forum

nomico - Natsukoi Escalation

posted
Total Posts
105
Topic Starter
Ozato Fumika
This beatmap was submitted using in-game submission on Thursday, June 19, 2014 at 4:24:09 PM

Artist: nomico
Title: Natsukoi Escalation
Source: xxx na Kanojo ga Inaka Seikatsu wo Mankitsu Suru Himitsu no Houhou
Tags: Lime vert kanoina hentai eroge game visual novel pkmnyab kodora
BPM: 165
Filesize: 10617kb
Play Time: 01:34
Difficulties Available:
  1. Hard (3.25 stars, 217 notes)
  2. Insane (4.43 stars, 332 notes)
  3. Kodora's Normal (2.36 stars, 166 notes)
  4. pkmnyab's Easy (1.65 stars, 108 notes)
Download: nomico - Natsukoi Escalation
Download: nomico - Natsukoi Escalation (no video)
Information: Scores/Beatmap Listing
---------------
BG was suggested by hentaidora pls don't ban me

by pkmnyab
by Kodora <<<< 변태
by me
by me

Enjoy!! ^3^/

mp3, video, hitsounds from Melophobia's map
pkk

No Dap wrote:

Stole everything from Melo's mapset cuz yolo
unauthorized theft detected
Kibbleru
GL

i'd fap for no dap
Sylphi
Some suggestions in irc

What is this?
16:30 Underflow: 에.. 일단..
16:30 Underflow: 맵 봤는데요
16:31 No Dap: 네
16:31 Underflow: 전체적으로는 그리 문제는 없어보이네요
16:31 No Dap: 헉
16:31 Underflow: 몇몇 박자가 치기 힘들다는게 있긴 한데
16:31 Underflow: 그건 주관적인걸수도 있어요
16:31 No Dap: 어느부분?
16:31 Underflow: 일단 그부분을 말해볼께요
16:32 Underflow: 01:08:568 (1,2,3) - 개인적인 의견입니다만, 이건 보컬에 맞춰서 1 / 2 슬라이더 3개로 두는게 더 나을것 같아요
16:32 Underflow: 01:11:477 (1,1,1) - 아니면 이거랑 비슷한 식으로 하거나
16:33 No Dap: 01:08:568 (1,2,3) - 이게 보컬에 맞춘거일텐데
16:35 Underflow: 아, 일본어를 알아듣는게 문제가 되는건가..
16:36 Underflow: 그런데 보컬에 맞춰서 했다면, 01:09:113 (2) - 이거를 슬라이더로 두기 보다는 서클로 둔 뒤에
16:36 Underflow: 01:09:295 - 여기를 1 / 2로 두는게 더 낫지 않음?
16:36 No Dap: 그래도 돼긴하는데
16:37 No Dap: 패시브 슬라이더 쓰면 뒤에 3연타가 안어울려서
16:37 Underflow: 아 그 3연타 말인데요, 어울리긴 하는데 01:09:750 - 여기에 음 없지 않나요?
