forum

fripSide - black bullet [Osu|Taiko]

posted
Total Posts
190
show more
kanpakyin
Random Taiko mod here:

[Nardo's Oni]
  1. 00:06:930 (25,26,27,28,29,30,31,32) - I have the feel that you were following the pitch here. This pattern, however, doesn't match the pitch perfectly. How about considering changing the pattern to dk d k k k kd?
  2. 00:11:382 (38) - ^
  3. 00:25:414 (98,99,100,101) - How about considering dk d k?
  4. 00:31:608 (130,131) - kk doesn't fit the music that well, I would suggest dk here.
  5. 00:54:543 (252,253,254) - There are nothing to support this triplet...I think simple 1/2 should be enough here, or you can change the pattern to X XXX
  6. 01:06:930 (329,330,331) - ^
  7. 最後果part同一開始一樣
  8. 01:23:963 (412,413,414,415,1) - I would rather place those note like this: Extending the slider to 01:24:543 - and then put a note, preferentially a don, to 01:24:349 -

[Nardo's Muzukashii]
  1. 00:06:930 (25,26,27,28,29,30,31,32) - I have the feel that you were following the pitch here. This pattern, however, doesn't match the pitch perfectly. How about considering changing the pattern to dk d k k k kd?
  2. 00:11:382 (38) - ^
  3. 00:40:220 - Probably you could add a note here? I feel quite empty here as the drum still contiunuing here. A note could fit it perfectly.
  4. 最後果part同一開始一樣
  5. 01:23:962 (291,292) - How about placing a triplet here? kkk probably.

Good luck.
Nardoxyribonucleic

JUDYDANNY wrote:

Hello~ :3 Hi~ :3
Here's a Taiko Mod via My Taiko Moding Queue
( Nardo posted)
My mod is for suggetions. if you dont like, ignore please.
~Taiko~
d is Red Note.
k is Blue Note.
and, D ,K is finisher .. .
“+ ?” is I like pattern (※example→ add? , remove?
Big text is storong suggestion.

[General]
  1. Volume umn,,, globally noisy. Try them!
    "%"
    00:00:350 - ~~ 65%
    00:06:543 - ~~ 75%
    00:11:188 – (add) 60%
    00:12:737 - ~~~ 50%
    *noisy.
    00:23:575 – (add) 60%
    00:25:124 - ~~~ 65%
    00:34:414 -~~ 70~75% or delete this.
    00:37:511 - ~~ 70%
    00:46:801 – (add?) 75~80%
    00:48:349 (29) – add 80% (or 85%)
    Kiai => 90% , 01:17:769 - ~~ 80%
    *Kiai ~01:17:769 - . not too different volume. fixed this on both diffs.
    01:22:414 -(add) 70%

    I felt better.

    "code"
    350,387.096774193548,4,1,0,65,1,0
    6543,-100,4,1,0,75,0,0
    11188,-100,4,1,0,60,0,0
    12736,-100,4,1,0,50,0,0
    23575,-100,4,1,0,60,0,0
    25124,-100,4,1,0,65,0,0
    34411,-100,4,1,0,75,0,0
    37511,-100,4,1,0,70,0,0
    46801,-100,4,1,0,80,0,0
    48349,-100,4,1,0,85,0,0
    49511,-90.9090909090909,4,1,0,90,0,0
    49898,-90.9090909090909,4,1,0,90,0,1
    77769,-100,4,1,0,80,0,0
    82414,-100,4,1,0,70,0,0
    84349,-100,4,1,0,35,0,0
    85898,-100,4,1,0,25,0,0
    87446,-100,4,1,0,15,0,0
    88995,-100,4,1,0,5,0,0

[Oni]
  1. 00:05:575 (3) – K backbase is up , and feels better I guess. No change, as I followed the main rhythm's pitch.
  2. 00:07:898 (5) – , 01:19:124 (5) - d , For emphasize to 00:07:124 (3) – ‘s Strong accent. Nope. I followed the vocal pitch purely.
  3. 00:21:833 (1,2) – swap, emphasize to 00:23:575 – kat sound. ^
  4. 00:40:608 (16) – , 00:45:253 – delete finisher , not too loud & emphasize to 00:46:801 (18,29) - finishers that distance makes shorter. I used finish at 00:40:608 (181) - because I want to reinforce the beat on every 2 long white lines, and I used finish at 00:45:253 (204) - for inducing a tension before the kiai. As the rhythm is getting progressively stronger from 00:45:253 to 00:48:930 - , I attempted to increase the density of the finish pattern, to every long white line starting from 00:43:704 - .
  5. umn. 00:45:253 - ~ 00:45:640 -
    00:45:446 – add d? backbase. I would like to leave it blank here, as I can't find anything to support the placement of a note.
    00:45:543 – add ? vocal. ^
  6. 01:16:801 (13) - d? As the vocal keeps high, k is preferred.
  7. um. Good :D Thanks \:D/
[Muzukashii]
  1. 00:05:575 (3) – K , same as Oni. refer to above
  2. 00:07:898 (26) - , 01:19:124 (277) - d. same as Oni/ ^
  3. 00:40:608 (127) – , 00:45:253 (142) - delete finisher refer to Oni
  4. 00:46:027 (145) - ^, emphasize to 00:46:801 (148) -. I repeated the pattern as 00:44:866 (140,141,142) -
  5. 01:17:188 (271) – add here? … k? Good, fixed
Good Luck~~ o/
Thanks for the mod JuDa~ :)

kanpakyin wrote:

Random Taiko mod here:

[Nardo's Oni]
  1. 00:06:930 (25,26,27,28,29,30,31,32) - I have the feel that you were following the pitch here. This pattern, however, doesn't match the pitch perfectly. How about considering changing the pattern to dk d k k k kd? Fixed. It would be better.
  2. 00:11:382 (38) - ^ ^
  3. 00:25:414 (98,99,100,101) - How about considering dk d k? Okay. It could still show a contrast with 00:28:511 (113,114,115,116) -
  4. 00:31:608 (130,131) - kk doesn't fit the music that well, I would suggest dk here. fixed
  5. 00:54:543 (252,253,254) - There are nothing to support this triplet...I think simple 1/2 should be enough here, or you can change the pattern to X XXX changed to k ddk
  6. 01:06:930 (329,330,331) - ^ ^
  7. 最後果part同一開始一樣 已更改
  8. 01:23:963 (412,413,414,415,1) - I would rather place those note like this: Extending the slider to 01:24:543 - and then put a note, preferentially a don, to 01:24:349 - fixed

[Nardo's Muzukashii]
  1. 00:06:930 (25,26,27,28,29,30,31,32) - I have the feel that you were following the pitch here. This pattern, however, doesn't match the pitch perfectly. How about considering changing the pattern to dk d k k k kd? fixed
  2. 00:11:382 (38) - ^ ^
  3. 00:40:220 - Probably you could add a note here? I feel quite empty here as the drum still contiunuing here. A note could fit it perfectly. added k there.
  4. 最後果part同一開始一樣 已更改
  5. 01:23:962 (291,292) - How about placing a triplet here? kkk probably. fixed

Good luck.
Thanks for the mod kpy~ :)

Update: http://puu.sh/8s1fP
JUDYDANNY
 :3/
Topic Starter
Julie
Yay! Arigatooo JUDYDANNY :D!!!
kanpakyin
Take this.

Taiko'd

(ノ・ω・)ノ
Nardoxyribonucleic

kanpakyin wrote:

Take this.

Taiko'd

(ノ・ω・)ノ
Thanks so much kpy~ \:D/
I feel a little bit surprised >.<
Topic Starter
Julie
YOSHA!! thanks kanpakyin :D
Thanks again for the great taiko level Nardoxyribonucleic :D!!
Ujimatsu Chiya
Julie !! M4M :)



[General]
  1. Is not no better than End of spinner I'd rather seem to be better. why not 01:24:349 end ?
  2. Easy diff is the first people should be able to be easily but Slider Velocity is " 1.40 " ? so high i think (In my opinion)

[Easy]
  1. 00:09:640 (1) - End time is strange :?

