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Does hidden help improve accuracy?

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aizhid
I never used hiddden in my life
winber1
hard rock would probably help a lot more, well assuming you play at least like OD 6 or 7 maps.

hidden might help a little.
mcdoomfrag

aizhid wrote:

I never used hiddden in my life
And that brings what, exactly, to the discussion?

In my opinion, if your accuracy is bad to the point of not being able to keep up with the basic rhythm of a song (getting constant random 100s throughout the map) playing hidden does help. Like you mentioned, it teaches you to forget about hit circles and using only rhythm to get high accuracy. When I started playing hard maps, I remember being obsessed with hidden mod, so accuracy never felt like it was much of an issue.

winber1 wrote:

hard rock would probably help a lot more, well assuming you play at least like OD 6 or 7 maps.
Hard rock can help, but I feel like it can be way too punishing, so it's probably useful for more advanced players who already have decent accuracy, but want to further push their boundaries.
Topic Starter
Kyofo
Uh, sorry but i'm a little new can you explain to me what OD is? i know AR is for something like the approach rate, does OD have to do with the size of the circles?
mcdoomfrag

Kyofo wrote:

Uh, sorry but i'm a little new can you explain to me what OD is? i know AR is for something like the approach rate, does OD have to do with the size of the circles?
circle size is simply CS. OD effects how accurate you have to be to hit a 300, so higher OD means it becomes increasingly difficult to get good accuracy.
Topic Starter
Kyofo
alright thanks, so for circle size would that mean the higher it is, the smaller the circle and vice versa?
TheVileOne
Hidden doesn't help at all. Hidden doesn't force you to listen to the music. If you don't already use the music to play, hidden will only serve as a guessing game that is easier or harder depending on the AR. OD helps you become more accurate. You can try Hard Rock, but there are negative aspects of Hard Rock. For instance it often makes the AR imbalanced in comparison to the rhythm. It will make you a better player in the long run, but you will probably find it easier and more enjoyable to focus on one thing at a time.

You can increase the OD of maps you can play. You will know you are accurate when you can S rank maps with OD 10. You may still be relying on approach circles. Practicing Hard Rock after you can consistently play high OD will help ween you off your reliance on approach circles.

Another trick that you can try that doesn't require hidden is just practicing clicking to the music. Ignoring the approach circles and see if your rhythm aligns with the objects. Become good at keeping this rhythm in your head and then you can apply that to Hidden.
Vuelo Eluko
Hidden can make things much easier to read- much like hard rock- but makes visually assessing when to click harder, rather than directly impacting the aiming and timing required [like hard rock].

So to be clear, hard rock is a much better mod for increasing your accuracy. Hidden is, in my opinion, more of a show-off mod or for getting extra score rather than something that will make you better at reading, aiming, accuracy, etc. Although playing Hidden will obviously make you better at Hidden, i don't think playing Hidden will impact your no-mod play any more than just playing no-mod will, in fact, sometimes it can be a detriment [if you play hidden nonstop for weeks or something, you might forget how to read without it]. Hard Rock will alwaysl benefit though and wont be a problem since it doesn't change anything core about how you read or play.

tl;dr the skill you get from playing hidden is similar to playing modless, but hard rock can be a significantly good way to practice your accuracy/aim
Karuta-_old_1
I usually don't play hidden and if they ever implemented XH and SH, you won't find more than 100 of those out of my 15k plays

Sometimes I put on hr and hidden in normal maps 3.5 ~ 4 stars in multiplayer (given that I am not kicked by the host and then lose) and then I go back to playing myself on insanes.

For some reason, I can play better with more accuracy and consistency.

Theoretically it should help you to train more muscle memory and forces you to read more. Which indirectly helps with your accuracy I guess.
nooblet
If you're still relying on approach circles a lot, then yes hidden will help you with accuracy, for reasons already said above. If you're already listening to the beat, then no, hidden will mess up your reading (except in some cases where HD actually makes the screen cleaner and easier to read).

Playing with a higher OD, not necessarily HR, will also help you. There are plenty of maps with OD9, which is usually high enough until you hit the top ranks and absolutely NEED HR/DT to move up.

Playing with HR, will sometimes help you. It also affects CS and AR, which have the potential to screw up your accuracy in different ways. You have to be able to comfortably keep up, or it's just gonna be another game of chasing tiny dots.
[ Stellar ]
I don't think hidden improves accuracy at all, I think it just help you understand the rhythm more.
If you want to improve accuracy, then I suggest playing CS=5 songs or OD=9.
nooblet

[ Stellar ] wrote:

I don't think hidden improves accuracy at all, I think it just help you understand the rhythm more.
If you want to improve accuracy, then I suggest playing CS=5 songs or OD=9.
Exactly. It forces you to understand the rhythm instead of rely on approach circles, so if you don't rely on approach circles in the first place, it won't help.

