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Orange Range - *~Asterisk~

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Topic Starter
10crystalmask01
This beatmap was submitted using in-game submission on Monday, April 28, 2014 at 8:06:08 PM

Artist: Orange Range
Title: *~Asterisk~
Source: Bleach
Tags: Opening 1 Ichigo Rukia Orihime Uryū Chad TV Size Alarido
BPM: 124
Filesize: 16969kb
Play Time: 01:28
Difficulties Available:
  1. Alarido's Mark (4.96 stars, 267 notes)
  2. Easy (1.59 stars, 65 notes)
  3. Hard (4.78 stars, 212 notes)
  4. Normal (4.01 stars, 130 notes)
Download: Orange Range - *~Asterisk~
Download: Orange Range - *~Asterisk~ (no video)
Information: Scores/Beatmap Listing
---------------
My attempt at mapping a rap song. o///o
Easy ~ Done!
Normal ~ Done!
Hard ~ Done!
Alarido's Mark ~ Done!
Ready for mods!

My modders:
ts8zs
Squirrel
pkmnyab
Sweet Vanilla
HabiHolic
Papcio
KillerGecko
Kibbleru
Endemic
Natsu
eironeia
moonlightleaf
Desperate-Kun
smallboat
luxoDeh
[ Karen ]
Special Thanks to:
Ringating (providing new BG)
Seig (providing video)
This was actually one of the earliest songs that I began to map, when I was still new to mapping. Only thing was, I didn't feel quite confident in publishing this map during that time. Now, I know I'm ready.
ts8zs
[Hard]
00:03:386 (6,1) - Swap NC
00:53:467 (4) - 3rd point 232,232
01:13:305 (1) - 40,284?
[Normal]
01:19:112 (4) - last point 96,196
01:23:709 (5) - longer 1/2
[Easy]
Nothing found,
so here is a short mod,
so as rule,you will get a short mod with a star if you moded my map~☆
Star~☆
Topic Starter
10crystalmask01

ts8zs wrote:

[Hard]
00:03:386 (6,1) - Swap NC
00:53:467 (4) - 3rd point 232,232
01:13:305 (1) - 40,284?
No fix, these doesn't really help improve on this diff

[Normal]
01:19:112 (4) - last point 96,196 Alright.
01:23:709 (5) - longer 1/2 No, then it breaks the pattern consistency.
[Easy]
Nothing found,
so here is a short mod,
so as rule,you will get a short mod with a star if you moded my map~☆
Star~☆
Oh...thank you :?
Squichu
hey there!
mod as per req ~

I've never modded a rap song before, tho. O-O

[Easy]
really nice diff, don't really know what to say. ;~;
  1. 00:05:563 (1,2) - personally I'd prefer if you rotated themit might go slightly against the flow of 3-4-1, but it works better than 00:07:499 (2,1) - like it is atm.
  2. 00:33:144 - consider adding a circle here? atm it feels a bit empty
    same here - 00:58:305
  3. 00:35:080 (3) - remove clap from reverse? (sounds better to me without it, but I suck at hitsounding, so.. xD)
  4. 00:37:015 (1,2,3,4,1) - I think you could improve the movement here a lot, if you move 2 further up
    It looks great with the blanket but if you alternate the shape of 2 it could look even better without a blanket
  5. 00:59:757 (2,1) - you did great with blankets, but this one is a bit off >: (middle needs to be closer to circle)
  6. 01:11:370 (3,1) - ^
[Normal]
  1. 00:05:563 (1) - I'd prefer a short slider here til the next red tick. that matches with the music and makes 00:06:289 (2) - far easier to hit
    also, consider adding a cirlce here - 00:06:773 (red/white tick changes are totally okay here, but imo it just matches better. ><)
  2. 00:21:047 (1) - hiding it below 00:19:112 (3) - might be too hard to read
    I like it, but you might want to ask some newbie for a testplay to make sure it works
  3. 00:26:128 (3,4) - could improve movement if you change this up a bit
  4. 01:26:854 (4,5) - movement is a bit meh, you could place 5 further to the right and rotate it a bit
    then you'd just have to stack 01:28:789 (1) - below the slider's tail, not the head, but that's fine, imo
[Hard]
  1. HP and OD +1? 5 is a bit low I think
  2. there's almost nothing to say here. at least I don't find anything. overall, you might want to consider alternating some parts cause you mirrored some patterns and with the song being so short it's a bit boring to play. ;-; and you were creative in E/N, so why not here? (or maybe I'm blind and didn't notice the copypasted part xD)
  3. 00:42:338 (1,2) - symmetry is slightly off, move 2 a bit down
  4. 00:46:692 (6,7) - mini-jump is a bit confusing
  5. 00:47:660 (1) - just my personal taste, but pls try to find a more beautiful shape? .o.
  6. 01:13:184 (12,1) - feels more natural to play if unstacked (but that might just be me..)
great mapset, good luck getting it ranked!
*squee*
Topic Starter
10crystalmask01

