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fripSide - black bullet [Osu|Taiko]

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Topic Starter
Julie

Tari wrote:

As your request :3

[Easy]

  1. 00:25:124 (1) - The blanket can be improved here. you need to move all the points a little bit higher , and that'll probably fix up the blanket to where it looks good.
  2. 00:28:220 (1) - Same issue as above, you should move the end point of this slider a little bit higher too and that'll make the blanket better.
  3. 00:31:317 (1) - Well I hear a cymbal sound here and I think it fits really well with a finish to the start, but you might want to decrease the volume of it here by around 10% because its a little loud but it sounds good.
  4. 00:34:414 (1) - I prefer you don't stack in this diff, it's hard for beginners to read because they're use to learning the movement while being accurate with the clicking too.
  5. 00:38:672 (2) - ^
  6. 00:48:349 (3) - I don't think its a bad idea to shorten the slider so the reverse hits the blue tick, there is no clicking involve at the blue or red ticks but you still get all the necessary beats shown.
  7. There too much stacking here, it's really not necessary because you don't have enough beats for it, but whatever.
  8. 00:54:543 (3) - You need to add an whistle here or else remove all the whistles you did at the 2nd kiai, they're really inconsistent right now , but if I were you I'd say you should remove it.
  9. 01:14:672 (1) - Add a new combo to the start.
[Normal]

  1. 00:27:059 (2) - You should stack less here, but yeah I don't think stacking fits for this part, it really brings up your lack of creativity and should only be used for pattern reasons, if a pattern needs to look a certain way and then you can stack it but I don't think its the case for most of the stacks you did here.
  2. 00:37:511 (1) - Add a finish to the start of the slider, sounds nice and signals transition.
  3. 00:43:704 (1) - ^ for consistency.
  4. 00:48:349 (3) - As I mentioned before, it wouldn't be a bad idea to make the slider end at the blue tick, that way you can show all the beats in the music with each of the ends.
  5. 00:54:156 (3,4,5,6) - You might want to make this symmetry if you decide to do such symmetrical patterns like this, anyways just double check and make sure x and y axis are aligned.
  6. 00:57:640 (4) - Again unnecessary stacking.
  7. 01:07:704 (5) - ^
  8. 01:15:833 (3) - ^
  9. The only real problem I have with this diff are the stacks they're pretty unnecessary at least for me, and you can still unstack some of them without remapping and ruining flow, just my 2 cents.
[Hard]
  1. 00:15:833 (1,2) - Okay, for these soft parts, I don't reckon you do really complicated things, try to do simple rhythm that still can represent all the beats while still be fun, and I don't like how you added a note at 2, that really ruins the softness of the music, how about you remove it and reverse slider 1 and Ctrl+G it? seems better to me.
  2. 00:12:737 (1) - Add a finish to the start of the slider? sounds nice
  3. 00:37:511 (1) - ^
  4. 00:18:930 (1,2) - I'd prefer you use a slider here instead because there are no vocals to be clicked on at 2 and It feels little repetitive starting the same way that the last combo ended with the same rhythm.
  5. 00:31:317 (1) - Add a reverse and remove the new combo for the next note at 00:31:898 (1) - I don't understand the pause tbh, but if you want to keep it then up to you.
  6. 00:34:414 (1,2,1,2,1,2,1) - This is the good flow and where stacking is AWESOME!
  7. 00:48:349 (1) - Try what I said before and end it at the blue tick so you can get all the beats down.
  8. 00:50:285 (4) - You don't need a new combo here it's really short and unnecessary compared to your other combo's. oh it'll ruin consistency with 00:56:479 (4) - too
  9. 00:53:382 (1) - ^
  10. 01:02:672 (1) - ^
  11. 01:05:769 (1) - ^
  12. 01:08:866 (1) - ^
  13. 00:51:059 (1) - Not sure but some people might find this spacing a little confusing I'll say.
[Insane]

  1. 00:10:801 (1) - Move the spinner to the red tick? there nothing to show the sign that the spinner should start at the white tick, but the red tick seems to be better.
  2. 00:25:124 (1) - Add a finish at the start of the slider as said before.
  3. 00:39:833 (5,6,7,8,9) - The stream is constructed poorly, you need to move 6 and 7 outward more to make the nice looking here, right now it looks really jagged.
  4. 00:50:285 (2,3) - I don't agree with having such rhythms as this, seems a little over mapped and you can show the same thing, by removing note 3 and extending the previous slider, in fact doing a triplet is better here.
  5. 00:56:091 (12,1,) okay, swap NC's here doesn't make sense here and is a little bit confusing to read I think you made a mistake here I guess by doing an unnecessay NC?
  6. 01:01:124 (3) - Really poor flow, I'd rather you make it shoot up, http://puu.sh/8IH5V.jpg matches well with previous jumps you did.
  7. 01:02:672 (1) - As mentioned in hard you don't need such short NC remove it here please.
Fixed all big thanks for the mod!! XD!
Sorry took me a while to check it up xD
Okoratu


General

  1. since i'm only looking at the Insane diffs here i have to say that these aren't that spectacular
  2. Both insanes are pretty much the same difficulty (2.57 / 2.60), one should be harder than the other imo
  3. might add a 4th colour for all STD diffs maybe? only 3 colours seems to be kind of repetitive to me
    Suggestion

    RGB(183,0,183)
    just and idea...
  4. overall: try to redo your hitsounds in a way they are more pleasant to listen to, the whole mapset might be more enjoyable then .-.

Kinomi's Insane

  1. I don't like your use of the normal hitwhistles... at all .-. might consider HP 7 and go with OD+1 AR+1 to have something different from the other insane (tested it and also plays more nicely imo)
  2. 00:09:833 - might add a circle for this sound .-.
  3. 00:30:349 (6) - should be moved a bit more upwards for a better blanket
    Example

    Position in pic: 140/280
  4. 00:36:737 (1,2,3,4,5,6,7) - should be a stream similar to 00:18:156 (1,2,3,4,5,6,7,8) - for consistency maybe
  5. 00:46:801 (1) - this slider should end in 00:47:091 - (the blue tick) in order to map the vocal correctly so i'mma suggest this timeline:
  6. 00:48:349 (1) - even though this one is snapped correctly to a 1.0x distance snap, because the SV changes here to 1.25x it is spaced like it's 1.25x obviously you can resnap it by
    1. Remove the green bar in 00:48:349 -
    2. Resnap the Slider to a correct 1.0x
    3. Add the green bar with 1.25x SV again in 00:48:349 -
    now that isn't so hard huh? :D
  7. 00:49:511 (7) - i hear no reason for an 1/6 slider here, so it's just overmapping and i'd advise you to refrain from doing this and just replacing this with an 1/4 slider
  8. 01:00:349 (1) - Rhythm suggestion (there is indeed a vocal on 01:00:543 - ):
  9. 01:03:833 (1,2,3,4,5) - judging by how you map this one is kind of out of style and should be something similar to 00:51:446 (1,2,3,4,5) - again, maybe...?
  10. 01:05:382 (2,4) - would use the same slider as for (4) for the (2) here, might look better?
  11. 01:11:575 (1) - to map this vocal correctly it should end in the blue tick at 01:11:866 - so i'll suggest this timeline:
  12. 01:14:285 (5) - i think the 1/6 here ends on the red tick in the middle so i'd go with something like this:
  13. 01:21:059 - add a circle here as well for consistency if you did it in the beginning as i suggested
  14. 01:23:382 (7,8,9,10,11,12) - would rotate this for a more even Triangle pattern:

Insane

  1. loud hitsounds are loud would consider overall volume -20% for this one; might use a blank.wav for your sliderslide cuz things like that 00:13:511 (3) - don't sound all that nice?
  2. 00:06:543 (1,2,3,4,5) - either make these more quiet or remove the clapsalso might move the whole pattern one grid to the right so that the (3) is in the middle of the screen like 00:07:124 (1) -
  3. 00:16:801 (4,5,6) - as you can clearly see in the editor (5,6) aren't stacking correctly, try to fix those up so they stay where they're supposed to even after saving
  4. 00:19:317 (3) - Rhythm suggestion (i think the vocal here deserves to be mapped):
  5. 00:24:349 (8) - the 1/8 rhythm you map here is only starting in 00:24:640 - and ending in 00:24:737 - though, so i feel like this slider is kind of unjustified
  6. 00:47:575 (1,2,3,4,5,6,7,8,1) - might move this one a bit more to the leftso that (2) isn't touching 00:47:188 (4) -
  7. 00:51:253 (3,4,5) - might be able to avoid the overlap with a higher DS here
  8. 01:13:414 (4) - rhythm is something like this here imo:

Gl with your map!
Neta
M4M

[General]
  1. SV 1.4 for all diff? I think raise SV on higher diff is better but never mind.
  2. use Offset 328 will be better

[Easy]
  1. 00:29:769 (3) - move this slider's red point to 216, 244. because it looks better with 00:29:382 (2) - and it makes blanket more clearly
  2. 00:49:898 (1) - Add finish on the start of slider it needs more impact here. it's also kiai time
  3. 01:04:608 (4,1) - move 01:04:608 (4) - to 340,296 and move 01:04:995 (1) - to 252, 256 it makes triangle with 01:04:995 (1,2,3) - it looks really better to me.
  4. 01:11:575 (1) - you missed clap here (start of slider) use clap more regularly
  5. 01:14:672 (1) - ^
  6. 01:16:220 (1) - Add finish same reason with first one.