16:39 Underflow: 뭐 일단, 개인적으로는 모양 어울리게 한다고, 박자 안어울리게 찍는건 그닥 안좋아하긴 하지만
16:39 No Dap: 네
16:39 No Dap: 키아이라서 오버매핑
16:39 Underflow: 그부분은 매퍼마다 성향이 다르니, 일단은 넘어갑시다
16:40 Underflow: 00:14:931 (1,2) - 이부분 좀 애매하다는 생각 안드나요?
16:40 No Dap: 어울린다고 생각하는데 3/4
16:41 No Dap: 보컬이 이어지기 때문에
16:41 Underflow: 아 말을 잘못했네요, 3 / 4말고 슬라이더쪽에 클랩이요
16:41 No Dap: 클랩박자를 클릭하게 해서 강조하고 싶어요
16:41 No Dap: ??
16:41 No Dap: 헐 뭐지
16:41 No Dap: 왜 있지...
16:42 No Dap: 어째 뭔가 소리가 이상하다 했는데
16:42 No Dap: ㄳㄳ
16:42 Underflow: 전 일부로 2연타 두신줄 알음..
16:42 No Dap: ㅋㅋㅋ
16:42 Underflow: 나쁘진 않은데, 좀 그래서..
16:42 No Dap: 으 설마요
16:42 No Dap: 아마도 저거 처음에 드렸을때는 원래 1/1 이라서
16:42 No Dap: 길이 줄이다가 클랩 삭제안한듯
16:43 Underflow: 00:23:295 (5) - 이거 말인데요, 384, 168로 옮기는 편이 치기 좀 쉬울것 같음
16:43 Underflow: 좀 멀다는 느낌이 들어서 (Mouse 기준)
16:44 No Dap: 음
16:44 No Dap: 그럼 모양이 다망가져서
16:44 No Dap: 또 지적이오면
16:44 No Dap: 바꾸죠 저부분
16:44 Underflow: 아마 안올꺼라 생각해요 XD
16:44 No Dap: 점프가 크긴큰대 제가할땐 문제없어보여서
16:46 Underflow: 00:31:840 (4,5,6,1) - 4,5,6 진행하다가 갑자기 역방향(1)로 꺾어서 그런지 흐름이 안좋아보이는 감이 있어서 말해봅니다
16:47 Underflow: 그냥 역방향으로 완전 꺾어버리는거면 상관없는데
16:47 Underflow: 그 슬라이더가 다시 역방향으로 꺾이니..
16:47 No Dap: 일부러 저렇게 했어요
16:47 Underflow: ↖ 이쪽방햐응로 슬라이더 바꾸는게 더 나아보이는데..
16:47 Underflow: *방향
16:48 No Dap: 여기는 흐름을 꺾는게 좋다고 생각되서
16:48 Underflow: 흐음...
16:49 Underflow: 01:05:113 (5) - 1, 2, 3하고 비슷한 느낌 나게 36, 36으로 옮기는것도 괜찮을것 같음
16:50 Underflow: 헛... 뭔가 자꾸 모딩같이 되고 있어..
16:50 No Dap: 음 그러네요
16:50 No Dap: ㅇㅋ
16:51 No Dap: ㅋㅋㅋ
16:51 Underflow: 일단 모딩은 아니니 대충 보긴 한거지만, 전체적으로는 나쁘진 않아요
16:51 Underflow: 언제나처럼 모딩받으시면 랭크는 될것같은...?
16:51 No Dap: 굳굳
16:51 No Dap: 자이제
16:52 No Dap: 쿠도스 받아가셔야죠
16:52 Underflow: 모딩이 아닌데요?
16:52 No Dap: ㅠㅠ
16:52 Underflow: SP가 목적이시군요!
16:52 No Dap: ㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋ
Topic Starter
Ozato Fumika
BANCHO PLEASE LET ME GIVE KUDOSU TO UNGDUNGFLOW SENPAI
pkk
updated hitsounds