Squirrel wrote:

hey there!
mod as per req ~

I've never modded a rap song before, tho. O-O

[Easy]
really nice diff, don't really know what to say. ;~;
  1. 00:05:563 (1,2) - personally I'd prefer if you rotated themit might go slightly against the flow of 3-4-1, but it works better than 00:07:499 (2,1) - like it is atm.
    Erm, no thank you, that sudden tilt of flow for 00:05:563 (1) - looks as feels unnatural for the cursor to follow.
  2. 00:33:144 - consider adding a circle here? atm it feels a bit empty Only place a note 2 beats after a spinner is my rule for making my Easy diffs ;)
    same here - 00:58:305 ^
  3. 00:35:080 (3) - remove clap from reverse? (sounds better to me without it, but I suck at hitsounding, so.. xD) O^O No, i'm following the 'clang' sort of sound pattern that's going on
  4. 00:37:015 (1,2,3,4,1) - I think you could improve the movement here a lot, if you move 2 further up
    It looks great with the blanket but if you alternate the shape of 2 it could look even better without a blanketHmm nice. But I'm not so sure about having that slider 2 being tweaked there.
  5. 00:59:757 (2,1) - you did great with blankets, but this one is a bit off >: (middle needs to be closer to circle). Haha, fixed ;w;
  6. 01:11:370 (3,1) - ^ ^
[Normal]
  1. 00:05:563 (1) - I'd prefer a short slider here til the next red tick. that matches with the music and makes 00:06:289 (2) - far easier to hit
    also, consider adding a cirlce here - 00:06:773 (red/white tick changes are totally okay here, but imo it just matches better. ><) I see what you mean here. I didn't realize that there was an inconsistency of spacing between objects here. Okay, applied :)
  2. 00:21:047 (1) - hiding it below 00:19:112 (3) - might be too hard to read.
    I like it, but you might want to ask some newbie for a testplay to make sure it works. It's an overlap.
  3. 00:26:128 (3,4) - could improve movement if you change this up a bit
  4. 01:26:854 (4,5) - movement is a bit meh, you could place 5 further to the right and rotate it a bit
    then you'd just have to stack 01:28:789 (1) - below the slider's tail, not the head, but that's fine, imo
    No thanks, I like the blanket I made here with 00:24:918 (1,3) -
[Hard]
  1. HP and OD +1? 5 is a bit low I think No it's good.
  2. there's almost nothing to say here. at least I don't find anything. overall, you might want to consider alternating some parts cause you mirrored some patterns and with the song being so short it's a bit boring to play. ;-; and you were creative in E/N, so why not here? (or maybe I'm blind and didn't notice the copypasted part xD) I actually did in some parts for Normal....orz
  3. 00:42:338 (1,2) - symmetry is slightly off, move 2 a bit down Alright.
  4. 00:46:692 (6,7) - mini-jump is a bit confusing The DS increasing between 00:46:209 (4,5,6,7) - helps with emphasis to the vocals last verse of the stanza.
  5. 00:47:660 (1) - just my personal taste, but pls try to find a more beautiful shape? .o. Weird shape = SV speed change. But I'll see if other's hate this shape lol
  6. 01:13:184 (12,1) - feels more natural to play if unstacked (but that might just be me..)Yo're right, lol this random stack does look inconsistent here (since I did this stack only for notes that were spaced 1 full beat apart) Fixed.
great mapset, good luck getting it ranked!
*squee*
Thank you! :)
pkk
M4M from Kibbleru's Queue

[Easy]
  1. 01:18:144 (2,3) - blanket can be improved, for slider blankets it might be easier to just put a hit circle on the slider head/tail then blanket around that approach circle instead of just guessing (since slider tails don't really have a proper approach circle).
    In this case try putting a hit circle at 01:18:870 - on top of the tail of 01:18:144 (2) - , then use that approach circle to shape 01:19:112 (4) - . You can remove the hit circle when you're done~
  2. 01:26:370 - feels a bit empty since you have clap every other beat, but here you have a gap where there is supposed to be a clap. Consider adding a note.

    Easy difficulty looks good, I would have preferred more interesting slider shapes than just the curve and the straight line, but that's up to you to decide.

    [Normal]
  3. 00:28:305 (7,1) - very subtle, but not a perfect blanket. Decreasing y-value on 00:28:789 (1) - should do it (y 36 --> y 34).
  4. 01:06:531 (2) - I'm not sure if you know this trick or not, but if you ctrl+g a slider, the program automatically fixes up the points for you while retaining the same shape, for example here the middle point is a bit close to the tail of the slider. If you ctrl+g, the point will be in the middle again, so you can just ctrl+g it again to get the same shape (ctrl+g twice, same shape but fixes slider points for you). Again there's nothing wrong with this slider or slider points as long as the shape looks fine.