[Normal]
  1. 00:30:156 (4) - Add clap on the end of slider sounds better
  2. 00:40:220 (1) - Isn't this right beat following vocal line?
  3. 00:46:414 - better add note here it feels really empty
  4. 00:49:511 (1) - add Finish on the end of slider same reason with Easy diff
  5. 00:51:446 (4) - Delete Whistle here. i think it doesn't fit here.

[Hard]
  1. OD -1 will be better to difficulty spread
  2. 00:13:511 (3) - Delete Finish i can't find reason why you put finish here also this song's first part goes low
  3. 00:15:059 (4) - ^
  4. 00:18:156 (4) - ^
  5. 00:18:930 (1) - Add Finish. you put finish here on Normal diff but why did you put Clap on hard diff?
  6. 00:23:575 (2,3) - I think beat is wrong try this one
  7. 00:30:543 (5) - Delete Finish really doesn't sound good
  8. 00:32:091 (3,3) - ^
  9. 00:49:704 (3) - Add finish on the end of slider
  10. 01:02:091 (3) - ^
  11. 01:11:382 (1,2,3) - Delete Finish

GOOD LUCK~
Ujimatsu Chiya
>3<
Aruka
Easy: 01:16:220 (1,1) - Add some objects there

Normal:01:18:156 (1) - That spinner is in a stupid place,replace that with some objects

Hard:00:52:608 (1,2,3,4,5,6) - 00:55:704 (1,2,3) - 01:01:898 (1,2,3,4,5,6,7) - 01:04:995 (1,2,3,4,5,6,7) - 01:08:091 (1,2,3,4,5,6,7) - I would take off those triples

Insane:00:49:414 (3,4) - That is weirdly timed,00:50:285 (2,3,1) - That slider is too long
Topic Starter
Julie
Fixed all on Okoratu and Neta mod, except on the general part, thanks a lots.
Sorry took me some time, my finals exam took a huge load on me, got me so lazy D:

VeZaaRa wrote:

Easy: 01:16:220 (1,1) - Add some objects there

Normal:01:18:156 (1) - That spinner is in a stupid place,replace that with some objects I think I'll let it for the moment, but I'll remember what you said on this part, if someone else find it stupid to I'll change it :3

Hard:00:52:608 (1,2,3,4,5,6) - 00:55:704 (1,2,3) - 01:01:898 (1,2,3,4,5,6,7) - 01:04:995 (1,2,3,4,5,6,7) - 01:08:091 (1,2,3,4,5,6,7) - I would take off those triples

Insane:00:49:414 (3,4) - That is weirdly timed,00:50:285 (2,3,1) - That slider is too long
Fixed all, thanks a lots for mods :3
FuFuLu
Hi~ Here's my modding.

[Easy]

Some rhythms are weird.

00:09:640 (1) - Spinner ends at 00:11:769
00:53:382 (2,3) - weird rhythm
00:58:801 - maybe add a circle
01:10:414 (5) - slider ends at 01:10:801, then add a circle at 01:11:188

[Normal]

00:21:640 - add a circle
00:40:220 (5) - add "clap"
00:43:317 - add a circle
00:46:414 (5) - add "clap"
00:57:640 (4) - remove "clap"
00:58:801 - add a circle with "clap"
01:00:349 (2) - add "clap"
01:11:188 - add a circle
01:12:737 (2) - add "clap"
01:23:382 (4) - slider ends at 01:23:575, then add a circle at 01:23:962

[Hard]

Sorry, I think most of the rhythms are so weird.

00:15:446 - add a circle
00:18:543 - add a circle
00:18:930 (1,2,3,1,2,3,4) - the rhythm does not match with the music
00:23:575 (2,3) - fix the rhythm
00:28:220 (1,2,3,1,2,3,4,5) - the rhythm is incoherent
00:30:930 - add a circle
00:46:027 (3) - slider ends at 00:46:317
01:10:801 (5) - change to a circle
01:20:285 (5) - slider ends at 01:20:479

[Insane]

Rhythms are not following the song.

00:16:801 (4,5,6) - Ctrl+G for better rhythm
00:21:253 (4,1) - put something between these two
00:25:124 (1,2,3,4,1,2,3,4) - This rhythm is much better.
Actually this kind of rhythm is almost everywhere in the song. Please use it frequently!
00:43:704 (1,2,3,4,5,6,7,8,9,1,2,3,4) - all are hitting on 1/2 beats? Try using this rhythm please~~~

Sorry, I feel so hard to mod this diff. Imo, you should remap the rhythms. Try using more syncopation instead of only 1/2 beats and 1/4 streams.

After all, I've conclude some rhythmic patterns which can be used in your Insane diff!:





...and many more!!!

Work hard and good luck~ :D
AndreasHD
Hey, I just modded your map ;)


[Easy]
00:29:769 (3) - If you want, you can make this blanket smoother, it's gonna look neat.
01:11:575 (1) - Snap this bellow (4) properly.

01:18:156 (1) - This is unrankable for sure, because it goes out of screen. I suggest, make it smaller.

01:22:801 (2) - Drag it like this looks much better.




[Normal]
00:51:446 (4) - Remove NC

00:59:188 (1) - What is this for?
There are so many bad blankets in this diff that I don't have the time to point out everything. And so many weird sliders. otherwise, seems okay.



[Hard]
00:17:188 (1) - Make this section better, for a smoother blanket.

00:35:188 (1) - Snap this bellow (2)

00:35:962 (1) - ^

01:00:349 (1) - The spacing here is too short in my opinion.

01:14:285 (1) - The overlap from (5) looks really bad.




[Insane]
00:14:575 (5) - Snap this bellow the end of (4).

00:22:414 (2) - The distance between the two sliders around this note could be better placed, just look
00:46:414 (1) - Remove NC

00:46:801 (1) - NC




[Kinomi's Insane]
00:21:059 (3) - Place this better to get a smoother blanket.

00:28:995 (3) - Drag this one tick to the left so it looks like this
for a smoother blanket.

00:29:575 (4) - Remember to snap this bellow the slider correctly if you fix the above.

00:29:769 (5) - Make this better like this:
00:35:188 (3) - Same as above
00:48:349 (1) - Whats up with the distance snap here?

01:04:608 (5) - The angle of this slider makes it bad flow because of where your cursor is coming from. Hope that make sense.

01:03:640 (4) - Snap it bellow (3).

01:07:704 (5) - For a smoother blanket, make it like this:
Topic Starter
Julie
Thanks for mod, will take a while for me to fix thing....
REMAPPED INSANE, because realize flow still didnt make sense (thank you sarkras for testing in ctb, realize flow didn't make sense) + redid all hitsound on INSANE
no more rush :3
Negri_sk
[Insane]
00:09:640 (1,2,3) - This should be an triangle.
00:34:027 (1) - NC here really?
00:50:479 (1,2,3) - This should be here https://osu.ppy.sh/ss/1748199 Like the last circle should be next to the 00:51:253 (5) - .
01:24:446 (1) - Should end on the timing point.
+1 OD.

[Kinomi's Insane]
00:07:124 (2,3,4,5,6) - CTRL + G.
00:14:672 (3) - Make this circle go a little up.
00:26:285 (4) - Make this a hidden circle under the slider end.
00:27:059 (3) - ^.
01:18:350 (2,3,4,5,6) - CTRL + G.
01:24:446 (1) - This one DOES end on the timing point not like the insane. (gj Kinomi)
+1 OD.