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[Metadata]
Title:Natsukoi Escalation (Short Ver.)
TitleUnicode:夏恋エスカレーション (Short Ver.)
Artist:nomico
ArtistUnicode:nomico
Creator:No Dap
Version:pkmnyab's Easy
Source:xxx na Kanojo ga Inaka Seikatsu wo Mankitsu Suru Himitsu no Houhou
Tags:Lime vert kanoina hentai eroge game visual novel pkmnyab
BeatmapID:406357
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copy pasterino then I delete
Setz
Correct me if I am wrong, but you don't need (Short Ver.) in the title. the exception to this is when it is actually part of the track name in the source, as is the case with TV size for the anime OPs and EDs. I think this rule was put in after the map you stole the stuff from was ranked :P

anyway, good luck with the map No Dap senpai :D
Topic Starter
Ozato Fumika

Setz206 wrote:

Correct me if I am wrong, but you don't need (Short Ver.) in the title. the exception to this is when it is actually part of the track name in the source, as is the case with TV size for the anime OPs and EDs. I think this rule was put in after the map you stole the stuff from was ranked :P

anyway, good luck with the map No Dap senpai :D
I will take it out later. too lazy :3
Frostings
[General]
Although its a GD, the very last spinner should end at the same place to keep it consistent

[pkmnyab's Easy]
00:24:750 (2,3) - I don't like pointing things like this out, but this could probably be blanketed better
00:32:386 (1) - more of a personal style preference. I think it would be better if the first curve wasn't so exaggerated: http://puu.sh/8hI7x.jpg
00:34:568 (4) - this drum is intentional? (Random drum that doesn't really fit the rest of your hitsounding)
00:40:386 (4) - If you rotate this a bit, I think you can get it to stack with 00:39:295 (2) - while still blanketing. http://puu.sh/8hIiG.jpg
00:57:840 (4,1) - maybe make this parallel http://puu.sh/8hIqz.jpg
00:59:659 (2,3) - also think this blanket could be improved ><;;;
01:23:295 (3,1) - doesn't play that well. this is the only instance you use this sort of stacking and is a little confusing for beginners
this is what it looks like on replay http://puu.sh/8hIBb.jpg
as you can see 01:24:750 (1) - appears on top of 01:23:295 (3) - while that slider is still playing
maybe you could fix like this http://puu.sh/8hINO.jpg


[Kodora's Normal]
00:14:022 (4) - man what the heck i spent way too long trying to find out why this sounded weird. but it's part of the song, not your hitsounds orz
00:17:840 - spinner should probably start here
00:23:659 (1,2,3,4,5,6) - also this rhythm reaaally hard

oh this isn't finished oops
difficulty is pretty hard for normal ><

[Hard]
00:47:659 (3) - why don't you rotate this a bit so it's parallel to 00:48:931 (5) - ?
it will also improve this flow 00:46:931 (1,2,3) - (if you wanna be picky you can also rotate 00:48:386 (4) afterwards as well so it's 180 degrees)
00:51:295 (5,6,7,8) - these are probably fine but maybe get more opinions on this since 1/4 snapped sliders are pretty controversial, especially on a Hard difficulty

[Insane]
00:11:840 (1,2,3) - damn when I first played this I thought this was due to stack leniency, but it was on purpose
If you're worried about stack leniency messing up your blanket, I think 1 & 2 should come from the top right, so that it doesn't look as weird as how you have it now
http://puu.sh/8hKLi.jpg

00:14:931 (1,2) - Ok, this is probably the most nazi thing i've ever done.
I don't like how the hitcircle appears underneath the slider from stack leniency like so: http://puu.sh/8hLtY.jpg
i think you should move the circle a few grids up so it look more like this http://puu.sh/8hLFO.jpg
please don't kill me
00:15:659 (2,3) - same here too


00:48:386 (1,2) - eh this blanket. might as well make it better
00:51:295 (1,2,3,4) - dayum, forget about that 1/4 snapping in Hard, this is at a whole 'nother level (don't change, just wanted to uh.. i dunno)
00:56:386 (3,4) - yeah, i dunno this blanket is a little displeasing

flow and patterns are fine ;)
Topic Starter
Ozato Fumika

Frostings wrote:

[General]
Although its a GD, the very last spinner should end at the same place to keep it consistent I will let them know

[Hard]
00:47:659 (3) - why don't you rotate this a bit so it's parallel to 00:48:931 (5) - ? it's 1/1 beat. I think it's fine
it will also improve this flow 00:46:931 (1,2,3) - (if you wanna be picky you can also rotate 00:48:386 (4) afterwards as well so it's 180 degrees)
00:51:295 (5,6,7,8) - these are probably fine but maybe get more opinions on this since 1/4 snapped sliders are pretty controversial, especially on a Hard difficulty I like these, and don't plan to change for now.

[Insane]
00:11:840 (1,2,3) - damn when I first played this I thought this was due to stack leniency, but it was on purpose
If you're worried about stack leniency messing up your blanket, I think 1 & 2 should come from the top right, so that it doesn't look as weird as how you have it now
http://puu.sh/8hKLi.jpg osu crashed my map they were stacked

00:14:931 (1,2) - Ok, this is probably the most nazi thing i've ever done.
I don't like how the hitcircle appears underneath the slider from stack leniency like so: http://puu.sh/8hLtY.jpg
i think you should move the circle a few grids up so it look more like this http://puu.sh/8hLFO.jpg
please don't kill me
00:15:659 (2,3) - same here too The stack is fine as it is


