider spacing out the sliders a bit more. It may be a bit confusing for normal players.
01:14:571 (1) - The slider ending timing is off.
BEFORE: http://gyazo.com/39e2e28e159411ac5e351f67540f0017
AFTER: http://gyazo.com/c04a2330e3004cb776b055eac2a92540
01:18:856 (4,5,6) - These may be confusing for a normal player. Consider making 5 and 6 a bit spaced out.

[Hard]
OK.

[Insane]
OK.

[Extreme]
00:04:285 (2,4) - Put these circles a bit more in, so that players don't miss! http://gyazo.com/563ed576a922b9c0ad8fe4cde9010c15
00:33:749 (1,3,5) - Move these circles 1 grid to the right, closer in to 2 and 4. Example: http://gyazo.com/a9444b842dc7ffbd1e830d7366e23e3b

That's all from me! Good Luck!
All fixes√
paraoka_old_1
http://puu.sh/98ko6/1af577abe0.rar

Taiko Oni Done.

100% Done. :D
hope someone modding it.

Edited : added kiri time. / and edit some note.
Come[Back]Home
Easy
00:07:714 (4) Put this repeat somewhere else, because where it is now, it ruins the flow.
00:36:000 (1) Overlap with 00:32:571 (1)
00:53:142 (1) This one can be confusing fot beginners because its hiding under 00:51:428 (3)
01:06:856 (1) That one looks very ugly
01:10:285 (1) Overlapping with 01:06:856 (1)

Normal
00:09:428 (2,3,4) Those are overlapping which makes them look ugly.
00:14:571 (4) Stack it with 00:12:856 (2)
00:25:071 (7) Not in Normal pls
00:38:571 (5,6,1,2,3,4) Overlapping
01:19:714 (5,6,1,2) ^

Hard
01:02:999 (3,4,5,6,1) Make this stream curvy.

Extreme!
00:16:285 (1,2,3,4) Bad overlap
00:17:999 (1,2,3,4,5,6,7,8) Im curious about that one

I dont really know if this diff is even rankable

ItItS's Insane
01:09:856 (4) Overlapping with 01:09:428 (3) Its not ugly, it just doesnt fit.



Thats all :3 Such an awesome song.
Konpaku Sariel
First, if you want rank this map, you must delete or remap PK's Taiko Oni

and don't use Drum hit sound

PK's Taiko Oni
00:01:714 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17) -
k__k__kdk__k__kdk__k__kdk_k

00:05:142 (19) - K
00:05:999 (25) - k
00:06:428 (27) - d
00:06:642 (28,29,30) - kdk
00:07:821 (36) - k

00:07:499 (33,34,35,36,37,38,39) - kdkdkdK
00:09:428 (46,47,48,49,50) - dddkd
00:11:142 (57,58,59) - K K K
00:12:856 (66,67,68,69,70) - dddkd
00:17:571 (95,96,97,98,99) - dkddk or kkddk
00:18:642 (103) - k
00:18:856 (104) - K

00:20:785 (116,117,118,119,120,121,122,123,124,125,126,127,128) -
ddkkkkdddd

00:38:999 (316) - d
00:39:856 (326) - d
00:40:928 (336) - d
00:41:571 (342) - d
00:45:856 (382) - d
00:47:571 (398) - d

01:20:999 (693) - d
01:22:714 (709) - d
01:23:142 (715) - k
01:23:357 (716) - k
01:23:571 (717) - d
01:23:678 (718,720) - delete
01:23:785 (718) - d
01:25:285 (733) - d
paraoka_old_1

Konpaku Sariel wrote:

First, if you want rank this map, you must delete or remap PK's Taiko Oni

and don't use Drum hit sound

PK's Taiko Oni
00:01:714 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17) -
k__k__kdk__k__kdk__k__kdk_k

00:05:142 (19) - K
00:05:999 (25) - k
00:06:428 (27) - d
00:06:642 (28,29,30) - kdk
00:07:821 (36) - k

00:07:499 (33,34,35,36,37,38,39) - kdkdkdK
00:09:428 (46,47,48,49,50) - dddkd
00:11:142 (57,58,59) - K K K
00:12:856 (66,67,68,69,70) - dddkd
00:17:571 (95,96,97,98,99) - dkddk or kkddk
00:18:642 (103) - k
00:18:856 (104) - K

00:20:785 (116,117,118,119,120,121,122,123,124,125,126,127,128) -
ddkkkkdddd

00:38:999 (316) - d
00:39:856 (326) - d
00:40:928 (336) - d
00:41:571 (342) - d
00:45:856 (382) - d
00:47:571 (398) - d

01:20:999 (693) - d
01:22:714 (709) - d
01:23:142 (715) - k
01:23:357 (716) - k
01:23:571 (717) - d
01:23:678 (718,720) - delete
01:23:785 (718) - d
01:25:285 (733) - d
updated.

http://puu.sh/98MtG/674402746d.rar
Evening
Mod from quehuehu

[PK's Taiko Oni]

Doesn't look anything like oni to me, it feels like inner oni ww

... First 5 seconds and your map is already unrankable

00:07:928 (37,38) - Finishes in 1/4 streams are unrankable according to ranking criteria
00:10:714 (55) - Finishes that are on the end of 1/4 streams should be of opposite color with respect to the previous note.

All rules are exactly that: RULES. They are NOT guidelines and may NOT be broken under ANY circumstance.

Finish notes

Finish notes must not be in the middle or at the beginning in a 1/4 or above stream. At the end, finish streams may be allowed if there is a reasonable sound for it. Finisher notes at the end of a stream must have the opposite color of the previous note.
00:16:714 (91) - Unrankable
00:17:571 (95) - ^
00:20:142 (111) - ^

And the list goes on, please recheck the whole difficulty for unrankable notes.