[Hard]
+1 OD When remake.
Topic Starter
Julie

Negri_sk wrote:

[Insane]
00:09:640 (1,2,3) - This should be an triangle. nop, 00:10:027 (2,3) isn't the same as 00:09:640 (1,2)
00:34:027 (1) - NC here really? I say yes in-game, but thinking about it, while re-mapping hard, realize why I put NC, imma consider it though
00:50:479 (1,2,3) - This should be here https://osu.ppy.sh/ss/1748199 Like the last circle should be next to the 00:51:253 (5) - . Don't want it to straight but consider
01:24:446 (1) - Should end on the timing point. naaaaaaaaah :D
+1 OD. way to easy for a OD8


[Hard]
+1 OD When remake.I made it supah easy, so is a hard that look like a hard, instead of looking like an insane :3



Thanks brooo for mod :D!!

changed SV easy to 0.8 = HAVE TO REMAP THE WHOLE THING (rythm got a lots more easier as well)
changed SV normal to 1.0 = HAVE TO REMAP THE WHOLE THING
changed SV hard to 1.2 = HAVE TO REMAP THE WHOLE THING
toybot
:3

[General]
You might want to consider making the sliderslide (normal-sliderslide2) silent? on the diffs with long sliders, it sounds especially noisy, and is pretty annoying
And consider changing the mp3 to a better quality? It feels really weak
Here's the sliderslide: http://puu.sh/9KkcV/40f04b195c.wav
And you said the hitsounding is pretty nooby, so yeah lol (can i hitsound for you? ill make sure it sounds good)

[Easy]
00:06:543 (1,1) - Use the regular normal hitsound for these two spinners? You used them in the normal diff
00:53:382 (2) - move this a little bit down, to create a more curved motion. and remove the clap on the slider's head
00:56:479 (2) - same with this; remove the clap on the slider's head. this is to make sure that claps are only on downbeats, or else the claps sound nooby :p
01:00:737 - you could probably add a slider here. making it just empty removes the flow that you've created
01:12:737 - same with here, and the slider following should be part of that combo
01:19:124 (1) - shorten this by 1/2 of a beat, since im guessing you were following vocals there
01:22:220 - same with this---- add something!!!! plus, it makes the following slider not sound out of place when you click it
01:24:349 (1) - use NC2 on this spinner, makes it sound better yknow

[Normal]
00:09:640 (1) - how about shortening this spinner to 00:10:995 -? And add a finish to it. the 1/1 spaces inbetween notes are too fast for a normal player
00:34:414 (1,2,3,4) - hm, this is boring.. recommend changing it to something else?
00:49:511 - 01:12:349 - this whole section... full of claps... remove the claps from beats landing on white lines 2 and 4, to create the same hitsound pattern as in the easy diff. I heard that you are remaking the hitsounds, but is this the remake? pls no
01:00:349 (1) - remove the nc, to be consistent with the part on the second kiai
01:00:349 (1,2) - use soft finishes instead. and raise this section's volume a bit to make it sound grand
01:12:737 (2,3) - ^
01:18:156 (1,1,2,3,4) - make this entire section in normal hitsounds, not soft
01:23:575 (4) - move this away from (3), this spacing makes it confusing considering the rhythm, and might give the player a 100 or a miss for hitting the slider too early
01:24:349 (1) - same suggestion as in easy

[Hard]
00:12:737 - use the normal custom hitsound as in easy and normal diffs. be consistent pls with your own diffs when it involves hitsounding. or you can change the normal and easy diffs so that it uses soft hitsounds instead
00:19:704 (3) - make this blanket better, mmk
00:21:833 - add a note here? itll be ok for hard, and itll follow vocals, which is kind of what youve been doing
00:31:317 (1,2) - this is supposed to be a 3/4 rhythm? please make it so.
00:32:091 (3) - make this into a slider or something to fill up that space
00:34:027 (1) - remove this NC, it belongs with the previous stanza, and is more of a leadup
00:46:801 (2) - put a finish on the slider's head
00:48:349 (1) - shorten this slider by 1/4 beat to follow the vocals better, and create a better feeling of awesomeness or something :p
The same thing with normal diff, remove claps landing on beats 2 and 4
01:00:737 (2,3,4) - add finishes in where you know you should
01:16:027 (2) - maybe move this to x160y40? to create a little jump, and make the distance look the same (it says its not the same because of changed slider velocity)
01:17:769 - this section onwards is too silent. i think i said make this normal custom 2?

[Kinomi's Insane]
00:13:124 - 00:25:124 - whistles are a bit too fast, maybe just make it appear 2/1 beats?
00:30:833 (2) - bend this slider's tail a bit down, to make it look like the two sliders are pointing at the same thing with equal distance
00:49:124 (3,4,5,6) - the stream has uneven spacing, fix pls
00:53:575 (3,4) - move these two objects so it looks like its in the middle of the slider's curve? like its being blanketed
01:05:188 (1) - place this ontop of the next slider's head? so it matches the following two objects
01:12:930 (4) - NC this? its separate from the previous measures
01:24:446 (1) - use a soft hitsound for the spinner

[Insane]
00:14:285 (5) - Add NC? following what you do in the next two stanzas
00:23:575 (6) - ^ same
00:23:962 (7) - ctrl+g? so it makes the player move in a circular motion then suddenly back down to the next object. i mean it just plays well for effect :p
00:24:640 (9) - i think you should make this a bit longer? it sounds too quick
00:40:995 (2) - ctrl+g for some variance in the movement
00:46:801 (2) - add a finish to the head
00:49:124 (3,4,5,6) - maybe make the stream like this?
00:51:059 (4) - NC?
00:53:382 (3) - ^
00:54:156 (6) - ^ I say these two NC's because its like it goes onto the next voice
00:56:479 (4) - NC for same reason
01:00:349 (1,2,3) - add finishes to this section?
01:02:672 (5) - move this so that the previous slider blankets it
01:09:253 (4) - change this to a normal bent slider, this flows like its broken and doesn't look good
01:14:672 - this to the spinner, make the objects normal hitsound
01:22:995 (3) - move this closer to the previous slider? so that the player doesnt get the timing wrong

Well this was a pretty long mod. good luck!
KinomiCandy

AndreasHD wrote:

Hey, I just modded your map ;)

[Kinomi's Insane]
00:21:059 (3) - Place this better to get a smoother blanket. Done.

00:28:995 (3) - Drag this one tick to the left so it looks like this
for a smoother blanket. Done.

00:29:575 (4) - Remember to snap this bellow the slider correctly if you fix the above.

00:29:769 (5) - Make this better like this:
00:35:188 (3) - Same as above
00:48:349 (1) - Whats up with the distance snap here? Fixed it for a while ago, getting submitted now.

01:04:608 (5) - The angle of this slider makes it bad flow because of where your cursor is coming from. Hope that make sense. Fixed it for a while ago, getting submitted now.

01:03:640 (4) - Snap it bellow (3). Fixed it for a while ago, getting submitted now.

01:07:704 (5) - For a smoother blanket, make it like this: Fixed it for a while ago, getting submitted now.

Negri_sk wrote:

[Kinomi's Insane]
00:07:124 (2,3,4,5,6) - CTRL + G. Nope.
00:14:672 (3) - Make this circle go a little up. Alright.
00:26:285 (4) - Make this a hidden circle under the slider end. Nope.
00:27:059 (3) - ^. Nope.
01:18:350 (2,3,4,5,6) - CTRL + G. Nope.
01:24:446 (1) - This one DOES end on the timing point not like the insane. (gj Kinomi) Danke.
+1 OD.

toybot wrote:

:3

[Kinomi's Insane]
00:13:124 - 00:25:124 - whistles are a bit too fast, maybe just make it appear 2/1 beats? Fixed it for a while ago, getting submitted now.
00:30:833 (2) - bend this slider's tail a bit down, to make it look like the two sliders are pointing at the same thing with equal distance Alright.
00:49:124 (3,4,5,6) - the stream has uneven spacing, fix pls Fixed it for a while ago, getting submitted now.
00:53:575 (3,4) - move these two objects so it looks like its in the middle of the slider's curve? like its being blanketed Alright.
01:05:188 (1) - place this ontop of the next slider's head? so it matches the following two objects Nope.
01:12:930 (4) - NC this? its separate from the previous measures Alright.
01:24:446 (1) - use a soft hitsound for the spinner Alright.