00:48:386 (1,2) - eh this blanket. might as well make it better blanket fixed
00:51:295 (1,2,3,4) - dayum, forget about that 1/4 snapping in Hard, this is at a whole 'nother level (don't change, just wanted to uh.. i dunno)
Go test play. it plays fine
00:56:386 (3,4) - yeah, i dunno this blanket is a little displeasing seems fine to me

flow and patterns are fine ;)
Thanks for mod~~
pkk

Frostings wrote:

[General]
Although its a GD, the very last spinner should end at the same place to keep it consistent fixed

[pkmnyab's Easy]
00:24:750 (2,3) - I don't like pointing things like this out, but this could probably be blanketed better fixed
00:32:386 (1) - more of a personal style preference. I think it would be better if the first curve wasn't so exaggerated: http://puu.sh/8hI7x.jpg you're right, the curve is a bit sharp, I reduced the curve a little now
00:34:568 (4) - this drum is intentional? (Random drum that doesn't really fit the rest of your hitsounding) no dap sabotaged my map I have no idea why this is here but I fixed it
00:40:386 (4) - If you rotate this a bit, I think you can get it to stack with 00:39:295 (2) - while still blanketing. http://puu.sh/8hIiG.jpg fixed
00:57:840 (4,1) - maybe make this parallel http://puu.sh/8hIqz.jpg fixed
00:59:659 (2,3) - also think this blanket could be improved ><;;; fixed
01:23:295 (3,1) - doesn't play that well. this is the only instance you use this sort of stacking and is a little confusing for beginners
this is what it looks like on replay http://puu.sh/8hIBb.jpg unstacked, arranged differently
as you can see 01:24:750 (1) - appears on top of 01:23:295 (3) - while that slider is still playing
maybe you could fix like this http://puu.sh/8hINO.jpg
Thanks for modding!
box
osu file format v12

[General]
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AudioLeadIn: 0
PreviewTime: 66659
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 12022,20750,29477,41113,52750,64386
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
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[Metadata]
Title:Natsukoi Escalation
TitleUnicode:夏恋エスカレーション
Artist:nomico
ArtistUnicode:nomico
Creator:No Dap
Version:pkmnyab's Easy
Source:xxx na Kanojo ga Inaka Seikatsu wo Mankitsu Suru Himitsu no Houhou
Tags:Lime vert kanoina hentai eroge game visual novel pkmnyab kodora
BeatmapID:406357
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Ringating
random bg mod:

your bg is 4:3, so widescreen players get an up scaled and cut off version of the bg. So I made a version that will look the same for 4:3 players, but fills in the edges for 16:9 players. Here's that:
I also made another possible bg that crops off some of the top and bottom so there is not text in the image. This is good for 16:9 players, as they don't need any weird reflective effect on the edges like the first option. However, 4:3 players get the faces of the edge girls cut off a bit, so it may not be optimal. Nonetheless, here it is:
Also, both of the above images are of slightly better quality than the original because I found the HD version of the image and losslessly compressed it in the png format instead of letting osu convert it to jpg.
Topic Starter
Ozato Fumika
your 2nd one looks good, but since one of my GD'er told me he found 3 alternative BG for me, I will hold on to it.
Kodora
Oh finally i am here

Frostings wrote:

[Kodora's Normal]
00:14:022 (4) - man what the heck i spent way too long trying to find out why this sounded weird. but it's part of the song, not your hitsounds orz Yeah, vocals are pretty weird at this part, but it was the best choice to map it properly
00:17:840 - spinner should probably start here Nope, this spinner follows vocals
00:23:659 (1,2,3,4,5,6) - also this rhythm reaaally hard That's just how song goes here, nothing what i can do :< If you would give any suggestion about proper replacement i'll gladly consider

oh this isn't finished oops
difficulty is pretty hard for normal >< I admit that it is harder than average but considering difficulty level of Easy & Hard i must say that my choice was adequate here.
http://puu.sh/8pSgL.rar

