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posted
This beatmap was submitted using in-game submission on יום שלישי 15 יולי 2014 at 13:50:05

Artist: Sota Fujimori
Title: WOBBLE IMPACT
Source: beatmania IIDX
Tags: 21st SPADA DUBSTEP BEMANI Konami fanzhen0019 Spectator wa_ Loctav Irreversible Collaboration Collab 藤森 崇多
BPM: 190
Filesize: 3905kb
Play Time: 01:54
Difficulties Available:
  1. Beginner (1.46 stars, 126 notes)
  2. Black Another (5.09 stars, 519 notes)
  3. fanzhen's Extra (5.27 stars, 580 notes)
  4. Loctav's Inner Oni (5.43 stars, 915 notes)
  5. Loctav's Oni (4.44 stars, 723 notes)
  6. Muzukashii (3.03 stars, 459 notes)
  7. Normal (2.18 stars, 191 notes)
  8. Pritiversible's Another (4.42 stars, 449 notes)
  9. Spec's Overdose (6.92 stars, 531 notes)
  10. wa's Hyper (3.14 stars, 310 notes)


Download: Sota Fujimori - WOBBLE IMPACT
Information: Scores/Beatmap Listing
---------------
#6 Ranked Map
Overdose: Done by Spectator
Inner Oni: Done by Loctav
Extra: Done by fanzhen0019
Black Another: Done by me
Oni: Done by Loctav
Another: Done by me & Irreversible
Muzukashii: Done by me
Hyper: Done by wa_
Normal: Done by me
Beginner: Done by me
posted
2014-04-30 18:29 Mao: was really enjoyable
2014-04-30 18:30 Mao: watch your stacks
2014-04-30 18:30 Mao: some of them hurt my eyes in play test
2014-04-30 18:30 Mao: especially the 1/4 ones
2014-04-30 18:31 Kenterz9: like ?
2014-04-30 18:31 Mao: lemme search the one that bothered me the most
2014-04-30 18:32 Mao: 00:31:113 (2,3) - this was really noticable in play
2014-04-30 18:32 Mao: but most of them are messed up
2014-04-30 18:32 Mao: I don't like modding stacks though :V
2014-04-30 18:33 Mao: 00:07:508 (1) - I didn't expect the slider slow down here to be honest
2014-04-30 18:33 Mao: I thought it was a 1/2 slider or so
2014-04-30 18:34 Mao: I also don't see the point of some 3/4 sliders since you would have been able to map a 1/1 slider because the note for the end mostly doesn't need the emphasis due to the next note being stronger in my eyes
2014-04-30 18:36 Mao: 00:15:087 (1) - Well this is my personal opinion I guess, but I would have mapped 1/4 here since it's stronger than the background sound you've mapped here. At leat t
2014-04-30 18:36 Mao: *least since the sound is so loud and fast
2014-04-30 18:37 Kenterz9: Okey
2014-04-30 18:37 Mao: 00:20:771 (1) - Why does this end on a 1/3 tick? :c
2014-04-30 18:37 Kenterz9: I haven't got any idea xD
2014-04-30 18:37 Mao: xDD
2014-04-30 18:39 Mao: The white tick at 00:53:297 - beining
2014-04-30 18:39 Mao: *beiing
2014-04-30 18:39 Mao: ignpor
2014-04-30 18:40 Mao: *ignored
2014-04-30 18:40 Mao: aaaaah i always hit enter
2014-04-30 18:40 Mao: ;____;
2014-04-30 18:40 Mao: well the white tick beiing ignored feels kinda weird
2014-04-30 18:40 Mao: since it's so loud and strong
2014-04-30 18:40 Mao: http://puu.sh/8tCp2.jpg
2014-04-30 18:41 Mao: that would be my suggestion
2014-04-30 18:41 Mao: or wait
2014-04-30 18:42 Mao: if you want the blue tick being mapped just do a stream or circle + 1/4 slider
2014-04-30 18:42 Kenterz9: It was just bad rythming
2014-04-30 18:44 Mao: 00:57:165 (7,8) -
2014-04-30 18:44 Mao: uuuhmn
2014-04-30 18:44 Mao: http://puu.sh/8tCDB.jpg
2014-04-30 18:44 Mao: you wanted this?
2014-04-30 18:44 Mao: xD
2014-04-30 18:45 Kenterz9: xDDDD
2014-04-30 18:45 Kenterz9: Done
2014-04-30 18:45 Mao: aaaaalso the distances of the heads should be done in a better curve
2014-04-30 18:45 Mao: when I do it with circles
2014-04-30 18:45 Mao: it looks like
2014-04-30 18:45 Mao: http://puu.sh/8tCBe.jpg
2014-04-30 18:46 Mao: a smoother curve could increase playability
2014-04-30 18:46 Mao: since this actually plays like a 1/4 stream but most people will be like DAFUQ OMG IT'S FATS WTF
2014-04-30 18:46 Mao: *FAST
2014-04-30 18:46 Mao: so a smooth curve could be better here
2014-04-30 18:49 Kenterz9: http://puu.sh/8tCUX.jpg ?
2014-04-30 18:49 Mao: 01:15:087 (1,2) - Make them parallel pleaaase :c
2014-04-30 18:49 Mao: wait
2014-04-30 18:49 Mao: yeah seems fine C:
2014-04-30 18:50 Mao: 01:52:350 (1,2,3,4,1,2,3,4) - This played horrible
2014-04-30 18:50 Mao: thought it were 2 4-notes stacks
2014-04-30 18:50 Mao: xDD
2014-04-30 18:50 Mao: but you can keep it
2014-04-30 18:50 Mao: :V
2014-04-30 18:51 Kenterz9: And what about the hitsounds ?
2014-04-30 18:51 Mao: seems fine
2014-04-30 18:51 Kenterz9: Don't you think it's random or something else ?
2014-04-30 18:54 Mao: nothing bothering me
2014-04-30 18:54 Mao: :D