Well this was a pretty long mod. good luck!
Thanks for modding! :oops:
http://puu.sh/9LraA.zip
Topic Starter
Julie

toybot wrote:

:3

[General]
You might want to consider making the sliderslide (normal-sliderslide2) silent? on the diffs with long sliders, it sounds especially noisy, and is pretty annoying
And consider changing the mp3 to a better quality? It feels really weak
Here's the sliderslide: http://puu.sh/9KkcV/40f04b195c.wav
And you said the hitsounding is pretty nooby, so yeah lol (can i hitsound for you? ill make sure it sounds good)

[Easy]
00:06:543 (1,1) - Use the regular normal hitsound for these two spinners? You used them in the normal diff Fix
00:53:382 (2) - move this a little bit down, to create a more curved motion. and remove the clap on the slider's head Fix, but didn't move it down
00:56:479 (2) - same with this; remove the clap on the slider's head. this is to make sure that claps are only on downbeats, or else the claps sound nooby :p Fix, but didn't move it down
01:00:737 - you could probably add a slider here. making it just empty removes the flow that you've created Fix
01:12:737 - same with here, and the slider following should be part of that combo Fix
01:19:124 (1) - shorten this by 1/2 of a beat, since im guessing you were following vocals there shorten by 1/4, 1/2 was a bit to much x,x
01:22:220 - same with this---- add something!!!! plus, it makes the following slider not sound out of place when you click it Fix
01:24:349 (1) - use NC2 on this spinner, makes it sound better yknow Fix

[Normal]
00:09:640 (1) - how about shortening this spinner to 00:10:995 -? And add a finish to it. the 1/1 spaces inbetween notes are too fast for a normal player Yeah I didn't realize for my normal, thanks :D
00:34:414 (1,2,3,4) - hm, this is boring.. recommend changing it to something else? I'm aware of it, but I'm blaming on distance spacing Q,Q
00:49:511 - 01:12:349 - this whole section... full of claps... remove the claps from beats landing on white lines 2 and 4, to create the same hitsound pattern as in the easy diff. I heard that you are remaking the hitsounds, but is this the remake? pls no Well without the reamake, other mod told me to put clap here in kiai in white stick, so if you want we could talk about it in pm. I keep in mind all my mod so they didn't mod for nothing
01:00:349 (1) - remove the nc, to be consistent with the part on the second kiai Won't do this, was part of my old mods
01:00:349 (1,2) - use soft finishes instead. and raise this section's volume a bit to make it sound grand Love the idea :D
01:12:737 (2,3) - ^
01:18:156 (1,1,2,3,4) - make this entire section in normal hitsounds, not soft I'll think about it
01:23:575 (4) - move this away from (3), this spacing makes it confusing considering the rhythm, and might give the player a 100 or a miss for hitting the slider too early Fixed puting it in red stick
01:24:349 (1) - same suggestion as in easy Fix

[Hard]
00:12:737 - use the normal custom hitsound as in easy and normal diffs. be consistent pls with your own diffs when it involves hitsounding. or you can change the normal and easy diffs so that it uses soft hitsounds instead Fix
00:19:704 (3) - make this blanket better, mmk Fix
00:21:833 - add a note here? itll be ok for hard, and itll follow vocals, which is kind of what youve been doing Fix
00:31:317 (1,2) - this is supposed to be a 3/4 rhythm? please make it so. Fix
00:32:091 (3) - make this into a slider or something to fill up that space Fix
00:34:027 (1) - remove this NC, it belongs with the previous stanza, and is more of a leadup Fix
00:46:801 (2) - put a finish on the slider's head Fix
00:48:349 (1) - shorten this slider by 1/4 beat to follow the vocals better, and create a better feeling of awesomeness or something :p
The same thing with normal diff, remove claps landing on beats 2 and 4 Fix
01:00:737 (2,3,4) - add finishes in where you know you should Fix
01:16:027 (2) - maybe move this to x160y40? to create a little jump, and make the distance look the same (it says its not the same because of changed slider velocity) Fix
01:17:769 - this section onwards is too silent. i think i said make this normal custom 2? Fix

[Insane]
00:14:285 (5) - Add NC? following what you do in the next two stanzas Fix
00:23:575 (6) - ^ same Fix
00:23:962 (7) - ctrl+g? so it makes the player move in a circular motion then suddenly back down to the next object. i mean it just plays well for effect :p Fun idea, I'll never thought about it, thanks :D
00:24:640 (9) - i think you should make this a bit longer? it sounds too quick Fix
00:40:995 (2) - ctrl+g for some variance in the movement Love it :D
00:46:801 (2) - add a finish to the head Fix
00:49:124 (3,4,5,6) - maybe make the stream like this? Acceptoo
00:51:059 (4) - NC? Fix
00:53:382 (3) - ^ Fix
00:54:156 (6) - ^ I say these two NC's because its like it goes onto the next voice Fix
00:56:479 (4) - NC for same reason Fix
01:00:349 (1,2,3) - add finishes to this section? Fix
01:02:672 (5) - move this so that the previous slider blankets it Nice, was actually searching some idea for this one >,<
01:09:253 (4) - change this to a normal bent slider, this flows like its broken and doesn't look good Fix
01:14:672 - this to the spinner, make the objects normal hitsound Fix
01:22:995 (3) - move this closer to the previous slider? so that the player doesnt get the timing wrong Fix


Well this was a pretty long mod. good luck!
How to do good and long mod that fast xD, thanks~~

Update everything~~ :3
kakifly
hello~ m4m from #modreq (My map https://osu.ppy.sh/s/181634 )

ill only be modding standard difficulties (since idk how to mod other ones xD)


Easy
i think the OD can be raised a bit
for 00:17:382 (2) - try this instead http://puu.sh/9MY8O/fe094e0a2f.jpg
i think a circle can be put between 00:22:027 (1) - and 00:23:575 (2) - on the white tick
00:25:124 (1) - and 00:26:672 (2) - same as above
00:39:059 (2) - 00:40:608 (1) - ^
lower the hitsound volume a bit for easy on the kiai time (for the clap)
00:53:382 (2) - and 00:54:543 (3) - put circle in between, im going to stop mentioning these but sometimes you can hear faint beats in the music and a circle would fit the rhythm
at 00:55:704 (1) - try this http://puu.sh/9MYzS/1200d42401.jpg
01:11:575 (1) and 01:13:124 (1) - - i thought this was an important place to place a circle in between
01:19:124 (1) - try this http://puu.sh/9MYM7/44c2d1ff83.jpg
also 1/4 beat divisor is unnecessary but since it doesnt affect the beatmap itself its ok to leave there

Normal

00:12:737 (1) - and 00:14:285 (2) - put circle in between
00:33:640 (4) - move it over like this http://puu.sh/9MZ64/ca38d1ae7c.jpg
same thing with the hitsounds at kiai, pretty loud in my opinion (Clap)
01:23:382 (4) - shorten it like this http://puu.sh/9MZlG/546ccd01b4.jpg and add a finish hitsound

Hard

at the beginning try placing the circles like this so they look neater http://puu.sh/9MZzT/035e31781f.jpg
00:15:059 (4) - spacing is too far from the 3 circle
00:21:833 (1) - spacing
00:34:027 (4) - spacing again
~~ remember your spacing should be even ~~
00:39:833 (4) - and 00:40:608 (1) - put a circle in between
maybe you should lower sample sounds
01:21:446 (2) - http://puu.sh/9MZWi/1b32deb000.jpg
01:20:285 (8) - try this http://puu.sh/9N01K/0ec826e995.jpg

Insane

00:55:608 (1) - i dont think this needed a hitsound
clap hitsounds at kiai again...


