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Sakamoto Maaya - Platinum (TV Size)

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Total Posts
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Topic Starter
Paulo8624
This beatmap was submitted using in-game submission on sábado, 1 de maio de 2010 at 00:48:53

Artist: Sakamoto Maaya
Title: Platinum (TV Size)
Source: Card Captor Sakura
Tags: roxkyuubiforever mafiamaster woodrockman opening
BPM: 167,49
Filesize: 16932kb
Play Time: 01:13
Difficulties Available:
  1. Fake Dreamer (4,24 stars, 123 notes)
  2. Mafiamaster's Nightmares (4,98 stars, 224 notes)
  3. Roxkyuubi's Illusion (4,81 stars, 172 notes)
  4. Tiny Dream (2,8 stars, 85 notes)
  5. Wood's Taiko Hope (4,72 stars, 430 notes)
Download: Sakamoto Maaya - Platinum (TV Size)
Download: Sakamoto Maaya - Platinum (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
Hey, hello again! This is my 3rd [uploaded] Beatmap! Not many of you may know this, but this is Sakura Card Captors' 3rd Op, Platinum.

Changelog:

19/11 - First upload.
21/11 - Added Shinxyn's mod
22/11 - Added Dusty's mod
23/11 - Added arken1015's mod
24/11 - Added some skinning. Added Tiny Dream, it's in WIP state. Mod for it isn't required yet. Added Kytoxid's mod.
25/11 - Added Roxkyuubi's diff. Tiny Dream is done. Moving to Pending.
01/12 - Some new changes made to Dreamer. Name changed to Fake Dream. Added EEeee's mod. Changes to SB.
02/12 - Updated Roxkyuubi's diff. New Skin.
03/12 - Part of DJPop's mod added. Tiny Dream and Fake Dream in renewal process. Renewal Complete. Rest of DJPop's mod added. Download to see new Skin and Backgrounds.
13/12 - Added osuplayer111's mod. Yeah, yet another offset. Also, new skin. Redownload, please.
18/12 - Fixed Skin and added Dusty's mod.
20/12 - Added Gladi's mod.
24/12 - Added Lizbeth's mod, and changed the video for a FullHD downscale. Say hi for -- OH MY GOD THIS IS AWESOME!
30/12 - Added Shinxyn's mod.
18/01 - Added Sushi971's and haisha_'s mod.
19/01 - Added Shulin's mod.
20/01 - Removed some unused SB files.
22/01 - Added Lokamp's mod.
25/01 - Added woodrockman's <Taiko> diff and MarioBros777's mod.
11/02 - Removed a rogue .osb from the package.
01/03 - Added VanMoNky's mod and changed the comboburst.
10/03 - A little fix in wood's Taiko.
01/05 - After a two month break, I'm back.. Added Sakura301's mod.
Shinxyn
Is this TV size?
What an odd BPM, doesn't seem off though.. x_x
Set preview point before someone else points it out

Dreamer- yea, you'll need easy, only cuz of the star shaped jumps (since the rest of the spacing is low)
Overall diff is kinda high for this map, lower by one?
Odd that the whistles are weaker during kiai, add some? (just to match rest of map)
Other than those, the map's fine

Mafiamaster's-
eww the clap's are too fast paced (for the soft hitsound section), they sound nice in most parts, but doesn't match the song's pace D:
light nazi-
00:07:031 to 00:13:004 - whats with this no-hitsound section here? (since it seems like hitsounds dominate this map)
00:24:051 (4,5) - try adding whistles to these? (this part sounds empty as it is)
I think the spacing change is kinda extreme, but whatever
Yea, nothing technical
Dusty
I think "Source" should just be Cardcaptor Sakura

Under "Tags" you also don't need to put the title of the song, that's already taken care of in the Title, and I don't think you have to put the artist, either. (but keep "card captor" in the tags)

[Dreamer]
During Kiai time, raise the hitsound volume a little?

(I know you said don't mod hitcircles but meh.)
00:15:037 (3,4,5,6) - Awkward. I don't know, though, maybe increase the spacing between 3 and 4?
00:32:057 (5) - Break distance snap and move up a bit?
00:36:015 (6) - Here, too?
00:37:005 (1,2,3) - Very awkward, the 3 is almost invisible here. Reverse the directions of (1) and (2) and move 3 up?

