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Ras - STAGER (ALL STAGE CLEAR)

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Topic Starter
wa_
This beatmap was submitted using in-game submission on 17 lutego 2015 at 16:08:13

Artist: Ras
Title: STAGER (ALL STAGE CLEAR)
Source: BMS
Tags: of fighters bof 2013 groundbreaking tech electro
BPM: 145
Filesize: 4614kb
Play Time: 02:25
Difficulties Available:
  1. Advanced (2,97 stars, 366 notes)
  2. Another (4,29 stars, 676 notes)
  3. Beginner (1,38 stars, 130 notes)
  4. Extra (5,46 stars, 706 notes)
  5. Hyper (3,64 stars, 518 notes)
  6. Standard (1,84 stars, 203 notes)
Download: Ras - STAGER (ALL STAGE CLEAR)
Information: Scores/Beatmap Listing
---------------
o3o
 

STAGER // all stage clear

Kiiwa
another:
02:18:585 - two notes at once :(
Topic Starter
wa_
ah, so that's why i wasn't able to fc that diff... thanks :3
Avena
No warmup, No shower, Fly was derping all over my monitor, Mouse
Topic Starter
wa_
you suck
ok tbh i haven't passed extra in play mode yet
Zetera
First play when I came back from swimming (no warmup), first play on this difficulty.

Topic Starter
wa_
Thanks for playing, really good accuracy :)
Liiraye
I really like your maps!!
Avena
IRC Modded~
SPOILER
22:11 Priti: TITTY SO NOOB
22:11 wa_: huehueheu
22:11 Priti: irc mod me irl
22:11 *Priti is playing [http://osu.ppy.sh/b/460042 Ras - STAGER (ALL STAGE CLEAR) [Extra]]
22:13 wa_: poor Priti
22:13 Priti: ok nvm
22:13 wa_: ;_;
22:13 Priti: FIRST THING
22:13 Priti: add audio lead in of like 2000
22:13 Priti: SECOND THING
22:13 Priti: combo color order is dumb
22:13 Priti: make it like
22:13 wa_: 2000? not too much?
22:13 Priti: fine 1500
22:13 Priti: you have
22:13 Priti: blue shade -> pink -> blue shade -> blue shade -> white -> green
22:14 wa_: but i like these colors :x
22:14 Priti: change the order
22:14 Priti: do like
22:14 Priti: blue -> pink -> blue -> white -> blue -> green
22:14 wa_: ah okay i understand
22:14 Priti: 00:13:309 (3,1,2) - Looks like absolute poop ingame
22:14 Priti: lower Stack Leniency to like 4
22:14 Priti: and manually unstack the double
22:14 Priti: ohshit Gabe is back online
22:14 wa_: hm wait
22:15 Priti: I'll have to continue this later x3
22:15 wa_: okay :D
22:22 Priti: OK BACK
22:22 Priti: aight nub
22:22 Priti: check ai mod on all diffs
22:22 Priti: there might be some unsnapped shiz
22:22 Priti: there was on Extra, didn't check other diffs
22:23 wa_: ok
22:23 Priti: neb tit
22:23 Priti: did u change the stack leniency?
22:23 wa_: in extra yes
22:23 wa_: aimod in other diffs look ok o3o
22:24 Priti: oh btw I can't check hitsounds
22:24 Priti: since I'm having issues with volume balance
22:24 wa_: k, no problem they need some verifications
22:25 Priti: 00:30:481 (3,6,7,8) - disgusting
22:25 Priti: just, disgusting.
22:26 wa_: ahhh yes
22:27 Priti: 01:26:757 (3,6) - wtf?
22:28 wa_: changed
22:28 Priti: 01:41:136 (12,13) - this is part of the next musical phrase, making it not appropriate to be inside this pattern
22:28 wa_: just thought it's high ar and they don't overlap
22:29 Priti: 01:46:205 (2,5) - I'm not sure this type of stacking is allowed
22:29 Priti: It's not unrankable, but not suggested too.
22:29 wa_: yep, but it's not hard to read imo
22:29 Priti: true
22:30 *Priti is editing [http://osu.ppy.sh/b/403200 Ras - STAGER (ALL STAGE CLEAR) [Another]]
22:32 wa_: i hope that spread another -> extra is ok
22:32 Priti: 01:19:102 (5) - The tail of this
22:32 Priti: deserves higher volume
22:32 Priti: and a normal whistle
22:33 wa_: normal whistle? hmm
22:33 Priti: 01:25:981 - THERE ISN'T ANTYHING HERE
22:33 Priti: nub
22:33 wa_: didnt used that hitsound in this map
22:33 Priti: but it fits.
22:33 wa_: yeah :D
22:33 wa_: overmapping doesnt exist
22:33 wa_: \:D/
22:34 Priti: :D
22:34 Priti: 01:41:757 (3,6,7,8) - wat
22:34 Priti: ew
22:34 wa_: ez pattern :^)
22:34 Priti: all your use of stack leniency
22:34 Priti: is ugly here
22:35 wa_: lel
22:35 wa_: it looks ok in editor :D
22:35 Priti: 02:12:481 (1,2,3) - perfect triangle pls
22:35 Priti: only in editor
22:35 Priti: ingame it's poop
22:36 Priti: ok nub
22:36 Priti: OD8 on Another
22:36 Priti: OD9 on Extra
22:36 wa_: hm, interesting
22:37 Priti: high od = sex
22:37 wa_: but it kills my acc ;_;
22:37 Priti: idgaf
22:37 Priti: o3o
22:37 wa_: it's good idea imo
22:37 Priti: ew
22:37 Priti: this Hyper is too good
22:38 wa_: but another is already hard to ss
22:38 wa_: ok screw it
22:38 Priti: idgaf
22:38 Priti: high od = king
22:38 wa_: od 8 and 9
22:38 Priti: YESS
22:38 Priti: don't give a shit on modders
22:38 wa_: k lets ask ppy for od 15
22:38 Priti: 2ms hitwindow
22:38 wa_: exactly
22:39 Priti: oh the lowdiffs are great
22:39 Priti: go fuck yourself babe
Topic Starter
wa_
Thanks for mod and for suggesting OD9 on Extra :^)

