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Orange Range - *~Asterisk~

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Topic Starter
10crystalmask01

Squirrel wrote:

hey there!
mod as per req ~

I've never modded a rap song before, tho. O-O

[Easy]
really nice diff, don't really know what to say. ;~;
  1. 00:05:563 (1,2) - personally I'd prefer if you rotated themit might go slightly against the flow of 3-4-1, but it works better than 00:07:499 (2,1) - like it is atm.
    Erm, no thank you, that sudden tilt of flow for 00:05:563 (1) - looks as feels unnatural for the cursor to follow.
  2. 00:33:144 - consider adding a circle here? atm it feels a bit empty Only place a note 2 beats after a spinner is my rule for making my Easy diffs ;)
    same here - 00:58:305 ^
  3. 00:35:080 (3) - remove clap from reverse? (sounds better to me without it, but I suck at hitsounding, so.. xD) O^O No, i'm following the 'clang' sort of sound pattern that's going on
  4. 00:37:015 (1,2,3,4,1) - I think you could improve the movement here a lot, if you move 2 further up
    It looks great with the blanket but if you alternate the shape of 2 it could look even better without a blanketHmm nice. But I'm not so sure about having that slider 2 being tweaked there.
  5. 00:59:757 (2,1) - you did great with blankets, but this one is a bit off >: (middle needs to be closer to circle). Haha, fixed ;w;
  6. 01:11:370 (3,1) - ^ ^
[Normal]
  1. 00:05:563 (1) - I'd prefer a short slider here til the next red tick. that matches with the music and makes 00:06:289 (2) - far easier to hit
    also, consider adding a cirlce here - 00:06:773 (red/white tick changes are totally okay here, but imo it just matches better. ><) I see what you mean here. I didn't realize that there was an inconsistency of spacing between objects here. Okay, applied :)
  2. 00:21:047 (1) - hiding it below 00:19:112 (3) - might be too hard to read.
    I like it, but you might want to ask some newbie for a testplay to make sure it works. It's an overlap.
  3. 00:26:128 (3,4) - could improve movement if you change this up a bit
  4. 01:26:854 (4,5) - movement is a bit meh, you could place 5 further to the right and rotate it a bit
    then you'd just have to stack 01:28:789 (1) - below the slider's tail, not the head, but that's fine, imo
    No thanks, I like the blanket I made here with 00:24:918 (1,3) -
[Hard]
  1. HP and OD +1? 5 is a bit low I think No it's good.
  2. there's almost nothing to say here. at least I don't find anything. overall, you might want to consider alternating some parts cause you mirrored some patterns and with the song being so short it's a bit boring to play. ;-; and you were creative in E/N, so why not here? (or maybe I'm blind and didn't notice the copypasted part xD) I actually did in some parts for Normal....orz
  3. 00:42:338 (1,2) - symmetry is slightly off, move 2 a bit down Alright.
  4. 00:46:692 (6,7) - mini-jump is a bit confusing The DS increasing between 00:46:209 (4,5,6,7) - helps with emphasis to the vocals last verse of the stanza.
  5. 00:47:660 (1) - just my personal taste, but pls try to find a more beautiful shape? .o. Weird shape = SV speed change. But I'll see if other's hate this shape lol
  6. 01:13:184 (12,1) - feels more natural to play if unstacked (but that might just be me..)Yo're right, lol this random stack does look inconsistent here (since I did this stack only for notes that were spaced 1 full beat apart) Fixed.
great mapset, good luck getting it ranked!
*squee*
Thank you! :)
pkk
M4M from Kibbleru's Queue

[Easy]
  1. 01:18:144 (2,3) - blanket can be improved, for slider blankets it might be easier to just put a hit circle on the slider head/tail then blanket around that approach circle instead of just guessing (since slider tails don't really have a proper approach circle).
    In this case try putting a hit circle at 01:18:870 - on top of the tail of 01:18:144 (2) - , then use that approach circle to shape 01:19:112 (4) - . You can remove the hit circle when you're done~
  2. 01:26:370 - feels a bit empty since you have clap every other beat, but here you have a gap where there is supposed to be a clap. Consider adding a note.

    Easy difficulty looks good, I would have preferred more interesting slider shapes than just the curve and the straight line, but that's up to you to decide.

    [Normal]
  3. 00:28:305 (7,1) - very subtle, but not a perfect blanket. Decreasing y-value on 00:28:789 (1) - should do it (y 36 --> y 34).
  4. 01:06:531 (2) - I'm not sure if you know this trick or not, but if you ctrl+g a slider, the program automatically fixes up the points for you while retaining the same shape, for example here the middle point is a bit close to the tail of the slider. If you ctrl+g, the point will be in the middle again, so you can just ctrl+g it again to get the same shape (ctrl+g twice, same shape but fixes slider points for you). Again there's nothing wrong with this slider or slider points as long as the shape looks fine.

    Norma difficulty looks solid.

    [Hard]
  5. 00:47:660 (1) - the end of this slider might look better if you add a point right before the end so the end does not look so straight when it points down

    Not many problems here~
To me it looks like you played it safe for the easy and normal difficulties. There are no real problems with the difficulties, but I think you can find a way to make them more interesting. Having fun slider shapes won't hurt (using a combination of bezier and linear points, sort of like 01:03:628 (1) - in your hard difficulty). If you have to increase slider velocity to make cool slider shapes then go ahead, your goal is to make the map fun :)

My advice for now would be to make the map look a bit nicer, right now there's a lot of symmetry/similar slider shapes and to me the whole map sort of looks 'similar', pattern-wise. This is just my opinion~

Have fun mapping! :)
Topic Starter
10crystalmask01

pkmnyab wrote:

M4M from Kibbleru's Queue

[Easy]
  1. 01:18:144 (2,3) - blanket can be improved, for slider blankets it might be easier to just put a hit circle on the slider head/tail then blanket around that approach circle instead of just guessing (since slider tails don't really have a proper approach circle).
    In this case try putting a hit circle at 01:18:870 - on top of the tail of 01:18:144 (2) - , then use that approach circle to shape 01:19:112 (4) - . You can remove the hit circle when you're done~

    Umm, it's already perfect.

  2. 01:26:370 - feels a bit empty since you have clap every other beat, but here you have a gap where there is supposed to be a clap. Consider adding a note. Very tru OwO fixed.

    Easy difficulty looks good, I would have preferred more interesting slider shapes than just the curve and the straight line, but that's up to you to decide. Erm, I'm just focused on keeping this diff neat and organized so new players can read it :?

    [Normal]
  3. 00:28:305 (7,1) - very subtle, but not a perfect blanket. Decreasing y-value on 00:28:789 (1) - should do it (y 36 --> y 34). So nazi...orz okay fixed.
  4. 01:06:531 (2) - I'm not sure if you know this trick or not, but if you ctrl+g a slider, the program automatically fixes up the points for you while retaining the same shape, for example here the middle point is a bit close to the tail of the slider. If you ctrl+g, the point will be in the middle again, so you can just ctrl+g it again to get the same shape (ctrl+g twice, same shape but fixes slider points for you). Again there's nothing wrong with this slider or slider points as long as the shape looks fine. OAO MIND = BLOWN! No wonder I see the middle anchor point being adjusted whenever I CTRL +G (lol I thought it was only for reversing the slider).
    Sometimes it pisses me off, too...

    Welp, time to abuse use this trick as much as I can :lol:


    Normal difficulty looks solid.

    [Hard]
  5. 00:47:660 (1) - the end of this slider might look better if you add a point right before the end so the end does not look so straight when it points down

    Yay o/ slider now looks better.

    Not many problems here~
To me it looks like you played it safe for the easy and normal difficulties. There are no real problems with the difficulties, but I think you can find a way to make them more interesting. Having fun slider shapes won't hurt (using a combination of bezier and linear points, sort of like 01:03:628 (1) - in your hard difficulty). If you have to increase slider velocity to make cool slider shapes then go ahead, your goal is to make the map fun :)

My advice for now would be to make the map look a bit nicer, right now there's a lot of symmetry/similar slider shapes and to me the whole map sort of looks 'similar', pattern-wise. This is just my opinion~ Well, this is a pretty simple song really. Rap music doesn't really have a unique rhythm, it's mainly vocals. So I did struggle a lot to make this map :?

Anyways simple song = simple map, yes?


Have fun mapping! :)
Thank you ! :)
Selisi
hi M4M from my modding queue
[General]
  1. this map looks like "TV size" plz add them in title if it was
  2. widescreen support needn't for "black" background, that's just for storyboard or pic that may show black line on the edge.
  3. letterbox also be used to maps have breaktime. you map doesn't have break in hard and normal.(it is flexible, just point it out...
[Hard]
  1. 00:01:209 (1) -do not put objects before offset timing point
  2. i don't know why your hard diff HP and OD only 5 that's not a good ideal...HP+1or2 and OD+1or2 may be played enjoyable.
  3. open your aimod and fix all unsnap slider
  4. 00:16:692 (4,1) - stack it better, it is 0.01x.stack leniency would not work.
  5. 00:18:628 (3,1) - ^
  6. 00:35:563 - i really hope you map this time point as hit point, but you made them in the mid of slider...
  7. 01:11:128 (4) - finish on head?
  8. 00:32:176 (7,8,9,10,1) - i recommend you close grid snap and make these five object smoother and consistent
[Normal]
  • why use different combo color with hard diff?
  1. 00:01:209 (1) - do not put objects before offset timing point
  2. 00:55:886 (1,1) - i worry about these two, they are too close in time point and large spacing between spinner's midtick and next slider, it maybe a little hard for beginners , what about this one?
[Easy]
  1. 00:01:209 (1) - ^
  2. combo color as normal said, nice diff, nothing want to say
that's all good luck~
Topic Starter
10crystalmask01

Sweet Vanilla wrote:

hi M4M from my modding queue
[General]
  1. this map looks like "TV size" plz add them in title if it was
  2. widescreen support needn't for "black" background, that's just for storyboard or pic that may show black line on the edge.
  3. letterbox also be used to maps have breaktime. you map doesn't have break in hard and normal.(it is flexible, just point it out...
Fixed all issues above.
[Hard]
  1. 00:01:209 (1) -do not put objects before offset timing pointCrap, I have no idea on how to setup the offset into negative numbers...
  2. i don't know why your hard diff HP and OD only 5 that's not a good ideal...HP+1or2 and OD+1or2 may be played enjoyable. Lowered AR to 7 instead.
  3. open your aimod and fix all unsnap slider OAO yikes!
  4. 00:16:692 (4,1) - stack it better, it is 0.01x.stack leniency would not work. Not a big fan of full stacking :<
  5. 00:18:628 (3,1) - ^ ^
  6. 00:35:563 - i really hope you map this time point as hit point, but you made them in the mid of slider... Used the same slider at 00:43:063 (2) - too, for consistency in the pattern.
  7. 01:11:128 (4) - finish on head? Nah, sounds too early here.
  8. 00:32:176 (7,8,9,10,1) - i recommend you close grid snap and make these five object smoother and consistent
[Normal]
  • why use different combo color with hard diff? Whoops, lol. Fixed.
  1. 00:01:209 (1) - do not put objects before offset timing point. ^
  2. 00:55:886 (1,1) - i worry about these two, they are too close in time point and large spacing between spinner's midtick and next slider, it maybe a little hard for beginners , what about this one? It's ok, the BPM is really low, so players will catch on quickly.
[Easy]
  1. 00:01:209 (1) - ^ ^
  2. combo color as normal said, nice diff, nothing want to say ^
that's all good luck~
Thanks a for for the help! :)
HabiHolic
Hi From No Dap's Queue

[Easy]

00:39:918 (4) - add clap
00:55:886 (1) - additions soft sound? no.. i think so Normal sound batter

[Normal]

00:22:983 (4) - add new combo here
00:24:434 (7) - delete note please only add note 00:24:434 - here
00:28:789 - soft Finish
00:30:725 (4) - NC
00:34:596 (4) - 448 : 296 https://osu.ppy.sh/ss/1535345
00:50:563 - clap
00:54:434 - ^
01:11:370 (5) - NC

[Hard]

00:14:031 (1) - why New combo? delete please
00:15:483 (1) - ^
00:17:902 (2) - Ctrl + g .
00:32:176 (7) - NC
00:34:354 (4) - move note 00:34:112 - this and 00:34:596 - add note
00:46:209 (4) - NC
00:48:144 - Finish
00:48:628 - clap

Good Luck
Topic Starter
10crystalmask01

HabiHolic wrote:

Hi From No Dap's Queue

[Easy]

00:39:918 (4) - add clap No, that 'clang sound' you hear is on 00:39:676, not here.
00:55:886 (1) - additions soft sound? no.. i think so Normal sound batter batter up! xD

[Normal]

00:22:983 (4) - add new combo here Ok.
00:24:434 (7) - delete note please only add note 00:24:434 - here Uhh, why?
00:28:789 - soft Finish There's no cymbal crash heard here.
00:30:725 (4) - NC Ok.
00:34:596 (4) - 448 : 296 https://osu.ppy.sh/ss/1535345 So nazi..orz fixed.
00:50:563 - clap Ok.
00:54:434 - ^ No.
01:11:370 (5) - NC Ok.