Kinomi's Insane

00:15:059 (5) - try this http://puu.sh/9N0vr/7d62443f96.jpg
00:59:188 (2) - try this http://puu.sh/9N0D5/9afd7b7f45.jpg

i think the insanes iare pretty good i couldnt find much wrong with it ;w;"

hope that helped and gl with your beatmap~
KinomiCandy
Sorry, but no changes. However, I did some few changes on my own (mostly just hitsounds changes).

http://puu.sh/9OdQ5.osu
Topic Starter
Julie
Update update~~
I'm going to reply on mod later~ xD

edit meeh I should stop being lazyyy :

konoshin69 wrote:

hello~ m4m from #modreq (My map https://osu.ppy.sh/s/181634 )

ill only be modding standard difficulties (since idk how to mod other ones xD)


Easy
i think the OD can be raised a bit keep 1-3-5-7, and I made it supah easy :3!! look more like a beginner now then an easy >,<
for 00:17:382 (2) - try this instead http://puu.sh/9MY8O/fe094e0a2f.jpg matching the voice + like I said above moar easy that way :D
i think a circle can be put between 00:22:027 (1) - and 00:23:575 (2) - on the white tick doesn't really match the voice, but like I said trying to make it supah supah easy :D
00:25:124 (1) - and 00:26:672 (2) - same as above ^
00:39:059 (2) - 00:40:608 (1) - ^ if you follow my whole song, I don't put much on each white tick xD
lower the hitsound volume a bit for easy on the kiai time (for the clap) Ok will do~
00:53:382 (2) - and 00:54:543 (3) - put circle in between, im going to stop mentioning these but sometimes you can hear faint beats in the music and a circle would fit the rhythm same reason for 00:39:059 (2) - 00:40:608 (1) - ^
at 00:55:704 (1) - try this http://puu.sh/9MYzS/1200d42401.jpg Trying to make it easy >,<
01:11:575 (1) and 01:13:124 (1) - - i thought this was an important place to place a circle in between won't do that though sorry :S
01:19:124 (1) - try this http://puu.sh/9MYM7/44c2d1ff83.jpg Since I started with this red tick sound, I better keep the ending the same o.o, not sure if you'll understand what I said xD, I suck at explaining Q,Q
also 1/4 beat divisor is unnecessary but since it doesnt affect the beatmap itself its ok to leave there

Normal

00:12:737 (1) - and 00:14:285 (2) - put circle in between My normal is more into voice though xD
00:33:640 (4) - move it over like this http://puu.sh/9MZ64/ca38d1ae7c.jpg Can't because normal should always respect distance spacing, but I might change the pattern here >,<
same thing with the hitsounds at kiai, pretty loud in my opinion (Clap) Fuxed
01:23:382 (4) - shorten it like this http://puu.sh/9MZlG/546ccd01b4.jpg and add a finish hitsound Nop, but I just realize I should make it longer like the easy >,<

Hard

at the beginning try placing the circles like this so they look neater http://puu.sh/9MZzT/035e31781f.jpg nop too common
00:15:059 (4) - spacing is too far from the 3 circle LOL OMG THANKS, I don't know how that happen, the 4th is also offscreen LOL
00:21:833 (1) - spacing Don't see anything wrong xD
00:34:027 (4) - spacing again ^
~~ remember your spacing should be even ~~ Nop, not in hard + xD
00:39:833 (4) - and 00:40:608 (1) - put a circle in between Nop
maybe you should lower sample sounds Will do
01:21:446 (2) - http://puu.sh/9MZWi/1b32deb000.jpg nop, look too common xD
01:20:285 (8) - try this http://puu.sh/9N01K/0ec826e995.jpg won't do xD

Insane

00:55:608 (1) - i dont think this needed a hitsound Keeping it though
clap hitsounds at kiai again... ok

i think the insanes iare pretty good i couldnt find much wrong with it ;w;"

hope that helped and gl with your beatmap~
Thank you for mod :3...and gl for you too ^^!
sheela
Yo.

Easy

  1. 00:15:833 (1) - Move the second point to x:210 y:355. It'll just fix a little the blanket.
  2. 00:39:059 (2) - The curve is a bit weird. Copy and paste 00:37:511 (1) , then rotate it by -70°. The curve will be more better.
  3. 01:06:930 (3) - Move the last point to x:406 y:217. It'll fix the blanket.
  4. 01:08:479 (1) - Move this note to x:395 y:109? It'll get a better flow. If you moved, paste the code below in your .osu file, so 01:09:253 (2,3,1,1,1) is moved:
    SPOILER
    320,25,69253,1,8,0:0:0:0:
    246,109,70027,2,0,B|204:74|204:74|164:117|94:86,1,160,8|8,0:0|0:0,0:0:0:0:
    2,50,71575,6,0,P|24:17|59:-1,2,80,12|8|8,0:0|0:0|0:0,0:0:0:0:
    106,91,73124,6,0,B|154:95|154:95|138:167|202:203,1,160
    302,191,74672,6,0,P|340:132|324:40,1,160,12|8,0:0|0:0,0:0:0:0:
  5. 01:13:124 (1) - Remove the new combo.

Normal

  1. 00:53:382 (2) - Ctrl + J, and move it to x:444 y:160? It follows the flow better, and I just feel like it.
  2. 00:57:253 (3) - Move this to x:485 y:229. It stills because of the flow.
  3. 01:00:349 (1) - Remove the new combo.

Kinomi's Insane

  1. 00:07:124 (2,3,4,5,6) - Maybe add some spice? By adding some spice I mean to put the distance higher. Same goes to 01:18:350 (2,3,4,5,6) .
  2. 00:34:414 (1) - Improve the blanket by moving the last point to x:296 y:184.
  3. 00:46:027 (6) - Move the slider up, which means that you can move the slider to x:254 y:28. It'll make the flow better.
  4. 00:55:704 (7) - Improve the blanket with the approach circle of 00:56:091 (8) .
  5. 01:01:124 (3,4) - Ctrl + G? It just popped in my head.
  6. 01:09:833 (4) - Move this to x:473 y:121, so it could be on the same line with 01:09:253 (3) .
  7. 01:10:801 (6) - Make a blanket with 01:10:220 (2,3,4) ?

Insane

  1. 00:20:479 (2) - Ctrl + H, Ctrl + J and Ctrl + G, so it could make the same slider pattern of 00:20:866 (3,4) .
  2. 00:21:833 (1,2,3) - Make a blanket pattern? It feels a bit ugly.
Well, that's all, I guess. I'll boost your map with a star. WHY ISN'T IT BUUUBLED? Good Luck on ranking the map.
Topic Starter
Julie

sheela901 wrote:

Yo.

Easy

  1. 00:15:833 (1) - Move the second point to x:210 y:355. It'll just fix a little the blanket. Fixed
  2. 00:39:059 (2) - The curve is a bit weird. Copy and paste 00:37:511 (1) , then rotate it by -70°. The curve will be more better. Fixed
  3. 01:06:930 (3) - Move the last point to x:406 y:217. It'll fix the blanket. Fixed
  4. 01:08:479 (1) - Move this note to x:395 y:109? It'll get a better flow. If you moved, paste the code below in your .osu file, so 01:09:253 (2,3,1,1,1) is moved: Fixed
    SPOILER
    320,25,69253,1,8,0:0:0:0:
    246,109,70027,2,0,B|204:74|204:74|164:117|94:86,1,160,8|8,0:0|0:0,0:0:0:0:
    2,50,71575,6,0,P|24:17|59:-1,2,80,12|8|8,0:0|0:0|0:0,0:0:0:0:
    106,91,73124,6,0,B|154:95|154:95|138:167|202:203,1,160
    302,191,74672,6,0,P|340:132|324:40,1,160,12|8,0:0|0:0,0:0:0:0:
  5. 01:13:124 (1) - Remove the new combo. Fixed

Normal

  1. 00:53:382 (2) - Ctrl + J, and move it to x:444 y:160? It follows the flow better, and I just feel like it. Fixed, except I think you did an error on x:444 y:160 xD, yep love the flow better :3
  2. 00:57:253 (3) - Move this to x:485 y:229. It stills because of the flow. Fixed
  3. 01:00:349 (1) - Remove the new combo. Fixed

Insane

  1. 00:20:479 (2) - Ctrl + H, Ctrl + J and Ctrl + G, so it could make the same slider pattern of 00:20:866 (3,4) . Fixed
  2. 00:21:833 (1,2,3) - Make a blanket pattern? It feels a bit ugly. Actually it will be to crunch if I do blanket, keeping it like that xD
Well, that's all, I guess. I'll boost your map with a star. WHY ISN'T IT BUUUBLED? Good Luck on ranking the map.
Thanks for the mod, star and luck :D
[-Sophie-]_old
Ilu Julie
[Easy]
Start has very quiet sliders, maybe change that
00:32:866 - A straight slider works/flows better
00:59:962 (2,1) - 2 Overlaps 1 as a new slider, don't think that should happen in Easy ;;
[Normal]
Fine ^w^
[Hard]
00:26:672 (2) - Straight slider works fine :p
01:16:220 - I like this so much
01:12:833 - This dosen't flow right from 01:12:349, just move it to the right a little
[Insane]
Fine!
Goodluck Julie with this amazing map, have all of my kudosu into stars for this! <3
Kritikally
[Easy]

00:48:349 (2)- 3/4 repeat slider ticks seems like something to avoid in Easy when it's 4/4 time. It's short enough that nobody should miss, so probably not a big deal, but something of note given Easy difficulty.