[Mafiamaster]
Replace some of the claps in 0:13:767 - 0:44:934 with whistles like Shinxyn said? They definitely get annoying.
Mafiamaster
arien666
[Dreamer]
00:16:09(5,6) - [Suggestion] How about make like triangle with (3,4,5,6) :3...

[Mafiamaster's Nightmare]
00:21:64(8) - [Suggestion] How about move 1 grid up?
00:39:74(11) - (6,7,8,9,10,11,1) seems curve pattern, how about move 1 grid up?
01:03:38(5) - [Suggestion] How about move 1 grid up?

Not much issues :3
Good song and CLAMP X3...

Here's my star. :3
Kytoxid
[General]

00:51:002 - Personally, I couldn't read this at all; a bit too dark; blended too well and flashed too quickly. Plus, there are no kawaii jumps on Tiny Dream.

[Tiny Dream]

Consider increasing circle size.

00:20:039 (1,1,2,3) - A few too many finishes here.

Remove the excess timing sections after the end if you'd like.

[Dreamer]

00:02:084 (5,5) - Don't like the slider ticks very much. =/
00:37:041 (2) - Very hard to see that this is a slider.
01:13:095 (1) - Consider mapping this spinner, and instead putting one on the fade-out; it sounds a bit weird right now, although it's okay.

[Mafiamaster's Nightmare] (not a very nightmare-ish song. XD)

00:42:006 (6) - Didn't like the looks of this slider. :(

Warning SB isn't late, of course it's not. I crashed and burned there, but it's fun. :P

Star~
GabrielRKF
My diff \o/
Download: Sakamoto Maaya - Platinum (Paulo8624) [Roxkyuubi's Dream].osu

Espero que você goste ^__^

Minha star por que me amarrei nesse mapa /o/
Topic Starter
Paulo8624

Kytoxid wrote:

[General]

00:51:002 - Personally, I couldn't read this at all; a bit too dark; blended too well and flashed too quickly. Plus, there are no kawaii jumps on Tiny Dream. This actually wasn't really done yet; it was fixed already.

[Tiny Dream] As it was stated, Tiny Dream isn't done yet.

Consider increasing circle size. Done

00:20:039 (1,1,2,3) - A few too many finishes here. Fixed

Remove the excess timing sections after the end if you'd like. It will go through the whole map. There won't be any excess timing sections.

[Dreamer]

00:02:084 (5,5) - Don't like the slider ticks very much. =/ It was bothering me too, btw. Fixed.
00:37:041 (2) - Very hard to see that this is a slider. Fixed
01:13:095 (1) - Consider mapping this spinner, and instead putting one on the fade-out; it sounds a bit weird right now, although it's okay. Fixed

[Mafiamaster's Nightmare] (not a very nightmare-ish song. XD)

00:42:006 (6) - Didn't like the looks of this slider. :(

Warning SB isn't late, of course it's not. I crashed and burned there, but it's fun. :P

Star~
anonymous_old
00:01:945 - 83.74 bpm
00:13:076 - 167.50 bpm (or just have the same sections as the first one, and set a 2x shift here)
Cyril Scarlet
Maaya ♪ :oops:
EEeee
Offset sounds a bit off, i'm not sure, try1932, if u like, keep it :3

Tiny Dream
This diff has a different offset from the rest, fix plz

Fake Dream
looks okay

Roxkyuubi's Illusion
01:11:094 (1) - a bit hard to see where it stars, is there a way to separate the start and end point?

Mafiamaster's Nightmare
D:
GabrielRKF

EEeee wrote:

Roxkyuubi's Illusion
01:11:094 (1) - a bit hard to see where it stars, is there a way to separate the start and end point? Fixed~
Download: Sakamoto Maaya - Platinum (TV Size) (Paulo8624) [Roxkyuubi's Illusion].osu
o/
Topic Starter
Paulo8624
Everything updated and fixed :D
DJPop
BPM is weird and unstable >_> but at first you should x2 it (from 83.743 to 167.486)

~Tiny Dream~
00:02:064 (2,3) - delete
00:02:827 - start slider here
00:04:081 - end slider here
00:05:051 (5,6) - delete and do the same pattern as above
00:31:030 (2) - new combo
00:41:087 (1) - start on white tick and add hitfinish at the end
01:10:035 (3) - end on left white tick