It was really enjoyable diff. It's flow was nice and it has some amazing structures and slider design! Everything fits together and creates a nice diff to play along with that awesome song. I hope more people will share my opinion and good luck C:
posted
Here is the update : http://puu.sh/8tDUk.osu

Thank you Mao for not being stupid =P

EDIT (I don't want to double post) : Another update because of someone's tips : http://puu.sh/8tYAF.osu
http://puu.sh/8uGtq.osu (Another change)


Diff. deleted (idk why)
posted
posted
your combo color is not fit
poor
shit

try this (match background):
[Colours]
Combo1 : 255,51,51
Combo2 : 173,255,95
Combo3 : 0,196,196
Combo4 : 255,255,111
I can make Hyper if you want, check first, still wip.
posted

DenoisoGoiso wrote:

your combo color is not fit
poor
shit

try this (match background):
[Colours]
Combo1 : 255,51,51
Combo2 : 173,255,95
Combo3 : 0,196,196
Combo4 : 255,255,111
I can make Hyper if you want, check first, still wip.
Sorry, I prefer the current combo colors.
As for the Hyper, I personally found it not fitting into the spread I wanted, its pretty well made, I gotta admit, but its too challenging compared to what I hoped for.
posted
Oh, okay gl well

late edit: Artist = 藤森崇多.
posted
Why did you removed my diff. Priti ?
posted

Kenterz wrote:

Why did you removed my diff. Priti ?
Priti, this needs a response.
posted

Charles445 wrote:

Kenterz wrote:

Why did you removed my diff. Priti ?
Priti, this needs a response.
To be completely honest?
I didn't like it, It wasn't fun for me, I didn't want it.
It's that simple.
posted

Priti wrote:

To be completely honest?
I didn't like it, It wasn't fun for me, I didn't want it.
It's that simple.
I understand you didn't like it, but the goal of a beatmap is to be played by many people, so your opinion hasn't got many importance then, even if you're the mapper.
posted

Kenterz wrote:

Priti wrote:

To be completely honest?
I didn't like it, It wasn't fun for me, I didn't want it.
It's that simple.
I understand you didn't like it, but the goal of a beatmap is to be played by many people, so your opinion hasn't got many importance then, even if you're the mapper.
So, I don't have any right to decide what's in my mapset and what isn't?
ok.jpg
posted

Kenterz wrote:

Priti wrote:

To be completely honest?
I didn't like it, It wasn't fun for me, I didn't want it.
It's that simple.
I understand you didn't like it, but the goal of a beatmap is to be played by many people, so your opinion hasn't got many importance then, even if you're the mapper.
What? That makes 0 sense. Since he's the mapper so his opinion is of most importance. If he feels your map devalues his mapset or the quality of it does no suffice what he's looking for he has all the rights to remove your map from his mapset. Perhaps he could've told you first but he is not obligated to.
posted

Priti wrote:

So, I don't have any right to decide what's in my mapset and what isn't?
ok.jpg
You haven't got all the rights when it's a GD because you're not the mapper.
It's totally disrespectful to delete someone's work since he worked for you, and that's what you've got in return.

But I don't care. You just created one new foe because you're not respectful towards other people.
posted
blamethemappingstyle.exe runned
posted
From my modding queue :3
in korean

[Spec's Overdose]
00:35:613 (5) - Ctrl+H 해주시고 x:396 쯤으로 놓으시면 더 재밌을꺼같네여
00:36:561 (5) - 리턴슬라 없애시고 슬라끝부분에 노트 추가하시고 이런패턴은 어떤가요?(5번슬라는 움직이지않았습니다)

00:53:771 (2) - x:288
01:13:192 (3,4,5) - 이런패턴도 괜찮을꺼 같네요

01:41:376 (4) - 볼륨 5정도로 맞추고 뒤에 스핀넣어보시는게?