The streams, are mostly unrankable due to the finishes, further more, I don't know what you are mapping to with the kat and dons

I'm not even sure if 1/8s here are rankable, I know it's following the bass but, it's just a 280bpm 1/4 stream over and over again

... I can't mod any further, this difficulty is not even rankable at all, please fix all the unrankable notes before more modders are called.
paraoka_old_1

lZenxl wrote:

Mod from quehuehu

[PK's Taiko Oni]

Doesn't look anything like oni to me, it feels like inner oni ww

... First 5 seconds and your map is already unrankable

00:07:928 (37,38) - Finishes in 1/4 streams are unrankable according to ranking criteria
00:10:714 (55) - Finishes that are on the end of 1/4 streams should be of opposite color with respect to the previous note.

All rules are exactly that: RULES. They are NOT guidelines and may NOT be broken under ANY circumstance.

Finish notes

Finish notes must not be in the middle or at the beginning in a 1/4 or above stream. At the end, finish streams may be allowed if there is a reasonable sound for it. Finisher notes at the end of a stream must have the opposite color of the previous note.
00:16:714 (91) - Unrankable
00:17:571 (95) - ^
00:20:142 (111) - ^

And the list goes on, please recheck the whole difficulty for unrankable notes.

The streams, are mostly unrankable due to the finishes, further more, I don't know what you are mapping to with the kat and dons

I'm not even sure if 1/8s here are rankable, I know it's following the bass but, it's just a 280bpm 1/4 stream over and over again

... I can't mod any further, this difficulty is not even rankable at all, please fix all the unrankable notes before more modders are called.
yeh, maybe it deleted.. but it's ok cuz my first taiko guest diff.

and song was so hard to me make oni.

anyway, thx mod my guest diff. mod will update
Topic Starter
Number5

Come[Back]Home wrote:

Easy
00:07:714 (4) Put this repeat somewhere else, because where it is now, it ruins the flow. Fixed
00:36:000 (1) Overlap with 00:32:571 (1) Fixed
00:53:142 (1) This one can be confusing fot beginners because its hiding under 00:51:428 (3) Fixed
01:06:856 (1) That one looks very ugly Fixed
01:10:285 (1) Overlapping with 01:06:856 (1) Fixed

Normal
00:09:428 (2,3,4) Those are overlapping which makes them look ugly. I don't think so.
00:14:571 (4) Stack it with 00:12:856 (2) Fixed
00:25:071 (7) Not in Normal pls Fixed
00:38:571 (5,6,1,2,3,4) Overlapping Fixed
01:19:714 (5,6,1,2) ^ What do you mean?

Hard
01:02:999 (3,4,5,6,1) Make this stream curvy. Fixed

Extreme!
00:16:285 (1,2,3,4) Bad overlap Fixed
00:17:999 (1,2,3,4,5,6,7,8) Im curious about that one What do you mean?

I dont really know if this diff is even rankable

ItItS's Insane
01:09:856 (4) Overlapping with 01:09:428 (3) Its not ugly, it just doesnt fit. Fixed



Thats all :3 Such an awesome song.
paraoka_old_1
mod updated.

http://puu.sh/9bCXZ/fe12cb8024.rar

and i fixed diffculty to Inner Oni. Sorry Number5, if you don't want it delete all of my guest diff.

when you update it : delete my oni and add inner oni.
Topic Starter
Number5

paraoka wrote:

mod updated.

http://puu.sh/9bCXZ/fe12cb8024.rar

and i fixed diffculty to Inner Oni. Sorry Number5, if you don't want it delete all of my guest diff.

when you update it : delete my oni and add inner oni.

I never want to delete your diff cuz this mapset really needs a taiko diff.
Tada
M4M
你好。个人感觉Extreme连打太鬼畜了


Easy
01:13:714 (1) - 建议类似于这样的长滑条换成短滑条,因为节奏还是挺丰富的,也更美观。

Normal
00:02:999 (4) - 滑条距离


Hard
00:23:785 (5) - 距离
01:20:785 (2,3,4) - 距离

个人感觉这排列和切指已经超过hard这难度了。




Extreme
00:10:285 (1) - 这里有点遮挡不太好看。
00:16:178 (5,1) - 这连打也分的太开了吧。
00:20:356 (5) - NC
00:28:606 (9,10) - 感觉距离有点大
00:33:749 (1,2,3,4,5) - 类似于这样的连打少点好。有助于提高User Rating
00:52:285 (1,2,3,4,5) - 作为一个player我很讨厌这种排列。个人建议可以改改,不太好看。当然可以保留
00:54:642 (4) - NC
01:09:749 (9,10) - 距离



ItItS‘s Insane:
加kiai
00:13:500 (7,1,2) - 建议距离一致。
00:18:214 (7,8,9) - 同上。
01:12:857 (5) - NC
01:16:285 (5) - NC
01:27:428 (1,2,3,4,1) - 建议距离一致


glgl ;)
Topic Starter
Number5

Tada wrote:

M4M
你好。个人感觉Extreme连打太鬼畜了


Easy
01:13:714 (1) - 建议类似于这样的长滑条换成短滑条,因为节奏还是挺丰富的,也更美观。

Normal
00:02:999 (4) - 滑条距离 Fixed


Hard
00:23:785 (5) - 距离 Fixed
01:20:785 (2,3,4) - 距离 Fixed

个人感觉这排列和切指已经超过hard这难度了。




Extreme
00:10:285 (1) - 这里有点遮挡不太好看。 Fixed
00:16:178 (5,1) - 这连打也分的太开了吧。 Fixed
00:20:356 (5) - NC Fixed
00:28:606 (9,10) - 感觉距离有点大 Fixed
00:33:749 (1,2,3,4,5) - 类似于这样的连打少点好。有助于提高User Rating Fixed
00:52:285 (1,2,3,4,5) - 作为一个player我很讨厌这种排列。个人建议可以改改,不太好看。当然可以保留 Fixed
00:54:642 (4) - NC
01:09:749 (9,10) - 距离 Fixed