[Hard]

00:14:031 (1) - why New combo? delete please Whoops, fixed.
00:15:483 (1) - ^ No, it's in a separate rhythm cycle from 00:14:999 (4) -
00:17:902 (2) - Ctrl + g . Interesting. Ok :P
00:32:176 (7) - NC Not necessary here.
00:34:354 (4) - move note 00:34:112 - this and 00:34:596 - add note No, it ruins the spacing consistency.
00:46:209 (4) - NC Ok.
00:48:144 - Finish ^
00:48:628 - clap ^

Good Luck
Oh, thank for the very...brief mod lol :lol:
Ringating
from my bg modding queue:

I was able to remove the text and the red splotch. I also sharpened the image and made it 16:9. Here you go:
I also made an alternate version where the palette is red and black instead of white and black. So here is that:
If you want some other color palette (any 2 colors, really) just let me know and I'll make it happen :D
Pappy
Hi! M4M from my queue! :D
[General]
Really clean. Nice idea with bg ;-;

Delete TV Size from title, it changing orginal title and it cannot be ranked blah blah blah. (lol)

Oh my god i see polish flag ;_;


[Easy]

01:24:918 (1) - Bad flow with (3) But looks cute - move it a bit down or up. ^^

01:26:854 (1) - I think normal finish would be better for this. :3

01:10:402 (2,3) - Repair (3) to fit with (2) http://puu.sh/8iJB0.jpg to something like http://puu.sh/8iJHL.jpg and you can DS it after change.

Really nice ^^

[Normal]

00:37:741 (3) - Same with easy^ Move trail 1 point right (on smallest grid)

01:19:112 (4) - This slider doesn't fit with others. Many 1/2 and suddenly 3/2 slider and next more 1/2 ;_; And there no 01:19:838 sounds that fit with Start and finish of this slider.

01:27:822 (5) - Move 1 point (smallest grid) right? To blank with (4)

[Hard]
0.9->1.2->1.8? Too much difference behind Normal and Hard.

01:01:088 (4) - One point right

00:05:080 (5) - Here too^

It's the best diff. I can't find anything to change ;_;


Thanks, goodbye, star.
GuiltyGecko
From Gecko's Modding Queue! BANKAI!

Easy:
SPOILER
00:40:402 (1) - Added finish hitsound to beginning of this slider because it's following a significant vocal finish in the song.
00:58:305 - I know you said your rule is that you don't put notes 1 measure after spinners, but I just want to second another person in this thread and say that it really feels like one is needed here. Take that as you will.

Normal:

SPOILER
00:40:402 (6) - Added finish hitsound here, it's the same reasoning as above. Even though there isn't a cymbal crash in the song, it's still a significant lull in the music that I feel should be highlighted.
00:57:338 - The spinner has a strong enough finish to warrent some type of hitsound. Because the next hit circle is a finish I recommend ending the spinner with a clap, BUT double finish sounds cool to me too. Either way, it needs something.

Hard:
SPOILER
00:40:402 (1) - Same reasoning as easy and hard.
00:45:725 (3) - Why is there are finish hitsound in the middle of this? There is nothing significant about this part on its own. Perhaps you meant to place a clap or something else? Frankly I think it sounds better without any hitsound there at all.
00:57:338 - Same reasoning as spinner in normal difficulty.
01:23:037(1) - Move to X:312, Y:364 to be lined up with 2 slider.

Overall it's a fairly simple and short song. Can't find much more to mod since it's so straightforward. As a general feel, for Hard difficulty anyway, I found it a bit boring to play. More interesting patterns would fix this. All 3 maps are solid as they are though. I like the song btw, good choice. I would like to see it ranked so have a star too! Hope for the best in the future of your map!
Topic Starter
10crystalmask01

Ringating wrote:

from my bg modding queue:

I was able to remove the text and the red splotch. I also sharpened the image and made it 16:9. Here you go:
I also made an alternate version where the palette is red and black instead of white and black. So here is that:
If you want some other color palette (any 2 colors, really) just let me know and I'll make it happen :D
Wow, I can't thank you enough! These Backgrounds are just how I pictured you to make them - pefecto! :) Thank you so much, you certainly do deserve kudos for all your hard work on fixing the BG.

Oh no, you're making me choose between two versions of the original background? :? Crap, I honestly don't know which one to pick haha.

Papcio's Mod

Papcio wrote:

Hi! M4M from my queue! :D
[General]
Really clean. Nice idea with bg ;-;

Delete TV Size from title, it changing orginal title and it cannot be ranked blah blah blah. (lol) IT has to be TVsize, because the original song is longer. Plus, this cropped version was officially used as the opening for the TV show Bleach (know you see why it's called TV size, lol).

Oh my god i see polish flag ;_;
Haha...surprise? :oops:

[Easy]

01:24:918 (1) - Bad flow with (3) But looks cute - move it a bit down or up. ^^ No, it forms a nice blanket here o.o

01:26:854 (1) - I think normal finish would be better for this. :3 Kk

01:10:402 (2,3) - Repair (3) to fit with (2) http://puu.sh/8iJB0.jpg to something like http://puu.sh/8iJHL.jpg and you can DS it after change. Ergh yea, fixed blanket.

Really nice ^^ Thank you :)

[Normal]

00:37:741 (3) - Same with easy^ Move trail 1 point right (on smallest grid) Not necessary.

01:19:112 (4) - This slider doesn't fit with others. Many 1/2 and suddenly 3/2 slider and next more 1/2 ;_; And there no 01:19:838 sounds that fit with Start and finish of this slider. It sounds fine because it follows the 'clang' sounds. You know this slider is also in the same stanza as before, on 00:11:370 (4) - . So it is consistent.

01:27:822 (5) - Move 1 point (smallest grid) right? To blank with (4). So nazi....fixed orz

[Hard]
0.9->1.2->1.8? Too much difference behind Normal and Hard. Trust, me you should've seen when it was at 1.60 :lol: YEa, either way I could just increase the SV for Normal. But the thing is Normal's star rating is already too high, so there's no way in fixing that :( But for Easy...meh, may I'll raise the difficulty level for it.

01:01:088 (4) - One point right Orz fixed.

00:05:080 (5) - Here too^ ^

It's the best diff. I can't find anything to change ;_; :o Your kidding!


Thanks, goodbye, star.

KillerGecko's mod

KillerGecko wrote:

From Gecko's Modding Queue! BANKAI!

Haha :)


Easy:
SPOILER
00:40:402 (1) - Added finish hitsound to beginning of this slider because it's following a significant vocal finish in the song. Erm, no I use finish mainly for the cymbal crash.
00:58:305 - I know you said your rule is that you don't put notes 1 measure after spinners, but I just want to second another person in this thread and say that it really feels like one is needed here. Take that as you will. Okay, this time I will add it.

Normal:

SPOILER
00:40:402 (6) - Added finish hitsound here, it's the same reasoning as above. Even though there isn't a cymbal crash in the song, it's still a significant lull in the music that I feel should be highlighted.^
00:57:338 - The spinner has a strong enough finish to warrent some type of hitsound. Because the next hit circle is a finish I recommend ending the spinner with a clap, BUT double finish sounds cool to me too. Either way, it needs something. Oops, added clap >:(

Hard:
SPOILER
00:40:402 (1) - Same reasoning as easy and hard. ^
00:45:725 (3) - Why is there are finish hitsound in the middle of this? There is nothing significant about this part on its own. Perhaps you meant to place a clap or something else? Frankly I think it sounds better without any hitsound there at all. Ehehehe....
00:57:338 - Same reasoning as spinner in normal difficulty.
01:23:037(1) - Move to X:312, Y:364 to be lined up with 2 slider. kk '_'

Overall it's a fairly simple and short song. Can't find much more to mod since it's so straightforward. As a general feel, for Hard difficulty anyway, I found it a bit boring to play. More interesting patterns would fix this. All 3 maps are solid as they are though. I like the song btw, good choice. I would like to see it ranked so have a star too! Hope for the best in the future of your map!

Thank you for the mod and stars, it's really kind of you :oops:
Kibbleru
ok mod req via irc

sry kinda late

[Hard]
  1. 00:17:176 (1,2) - u don't really have any jumps elsewhere but then you suddenly put one there, kinda got me by surprise, also it really looks like 1/1 DS so... im not sure what you can do but it can really catch people off.
  2. 00:31:451 (4) - move this one down abit, the curve on the stream isnt that good
  3. 00:35:926 - consider adding note here?
  4. 00:37:983 - i feel the need to click something here but it's in the middle of a slider :(
  5. 00:37:257 (5,6) - this antijump isn't really that great since there are sounds to be mapped out in the middle
  6. 00:39:192 (2,3) - ^
  7. 00:46:451 (2,3,4) - jumps have inconsistent spacing here
  8. 00:53:467 (4) - flows better from previous note with ctrl + g but you'll have to rearrange some notes
  9. 00:57:822 - plz no copy pasterino x_x
  10. 01:13:305 - ^
  11. 01:12:822 (5) - move to the right a bit to form a better stream curve
    In general, i feel like there are alot of parts where it's undermapped that you can map them out in. besides, this is a ENH spread so i think you can make your hard a bit harder
[Normal]
  1. 00:01:209 (1,1) - i wouldn't do antijumps in normal
  2. 00:16:692 (4,1) - ^
    Hmm this diff is really good! nothing really other than the antijumps *-*
[Easy]
  1. 00:37:015 (1,2) - blanket better wow so nazi kill me
  2. 00:45:241 (2) - 1/2s in easy hmm u could consider shortening this slider to the white tick, may actually make more sense
  3. 01:03:628 (5,3) - these just feel really weird since the slider tail is on such a strong sound lol
    Eh once again cant find much here t-t
Topic Starter
10crystalmask01

Kibbleru wrote:

ok mod req via irc

sry kinda late Iz ok.

[Hard]
  1. 00:17:176 (1,2) - u don't really have any jumps elsewhere but then you suddenly put one there, kinda got me by surprise, also it really looks like 1/1 DS so... im not sure what you can do but it can really catch people off. That's the point >:) Ehehehe, dw bout it, I also made it at 00:24:918 (1,2) - for some consistency in this type of pattern in the current stanza.
  2. 00:31:451 (4) - move this one down abit, the curve on the stream isnt that good Ok fixed.
  3. 00:35:926 - consider adding note here? Uhh, why?
  4. 00:37:983 - i feel the need to click something here but it's in the middle of a slider :( You shouldn't though, I made sure the gap is noticable and consistent throughout this stanza. At 00:36:047 and 00:39:918 and so on, there is no note.
  5. 00:37:257 (5,6) - this antijump isn't really that great since there are sounds to be mapped out in the middle. Oops, added a note.
  6. 00:39:192 (2,3) - ^ Nope, follows the spacing from 00:35:563
  7. 00:46:451 (2,3,4) - jumps have inconsistent spacing here. It was intentional, so it goes with the vocals loud emphasis on the words "G - O - O - D Bye"
  8. 00:53:467 (4) - flows better from previous note with ctrl + g but you'll have to rearrange some notes Ehh, I'll think about it.
  9. 00:57:822 - plz no copy pasterino x_x :C I like it.
  10. 01:13:305 - ^ ^
  11. 01:12:822 (5) - move to the right a bit to form a better stream curve Orz fixed.
    In general, i feel like there are alot of parts where it's undermapped that you can map them out in. besides, this is a ENH spread so i think you can make your hard a bit harder A guess diff for Insane is coming out soon.
[Normal]
  1. 00:01:209 (1,1) - i wouldn't do antijumps in normal I would.
  2. 00:16:692 (4,1) - ^ ^
    Hmm this diff is really good! nothing really other than the antijumps *-*
[Easy]
  1. 00:37:015 (1,2) - blanket better wow so nazi kill me Orz
  2. 00:45:241 (2) - 1/2s in easy hmm u could consider shortening this slider to the white tick, may actually make more sense no, it hits an important "G" for the vocals :(
  3. 01:03:628 (5,3) - these just feel really weird since the slider tail is on such a strong sound lol No, not really O.o
    Eh once again cant find much here t-t
Thank you! :)
wetdog123
From my modding queue

[Easy]
nothing here

[Normal]
00:02:418 (2) - Replace this with a circle at the head of the slider and then put a 1/1 long slider after it at 00:02:660
00:03:144 (3) - If you did the mod above, remove this circle 00:03:144 (3) -
00:01:693 (2) - shorten this by a 1/2 and add a circle here 00:04:354
00:09:434 (1,2,3) - do the same as 00:02:418
00:57:822 (1,2,3) - ^
00:59:757 (4) - shorten this slider by a 1/2 and add a circle here 01:00:483



[Hard]
I recommend mapping it to the baseline instead of the vocals, consider remapping parts where you've mapped to the vocals.