~Fake Dream~
00:13:075 (1) - don't place the timing section exactly on the note
00:28:026 (1,2,3,4) - move up 1 grid (Lv3)
00:37:003 (1,2) - sliders are not fit, use circles
00:43:030 (3) - hitfinish at the end
00:44:056 (4) - hitfinish

~Roxkyuubi's Illusion~
01:07:066 (1) - start on white tick
01:10:053 (1) - not recommend for spinner here

~Mafiamaster's Nightmare~
00:08:038 (8) - new combo
00:09:063 (1) - remove new combo
00:10:052 (4) - new combo
00:23:006 (12) - ^
00:23:060 (1) - remove new combo
00:56:020 (6) til the end - use normal hitsounds
01:06:023 (6,1) - too far imo


+Star
GabrielRKF

DJPop wrote:

~Roxkyuubi's Illusion~
01:07:066 (1) - start on white tick Not really my style but did it ^^
01:10:053 (1) - not recommend for spinner here Ok. Made a spinner here =/
Download: Sakamoto Maaya - Platinum (TV Size) (Paulo8624) [Roxkyuubi's Illusion].osu

\o/
Mafiamaster
This map has been deleted on the request of its creator. It is no longer available.

Download: Sakamoto Maaya - Platinum (TV Size) (Paulo8624) [Mafiamaster's Nightmare].osu
Andrea
New "Detailed" modding style for help maps <3

You don't have to follow my post, remember there are not directions, but suggestions!

[File Checking...]

Background: Yes.
Source: Yes.
Tags: Yes. (Capitalize all the tags, please.)
File Size: 9,04MB/24,00MB

[Overall]

Timing: BPM: 167,49 - Offset: 1.960 (Remember to resnap all notes.)

[Difficulties]

[Tiny Dream]

Change slider tick rate to 1. Better.

00:19:048 (1) - Remove new combo.
00:20:091 (1) - ^

00:44:056 (1) - A note after spinner is too hard for the most easier map.
00:50:047 (2) - New combo.
01:05:087 (1) - Remove new combo.

01:11:096 (1,1,1,1,1) - No jumps on easy difficulty, please.

[Fake Dreamer]

01:05:051 (7,8,9) - Is this supposed to be a jump?

[Roxkyuubi's Illusion]

No major problems found.

[Mafiamaster's Nightmare]

01:13:005 (4) - New combo due to jump.
Topic Starter
Paulo8624
This map has been deleted on the request of its creator. It is no longer available.
dkey
star~
Dusty
[General]
I don't like the way green combocolor tints the hitcircle.

[Tiny Dream]
01:02:032 (3) - Take (2), copy it, and Flip Vertically
01:03:021 (1,1,1) - Too bunched together.

[Fake Dreamer]
Overall Difficulty and HP Drain could be less.

[Mafiamaster]
00:43:033 (7) - Can't read the Kawaii Jumps Ahead! sign very well
00:51:021 (5,6,7,8,9) - (5,7) up and outward?
Mafiamaster
What'd you do to the timing? It sounds very late. >_>

Grr

Download: Sakamoto Maaya - Platinum (TV Size) (Paulo8624) [Mafiamaster's Nightmares].osu
GladiOol
- General / All diff's.
  1. Offset 1950
- Mafiamaster.
  1. Awesome~
- Roxkyuubi.
  1. 01:07:014 (1) - Remove new combo (?)
- Fake Dreamer.
  1. 01:05:054 - Why is that arrow here (?) It's really not necessary at all.
Starred~
Lizbeth
nice song *.*

Mafiamaster's Nightmares
nice map mafia ^^, just a suggestion:
00:44:076 (10) - remove this note

Roxkyuubi's Illusion
no problems

Fake Dreamer
00:28:099 (1) - move the start of the spinner 1/2 beat later, and add note here.

Tiny Dream
all good

good job u guys... ^^
tom800510
the vedio is too blurred.
download this one
http://www.mediafire.com/?jlzwk0dekqm

and why BPM : 167.486 ??
and I heard weird end on Mafiamaster's Nightmares.

01:17:36(6.7) delete whistle , at least delete (7).


Just little played, Don't add me a KD point.

call BATs to check.
It doesn't need more stars points but a star(bubble) mark.
Shinxyn
This map has been deleted on the request of its creator. It is no longer available.
Breeze
I love sakura and also maaya~
Topic Starter
Paulo8624

Shinxyn wrote:

omfg, holy crap, the video quality is awesome >:
Lol, I got tricked by the very first second of the video, IT LOOKS LIKE A SPINNER!! D:!