[Normal]
  1. 01:18:156 (1,1) - btw add break time
  2. HP3 > HP4
  3. AR3 > AR4


[Hard]
  1. 00:34:414 (1,2,1,2,1,2,1) - change hit sound so confused :?
  2. 01:20:091 (4) - delet it



if you have times , i make same song for G.D :oops:
just play not must mod xD
http://osu.ppy.sh/s/171746

GL Julie !!
Topic Starter
Julie

K i b i y a - wrote:

Julie !! M4M :)



[General]
  1. Is not no better than End of spinner I'd rather seem to be better. why not 01:24:349 end ? Would cut the song T^T
  2. Easy diff is the first people should be able to be easily but Slider Velocity is " 1.40 " ? so high i think (In my opinion) Yeah I know, lots of modder said that but some other said it is rankable, and since I already place everything....it doesn't worth changing everything >,<!! Since this was my 1st map, already kept in mind that I won't be doing this again xD

[Easy]
  1. 00:09:640 (1) - End time is strange :? Trying to give some times, but yeah changed a bit thanks :D

[Normal]
  1. 01:18:156 (1,1) - btw add break time Added
  2. HP3 > HP4 Fixed
  3. AR3 > AR4 Fixed


[Hard]
  1. 00:34:414 (1,2,1,2,1,2,1) - change hit sound so confused :? any idea? >,<
  2. 01:20:091 (4) - delet it actually, there should be something there xD



if you have times , i make same song for G.D :oops:
just play not must mod xD
http://osu.ppy.sh/s/171746

GL Julie !!
Thanks for the mods Kibiya~ :3
Yostel
Also, let's try to mod it.

Normal
01:24:031 Why a second spinner ?[/list]


Insane

I think that HP8 is too high. HP 7 would be better.

00:13:441 (3) Maybe a simple slider could be better than a

reverse one ?

00:19:332 (3) The same, maybe add a note after the slider.

00:30:973 (1,2,3,4,5) The girl sings in the stream, so it

doesn't fit very well.

00:32:143 (2) I think it's better to delete it. More natural

to play.

00:38:960 (1) This double reverse arrow doesn't fit the

song.

00:44:596 (3,4,5,6,7) I don't understand which notes in the

song this pattern fit with.

00:49:942 (1) This slider must be 1/4 earlier.

00:55.644 (1,2,3,4) The girl start singing at the third

note.

00:57:435 (2) This note must be 1/4 earlier.

01:04:420 (1,2,3) I think only two notes must be there, and

the (4) must be 1/4 earlier.

01:08:419 (1,2,3,4,5) The girl start singing at the third

note. So maybe a slider just after the 3 notes ?[/list]

Kinomi's Insane
I think that HP8 is too high. HP 7 would

be better.

KinomiCandy
Loooooooooong list, so I put it in a spoilerbox.
SPOILER

paseli wrote:

[Kinomi's Insane]
01:04:608 (5) - the slider position somewhat interrupts the flow after the jumpy part. http://osu.ppy.sh/ss/1554054
01:07:704 (5) - same here For me, both of them doesn't seem to interrupt the flow for me. So no changes.

Hope it helps, it's a big improvement since last time already! GL on getting this beatmap ranked! :)

Endemic wrote:

From #modreqs

[Kinomi's Insane]
00:26:672 (2,3) - Delete 3 and lengthen 2 by 1/4 Not needed.
00:48:349 (1) - Move this slider so it spaces evenly with the stream Okay.
00:49:511 (7) - Make this 1/4 not 1/6 Keeping it for now.
01:14:285 (5) - ^ Keeping it for now.

GL With your map, I hope it gets ranked!

Sorry for not doing full mod, I only really know how to do insane cause its all I play, I don't know what makes a good normal/easy.

Phoenixphi wrote:

Hi...
M4M time :)
This is my Mod:

[Kinomi's Insane]
00:24:543 -> Add circle with Clap here? Alright.
00:49:511 -> Try to put your slider at 1/8 beat like this No.
01:14:285 -> ^ No.
01:16:995 -> Don't stack this stream at one point, try to spread it like 01:01:511 Fixed it.

This is my suggestion, so you don't have to follow it perfectly :D
Good Luck ranking it
Happy mapping :)

Knotts wrote:

Here to finish our M4M agreement :D

[Kinomi's Insane]
  1. 00:13:511 (3,1) - Fix blanket by dragging the middle of (3) down a little. Fixed.
  2. 00:20:479 (2,3,4) - You can improve the blankets like [imghttp://puu.sh/8ieZI.jpg]this[/img].Fixed.
  3. 01:12:930 (4,5) - Ctrl + G both of these might create better flow. I like it how it is.
  4. 01:16:995 (5,6,7,8,9,10,11,12) - Maybe do a linear/curved stream instead so it'd be more fun. Fineeeee.
Ehh I'm too lazy to mod the Normal and Easy, sorrrrrrrrrrrrrrrrrrry T_T

Yostel wrote:

Also, let's try to mod it.

Kinomi's Insane
I think that HP8 is too high. HP 7 would

be better.

No changes. However, I changed the OD to 8.
Thanks for modding!
http://puu.sh/8EEZ6.osu
Topic Starter
Julie

Yostel wrote:

Also, let's try to mod it.

Normal
01:24:031 Why a second spinner ? Maybe that break is kinda weird for just a spinner, I added some note :3[/list]


Insane

I think that HP8 is too high. HP 7 would be better. Fixed

00:13:441 (3) Maybe a simple slider could be better than a

reverse one ? Fixed

00:19:332 (3) The same, maybe add a note after the slider. I kept it :3

00:30:973 (1,2,3,4,5) The girl sings in the stream, so it

doesn't fit very well. Hmm then 00:32:866 (1,2,3,4,5) - should be fix too >,<

00:32:143 (2) I think it's better to delete it. More natural

to play.

00:38:960 (1) This double reverse arrow doesn't fit the

song. Ohh yeah fixed ;D!!

00:44:596 (3,4,5,6,7) I don't understand which notes in the

song this pattern fit with. not sure if I understand what your trying to say >,<

00:49:942 (1) This slider must be 1/4 earlier. Fixed~

00:55.644 (1,2,3,4) The girl start singing at the third

note. Fixed :3

00:57:435 (2) This note must be 1/4 earlier.Fixed

01:04:420 (1,2,3) I think only two notes must be there, and

the (4) must be 1/4 earlier. Roger that~

01:08:419 (1,2,3,4,5) The girl start singing at the third

note. So maybe a slider just after the 3 notes ?Fixed, I changed the 3rd note too xD
Thanks a lots for modding :D

EDIT : updated Kinomi's insane~ :3!
kitajima12
I love it, good work :)
Don't know why so much people not downloading this xD
I thought black bullet is pretty popular
Yostel
00:44:596 (3,4,5,6,7) I don't understand which notes in the

song this pattern fit with. Bon bah si tu comprend pas, je la fais en français. :D

Je comprends pas a quelles notes dans la musique ce pattern correspond en fait.
Topic Starter
Julie

kitajima12 wrote:

I love it, good work :)
Don't know why so much people not downloading this xD
I thought black bullet is pretty popular
Kyaa thanks that mean a lots to a first mapper <3


Yostel wrote:

00:44:596 (3,4,5,6,7) I don't understand which notes in the

song this pattern fit with. Bon bah si tu comprend pas, je la fais en français. :D

Je comprends pas a quelles notes dans la musique ce pattern correspond en fait.
Ohh un français xD, haha, um..ça correspond à l'instrument si tu l'écoute bien :3!!
Re-mercii pour le mods ^^
Tari
As your request :3

[Easy]