    Norma difficulty looks solid.

    [Hard]
  5. 00:47:660 (1) - the end of this slider might look better if you add a point right before the end so the end does not look so straight when it points down

    Not many problems here~
To me it looks like you played it safe for the easy and normal difficulties. There are no real problems with the difficulties, but I think you can find a way to make them more interesting. Having fun slider shapes won't hurt (using a combination of bezier and linear points, sort of like 01:03:628 (1) - in your hard difficulty). If you have to increase slider velocity to make cool slider shapes then go ahead, your goal is to make the map fun :)

My advice for now would be to make the map look a bit nicer, right now there's a lot of symmetry/similar slider shapes and to me the whole map sort of looks 'similar', pattern-wise. This is just my opinion~

Have fun mapping! :)
Topic Starter
10crystalmask01

pkmnyab wrote:

M4M from Kibbleru's Queue

[Easy]
  1. 01:18:144 (2,3) - blanket can be improved, for slider blankets it might be easier to just put a hit circle on the slider head/tail then blanket around that approach circle instead of just guessing (since slider tails don't really have a proper approach circle).
    In this case try putting a hit circle at 01:18:870 - on top of the tail of 01:18:144 (2) - , then use that approach circle to shape 01:19:112 (4) - . You can remove the hit circle when you're done~

    Umm, it's already perfect.

  2. 01:26:370 - feels a bit empty since you have clap every other beat, but here you have a gap where there is supposed to be a clap. Consider adding a note. Very tru OwO fixed.

    Easy difficulty looks good, I would have preferred more interesting slider shapes than just the curve and the straight line, but that's up to you to decide. Erm, I'm just focused on keeping this diff neat and organized so new players can read it :?

    [Normal]
  3. 00:28:305 (7,1) - very subtle, but not a perfect blanket. Decreasing y-value on 00:28:789 (1) - should do it (y 36 --> y 34). So nazi...orz okay fixed.
  4. 01:06:531 (2) - I'm not sure if you know this trick or not, but if you ctrl+g a slider, the program automatically fixes up the points for you while retaining the same shape, for example here the middle point is a bit close to the tail of the slider. If you ctrl+g, the point will be in the middle again, so you can just ctrl+g it again to get the same shape (ctrl+g twice, same shape but fixes slider points for you). Again there's nothing wrong with this slider or slider points as long as the shape looks fine. OAO MIND = BLOWN! No wonder I see the middle anchor point being adjusted whenever I CTRL +G (lol I thought it was only for reversing the slider).
    Sometimes it pisses me off, too...

    Welp, time to abuse use this trick as much as I can :lol:


    Normal difficulty looks solid.

    [Hard]
  5. 00:47:660 (1) - the end of this slider might look better if you add a point right before the end so the end does not look so straight when it points down

    Yay o/ slider now looks better.

    Not many problems here~
To me it looks like you played it safe for the easy and normal difficulties. There are no real problems with the difficulties, but I think you can find a way to make them more interesting. Having fun slider shapes won't hurt (using a combination of bezier and linear points, sort of like 01:03:628 (1) - in your hard difficulty). If you have to increase slider velocity to make cool slider shapes then go ahead, your goal is to make the map fun :)

My advice for now would be to make the map look a bit nicer, right now there's a lot of symmetry/similar slider shapes and to me the whole map sort of looks 'similar', pattern-wise. This is just my opinion~ Well, this is a pretty simple song really. Rap music doesn't really have a unique rhythm, it's mainly vocals. So I did struggle a lot to make this map :?

Anyways simple song = simple map, yes?


Have fun mapping! :)
Thank you ! :)
Selisi
hi M4M from my modding queue
[General]
  1. this map looks like "TV size" plz add them in title if it was
  2. widescreen support needn't for "black" background, that's just for storyboard or pic that may show black line on the edge.
  3. letterbox also be used to maps have breaktime. you map doesn't have break in hard and normal.(it is flexible, just point it out...
[Hard]
  1. 00:01:209 (1) -do not put objects before offset timing point
  2. i don't know why your hard diff HP and OD only 5 that's not a good ideal...HP+1or2 and OD+1or2 may be played enjoyable.
  3. open your aimod and fix all unsnap slider
  4. 00:16:692 (4,1) - stack it better, it is 0.01x.stack leniency would not work.
  5. 00:18:628 (3,1) - ^
  6. 00:35:563 - i really hope you map this time point as hit point, but you made them in the mid of slider...
  7. 01:11:128 (4) - finish on head?
  8. 00:32:176 (7,8,9,10,1) - i recommend you close grid snap and make these five object smoother and consistent
[Normal]
  • why use different combo color with hard diff?
  1. 00:01:209 (1) - do not put objects before offset timing point
  2. 00:55:886 (1,1) - i worry about these two, they are too close in time point and large spacing between spinner's midtick and next slider, it maybe a little hard for beginners , what about this one?
[Easy]
  1. 00:01:209 (1) - ^
  2. combo color as normal said, nice diff, nothing want to say
that's all good luck~
Topic Starter
10crystalmask01