[Normal]

No issues noted.

[Hard]
00:59:188 (2,3)- Change the two sliders to one repeat slider and circle to coincide with the vocals that you were following with that combo, e.g.:

[Insane]

No issues noted.

[Summary]

Overall, your maps are very refined at this stage. I had to virtually nitpick to find something to note, and I didn't want to walk away with you feeling empty handed. I have very little Taiko experience, so I don't feel comfortable modding those. Good luck getting ranked, and I hope that what I have provided helps! ♥
-NovaMoon-
looking into the hitsounds. maybe it helps a bit :3

[Hard]

00:06:543 (1) - added clap at start and end
00:07:124 (2,3,4,5,6) - added clap
00:09:059 (7) - added clap start and end
01:16:220 (1) - whistle at start, finish at end
01:18:156 (2,3,4,5,6,7,8,9) - added clap at single notes and at the slider end
01:20:866 (1,2,3,4,5,6) - added finish at slider end~ and notes
01:23:382 (7) - added whistle start and end

[Kinomi's Insane]

00:47:577 (3,4,5,6,7,8,9,10) - add clap
00:49:511 (8) - added whistle

[Insane]

00:07:124 (1,2,3,4,5) - changing clap at the start of the slider

rest sounds fine :o gl with the map :3
Topic Starter
Julie
Fixed stuff from the 3 modders :D!! arigatoo minna~
Want 2 Buy Avon
JULIE PLEASE DON'T BE MAD AT ME, Ai Ni
General: The audio sounds a little quiet to me but idk what you'd do to fix it >.<

Hard
I don't really mod hard but I'll do it for chu julie <3
Or at least I was going to but can't find anything to say that wouldn't just be nit picky >.<

Insane
00:34:414 (1) - I'd say no new combo :<
00:35:188 (1) - ^
00:35:769 (2) - new combo
00:35:962 (1) - no new combo
Not much I could find wrong since You're so perfect *drools* *^*

Kinomi's insane
00:25:124 (1) - this slider kinda looks ugly imo :c it just look odly curved
01:00:349 (1) - ^
01:05:382 (2) - and 01:06:156 (4) - could be blanketed around 01:06:737 (5) - which would make it look better
That's about it, it overall it looks pretty solid to me \(>w<)/
I know it's not much but honestly there's not much that's wrong with your map imo, I really hope it gets ranked JULEWD <3
Topic Starter
Julie
bump*
[-Sophie-]_old
bump for julie face
sheela
Heyo Julie~ Rechecking because I have to. Also, don't give me a kudosu, since I already have one.

General

  1. The audio has a really low volume. Replace the mp3 file by http://puu.sh/asxBt/62dd8f1d6f.mp3 . After the replacement, move everything (notes, timing points, offset) to +49ms.
  2. Snap the preview point to 00:49:463 when you changed the mp3.

Easy

  1. 00:46:850 (1) - Bouge-le à x:286 y:251 pour que 00:45:302 (2,1) créerait un petit effet de miroir.
  2. 00:53:044 (1) - #1: Bouge la note à x:290 y:249 et 00:53:431 (2) à x:139 y:201 pour que 00:51:495 (2,1) créerait un blanket;
    ou
    #2: Bouge 00:53:044 (1) à x:432 y:198 et 00:53:431 (2) à x:449 y:144, puis fait quelque chose avec le slider comme celle-ci pour avoir un meilleur flow.:
  3. 01:00:786 (1) - La courbe sera mieux si le deuxième point est à x:332 y:145.

Normal

  1. 00:49:560 (1) - Bouge-le à x:103 y:57, 00:50:334 (2) à x:83 y:248 et 00:51:108 (3) à x:189 y:236 pour avoir 00:49:560 (1,2) un effet de miroir.
  2. 01:05:818 (2) - Bouge-le à x:68 y:132, le deuxième point à x:68 y:132 et le dernier à x:116 y:220 pour que 01:05:044 (1,2) fait une pas si symmétrie.
  3. 01:07:366 (4,1) - La courbe du slider peut bien être améliorer à l'aide de 01:07:366 (4) pour aoir une meilleur blanket.

Hard

  1. 00:14:915 (3,4) - Bouge-les à x:274 y:320 pour que 00:14:334 (2) peut bien tirer au deux.
  2. 01:20:334 (8) - Bouge-le vers x:269 y:371 parce que 01:18:011 (1,2,3,4,5,6,7,8) est un combo. Alors, le slider peut avoir la même distance que les autres.

Insane

  1. 00:22:463 (2) - Bouge-le vers x:118 y:291 parce que 00:21:882 (1) est un peu sur 00:22:463 (2) .
  2. 01:02:044 (2) - Remplace le slider par deux notes. C'est plus mieux.
  3. 01:15:882 (4) - Tu peux faire un effet miroir avec 01:15:495 (3) . Alors copier-coller 01:15:495 (3) et Ctrl + J et Ctrl + H.
C'est tout~ Bonne chance pour mettre la map ranked!
Everything
Yesss! Febli-chan <3 Alright, here are mods as requested. I tried to my best(because honestly I think it deserves to be ranked) mwuaha :D

Normal:
00:34:354(1-4) Perhaps these circles could be spaced out, and if they are spaced out, then they should be spaced out evenly.

Hard:
00:09:622(8) A new combo should start here, a combo running from 1-13 is quite long
00:49:606 Maybe a new circle here to match up the lyric "akaku" (3 objects in total, one for each syllable)
00:50:415 Same as above↑, except the lyric here is "moeru"
00:52:725 Same as above↑, except the lyric here is "atsuku"
00:53:495 Same as above↑, except the lyric here is "hibiku"
01:23:986 The spinner could possibly start here and end at the point you've already set it to end at.

The ones I commented about the lyrics matching up are actually from my own preference since I love black bullet so much, so I thought there should be a little rhythm balanced out when it comes to those lyrics above ^__^

Hope this helps, and wishing the best to you! ☺
Topic Starter
Julie
Yay thanks sheela for recheck woah xD
thanks trammiexo, moee modding haha xD "moeruuu"
Update source + custom hitsound + mp3 + snapping + some fix~
repr1se
Hello!

I'm new to modding, so d̶o̶n̶'̶t̶ ̶t̶a̶k̶e̶ ̶m̶e̶ ̶s̶e̶r̶i̶o̶u̶s̶l̶y̶ please excuse any newbie mistakes I make. xD

Easy
-Two spinners at the beginning seems strange for an easy map. Merging them into one, I think, would be a lot better.
-Outro feels somewhat awkward (might be just me). 1 at 01:19:173 feels out of place, a hitcircle at 1:18:786 feels more comfortable for me.

Normal
-4 at 0:30:205 makes its turn on a blue tick. It feels a bit awkward, were you trying to get it to turn on the white tick (or the red tick like the slider at 1:00:786), or was that intentional?

Hard
-A 13 object combo in the intro is kind of long. Maybe make a new combo at 00:09:689.
-Some combos in the first verse (00:12:786 to 00:34:269) follow the same pattern of objects (for example, circle-slider-circle, circle-slider-circle)(I'm typing circle so much, it's starting to look weird). It gets a bit predictable, but that's one of my pet peeves. xD

Insane
-I've started playing Insanes not too long ago (maybe a month ago) so I can't say too much. But OH HOW I LOVE JUMPY MAPS.
-Nothing to say here.

Kinomi's Insane
-I don't know if I should be commenting on this as it's a guest difficulty.
-Regardless, there isn't anything I can say here.

Great work! I look forward to this map's development.
Topic Starter
Julie
Rofl~ thanks fixed the new combo (I have no idea how I forgot that) and added a note on easy xD
Shushan
easy:
replace the 2nd spin in the start to some slider or circles
00:12:786- 00:33:689 u should place more circles and not just sliders
00:37:570-00:53:044 again, u need to put more circles...
in the end: i think u need to put less time spin...
normal:
again- don't put the 2 spinners...
00:34:463-00:36:786 i think u should put some distance btw those circles
dont put the big spin in the end
Topic Starter
Julie
No change, but I guess kudo for effort as a new modders :3!! keep it up!
Phos-
Hi, mod here~

[Easy]

01:09:302 (2,3) - I don't like how the flow works here, I think it would play better if it looked something more like this:

If you decide to do this, then remember to move 01:11:624 (1) - a bit to avoid the spacing error.