  1. 00:25:124 (1) - The blanket can be improved here. you need to move all the points a little bit higher , and that'll probably fix up the blanket to where it looks good.
  2. 00:28:220 (1) - Same issue as above, you should move the end point of this slider a little bit higher too and that'll make the blanket better.
  3. 00:31:317 (1) - Well I hear a cymbal sound here and I think it fits really well with a finish to the start, but you might want to decrease the volume of it here by around 10% because its a little loud but it sounds good.
  4. 00:34:414 (1) - I prefer you don't stack in this diff, it's hard for beginners to read because they're use to learning the movement while being accurate with the clicking too.
  5. 00:38:672 (2) - ^
  6. 00:48:349 (3) - I don't think its a bad idea to shorten the slider so the reverse hits the blue tick, there is no clicking involve at the blue or red ticks but you still get all the necessary beats shown.
  7. There too much stacking here, it's really not necessary because you don't have enough beats for it, but whatever.
  8. 00:54:543 (3) - You need to add an whistle here or else remove all the whistles you did at the 2nd kiai, they're really inconsistent right now , but if I were you I'd say you should remove it.
  9. 01:14:672 (1) - Add a new combo to the start.
[Normal]

  1. 00:27:059 (2) - You should stack less here, but yeah I don't think stacking fits for this part, it really brings up your lack of creativity and should only be used for pattern reasons, if a pattern needs to look a certain way and then you can stack it but I don't think its the case for most of the stacks you did here.
  2. 00:37:511 (1) - Add a finish to the start of the slider, sounds nice and signals transition.
  3. 00:43:704 (1) - ^ for consistency.
  4. 00:48:349 (3) - As I mentioned before, it wouldn't be a bad idea to make the slider end at the blue tick, that way you can show all the beats in the music with each of the ends.
  5. 00:54:156 (3,4,5,6) - You might want to make this symmetry if you decide to do such symmetrical patterns like this, anyways just double check and make sure x and y axis are aligned.
  6. 00:57:640 (4) - Again unnecessary stacking.
  7. 01:07:704 (5) - ^
  8. 01:15:833 (3) - ^
  9. The only real problem I have with this diff are the stacks they're pretty unnecessary at least for me, and you can still unstack some of them without remapping and ruining flow, just my 2 cents.
[Hard]
  1. 00:15:833 (1,2) - Okay, for these soft parts, I don't reckon you do really complicated things, try to do simple rhythm that still can represent all the beats while still be fun, and I don't like how you added a note at 2, that really ruins the softness of the music, how about you remove it and reverse slider 1 and Ctrl+G it? seems better to me.
  2. 00:12:737 (1) - Add a finish to the start of the slider? sounds nice
  3. 00:37:511 (1) - ^
  4. 00:18:930 (1,2) - I'd prefer you use a slider here instead because there are no vocals to be clicked on at 2 and It feels little repetitive starting the same way that the last combo ended with the same rhythm.
  5. 00:31:317 (1) - Add a reverse and remove the new combo for the next note at 00:31:898 (1) - I don't understand the pause tbh, but if you want to keep it then up to you.
  6. 00:34:414 (1,2,1,2,1,2,1) - This is the good flow and where stacking is AWESOME!
  7. 00:48:349 (1) - Try what I said before and end it at the blue tick so you can get all the beats down.
  8. 00:50:285 (4) - You don't need a new combo here it's really short and unnecessary compared to your other combo's. oh it'll ruin consistency with 00:56:479 (4) - too
  9. 00:53:382 (1) - ^
  10. 01:02:672 (1) - ^
  11. 01:05:769 (1) - ^
  12. 01:08:866 (1) - ^
  13. 00:51:059 (1) - Not sure but some people might find this spacing a little confusing I'll say.
[Insane]

  1. 00:10:801 (1) - Move the spinner to the red tick? there nothing to show the sign that the spinner should start at the white tick, but the red tick seems to be better.
  2. 00:25:124 (1) - Add a finish at the start of the slider as said before.
  3. 00:39:833 (5,6,7,8,9) - The stream is constructed poorly, you need to move 6 and 7 outward more to make the nice looking here, right now it looks really jagged.
  4. 00:50:285 (2,3) - I don't agree with having such rhythms as this, seems a little over mapped and you can show the same thing, by removing note 3 and extending the previous slider, in fact doing a triplet is better here.
  5. 00:56:091 (12,1,) okay, swap NC's here doesn't make sense here and is a little bit confusing to read I think you made a mistake here I guess by doing an unnecessay NC?
  6. 01:01:124 (3) - Really poor flow, I'd rather you make it shoot up, http://puu.sh/8IH5V.jpg matches well with previous jumps you did.
  7. 01:02:672 (1) - As mentioned in hard you don't need such short NC remove it here please.
[Kinomi's Insane]

  1. Great Job.
  2. 00:10:995 (4) - Wow, this feels like your shooting a circle at ME the way it is placed at the bullet opening of the gun in the background.
  3. 00:24:737 (7) - Err, I don't understand the point of the curve, the stream doesn't really go well with the curve of the slider, I'd rather you remove the mid curve there and just make this a straight slider.
  4. 00:47:575 (3,4,5,6,7,8,9,10) - Make the stream look better, the design isn't at its best.
  5. 01:07:704 (5) - A better blanket comes by moving the endpoint of the slider upward more.
  6. 01:24:059 (9) - Add a new combo here? seems to fit well because the stream wasn't part of this combo in the beginning :3
mliencheng
Random mod


[Nardo's Muzukashii]

00:13:317 - d
00:14:575 - k
00:17:672 - k
00:22:317 - k
00:23:382 (73,74,75) dk k
00:26:962 - k
00:30:059 - k
01:15:737 - k



[Nardo's Oni]

00:14:575 - k
00:16:124 - delete. 因為前面也沒有
00:17:672 - k
00:24:156 - k
00:24:253 - delete
00:24:543 - add d
00:25:414 - delete
00:26:962 - k
00:28:511 - delete
00:30:156 - delete. 因為前面也沒有 (指 00:27:059 )
00:30:737 - add d
00:31:608 - delete
00:32:382 - delete
00:33:253 - delete
00:34:704 - delete
00:35:382 - add d
00:36:253 - delete
00:36:930 - add d
00:38:575 - delete
00:39:349 - delete
00:40:027 - add d
00:41:672 - delete
00:42:446 - delete
00:43:124 - add d
00:44:769 - delete
00:46:220 - add d
00:47:091 - delete
00:50:188 - delete
00:50:962 - delete
00:52:027 - k
00:53:285 - delete
00:54:059 - delete
00:56:382 - delete
00:59:382 - d
01:00:156 - add d
01:02:575 - delete
01:03:156 - delete
01:03:349 - delete
01:04:898 - delete
01:05:672 - delete
01:06:253 - delete
01:06:446 - delete
01:08:769 - delete
01:11:091 - delete
01:12:543 - add d
01:15:059 - delete
01:15:850 - delete



★大☆改☆造★ (大誤

主要是把許多2連音去掉 因為其實很多地方都沒有音 卻放了音符 感覺不科學 :)

以上單純只是些建議~


最重要的是 ... 太多2連音開DT不太容易打 (炸
Nardoxyribonucleic

-----mliencheng----- wrote:

Random mod


[Nardo's Muzukashii]

00:13:317 - d same pitch as 00:13:511 -
00:14:575 - k nope. The vocal pitch drops.
00:17:672 - k for contrasting with 00:17:962 (63) -
00:22:317 - k d for lower-pitched piano
00:23:382 (73,74,75) dk k Both are okay imo
00:26:962 - k similar to 00:14:575 -
00:30:059 - k similar to 00:17:672 -
01:15:737 - k nope. The current one matches the rhythm better.