PS: CS is aim mang.
GoldenWolf
Understanding rhythm better also leads to better accuracy, so in a sense hidden does help improving accuracy, but more indirectly
Nathanael
Hidden doesn't really help accuracy, specially to the maps that you haven't played yet. As TVO said, it will be a guessing game.
You won't know when to click. The higher Overall Difficulty (OD) is, then it will help you.

The Overall Difficulty (OD for short) is a number (from 0 to 10) that indicates how difficult it is to achieve high accuracy. Since accuracy is important for gaining HP, overall difficulty indirectly influences how hard it is to pass a map. Higher overall difficulties mean a smaller window of time in which one must hit a circle, both in general and terms of getting a 300. Spinners must also be spun more in order to fill up the gauge in time. Note that in some cases, raising the OD can make previously possible spinners impossible.
Link: https://osu.ppy.sh/wiki/Song_Setup#Overall_Difficulty

The Hidden Modifier (HD for short) eliminates the approach circles and causing the hit circles to vanish shortly after appearing, forcing players to more or less memorize the timing and, to a lesser degree, placement. Numbers on sliders and their approach circles vanish, but the sliders themselves do not, so the player only need remember the timing and which end to click.
Link: https://osu.ppy.sh/wiki/Game_Modifiers#Hidden
mcdoomfrag

Nathanael wrote:

Hidden doesn't really help accuracy, specially to the maps that you haven't played yet. As TVO said, it will be a guessing game.
You won't know when to click. The higher Overall Difficulty (OD) is, then it will help you.
I don't see how exactly hidden is a guessing game. Yes, the first note in a song might require some amount of guessing because of varying ARs, but after that, if each subsequent note follows the same rhythm, then having a "feel" of the rhythm is what is going to land you 300s, not guessing. I'm not trying to argue that hidden is really a lot of help when it comes to improving accuracy, but I don't see how hidden is a guessing game.
RaneFire
Depends at what stage of your progression you decide to learn hidden.

For me, it improved my accuracy because I started playing it late, so I was essentially good at reading approach circles, but not really the song's rhythm independant of using them for timing checks. I relied on them a bit too much. Going back to reading approach circles, I found it easier to keep a consistent pace for longer without continuously checking the timing with the approach circles.

I don't know how that would fair for new players though, seeing some of the things I've seen.
nooblet

Nathanael wrote:

Hidden doesn't really help accuracy, specially to the maps that you haven't played yet. As TVO said, it will be a guessing game.
You won't know when to click. The higher Overall Difficulty (OD) is, then it will help you.
Not saying it directly helps your accuracy, it helps in the sense that it prevents you from reading approach circles and forces you to feel the rhythm. Like mcdoomfrag said, it does not become a "guessing game". It's much more difficult at low AR's because the time between disappearing and clicking is longer, which is probably why you think it's a guessing game, since most of your top plays are Normal/Hard+HD's. However, at AR 9 you can pretty much memorize the time it takes for the circle to disappear on the first note, and just go with the rhythm the rest of the way. AR's above that are more reaction-based, so HD would be affecting your reading a lot more.
Nathanael
Well that's my opinion. :roll:
AnegelSeeker
Meh ... hidden is hit and miss really, accuracy wise, complecated songs become easier to play with hidden because if forcess attention and gives you more negative space to work with but at the same time it becomes a memory game not acuracy game... best ways i found to iprove acuracy is eithr hard rock (not great) or finding maps with smaller and more widespread circles that follow the beat or rhythm really well, older songs are great for that.
Vuelo Eluko
hidden isnt memory based tho

it's very much readable
Dexus
ignoring the thread and replying to op, tl;dr

Hidden does nothing but help you read hidden.

It's a different obstacle to overcome. If anything it can help with multitasking as in reading ahead of the notes and trying to read the placement. This is really easy when you play with high AR as there are less notes ahead to read.

If anything you'll be better of learning to hear your mistakes and correct them, OD and all that doesn't do anything but slap your wrist and say you're wrong without saying why. HR, yes it does help with acc and aim, but again playing HR helps you read HR, not much outside of it. You can honestly hone all your skills with either no mods or DT and then play a variety of maps with a variety of difficulty settings. So it'd be better to build a good foundation before jumping head first into mods and possibly damaging your ability to read / play the game correctly.