01:13:173 (2,1) - The two sliders are the same length, so why not go with a symmetrical pattern? I think it would look better imo.

01:20:915 (1,2,3,4) - I think that there are too many finishes being used in these last few notes and it can become kind of jarring.

[Normal]

00:34:463 (1,2,3,4) -I don't like this stack. They're two whole beats apart, surely you can make some sort of pattern out of it. Don't just leave it as a plain, boring old stack.

00:45:302 (3,4,1) - imo these finishes don't really fit, I suggest getting rid of a few of them. How about on the ends of (4)? That would be good because they don't land on any downbeats.

00:48:398 (3) - In contrast to my previous suggestion, how about adding a finish at the end of this note? I think it would sound better because there are three emphasised beats and 3 is more memorable than 2.

01:08:140 (1) - Try making this slider look the same in visuals to 01:08:915 (2,3) - . I think it would be better and more consistent.

01:21:495 (1,2,3,4) - Like how I said in easy, not a fan of the amount of finishes.

[Hard]

00:38:334 (2) - Make this the same as 00:37:560 (1) - ? Doing this would make the combo symmetrical, making it look nicer.

01:16:076 (2,1) - I don't like how this flows, try moving (1) up a bit. or rotating it clockwise.

[Insane]

00:11:044 (1) - I recommend you map out this spinner. It's mapped out in hard and you've already mapped out 00:09:689 (1,2,3,4) -

00:24:398 (3,4) - This seems overmapped, these two sliders really don't fit the music. I don't here anything in the music that is 1/8 apart.

00:34:076 (1) - I suggest you curve this slider like 00:33:689 (4,1) - to keep the sliders consistent and to create a symmetry with (4)

00:36:786 (1,2,3) - Another overmapped set of notes, I don't hear any 1/8 or even 1/4 in the music here.

00:43:753 (1,2) - I know what you were trying to do here, but I think it would look better if the set of notes were symmetrical.

00:53:044 (2,2) - I don't like the slight overlap between these two notes, looks ugly imo.

01:05:818 (4,5,6,7) - Kinda like the above with (4, end of 5) but with worse flow since the cursor has to go all the way down to hit that stack.

[Kimoni's Insane]

00:18:205 (1,2,3,4,5,6,7,8) - This stream really doesn't fit lol. It's a really calm part of the tune, and I do not hear any 1/4 in the music.

00:20:528 (2,3) - This blanket has a little room for improvement, how about moving (3) to x:197 y:271?

01:14:334 (8) - This 1/6 slider is unnecesary and overmapped, I do not hear any 1/6 in the music. Replace this with a 1/4 slider or something.


Well, that's it from me. Despite the issues that I've pointed out above, I found all diffs to be enjoyable, fun, and sophisticated. Good luck!
Topic Starter
Julie
Fixed mostly everything except some finish hitsound and those 1/8 slider
Thanks for the mods :3
SkinnyJommy
Hi, here's the mod from my queue!

Did you mean just the Insane difficulty or both?

I think you just meant the Insane

I LOVE BLACK BULLET!

[Insane]

00:30:979 (6) - Move this to 396, 312

00:31:173 (7) - Move this to 244, 300 I think this looks a bit nicer with this ^

00:40:463 I think you should add a circle here

00:43:753 (1,2) - Blanket these a little better

01:11:624 (4) - Move the slider to 384, 44 and angle it so it looks something like this https://osu.ppy.sh/ss/1911084

Really cool map, and awesome song (Black Bullet was soooooo good)

Hopefully my mod helped you a little bit

GL <3
Topic Starter
Julie

skinnyjimmy wrote:

Hi, here's the mod from my queue!

Did you mean just the Insane difficulty or both?

I think you just meant the Insane

I LOVE BLACK BULLET!

[Insane]

00:30:979 (6) - Move this to 396, 312

00:31:173 (7) - Move this to 244, 300 I think this looks a bit nicer with this ^

00:40:463 I think you should add a circle here

00:43:753 (1,2) - Blanket these a little better

01:11:624 (4) - Move the slider to 384, 44 and angle it so it looks something like this https://osu.ppy.sh/ss/1911084

Really cool map, and awesome song (Black Bullet was soooooo good)

Hopefully my mod helped you a little bit

GL <3
Woah really cool flow idea~ but I kept most of them, changed the last part but it isn't entirely like you say, but look a lots alike~ thanks for the mods :3
Maxx
Hey there. Overall it looks pretty good. You could use a lot more blankets though (as you will see).

Easy
Not much here. seems pretty good. But...
-maybe make this spinner a little longer? 00:09:689 (1) - newer players may not be able to clear that very easily
-try and blanket these 00:59:237 (1,2) -
-01:03:108 (2,3) - you can blanket this better :P
- blanket this as well 01:06:205 (2,3) -
- 01:16:269 (1) - i wouldnt put a spinner like this there. newer players can easily lose their mouse on the screen during spinners. theres not enough time after it to relocate

Normal
- 00:14:334 (2,3) - blanket
- 00:25:560 (2,3) - this can be blanketed better
- 00:29:044 (2,3,4) - i like this a lot :P
- 00:42:205 (3,4) - blanket - 00:46:850 (1,2) - 00:57:689 (4,5) - 01:00:398 (2,3) - 01:12:786 (2,3) - (you only have to move the circle to make this one right)

Hard
I suggest increasing cs by 1
-00:13:366 (2,3) - i like this but blanket it

im just gonna say b from now on if something should be blanketed

-00:19:560 (2,3) - b
-00:20:334 (1,2) - b
-00:23:431 (1,2) - b
-00:24:205 (3,4) - b
-00:25:173 (1,2) - b 00:26:528 (1,2) - 00:26:528 (1,2) - 00:28:269 (1,2) - 00:29:624 (1,2) - 00:30:398 (3,4) - 00:31:366 (1,2,3) - im done posting blankets. just look through the rest of this diff and the insane and look for things you can blanket better
-i would overlap 01:18:011 (1,2) - on 01:16:269 (1) -
-maybe space these apart a little more for a more "epic" finish (?)

Insane
For how fast the ar is, i would up the sv to maybe 2.0

-please dont do 00:36:786 (1,2,3) - this can be confusing to anyone who doesnt know its there. if your gonna do it anyways, at least spread them apart a little more so its more clear to see
- personally i would ctrl-g this 00:54:205 (1,2,3,4,5,1) -
-once again i would make this harder for a stronger ending 01:23:431 (4,5,1,2,3,4,5) -

GD Insane
I honestly like this one a lot and dont really see anything wrong. i would suggest upping the sv by a little though.
-only thing i would do is these 00:07:173 (2,3,4,5,6) - at the beginning and end, i would spread them apart a lot more

Good luck! Cant wait to see this get ranked. I loved the show and i love the song :P
2391645784
It's a very nice map, and on the other maps haven't the video ,i very like it
if the map can be ranked ,it isn't a happy things? wwww
good job :) :) :) :) :) :)
haha
I will support you 8-) 8-) 8-) 8-) 8-) 8-)
Rakuen
Hi~

From #modreqs

[General]
Black Bullet!

[Timing]
Stop the KIAI at 01:01:947 – instead of 01:00:398 – if you want a flashing effect during the change
And do not slow down the slider velocity even a short flash

[Easy]
AR: -1
Seems it’s almost all 1/1, higher AR will make players cant see the next note before they finish the current one
^ For example at this point 00:15:689 – you can only see 00:15:882 (1) – and no other things around
00:09:689 (1) – I suggest to extend the spinner to 00:12:205 - , don’t want to leave gaps between the next note. You can also consider extend to 00:12:398 – but it might be a little harder
00:18:979 (1) – Can try to curve this note another way to make a “S” shape with 00:17:431 (2) - , would help better in flow. Refer pic:
00:53:431 (2) - Try to make them more flowy (by moving (2) a little bit down) after 00:53:044 (1) - something like this:
Image

^ This could also help in avoiding 00:54:592 (3) – to be mapped out of mapping area

Good blankets!