00:44:031 (3) - lengthen this slider by 1/2 and move it back to 00:43:789
01:23:951 (4,5,6) - delete 6 and move 4 and 5 back by 1/4 on the timeline


Somebody modded whilst i was modding, so expect some of the mods to overlap
-
Topic Starter
10crystalmask01

Endemic wrote:

From my modding queue

[Easy]
nothing here

[Normal]
00:02:418 (2) - Replace this with a circle at the head of the slider and then put a 1/1 long slider after it at 00:02:660 Wow it sounds better :) Thanks!
00:03:144 (3) - If you did the mod above, remove this circle 00:03:144 (3) - Yup.
00:01:693 (2) - shorten this by a 1/2 and add a circle here 00:04:354 Huh? o.o
00:09:434 (1,2,3) - do the same as 00:02:418 Kk
00:57:822 (1,2,3) - ^ ^
00:59:757 (4) - shorten this slider by a 1/2 and add a circle here 01:00:483 No.



[Hard]
I recommend mapping it to the baseline instead of the vocals, consider remapping parts where you've mapped to the vocals. I'm not following vocals 70% of the time, I'm following the beats and guitar strums O~O How on earth do you follow the rapping?

As for the chorus, I have to follow it because there's no other unique rhythm (apart from the repetitive guitar strumming - which would be even more boring to map) that I can follow.


00:44:031 (3) - lengthen this slider by 1/2 and move it back to 00:43:789 No i need to leave a gap here for consistency in the spacing (if you didn't notice, I always leave a gap on the 4th tick).
01:23:951 (4,5,6) - delete 6 and move 4 and 5 back by 1/4 on the timeline did something different here.


Somebody modded whilst i was modding, so expect some of the mods to overlap
-
No problem. Thank you for the mod :)
Natsu
Hi in game request

General:

  1. Easy diff is missing BG
  2. The mp3 file sound a bit low quality, will be nice if you can find a better one
  3. combo colours can be an issue, since they are really hard to notice with your actually bg, I suggest you to change them for a more readables colours
  4. Talking with KSHR, we did a little search for the song tittle and we believe you should remove the (TV Size) from tittle
  5. also add the unicode tittle: *~アスタリスク~
Hard:

  1. OD 5 and HP5 are really low settings for a hard diff IMO, I'll suggest you to try OD6 and HP6
  2. 00:04:596 (3,4,5) - this kind of pattern are a bit difficult to play for hard diffs IMO, plus it doesn't really fit the song, since the sound at 00:05:080 (5) - is a a lot more important that the one in 00:04:959 (4) - , that's why I suggest you to remove the circle at 00:04:959 (4) -
  3. 00:05:805 this beat should be mapped properly, since you're following the guitar? sound in almost all the diff, that's why not make much sense to me have it unmapped
  4. 00:07:257 (4) - I really don't agree with sliders ending on such important beats as 00:07:499 -, since they need a click action to represent the music better and bring to the player a better gameplay experience IMO, 2 circles should be better there instead of the slider
  5. 00:12:338 (3,4,5) - same as 00:04:596
  6. 00:14:999 (4) - same as 00:07:257
  7. 00:16:692 (4,1) - nazi, stack this properly, it doesn't look perfect right now
  8. 00:21:289 you should add a circle here, since is the same sound that you are constantly mapping , for example : 00:21:773 -, 00:22:257 -, 00:22:741 -, and others more, so yeah for the sake of consistentcy if better if you map all the similars one, that you're actually ignoring
  9. 00:33:386 (2,3) - try to add more distance between them, actually you have a small spacing error there, but very noticeable in game
  10. 00:35:322 (2) - I don't understand why this 1/1 slider here, since before you was following every vocal beat, but with this slider you're ignoring the drums/vocals in 00:35:563 -, and that beat should be mapped properly IMO
  11. 00:36:047 ^
  12. 00:36:289 (3) - this is almost touching the HP bar consider to move it some grids down
  13. 00:36:773 (4) - missing NC, I suppose
  14. 00:39:434 idk I feel beats like this should be mapped, since you're ignoring a lot of them and mapping others, so it doesn't look consistent for me, but maybe you have some reason to do it in this way
  15. 00:46:209 (1,2,3,4) - mmm this doesn't play comfortable for me, I suggest you to keep the spacing consistent between the jumps.
  16. 00:54:918 (3,4,5) - similar to 00:04:596 -, since hiting 1/4 beats after sliders is really not comfortable for a hard diff IMO, try this instead:
  17. 01:00:725 (3,4,5) - same as 00:04:596
  18. 01:04:596 (3,4,5) - same as 00:54:918
  19. 01:08:467 (4,5,6) - same as 00:04:596
  20. 01:16:209 (3,4,5) - ^ yup and same for all the next similars ones, they probably are fine for an insane but not for a hard IMO
Normal:

  1. same as hard the diff settings are not balanced, try OD4 and HP4
  2. 00:04:596 (5,1) - nazi, but this blanket is really off, and doesn't look nice in game
  3. 00:07:015 (4) - similar as the one I pointed in hard, slider should not end on important beats as the stanza in 00:07:499 -, since 00:07:499 should be a circle or a slider head to represent the music properly
  4. 00:16:692 (4,1) - not a fan of antijumps in normal diffs, since non experienced players hit to fast and miss their combo, but you have an easy probably will be fine
  5. 00:39:434 (6) - similar to 00:07:015 -, I really prefer if you remove the repeat and add a circle in 00:40:402 for the sake of better rhythm
  6. 00:41:370 ^
  7. 00:57:822 (1) - too soon after a spinner for a normal diff, but since you really need this click here, I suggest you to remove the spinner and add a slider with a cool shape instead, since your current way is just to stressful for new players
  8. 00:59:757 (4) - your rhythm here don't follow the music correctly IMO, is better to short the slider by 1/2 and then add a circle, like you did in 00:38:467 (4,5) - and 01:06:531 (2,3) -
  9. 01:24:918 (1,2,3) - same as above try the same rhythm as 01:06:531 (2,3) - (notice this 01:25:886 (2,3) - should be a 1/1 slider, to follow the vocals line)
Easy:

  1. 00:17:418 all this break should be mapped for consistency with the others diffs, since is just a tv size map, they usually don't have breaks, also your break is really long for a 1:30 song
  2. 00:33:628 (1) - too soon after a spinner for an easy diff, bring atleast 2 downbeats of recovery, since your current one will be not comfortable for a player who started the game today, but probably the best option is removing the spinner and mapping the beat at 00:32:660 -, properly
  3. 00:45:241 (2,3) - avoid using 1/2 gaps in easy diffs, since newbies can't click them in time, just reduce the slider at 00:45:241 (2) - by 1/2
  4. 00:51:531 (4,1) - this rhythm really doesn't fit the vocals lines and music IMO, due to you're ending the slider in a strong beat, try this instead:ç
  5. 00:55:886 (1,1,2) - I really don't agree with this, in first place 00:58:305 (1,2) - are too soon after a spinner for an easy diff, and second place starting the kiai in a spinner end don't represent the music nicely, since the chorus of the song should start with a circle or a slider head, to be rhythmical correct, so yeah the better way should be asd the one I suggest you in the normal diff, remove the spinner and add some cute slider
GL :3
eironeia
From my queue. Pardon my noobness :3
Easy
00:13:305 (1) - the move to this slider from circle 4 beforehand does not make a completely straight line, which I think is what you want. move to x:316 y:271 from x:316 y:268
00:39:434 (3) - same issue here (if you did want to have it straight) move to x:503 y:173 from x:504 y:180 and space following objects accordingly after this change.
00:45:241 (2,3) - nothing wrong with this, but is it a bit too hard for Easy?
00:48:144 (1,2,3) - it looks like you're trying to be perfectly symmetrical here, but after running the flip horizontal test I noticed a bit of change from when it was not flipped. delete slider 3, copy and paste slider 2 onto slider 3's position, flip horizontally, and Ctrl+G to switch your new slider's direction.
00:58:789 (2) - this is also slightly slanted in regards to circle 1. move to x:197 y:104
01:10:402 (2) - ^, move to x:320 y:150
It plays very nice, btw, this diff.
Normal
00:42:580 (3,4) - it feels strange how 4 is not parallel to 3 in my opinion.
That's it really for me, I think it's wonderful.
Hard
BG Image same as Normal. I think you wanted a different color for all the diffs.
00:17:902 (2) - why the finish at the head here?
00:25:644 (2) - ^ I can see what you're trying to do but it just sounds awkward imo.
00:26:854 (1,2,3,4) - slight distance error between 2 and 3, gap between these sliders are a bit bigger than from 1 to 2 and from 3 to 4.
00:45:483 (3) - finish here doesn't sound good to me either.
That's it for my mod! I like the maps in general, they're quite polished and ready. Good luck!
Topic Starter
10crystalmask01
Natsu's mod

Natsu wrote:

Hi in game request

General:

  1. Easy diff is missing BG Huh? O.o that shouldn't be right...
  2. The mp3 file sound a bit low quality, will be nice if you can find a better one. Erm, I'll try.
  3. combo colours can be an issue, since they are really hard to notice with your actually bg, I suggest you to change them for a more readables colours I typically don't think it's too much of a problem. But if more people suggest this, then I probably will.
  4. Talking with KSHR, we did a little search for the song tittle and we believe you should remove the (TV Size) from tittle Gotcha.
  5. also add the unicode tittle: *~アスタリスク~ At last, thank :) you!
Hard:

  1. OD 5 and HP5 are really low settings for a hard diff IMO, I'll suggest you to try OD6 and HP6 No :C There's nothing wrong with using OD/HP 5, so I'm keeping it. I like it as it is.
  2. 00:04:596 (3,4,5) - this kind of pattern are a bit difficult to play for hard diffs IMO, plus it doesn't really fit the song, since the sound at 00:05:080 (5) - is a a lot more important that the one in 00:04:959 (4) - , that's why I suggest you to remove the circle at 00:04:959 (4) - I know ,it's because you hear a loud clang at 00:05:080 (5) - . That's why I added a clap on it for some emphasis, while the notes before it have nothing. As for the 4th note, well if you listen closely, you can hear a triple beat here on 00:04:838 00:04:959 and 00:05:080. That's why I made (almost) a triplet here.
  3. 00:05:805 this beat should be mapped properly, since you're following the guitar? sound in almost all the diff, that's why not make much sense to me have it unmapped Very true, can't believe it didn't notice the guitar note here :( Finally re-mapped this part.
  4. 00:07:257 (4) - I really don't agree with sliders ending on such important beats as 00:07:499 -, since they need a click action to represent the music better and bring to the player a better gameplay experience IMO, 2 circles should be better there instead of the slider. Ye, fixed for sure.
  5. 00:12:338 (3,4,5) - same as 00:04:596 ^
  6. 00:14:999 (4) - same as 00:07:257 ^
  7. 00:16:692 (4,1) - nazi, stack this properly, it doesn't look perfect right now Intentional, I'm not really into perfect stacking now :/
  8. 00:21:289 you should add a circle here, since is the same sound that you are constantly mapping , for example : 00:21:773 -, 00:22:257 -, 00:22:741 -, and others more, so yeah for the sake of consistentcy if better if you map all the similars one, that you're actually ignoring. That's true, but I'm going by consistency with the rhythm cycles. You can clearly see on the next 2 rhythm that corresponds to this one, there is also no note at 00:29:031.
  9. 00:33:386 (2,3) - try to add more distance between them, actually you have a small spacing error there, but very noticeable in game Argh, fixed.
  10. 00:35:322 (2) - I don't understand why this 1/1 slider here, since before you was following every vocal beat, but with this slider you're ignoring the drums/vocals in 00:35:563 -, and that beat should be mapped properly IMO Alrighty, fixed.
  11. 00:36:047 ^ Looks consistent, because the trick I'm doing is having a gap on every upbeat (4th tick)
  12. 00:36:289 (3) - this is almost touching the HP bar consider to move it some grids down It's been flipped, due to my re-mapping for the suggestion before.
  13. 00:36:773 (4) - missing NC, I suppose Oops, fixed.
  14. 00:39:434 idk I feel beats like this should be mapped, since you're ignoring a lot of them and mapping others, so it doesn't look consistent for me, but maybe you have some reason to do it in this way Alright.
  15. 00:46:209 (1,2,3,4) - mmm this doesn't play comfortable for me, I suggest you to keep the spacing consistent between the jumps. What do you mean?
  16. 00:54:918 (3,4,5) - similar to 00:04:596 -, since hiting 1/4 beats after sliders is really not comfortable for a hard diff IMO, try this instead:

    Very true :o Fixed.
  17. 01:00:725 (3,4,5) - same as 00:04:596 Keeping it this time, so it doesn't look to repetitive.
  18. 01:04:596 (3,4,5) - same as 00:54:918 ^
  19. 01:08:467 (4,5,6) - same as 00:04:596 Huh?
  20. 01:16:209 (3,4,5) - ^ yup and same for all the next similars ones, they probably are fine for an insane but not for a hard IMO ^
Normal:

  1. same as hard the diff settings are not balanced, try OD4 and HP4 Nope.
  2. 00:04:596 (5,1) - nazi, but this blanket is really off, and doesn't look nice in game.
    Uh...
  3. 00:07:015 (4) - similar as the one I pointed in hard, slider should not end on important beats as the stanza in 00:07:499 -, since 00:07:499 should be a circle or a slider head to represent the music properly Ik, but I'm not going to use mini-sliders here, so keep.
  4. 00:16:692 (4,1) - not a fan of antijumps in normal diffs, since non experienced players hit to fast and miss their combo, but you have an easy probably will be fine Yep.
  5. 00:39:434 (6) - similar to 00:07:015 -, I really prefer if you remove the repeat and add a circle in 00:40:402 for the sake of better rhythm Yea, I would too.
  6. 00:41:370 ^ ^
  7. 00:57:822 (1) - too soon after a spinner for a normal diff, but since you really need this click here, I suggest you to remove the spinner and add a slider with a cool shape instead, since your current way is just to stressful for new players Aww man, I suck at making slider art ;_; well, fixed anyways.
  8. 00:59:757 (4) - your rhythm here don't follow the music correctly IMO, is better to short the slider by 1/2 and then add a circle, like you did in 00:38:467 (4,5) - and 01:06:531 (2,3) - I don't want to overuse the pattern used above, so I'll keep it as it is.
  9. 01:24:918 (1,2,3) - same as above try the same rhythm as 01:06:531 (2,3) - (notice this 01:25:886 (2,3) - should be a 1/1 slider, to follow the vocals line). ^
Easy:

  1. 00:17:418 all this break should be mapped for consistency with the others diffs, since is just a tv size map, they usually don't have breaks, also your break is really long for a 1:30 song It's an easy diff. As long as it doesn't exceed over the 15 second limit, then it's good.
  2. 00:33:628 (1) - too soon after a spinner for an easy diff, bring atleast 2 downbeats of recovery, since your current one will be not comfortable for a player who started the game today, but probably the best option is removing the spinner and mapping the beat at 00:32:660 -, properly 2 beats is enough...
  3. 00:45:241 (2,3) - avoid using 1/2 gaps in easy diffs, since newbies can't click them in time, just reduce the slider at 00:45:241 (2) - by 1/2 New players will have to deal with it. They can't keep playing only maps that has objects spaced a full beat apart.
  4. 00:51:531 (4,1) - this rhythm really doesn't fit the vocals lines and music IMO, due to you're ending the slider in a strong beat, try this instead:ç
  5. 00:55:886 (1,1,2) - I really don't agree with this, in first place 00:58:305 (1,2) - are too soon after a spinner for an easy diff, and second place starting the kiai in a spinner end don't represent the music nicely, since the chorus of the song should start with a circle or a slider head, to be rhythmical correct, so yeah the better way should be asd the one I suggest you in the normal diff, remove the spinner and add some cute slider
    Removed 00:58:305 (1) -
GL :3

eironeia wrote:

From my queue. Pardon my noobness :3
Easy
00:13:305 (1) - the move to this slider from circle 4 beforehand does not make a completely straight line, which I think is what you want. move to x:316 y:271 from x:316 y:268 So nazi...Orz fixed.
00:39:434 (3) - same issue here (if you did want to have it straight) move to x:503 y:173 from x:504 y:180 and space following objects accordingly after this change. Not going to bother.
00:45:241 (2,3) - nothing wrong with this, but is it a bit too hard for Easy? ^
00:48:144 (1,2,3) - it looks like you're trying to be perfectly symmetrical here, but after running the flip horizontal test I noticed a bit of change from when it was not flipped. delete slider 3, copy and paste slider 2 onto slider 3's position, flip horizontally, and Ctrl+G to switch your new slider's direction. I did before, but I'll do it again then (looks the same though...)
00:58:789 (2) - this is also slightly slanted in regards to circle 1. move to x:197 y:104 Fine =A=
01:10:402 (2) - ^, move to x:320 y:150 ^
It plays very nice, btw, this diff.
Normal
00:42:580 (3,4) - it feels strange how 4 is not parallel to 3 in my opinion. Meh.
That's it really for me, I think it's wonderful.
Hard
BG Image same as Normal. I think you wanted a different color for all the diffs. No lol there was a mess-up :? Sorry for the inconvenience.
00:17:902 (2) - why the finish at the head here? Because I like it OwO
00:25:644 (2) - ^ I can see what you're trying to do but it just sounds awkward imo. I like it OwO
00:26:854 (1,2,3,4) - slight distance error between 2 and 3, gap between these sliders are a bit bigger than from 1 to 2 and from 3 to 4. Err, fixed I think.
00:45:483 (3) - finish here doesn't sound good to me either. I like it OwO
That's it for my mod! I like the maps in general, they're quite polished and ready. Good luck!
Thank you both for the excellent mods! :)
moonlightleaf
From my queue

[Normal]

AR4?

00:03:628 (4) - end 00:04:112 then 00:04:354 add note

00:19:112 (3) - end 00:19:596 then 00:20:322 add note

00:26:854 (5) - ^ same way

00:40:402 (1,4) - stack

00:55:402 (5,1) - DS plz

01:03:628 (4) - place too high?

01:06:289 note

01:07:257 (3) - delete

01:14:031 note

01:14:999 (3) - delete

[Hard]

00:02:176 (2,3,4) - DS you fix ,try put like :

00:09:918 (2,3,4) - ^

00:57:822 (2,3,4) - ^

00:09:072 (4) - delete

00:31:330 (3,8) - ^

00:34:112 note

00:42:338 (1,2,3) - DS you fix ,try put like :

00:49:112 note

01:07:499 (1,2,3,4,5,6,7) - DS you fix , try put like :

01:22:983 (1) - ^

01:13:305 (1) - same way above

01:28:426 (6) - delete maybe be better

[Alarido's Mark]

HP+1

00:09:313 (8) - delete

00:11:491 (2) - ^

00:10:281 note

00:13:305 (1) - end 00:13:789

00:15:241 (1) - ^

00:15:967 (2,3,4,5,6) - try

01:04:596 (1,2,3,4,5,6,7,8) - no stream

01:12:580 (6,7) - exchange 6 slider & 7 return

01:21:047 (1) - ctrl+g

01:24:918 (1,2,3,4) - all ctrl+g 1time

01:27:217 (2,4) - delete

01:28:789 (1) - .....

good luck on rank~ :)
Topic Starter
10crystalmask01
moonlightleaf's mod:

moonlightleaf wrote:

From my queue

[Normal]

AR4? No, 3's good.

00:03:628 (4) - end 00:04:112 then 00:04:354 add note Why?

00:19:112 (3) - end 00:19:596 then 00:20:322 add note ^

00:26:854 (5) - ^ same way ^

00:40:402 (1,4) - stack No.

00:55:402 (5,1) - DS plz It already is snapped.

01:03:628 (4) - place too high? Nope.

01:06:289 note Umm....

01:07:257 (3) - delete ^

01:14:031 note Oops, fixed.

01:14:999 (3) - delete ^

[Hard]

00:02:176 (2,3,4) - DS you fix ,try put like :
No thanks, I like my pattern as it is. The one above looks so dull.

00:09:918 (2,3,4) - ^ ^

00:57:822 (2,3,4) - ^ ^

00:09:072 (4) - delete No, you can hear a triple drum beats here.

00:31:330 (3,8) - ^ Hm...

00:34:112 note No note on the 4th tick in each rhythmic cycle.

00:42:338 (1,2,3) - DS you fix ,try put like :
I changed the first slider into the 1/2 slider and note as shown above.

00:49:112 note Erm, no.

01:07:499 (1,2,3,4,5,6,7) - DS you fix , try put like :
That looks weird imo :(

01:22:983 (1) - ^ ^

01:13:305 (1) - same way above ^

01:28:426 (6) - delete maybe be better Hmm, true there's no beat heard here o.o

good luck on rank~ :)
Thank you! :)
Alarido

moonlightleaf wrote:

From my queue

[Alarido's Mark]

HP+1 ► done

00:09:313 (8) - delete ► done

00:11:491 (2) - ^ ► done, and rearranged the rest.

00:10:281 note ► no... a note here felt overmapped.

00:13:305 (1) - end 00:13:789 ► tried, but found a bit awkward, because a drum burst lies on 00:15:604.

00:15:241 (1) - ^ ► kept for same reason as latter.

00:15:967 (2,3,4,5,6) - try ► feels good (:

01:04:596 (1,2,3,4,5,6,7,8) - no stream ► kept while getting more opinions

01:12:580 (6,7) - exchange 6 slider & 7 return ► kept while getting more opinions

01:21:047 (1) - ctrl+g ► done

01:24:918 (1,2,3,4) - all ctrl+g 1time ► kept while getting more opinions

01:27:217 (2,4) - delete ► kept.

01:28:789 (1) - ..... ► don't be afraid... it's possible to SS this slider by moving cursor across it in a straight line from head to tail. In truth, it's an artistic-and-feel heritage from Lartolein.

good luck on rank~ :)
@moon > thanks

@10crystal > The updates here → http://puu.sh/8mjh8.zip
Topic Starter
10crystalmask01
Updated.
Myxo


Ok, my part of m4m, here we go ^^

[General]

  1. First of all, the offset sounds a bit early to me, maybe around ~5 to 10 ms. I'd highly suggest you to ask someone for a small timing check, as you don't want a popped bubble because of slightly wrong offset...
  2. 01:09:434 - It seems a little bit strange to end the first kiai here. The music doesn't really change at this point. It would make more sense to end it at 01:11:370, because the transition from the first to the second chorus is taking place in the following measure. You can hear it because the beat sort of changes, and you can hear some cymbals (01:11:612 + 01:11:854) here, which also represent the transition between the choruses.
  3. Add "TV Size" to the tags, as this is obviously not the the full song, but an Anime opening. You could also add some other tags, for example "Anime" or some more main characters.
  4. The difficulty settings seem kind of low for Hard and Insane diff, maybe you are a bit too nice to the players :b Please- Alarido's Mark is supposed to be an Insane diff, telling from your description. I understand that OD8 is not appropriate here and I also understand you don't want to use the maintream settings here, but please use at least OD7, or you'll have tons of HD+DT double-S in the Top 50. I'd also suggest HP7, because it's more fun. And if you changed that, I'd let the Hard diff have OD6, to fit the spread more and to make it a little bit more fun :b
  5. I hate it when people use their clap sound as a slidertick sound, because it actually sounds different (and worse) when used like this. Trust me, if you listen carefully to it, it sounds louder and slightly different. Maybe it's speed-up, I don't know really. Anyways, you can't really do anything about it now... I myself always search for different sounds as sliderticks in my hitsound package and then I only use it when it's really needed- As I think, if you use a slider having a beat on it's track, the beat can't be as important, right? I just wanted to mention that orz

[Easy]

  1. 00:30:725 - I'd already start with audio volume 40% right at this point. The spinner is kind of quiet at the end, so it doesn't make sense to use 60% in my opinion, as the spinner-sounds get pretty loud then.
  2. 00:51:531 (1) - Remove this NC and add one at 00:52:015 (2)? It would fit your NC-pattern better.. And also, this circle obviously belongs to the previous column lyrics-wise.
  3. 00:51:531 (1) - Are you missing a clap here?
  4. 01:07:015 (2) - Missing clap at the head?
  5. 01:11:370 (3) - I don't really understand why you are using an audio volume of 40% for this slidertick. Wouldn't it be better if the whole slider had 40% volume, to emphasize the transition from chorus to chorus I mentioned in General? Or just make it 50% would also work (especially because you did it like that in the other diffs)
  6. 01:22:983 (3) - Missing clap at the tail?
  7. Perfect Easy diff. I've got nothing more to point out.