Nice map GL!
posted

Kenterz wrote:

You haven't got all the rights when it's a GD because you're not the mapper.
It's totally disrespectful to delete someone's work since he worked for you, and that's what you've got in return.
If Priti doesn't want the diff in his mapset he doesn't need to implement it, it's simple as that.
It's his work and he can completely decide by himself if he wants it there or not, so please don't start any war here.

Also I will mod this later.

However. If a GD is not taken at least you could give him a KDS, that's how it is normally handled, I think. => I am not really sure about that anyway, better ask a BAT before.)
posted

Sey wrote:

If Priti doesn't want the diff in his mapset he doesn't need to implement it, it's simple as that.
It's his work and he can completely decide by himself if he wants it there or not, so please don't start any war here.

Also I will mod this later.

However. If a GD is not taken at least you could give him a KDS, that's how it is normally handled, I think. => I am not really sure about that anyway, better ask a BAT before.)
I don't want to start a war xD
I just say it's a bit unfair he deleted it without telling me...

Also a kudosu isn't needed since it's reserved for mods, not for GDs things :3
posted

Serena- wrote:

From my modding queue :3
in korean

[Spec's Overdose]
00:35:613 (5) - Ctrl+H 해주시고 x:396 쯤으로 놓으시면 더 재밌을꺼같네여 fixed
00:36:561 (5) - 리턴슬라 없애시고 슬라끝부분에 노트 추가하시고 이런패턴은 어떤가요?(5번슬라는 움직이지않았습니다) sorry

00:53:771 (2) - x:288 칼점프 생겨서 너무 어렵네요... 좀더 오른쪽으로 해서 고쳤습니다~
01:13:192 (3,4,5) - 이런패턴도 괜찮을꺼 같네요 sorry

01:41:376 (4) - 볼륨 5정도로 맞추고 뒤에 스핀넣어보시는게? 죄송해요 노스핀맵으로 하고싶어서 ㅠㅠ


Nice map GL!
thank you~

http://puu.sh/8PeMe.osu
posted
as Spectator's request in game to mod CtB diff here ~




  • General
  1. change Normal diff name become Standard since you use beatmania name of diffs
  2. Artist : 藤森 崇多 , Romanised : Fujimori Sota (surname first before his first name)
  3. Add "ふじもり そうた" in tags since Fujimori Sota's name on Hiragana

  • Spec's Overdose
  1. 00:20:771 (1) - use S:C1 with 80 or 90% volume here and add clap for emphasize the music <3
  2. 00:31:508 (3,4,5,6) - since this is overdose, try give a little bit movement to ryuuta? somehow i feel a little bit weird with this one, i would suggest like https://osu.ppy.sh/ss/1613707
  3. 00:35:929 (1,2,3,4) - same explanation as above, https://osu.ppy.sh/ss/1613714
  4. 00:56:139 (1,2,3) - try give more spacing to make it more interesting to catch? https://osu.ppy.sh/ss/1613719
  5. 00:48:876 (2) - add whistle to consistency with 00:43:824 (2) - ?
  6. 00:53:929 (3) - ^
  7. 00:58:982 (2) - ^
  8. 01:00:876 (9) - since the music, i feel a little bit strong and need more emphasize with jump, x:116
  9. 01:06:245 (1) - maybe this part is too hard for player (just imo) try ctrl+G instead?
  10. 01:09:561 (4) - try give more movement, tail x:416
  11. 01:11:297 (1) - the music of 01:11:455 - is strong. imo slider's tail can't emphasize with well. i would say to use 2 circles here. 1 in x:260. other in x:448
  12. 01:14:455 (2) - maybe give more movement here x:384
  13. 01:15:192 (2,3) - ^ https://osu.ppy.sh/ss/1613739
  14. 01:20:455 (2,3) - give both circles with default(normal/soft) finish here. i heard cymbals
  15. 01:21:403 (1) - give default finish here. cymbal
  16. 01:28:982 (1,2,3,4,5,6,7,8) - just a suggestion, maybe try this pattern https://osu.ppy.sh/ss/1613751
  17. 01:35:297 (1,2,3,4) - i feel hitsound is empty here, try add whistles on every slider's head?
  18. 01:39:718 (5) - combo feel too long (12 combo) altho not unrankable but a little bit hard to see. NC here?
  19. 01:41:455 - kiai end here? it better imo
  20. 01:52:350 (9) - maybe need NC. since this is repeat. it gonna give so many fruits. overload than 15 fruits imo
  21. 01:54:561 (2) - default finish, cymbal
  22. Amazing ~

Good Luck~
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