Sweet Vanilla wrote:

hi M4M from my modding queue
[General]
  1. this map looks like "TV size" plz add them in title if it was
  2. widescreen support needn't for "black" background, that's just for storyboard or pic that may show black line on the edge.
  3. letterbox also be used to maps have breaktime. you map doesn't have break in hard and normal.(it is flexible, just point it out...
Fixed all issues above.
[Hard]
  1. 00:01:209 (1) -do not put objects before offset timing pointCrap, I have no idea on how to setup the offset into negative numbers...
  2. i don't know why your hard diff HP and OD only 5 that's not a good ideal...HP+1or2 and OD+1or2 may be played enjoyable. Lowered AR to 7 instead.
  3. open your aimod and fix all unsnap slider OAO yikes!
  4. 00:16:692 (4,1) - stack it better, it is 0.01x.stack leniency would not work. Not a big fan of full stacking :<
  5. 00:18:628 (3,1) - ^ ^
  6. 00:35:563 - i really hope you map this time point as hit point, but you made them in the mid of slider... Used the same slider at 00:43:063 (2) - too, for consistency in the pattern.
  7. 01:11:128 (4) - finish on head? Nah, sounds too early here.
  8. 00:32:176 (7,8,9,10,1) - i recommend you close grid snap and make these five object smoother and consistent
[Normal]
  • why use different combo color with hard diff? Whoops, lol. Fixed.
  1. 00:01:209 (1) - do not put objects before offset timing point. ^
  2. 00:55:886 (1,1) - i worry about these two, they are too close in time point and large spacing between spinner's midtick and next slider, it maybe a little hard for beginners , what about this one? It's ok, the BPM is really low, so players will catch on quickly.
[Easy]
  1. 00:01:209 (1) - ^ ^
  2. combo color as normal said, nice diff, nothing want to say ^
that's all good luck~
Thanks a for for the help! :)
HabiHolic
Hi From No Dap's Queue

[Easy]

00:39:918 (4) - add clap
00:55:886 (1) - additions soft sound? no.. i think so Normal sound batter

[Normal]

00:22:983 (4) - add new combo here
00:24:434 (7) - delete note please only add note 00:24:434 - here
00:28:789 - soft Finish
00:30:725 (4) - NC
00:34:596 (4) - 448 : 296 https://osu.ppy.sh/ss/1535345
00:50:563 - clap
00:54:434 - ^
01:11:370 (5) - NC

[Hard]

00:14:031 (1) - why New combo? delete please
00:15:483 (1) - ^
00:17:902 (2) - Ctrl + g .
00:32:176 (7) - NC
00:34:354 (4) - move note 00:34:112 - this and 00:34:596 - add note
00:46:209 (4) - NC
00:48:144 - Finish
00:48:628 - clap

Good Luck
Topic Starter
10crystalmask01

HabiHolic wrote:

Hi From No Dap's Queue

[Easy]

00:39:918 (4) - add clap No, that 'clang sound' you hear is on 00:39:676, not here.
00:55:886 (1) - additions soft sound? no.. i think so Normal sound batter batter up! xD

[Normal]

00:22:983 (4) - add new combo here Ok.
00:24:434 (7) - delete note please only add note 00:24:434 - here Uhh, why?
00:28:789 - soft Finish There's no cymbal crash heard here.
00:30:725 (4) - NC Ok.
00:34:596 (4) - 448 : 296 https://osu.ppy.sh/ss/1535345 So nazi..orz fixed.
00:50:563 - clap Ok.
00:54:434 - ^ No.
01:11:370 (5) - NC Ok.

[Hard]

00:14:031 (1) - why New combo? delete please Whoops, fixed.
00:15:483 (1) - ^ No, it's in a separate rhythm cycle from 00:14:999 (4) -
00:17:902 (2) - Ctrl + g . Interesting. Ok :P
00:32:176 (7) - NC Not necessary here.
00:34:354 (4) - move note 00:34:112 - this and 00:34:596 - add note No, it ruins the spacing consistency.
00:46:209 (4) - NC Ok.
00:48:144 - Finish ^
00:48:628 - clap ^

Good Luck
Oh, thank for the very...brief mod lol :lol:
Ringating
from my bg modding queue:

I was able to remove the text and the red splotch. I also sharpened the image and made it 16:9. Here you go:
I also made an alternate version where the palette is red and black instead of white and black. So here is that:
If you want some other color palette (any 2 colors, really) just let me know and I'll make it happen :D
Pappy
Hi! M4M from my queue! :D
[General]
Really clean. Nice idea with bg ;-;

Delete TV Size from title, it changing orginal title and it cannot be ranked blah blah blah. (lol)

Oh my god i see polish flag ;_;


[Easy]

01:24:918 (1) - Bad flow with (3) But looks cute - move it a bit down or up. ^^

01:26:854 (1) - I think normal finish would be better for this. :3

01:10:402 (2,3) - Repair (3) to fit with (2) http://puu.sh/8iJB0.jpg to something like http://puu.sh/8iJHL.jpg and you can DS it after change.