Liiraye wrote:

I really like your maps!!
Wow, I'm glad to hear it! ^^
Lost
This is all just my personal opinion and what I would do according to the music.

Another:

00:01:412 (5) - Making this a slider would make a lot more sense with the part before it, it also doesn't sound like a circle.

00:02:343 (3) - ^ Same thing.

00:03:171 (7) - 1/4th slider?

00:06:068 (4,5,6,7) - 4 to 5 should be a slider IMO, 6 a note 7 a 1/4th slider altho 7 is up for debate since the sound keeps going till the next big white tick.
Would reccomend you to make 4 a slider tho :)

00:08:343 (1,2,3) - 3 2/4th sliders back to back.

00:09:688 (6) - Make it repeat once?

00:10:619 (3) - This should be red to white, the returning part has no sound? (i can only hear my slider sound)

00:10:619 (3,4) - The current end of 3 should be a slider till 4. Red to White.

00:12:274 (3) - Red to White slider.

00:13:930 (3,4) - Make 3 only go halfway, start slider at end of 3 to 4.

00:15:585 (3,4) - Slider.

00:16:309 (7) - Make it reverse?

00:16:619 (1,2) - Slider.

00:17:964 (6) - Slider to next blue tick.

00:21:274 (5,6) - Make it a 1/4th return slider, from blue to red then return.

00:22:619 (4,5) - Slider.

00:23:861 (3,4) - Make 3 only go halfway, start slider at end of 3 to 4.

00:25:620 (7,8) - 1/4th slider.

00:26:861 (2,3,4,5,6) - Blue to White return slider for 2 (blue to white then make it return), Red to White after that (end of 3 to 4) 5-6 slider.

00:28:516 (2,3,4) - Same as last one B-W return then R-W.

00:30:171 (2,3,4) - ^

00:31:516 (1,2) - Slider.

00:34:205 (4,5) - Slider.

00:35:136 (2,3,4) - same as 30:171.

00:35:861 (6,7) - Slider.

00:36:275 (9,1) - Make 9-1 a slider then make it return so 1 doesn't change. (not sure if its clear like that)

00:37:102 (3,4) - Slider.

00:38:136 (1,2) - Slider.

00:38:860 (7,8,9) - 7-9 slider then make it return.

00:39:378 (10) - make it repeat once more? not sure bout this one.

00:39:792 (1,2) - Make this one slider, be creative and use 2 Red sliderpoints for the part from Red to Blue.