ItItS‘s Insane:
加kiai Fixed
00:13:500 (7,1,2) - 建议距离一致。
00:18:214 (7,8,9) - 同上。 Fixed
01:12:857 (5) - NC Fixed
01:16:285 (5) - NC Fixed
01:27:428 (1,2,3,4,1) - 建议距离一致 Fixed


glgl ;)
No_Gu
M4M from my queue

还缺个taiko diff

[Easy]
00:18:857 (1,2) - 略微。。丑
00:22:285 (1) - overlap了
00:36:857 (2) - ^
别的diff结尾都有转盘
一般般吧。。。有些slider还可以修一修

[Normal]
00:01:714 (1,2,3,4,5,6) - 低难度不建议这样的梗
00:21:642 (1,2,3) - 一条直线
00:23:142 (2,3) - spacing不对了吧
00:46:285 (1,2,3) - 有点太随便了吧。。
00:48:857 (1,1,1,1) - why NC
太乱。slider难看这个只能一点一点改不强求 spacing也乱 不如直接1.2x让1/2不overlap看着更清爽

[Hard]
00:17:357 (2) - 结尾clap?
00:34:071 (4,1,2,3,4,5,6) - 推荐你用compose下第四个选项做个图形出来会好看的多
00:41:464 - 这里空掉满不舒服的
00:56:571 (1) - 我觉得有点近。。而且听音乐的话把这个note蹲在前一个note下面可能更有感觉
01:24:000 (1,2,3) - 间距不统一啊 而且感觉这个不太好抓

[Insane]
00:27:000 (4,1,2,3,4) - have a little change maybe?
01:10:928 (2) - miss?

[Extreme]
00:01:714 (1,1,1,1,1,1,1,1,1) - 虽然放了正三角形但是放的挺微妙的。。。不细看还以为乱放的
00:05:464 (2,3,2,3,1,2) - 我觉得这样意义不大。。
00:10:071 (6,1) - 这边跳反而弱下来了啊
00:18:106 (2) - 这边根本就没音吧
00:19:285 (3) - 至少加个NC 不过我觉得这个肯定过不去
00:21:856 (1,2,3,4,1) - flow一点都不好
00:23:571 (2,3) - ctrl+g
00:42:428 (1,1) - 这边可能^好点
00:54:642 (4) - NC
。。乱死了

提升空间还挺大。。
Topic Starter
Number5

No_Gu wrote:

M4M from my queue

还缺个taiko diff

[Easy]
00:18:857 (1,2) - 略微。。丑
00:22:285 (1) - overlap了
00:36:857 (2) - ^
别的diff结尾都有转盘
一般般吧。。。有些slider还可以修一修

[Normal]
00:01:714 (1,2,3,4,5,6) - 低难度不建议这样的梗
00:21:642 (1,2,3) - 一条直线
00:23:142 (2,3) - spacing不对了吧
00:46:285 (1,2,3) - 有点太随便了吧。。
00:48:857 (1,1,1,1) - why NC
太乱。slider难看这个只能一点一点改不强求 spacing也乱 不如直接1.2x让1/2不overlap看着更清爽

[Hard]
00:17:357 (2) - 结尾clap?
00:34:071 (4,1,2,3,4,5,6) - 推荐你用compose下第四个选项做个图形出来会好看的多
00:41:464 - 这里空掉满不舒服的
00:56:571 (1) - 我觉得有点近。。而且听音乐的话把这个note蹲在前一个note下面可能更有感觉
01:24:000 (1,2,3) - 间距不统一啊 而且感觉这个不太好抓

[Insane]
00:27:000 (4,1,2,3,4) - have a little change maybe? 应该不用
01:10:928 (2) - miss? What do you mean?

[Extreme]
00:01:714 (1,1,1,1,1,1,1,1,1) - 虽然放了正三角形但是放的挺微妙的。。。不细看还以为乱放的 No changes
00:05:464 (2,3,2,3,1,2) - 我觉得这样意义不大。。
00:10:071 (6,1) - 这边跳反而弱下来了啊
00:18:106 (2) - 这边根本就没音吧
00:19:285 (3) - 至少加个NC 不过我觉得这个肯定过不去
00:21:856 (1,2,3,4,1) - flow一点都不好
00:23:571 (2,3) - ctrl+g
00:42:428 (1,1) - 这边可能^好点
00:54:642 (4) - NC 已经调整位置
。。乱死了

提升空间还挺大。。
Hemmi
Hello, from my modding queue !

= Important
• = Recommended
= Suggestion

As you can see, I focus my mod mainly on shapes and placing.

_______


[Easy]

• You do some really odd shapes with some of your sliders, but I don't know whether it's fine or not, so I won't say anything~~
• 00:07:714 (4) - Move to (168,172)
• 00:12:857 (2) - Move to (152,172)
00:19:714 (2) - Move to (196,156)
00:22:285 (1) - Overlapping 4 doesn't look and play nicely.
00:32:571 (1) - Ô_o Okay
• 00:43:714 (2) - Move to (288,144)


[Normal]