[Nardo's Oni]

00:14:575 - k nope. The vocal pitch drops.
00:16:124 - delete. 因為前面也沒有 It is not necessary to keep all patterns the same. I don't add it before because I don't want to make the first quarter of the map too difficult.
00:17:672 - k for contrasting with 00:17:962 (63) -
00:24:156 - k the vocal there is not prominent enough.
00:24:253 - delete Why? It matches the feeling of the instrument imo.
00:24:543 - add d nope. I want to keep a distinct 00:23:866 (88,89) - dk sound throughout the map.
00:25:414 - delete retained for increasing the difficulty.
00:26:962 - k similar to 00:14:575 -
00:28:511 - delete retained for keeping it consistent to 00:25:414 (98,99) -
00:30:156 - delete. 因為前面也沒有 (指 00:27:059 ) nope, similar reason as 00:16:124 -
00:30:737 - add d refer to 00:24:543 -
00:31:608 - delete
00:32:382 - delete
00:33:253 - delete
00:34:704 - delete
00:35:382 - add d
00:36:253 - delete
00:36:930 - add d
00:38:575 - delete
00:39:349 - delete
00:40:027 - add d
00:41:672 - delete
00:42:446 - delete
00:43:124 - add d
00:44:769 - delete
00:46:220 - add d
00:47:091 - delete
00:50:188 - delete
00:50:962 - delete
00:52:027 - k pitch issue.
00:53:285 - delete
00:54:059 - delete
00:56:382 - delete
00:59:382 - d
01:00:156 - add d
01:02:575 - delete
01:03:156 - delete
01:03:349 - delete
01:04:898 - delete
01:05:672 - delete
01:06:253 - delete
01:06:446 - delete
01:08:769 - delete
01:11:091 - delete
01:12:543 - add d
01:15:059 - delete
01:15:850 - delete
Others are also rejected because of similar reasons as stated above.


★大☆改☆造★ (大誤 ._.

主要是把許多2連音去掉 因為其實很多地方都沒有音 卻放了音符 感覺不科學 :) 許多你認為沒有音的地方其實有vocal... 如00:31:608 - 00:41:672 - 00:42:446 -等等, 或是vocal 橫跨一個1/4

以上單純只是些建議~


最重要的是 ... 太多2連音開DT不太容易打 (炸 lol...
Anyway, thanks for your mod~
Topic Starter
Julie

Tari wrote:

As your request :3

[Easy]

  1. 00:25:124 (1) - The blanket can be improved here. you need to move all the points a little bit higher , and that'll probably fix up the blanket to where it looks good.
  2. 00:28:220 (1) - Same issue as above, you should move the end point of this slider a little bit higher too and that'll make the blanket better.
  3. 00:31:317 (1) - Well I hear a cymbal sound here and I think it fits really well with a finish to the start, but you might want to decrease the volume of it here by around 10% because its a little loud but it sounds good.
  4. 00:34:414 (1) - I prefer you don't stack in this diff, it's hard for beginners to read because they're use to learning the movement while being accurate with the clicking too.
  5. 00:38:672 (2) - ^
  6. 00:48:349 (3) - I don't think its a bad idea to shorten the slider so the reverse hits the blue tick, there is no clicking involve at the blue or red ticks but you still get all the necessary beats shown.
  7. There too much stacking here, it's really not necessary because you don't have enough beats for it, but whatever.
  8. 00:54:543 (3) - You need to add an whistle here or else remove all the whistles you did at the 2nd kiai, they're really inconsistent right now , but if I were you I'd say you should remove it.
  9. 01:14:672 (1) - Add a new combo to the start.
[Normal]

  1. 00:27:059 (2) - You should stack less here, but yeah I don't think stacking fits for this part, it really brings up your lack of creativity and should only be used for pattern reasons, if a pattern needs to look a certain way and then you can stack it but I don't think its the case for most of the stacks you did here.
  2. 00:37:511 (1) - Add a finish to the start of the slider, sounds nice and signals transition.
  3. 00:43:704 (1) - ^ for consistency.
  4. 00:48:349 (3) - As I mentioned before, it wouldn't be a bad idea to make the slider end at the blue tick, that way you can show all the beats in the music with each of the ends.
  5. 00:54:156 (3,4,5,6) - You might want to make this symmetry if you decide to do such symmetrical patterns like this, anyways just double check and make sure x and y axis are aligned.
  6. 00:57:640 (4) - Again unnecessary stacking.
  7. 01:07:704 (5) - ^
  8. 01:15:833 (3) - ^
  9. The only real problem I have with this diff are the stacks they're pretty unnecessary at least for me, and you can still unstack some of them without remapping and ruining flow, just my 2 cents.
[Hard]
  1. 00:15:833 (1,2) - Okay, for these soft parts, I don't reckon you do really complicated things, try to do simple rhythm that still can represent all the beats while still be fun, and I don't like how you added a note at 2, that really ruins the softness of the music, how about you remove it and reverse slider 1 and Ctrl+G it? seems better to me.
  2. 00:12:737 (1) - Add a finish to the start of the slider? sounds nice
  3. 00:37:511 (1) - ^
  4. 00:18:930 (1,2) - I'd prefer you use a slider here instead because there are no vocals to be clicked on at 2 and It feels little repetitive starting the same way that the last combo ended with the same rhythm.
  5. 00:31:317 (1) - Add a reverse and remove the new combo for the next note at 00:31:898 (1) - I don't understand the pause tbh, but if you want to keep it then up to you.
  6. 00:34:414 (1,2,1,2,1,2,1) - This is the good flow and where stacking is AWESOME!
  7. 00:48:349 (1) - Try what I said before and end it at the blue tick so you can get all the beats down.
  8. 00:50:285 (4) - You don't need a new combo here it's really short and unnecessary compared to your other combo's. oh it'll ruin consistency with 00:56:479 (4) - too
  9. 00:53:382 (1) - ^
  10. 01:02:672 (1) - ^
  11. 01:05:769 (1) - ^
  12. 01:08:866 (1) - ^
  13. 00:51:059 (1) - Not sure but some people might find this spacing a little confusing I'll say.
[Insane]

  1. 00:10:801 (1) - Move the spinner to the red tick? there nothing to show the sign that the spinner should start at the white tick, but the red tick seems to be better.
  2. 00:25:124 (1) - Add a finish at the start of the slider as said before.
  3. 00:39:833 (5,6,7,8,9) - The stream is constructed poorly, you need to move 6 and 7 outward more to make the nice looking here, right now it looks really jagged.
  4. 00:50:285 (2,3) - I don't agree with having such rhythms as this, seems a little over mapped and you can show the same thing, by removing note 3 and extending the previous slider, in fact doing a triplet is better here.
  5. 00:56:091 (12,1,) okay, swap NC's here doesn't make sense here and is a little bit confusing to read I think you made a mistake here I guess by doing an unnecessay NC?
  6. 01:01:124 (3) - Really poor flow, I'd rather you make it shoot up, http://puu.sh/8IH5V.jpg matches well with previous jumps you did.
  7. 01:02:672 (1) - As mentioned in hard you don't need such short NC remove it here please.
Fixed all big thanks for the mod!! XD!
Sorry took me a while to check it up xD
Okoratu


General

  1. since i'm only looking at the Insane diffs here i have to say that these aren't that spectacular
  2. Both insanes are pretty much the same difficulty (2.57 / 2.60), one should be harder than the other imo
  3. might add a 4th colour for all STD diffs maybe? only 3 colours seems to be kind of repetitive to me
    Suggestion

    RGB(183,0,183)
    just and idea...
  4. overall: try to redo your hitsounds in a way they are more pleasant to listen to, the whole mapset might be more enjoyable then .-.