00:40:723 (6,7) - ^ Same thing.

00:43:102 (1,2) - Slider.

00:44:963 (3,4,6,7) - Make these sliders, from 3-4 and 6-7.

00:48:068 (1,2) - 39:792.

00:58:205 (3,4) - Slider.

01:01:309 (1,2) - Slider.


This took longer than I expected and i got really tired :o , if you want me to I will finish it tomorrow.
DeletedUser_1574070
[Extra]

00:13:309 (3,1,2) - deliberate unstacking?
00:25:826 (7) - drastic rhythmic change needs NC imo
01:05:447 (1,2,3,4,5) - make this like more ,. hmm arch?
01:25:723 (7) - NC again
02:17:447 (1,2,1,2,3,4,1,2,3,4) - NC is unneeded imo


BREAKTIME
Kiiwa
~

[Extra]
  1. 00:01:309 - Should have drum with whistle here.
  2. 00:20:343 (3,4) - Please change the spacing...
  3. 00:47:240 (1,1) - You don't need these new combos according to 00:41:447 (1,2,3,4,5,6,7,8,9,10) - and 00:49:723 (1,2,3,4,5,6,7,8,9,10) - lol
  4. 01:41:447 (1) - This should start at 01:41:033 - according to the music.
  5. 02:04:619 (1) - This should start at 02:04:205 - according to the music.

[Another]
  1. 00:23:861 (3,4,5) - Spacing is confusing.
  2. 00:25:102 (2,3,4,5,6,7,8,9) - Kinda looked ugly at first, maybe just make the whole thing smooth instead of the beginning straight?
  3. 01:14:136 - Remove whistle.
  4. 01:30:792 (5,1) - Spacing is too large...haha

[Hyper]
  1. Best Hyper imo.

I love this map!
Topic Starter
wa_

Kiiwa wrote:

~

[Extra]
  1. 00:01:309 - Should have drum with whistle here. / yep
  2. 00:20:343 (3,4) - Please change the spacing... / done
  3. 00:47:240 (1,1) - You don't need these new combos according to 00:41:447 (1,2,3,4,5,6,7,8,9,10) - and 00:49:723 (1,2,3,4,5,6,7,8,9,10) - lol / Good point, I should remove these NCs, but I'm not sure if 13 isn't too much for me... at this moment kept NC at 00:47:240, maybe remove in future
  4. 01:41:447 (1) - This should start at 01:41:033 - according to the music. That was suggested earlier and I completely dunno about this, I really like this "smooth" transition to new sequence... I'm confused :D
  5. 02:04:619 (1) - This should start at 02:04:205 - according to the music. / same

[Another]
  1. 00:23:861 (3,4,5) - Spacing is confusing. / yeah, moved 00:23:240 (1,2,3) - down
  2. 00:25:102 (2,3,4,5,6,7,8,9) - Kinda looked ugly at first, maybe just make the whole thing smooth instead of the beginning straight? / sure, there's no need to have something like this here
  3. 01:14:136 - Remove whistle. / why not?
  4. 01:30:792 (5,1) - Spacing is too large...haha / but there's nothing hard to play it, slider leniency (or something named like this) makes it pretty easy (of course, I just try to change it if other people will complain about it D:

[Hyper]
  1. Best Hyper imo. / mmm <3

I love this map!

Kloyd wrote:

[Extra]

00:13:309 (3,1,2) - deliberate unstacking? / that was on purpose (manual stacking for better look in game)
00:25:826 (7) - drastic rhythmic change needs NC imo / moved NC here from 00:26:136
01:05:447 (1,2,3,4,5) - make this like more ,. hmm arch? / hmm, now it looks good...
01:25:723 (7) - NC again / good idea, will consider (this NC may harm consistency of putting NCs in this part...)
02:17:447 (1,2,1,2,3,4,1,2,3,4) - NC is unneeded imo / removed NCs on doubles


BREAKTIME
Thanks for modding! @Kloyd: I hope you will finish your mod if you can :)
Also, maybe I should set NCs pattern in Another/Extra to 2 beats instead of whole bar...

Trying to update, BSS <3
Zare
pwhk
Seeking for M4M :P
This is my first mod over standard map...