• Please clean these sliders (useless or oddly placed shape dots) :
SPOILER
00:14:571 (4) - 00:19:714 (3) - 00:20:142 (4) - 00:28:714 (8) - 00:31:714 (5) - 00:38:571 (5) - 01:03:857 (2) - 01:19:714 (5) - 01:28:714 (4) - 01:29:143 (1) -
• 00:07:714 (4) - Don't overlap 2 and make an equilateral triangle out 2,3 and 4.
00:12:000 (1) - Why a Bézier curve ?
• 00:18:000 (7) - Snapping.
• 00:20:999 (6) - This shape is not really justified by anything in the song :/
• 00:21:642 (1,2,3) - Align these.
• 00:23:142 (2) - Align it with 1.
• 00:25:500 (8) - Don't overlap 7.
• 00:37:714 (4) - Improve your blanket with 3.
• 00:39:428 (1) - Align with 6 of the previous combo.
• 00:41:142 (1) - Align the head with Head&Tail of 00:40:714 (4).
• 00:42:428 (2,1,2,3) - These notes don't look pretty. Make sure that 00:42:856 (1) & 00:43:714 (2) have the same shape and are symmetrical with 00:42:428 (2); make 00:44:571 (3) overlapping 00:42:428 (2) then, and finally make an equilateral triangle with the heads of 1,2 and 3.
• 00:48:857 (1,2) - Place them so they make a nicer curve from 00:47:999 (3) (tail) to 00:49:285 (3) (head).
• 00:50:571 (2) - Don't overlap 1.
• 00:53:999 (2) - Opportunity for a blanket.
• 01:03:857 (2) - You should place it aligned with the first shaping dots of 3.
• 01:08:571 (4) - Align with 3.
• 01:22:285 (1) - I think you should curve it the other way around (Ctrl+H).
• 01:27:428 (1) - Curve it so it doesn't overlap 4 from the previous combo.
• 01:27:857 (2) - Don't overlap 1.

[Hard]

• I will let you look for sliders to clean by yourself this time ~~
00:05:785 (3,4), & all the times this rhythm appears - This rhythm is very annoying and hard to read, you could consider changing 5 to a 1:2 slider and removing 6.
• 00:07:285 (2) - Place it better to follow the curve of 1.
• 00:09:428 (3) - Move to (124,200) (same reason).
• 00:11:785 (4) - Snapping ~
00:12:857 (3,4,5) - Here is a suggestion to have a better flow :
00:20:892 (1) - This rhythm is hard to catch.
• 00:25:714 (1) - Move to (336,312) (Better alignment).
• 00:27:000 (4) - ^(312,240)
• 00:28:714 (5) - Make it aligned with 00:29:142 (1).
• 00:35:571 (7) - Don't break your curve, it looks so rough :/
00:36:000 (1,2,3) - Open AIMod...
• 00:43:285 (2) - Move to (64,136) so that it is aligned with 1.
00:43:606 to 00:45:428 - This part is very "2007 style", try to make something less linear.
• 01:00:642 (2) - Snapping ?
• 01:01:714 (1,1,2) - Make an equilateral triangle with these.
• 01:04:285 (4) - Move to (128,196) for a better alignment.
• 01:06:857 (1) - (336,76)
• 01:14:143 (2) - This jump is quite big, and moreover it doesn't follow the flow.
• 01:19:500 (3,4) - Move them in order to make a better curve between 2 and 5.
• 01:21:214 (5) - Alignment.
• 01:25:071 (5,7) - Ctrl+G for a better flow.

[Extreme]

Too extreme for me to mod ~~

[ltlt's Insane]

• 00:12:428 (2) - Move to (148,220) . Yes that's precise ~~
00:38:142 (2,3,4,5) - Reminds me of Gu's Hard diff in Six Trillion Years and Overnight Story ^^
• 01:04:714 (7) - It seems like it is not exactly placed where it should be, but I don't find the exact coordinates.
SPOILER
Your map is really good, I enjoyed playing it a lot, congrats !

[Conclusion]

The main issue you have is many small details to fix. Otherwise it's fine, and the GD is great. I wish you the best of luck !
~Gunsillie
Topic Starter
Number5

Gunsillie wrote:

Hello, from my modding queue !

= Important
• = Recommended
= Suggestion

As you can see, I focus my mod mainly on shapes and placing.

_______


[Easy]

• You do some really odd shapes with some of your sliders, but I don't know whether it's fine or not, so I won't say anything~~
• 00:07:714 (4) - Move to (168,172) Fixed.
• 00:12:857 (2) - Move to (152,172) Fixed.
00:19:714 (2) - Move to (196,156) Fixed.
00:22:285 (1) - Overlapping 4 doesn't look and play nicely. Fixed.
00:32:571 (1) - Ô_o Okay Fixed.
• 00:43:714 (2) - Move to (288,144) Fixed.


[Normal]

• Please clean these sliders (useless or oddly placed shape dots) :
SPOILER
00:14:571 (4) - 00:19:714 (3) - 00:20:142 (4) - 00:28:714 (8) - 00:31:714 (5) - 00:38:571 (5) - 01:03:857 (2) - 01:19:714 (5) - 01:28:714 (4) - 01:29:143 (1) -
• 00:07:714 (4) - Don't overlap 2 and make an equilateral triangle out 2,3 and 4.
00:12:000 (1) - Why a Bézier curve ?
• 00:18:000 (7) - Snapping.
• 00:20:999 (6) - This shape is not really justified by anything in the song :/
• 00:21:642 (1,2,3) - Align these.
• 00:23:142 (2) - Align it with 1.
• 00:25:500 (8) - Don't overlap 7.
• 00:37:714 (4) - Improve your blanket with 3.
• 00:39:428 (1) - Align with 6 of the previous combo.
• 00:41:142 (1) - Align the head with Head&Tail of 00:40:714 (4).
• 00:42:428 (2,1,2,3) - These notes don't look pretty. Make sure that 00:42:856 (1) & 00:43:714 (2) have the same shape and are symmetrical with 00:42:428 (2); make 00:44:571 (3) overlapping 00:42:428 (2) then, and finally make an equilateral triangle with the heads of 1,2 and 3.
• 00:48:857 (1,2) - Place them so they make a nicer curve from 00:47:999 (3) (tail) to 00:49:285 (3) (head).
• 00:50:571 (2) - Don't overlap 1.
• 00:53:999 (2) - Opportunity for a blanket.
• 01:03:857 (2) - You should place it aligned with the first shaping dots of 3.
• 01:08:571 (4) - Align with 3.
• 01:22:285 (1) - I think you should curve it the other way around (Ctrl+H).
• 01:27:428 (1) - Curve it so it doesn't overlap 4 from the previous combo.
• 01:27:857 (2) - Don't overlap 1.
Already Remapping...