Kinomi's Insane

  1. I don't like your use of the normal hitwhistles... at all .-. might consider HP 7 and go with OD+1 AR+1 to have something different from the other insane (tested it and also plays more nicely imo)
  2. 00:09:833 - might add a circle for this sound .-.
  3. 00:30:349 (6) - should be moved a bit more upwards for a better blanket
    Example

    Position in pic: 140/280
  4. 00:36:737 (1,2,3,4,5,6,7) - should be a stream similar to 00:18:156 (1,2,3,4,5,6,7,8) - for consistency maybe
  5. 00:46:801 (1) - this slider should end in 00:47:091 - (the blue tick) in order to map the vocal correctly so i'mma suggest this timeline:
  6. 00:48:349 (1) - even though this one is snapped correctly to a 1.0x distance snap, because the SV changes here to 1.25x it is spaced like it's 1.25x obviously you can resnap it by
    1. Remove the green bar in 00:48:349 -
    2. Resnap the Slider to a correct 1.0x
    3. Add the green bar with 1.25x SV again in 00:48:349 -
    now that isn't so hard huh? :D
  7. 00:49:511 (7) - i hear no reason for an 1/6 slider here, so it's just overmapping and i'd advise you to refrain from doing this and just replacing this with an 1/4 slider
  8. 01:00:349 (1) - Rhythm suggestion (there is indeed a vocal on 01:00:543 - ):
  9. 01:03:833 (1,2,3,4,5) - judging by how you map this one is kind of out of style and should be something similar to 00:51:446 (1,2,3,4,5) - again, maybe...?
  10. 01:05:382 (2,4) - would use the same slider as for (4) for the (2) here, might look better?
  11. 01:11:575 (1) - to map this vocal correctly it should end in the blue tick at 01:11:866 - so i'll suggest this timeline:
  12. 01:14:285 (5) - i think the 1/6 here ends on the red tick in the middle so i'd go with something like this:
  13. 01:21:059 - add a circle here as well for consistency if you did it in the beginning as i suggested
  14. 01:23:382 (7,8,9,10,11,12) - would rotate this for a more even Triangle pattern:

Insane

  1. loud hitsounds are loud would consider overall volume -20% for this one; might use a blank.wav for your sliderslide cuz things like that 00:13:511 (3) - don't sound all that nice?
  2. 00:06:543 (1,2,3,4,5) - either make these more quiet or remove the clapsalso might move the whole pattern one grid to the right so that the (3) is in the middle of the screen like 00:07:124 (1) -
  3. 00:16:801 (4,5,6) - as you can clearly see in the editor (5,6) aren't stacking correctly, try to fix those up so they stay where they're supposed to even after saving
  4. 00:19:317 (3) - Rhythm suggestion (i think the vocal here deserves to be mapped):
  5. 00:24:349 (8) - the 1/8 rhythm you map here is only starting in 00:24:640 - and ending in 00:24:737 - though, so i feel like this slider is kind of unjustified
  6. 00:47:575 (1,2,3,4,5,6,7,8,1) - might move this one a bit more to the leftso that (2) isn't touching 00:47:188 (4) -
  7. 00:51:253 (3,4,5) - might be able to avoid the overlap with a higher DS here
  8. 01:13:414 (4) - rhythm is something like this here imo:

Gl with your map!
Neta
M4M

[General]
  1. SV 1.4 for all diff? I think raise SV on higher diff is better but never mind.
  2. use Offset 328 will be better

[Easy]
  1. 00:29:769 (3) - move this slider's red point to 216, 244. because it looks better with 00:29:382 (2) - and it makes blanket more clearly
  2. 00:49:898 (1) - Add finish on the start of slider it needs more impact here. it's also kiai time
  3. 01:04:608 (4,1) - move 01:04:608 (4) - to 340,296 and move 01:04:995 (1) - to 252, 256 it makes triangle with 01:04:995 (1,2,3) - it looks really better to me.
  4. 01:11:575 (1) - you missed clap here (start of slider) use clap more regularly
  5. 01:14:672 (1) - ^
  6. 01:16:220 (1) - Add finish same reason with first one.

[Normal]
  1. 00:30:156 (4) - Add clap on the end of slider sounds better
  2. 00:40:220 (1) - Isn't this right beat following vocal line?
  3. 00:46:414 - better add note here it feels really empty
  4. 00:49:511 (1) - add Finish on the end of slider same reason with Easy diff
  5. 00:51:446 (4) - Delete Whistle here. i think it doesn't fit here.

[Hard]
  1. OD -1 will be better to difficulty spread
  2. 00:13:511 (3) - Delete Finish i can't find reason why you put finish here also this song's first part goes low
  3. 00:15:059 (4) - ^
  4. 00:18:156 (4) - ^
  5. 00:18:930 (1) - Add Finish. you put finish here on Normal diff but why did you put Clap on hard diff?
  6. 00:23:575 (2,3) - I think beat is wrong try this one
  7. 00:30:543 (5) - Delete Finish really doesn't sound good
  8. 00:32:091 (3,3) - ^
  9. 00:49:704 (3) - Add finish on the end of slider
  10. 01:02:091 (3) - ^
  11. 01:11:382 (1,2,3) - Delete Finish

GOOD LUCK~
Ujimatsu Chiya
>3<
Aruka
Easy: 01:16:220 (1,1) - Add some objects there

Normal:01:18:156 (1) - That spinner is in a stupid place,replace that with some objects

Hard:00:52:608 (1,2,3,4,5,6) - 00:55:704 (1,2,3) - 01:01:898 (1,2,3,4,5,6,7) - 01:04:995 (1,2,3,4,5,6,7) - 01:08:091 (1,2,3,4,5,6,7) - I would take off those triples

Insane:00:49:414 (3,4) - That is weirdly timed,00:50:285 (2,3,1) - That slider is too long
Topic Starter
Julie
Fixed all on Okoratu and Neta mod, except on the general part, thanks a lots.
Sorry took me some time, my finals exam took a huge load on me, got me so lazy D:

VeZaaRa wrote:

Easy: 01:16:220 (1,1) - Add some objects there

Normal:01:18:156 (1) - That spinner is in a stupid place,replace that with some objects I think I'll let it for the moment, but I'll remember what you said on this part, if someone else find it stupid to I'll change it :3

Hard:00:52:608 (1,2,3,4,5,6) - 00:55:704 (1,2,3) - 01:01:898 (1,2,3,4,5,6,7) - 01:04:995 (1,2,3,4,5,6,7) - 01:08:091 (1,2,3,4,5,6,7) - I would take off those triples

Insane:00:49:414 (3,4) - That is weirdly timed,00:50:285 (2,3,1) - That slider is too long
Fixed all, thanks a lots for mods :3
FuFuLu
Hi~ Here's my modding.

[Easy]

Some rhythms are weird.

00:09:640 (1) - Spinner ends at 00:11:769
00:53:382 (2,3) - weird rhythm
00:58:801 - maybe add a circle
01:10:414 (5) - slider ends at 01:10:801, then add a circle at 01:11:188

[Normal]

00:21:640 - add a circle
00:40:220 (5) - add "clap"
00:43:317 - add a circle
00:46:414 (5) - add "clap"
00:57:640 (4) - remove "clap"
00:58:801 - add a circle with "clap"
01:00:349 (2) - add "clap"
01:11:188 - add a circle
01:12:737 (2) - add "clap"
01:23:382 (4) - slider ends at 01:23:575, then add a circle at 01:23:962

[Hard]

Sorry, I think most of the rhythms are so weird.

00:15:446 - add a circle
00:18:543 - add a circle
00:18:930 (1,2,3,1,2,3,4) - the rhythm does not match with the music
00:23:575 (2,3) - fix the rhythm
00:28:220 (1,2,3,1,2,3,4,5) - the rhythm is incoherent
00:30:930 - add a circle
00:46:027 (3) - slider ends at 00:46:317
01:10:801 (5) - change to a circle
01:20:285 (5) - slider ends at 01:20:479

[Insane]

Rhythms are not following the song.

00:16:801 (4,5,6) - Ctrl+G for better rhythm
00:21:253 (4,1) - put something between these two
00:25:124 (1,2,3,4,1,2,3,4) - This rhythm is much better.
Actually this kind of rhythm is almost everywhere in the song. Please use it frequently!
00:43:704 (1,2,3,4,5,6,7,8,9,1,2,3,4) - all are hitting on 1/2 beats? Try using this rhythm please~~~

Sorry, I feel so hard to mod this diff. Imo, you should remap the rhythms. Try using more syncopation instead of only 1/2 beats and 1/4 streams.

After all, I've conclude some rhythmic patterns which can be used in your Insane diff!:





...and many more!!!

Work hard and good luck~ :D
AndreasHD
Hey, I just modded your map ;)


[Easy]
00:29:769 (3) - If you want, you can make this blanket smoother, it's gonna look neat.
01:11:575 (1) - Snap this bellow (4) properly.

01:18:156 (1) - This is unrankable for sure, because it goes out of screen. I suggest, make it smaller.

01:22:801 (2) - Drag it like this looks much better.




[Normal]
00:51:446 (4) - Remove NC

00:59:188 (1) - What is this for?
There are so many bad blankets in this diff that I don't have the time to point out everything. And so many weird sliders. otherwise, seems okay.