Tiny Dreamer-
Okay, since I see no -problems-, I'm ganna ultra nazi :twisted:
SPOILER
00:16:279 (6) - disagree with this whistle, I prefer if the vocal was brought out more than the hitsound, remove? (maybe add a whistle to the end of 5's slider though)
00:20:041 (3) - finish hitsound too strong on this part, whistle works here >:
00:22:548 - ^
00:27:205 (4) - same as 16:279
00:28:997 - remove whistle here, it kinda interferes with the sound in the music 1/2 later >:
00:37:057 (1,2) - take out one or two whistles here please? (I was thinking just 00:38:132's)
00:56:402 (1) - sooo why no hitsounds when the music got a bit more intense? >:
00:59:089 (1) - ^
01:07:507 (1) - remove finish plz
01:10:373 (3) - ^

Fake Dreamer o-o Pink jumps warning...
SPOILER
00:28:817 (4) - down one tick,00:28:997 (5) - down two ticks... or is the spacing supposed to get closer...? >:
01:03:387 (2) - this was the only slider-slide-whistle I heard (in this diff), please remove
Hmm... xD the rest of the hitsounds sound fine to me

Roxkyuubi's-
SPOILER
00:06:786 (5,6) - this part would sound better (and for me, play better) if it sounded like 00:03:920 (5,6,7)'s
01:07:149 (1,2) - .... finish+whistle? sounds kinda... strong >: (try having just whistle on 1, and just finish on 2?)
01:10:015 (1,2) - ^?
I think you used a bit too much whistles before the music picked up... >:

Mafiamaster's-
SPOILER
;_; were there this many whistles before... oh well....
00:47:088 (7) - new combo please
00:49:954 (7) - ^
00:52:103 (1) - ^
00:58:730 (3) - mmm wouldn't this sound better if it was 1/2 shorter? (judging from your hitsound usage)
RAWRRRRR THE LAST "note" IS A LIEEEEEE (I still spun :oops: ) darn video >_>

*cough* horrible mod *cough*

Oh yea, remove "star.png", it doesn't do anything for beatmap skin
All fixed '-'
Mafiamaster
Shinxyn so good at modding @_@
Kerensa
:)

: i dunno why, it feels weird for me.. it doesn't seem off but it still feels ORZ ;_;

Tiny:
00:21:474 [2,3] just move it up one tiny square...
01:01:775 [2,3] two tiny squares to the left please >_<

Illusion:
00:46:550 [8] wanna add a new combo? up to you..
00:49:416 [8] ^
00:54:611 [7] new combo
00:54:790 [1] no new combo
00:58:014 [8] new combo? up to you\

Star ~
Sushi
This map has been deleted on the request of its creator. It is no longer available.
woodrockman
I made this as taiko map.
Can you include this in the beatmap set?

With your permission, i will upload the osu file. XD



This is my map.
http://www.mediafire.com/?d0jzd4yknwv
Topic Starter
Paulo8624

haisha_ wrote:

:)

: i dunno why, it feels weird for me.. it doesn't seem off but it still feels ORZ ;_; I already gave up. It's too erratic lol
Tiny:
00:21:474 [2,3] just move it up one tiny square... Fixed
01:01:775 [2,3] two tiny squares to the left please >_< Fixed

Illusion:
00:46:550 [8] wanna add a new combo? up to you.. Not Fixed
00:49:416 [8] ^ Fixed
00:54:611 [7] new combo Fixed
00:54:790 [1] no new combo Fixed
00:58:014 [8] new combo? up to you\ Not Fixed

Star ~ Thanks

Sushi971 wrote:

[Tiny Dream]
00:27:205 (4) - move 1 grid up and left for it to look nicer. Fixed
00:33:295 (7) - move 1 grid up. follows pattern. Fixed

[Fake Dreamer]
00:25:593 (1,2,3,4,5,6) - if that was supposed to be symetric, you missed it. Fixed
01:12:343 (2,5) - nazi symetry. Fixed

[Roxkyuubi's]
Fine~

[Mafia's]
Fine!

You have my star. Thanks

woodrockman wrote:

I made this as taiko map.
Can you include this in the beatmap set?