[Normal]

  1. 00:08:709 (7) - The song uses special drums here as a transition to the following part. I'd add a Clap + Drum Additions at the head and at the tail of this slider, to represent this sound. Try it out, it sounds good :)
  2. 00:42:338 (4) - I'd stack this with 00:40:402 (1) correctly, as the difference is really noticable ingame. The spacing would still be correct.. You would just have to rearrange 00:42:338 (4,5).
  3. 00:55:886 (1) - I don't like the look of this. It looks like a curved slider made with the old slider algorithm (It almost is, as the kink is almost not visible). Maybe change it to a curved slider, or make the angle of the kink stronger? Something like this:
  4. 01:03:628 (4) - This slider is touching the score display slightly. Consider to fix it.
  5. 01:11:370 (1,2,3) - I think this could be improved in terms of hitsounding. First of all, to fit the rest of your hitsounding, I'd add a clap on the reverse and at the tail of (1), to represent the cymbals. Then, I'd add a clap at the reverse of (2) as well, to represent the cymbal there. Finally, there's a special drum at the tail of (2) and at (3), leading to the second part of the chorus. I'd add a clap + Drum Additions there (the tail already has a Normal Clap).
  6. 01:19:112 (4) - I'm wondering if the drum finish on the repeat was on purpose.. It sounds pretty weird to me.
  7. 01:27:822 (5) - I'd add a clap at the tail, because right now it sounds pretty empty.
  8. Good job! Nice Normal!

[Hard]

    1. Spacing 1.0x on triplets seems very evil for a Hard, but I kind of like it... I don't know exactly what to think about them orz
    2. 00:15:725 (2,3) - In the Normal diff, you used claps also at the tails. I suggest you to change it here, or change it at the Normal, for consitency.
    3. 00:17:902 (2) - The finish just sounds completely out of place- You never did things like that before. Just remove it plz
    4. 00:25:644 (2) - ^
    5. 00:30:725 (1,2,3,4,5,6,7,8,9,10) - Awesome hitsounding <3
    6. 00:36:773 (1) - Missing clap at the tail?
    7. 00:45:483 (3) - Ok what did do with the finishes here xD This one (on the reverse) sounds pretty weird as well.. I really don't know why it is there. Probably it's just your feelings? Or I'm missing something..
    8. 00:50:080 (1) - Missing clap at the tail?
    9. 00:58:305 (2) - Missing clap at the head?
    10. 01:01:692 (1) - Missing clap at the tail?
    11. 01:11:128 (4) - I think it fits better if you NC this and remove the following NC, because (although I don't understand japanese) this sounds like the lyrics belong to the following column.
    12. 01:11:128 (4,1) - Add a clap at the tail of (4) and on (1), to emphasize the cymbals?
    13. 01:17:176 (1) - Missing clap at the tail?
    14. 01:26:612 (4) - Same as 01:11:128 (the NCing + hitsounding)
    15. Cool! My favourite diff from this mapset. Your use of red line-sliders is really impressing me!

    [Alarido's Mark]

    1. Disable Widescreen Support and Letterbox during breaks, as these are obviously not needed here.
    2. It would be nice to set the Stack Leniency to 9, for consistency with the other diffs.
    3. 00:03:144 - You could make this slidertick use N:C2 sampleset (like Crytalmask did for some sliderticks in his Easy + Normal), because you are missing the clap here, as you are mapping vocals.
    4. 00:06:289 (2) - Add a clap. It's clearly hearable in the music.
    5. 00:08:225 (2) - ^
    6. 00:08:709 (4) - I'd add a clap + Drum Additions here, to get a nice transition to the triplet afterwards.
    7. 00:13:063 (5,6,1) - It looks very ugly that you used different spacings on this triplet. Consider to move 00:13:184 (6) to x:121 y:305, to make it look like this:
    8. 00:14:031 (2) - Add a clap, as it's hearable in the music.
    9. 00:15:967 (2,3,4,5) - Add claps to these, as they sound very special and have to emphasized with hitsounds. Then, to have a difference to 00:16:935 (6), add Drum Additions on (6).
    10. 00:17:176 (1) - Add a finish at the head? Because it's the start of a new section and it is very emphasized in the music.
    11. 00:30:967 (1) - Add a clap at the head, because it is basically the same sound as 00:31:209 (2). It just sounds good with a clap on it.
    12. 00:31:692 (4) - I'd add a clap + Drum Additions on this note, because it is very emphasized, but it has to differ from 00:31:209 (2) these claps hitsound-wise.
    13. 00:32:418 (7) - Here, I'd also add a clap + Drum Additions at the head, as it would make up a nice transition to the following section.
    14. 00:32:660 (1) - This needs a finish at the head. You can hear it loudly in the music!
    15. 00:33:870 (3) - Add a clap at the head and remove the one at the tail. If you listen carefully to the music, you can hear that this placement of claps would be better. The same applies for the whole section, you always have to move the clap from the white line to the red line before. I'll just list the places for you that need claps:
    16. 00:35:805 - 00:37:741 - 00:39:676 - 00:41:612 - 00:43:547 - 00:45:483 - 00:47:418
    17. 00:48:144 (1) - I'd add a finish at the beginning, as you can loudly hear it.
    18. 00:55:886 (1) - Add a clap on this spinner? It fits with your clap pattern and sounds good.
    19. 00:58:789 (4,5) - I think this rhythm doesn't really fit. There's no stress on that blue line at 00:59:152, so I don't see a reason to map it. In addition, the blue line at 00:58:668 feels like you should (probably) map it. I suggest the following rhythm, or if you disagree, the second rhthm would also be okay:
    20. 01:11:612 - I think the audio volume of 40% is here for no reason. Change it to 50% to fit better. Also, add a clap at the head, because it is the same sound as 01:11:854 (3).
    21. 01:12:580 (6) - Add a clap here as well (at the head), because of the cymbal sound.
    22. 01:12:822 (7) - I'd suggest you to put a clap + Drum Additions on head + reverse + tail. It makes a nice transition to the following chorus.
    23. 01:13:305 (1,2,3,4) - This rhythm seems out of place, as you never simplified the rhythm like that in the previous choruses. What I mean is, you should add a note at 01:13:668, for consistency, because you always did that.
    24. 01:28:789 (1) - The speed of this slider was not inuitive at all. Basically, your other speed-up sliders worked well, but this one doesn't. There's no easy method to fix it though, without deleting the (beautiful) slidershape... Well, one version would be, just make it x1.0 instead of 2.0 and let the slider end at 01:29:515, because that's basically where the background noise ends. If you build up a nice fade out in audio volume, it should work well. If you don't want to do that, consider to delete the slider ;w; Sorry, but I think it's not readable and I usually can read things.

    Very impressive mapset! The song sounds hard to map and you've done a good job ^^ The rhythm is nice and it plays fine. I found some issues here and there but overall it's really nice.

    Good luck :3
Topic Starter
10crystalmask01
Desperate-kun's mod:

Desperate-kun wrote:



Ok, my part of m4m, here we go ^^ Lets go! 8-)

[General]

  1. First of all, the offset sounds a bit early to me, maybe around ~5 to 10 ms. I'd highly suggest you to ask someone for a small timing check, as you don't want a popped bubble because of slightly wrong offset...o///o Ahh you're right. Okay, so I played around with the offset, and it seems that it sounds better starting at 1,701.
  2. 01:09:434 - It seems a little bit strange to end the first kiai here. The music doesn't really change at this point. It would make more sense to end it at 01:11:370, because the transition from the first to the second chorus is taking place in the following measure. You can hear it because the beat sort of changes, and you can hear some cymbals (01:11:612 + 01:11:854) here, which also represent the transition between the choruses. Very true. Changed.
  3. Add "TV Size" to the tags, as this is obviously not the the full song, but an Anime opening. You could also add some other tags, for example "Anime" or some more main characters. SHoot, and I forget to add Alarido's name for guess diff >_< Fixed!
  4. The difficulty settings seem kind of low for Hard and Insane diff, maybe you are a bit too nice to the players :b Please- Alarido's Mark is supposed to be an Insane diff, telling from your description. I understand that OD8 is not appropriate here and I also understand you don't want to use the maintream settings here, but please use at least OD7, or you'll have tons of HD+DT double-S in the Top 50. I'd also suggest HP7, because it's more fun. And if you changed that, I'd let the Hard diff have OD6, to fit the spread more and to make it a little bit more fun :b I dun't want to TAT I'll leave Alarido to see if he wants to or not for his diff.
  5. I hate it when people use their clap sound as a slidertick sound, because it actually sounds different (and worse) when used like this. Trust me, if you listen carefully to it, it sounds louder and slightly different. Maybe it's speed-up, I don't know really. Anyways, you can't really do anything about it now... I myself always search for different sounds as sliderticks in my hitsound package and then I only use it when it's really needed- As I think, if you use a slider having a beat on it's track, the beat can't be as important, right? I just wanted to mention that orz
    Hmm I'll see what I can do about it.

[Easy]

  1. 00:30:725 - I'd already start with audio volume 40% right at this point. The spinner is kind of quiet at the end, so it doesn't make sense to use 60% in my opinion, as the spinner-sounds get pretty loud then.
  2. 00:51:531 (1) - Remove this NC and add one at 00:52:015 (2)? It would fit your NC-pattern better.. And also, this circle obviously belongs to the previous column lyrics-wise.
  3. 00:51:531 (1) - Are you missing a clap here?
  4. 01:07:015 (2) - Missing clap at the head?
  5. 01:11:370 (3) - I don't really understand why you are using an audio volume of 40% for this slidertick. Wouldn't it be better if the whole slider had 40% volume, to emphasize the transition from chorus to chorus I mentioned in General? Or just make it 50% would also work (especially because you did it like that in the other diffs)
  6. 01:22:983 (3) - Missing clap at the tail?
  7. Perfect Easy diff. I've got nothing more to point out.

[Normal]

  1. 00:08:709 (7) - The song uses special drums here as a transition to the following part. I'd add a Clap + Drum Additions at the head and at the tail of this slider, to represent this sound. Try it out, it sounds good :)
  2. 00:42:338 (4) - I'd stack this with 00:40:402 (1) correctly, as the difference is really noticable ingame. The spacing would still be correct.. You would just have to rearrange 00:42:338 (4,5).
  3. 00:55:886 (1) - I don't like the look of this. It looks like a curved slider made with the old slider algorithm (It almost is, as the kink is almost not visible). Maybe change it to a curved slider, or make the angle of the kink stronger? Something like this:
    [box=Example]
01:03:628 (4) - This slider is touching the score display slightly. Consider to fix it. 01:11:370 (1,2,3) - I think this could be improved in terms of hitsounding. First of all, to fit the rest of your hitsounding, I'd add a clap on the reverse and at the tail of (1), to represent the cymbals. Then, I'd add a clap at the reverse of (2) as well, to represent the cymbal there. Finally, there's a special drum at the tail of (2) and at (3), leading to the second part of the chorus. I'd add a clap + Drum Additions there (the tail already has a Normal Clap). 01:19:112 (4) - I'm wondering if the drum finish on the repeat was on purpose.. It sounds pretty weird to me. 01:27:822 (5) - I'd add a clap at the tail, because right now it sounds pretty empty. Good job! Nice Normal!