[Hard]
00:17:188 (1) - Make this section better, for a smoother blanket.

00:35:188 (1) - Snap this bellow (2)

00:35:962 (1) - ^

01:00:349 (1) - The spacing here is too short in my opinion.

01:14:285 (1) - The overlap from (5) looks really bad.




[Insane]
00:14:575 (5) - Snap this bellow the end of (4).

00:22:414 (2) - The distance between the two sliders around this note could be better placed, just look
00:46:414 (1) - Remove NC

00:46:801 (1) - NC




[Kinomi's Insane]
00:21:059 (3) - Place this better to get a smoother blanket.

00:28:995 (3) - Drag this one tick to the left so it looks like this
for a smoother blanket.

00:29:575 (4) - Remember to snap this bellow the slider correctly if you fix the above.

00:29:769 (5) - Make this better like this:
00:35:188 (3) - Same as above
00:48:349 (1) - Whats up with the distance snap here?

01:04:608 (5) - The angle of this slider makes it bad flow because of where your cursor is coming from. Hope that make sense.

01:03:640 (4) - Snap it bellow (3).

01:07:704 (5) - For a smoother blanket, make it like this:
Topic Starter
Julie
Thanks for mod, will take a while for me to fix thing....
REMAPPED INSANE, because realize flow still didnt make sense (thank you sarkras for testing in ctb, realize flow didn't make sense) + redid all hitsound on INSANE
no more rush :3
Negri_sk
[Insane]
00:09:640 (1,2,3) - This should be an triangle.
00:34:027 (1) - NC here really?
00:50:479 (1,2,3) - This should be here https://osu.ppy.sh/ss/1748199 Like the last circle should be next to the 00:51:253 (5) - .
01:24:446 (1) - Should end on the timing point.
+1 OD.

[Kinomi's Insane]
00:07:124 (2,3,4,5,6) - CTRL + G.
00:14:672 (3) - Make this circle go a little up.
00:26:285 (4) - Make this a hidden circle under the slider end.
00:27:059 (3) - ^.
01:18:350 (2,3,4,5,6) - CTRL + G.
01:24:446 (1) - This one DOES end on the timing point not like the insane. (gj Kinomi)
+1 OD.

[Hard]
+1 OD When remake.
Topic Starter
Julie

Negri_sk wrote:

[Insane]
00:09:640 (1,2,3) - This should be an triangle. nop, 00:10:027 (2,3) isn't the same as 00:09:640 (1,2)
00:34:027 (1) - NC here really? I say yes in-game, but thinking about it, while re-mapping hard, realize why I put NC, imma consider it though
00:50:479 (1,2,3) - This should be here https://osu.ppy.sh/ss/1748199 Like the last circle should be next to the 00:51:253 (5) - . Don't want it to straight but consider
01:24:446 (1) - Should end on the timing point. naaaaaaaaah :D
+1 OD. way to easy for a OD8


[Hard]
+1 OD When remake.I made it supah easy, so is a hard that look like a hard, instead of looking like an insane :3



Thanks brooo for mod :D!!

changed SV easy to 0.8 = HAVE TO REMAP THE WHOLE THING (rythm got a lots more easier as well)
changed SV normal to 1.0 = HAVE TO REMAP THE WHOLE THING
changed SV hard to 1.2 = HAVE TO REMAP THE WHOLE THING
toybot
:3

[General]
You might want to consider making the sliderslide (normal-sliderslide2) silent? on the diffs with long sliders, it sounds especially noisy, and is pretty annoying
And consider changing the mp3 to a better quality? It feels really weak
Here's the sliderslide: http://puu.sh/9KkcV/40f04b195c.wav
And you said the hitsounding is pretty nooby, so yeah lol (can i hitsound for you? ill make sure it sounds good)

[Easy]
00:06:543 (1,1) - Use the regular normal hitsound for these two spinners? You used them in the normal diff
00:53:382 (2) - move this a little bit down, to create a more curved motion. and remove the clap on the slider's head
00:56:479 (2) - same with this; remove the clap on the slider's head. this is to make sure that claps are only on downbeats, or else the claps sound nooby :p
01:00:737 - you could probably add a slider here. making it just empty removes the flow that you've created
01:12:737 - same with here, and the slider following should be part of that combo
01:19:124 (1) - shorten this by 1/2 of a beat, since im guessing you were following vocals there
01:22:220 - same with this---- add something!!!! plus, it makes the following slider not sound out of place when you click it
01:24:349 (1) - use NC2 on this spinner, makes it sound better yknow

[Normal]
00:09:640 (1) - how about shortening this spinner to 00:10:995 -? And add a finish to it. the 1/1 spaces inbetween notes are too fast for a normal player
00:34:414 (1,2,3,4) - hm, this is boring.. recommend changing it to something else?
00:49:511 - 01:12:349 - this whole section... full of claps... remove the claps from beats landing on white lines 2 and 4, to create the same hitsound pattern as in the easy diff. I heard that you are remaking the hitsounds, but is this the remake? pls no
01:00:349 (1) - remove the nc, to be consistent with the part on the second kiai
01:00:349 (1,2) - use soft finishes instead. and raise this section's volume a bit to make it sound grand
01:12:737 (2,3) - ^
01:18:156 (1,1,2,3,4) - make this entire section in normal hitsounds, not soft
01:23:575 (4) - move this away from (3), this spacing makes it confusing considering the rhythm, and might give the player a 100 or a miss for hitting the slider too early
01:24:349 (1) - same suggestion as in easy

[Hard]
00:12:737 - use the normal custom hitsound as in easy and normal diffs. be consistent pls with your own diffs when it involves hitsounding. or you can change the normal and easy diffs so that it uses soft hitsounds instead
00:19:704 (3) - make this blanket better, mmk
00:21:833 - add a note here? itll be ok for hard, and itll follow vocals, which is kind of what youve been doing
00:31:317 (1,2) - this is supposed to be a 3/4 rhythm? please make it so.
00:32:091 (3) - make this into a slider or something to fill up that space
00:34:027 (1) - remove this NC, it belongs with the previous stanza, and is more of a leadup
00:46:801 (2) - put a finish on the slider's head
00:48:349 (1) - shorten this slider by 1/4 beat to follow the vocals better, and create a better feeling of awesomeness or something :p
The same thing with normal diff, remove claps landing on beats 2 and 4
01:00:737 (2,3,4) - add finishes in where you know you should
01:16:027 (2) - maybe move this to x160y40? to create a little jump, and make the distance look the same (it says its not the same because of changed slider velocity)
01:17:769 - this section onwards is too silent. i think i said make this normal custom 2?

[Kinomi's Insane]
00:13:124 - 00:25:124 - whistles are a bit too fast, maybe just make it appear 2/1 beats?
00:30:833 (2) - bend this slider's tail a bit down, to make it look like the two sliders are pointing at the same thing with equal distance
00:49:124 (3,4,5,6) - the stream has uneven spacing, fix pls
00:53:575 (3,4) - move these two objects so it looks like its in the middle of the slider's curve? like its being blanketed
01:05:188 (1) - place this ontop of the next slider's head? so it matches the following two objects
01:12:930 (4) - NC this? its separate from the previous measures
01:24:446 (1) - use a soft hitsound for the spinner

[Insane]
00:14:285 (5) - Add NC? following what you do in the next two stanzas
00:23:575 (6) - ^ same
00:23:962 (7) - ctrl+g? so it makes the player move in a circular motion then suddenly back down to the next object. i mean it just plays well for effect :p
00:24:640 (9) - i think you should make this a bit longer? it sounds too quick
00:40:995 (2) - ctrl+g for some variance in the movement
00:46:801 (2) - add a finish to the head
00:49:124 (3,4,5,6) - maybe make the stream like this?
00:51:059 (4) - NC?
00:53:382 (3) - ^
00:54:156 (6) - ^ I say these two NC's because its like it goes onto the next voice
00:56:479 (4) - NC for same reason
01:00:349 (1,2,3) - add finishes to this section?
01:02:672 (5) - move this so that the previous slider blankets it
01:09:253 (4) - change this to a normal bent slider, this flows like its broken and doesn't look good
01:14:672 - this to the spinner, make the objects normal hitsound
01:22:995 (3) - move this closer to the previous slider? so that the player doesnt get the timing wrong

Well this was a pretty long mod. good luck!
KinomiCandy

AndreasHD wrote:

Hey, I just modded your map ;)

[Kinomi's Insane]
00:21:059 (3) - Place this better to get a smoother blanket. Done.