I find it better to play no mod maps that are more difficult and challenging than dwell on easy maps with mods.
Piine

Dexus wrote:

ignoring the thread and replying to op, tl;dr

Hidden does nothing but help you read hidden.

It's a different obstacle to overcome. If anything it can help with multitasking as in reading ahead of the notes and trying to read the placement. This is really easy when you play with high AR as there are less notes ahead to read.

If anything you'll be better of learning to hear your mistakes and correct them, OD and all that doesn't do anything but slap your wrist and say you're wrong without saying why. HR, yes it does help with acc and aim, but again playing HR helps you read HR, not much outside of it. You can honestly hone all your skills with either no mods or DT and then play a variety of maps with a variety of difficulty settings. So it'd be better to build a good foundation before jumping head first into mods and possibly damaging your ability to read / play the game correctly.

I find it better to play no mod maps that are more difficult and challenging than dwell on easy maps with mods.
Pretty much this as well as some what Nath said.
I only play CTB with Hidden and I got twice as better. Same as osu!standard.
minatoaqua1

Kyofo wrote:

Just a quick question c:.. Since so many people say listen to the rhythm of the song, so hidden forces you to do that. So in the long run, would the hidden mod help my accuracy?
Hidden makes the game 10x easier, you don't have approach circles covering your face. Approach circles make it harder to play sometimes.
KupcaH

bobbybenny12 wrote:

Kyofo wrote:

Just a quick question c:.. Since so many people say listen to the rhythm of the song, so hidden forces you to do that. So in the long run, would the hidden mod help my accuracy?
Hidden makes the game 10x easier, you don't have approach circles covering your face. Approach circles make it harder to play sometimes.
That's why there are so many nomod players! Because they want to play game 10x harder!

Also, next time look to the date of first post before posting.
mulraf
this is not facts; i can only share my own experience:


i used to be a main hidden player, but actually my acc was terrible. it didn't really get better and i thought i'd just become ming nr. 2. but someday i read the improvement guide by korliak. hhe say, if you want to learn hardrock (hr) then don't play it with hidden, you're not here to learn hidden. since i wanted to learn hr i followed his instrutction. i didn't end up learning hr. but playing hr without hidden has tremendously increased my acc. i've barely touched hidden since then and i definitely se small results.

sorry for typos, on smartphone rn
KupcaH
:hang:
Barusamikosu
Hidden helps lower my accuracy :lol:
pandaBee
:(
Kondou-Shinichi
depends
Akanagi
Yes, and no.

HD is primarily suck.
ploxyzero
No, it doesn't. I literally ALWAYS play hidden btw lol.

What'll help is playing maps you can get through easily and really focus on trying to SS them. Hitsounds are pretty critical imo, so being able to identify whether you're hitting early or late is the single most important skill you can have for improving acc imo! Once you can do that, it's just a matter of practice. Also maybe playing with tighter timing windows could help (HR or high OD), because then it'll be much more obvious when your acc is off and you can correct it.

This is a bit of a stretch, but playing other rhythm games definitely helps too. I play a lot of DDR, so my acc was well over 99% when I first started osu (since I already knew how to keep rhythm).
Ninonuko
nomod or hr only is more manly
Barusamikosu

Ninonuko wrote:

nomod or hr only is more manly
💪
Fxjlk
necromancy in 2018
Vuelo Eluko

xxjesus1412fanx wrote:

hidden isnt memory based tho

it's very much readable
hello 19 year old me
glad to not be working in that shoe store anymore i bet eh
ASF12

Kyofo wrote:

Just a quick question c:.. Since so many people say listen to the rhythm of the song, so hidden forces you to do that. So in the long run, would the hidden mod help my accuracy?
KupcaH
are u high
E m i

xxjesus1412fanx wrote:

xxjesus1412fanx wrote:

hidden isnt memory based tho

it's very much readable
hello 19 year old me
glad to not be working in that shoe store anymore i bet eh
u know your first post in this thread was made 1 day after i started playing osu

i was 14 years 1 month 1 day old 8-)
Zephyrott
It actually does help in my experience, especially playing 5 or 6 star maps. Seeing too many circles in the screen can be quite confusing tbh I play better with hidden, in fact I play hidden all the time :P.

Not sure about the other game modes tho, I only play mania and osu!

(If only I can get my scores online m(- 3-)m, I play offline)
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