[Hard]

    1. Spacing 1.0x on triplets seems very evil for a Hard, but I kind of like it... I don't know exactly what to think about them orz
    2. 00:15:725 (2,3) - In the Normal diff, you used claps also at the tails. I suggest you to change it here, or change it at the Normal, for consitency.
    3. 00:17:902 (2) - The finish just sounds completely out of place- You never did things like that before. Just remove it plz
    4. 00:25:644 (2) - ^
    5. 00:30:725 (1,2,3,4,5,6,7,8,9,10) - Awesome hitsounding <3
    6. 00:36:773 (1) - Missing clap at the tail?
    7. 00:45:483 (3) - Ok what did do with the finishes here xD This one (on the reverse) sounds pretty weird as well.. I really don't know why it is there. Probably it's just your feelings? Or I'm missing something..
    8. 00:50:080 (1) - Missing clap at the tail?
    9. 00:58:305 (2) - Missing clap at the head?
    10. 01:01:692 (1) - Missing clap at the tail?
    11. 01:11:128 (4) - I think it fits better if you NC this and remove the following NC, because (although I don't understand japanese) this sounds like the lyrics belong to the following column.
    12. 01:11:128 (4,1) - Add a clap at the tail of (4) and on (1), to emphasize the cymbals?
    13. 01:17:176 (1) - Missing clap at the tail?
    14. 01:26:612 (4) - Same as 01:11:128 (the NCing + hitsounding)
    15. Cool! My favourite diff from this mapset. Your use of red line-sliders is really impressing me!

    Very impressive mapset! The song sounds hard to map and you've done a good job ^^ The rhythm is nice and it plays fine. I found some issues here and there but overall it's really nice.

    Good luck :3[/box]

    Still fixing.
Topic Starter
10crystalmask01
o.o Hmm? Why can't I edit/quote the previous post?

Desperate-kun's mod:

Desperate-kun wrote:



Ok, my part of m4m, here we go ^^ Lets go! 8-)

[General]

  1. First of all, the offset sounds a bit early to me, maybe around ~5 to 10 ms. I'd highly suggest you to ask someone for a small timing check, as you don't want a popped bubble because of slightly wrong offset...o///o Ahh you're right. Okay, so I played around with the offset, and it seems that it sounds better starting at 1,701.
  2. 01:09:434 - It seems a little bit strange to end the first kiai here. The music doesn't really change at this point. It would make more sense to end it at 01:11:370, because the transition from the first to the second chorus is taking place in the following measure. You can hear it because the beat sort of changes, and you can hear some cymbals (01:11:612 + 01:11:854) here, which also represent the transition between the choruses. Very true. Changed.
  3. Add "TV Size" to the tags, as this is obviously not the the full song, but an Anime opening. You could also add some other tags, for example "Anime" or some more main characters. SHoot, and I forget to add Alarido's name for guess diff >_< Fixed!
  4. The difficulty settings seem kind of low for Hard and Insane diff, maybe you are a bit too nice to the players :b Please- Alarido's Mark is supposed to be an Insane diff, telling from your description. I understand that OD8 is not appropriate here and I also understand you don't want to use the maintream settings here, but please use at least OD7, or you'll have tons of HD+DT double-S in the Top 50. I'd also suggest HP7, because it's more fun. And if you changed that, I'd let the Hard diff have OD6, to fit the spread more and to make it a little bit more fun :b I dun't want to TAT I'll leave Alarido to see if he wants to or not for his diff.
  5. I hate it when people use their clap sound as a slidertick sound, because it actually sounds different (and worse) when used like this. Trust me, if you listen carefully to it, it sounds louder and slightly different. Maybe it's speed-up, I don't know really. Anyways, you can't really do anything about it now... I myself always search for different sounds as sliderticks in my hitsound package and then I only use it when it's really needed- As I think, if you use a slider having a beat on it's track, the beat can't be as important, right? I just wanted to mention that orz
    Hmm I'll see what I can do about it.

[Easy]

  1. 00:30:725 - I'd already start with audio volume 40% right at this point. The spinner is kind of quiet at the end, so it doesn't make sense to use 60% in my opinion, as the spinner-sounds get pretty loud then. Meh, doesn't bother me too much.
  2. 00:51:531 (1) - Remove this NC and add one at 00:52:015 (2)? It would fit your NC-pattern better.. And also, this circle obviously belongs to the previous column lyrics-wise. Oh , oops lol. Fixed.
  3. 00:51:531 (1) - Are you missing a clap here? Why yes, yes I am o.o
  4. 01:07:015 (2) - Missing clap at the head? ^
  5. 01:11:370 (3) - I don't really understand why you are using an audio volume of 40% for this slidertick. Wouldn't it be better if the whole slider had 40% volume, to emphasize the transition from chorus to chorus I mentioned in General? Or just make it 50% would also work (especially because you did it like that in the other diffs) ^
  6. 01:22:983 (3) - Missing clap at the tail? It has a clap already.
  7. Perfect Easy diff. I've got nothing more to point out.

[Normal]

  1. 00:08:709 (7) - The song uses special drums here as a transition to the following part. I'd add a Clap + Drum Additions at the head and at the tail of this slider, to represent this sound. Try it out, it sounds good :) Very true OwO fixed.
  2. 00:42:338 (4) - I'd stack this with 00:40:402 (1) correctly, as the difference is really noticable ingame. The spacing would still be correct.. You would just have to rearrange 00:42:338 (4,5). ^
  3. 00:55:886 (1) - I don't like the look of this. It looks like a curved slider made with the old slider algorithm (It almost is, as the kink is almost not visible). Maybe change it to a curved slider, or make the angle of the kink stronger? Something like this:
    [box=Example]
That loosk too good TTATT There's no way I'm going to be able to make that lol. Made another shape here instead. 01:03:628 (4) - This slider is touching the score display slightly. Consider to fix it. No, it doesn't touch it yet. 01:11:370 (1,2,3) - I think this could be improved in terms of hitsounding. First of all, to fit the rest of your hitsounding, I'd add a clap on the reverse and at the tail of (1), to represent the cymbals. Then, I'd add a clap at the reverse of (2) as well, to represent the cymbal there. Finally, there's a special drum at the tail of (2) and at (3), leading to the second part of the chorus. I'd add a clap + Drum Additions there (the tail already has a Normal Clap). Fixed all. Sounds even better now :) 01:19:112 (4) - I'm wondering if the drum finish on the repeat was on purpose.. It sounds pretty weird to me. Woops, was suppose to be a drum whistle lol. 01:27:822 (5) - I'd add a clap at the tail, because right now it sounds pretty empty. True, added. Good job! Nice Normal!

[Hard]

    1. Spacing 1.0x on triplets seems very evil for a Hard, but I kind of like it... I don't know exactly what to think about them orz
    2. 00:15:725 (2,3) - In the Normal diff, you used claps also at the tails. I suggest you to change it here, or change it at the Normal, for consitency.
    3. 00:17:902 (2) - The finish just sounds completely out of place- You never did things like that before. Just remove it plz
    4. 00:25:644 (2) - ^
    5. 00:30:725 (1,2,3,4,5,6,7,8,9,10) - Awesome hitsounding <3
    6. 00:36:773 (1) - Missing clap at the tail?
    7. 00:45:483 (3) - Ok what did do with the finishes here xD This one (on the reverse) sounds pretty weird as well.. I really don't know why it is there. Probably it's just your feelings? Or I'm missing something..
    8. 00:50:080 (1) - Missing clap at the tail?
    9. 00:58:305 (2) - Missing clap at the head?
    10. 01:01:692 (1) - Missing clap at the tail?
    11. 01:11:128 (4) - I think it fits better if you NC this and remove the following NC, because (although I don't understand japanese) this sounds like the lyrics belong to the following column.
    12. 01:11:128 (4,1) - Add a clap at the tail of (4) and on (1), to emphasize the cymbals?
    13. 01:17:176 (1) - Missing clap at the tail?
    14. 01:26:612 (4) - Same as 01:11:128 (the NCing + hitsounding)
    15. Cool! My favourite diff from this mapset. Your use of red line-sliders is really impressing me!

    Very impressive mapset! The song sounds hard to map and you've done a good job ^^ The rhythm is nice and it plays fine. I found some issues here and there but overall it's really nice.

    Good luck :3[/box]

    Still fixing.
Topic Starter
10crystalmask01
Aww what the heck D:<

10crystalmask01 wrote:

o.o Hmm? Why can't I edit/quote the previous post?

Desperate-kun's mod:

Desperate-kun wrote:



Ok, my part of m4m, here we go ^^ Lets go! 8-)
[Hard]

    1. Spacing 1.0x on triplets seems very evil for a Hard, but I kind of like it... I don't know exactly what to think about them orz
    2. 00:15:725 (2,3) - In the Normal diff, you used claps also at the tails. I suggest you to change it here, or change it at the Normal, for consitency. Hmm okay.
    3. 00:17:902 (2) - The finish just sounds completely out of place- You never did things like that before. Just remove it plz lol woops o3o
    4. 00:25:644 (2) - ^ ^
    5. 00:30:725 (1,2,3,4,5,6,7,8,9,10) - Awesome hitsounding <3 Thank :D you
    6. 00:36:773 (1) - Missing clap at the tail? Yep, added.
    7. 00:45:483 (3) - Ok what did do with the finishes here xD This one (on the reverse) sounds pretty weird as well.. I really don't know why it is there. Probably it's just your feelings? Or I'm missing something. Okay, since many people are suggesting it, removed TTATT
    8. 00:50:080 (1) - Missing clap at the tail? Nope.
    9. 00:58:305 (2) - Missing clap at the head? Yep.
    10. 01:01:692 (1) - Missing clap at the tail? ^
    11. 01:11:128 (4) - I think it fits better if you NC this and remove the following NC, because (although I don't understand japanese) this sounds like the lyrics belong to the following column. Ok o.o
    12. 01:11:128 (4,1) - Add a clap at the tail of (4) and on (1), to emphasize the cymbals? Kk
    13. 01:17:176 (1) - Missing clap at the tail? ^
    14. 01:26:612 (4) - Same as 01:11:128 (the NCing + hitsounding) ^
    15. Cool! My favourite diff from this mapset. Your use of red line-sliders is really impressing me!

    Very impressive mapset! The song sounds hard to map and you've done a good job ^^ The rhythm is nice and it plays fine. I found some issues here and there but overall it's really nice.

    Good luck :3

OKAY finally done, thank you :) That shouldn't have required three posts to reply lol....
pkk

10crystalmask01 wrote:

Aww what the heck D:<
I saw someone else before unable to edit a post because of incorrect formatting, it might have something to do with the unclosed /box tag or something LOL

anyways this is pretty funny, next time you quote it see if fixing the /box tag fixes it
Topic Starter
10crystalmask01

pkmnyab wrote:

10crystalmask01 wrote:

Aww what the heck D:<
I saw someone else before unable to edit a post because of incorrect formatting, it might have something to do with the unclosed /box tag or something LOL

anyways this is pretty funny, next time you quote it see if fixing the /box tag fixes it
No, it has nothing to do with the box quoting O.o oddly enough, it's the fact that I'm quoting Desperate-kun's post that this is happening.... I did code the /box for the previous post properly, but guess what happened? I can't edit that post now either...
Sieg
just in case, if you need video
http://puu.sh/8nrPv.avi
Topic Starter
10crystalmask01

Sieg wrote:

just in case, if you need video
http://puu.sh/8nrPv.avi
Wow, ily man. Thank you :lol:
Alarido

Desperate-kun wrote:

[Alarido's Mark]