[Hard]

• I will let you look for sliders to clean by yourself this time ~~
00:05:785 (3,4), & all the times this rhythm appears - This rhythm is very annoying and hard to read, you could consider changing 5 to a 1:2 slider and removing 6. Fixed.
• 00:07:285 (2) - Place it better to follow the curve of 1. Fixed.
• 00:09:428 (3) - Move to (124,200) (same reason). Fixed.
• 00:11:785 (4) - Snapping ~ Fixed.
00:12:857 (3,4,5) - Here is a suggestion to have a better flow : Fixed.
00:20:892 (1) - This rhythm is hard to catch. Fixed.
• 00:25:714 (1) - Move to (336,312) (Better alignment). Fixed.
• 00:27:000 (4) - ^(312,240) Fixed.
• 00:28:714 (5) - Make it aligned with 00:29:142 (1). Fixed.
• 00:35:571 (7) - Don't break your curve, it looks so rough :/ Fixed.
00:36:000 (1,2,3) - Open AIMod... Fixed.
• 00:43:285 (2) - Move to (64,136) so that it is aligned with 1. Fixed.
00:43:606 to 00:45:428 - This part is very "2007 style", try to make something less linear. Fixed.
• 01:00:642 (2) - Snapping ? Fixed.
• 01:01:714 (1,1,2) - Make an equilateral triangle with these. Fixed.
• 01:04:285 (4) - Move to (128,196) for a better alignment. Fixed.
• 01:06:857 (1) - (336,76) Fixed.
• 01:14:143 (2) - This jump is quite big, and moreover it doesn't follow the flow. Fixed.
• 01:19:500 (3,4) - Move them in order to make a better curve between 2 and 5. Fixed.
• 01:21:214 (5) - Alignment. Fixed.
• 01:25:071 (5,7) - Ctrl+G for a better flow. Fixed.

[Extreme]

Too extreme for me to mod ~~

[ltlt's Insane]

• 00:12:428 (2) - Move to (148,220) . Yes that's precise ~~ Fixed.
00:38:142 (2,3,4,5) - Reminds me of Gu's Hard diff in Six Trillion Years and Overnight Story ^^ ???
• 01:04:714 (7) - It seems like it is not exactly placed where it should be, but I don't find the exact coordinates.
SPOILER
Your map is really good, I enjoyed playing it a lot, congrats !

[Conclusion]

The main issue you have is many small details to fix. Otherwise it's fine, and the GD is great. I wish you the best of luck !
~Gunsillie
Topic Starter
Number5

paraoka wrote:

mod updated.

http://puu.sh/9bCXZ/fe12cb8024.rar

and i fixed diffculty to Inner Oni. Sorry Number5, if you don't want it delete all of my guest diff.

when you update it : delete my oni and add inner oni.
I delete some note for fixing to oni... Sorry...
lightr
woooooooooow FUCKING AWESOME SONG!
_Stan
M4M req 中文把~ normal的你在重做, 所以我下载的时候没有~

这首歌曲太好听了, 超喜欢。


Easy

01:03:428 - 这段的4个slider样式有点特别,, 特意安排的?! :) 而且这段是KIAI, 光是slider单调了吧 (个人观点!)
01:17:142 - 到 01:23:571 - 这段和前面某部分好像啊, 换一种排列?! :)
01:28:285 (2,1) - 这的间距有点不同,


Hard

00:05:999 - 间距稍微大一点点, 更有节奏层次感??
00:06:856 - ^
00:08:571 - 间距
00:40:285 (4) - 这个位置 有点遮挡
00:56:571 (1,2,3) - 我觉得间距可以再大一点
01:30:000 (1,2,3,4,5,6,7) - 不叠起来, 是否更带感- -?

Extreme

00:19:714 - snap有点迷惑
00:34:285 (1) - 用timing把SV调慢呢?? 比如1.00 or 0.70 锯齿状的地方更有感觉
00:57:642 - 有点迷惑
01:03:428 (1,2,3,4,5) - 有点乱的感觉
01:13:714 (1) - 这个好棒, 减慢的感觉
01:15:428 (1) - 同第二点
01:15:428 (1) - 和之前一部分重复了, 特意的么?

ItItS's Insane

00:04:285 - 间距
01:03:321 (4) - 声音在小一点点
01:30:428 (5,6,7,8,9) - 一个圆圈一个颜色 要华丽些??

以上都是我个人意见, 不认同的就请原谅了。

my map http://osu.ppy.sh/s/182427
Topic Starter
Number5

_Stan wrote:

M4M req 中文把~ normal的你在重做, 所以我下载的时候没有~

这首歌曲太好听了, 超喜欢。


Easy

01:03:428 - 这段的4个slider样式有点特别,, 特意安排的?! :) 而且这段是KIAI, 光是slider单调了吧 (个人观点!)fixed
01:17:142 - 到 01:23:571 - 这段和前面某部分好像啊, 换一种排列?! :)fixed
01:28:285 (2,1) - 这的间距有点不同,fixed


Hard

00:05:999 - 间距稍微大一点点, 更有节奏层次感??fixed
00:06:856 - ^fixed
00:08:571 - 间距fixed
00:40:285 (4) - 这个位置 有点遮挡fixed
00:56:571 (1,2,3) - 我觉得间距可以再大一点fixed
01:30:000 (1,2,3,4,5,6,7) - 不叠起来, 是否更带感- -?fixed

Extreme

00:19:714 - snap有点迷惑fixed
00:34:285 (1) - 用timing把SV调慢呢?? 比如1.00 or 0.70 锯齿状的地方更有感觉fixed
00:57:642 - 有点迷惑 fixed
01:03:428 (1,2,3,4,5) - 有点乱的感觉 没有吧
01:13:714 (1) - 这个好棒, 减慢的感觉
01:15:428 (1) - 同第二点 还是不重复了
01:15:428 (1) - 和之前一部分重复了, 特意的么? fixed