Here is finished & updated.
Topic Starter
Ozato Fumika
Hentaidora

Everything is up to date
AlexaBM
IRC with Kodora (Russian language)
Normal
2014-04-27 22:13 Kodora: привет, можешь кое-что затестить плиз? :3
2014-04-27 22:14 AlexaBM: затестить.. ну ок, кидай) правда, я нубик :з
2014-04-27 22:15 Kodora: .тз
2014-04-27 22:15 Kodora: ACTION is listening to [http://osu.ppy.sh/b/407140 nomico - Natsukoi Escalation]
2014-04-27 22:15 Kodora: нормал :3
2014-04-27 22:15 Kodora: ничего сложного :3
2014-04-27 22:15 Kodora: просто нужно мнение
2014-04-27 22:15 AlexaBM: окай
2014-04-27 22:16 AlexaBM: го
2014-04-27 22:16 Kodora: ACTION specs
2014-04-27 22:17 AlexaBM: глючит по жесткому ._.
2014-04-27 22:19 Kodora: :<
2014-04-27 22:19 AlexaBM: ща в редактор загляну
2014-04-27 22:20 AlexaBM: я вообще стараюсь начинать карту со слайдера, ибо на круге можно ошибиться
2014-04-27 22:20 AlexaBM: 00:05:659 (1) - мб удалить?
2014-04-27 22:20 AlexaBM: или поставить реверс+круг
2014-04-27 22:20 Kodora: нет, оно же под вокал
2014-04-27 22:20 AlexaBM: http://puu.sh/8pW9o.jpg
2014-04-27 22:21 AlexaBM: я понимаю, но промахнуться легко
2014-04-27 22:22 Kodora: а вообще да, с реверсом хорошая идея
2014-04-27 22:22 Kodora: fix'd
2014-04-27 22:22 AlexaBM: 00:53:113 (1,2,3) - тут тоже не очень, новички могут сбиться
2014-04-27 22:22 AlexaBM: как-то их отделить друг от друга
2014-04-27 22:23 Kodora: насчёт этой подумаю ещё < <
2014-04-27 22:23 AlexaBM: nazi. 00:56:386 (3) - слишком близко к хп бару
2014-04-27 22:23 Kodora: fixed :<
2014-04-27 22:24 AlexaBM: а в остальном, отлично
2014-04-27 22:24 Kodora: cпасибо >w<
2014-04-27 22:24 Kodora: запости в тред плиз :3
2014-04-27 22:24 AlexaBM: не за что :3
We discussed:
  1. Map's difficult beginning
  2. Some difficult things for beginners
  3. Some nazi stuff
Good luck~
Topic Starter
Ozato Fumika

AlexaBM wrote:

IRC with Kodora (Russian language)
Normal
2014-04-27 22:13 Kodora: привет, можешь кое-что затестить плиз? :3
2014-04-27 22:14 AlexaBM: затестить.. ну ок, кидай) правда, я нубик :з
2014-04-27 22:15 Kodora: .тз
2014-04-27 22:15 Kodora: ACTION is listening to [http://osu.ppy.sh/b/407140 nomico - Natsukoi Escalation]
2014-04-27 22:15 Kodora: нормал :3
2014-04-27 22:15 Kodora: ничего сложного :3
2014-04-27 22:15 Kodora: просто нужно мнение
2014-04-27 22:15 AlexaBM: окай
2014-04-27 22:16 AlexaBM: го
2014-04-27 22:16 Kodora: ACTION specs
2014-04-27 22:17 AlexaBM: глючит по жесткому ._.
2014-04-27 22:19 Kodora: :<
2014-04-27 22:19 AlexaBM: ща в редактор загляну
2014-04-27 22:20 AlexaBM: я вообще стараюсь начинать карту со слайдера, ибо на круге можно ошибиться
2014-04-27 22:20 AlexaBM: 00:05:659 (1) - мб удалить?
2014-04-27 22:20 AlexaBM: или поставить реверс+круг
2014-04-27 22:20 Kodora: нет, оно же под вокал
2014-04-27 22:20 AlexaBM: http://puu.sh/8pW9o.jpg
2014-04-27 22:21 AlexaBM: я понимаю, но промахнуться легко
2014-04-27 22:22 Kodora: а вообще да, с реверсом хорошая идея
2014-04-27 22:22 Kodora: fix'd
2014-04-27 22:22 AlexaBM: 00:53:113 (1,2,3) - тут тоже не очень, новички могут сбиться
2014-04-27 22:22 AlexaBM: как-то их отделить друг от друга
2014-04-27 22:23 Kodora: насчёт этой подумаю ещё < <
2014-04-27 22:23 AlexaBM: nazi. 00:56:386 (3) - слишком близко к хп бару
2014-04-27 22:23 Kodora: fixed :<
2014-04-27 22:24 AlexaBM: а в остальном, отлично
2014-04-27 22:24 Kodora: cпасибо >w<
2014-04-27 22:24 Kodora: запости в тред плиз :3
2014-04-27 22:24 AlexaBM: не за что :3
We discussed:
  1. Map's difficult beginning
  2. Some difficult things for beginners
  3. Some nazi stuff
Good luck~
Thanks for mod~
HabiHolic
Hi.