[General]
- I suggest adding "groundbreaking" as tag. See: http://gdbg.nekokan.dyndns.info/2013/

[Beginner]
00:03:378 (1) - too short? extend for 1 beat?
00:06:688 (1) - ^
00:08:343 (1) - Maybe make same combo as previous note
00:21:585 (3) - Too short? extend for 1/2 beat maybe.
00:46:826 (3) - New combo? Some combo is 2 measures long and some are 4 measures long...
00:49:723 (3) - ^
00:57:999 (2) - ^
01:02:964 (2) - ^
01:32:757 - 01:43:930 - For a beginner chart lasting over 2 minutes, I think a break is needed, and here is a good place to add it (as in this part music is calmer than other places)

[Standard]
00:37:309 (2) - The previous is for main instrument, but this is not...Move to 00:37:516 - and ends in 00:37:826 - I think.
00:44:757 (3) - new combo?
01:32:757 - 01:43:930 - Same issue as Beginner, suggests a break.
02:04:205 (1) - 1/2 beat too long? Does it goes to main instrument or the drum?

[Advanced]
In general, you mixes main instrument and drums together in many places, which I find it difficult to mod :( Fun map though :)
01:35:964 - add note?
01:38:136 (3) - shorten for 1/4 beat to match main instrument? Especially in this part the drum was very soft if not inaudible
01:38:757 (4,5) - to match main instrument, this would be at 01:38:861 -
01:40:412 (3,4) - ^, note would be at 01:40:516 -
Topic Starter
wa_

pwhk wrote:

Seeking for M4M :P
This is my first mod over standard map...

[General]
- I suggest adding "groundbreaking" as tag. See: http://gdbg.nekokan.dyndns.info/2013/ / yeah, added, I thought about adding more tags :p

[Beginner]
00:03:378 (1) - too short? extend for 1 beat? / good idea, but i'm not sure how I can connect these sliders...
00:06:688 (1) - ^ / same
00:08:343 (1) - Maybe make same combo as previous note / done
00:21:585 (3) - Too short? extend for 1/2 beat maybe. / no change
00:46:826 (3) - New combo? Some combo is 2 measures long and some are 4 measures long... / done
00:49:723 (3) - ^
00:57:999 (2) - ^
01:02:964 (2) - ^ / changed some inconsistencies
01:32:757 - 01:43:930 - For a beginner chart lasting over 2 minutes, I think a break is needed, and here is a good place to add it (as in this part music is calmer than other places) / why not, will consider if other modders point this out

[Standard]
00:37:309 (2) - The previous is for main instrument, but this is not...Move to 00:37:516 - and ends in 00:37:826 - I think. you're right, but this is Normal diff and I don't want to touch blue ticks :D
00:44:757 (3) - new combo? / done
01:32:757 - 01:43:930 - Same issue as Beginner, suggests a break.
02:04:205 (1) - 1/2 beat too long? Does it goes to main instrument or the drum? / changed

[Advanced]
In general, you mixes main instrument and drums together in many places, which I find it difficult to mod :( Fun map though :) / yeah, it contains a lot of complex rhythms so that's why I enjoyed mapping it :)
01:35:964 - add note? / that would be hard to read and "hard" for slow part, so kept as it is
01:38:136 (3) - shorten for 1/4 beat to match main instrument? Especially in this part the drum was very soft if not inaudible I snapped this to white tick cause mainly because readability
01:38:757 (4,5) - to match main instrument, this would be at 01:38:861 - same here, your ideas seem to logic, but I'm sure they don't fit to regular Hard diff.
01:40:412 (3,4) - ^, note would be at 01:40:516 -
Thanks~
If you need mod, just send me pm with your osu!standard map (yeah sorry for that delay :?)
ErunamoJAZZ
Hi!... if you do not understand my english, just ask ;)

[General]
Metadata source: http://www.gdbg.tv/2013/
add Tech electro to tags.
delete of and maybe fighters in tags.

