Just a quick question c:.. Since so many people say listen to the rhythm of the song, so hidden forces you to do that. So in the long run, would the hidden mod help my accuracy?
And that brings what, exactly, to the discussion?aizhid wrote:
I never used hiddden in my life
Hard rock can help, but I feel like it can be way too punishing, so it's probably useful for more advanced players who already have decent accuracy, but want to further push their boundaries.winber1 wrote:
hard rock would probably help a lot more, well assuming you play at least like OD 6 or 7 maps.
circle size is simply CS. OD effects how accurate you have to be to hit a 300, so higher OD means it becomes increasingly difficult to get good accuracy.Kyofo wrote:
Uh, sorry but i'm a little new can you explain to me what OD is? i know AR is for something like the approach rate, does OD have to do with the size of the circles?
Exactly. It forces you to understand the rhythm instead of rely on approach circles, so if you don't rely on approach circles in the first place, it won't help.[ Stellar ] wrote:
I don't think hidden improves accuracy at all, I think it just help you understand the rhythm more.
If you want to improve accuracy, then I suggest playing CS=5 songs or OD=9.
The Overall Difficulty (OD for short) is a number (from 0 to 10) that indicates how difficult it is to achieve high accuracy. Since accuracy is important for gaining HP, overall difficulty indirectly influences how hard it is to pass a map. Higher overall difficulties mean a smaller window of time in which one must hit a circle, both in general and terms of getting a 300. Spinners must also be spun more in order to fill up the gauge in time. Note that in some cases, raising the OD can make previously possible spinners impossible.Link: https://osu.ppy.sh/wiki/Song_Setup#Overall_Difficulty
The Hidden Modifier (HD for short) eliminates the approach circles and causing the hit circles to vanish shortly after appearing, forcing players to more or less memorize the timing and, to a lesser degree, placement. Numbers on sliders and their approach circles vanish, but the sliders themselves do not, so the player only need remember the timing and which end to click.Link: https://osu.ppy.sh/wiki/Game_Modifiers#Hidden
I don't see how exactly hidden is a guessing game. Yes, the first note in a song might require some amount of guessing because of varying ARs, but after that, if each subsequent note follows the same rhythm, then having a "feel" of the rhythm is what is going to land you 300s, not guessing. I'm not trying to argue that hidden is really a lot of help when it comes to improving accuracy, but I don't see how hidden is a guessing game.Nathanael wrote:
Hidden doesn't really help accuracy, specially to the maps that you haven't played yet. As TVO said, it will be a guessing game.
You won't know when to click. The higher Overall Difficulty (OD) is, then it will help you.
Not saying it directly helps your accuracy, it helps in the sense that it prevents you from reading approach circles and forces you to feel the rhythm. Like mcdoomfrag said, it does not become a "guessing game". It's much more difficult at low AR's because the time between disappearing and clicking is longer, which is probably why you think it's a guessing game, since most of your top plays are Normal/Hard+HD's. However, at AR 9 you can pretty much memorize the time it takes for the circle to disappear on the first note, and just go with the rhythm the rest of the way. AR's above that are more reaction-based, so HD would be affecting your reading a lot more.Nathanael wrote:
Hidden doesn't really help accuracy, specially to the maps that you haven't played yet. As TVO said, it will be a guessing game.
You won't know when to click. The higher Overall Difficulty (OD) is, then it will help you.
Pretty much this as well as some what Nath said.Dexus wrote:
ignoring the thread and replying to op, tl;dr
Hidden does nothing but help you read hidden.
It's a different obstacle to overcome. If anything it can help with multitasking as in reading ahead of the notes and trying to read the placement. This is really easy when you play with high AR as there are less notes ahead to read.
If anything you'll be better of learning to hear your mistakes and correct them, OD and all that doesn't do anything but slap your wrist and say you're wrong without saying why. HR, yes it does help with acc and aim, but again playing HR helps you read HR, not much outside of it. You can honestly hone all your skills with either no mods or DT and then play a variety of maps with a variety of difficulty settings. So it'd be better to build a good foundation before jumping head first into mods and possibly damaging your ability to read / play the game correctly.
I find it better to play no mod maps that are more difficult and challenging than dwell on easy maps with mods.
Hidden makes the game 10x easier, you don't have approach circles covering your face. Approach circles make it harder to play sometimes.Kyofo wrote:
Just a quick question c:.. Since so many people say listen to the rhythm of the song, so hidden forces you to do that. So in the long run, would the hidden mod help my accuracy?