ItItS's Insane

00:04:285 - 间距 fixed
01:03:321 (4) - 声音在小一点点 fixed
01:30:428 (5,6,7,8,9) - 一个圆圈一个颜色 要华丽些?? 前面好多modder说不用

以上都是我个人意见, 不认同的就请原谅了。

my map http://osu.ppy.sh/s/182427
MirinH
[Extreme!]
不多说首先最难然后最简单
00:11:142 (1,2,3) - 考虑重摆,这里有些不舒服
00:14:142 (3,4) - ctrl+g会更好
00:16:285 (1,2,3,4) - 短滑条建议全部开ds摆
00:20:356 (1,1) - 把1遮挡会整齐些
00:33:749 (1,2,3,4,5,1) - 这里换ds总觉得不适合
00:39:428 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - 这种梗很屎建议你还是换掉
00:46:499 (2,3,4) - 这个跳太突然
01:01:714 (1,2,3,4,5,6,7,8,1) - 还是不建议这么摆
01:20:571 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1) - ^
[HD]
00:13:714 (1,3) - 这里建议对称
00:56:571 (1,2,3) - hard这样overmap没问题?
00:58:285 (1,2,3) - ^
01:00:857 (1,2,3) - ^
01:27:428 (1,2,3,4) - 肯定没开ds
01:31:285 (1) - 转盘开始点略诡异
[EZ]
喂喂这怎么看都是NM啊
00:32:571 (1) - 新手图不要搞长滑条
00:46:285 (1,2) - 建议复制然后旋转
01:03:428 (1) - 新手图长滑条还是
美丽
Insane看不出问题啊
Coro
http://puu.sh/9EswO

my guest diffs~
fixed paraoka's unrankable stuff as well
Topic Starter
Number5

CoroQuetz wrote:

http://puu.sh/9EswO

my guest diffs~
fixed paraoka's unrankable stuff as well
Thanks~
Topic Starter
Number5

- D a s z x - wrote:

[Extreme!]
不多说首先最难然后最简单
00:11:142 (1,2,3) - 考虑重摆,这里有些不舒服 fixed
00:14:142 (3,4) - ctrl+g会更好 fixed
00:16:285 (1,2,3,4) - 短滑条建议全部开ds摆 fixed
00:20:356 (1,1) - 把1遮挡会整齐些 fixed
00:33:749 (1,2,3,4,5,1) - 这里换ds总觉得不适合 fixed
00:39:428 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - 这种梗很屎建议你还是换掉 fixed
00:46:499 (2,3,4) - 这个跳太突然 fixed
01:01:714 (1,2,3,4,5,6,7,8,1) - 还是不建议这么摆 fixed
01:20:571 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1) - ^ fixed
[HD]
00:13:714 (1,3) - 这里建议对称 fixed
00:56:571 (1,2,3) - hard这样overmap没问题????
00:58:285 (1,2,3) - ^???
01:00:857 (1,2,3) - ^???
01:27:428 (1,2,3,4) - 肯定没开ds fixed
01:31:285 (1) - 转盘开始点略诡异 fixed
[EZ]
喂喂这怎么看都是NM啊
00:32:571 (1) - 新手图不要搞长滑条 fixed
00:46:285 (1,2) - 建议复制然后旋转 fixed
01:03:428 (1) - 新手图长滑条还是 If other modder says, will change.

美丽
Insane看不出问题啊
KUURAhoshi
Hello, Number5..
Thank's for modding my beatmap..
As my request, M4M (Mod4Mod)
Now, i'll mod your beatmap..
But i only can mod Insane difficult, so i'll mod your Extreme!

Extreme :
00:01:714 (1,1,1,1,1,1,1,1,1,1,2,3,4,5,1,2,3,1,2,3,4,5,1,2,3,4,1,2,3,4,5,6,7,8) - Reset the hitsound, then select all the circle and go to Compose->Sample Import->normalhit-clap.wav-> Apply
00:24:534 (6,7,8,9,10,11,12,13,14,15,16) - Please rearrange the placement of the hit circle, player must be able to see the next circle
00:34:285 (1) - Convert this slider to stream
00:42:856 (1,2,3,4,5) - Please rearrange the placement of the hitcircle, it's to close
01:05:142 (6,7,8,9,10,11,12,13,14,15,16) - Same as 00:24:534 (6,7,8,9,10,11,12,13,14,15,16)
01:15:428 (1) - Same as 00:34:285 (1)
01:23:999 (1,2,3,4,5) - Same as 00:42:856 (1,2,3,4,5)

That's all :)
Topic Starter
Number5

Kazamastar11 wrote:

Hello, Number5..
Thank's for modding my beatmap..
As my request, M4M (Mod4Mod)
Now, i'll mod your beatmap..
But i only can mod Insane difficult, so i'll mod your Extreme!

Extreme :
00:01:714 (1,1,1,1,1,1,1,1,1,1,2,3,4,5,1,2,3,1,2,3,4,5,1,2,3,4,1,2,3,4,5,6,7,8) - Reset the hitsound, then select all the circle and go to Compose->Sample Import->normalhit-clap.wav-> Apply Crazy...
00:24:534 (6,7,8,9,10,11,12,13,14,15,16) - Please rearrange the placement of the hit circle, player must be able to see the next circle Fixed
00:34:285 (1) - Convert this slider to stream No changes
00:42:856 (1,2,3,4,5) - Please rearrange the placement of the hitcircle, it's to close Fixed
01:05:142 (6,7,8,9,10,11,12,13,14,15,16) - Same as 00:24:534 (6,7,8,9,10,11,12,13,14,15,16) Fixed
01:15:428 (1) - Same as 00:34:285 (1) No changes
01:23:999 (1,2,3,4,5) - Same as 00:42:856 (1,2,3,4,5) Fixed

That's all :)
KUURAhoshi

Number5 wrote:

Kazamastar11 wrote:

Hello, Number5..
Thank's for modding my beatmap..
As my request, M4M (Mod4Mod)
Now, i'll mod your beatmap..
But i only can mod Insane difficult, so i'll mod your Extreme!