Really nice ^^

[Normal]

00:37:741 (3) - Same with easy^ Move trail 1 point right (on smallest grid)

01:19:112 (4) - This slider doesn't fit with others. Many 1/2 and suddenly 3/2 slider and next more 1/2 ;_; And there no 01:19:838 sounds that fit with Start and finish of this slider.

01:27:822 (5) - Move 1 point (smallest grid) right? To blank with (4)

[Hard]
0.9->1.2->1.8? Too much difference behind Normal and Hard.

01:01:088 (4) - One point right

00:05:080 (5) - Here too^

It's the best diff. I can't find anything to change ;_;


Thanks, goodbye, star.
GuiltyGecko
From Gecko's Modding Queue! BANKAI!

Easy:
SPOILER
00:40:402 (1) - Added finish hitsound to beginning of this slider because it's following a significant vocal finish in the song.
00:58:305 - I know you said your rule is that you don't put notes 1 measure after spinners, but I just want to second another person in this thread and say that it really feels like one is needed here. Take that as you will.

Normal:

SPOILER
00:40:402 (6) - Added finish hitsound here, it's the same reasoning as above. Even though there isn't a cymbal crash in the song, it's still a significant lull in the music that I feel should be highlighted.
00:57:338 - The spinner has a strong enough finish to warrent some type of hitsound. Because the next hit circle is a finish I recommend ending the spinner with a clap, BUT double finish sounds cool to me too. Either way, it needs something.

Hard:
SPOILER
00:40:402 (1) - Same reasoning as easy and hard.
00:45:725 (3) - Why is there are finish hitsound in the middle of this? There is nothing significant about this part on its own. Perhaps you meant to place a clap or something else? Frankly I think it sounds better without any hitsound there at all.
00:57:338 - Same reasoning as spinner in normal difficulty.
01:23:037(1) - Move to X:312, Y:364 to be lined up with 2 slider.

Overall it's a fairly simple and short song. Can't find much more to mod since it's so straightforward. As a general feel, for Hard difficulty anyway, I found it a bit boring to play. More interesting patterns would fix this. All 3 maps are solid as they are though. I like the song btw, good choice. I would like to see it ranked so have a star too! Hope for the best in the future of your map!
Topic Starter
10crystalmask01

Ringating wrote:

from my bg modding queue:

I was able to remove the text and the red splotch. I also sharpened the image and made it 16:9. Here you go:
I also made an alternate version where the palette is red and black instead of white and black. So here is that:
If you want some other color palette (any 2 colors, really) just let me know and I'll make it happen :D
Wow, I can't thank you enough! These Backgrounds are just how I pictured you to make them - pefecto! :) Thank you so much, you certainly do deserve kudos for all your hard work on fixing the BG.

Oh no, you're making me choose between two versions of the original background? :? Crap, I honestly don't know which one to pick haha.

Papcio's Mod

Papcio wrote:

Hi! M4M from my queue! :D
[General]
Really clean. Nice idea with bg ;-;

Delete TV Size from title, it changing orginal title and it cannot be ranked blah blah blah. (lol) IT has to be TVsize, because the original song is longer. Plus, this cropped version was officially used as the opening for the TV show Bleach (know you see why it's called TV size, lol).

Oh my god i see polish flag ;_;
Haha...surprise? :oops:

[Easy]

01:24:918 (1) - Bad flow with (3) But looks cute - move it a bit down or up. ^^ No, it forms a nice blanket here o.o

01:26:854 (1) - I think normal finish would be better for this. :3 Kk

01:10:402 (2,3) - Repair (3) to fit with (2) http://puu.sh/8iJB0.jpg to something like http://puu.sh/8iJHL.jpg and you can DS it after change. Ergh yea, fixed blanket.

Really nice ^^ Thank you :)

[Normal]

00:37:741 (3) - Same with easy^ Move trail 1 point right (on smallest grid) Not necessary.

01:19:112 (4) - This slider doesn't fit with others. Many 1/2 and suddenly 3/2 slider and next more 1/2 ;_; And there no 01:19:838 sounds that fit with Start and finish of this slider. It sounds fine because it follows the 'clang' sounds. You know this slider is also in the same stanza as before, on 00:11:370 (4) - . So it is consistent.