[Beginner]
  1. 00:03:378 (1,2) - this flow is a very bad idea for noobs... try make the flow more smooth... think in the newbies ;w;
    00:03:378 (1) - long this like 00:00:068 (1) - pls, for consistency!
  2. 00:07:930 - :!: add a circle here. Notice noobs dont feel the rhyme fine, so... a space like this disorients easily!
  3. 00:13:723 (2,3) - change both for a slider... is more intuitive.
  4. 00:27:378 (1,2) - :!: this is unrankable!. pls, delete this notes because you need a compas between spinner and next note. More info here p/3359472 u.u
  5. 00:40:619 (1,2) - :!: same here.
  6. 01:20:343 (1) - :!: same here.
  7. 01:46:826 (1,2) - :!: same here.
  8. 02:13:309 (1) - :!: same here.
  9. 00:46:826 (1,2,3,4) - this flow is very bad idea. Noob are confusing and clic (3)!, bc this note is between (1) and (2) flow!... and same suggestion about 00:46:826 (1,2) - ... a slider will works better.
  10. 02:05:447 - you are lost a note here... pls, consider remove the repeat, and make a 1/1 slider.
  11. 02:25:516 (3) - i think you are losting the final flow... imo, a slider will feel better... this suggestion is general for all diffs:

[standard]
  1. 00:17:447 (2) - idk understand what sound are following here xD some like this will feel better :3
  2. 00:24:068 (2) - ^
  3. 00:26:964 (1) - :!: orz, you know... you need delet this note :/ ... i understand this feel wrong... so... pls, ask to a QAT about it.
  4. 00:54:688 (1) - :arrow: the arrow is laped for a slider... try move 00:53:033 (1,2) - a bit to bottom and 00:54:688 (1) - a bit to right, like it:
  5. 01:26:136 (1,2) - ... wtf xD, man, the rhythm is wrong... xDD
  6. 01:46:412 (1) - :!: delete... you know.
  7. 02:12:895 (1) - :!: ^
  8. 02:22:412 - pls, dont lost this beat... for some like this wil works:

    >or just it:

[Advance]
  1. 00:11:447 - i miss a note here u.u
  2. 00:21:585 (1) - incline a bit, for better flow!
  3. 00:31:930 (2) - some like this looks better:
  4. 00:49:102 - why miss this note?? i dont understand :/
  5. 00:51:378 (1,2) - :arrow: this feel really bad, the music dont suggest a antijump here!, try space (1) to 2.0x, and (2,3) to 0.9x:
  6. 01:22:619 - pls, add a circle here...
  7. 01:34:516 (2,3) - :!: bad polarity!, try it:
  8. 01:41:136 (1,2) - :!: may be add a circle
  9. 01:42:895 (4) - ??? i dont understand this xD, this will works better:
  10. 01:44:343 (1,1) - :!: emm.. you know... <_<... may be delete the spinner and map this section will be better idea... u.u
  11. 02:22:205 - add note!

[hyper]
Nice diff :D
  1. 00:23:550 (2) - overmapped, pls, delete it.
  2. 02:11:964 (2) - mm... oks... in sv you go 1.2->1.0 here... so... i think a spacing of 1.4x in this note feel very better. Pls, consider make it.

[Another]
  1. 00:01:516 - :arrow: add note here for voice, and for polarity!
  2. 00:02:447 - :arrow: ^
  3. 00:12:378 - :arrow:
  4. 00:18:068 - :arrow:
  5. 00:49:309 - pls, dont miss this note. Try it:
  6. 01:41:033 - this feel like a miss note... pls, add one.
  7. 01:56:964 - miss note!, some like this will fix:
  8. 01:39:792 - ^ (just notice this also xD)
  9. 02:25:516 (11) - same from easy

[extra]
mehh, sorry... im lazy... but in general... maybe notice polarity inconsistencies etc...




For future mods... try find who help with hitsounds... i think need more work :P

Good luck man!... try find m4m or somethig for get mod for this mapset ;)
Topic Starter
wa_

ErunamoJAZZ wrote:

Hi!... if you do not understand my english, just ask ;)

[General]
Metadata source: http://www.gdbg.tv/2013/
add Tech electro to tags.
delete of and maybe fighters in tags.