Extreme :
00:01:714 (1,1,1,1,1,1,1,1,1,1,2,3,4,5,1,2,3,1,2,3,4,5,1,2,3,4,1,2,3,4,5,6,7,8) - Reset the hitsound, then select all the circle and go to Compose->Sample Import->normalhit-clap.wav-> Apply Crazy...
00:24:534 (6,7,8,9,10,11,12,13,14,15,16) - Please rearrange the placement of the hit circle, player must be able to see the next circle Fixed
00:34:285 (1) - Convert this slider to stream No changes
00:42:856 (1,2,3,4,5) - Please rearrange the placement of the hitcircle, it's to close Fixed
01:05:142 (6,7,8,9,10,11,12,13,14,15,16) - Same as 00:24:534 (6,7,8,9,10,11,12,13,14,15,16) Fixed
01:15:428 (1) - Same as 00:34:285 (1) No changes
01:23:999 (1,2,3,4,5) - Same as 00:42:856 (1,2,3,4,5) Fixed

That's all :)
Well no problem, i just do my best :)
00:01:714 no problem if you didn't change it.. Because i just hate the normal hitsound :)
Coro
hey, don't forget to add my name to the tags~
neonat
General

Don't give kudosus to posts that aren't mods, like Guest difficulties
The Normal doesn't get downloaded when I get it from osu!direct

Hard

00:10:285 (1,2,3) - don't have the triplets be in such a straight direction downwards, have it curve more
00:27:857 (2) - use the same shape as 00:27:428 (1)
00:35:571 (7,8,9,10) - this could be better with a better curve and smoother movement
00:37:500 (8,1) - they are too close to each other, space them further apart
00:38:571 (4,5,6) - this change in direction doesn't suit with the flow of 00:38:142 (3) - you could rotate 00:38:571 (4,5,6) 90 degrees clockwise and it could possibly be better
01:09:000 (2) - use the same shape as 01:08:571 (1)
01:29:142 (1,2,3,4) - this doesn't look good being overlapped by the previous slider, you should move them and place them elsewhere

Rhythm is fine, but the pattern and shape of things just doesn't look that great

ltltS's Insane

ltltS' Insane in more grammatically correct

00:18:428 (8,1) - blanket better
00:23:142 (3) - curve it more
00:35:142 (3,4,5,6,7,8,9,10,1) - this is quite messy, especially as 00:35:571 (7,8,9,10) is spaced less than those like 00:35:250 (4,5) and 00:36:000 (1) is not directly stacked underneath the circles
00:41:571 (3,5,6) - maybe don't overlap
01:07:714 (5) - move to x:248 y: 224
01:16:714 (5,6,7) - the decrease in spacing in between here doesn't look good, keep the spacing constant like 01:16:285 (1,2,3)
01:27:000 (7) - don't let it touch 01:26:571 (5) - keep the sapcing away from 01:26:571 (5) the same as (5) and 01:26:142 (3)

Extreme

00:10:285 (1,2,3,4,5,6) - the big jump makes no sense, and I see no sense of flow here, place them closer
00:13:714 (1,2,3,4,1) - spacing between them be equal
00:15:856 (2,3,4,5) - ugly curve, make it neater and nicer flow
00:19:071 (2,1) - spacing between them be the same as 00:18:856 (1,2)
00:21:642 (11,12,1,2,3) - suddenly the curve flattens out, it looks less pleasing, make it more of a curve outwards
00:23:142 (1) - lower it down for better flow and movement
00:23:142 (1,2) - blanket them
00:29:142 (1,2) - don't let them overlap
00:32:571 (1) - this kind of stopping the slider ball movement is unrankable, the path and nature of the sliderball is unknown
00:46:285 (1,2) - too close, the spacing between 00:47:142 (5,6) is still acceptable and decent
00:47:999 (1,2,3,4) - do not touch 00:47:571 (8)
01:08:571 (1,2) - blanket them
01:09:214 (4,5,6,7,8,9,10,11) - this is a very stiff stream, more curve to it would make it better
01:13:714 (1) - the narrowing of the slider at the end makes the movement of the slider even more uncertain, this is not rankable
01:14:892 (1,2,3,4,5,1) - keep the spacing constant between them
01:15:428 (1) - make the front of the slider less dense with red anchor points, they distort the movement again of the slider and will become an issue
01:16:285 (1,2,3,4) - this spacing and position pattern makes no sense, put them together
01:27:749 (3,6) - don't overlap, shift to x:264 y:224
01:28:714 (9,1) - don't overlap
01:29:142 (1,2,3,4,1,2,3,4,1) - lower them down

Make it look more pleasing, some of the patterns, especially the streams, look ugly. Look out for flow and movement, don't have suddenly uncalled for and undesirable jumps and anti-jumps, they make the map bad. Wiggle streams are only acceptable if the speed and direction of slider isn't affected and can be seen. A reminder: "Using extra nodes to make a slider "wiggle" is usually fine, but using so many that the slider gets scrunched up (which also makes the sliderball go crazy) or become a "hold slider" is abuse of the hitobject's intended use and is not allowed"