01:27:822 (5) - Move 1 point (smallest grid) right? To blank with (4). So nazi....fixed orz

[Hard]
0.9->1.2->1.8? Too much difference behind Normal and Hard. Trust, me you should've seen when it was at 1.60 :lol: YEa, either way I could just increase the SV for Normal. But the thing is Normal's star rating is already too high, so there's no way in fixing that :( But for Easy...meh, may I'll raise the difficulty level for it.

01:01:088 (4) - One point right Orz fixed.

00:05:080 (5) - Here too^ ^

It's the best diff. I can't find anything to change ;_; :o Your kidding!


Thanks, goodbye, star.

KillerGecko's mod

KillerGecko wrote:

From Gecko's Modding Queue! BANKAI!

Haha :)


Easy:
SPOILER
00:40:402 (1) - Added finish hitsound to beginning of this slider because it's following a significant vocal finish in the song. Erm, no I use finish mainly for the cymbal crash.
00:58:305 - I know you said your rule is that you don't put notes 1 measure after spinners, but I just want to second another person in this thread and say that it really feels like one is needed here. Take that as you will. Okay, this time I will add it.

Normal:

SPOILER
00:40:402 (6) - Added finish hitsound here, it's the same reasoning as above. Even though there isn't a cymbal crash in the song, it's still a significant lull in the music that I feel should be highlighted.^
00:57:338 - The spinner has a strong enough finish to warrent some type of hitsound. Because the next hit circle is a finish I recommend ending the spinner with a clap, BUT double finish sounds cool to me too. Either way, it needs something. Oops, added clap >:(

Hard:
SPOILER
00:40:402 (1) - Same reasoning as easy and hard. ^
00:45:725 (3) - Why is there are finish hitsound in the middle of this? There is nothing significant about this part on its own. Perhaps you meant to place a clap or something else? Frankly I think it sounds better without any hitsound there at all. Ehehehe....
00:57:338 - Same reasoning as spinner in normal difficulty.
01:23:037(1) - Move to X:312, Y:364 to be lined up with 2 slider. kk '_'

Overall it's a fairly simple and short song. Can't find much more to mod since it's so straightforward. As a general feel, for Hard difficulty anyway, I found it a bit boring to play. More interesting patterns would fix this. All 3 maps are solid as they are though. I like the song btw, good choice. I would like to see it ranked so have a star too! Hope for the best in the future of your map!

Thank you for the mod and stars, it's really kind of you :oops:
Kibbleru
ok mod req via irc

sry kinda late

[Hard]
  1. 00:17:176 (1,2) - u don't really have any jumps elsewhere but then you suddenly put one there, kinda got me by surprise, also it really looks like 1/1 DS so... im not sure what you can do but it can really catch people off.
  2. 00:31:451 (4) - move this one down abit, the curve on the stream isnt that good
  3. 00:35:926 - consider adding note here?
  4. 00:37:983 - i feel the need to click something here but it's in the middle of a slider :(
  5. 00:37:257 (5,6) - this antijump isn't really that great since there are sounds to be mapped out in the middle
  6. 00:39:192 (2,3) - ^
  7. 00:46:451 (2,3,4) - jumps have inconsistent spacing here
  8. 00:53:467 (4) - flows better from previous note with ctrl + g but you'll have to rearrange some notes
  9. 00:57:822 - plz no copy pasterino x_x
  10. 01:13:305 - ^
  11. 01:12:822 (5) - move to the right a bit to form a better stream curve
    In general, i feel like there are alot of parts where it's undermapped that you can map them out in. besides, this is a ENH spread so i think you can make your hard a bit harder
[Normal]
  1. 00:01:209 (1,1) - i wouldn't do antijumps in normal
  2. 00:16:692 (4,1) - ^
    Hmm this diff is really good! nothing really other than the antijumps *-*
[Easy]
  1. 00:37:015 (1,2) - blanket better wow so nazi kill me
  2. 00:45:241 (2) - 1/2s in easy hmm u could consider shortening this slider to the white tick, may actually make more sense
  3. 01:03:628 (5,3) - these just feel really weird since the slider tail is on such a strong sound lol
    Eh once again cant find much here t-t
Topic Starter
10crystalmask01

Kibbleru wrote:

ok mod req via irc

sry kinda late Iz ok.