  1. Disable Widescreen Support and Letterbox during breaks, as these are obviously not needed here.
  2. It would be nice to set the Stack Leniency to 9, for consistency with the other diffs.
  3. 00:03:144 - You could make this slidertick use N:C2 sampleset (like Crytalmask did for some sliderticks in his Easy + Normal), because you are missing the clap here, as you are mapping vocals.
  4. 00:06:289 (2) - Add a clap. It's clearly hearable in the music.
  5. 00:08:225 (2) - ^
  6. 00:08:709 (4) - I'd add a clap + Drum Additions here, to get a nice transition to the triplet afterwards.
  7. 00:13:063 (5,6,1) - It looks very ugly that you used different spacings on this triplet. Consider to move 00:13:184 (6) to x:121 y:305, to make it look like this:
  8. 00:14:031 (2) - Add a clap, as it's hearable in the music.
  9. 00:15:967 (2,3,4,5) - Add claps to these, as they sound very special and have to emphasized with hitsounds. Then, to have a difference to 00:16:935 (6), add Drum Additions on (6).
  10. 00:17:176 (1) - Add a finish at the head? Because it's the start of a new section and it is very emphasized in the music.
  11. 00:30:967 (1) - Add a clap at the head, because it is basically the same sound as 00:31:209 (2). It just sounds good with a clap on it.
  12. 00:31:692 (4) - I'd add a clap + Drum Additions on this note, because it is very emphasized, but it has to differ from 00:31:209 (2) these claps hitsound-wise.
  13. 00:32:418 (7) - Here, I'd also add a clap + Drum Additions at the head, as it would make up a nice transition to the following section.
  14. 00:32:660 (1) - This needs a finish at the head. You can hear it loudly in the music!
  15. 00:33:870 (3) - Add a clap at the head and remove the one at the tail. If you listen carefully to the music, you can hear that this placement of claps would be better. The same applies for the whole section, you always have to move the clap from the white line to the red line before. I'll just list the places for you that need claps:
  16. 00:35:805 - 00:37:741 - 00:39:676 - 00:41:612 - 00:43:547 - 00:45:483 - 00:47:418
  17. 00:48:144 (1) - I'd add a finish at the beginning, as you can loudly hear it.
  18. 00:55:886 (1) - Add a clap on this spinner? It fits with your clap pattern and sounds good.
  19. 00:58:789 (4,5) - I think this rhythm doesn't really fit. There's no stress on that blue line at 00:59:152, so I don't see a reason to map it. In addition, the blue line at 00:58:668 feels like you should (probably) map it. I suggest the following rhythm, or if you disagree, the second rhthm would also be okay: ► Following the Rhythm 2, so it'll not put harshness levels so high. Thanks ^^
  20. 01:11:612 - I think the audio volume of 40% is here for no reason. Change it to 50% to fit better. Also, add a clap at the head, because it is the same sound as 01:11:854 (3).
  21. 01:12:580 (6) - Add a clap here as well (at the head), because of the cymbal sound.
  22. 01:12:822 (7) - I'd suggest you to put a clap + Drum Additions on head + reverse + tail. It makes a nice transition to the following chorus.
  23. 01:13:305 (1,2,3,4) - This rhythm seems out of place, as you never simplified the rhythm like that in the previous choruses. What I mean is, you should add a note at 01:13:668, for consistency, because you always did that. ► Added by stacking it with the previous sliderhead.
  24. 01:28:789 (1) - The speed of this slider was not inuitive at all. Basically, your other speed-up sliders worked well, but this one doesn't. There's no easy method to fix it though, without deleting the (beautiful) slidershape... Well, one version would be, just make it x1.0 instead of 2.0 and let the slider end at 01:29:515, because that's basically where the background noise ends. If you build up a nice fade out in audio volume, it should work well. If you don't want to do that, consider to delete the slider ;w; Sorry, but I think it's not readable and I usually can read things. ► Friendlised the SV and turned slider into a little, incipient spiral.

Very impressive mapset! The song sounds hard to map and you've done a good job ^^ The rhythm is nice and it plays fine. I found some issues here and there but overall it's really nice.

Good luck :3
@Crystalmask: The updated file >>> http://puu.sh/8nz4T.zip

@Desperate: Thanks !!!! Fixed every items, pointed in blue the most complex.

Really, I've put a poor hitsounding (while having good symmetries). { Usually, my hitsound sux, so I should attend some classes with Gens and LuigiHann urgently -- what I feel you did it well (: } In addition, I've mapped the diff in a few days (rushing a bit) and with no inspiration (I wanna learn how to map songs that don't make my heart sing, so I would take part on MBC and more).
Thanks for you attention, and hope see you as a BAT member someday (:

Att.
Topic Starter
10crystalmask01
Updated.

Oh, I also forgot to mention @Alarido I changed the offset, and timing points in your diff while fixing the map set. And I've already fixed the combo colors, widescreen and any other issues concerning with the song setup and such.

And is it alright if you post the file using [code][/code] here instead next time? I'm not a big fan on opening .zip files... :|
Alarido

10crystalmask01 wrote:

Updated.

Oh, I also forgot to mention @Alarido I changed the offset, and timing points in your diff while fixing the map set. And I've already fixed the combo colors, widescreen and any other issues concerning with the song setup and such.

And is it alright if you post the file using [code][/code] here instead next time? I'm not a big fan on opening .zip files... :|
Sure (:
smallboat
Hi,10mask,M4M here.

  1. Red words: Should be fix it.
  2. Blue words : I recommended suggestion.
  3. Black words : In my personal opinion.

[General]

Disable the Widescreen Support on all of the difficulties since it's not needed.(Check Easy diff)

[Easy]

Fine.

[Normal]

Fine,too (sorry I couldn"t find any problem.)

[Hard]

00:31:217 (2,3,4,5) - change 1/4 slider reverse? Continuous 5 streams at hard diff is not common,imo.
00:32:184 (7,8,9,10) - ^
01:12:709 (5,6,7,8,9) - ^

[Alarido's Mark]

00:02:547 (3) - Forget add a note? Because this blue line have a vocal here.
00:11:862 (3,4) - This rhythm have a bit strange,I think this rhythm is the same 00:04:362 (4,5) ,suggest can copy the rhythm to place it.
00:39:805 (7) - Follow the vocal,I think you can add a note here,have a rap feeling.(Make this diff like ins diff.)
00:41:741 (4) - ^
00:43:434 (8) - ^
00:45:128 (4) - ^
00:42:346 (5) - If 00:40:410 (1) have add clap in end,then I think this should be place clap in end here.
00:50:813 (5) - Add a reverse follow the rap vocal?
01:22:023 (3) - ^
01:00:491 (3) - As the same 00:11:862. (Or you can add a note this here)
01:28:797 (4) - Because have a speed change,so I think set NC is good better.

Overall so good (escp Ez and Nm diff),so I shoot one star for you.Good luck ranked !

this is my map (no my signature map) : https://osu.ppy.sh/s/168253
Topic Starter
10crystalmask01

smallboat wrote:

Hi,10mask,M4M here.

  1. Red words: Should be fix it.
  2. Blue words : I recommended suggestion.
  3. Black words : In my personal opinion.

[General]

Disable the Widescreen Support on all of the difficulties since it's not needed.(Check Easy diff) Oops, fixed.

[Easy]

Fine.

[Normal]

Fine,too (sorry I couldn"t find any problem.) XD

[Hard]

00:31:217 (2,3,4,5) - change 1/4 slider reverse? Continuous 5 streams at hard diff is not common,imo. It's fine.
00:32:184 (7,8,9,10) - ^ ^
01:12:709 (5,6,7,8,9) - ^ ^

this is my map (no my signature map) : https://osu.ppy.sh/s/168253
Thank you, I'll get to your map ASAP. ;)
Alarido

smallboat wrote:

Hi,10mask,M4M here.

  1. Red words: Should be fix it.
  2. Blue words : I recommended suggestion.
  3. Black words : In my personal opinion.

[General]

Disable the Widescreen Support on all of the difficulties since it's not needed.(Check Easy diff)

(....)

[Alarido's Mark]

00:02:547 (3) - Forget add a note? Because this blue line have a vocal here.
00:11:862 (3,4) - This rhythm have a bit strange,I think this rhythm is the same 00:04:362 (4,5) ,suggest can copy the rhythm to place it. ► Done something else, but in pursue if same rhythm suggestion.
00:39:805 (7) - Follow the vocal,I think you can add a note here,have a rap feeling.(Make this diff like ins diff.)
00:41:741 (4) - ^
00:43:434 (8) - ^ ► Changed rhythms here and near, so this place got filled.
00:45:128 (4) - ^
00:42:346 (5) - If 00:40:410 (1) have add clap in end,then I think this should be place clap in end here.
00:50:813 (5) - Add a reverse follow the rap vocal?
01:22:023 (3) - ^ ► The same feels not applying here, since it speaks something like "bo-tsu-ka" or "ho-tsu-ka", the "bo" (or "ho") feels falling at end of 01:22:023 (3) - while the "tsu" feels falling at the begin of 01:22:507 (4) - and between them has no voice burst (consonant sound). Therefore, not added.
01:00:491 (3) - As the same 00:11:862. (Or you can add a note this here)
01:28:797 (4) - Because have a speed change,so I think set NC is good better.

Overall so good (escp Ez and Nm diff),so I shoot one star for you.Good luck ranked !

this is my map (no my signature map) : https://osu.ppy.sh/s/168253
@smallboat > Thanks (:

@Crystalmask > The update below ▼ ↓

:: Alarido's Mark ::
osu file format v12

[General]
AudioFilename: ~Asterisk~ (TV Size).mp3
AudioLeadIn: 1000
PreviewTime: 57580
Countdown: 0
SampleSet: Normal
StackLeniency: 0.9
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0
Timestamp: 201404261328

[Editor]
Bookmarks: 1693,17176,32660,48144,57822,69434,73305,88789
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:*~Asterisk~
TitleUnicode:*~アスタリスク~
Artist:Orange Range
ArtistUnicode:Orange Range
Creator:10crystalmask01
Version:Alarido's Mark
Source:Bleach
Tags:Opening 1 Ichigo Rukia Orihime Uryū Chad TV Size Alarido
BeatmapID:409540
BeatmapSetID:167694

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:6
ApproachRate:8
SliderMultiplier:2.1
SliderTickRate:2

[Events]
//Background and Video events
0,0,"Background.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,0,0,0

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89160,-100,4,1,1,25,0,0


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Combo2 : 228,228,228
Combo3 : 128,0,0
Combo4 : 255,0,0