With your permission, i will upload the osu file. XD



This is my map.
http://www.mediafire.com/?d0jzd4yknwv
Sorry. I think we already have way too many diffs, and I'm not sure I want a Taiko-only map. Maybe try to make your own?
Shulin
General:

-- The source would look better "Card Captor Sakura", instead of "CardCaptor Sakura" also take Card Captor Sakura out of tags.
-- The timing is bugging me... actually I don't think the singer can sing on time.
-- The white combo color is irritating imo, when kiai starts it's hard to tell what's going on, the same can apply for light blue.

Tiny Dream:

-- Delete the unused inheriting sections.

00:52:999 - This break is mid chorus, consider mapping it.
00:59:089 (1,2) - Random gap in kiai
01:12:343 (1,1,1,1) - Remove these new combos.

Fake Dreamer:

01:05:537 (1) - Weird place for a new combo mid lyric... Remove?

Roxkyuubi's Illusion:

01:11:985 Why is there a random arrow floating around in the BG? Delete this SB event. I can see where the star is going and the SB event didn't help.

Mafiamaster's Nightmare's:

00:52:640 (4,1,2,3,4,5) - The kiai is making it difficult to distinguish between combo order, this is a color issue than a beat placement one.
00:58:730 (3) - Random x2 without warning.

Overall: The maps are good, try and get some more opinions on the timing and rethink the combo colors / kiai.

~ Star.
woodrockman
it's osu file of Taiko map.

Difficulty was the only one put it. (Originally it was planned) (oni ☆9 lvl)
Images were attached,

If you do not mind, I hope this add. XD


(fix, reDL plz)

[Events]
//Background and Video events
0,0,"sakura05.jpg"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,255,128,255



[Events]
//Background and Video events
0,0,"sakura05.jpg"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,Centre,"sakuraTaiko.jpg",320,240
R,0,-1662,73926,0
M,0,73926,,320,240
F,0,73926,75000,1,0
//Storyboard Sound Samples
//Background Colour Transformations
3,100,255,128,255





Download: Sakamoto Maaya - Platinum (TV Size) (Paulo8624) [Wood's taiko course].osu
Topic Starter
Paulo8624
This map has been deleted on the request of its creator. It is no longer available.
Lokamp
Tiny Dream
00:16:279 (6) - for an Easy mode, this beat can be quite tricky... remove it, please.
00:26:668 (3) - no whistle on this slider's start

Fake Dreamer
That was sweet!

rohkyuubi's Illusion
Very nice :)

Mafiamaster's Nightmares
Except for some strange hitsounds choises, it'r really good!

The skin was really awesome, just as the guest modes! One last thing, before starring:

Paulo8624 wrote:

woodrockman wrote:
Really long post


Sorry, this map already has too many diffs, and I don't think this music needs a taiko-only map. Maybe consider uploading one on your own.
...Listen, I don't think that 5 modes in a map are borderline... Beatmap Approval Team members are usually against 6+ modes map.
I've anyways checked woodrockman's mode and I partially agree with you: the chorus itself is really funny, but for the previous part playing can't be as funny as the other modes due to rapid BPM even before the kiai time...
Apart that, the Taiko mode is really well done. If you change your mind about that mode or something else tell me that, ok?
Lilac
Modding a map that I should have done years ago.

*sigh*

Seriously, that Taiko diff is awesome. woodrockman does a lot of good maps and 6+ IS the actual limit of how many difficulties a ranked map should have. Though it is very...frowned upon...having 5 difficulties but I'm not going to stop you either way. Personally, I think the Taiko difficulty should be added.

If I were to say a difficulty that was the most fun to play, I would say Fake Dreamer would be.

Nevertheless, here is the actual modding.

Do you really need "Card Captor Sakura" as the tag? It's already in the source. :(

[Tiny Dreamer]

01:07:32 (2) - Remove hitcircle...possibly...

[Fake Dreamer]

01:07:32 (2) - Same as Tiny Dream

[Roxky's Illusion]

Rokyubbi technically had jumps at 01:03:20. So you might want to put the "Jumps Ahead" SB

01:05:89 (3,4) - Whistles could be used here. (Just the start of 4.)

[Mafiamaster's Nightmare]

What a way to break the mood, Mafiamaster. :(

01:17:35 (6) - Add whistle?