[Beginner]
  1. 00:03:378 (1,2) - this flow is a very bad idea for noobs... try make the flow more smooth... think in the newbies ;w;
    00:03:378 (1) - long this like 00:00:068 (1) - pls, for consistency! / good idea, changed a bit
  2. 00:07:930 - :!: add a circle here. Notice noobs dont feel the rhyme fine, so... a space like this disorients easily!
  3. 00:13:723 (2,3) - change both for a slider... is more intuitive.
  4. 00:27:378 (1,2) - :!: this is unrankable!. pls, delete this notes because you need a compas between spinner and next note. More info here p/3359472 u.u / wow, I'd remove it but it may make this map empty... I keep as it is for now, but I'll ask BAT about it. Probably going to remove some spinners...
  5. 00:40:619 (1,2) - :!: same here.
  6. 01:20:343 (1) - :!: same here.
  7. 01:46:826 (1,2) - :!: same here.
  8. 02:13:309 (1) - :!: same here.
  9. 00:46:826 (1,2,3,4) - this flow is very bad idea. Noob are confusing and clic (3)!, bc this note is between (1) and (2) flow!... and same suggestion about 00:46:826 (1,2) - ... a slider will works better. / done
  10. 02:05:447 - you are lost a note here... pls, consider remove the repeat, and make a 1/1 slider. /done
  11. 02:25:516 (3) - i think you are losting the final flow... imo, a slider will feel better... this suggestion is general for all diffs:
    / I don't think this could be good for easy diff.. hmm...

[standard]
  1. 00:17:447 (2) - idk understand what sound are following here xD some like this will feel better :3 uhh, i'm following beat and pattern consistency :D
  2. 00:24:068 (2) - ^ / changed to 1/2 slider with repeat :3
  3. 00:26:964 (1) - :!: orz, you know... you need delet this note :/ ... i understand this feel wrong... so... pls, ask to a QAT about it. / no problem to remove~
  4. 00:54:688 (1) - :arrow: the arrow is laped for a slider... try move 00:53:033 (1,2) - a bit to bottom and 00:54:688 (1) - a bit to right, like it: / why not?
  5. 01:26:136 (1,2) - ... wtf xD, man, the rhythm is wrong... xDD / orz
  6. 01:46:412 (1) - :!: delete... you know.
  7. 02:12:895 (1) - :!: ^
  8. 02:22:412 - pls, dont lost this beat... for some like this wil works: but there's no sound here :D will consider

    >or just it:

[Advance]
  1. 00:11:447 - i miss a note here u.u but sound is at blue tick before this point... no change, it would be too hard...
  2. 00:21:585 (1) - incline a bit, for better flow! / yeah
  3. 00:31:930 (2) - some like this looks better: / great :3
  4. 00:49:102 - why miss this note?? i dont understand :/ / changed pattern, hope it's not so hard to read..
  5. 00:51:378 (1,2) - :arrow: this feel really bad, the music dont suggest a antijump here!, try space (1) to 2.0x, and (2,3) to 0.9x: / increased distance
  6. 01:22:619 - pls, add a circle here... I think it's not really necessary
  7. 01:34:516 (2,3) - :!: bad polarity!, try it: /done
  8. 01:41:136 (1,2) - :!: may be add a circle good idea, but I'm afraid that it would be too hard...
  9. 01:42:895 (4) - ??? i dont understand this xD, this will works better: huh, indeed :D
  10. 01:44:343 (1,1) - :!: emm.. you know... <_<... may be delete the spinner and map this section will be better idea... u.u / dunno
  11. 02:22:205 - add note! / sure

[hyper]
Nice diff :D
  1. 00:23:550 (2) - overmapped, pls, delete it. / I don't think so...
  2. 02:11:964 (2) - mm... oks... in sv you go 1.2->1.0 here... so... i think a spacing of 1.4x in this note feel very better. Pls, consider make it./ good idea

[Another]
  1. 00:01:516 - :arrow: add note here for voice, and for polarity! / done
  2. 00:02:447 - :arrow: ^ / no change here, putting note here might be annoying orz
  3. 00:12:378 - :arrow: same
  4. 00:18:068 - :arrow: done
  5. 00:49:309 - pls, dont miss this note. Try it: / I like it how it is already :c
  6. 01:41:033 - this feel like a miss note... pls, add one. it may feel overmapped...
  7. 01:56:964 - miss note!, some like this will fix: yeah, but I wanted to make here consistent patterns with doubles
  8. 01:39:792 - ^ (just notice this also xD)
  9. 02:25:516 (11) - same from easy / I don't like this idea, imo no need to make something longer than single circle

[extra]
mehh, sorry... im lazy... but in general... maybe notice polarity inconsistencies etc...




For future mods... try find who help with hitsounds... i think need more work :P

Good luck man!... try find m4m or somethig for get mod for this mapset ;)
Thank you so much! Really deserves for 2 kudo~ no response = fixed/same as above
I'm going to redo some bad patterns in Extra...
Updated
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