[pkmnyab's Easy]

00:06:295 (1) - Move note 00:06:204 - Here
00:36:750 (1) - Delete NC?
01:04:386 (1) - spiner End 01:05:840 - Here
01:26:204 (3) - This One? http://osu.ppy.sh/ss/1553912

[Kodora's Normal]

baka... why cs4? I think Not sure 3 please

00:35:295 (7,1) - Swap NC
00:41:477 (1) - This one? http://osu.ppy.sh/ss/1553917

[Hard]

00:14:204 (8) - Ctrl + g
00:23:659 (1) - 디스턴스 맞춰야할듯요

[Insane]

00:21:477 (3) - Ctrl + g? 치기가 더 편해지는듯
00:25:113 (6) - NC?
00:36:750 (1) - 약간 어긋낫는데 이렇게 하시는게 어떤가요? http://osu.ppy.sh/ss/1553920
00:39:659 (1) - 여기는 뉴콤보가 필요 없을듯요
00:40:931 (1) - 여기도 뉴콤보 빼주세요
00:41:477 (4) - 여기에 뉴콤보

GL
pkk

HabiHolic wrote:

Hi.

[pkmnyab's Easy]

00:06:295 (1) - Move note 00:06:204 - Here fixed
00:36:750 (1) - Delete NC? fixed
01:04:386 (1) - spiner End 01:05:840 - Here I think current spinner is fine, if I end earlier the gap becomes awkward
01:26:204 (3) - This One? http://osu.ppy.sh/ss/1553912 nice, fixed

GL
Thank you for modding!

mmm
osu file format v12

[General]
AudioFilename: AAAAAAAAAAAAA.mp3
AudioLeadIn: 0
PreviewTime: 66659
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 12022,20750,29477,41113,52750,64386
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Natsukoi Escalation
TitleUnicode:夏恋エスカレーション
Artist:nomico
ArtistUnicode:nomico
Creator:No Dap
Version:pkmnyab's Easy
Source:xxx na Kanojo ga Inaka Seikatsu wo Mankitsu Suru Himitsu no Houhou
Tags:Lime vert kanoina hentai eroge game visual novel pkmnyab kodora
BeatmapID:406357
BeatmapSetID:167251

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:1.1
SliderTickRate:1

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//Break Periods
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//Storyboard Layer 1 (Fail)
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264,256,85840,1,8,0:0:0:0:
156,232,86204,2,0,P|160:292|193:339,2,110,0|8|0,0:0|0:0|0:0,0:0:0:0:
76,156,87295,1,8,0:0:0:0:
120,56,87659,6,0,P|180:36|248:56,1,110,4|10,0:0|0:0,0:0:0:0:
292,132,88386,2,0,P|232:152|164:132,1,110,4|10,0:0|0:0,0:0:0:0:
76,156,89113,2,0,P|84:208|64:268,2,110,4|8|0,0:0|0:0|0:0,0:0:0:0:
187,144,90204,1,0,0:0:0:0:
256,192,90568,12,0,94840,0:0:0:0:
Kodora

HabiHolic wrote:

[Kodora's Normal]

baka... why cs4? I think Not sure 3 please I hate CS3, sorry. And i never use CS3 on diffs harder than Easy.

00:35:295 (7,1) - Swap NC Nope, my NCs are following vocals.
00:41:477 (1) - This one? http://osu.ppy.sh/ss/1553917 I find current flow better to looks smoother with 00:41:113 (4) -
Thanks for mod but no changes :|
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