[Normal]
00:09:689 (1) – Suggest to extend the spinner to 00:12:398 - . Try not to leave a big timing distance with no break, it will drain HP! You can also consider to map that part starting 00:11:431 –
00:12:786 (1,2) – Not perfect symmetry here. Try to make them same shape by copying and paste them, and then use the function of Ctrl+H. You can use the shape of 00:14:334 (2) – seems you want it to blanket with 00:15:108 (3) –
00:17:431 (3,4) – Could try pattern like this (refer pic), this one looks odd compared to 00:15:882 (1,2) – cuz you didn’t really rotate 00:18:205 (4) – that much:
[box=Image]
00:22:076 (1) – Prefer this to be rotated like 180* with Ctrl+G (swapping heads and tail) which points down to 00:22:850 (2) – after 00:20:528 (4) –
00:28:269 (1,2) – Making them same shape would look neater, suggest to use the shape of 00:29:044 (2) – and then rotate a little like 45* clockwise
00:33:689 (4) – Not sure I like it to be curved that much after 00:31:366 (1,2,3) – because you don’t want it to look special without anything heavy indicated
00:36:786 (4) – This one’s a little out of constant DS, try moving 00:36:011 (3) – more downwards (should be fine if you’re out of the area for a bit)
00:37:560 (1,2) – I’m not sure if they have same shape, but if it’s not try to make 00:37:560 (1) – look like the shape of 00:38:334 (2) - , copy and paste! :d
00:55:753 (1) – Nazi, move the tail point of the slider to 1 tiny grid left or around X:252 Y:320 to make it perfectly aligned with 00:54:979 (5) –
00:59:237 (1) – Suggest not to point the reverse slider on 00:58:076 (5) – because it might spoil the flow. Try something like this:
01:01:947 (1) – Might wanna try rotating 90* clockwise and make it a pattern like this (refer pic), which looks better to avoid strange sliders combo :3

No major problems, playable and simple!
Keep up.

[Hard]
Took a quick look and found the notes and jumps are pretty randomly placed
Notes are all forced to follow vocal instead of constant beat
Need a bit more work on this diff
00:06:592 – Add finish, start of the music
00:06:592 (1,2,3,4,5,6,7) – Suggest to replace all the claps in to something lighter (or custom hitsound sound like a beat). You can try soft whistle
00:09:689 (1,2,3,4,5,6) – Try not to abuse finish sound, might sound annoying sometimes. Replace them to something like as suggested on the last mod, soft whistle could do
00:13:753 (1) – I don’t see any point to jump here, try to remain 1.3x DS seems it’s the slow part too
^ If you really really insist to keep, at least make the jump at 00:14:334 (2) – instead of 00:14:140 (1) –
00:15:495 – As mentioned, try not to force all the notes to follow just vocal and leaving unnecessary gaps between notes. Consider putting something there
00:17:237 (1) – Strongly suggest not to make a jump here, please use 1.3x DS, even you’re following vocal cuz it isn’t that heavy or significant for you to make players to notice it that much
00:18:592 - In Hard diffs you can actually fill these space to avoid letting players to feel it’s “empty”
00:20:334 (1,2) - As mentioned above, try to remain 1.3x DS to let your map look more neat and cuz it’s slow part too
00:21:882 (1) – 4.0x jump is way too big (and it’s stacked) in Hard diff, please avoid this because Hard level players can’t react that
00:23:431 (1) – This pattern is actually a lot better than previous ones like 00:20:334 (1,2) – because you have something on the middle which is 00:23:624 (2) – to show it’s really a pattern instead of random jumps (and you don’t make players feel it’s on purpose)
00:25:173 (1) – Ctrl+G would fit better in the flow, but it also makes it a little bit more jumpy cuz of your arrangements
00:26:528 (1) – The small jump here is acceptable, which is not a bad thing, because the music is getting faster leading to the KIAI
00:34:463 (1) – Try to make this stick to the slider 00:34:076 (4) – to keep it the same pattern as 00:34:753 (2,1) – . Suggest no jump there because the spacing of the next pattern is barely any distance snapped
00:36:979 – As mentioned, you can actually map these parts in Hard instead of leaving a gap, can be good parts to make music more filled
00:43:753 (1) – Suggest to make it more spaced because most of the notes is very fast distanced and anti jump here doesn’t look good here
00:48:979 (2) – Try to make this blanket with 00:48:398 (1) – leaving 00:49:560 (1) – more distance because they’re too close to each other
01:00:398 – Actually this part is still in KIAI try not to slow it down
01:02:044 (2) – This sound a little extra if you’re focusing on vocal, suggest to remove it
01:02:721 (5,6) – Ctrl+G would fit better with the flow
01:05:818 (3) – If possible make the pattern on the middle line if you want symmetry cuz seems it’s already close to it. Try this:
^ And please do make sure 01:06:011 (4) – has the exact same shape with 01:05:431 (2) – to make it look neat. Copy paste 01:05:431 (2) – and then use Ctrl+H and Ctrl+G
01:07:173 (3,4,5,6) – The DS of this set is pretty random altho I know you’re using 1.7x DS. You can try the function of creating polygon circles (Ctrl+Shift+D), put 1.7x DS and then 4 points
01:12:786 – Try not to slow down SV seems it’s still in KIAI
01:18:011 (1) – Remove clap
01:18:398 – As previously, try to replace the claps with some lighter hitsound, sometimes it just sound annoying for some players (but I’m okay with it).
^ And also if you want to rank the map try not to over hitsounding it, BATs don’t like them
01:19:947 (7,8,9) – Try to snap them with 1.7x DS, it’s a bit squeezed down there. Something look like 01:21:495 (2) – would be better

Rhythms are fine
Need some work on this diff, try to request more mods

[Insane]
AR9 is a bit too fast, try AR8.6 (hold down shift key and adjust)
00:06:786 (2) – Remove this would sound better cuz it’s like an extra hit
00:09:689 (1) – Yep this looks good ^
00:18:495 (6) – Removing this also sounds better to fit the music, which you have to arrange the DS for a bit after breaking them to 2 sets
00:24:689 (4) – A bit over sounded. The drum hits are actually at 00:24:689 – and 00:24:786 - , and then continues at 00:24:979 – and 00:25:076 – . Try not to overmap it
00:27:979 (5) – Suggest to remove this, triplets at most of the time shouldn’t end in red tick which is 00:28:076 (6) –
00:34:657 – Remove clap (extra sounded)
00:36:979 (3) – Same as the mod with 00:24:689 - , try to fix this part as well
00:41:431 – I would follow vocal at this part becoz the vocal is a bit heavy
00:43:076 – Add a circle here to form 5 hits, don’t wanna miss the sound at 00:43:076 –
01:18:011 (2) – Remove this, sounds extra
01:20:334 (1,2) – Try to make their distance close, even it’s “Insane” you shouldn’t space them that much because you didn’t previously

The SV in KIAI is too fast, try just to use 1.25 SV
Other than that looks okay

[Kinomi’s Insane]
Try AR8.6 (hold shift key and adjust) or something around there, AR8 is a bit slow
00:07:173 (2,3,4,5,6,7) – Suggest to make them all whistled cuz of strong vocal
00:10:850 – Remove whistle, look like you didn’t do it on purpose
00:11:044 (4,6) – Whistle them for strong vocal
00:13:366 (2) – Move to X:276 Y:280 (with 1.0x DS) for better pattern and flow imo
00:30:882 (2) – Ctrl+G for flow pattern? It’s optional, feel free to keep
00:31:947 (2) – Try the pattern mod like 00:13:366 (2) – see if you find it a better one or not
00:45:882 (5) – NC here because of the DS
00:46:657 (7) - ^ Here as well and remove the NC for 00:46:850 (1) –
00:47:624 (3) – And then you can put a New combo here again
00:56:140 (8) – Move this to X:128 Y:124 for better blanket (if you want perfect one try turning off grid snap and move around)
00:57:495 (4) – You can try blanket this with 00:56:915 (3) – (even you ignore the DS), 0.8x DS here look strange
01:13:366 (2) – Move this to X:340 Y:296 for better blanket. Then move this set 01:14:721 (1,2) - a few tiny grids to the left to avoid stacking 01:13:366 (2) –
01:18:786 (3,4,5,6,7) – Whistle them for strong vocal
01:22:076 – Remove whistle here
01:24:108 (9) – NC here for consistency

Solid, simple, easy to read and play. Good diff!

Have to work a bit harder on some diffs. Good luck!
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