I'll get back to this.
Topic Starter
Paulo8624

Lokamp wrote:

Tiny Dream
00:16:279 (6) - for an Easy mode, this beat can be quite tricky... remove it, please. Fixed
00:26:668 (3) - no whistle on this slider's start Fixed

Fake Dreamer
That was sweet! Thanks ;*

rohkyuubi's Illusion
Very nice :) Thanks ;*

Mafiamaster's Nightmares
Except for some strange hitsounds choises, it'r really good! Thanks ;*

The skin was really awesome, just as the guest modes! One last thing, before starring:

Paulo8624 wrote:

woodrockman wrote:
Really long post

Sorry, this map already has too many diffs, and I don't think this music needs a taiko-only map. Maybe consider uploading one on your own.
...Listen, I don't think that 5 modes in a map are borderline... Beatmap Approval Team members are usually against 6+ modes map.
I've anyways checked woodrockman's mode and I partially agree with you: the chorus itself is really funny, but for the previous part playing can't be as funny as the other modes due to rapid BPM even before the kiai time...
Apart that, the Taiko mode is really well done. If you change your mind about that mode or something else tell me that, ok? Okay, after a second look, I added wood's Taiko mode.

MarioBros777 wrote:

Modding a map that I should have done years ago.

*sigh*

Seriously, that Taiko diff is awesome. woodrockman does a lot of good maps and 6+ IS the actual limit of how many difficulties a ranked map should have. Though it is very...frowned upon...having 5 difficulties but I'm not going to stop you either way. Personally, I think the Taiko difficulty should be added. Look up there.

If I were to say a difficulty that was the most fun to play, I would say Fake Dreamer would be. Thanks! *-*

Nevertheless, here is the actual modding.

Do you really need "Card Captor Sakura" as the tag? It's already in the source. :( Fixed

[Tiny Dreamer]

01:07:32 (2) - Remove hitcircle...possibly... Hm, I don't think so. It really fits, like, "Ki-i-tooooo"~

[Fake Dreamer]

01:07:32 (2) - Same as Tiny Dream Same as Tiny Dream

[Roxky's Illusion]

Rokyubbi technically had jumps at 01:03:20. So you might want to put the "Jumps Ahead" SB Added

01:05:89 (3,4) - Whistles could be used here. (Just the start of 4.) Fixed

[Mafiamaster's Nightmare]

What a way to break the mood, Mafiamaster. :( Is that good or bad? ><"

01:17:35 (6) - Add whistle? Added

I'll get back to this.
Lokamp
The image below is self-explanatory.
Aim for the rank, skilled mapper!

Topic Starter
Paulo8624

Lokamp wrote:

The image below is self-explanatory.
Aim for the rank, skilled mapper!
The image below is self-explanatory too.

Vanmonky
As Lokamp's request.

Read this first for the icon explanation.
- [?] Asking for a second thought.
- [!] Fatal error. You have to fix this for sure.
- [No icon] Only a suggestion.

[General]
1. Lowercase all tags. Remove "anime" from tags since you can set this map's genre to anime song.
2. The maximum size of comboburst is 500x768 but your comboburst is 550x768. Fix this. [!]
3. I love Sakura! My favorite anime when I was a child.
4. Are you sure about the timing? The BPM is rather odd. It should be 167.50. Idk. Don't mind it.

[Tiny Dream]
00:16:637 - Mind if I ask you to add break here?
00:21:832 (3) - Distance error.
00:22:906 - Mind if I ask you to add break here?

[Fake Dreamer]
00:16:637 - Mind if I ask you to add break here?
00:22:906 - ^

[Wood's Taiko Hope]
Nice.

[Roxkyuubi's Illusion]
No problem.

[Mafiamaster's Nightmares]
00:54:611 (1) - I hate such this pattern. It looks like 1/2 stream for me. Is it just me or what?
01:13:956 (1,2) - Swap the combo.
Star. But I have to pop out the bubble due to the unrankable comboburst. Call me back for pubble after you confirm this mod.
Zekira
Confirming that the timing is fine to me. Wait actually I want to double-check this sometime else, but I can't be arsed to remember that I have to. >_>
Topic Starter
Paulo8624

VanMoNky wrote:

As Lokamp's request.

Read this first for the icon explanation.
- [?] Asking for a second thought.
- [!] Fatal error. You have to fix this for sure.
- [No icon] Only a suggestion.