[Hard]
  1. 00:17:176 (1,2) - u don't really have any jumps elsewhere but then you suddenly put one there, kinda got me by surprise, also it really looks like 1/1 DS so... im not sure what you can do but it can really catch people off. That's the point >:) Ehehehe, dw bout it, I also made it at 00:24:918 (1,2) - for some consistency in this type of pattern in the current stanza.
  2. 00:31:451 (4) - move this one down abit, the curve on the stream isnt that good Ok fixed.
  3. 00:35:926 - consider adding note here? Uhh, why?
  4. 00:37:983 - i feel the need to click something here but it's in the middle of a slider :( You shouldn't though, I made sure the gap is noticable and consistent throughout this stanza. At 00:36:047 and 00:39:918 and so on, there is no note.
  5. 00:37:257 (5,6) - this antijump isn't really that great since there are sounds to be mapped out in the middle. Oops, added a note.
  6. 00:39:192 (2,3) - ^ Nope, follows the spacing from 00:35:563
  7. 00:46:451 (2,3,4) - jumps have inconsistent spacing here. It was intentional, so it goes with the vocals loud emphasis on the words "G - O - O - D Bye"
  8. 00:53:467 (4) - flows better from previous note with ctrl + g but you'll have to rearrange some notes Ehh, I'll think about it.
  9. 00:57:822 - plz no copy pasterino x_x :C I like it.
  10. 01:13:305 - ^ ^
  11. 01:12:822 (5) - move to the right a bit to form a better stream curve Orz fixed.
    In general, i feel like there are alot of parts where it's undermapped that you can map them out in. besides, this is a ENH spread so i think you can make your hard a bit harder A guess diff for Insane is coming out soon.
[Normal]
  1. 00:01:209 (1,1) - i wouldn't do antijumps in normal I would.
  2. 00:16:692 (4,1) - ^ ^
    Hmm this diff is really good! nothing really other than the antijumps *-*
[Easy]
  1. 00:37:015 (1,2) - blanket better wow so nazi kill me Orz
  2. 00:45:241 (2) - 1/2s in easy hmm u could consider shortening this slider to the white tick, may actually make more sense no, it hits an important "G" for the vocals :(
  3. 01:03:628 (5,3) - these just feel really weird since the slider tail is on such a strong sound lol No, not really O.o
    Eh once again cant find much here t-t
Thank you! :)
wetdog123
From my modding queue

[Easy]
nothing here

[Normal]
00:02:418 (2) - Replace this with a circle at the head of the slider and then put a 1/1 long slider after it at 00:02:660
00:03:144 (3) - If you did the mod above, remove this circle 00:03:144 (3) -
00:01:693 (2) - shorten this by a 1/2 and add a circle here 00:04:354
00:09:434 (1,2,3) - do the same as 00:02:418
00:57:822 (1,2,3) - ^
00:59:757 (4) - shorten this slider by a 1/2 and add a circle here 01:00:483



[Hard]
I recommend mapping it to the baseline instead of the vocals, consider remapping parts where you've mapped to the vocals.

00:44:031 (3) - lengthen this slider by 1/2 and move it back to 00:43:789
01:23:951 (4,5,6) - delete 6 and move 4 and 5 back by 1/4 on the timeline


Somebody modded whilst i was modding, so expect some of the mods to overlap
-
Topic Starter
10crystalmask01

Endemic wrote:

From my modding queue

[Easy]
nothing here

[Normal]
00:02:418 (2) - Replace this with a circle at the head of the slider and then put a 1/1 long slider after it at 00:02:660 Wow it sounds better :) Thanks!
00:03:144 (3) - If you did the mod above, remove this circle 00:03:144 (3) - Yup.
00:01:693 (2) - shorten this by a 1/2 and add a circle here 00:04:354 Huh? o.o
00:09:434 (1,2,3) - do the same as 00:02:418 Kk
00:57:822 (1,2,3) - ^ ^
00:59:757 (4) - shorten this slider by a 1/2 and add a circle here 01:00:483 No.



[Hard]
I recommend mapping it to the baseline instead of the vocals, consider remapping parts where you've mapped to the vocals. I'm not following vocals 70% of the time, I'm following the beats and guitar strums O~O How on earth do you follow the rapping?

As for the chorus, I have to follow it because there's no other unique rhythm (apart from the repetitive guitar strumming - which would be even more boring to map) that I can follow.


00:44:031 (3) - lengthen this slider by 1/2 and move it back to 00:43:789 No i need to leave a gap here for consistency in the spacing (if you didn't notice, I always leave a gap on the 4th tick).
01:23:951 (4,5,6) - delete 6 and move 4 and 5 back by 1/4 on the timeline did something different here.


Somebody modded whilst i was modding, so expect some of the mods to overlap
-
No problem. Thank you for the mod :)
Natsu
Hi in game request

General:

  1. Easy diff is missing BG
  2. The mp3 file sound a bit low quality, will be nice if you can find a better one
  3. combo colours can be an issue, since they are really hard to notice with your actually bg, I suggest you to change them for a more readables colours
  4. Talking with KSHR, we did a little search for the song tittle and we believe you should remove the (TV Size) from tittle
  5. also add the unicode tittle: *~アスタリスク~
Hard:

  1. OD 5 and HP5 are really low settings for a hard diff IMO, I'll suggest you to try OD6 and HP6
  2. 00:04:596 (3,4,5) - this kind of pattern are a bit difficult to play for hard diffs IMO, plus it doesn't really fit the song, since the sound at 00:05:080 (5) - is a a lot more important that the one in 00:04:959 (4) - , that's why I suggest you to remove the circle at 00:04:959 (4) -
  3. 00:05:805 this beat should be mapped properly, since you're following the guitar? sound in almost all the diff, that's why not make much sense to me have it unmapped
  4. 00:07:257 (4) - I really don't agree with sliders ending on such important beats as 00:07:499 -, since they need a click action to represent the music better and bring to the player a better gameplay experience IMO, 2 circles should be better there instead of the slider
  5. 00:12:338 (3,4,5) - same as 00:04:596
  6. 00:14:999 (4) - same as 00:07:257
  7. 00:16:692 (4,1) - nazi, stack this properly, it doesn't look perfect right now
  8. 00:21:289 you should add a circle here, since is the same sound that you are constantly mapping , for example : 00:21:773 -, 00:22:257 -, 00:22:741 -, and others more, so yeah for the sake of consistentcy if better if you map all the similars one, that you're actually ignoring
  9. 00:33:386 (2,3) - try to add more distance between them, actually you have a small spacing error there, but very noticeable in game
  10. 00:35:322 (2) - I don't understand why this 1/1 slider here, since before you was following every vocal beat, but with this slider you're ignoring the drums/vocals in 00:35:563 -, and that beat should be mapped properly IMO
  11. 00:36:047 ^
  12. 00:36:289 (3) - this is almost touching the HP bar consider to move it some grids down
  13. 00:36:773 (4) - missing NC, I suppose
  14. 00:39:434 idk I feel beats like this should be mapped, since you're ignoring a lot of them and mapping others, so it doesn't look consistent for me, but maybe you have some reason to do it in this way
  15. 00:46:209 (1,2,3,4) - mmm this doesn't play comfortable for me, I suggest you to keep the spacing consistent between the jumps.
  16. 00:54:918 (3,4,5) - similar to 00:04:596 -, since hiting 1/4 beats after sliders is really not comfortable for a hard diff IMO, try this instead:
  17. 01:00:725 (3,4,5) - same as 00:04:596
  18. 01:04:596 (3,4,5) - same as 00:54:918
  19. 01:08:467 (4,5,6) - same as 00:04:596
  20. 01:16:209 (3,4,5) - ^ yup and same for all the next similars ones, they probably are fine for an insane but not for a hard IMO
Normal:

  1. same as hard the diff settings are not balanced, try OD4 and HP4
  2. 00:04:596 (5,1) - nazi, but this blanket is really off, and doesn't look nice in game
  3. 00:07:015 (4) - similar as the one I pointed in hard, slider should not end on important beats as the stanza in 00:07:499 -, since 00:07:499 should be a circle or a slider head to represent the music properly
  4. 00:16:692 (4,1) - not a fan of antijumps in normal diffs, since non experienced players hit to fast and miss their combo, but you have an easy probably will be fine
  5. 00:39:434 (6) - similar to 00:07:015 -, I really prefer if you remove the repeat and add a circle in 00:40:402 for the sake of better rhythm
  6. 00:41:370 ^
  7. 00:57:822 (1) - too soon after a spinner for a normal diff, but since you really need this click here, I suggest you to remove the spinner and add a slider with a cool shape instead, since your current way is just to stressful for new players
  8. 00:59:757 (4) - your rhythm here don't follow the music correctly IMO, is better to short the slider by 1/2 and then add a circle, like you did in 00:38:467 (4,5) - and 01:06:531 (2,3) -
  9. 01:24:918 (1,2,3) - same as above try the same rhythm as 01:06:531 (2,3) - (notice this 01:25:886 (2,3) - should be a 1/1 slider, to follow the vocals line)
Easy:

  1. 00:17:418 all this break should be mapped for consistency with the others diffs, since is just a tv size map, they usually don't have breaks, also your break is really long for a 1:30 song
  2. 00:33:628 (1) - too soon after a spinner for an easy diff, bring atleast 2 downbeats of recovery, since your current one will be not comfortable for a player who started the game today, but probably the best option is removing the spinner and mapping the beat at 00:32:660 -, properly
  3. 00:45:241 (2,3) - avoid using 1/2 gaps in easy diffs, since newbies can't click them in time, just reduce the slider at 00:45:241 (2) - by 1/2
  4. 00:51:531 (4,1) - this rhythm really doesn't fit the vocals lines and music IMO, due to you're ending the slider in a strong beat, try this instead:ç
  5. 00:55:886 (1,1,2) - I really don't agree with this, in first place 00:58:305 (1,2) - are too soon after a spinner for an easy diff, and second place starting the kiai in a spinner end don't represent the music nicely, since the chorus of the song should start with a circle or a slider head, to be rhythmical correct, so yeah the better way should be asd the one I suggest you in the normal diff, remove the spinner and add some cute slider
GL :3
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