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356,312,52023,6,0,P|395:268|403:224,1,105,0|0,0:0|0:0,0:0:0:0:
388,88,52507,1,8,0:0:0:0:
388,88,52628,1,0,0:0:0:0:
388,88,52749,1,0,0:0:0:0:
256,52,52991,2,0,L|256:108,2,52.5
124,88,53475,1,8,0:0:0:0:
124,88,53596,1,0,0:0:0:0:
124,88,53717,1,0,0:0:0:0:
84,208,53959,6,0,P|96:256|148:264,1,105
256,208,54442,2,0,L|256:260,2,52.5,8|0|0,0:0|0:0|0:0,0:0:0:0:
366,265,54926,2,0,P|415:256|428:208,1,105
312,152,55410,1,8,0:0:0:0:
256,104,55531,1,0,0:0:0:0:
200,152,55652,1,0,0:0:0:0:
256,192,55894,12,8,57346,0:0:0:0:
116,120,57830,22,0,P|172:124|204:92,1,105,4|0,0:0|0:0,0:0:0:0:
256,40,58192,1,0,0:0:0:0:
308,92,58313,2,0,P|346:127|397:121,1,105,8|0,0:0|0:0,0:0:0:0:
256,172,58797,2,0,P|210:193|192:244,1,105
256,308,59281,2,0,P|302:287|320:236,1,105
216,104,59765,6,0,L|172:72,1,52.5,4|0,0:0|0:0,0:0:0:0:
108,44,60007,2,0,P|56:72|60:112,1,105,0|8,0:0|0:0,0:0:0:0:
160,192,60491,1,0,0:0:0:0:
92,209,60612,1,0,0:0:0:0:
59,272,60733,2,0,P|61:322|108:340,1,105
173,310,61096,2,0,L|216:280,1,52.5,0|8,0:0|0:0,0:0:0:0:
308,192,61459,1,0,0:0:0:0:
364,80,61700,6,0,L|392:32,2,52.5,4|0|0,0:0|0:0|0:0,0:0:0:0:
428,144,62184,2,0,L|476:120,2,52.5,8|0|0,0:0|0:0|0:0,0:0:0:0:
428,240,62668,2,0,L|476:264,2,52.5
364,304,63152,2,0,L|392:352,2,52.5,8|0|0,0:0|0:0|0:0,0:0:0:0:
328,172,63636,2,0,L|312:120,1,52.5
236,120,63878,2,0,L|184:136,1,52.5
184,212,64120,2,0,L|200:264,1,52.5,8|0,0:0|0:0,0:0:0:0:
276,264,64362,2,0,L|328:248,1,52.5
392,212,64604,5,0,0:0:0:0:
392,144,64725,1,0,0:0:0:0:
352,88,64846,1,0,0:0:0:0:
292,56,64967,1,0,0:0:0:0:
220,56,65088,1,8,0:0:0:0:
160,88,65209,1,0,0:0:0:0:
120,144,65330,1,0,0:0:0:0:
120,212,65450,1,0,0:0:0:0:
88,276,65571,6,0,B|116:308|148:300|176:292|204:296|204:296|224:308|224:324|212:336,1,157.5,4|0,0:0|0:0,0:0:0:0:
292,324,66055,2,0,B|288:324|288:308|308:296|308:296|336:292|364:300|396:308|424:276,1,157.5,8|0,0:0|0:0,0:0:0:0:
432,204,66539,1,0,0:0:0:0:
336,80,66781,1,0,0:0:0:0:
176,80,67023,1,8,0:0:0:0:
80,204,67265,1,0,0:0:0:0:
208,280,67507,6,0,P|200:296|164:320,2,52.5,4|0|0,0:0|0:0|0:0,0:0:0:0:
256,140,67991,1,8,0:0:0:0:
256,140,68112,1,0,0:0:0:0:
256,140,68233,1,0,0:0:0:0:
304,280,68475,2,0,P|312:296|348:320,2,52.5
180,200,68959,1,8,0:0:0:0:
332,200,69200,1,0,0:0:0:0:
380,60,69442,6,0,B|430:60|430:60|462:104,2,105,0|0|8,0:0|0:0|0:0,0:0:0:0:
256,140,70168,1,0,0:0:0:0:
132,60,70410,2,0,B|81:60|81:60|49:104,2,105,0|0|8,0:0|0:0|0:0,0:0:0:0:
256,140,71136,1,0,0:0:0:0:
152,244,71378,6,0,L|112:284,1,52.5
216,292,71620,2,0,L|200:349,1,52.5,8|0,0:0|0:0,0:0:0:0:
296,292,71862,2,0,L|311:349,1,52.5,8|0,0:0|0:0,0:0:0:0:
360,244,72104,2,0,L|400:284,1,52.5
352,156,72346,2,0,L|408:144,1,52.5
160,156,72588,2,0,L|104:144,1,52.5,8|0,0:0|0:0,0:0:0:0:
256,92,72830,2,0,L|256:36,2,52.5,8|8|8,0:0|0:0|0:0,0:0:0:0:
208,244,73313,6,0,P|173:290|128:306,1,105,4|0,0:0|0:0,0:0:0:0:
304,140,73676,1,0,0:0:0:0:
304,140,73797,2,0,P|338:93|383:77,1,105,8|0,0:0|0:0,0:0:0:0:
208,140,74281,2,0,P|173:93|128:77,1,105
304,244,74765,2,0,P|338:290|383:306,1,105,8|0,0:0|0:0,0:0:0:0:
460,195,75249,6,0,P|462:144|430:104,1,105,4|0,0:0|0:0,0:0:0:0:
300,56,75733,1,8,0:0:0:0:
188,136,75975,1,0,0:0:0:0:
324,136,76217,1,0,0:0:0:0:
212,56,76459,1,0,0:0:0:0:
82,104,76700,2,0,P|50:144|52:196,1,105,8|0,0:0|0:0,0:0:0:0:
152,276,77184,5,0,0:0:0:0:
136,292,77305,1,0,0:0:0:0:
120,308,77426,1,0,0:0:0:0:
256,312,77668,1,8,0:0:0:0:
256,332,77789,1,0,0:0:0:0:
256,352,77910,1,0,0:0:0:0:
360,276,78152,1,0,0:0:0:0:
376,292,78273,1,0,0:0:0:0:
392,308,78394,1,0,0:0:0:0:
328,192,78636,6,0,L|380:180,1,52.5,8|0,0:0|0:0,0:0:0:0:
184,192,78878,2,0,L|132:180,1,52.5
300,112,79120,2,0,L|340:72,1,52.5
212,112,79362,2,0,L|172:72,1,52.5
256,240,79604,1,8,0:0:0:0:
380,128,79846,2,0,P|376:80|332:36,1,105
172,39,80330,2,0,P|137:76|132:128,1,105,0|8,0:0|0:0,0:0:0:0:
256,240,80813,1,0,0:0:0:0:
416,296,81055,6,0,L|438:248,3,52.5,4|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
456,176,81539,2,0,P|444:132|400:92,1,105,8|0,0:0|0:0,0:0:0:0:
256,60,82023,2,0,L|256:116,2,52.5
110,92,82507,2,0,P|71:126|56:176,1,105,8|0,0:0|0:0,0:0:0:0:
120,280,82991,6,0,P|172:280|216:252,1,105
306,131,83475,2,0,P|256:117|206:131,1,105,8|0,0:0|0:0,0:0:0:0:
296,252,83959,2,0,P|340:280|392:280,1,105
455,175,84442,2,0,P|444:128|404:92,1,105,8|0,0:0|0:0,0:0:0:0:
256,68,84926,6,0,L|256:140,2,52.5
132,192,85410,2,0,L|204:192,2,52.5,8|0|0,0:0|0:0|0:0,0:0:0:0:
256,316,85894,2,0,L|256:244,2,52.5
380,192,86378,2,0,L|308:192,2,52.5,8|0|0,0:0|0:0|0:0,0:0:0:0:
256,68,86862,1,0,0:0:0:0:
148,152,87104,5,0,0:0:0:0:
144,220,87225,1,0,0:0:0:0:
188,272,87346,1,8,0:0:0:0:
256,288,87467,1,0,0:0:0:0:
324,272,87588,1,0,0:0:0:0:
368,220,87709,1,0,0:0:0:0:
364,152,87830,1,0,0:0:0:0:
208,48,88071,6,0,L|152:48,2,52.5,0|0|8,0:0|0:0|0:0,0:0:0:0:
328,92,88555,1,0,0:0:0:0:
264,128,88676,1,0,0:0:0:0:
232,192,88797,22,0,B|208:261|232:311|305:326|350:295|344:240|276:216|292:256,1,236.250009012223,4|0,0:0|0:0,0:0:0:0:
Topic Starter
10crystalmask01
Update, thank you :)

Wow, you update really fast!
luxoDeh
EASY

00:38:475 (2) - maybe just move the last point of this slider one grid up to make t point perfectly to the next note
00:55:410 (4) - move one grid right to place it exactly in the y axe
00:59:765 (2,1) - this blancket can be enphatized a bit better
01:08:475 (4,1) - blancket can be improved
01:10:410 (2,3) - these have not exactly the same inclination
Nice diff :3

NORMAL

00:37:749 (3,4) - make them with the same inclination?
01:02:426 (2) - maybe this should end at 01:02:910 - to fit the vocals better?

HARD

00:36:297 (4,1) - I suggest to ctrl+g these in this way for a better flow: 01:01:459 (6,1) - make a better blancket
good diff, fun to play too :3

ALARIDO'S MARK

01:00:491 (3,4,5,6) - try this rhythm, it's more clear imo. 01:28:797 (1) - you sure this should not end at 01:29:039 - ? :/

not much to say, the map is good :)
good luck
Topic Starter
10crystalmask01

luxoDeh wrote:

EASY

00:38:475 (2) - maybe just move the last point of this slider one grid up to make t point perfectly to the next note Alright.
00:55:410 (4) - move one grid right to place it exactly in the y axe No ._.
00:59:765 (2,1) - this blancket can be enphatized a bit better ^
01:08:475 (4,1) - blancket can be improved Not going to bother sorry.
01:10:410 (2,3) - these have not exactly the same inclination Ok, it should bee good now.
Nice diff :3

NORMAL

00:37:749 (3,4) - make them with the same inclination? Nah.
01:02:426 (2) - maybe this should end at 01:02:910 - to fit the vocals better? Did something else here.

HARD

00:36:297 (4,1) - I suggest to ctrl+g these in this way for a better flow: No, it makes a really bad drop flow here.
01:01:459 (6,1) - make a better blanket Meh, looks good enough.
good diff, fun to play too :3

not much to say, the map is good :)
good luck
Thank you! ;)
Lari
Hai~
From modding queue

[Easy]
00:09:442 (1) - move x: 108 / y :152
00:52:023 (1) - DS
01:06:055 (1) - move x: 216 y:288

[Normal]
00:07:749 (5) - DS
00:10:168 (2) - ^
00:13:313 (1) - ^
00:21:055 (1) - move x:164 y:208
00:32:184 (4) - DS
00:51:055 (5) - move x:404 y:196 + 00:51:781 (6) - move x: 352 y:96
01:01:700 - change Rhythm ?



[Hard]
00:51:539 (3,1) - change?



[Alarido's Mark]
00:10:894 (5) - move x:140 y:276
00:37:507 (4) - move x:232 y:148
00:58:797 (4) - move x:256 y:148 + 00:59:765 (1) - move x:204 y:92


:arrow: i'm sorry that do modding few diffs

Good luck ヾ(๑╹◡╹)ノ
Topic Starter
10crystalmask01

[ Karen ] wrote:

Hai~
From modding queue

[Easy]
00:09:442 (1) - move x: 108 / y :152 Fine =_=
00:52:023 (1) - DS What about it? o.o
01:06:055 (1) - move x: 216 y:288 No.

[Normal]
00:07:749 (5) - DS Fixed.
00:10:168 (2) - ^ ???
00:13:313 (1) - ^ Fixed.
00:21:055 (1) - move x:164 y:208 No.
00:32:184 (4) - DS What about it? o.o
00:51:055 (5) - move x:404 y:196 + 00:51:781 (6) - move x: 352 y:96 Doesn't make a difference imo.
01:01:700 - change Rhythm ? Did something else here.



[Hard]
00:51:539 (3,1) - change? As in angle these notes more right? Sure, makes the overlap look neater anyways.

:arrow: i'm sorry that do modding few diffs

Good luck ヾ(๑╹◡╹)ノ
It's alright :) I know English isn't your primary language, so it's no biggie.

Thanks a lot for taking a look at my beat map!
RandF
From my queue~
thanks for M4M!

[General]
  1. artst: ORANGE RANGE
  2. Combocolor 1 and 4 are too similar to distinguish
  3. combocolor 2 and 3 are same as above
  4. outro is too short, imo...
[Easy]
  1. 00:35:088 (3) - 1/1 rhythm is better, imo
[Normal]
  1. 00:02:426 (2,3) - I prefer the following pattern
  2. 00:10:168 (2,3) - ^
  3. 00:42:346 (4,5,6) - it is better to make parallel
    SPOILER

    324,188,42346,1,0,0:0:0:0:
    359,236,42588,2,0,L|393:285,1,60,0|8,0:0|0:0,0:0:0:0:
    500,229,43313,2,0,L|430:131,1,120
  4. 01:02:668- add a note
  5. 01:15:249 (4,5) - I prefer the same rhythm as 01:13:313 (1,2,3) -
[Hard]
  1. 00:01:701 (1) - I prefer the pattern following vocal
  2. 00:09:442 (1) - ^
  3. 00:57:830 (1) - ^
  4. 01:05:571 (1) - ^
  5. 01:13:313 (1) - ^
  6. 01:21:055 (1) - ^
  7. 00:04:483 (3) - I prefer the pattern following vocal
  8. 00:12:346 (3) - ^
  9. 01:00:733 (3) - ^
  10. 01:16:217 (3) - ^
  11. 00:17:184 (1) - x:88 y:56
  12. 00:35:934- add a note
[Alarido's Mark]
  1. 00:50:813 (5) - instead of reverse slider, I prefer the 1/4slider's chain like 00:49:604 (1,2,3) -
  2. 01:04:604 (1,2,3,4,5,6,7,8,1,2) - fine!
long-forgotten tune :D
~Good Luck~
Shohei Ohtani
rip
Hinsvar
...So has the creator vanished from history?
Vhy
what? where is the mapper?
im about to mod this map ;w;
Sieg
uh...
chichigi
Hello from my queue

Nice mapset and well done

[Easy]

really nice and good for beginners. I know because I'm used to watch my 4-yrs old brother play osu lol I know how he hits notes and such

[Normal]


also really nice

[Hard]

good, well-made. nice job there

[Alarido's Mark]

why the sudden SV change? I think it's a bit confusing and a bit uncomfortable for 124 bpm map, where insanes are relatively easy insanes.

well that's what I can tell you, good luck on your map! I used to love this song, but it's really long ago I already forgot the lyrics. >,<
Krfawy
What the hell happened to the modder-mapper? o.o
Alarido
It feels she was wiped from the osu!world.... like in a rapture ><

Now my Insane got orphan ><

(Unless I get three mappers to make easy/normal/hard or at least two mappers to make normal/hard (and I'll make the easy)
Alarido
This map will never rebirth... unless

> I become Andrea (by ranking two maps every month); or
> the mapper's ban be revoked

The former feels clearly easier, even though it's harder.
Alarido
Good memories. Sad memories.

If it was possible, I could take the map to me for getting it ranked, without losing any mods.
BanchoBot
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