Good Luck
Fuuyu
From xLoupGarou's Modding Queue


*BG & Mp3 - OK

Nyan~MOD
*Other lower Diffs seems OK so I'll MOD Insane
[Insane]
Follow this.
HP Drain - 8
OD - 8
00:46:285 Blanket?
00:56:571 Add a note
00:56:678 ^
00:56:785 Add a long note End - 00:56:892
00:56:999 Add a note
00:57:124 ^
00:57:428 ^
00:57:642 Add a long note End - 00:57:856
00:58:071 Add a note
00:58:285 ^ & Apply NC
00:58:392 Add a note
00:58:499 ^
00:58:606 ^
00:58:714 ^
00:58:821 ^
00:58:928 ^
00:59:035 ^
00:59:142 ^
00:59:249 ^
00:59:356 ^
00:59:464 ^
00:59:571 ^
00:59:678 ^
00:59:785 ^
00:59:892 ^
00:59:999 ^
01:00:214 Add a Long Note End - 01:00:428 & Apply NC
01:00:642 Add a note
01:00:856 Add a Long Note End - 01:01:071
01:01:285 Add a note
01:01:499 ^

01:01:714 Add a note & Apply NC
01:01:821 ^
01:01:928 ^
01:02:035 ^
01:02:142 ^
01:02:249 ^
01:02:356 ^
01:02:464 ^
01:02:571 ^
Outcome : Follow a Zigzag Pattern. . . like this ( I didn't apply the NC when I took this pic )


01:02:785 Add a note

That's All
Good Luck~
KUURAhoshi
Hello again, Number5 !

Btw, you must fix the tags.. (per-diff ? up to you)
You must add :
Paraoka _Stan

because they are making the GD..
and btw.. its different..

When i open, https://osu.ppy.sh/s/169479
The tags was , cytus itits

But when i open the thread,
the tags was , cytus CoroQuetz

???
Topic Starter
Number5

Kazamastar11 wrote:

Hello again, Number5 !

Btw, you must fix the tags.. (per-diff ? up to you)
You must add :
Paraoka _Stan

because they are making the GD..
and btw.. its different..

When i open, https://osu.ppy.sh/s/169479
The tags was , cytus itits

But when i open the thread,
the tags was , cytus CoroQuetz

???
I don't know and I fix it ago but why?
KUURAhoshi
Can i GD mania ?
Ravidge
Random passerby mod.

[Easy]
Looks really good. I can only find really nitpicky things.
00:12:000 (1) - could be blanketed nicer to fit the next hitobject.
00:27:000 (2) - ^ don't be afraid to turn off grid snap for these super fine adjustments.
01:10:285 (1) - These sliders are more satisfying to play when the turns on the slider match up with the beats. Make sure all the white slider ticks sit exactly in the corners of the slider.

[Stan's Normal]
It's Perfect.
00:13:714 (3) - The end of this slider should be adjusted by like 5 pixels downwards for a neater blanket. wow gamebreaking!!

[Hard]
Amazing, I love this one. Can't find anything wrong here.
The only problem is that it occupies the same space in the mapset as the current insane.

[ItItS's Insane]
I think this should be a little harder, it's very similar to the Hard difficulty! This insane also has SLOWER sliders than Hard. (hard uses 1.50 speed with 1.25x timing sections = 1.875x, but Insane uses 1.7 :shock: Please make that ~2.0 - 2.1
I know increasing slider velocity is a lot of work, but honestly... This insane needs to be faster overall! Something between the Hard and Extreme.

00:11:142 (3,4,5) - Would be more interesting as jumps, similar to those at 00:14:571 . suggestion https://osu.ppy.sh/ss/1945544 ?
All - I think making the jumps just a tiny bit harder everywhere would be a step in the right direction.

There's not much else I can think of, It's very clean and well made difficulty, but too slow compared to fit with the other maps in the mapset.

[Extreme!]
00:07:714 (1,2,3,4,5,6,7,8) - This is superhard. I think you could do this if you used 4 sliders instead of 8 circles. But that is way hard too read and play because there's not a lot of sounds in the music that suggests this kind of rhythm.
00:14:571 (1,1,1) - Fun!

Aaaaand then it ends.


That's all I got.
Topic Starter
Number5

Ravidge wrote:

Random passerby mod.

[Easy]
Looks really good. I can only find really nitpicky things.
00:12:000 (1) - could be blanketed nicer to fit the next hitobject.
00:27:000 (2) - ^ don't be afraid to turn off grid snap for these super fine adjustments.
01:10:285 (1) - These sliders are more satisfying to play when the turns on the slider match up with the beats. Make sure all the white slider ticks sit exactly in the corners of the slider.
Oh I should remap because I think this is not so good...

[Stan's Normal]
It's Perfect.
00:13:714 (3) - The end of this slider should be adjusted by like 5 pixels downwards for a neater blanket. wow gamebreaking!! Fixed

[Hard]
Amazing, I love this one. Can't find anything wrong here.
The only problem is that it occupies the same space in the mapset as the current insane.
Now I find lots of issues so I will remap some parts.

[ItItS's Insane]
I think this should be a little harder, it's very similar to the Hard difficulty! This insane also has SLOWER sliders than Hard. (hard uses 1.50 speed with 1.25x timing sections = 1.875x, but Insane uses 1.7 :shock: Please make that ~2.0 - 2.1
I know increasing slider velocity is a lot of work, but honestly... This insane needs to be faster overall! Something between the Hard and Extreme.

00:11:142 (3,4,5) - Would be more interesting as jumps, similar to those at 00:14:571 . suggestion https://osu.ppy.sh/ss/1945544 ?
All - I think making the jumps just a tiny bit harder everywhere would be a step in the right direction.

There's not much else I can think of, It's very clean and well made difficulty, but too slow compared to fit with the other maps in the mapset.

[Extreme!]
00:07:714 (1,2,3,4,5,6,7,8) - This is superhard. I think you could do this if you used 4 sliders instead of 8 circles. But that is way hard too read and play because there's not a lot of sounds in the music that suggests this kind of rhythm. Fixed
00:14:571 (1,1,1) - Fun!

Aaaaand then it ends.


That's all I got.
Topic Starter
Number5

Kazamastar11 wrote:

Can i GD mania ?
No thanks this mapset don't need mania XD
KUURAhoshi
Aaa -_- Ok...
I already make it a long time ago..
But no problem :)
BanchoBot
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