00:28:995 (3) - Drag this one tick to the left so it looks like this
for a smoother blanket. Done.

00:29:575 (4) - Remember to snap this bellow the slider correctly if you fix the above.

00:29:769 (5) - Make this better like this:
00:35:188 (3) - Same as above
00:48:349 (1) - Whats up with the distance snap here? Fixed it for a while ago, getting submitted now.

01:04:608 (5) - The angle of this slider makes it bad flow because of where your cursor is coming from. Hope that make sense. Fixed it for a while ago, getting submitted now.

01:03:640 (4) - Snap it bellow (3). Fixed it for a while ago, getting submitted now.

01:07:704 (5) - For a smoother blanket, make it like this: Fixed it for a while ago, getting submitted now.

Negri_sk wrote:

[Kinomi's Insane]
00:07:124 (2,3,4,5,6) - CTRL + G. Nope.
00:14:672 (3) - Make this circle go a little up. Alright.
00:26:285 (4) - Make this a hidden circle under the slider end. Nope.
00:27:059 (3) - ^. Nope.
01:18:350 (2,3,4,5,6) - CTRL + G. Nope.
01:24:446 (1) - This one DOES end on the timing point not like the insane. (gj Kinomi) Danke.
+1 OD.

toybot wrote:

:3

[Kinomi's Insane]
00:13:124 - 00:25:124 - whistles are a bit too fast, maybe just make it appear 2/1 beats? Fixed it for a while ago, getting submitted now.
00:30:833 (2) - bend this slider's tail a bit down, to make it look like the two sliders are pointing at the same thing with equal distance Alright.
00:49:124 (3,4,5,6) - the stream has uneven spacing, fix pls Fixed it for a while ago, getting submitted now.
00:53:575 (3,4) - move these two objects so it looks like its in the middle of the slider's curve? like its being blanketed Alright.
01:05:188 (1) - place this ontop of the next slider's head? so it matches the following two objects Nope.
01:12:930 (4) - NC this? its separate from the previous measures Alright.
01:24:446 (1) - use a soft hitsound for the spinner Alright.

Well this was a pretty long mod. good luck!
Thanks for modding! :oops:
http://puu.sh/9LraA.zip
Topic Starter
Julie

toybot wrote:

:3

[General]
You might want to consider making the sliderslide (normal-sliderslide2) silent? on the diffs with long sliders, it sounds especially noisy, and is pretty annoying
And consider changing the mp3 to a better quality? It feels really weak
Here's the sliderslide: http://puu.sh/9KkcV/40f04b195c.wav
And you said the hitsounding is pretty nooby, so yeah lol (can i hitsound for you? ill make sure it sounds good)

[Easy]
00:06:543 (1,1) - Use the regular normal hitsound for these two spinners? You used them in the normal diff Fix
00:53:382 (2) - move this a little bit down, to create a more curved motion. and remove the clap on the slider's head Fix, but didn't move it down
00:56:479 (2) - same with this; remove the clap on the slider's head. this is to make sure that claps are only on downbeats, or else the claps sound nooby :p Fix, but didn't move it down
01:00:737 - you could probably add a slider here. making it just empty removes the flow that you've created Fix
01:12:737 - same with here, and the slider following should be part of that combo Fix
01:19:124 (1) - shorten this by 1/2 of a beat, since im guessing you were following vocals there shorten by 1/4, 1/2 was a bit to much x,x
01:22:220 - same with this---- add something!!!! plus, it makes the following slider not sound out of place when you click it Fix
01:24:349 (1) - use NC2 on this spinner, makes it sound better yknow Fix

[Normal]
00:09:640 (1) - how about shortening this spinner to 00:10:995 -? And add a finish to it. the 1/1 spaces inbetween notes are too fast for a normal player Yeah I didn't realize for my normal, thanks :D
00:34:414 (1,2,3,4) - hm, this is boring.. recommend changing it to something else? I'm aware of it, but I'm blaming on distance spacing Q,Q
00:49:511 - 01:12:349 - this whole section... full of claps... remove the claps from beats landing on white lines 2 and 4, to create the same hitsound pattern as in the easy diff. I heard that you are remaking the hitsounds, but is this the remake? pls no Well without the reamake, other mod told me to put clap here in kiai in white stick, so if you want we could talk about it in pm. I keep in mind all my mod so they didn't mod for nothing
01:00:349 (1) - remove the nc, to be consistent with the part on the second kiai Won't do this, was part of my old mods
01:00:349 (1,2) - use soft finishes instead. and raise this section's volume a bit to make it sound grand Love the idea :D
01:12:737 (2,3) - ^
01:18:156 (1,1,2,3,4) - make this entire section in normal hitsounds, not soft I'll think about it
01:23:575 (4) - move this away from (3), this spacing makes it confusing considering the rhythm, and might give the player a 100 or a miss for hitting the slider too early Fixed puting it in red stick
01:24:349 (1) - same suggestion as in easy Fix

[Hard]
00:12:737 - use the normal custom hitsound as in easy and normal diffs. be consistent pls with your own diffs when it involves hitsounding. or you can change the normal and easy diffs so that it uses soft hitsounds instead Fix
00:19:704 (3) - make this blanket better, mmk Fix
00:21:833 - add a note here? itll be ok for hard, and itll follow vocals, which is kind of what youve been doing Fix
00:31:317 (1,2) - this is supposed to be a 3/4 rhythm? please make it so. Fix
00:32:091 (3) - make this into a slider or something to fill up that space Fix
00:34:027 (1) - remove this NC, it belongs with the previous stanza, and is more of a leadup Fix
00:46:801 (2) - put a finish on the slider's head Fix
00:48:349 (1) - shorten this slider by 1/4 beat to follow the vocals better, and create a better feeling of awesomeness or something :p
The same thing with normal diff, remove claps landing on beats 2 and 4 Fix
01:00:737 (2,3,4) - add finishes in where you know you should Fix
01:16:027 (2) - maybe move this to x160y40? to create a little jump, and make the distance look the same (it says its not the same because of changed slider velocity) Fix
01:17:769 - this section onwards is too silent. i think i said make this normal custom 2? Fix

[Insane]
00:14:285 (5) - Add NC? following what you do in the next two stanzas Fix
00:23:575 (6) - ^ same Fix
00:23:962 (7) - ctrl+g? so it makes the player move in a circular motion then suddenly back down to the next object. i mean it just plays well for effect :p Fun idea, I'll never thought about it, thanks :D
00:24:640 (9) - i think you should make this a bit longer? it sounds too quick Fix
00:40:995 (2) - ctrl+g for some variance in the movement Love it :D
00:46:801 (2) - add a finish to the head Fix
00:49:124 (3,4,5,6) - maybe make the stream like this? Acceptoo
00:51:059 (4) - NC? Fix
00:53:382 (3) - ^ Fix
00:54:156 (6) - ^ I say these two NC's because its like it goes onto the next voice Fix
00:56:479 (4) - NC for same reason Fix
01:00:349 (1,2,3) - add finishes to this section? Fix
01:02:672 (5) - move this so that the previous slider blankets it Nice, was actually searching some idea for this one >,<
01:09:253 (4) - change this to a normal bent slider, this flows like its broken and doesn't look good Fix
01:14:672 - this to the spinner, make the objects normal hitsound Fix
01:22:995 (3) - move this closer to the previous slider? so that the player doesnt get the timing wrong Fix


Well this was a pretty long mod. good luck!
How to do good and long mod that fast xD, thanks~~