[General]
1. Lowercase all tags. Remove "anime" from tags since you can set this map's genre to anime song. Fixed
2. The maximum size of comboburst is 500x768 but your comboburst is 550x768. Fix this. [!] Was it REALLY needed? Just 50px... but fine, fixed.
3. I love Sakura! My favorite anime when I was a child. Yeah, mine too ;)
4. Are you sure about the timing? The BPM is rather odd. It should be 167.50. Idk. Don't mind it. This is best guess I could find, though :(

[Tiny Dream]
00:16:637 - Mind if I ask you to add break here? Fixed
00:21:832 (3) - Distance error. Fixed
00:22:906 - Mind if I ask you to add break here? Fixed

[Fake Dreamer]
00:16:637 - Mind if I ask you to add break here? Fixed
00:22:906 - ^ Fixed

[Wood's Taiko Hope]
Nice.

[Roxkyuubi's Illusion]
No problem.

[Mafiamaster's Nightmares]
00:54:611 (1) - I hate such this pattern. It looks like 1/2 stream for me. Is it just me or what? Hm. Any suggestion? I think it's fine, to be honest
01:13:956 (1,2) - Swap the combo. Fixed
Star. But I have to pop out the bubble due to the unrankable comboburst. Call me back for pubble after you confirm this mod. Okay ;D
Vanmonky
Was it REALLY needed? Just 50px... but fine, fixed.
Rules are rules. Proto-bubbled. Again.

Hm. Any suggestion? I think it's fine, to be honest.
Ask the diff mapper. I believe he will give the best answer.
Astom
[General]
-Run AIMod


Star

Topic Starter
Paulo8624

Astom wrote:

[General]
-Run AIMod

Star
I didn't find anything I would need/want to change. Most too close/too far were meant to be there, like jumps. I only resnapped the Taiko diff, but nothing else :D
DeathxShinigami
Long awaited star/MSN post. Sorry Paulo x:
maay
Hi.
Sakura
ok let's see

[Tiny Dream]
Yay finally someone with an Easy diff that i dont feel like falling asleep on I should learn to make better Easies myself :<

[Fake Dreamer]
00:50:670 The jump warning appears too far away from the play zone and it's too small, i didnt see it :< http://osu.ppy.sh/ss/8413 also why do you need a jump warning? the star pattern is a pretty normal pattern imho
01:10:910 I did see this warning, however i could barely read it, it appears for too short time then rolls, until like the jumps appear? http://osu.ppy.sh/ss/8414

[Wood's Taiko Hope]
Fine
(wait did i just mod a Taiko diff?)

[Roxkyuubi's Illusion]
01:02:671 - Is there any point in SBing a jump warning? a Hard diff is supposed to have jumps anyways, and there were jumps earlier that werent SBed and i could read em perfectly as well

[Mafiamaster's Nightmares]
Spooky name o.o hehehe like always mafiamaster's maps are awesome, good job

Wee really nice map, Good job! +Double Star! Good Luck!~
Topic Starter
Paulo8624

Sakura301 wrote:

ok let's see

[Tiny Dream]
Yay finally someone with an Easy diff that i dont feel like falling asleep on I should learn to make better Easies myself :< thanks

[Fake Dreamer]
00:50:670 The jump warning appears too far away from the play zone and it's too small, i didnt see it :< http://osu.ppy.sh/ss/8413 also why do you need a jump warning? the star pattern is a pretty normal pattern imho Fixed. Made ir appear before, and i'm keeping the warning just to be safe =p
01:10:910 I did see this warning, however i could barely read it, it appears for too short time then rolls, until like the jumps appear? http://osu.ppy.sh/ss/8414 Fixed. Doesn't roll anymore, and appears a little earlier.

[Wood's Taiko Hope]
Fine Thanks =]
(wait did i just mod a Taiko diff?)

[Roxkyuubi's Illusion]
01:02:671 - Is there any point in SBing a jump warning? a Hard diff is supposed to have jumps anyways, and there were jumps earlier that werent SBed and i could read em perfectly as well Removed =]

[Mafiamaster's Nightmares]
Spooky name o.o hehehe like always mafiamaster's maps are awesome, good job

Wee really nice map, Good job! +Double Star! Good Luck!~ Thanks ^^
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