Update everything~~ :3
kakifly
hello~ m4m from #modreq (My map https://osu.ppy.sh/s/181634 )

ill only be modding standard difficulties (since idk how to mod other ones xD)


Easy
i think the OD can be raised a bit
for 00:17:382 (2) - try this instead http://puu.sh/9MY8O/fe094e0a2f.jpg
i think a circle can be put between 00:22:027 (1) - and 00:23:575 (2) - on the white tick
00:25:124 (1) - and 00:26:672 (2) - same as above
00:39:059 (2) - 00:40:608 (1) - ^
lower the hitsound volume a bit for easy on the kiai time (for the clap)
00:53:382 (2) - and 00:54:543 (3) - put circle in between, im going to stop mentioning these but sometimes you can hear faint beats in the music and a circle would fit the rhythm
at 00:55:704 (1) - try this http://puu.sh/9MYzS/1200d42401.jpg
01:11:575 (1) and 01:13:124 (1) - - i thought this was an important place to place a circle in between
01:19:124 (1) - try this http://puu.sh/9MYM7/44c2d1ff83.jpg
also 1/4 beat divisor is unnecessary but since it doesnt affect the beatmap itself its ok to leave there

Normal

00:12:737 (1) - and 00:14:285 (2) - put circle in between
00:33:640 (4) - move it over like this http://puu.sh/9MZ64/ca38d1ae7c.jpg
same thing with the hitsounds at kiai, pretty loud in my opinion (Clap)
01:23:382 (4) - shorten it like this http://puu.sh/9MZlG/546ccd01b4.jpg and add a finish hitsound

Hard

at the beginning try placing the circles like this so they look neater http://puu.sh/9MZzT/035e31781f.jpg
00:15:059 (4) - spacing is too far from the 3 circle
00:21:833 (1) - spacing
00:34:027 (4) - spacing again
~~ remember your spacing should be even ~~
00:39:833 (4) - and 00:40:608 (1) - put a circle in between
maybe you should lower sample sounds
01:21:446 (2) - http://puu.sh/9MZWi/1b32deb000.jpg
01:20:285 (8) - try this http://puu.sh/9N01K/0ec826e995.jpg

Insane

00:55:608 (1) - i dont think this needed a hitsound
clap hitsounds at kiai again...


Kinomi's Insane

00:15:059 (5) - try this http://puu.sh/9N0vr/7d62443f96.jpg
00:59:188 (2) - try this http://puu.sh/9N0D5/9afd7b7f45.jpg

i think the insanes iare pretty good i couldnt find much wrong with it ;w;"

hope that helped and gl with your beatmap~
KinomiCandy
Sorry, but no changes. However, I did some few changes on my own (mostly just hitsounds changes).

http://puu.sh/9OdQ5.osu
Topic Starter
Julie
Update update~~
I'm going to reply on mod later~ xD

edit meeh I should stop being lazyyy :

konoshin69 wrote:

hello~ m4m from #modreq (My map https://osu.ppy.sh/s/181634 )

ill only be modding standard difficulties (since idk how to mod other ones xD)


Easy
i think the OD can be raised a bit keep 1-3-5-7, and I made it supah easy :3!! look more like a beginner now then an easy >,<
for 00:17:382 (2) - try this instead http://puu.sh/9MY8O/fe094e0a2f.jpg matching the voice + like I said above moar easy that way :D
i think a circle can be put between 00:22:027 (1) - and 00:23:575 (2) - on the white tick doesn't really match the voice, but like I said trying to make it supah supah easy :D
00:25:124 (1) - and 00:26:672 (2) - same as above ^
00:39:059 (2) - 00:40:608 (1) - ^ if you follow my whole song, I don't put much on each white tick xD
lower the hitsound volume a bit for easy on the kiai time (for the clap) Ok will do~
00:53:382 (2) - and 00:54:543 (3) - put circle in between, im going to stop mentioning these but sometimes you can hear faint beats in the music and a circle would fit the rhythm same reason for 00:39:059 (2) - 00:40:608 (1) - ^
at 00:55:704 (1) - try this http://puu.sh/9MYzS/1200d42401.jpg Trying to make it easy >,<
01:11:575 (1) and 01:13:124 (1) - - i thought this was an important place to place a circle in between won't do that though sorry :S
01:19:124 (1) - try this http://puu.sh/9MYM7/44c2d1ff83.jpg Since I started with this red tick sound, I better keep the ending the same o.o, not sure if you'll understand what I said xD, I suck at explaining Q,Q
also 1/4 beat divisor is unnecessary but since it doesnt affect the beatmap itself its ok to leave there

Normal

00:12:737 (1) - and 00:14:285 (2) - put circle in between My normal is more into voice though xD
00:33:640 (4) - move it over like this http://puu.sh/9MZ64/ca38d1ae7c.jpg Can't because normal should always respect distance spacing, but I might change the pattern here >,<
same thing with the hitsounds at kiai, pretty loud in my opinion (Clap) Fuxed
01:23:382 (4) - shorten it like this http://puu.sh/9MZlG/546ccd01b4.jpg and add a finish hitsound Nop, but I just realize I should make it longer like the easy >,<

Hard

at the beginning try placing the circles like this so they look neater http://puu.sh/9MZzT/035e31781f.jpg nop too common
00:15:059 (4) - spacing is too far from the 3 circle LOL OMG THANKS, I don't know how that happen, the 4th is also offscreen LOL
00:21:833 (1) - spacing Don't see anything wrong xD
00:34:027 (4) - spacing again ^
~~ remember your spacing should be even ~~ Nop, not in hard + xD
00:39:833 (4) - and 00:40:608 (1) - put a circle in between Nop
maybe you should lower sample sounds Will do
01:21:446 (2) - http://puu.sh/9MZWi/1b32deb000.jpg nop, look too common xD
01:20:285 (8) - try this http://puu.sh/9N01K/0ec826e995.jpg won't do xD

Insane

00:55:608 (1) - i dont think this needed a hitsound Keeping it though
clap hitsounds at kiai again... ok

i think the insanes iare pretty good i couldnt find much wrong with it ;w;"

hope that helped and gl with your beatmap~
Thank you for mod :3...and gl for you too ^^!
sheela
Yo.

Easy

  1. 00:15:833 (1) - Move the second point to x:210 y:355. It'll just fix a little the blanket.
  2. 00:39:059 (2) - The curve is a bit weird. Copy and paste 00:37:511 (1) , then rotate it by -70°. The curve will be more better.
  3. 01:06:930 (3) - Move the last point to x:406 y:217. It'll fix the blanket.
  4. 01:08:479 (1) - Move this note to x:395 y:109? It'll get a better flow. If you moved, paste the code below in your .osu file, so 01:09:253 (2,3,1,1,1) is moved:
    SPOILER
    320,25,69253,1,8,0:0:0:0:
    246,109,70027,2,0,B|204:74|204:74|164:117|94:86,1,160,8|8,0:0|0:0,0:0:0:0:
    2,50,71575,6,0,P|24:17|59:-1,2,80,12|8|8,0:0|0:0|0:0,0:0:0:0:
    106,91,73124,6,0,B|154:95|154:95|138:167|202:203,1,160
    302,191,74672,6,0,P|340:132|324:40,1,160,12|8,0:0|0:0,0:0:0:0:
  5. 01:13:124 (1) - Remove the new combo.

Normal

  1. 00:53:382 (2) - Ctrl + J, and move it to x:444 y:160? It follows the flow better, and I just feel like it.
  2. 00:57:253 (3) - Move this to x:485 y:229. It stills because of the flow.
  3. 01:00:349 (1) - Remove the new combo.

Kinomi's Insane

  1. 00:07:124 (2,3,4,5,6) - Maybe add some spice? By adding some spice I mean to put the distance higher. Same goes to 01:18:350 (2,3,4,5,6) .
  2. 00:34:414 (1) - Improve the blanket by moving the last point to x:296 y:184.
  3. 00:46:027 (6) - Move the slider up, which means that you can move the slider to x:254 y:28. It'll make the flow better.
  4. 00:55:704 (7) - Improve the blanket with the approach circle of 00:56:091 (8) .
  5. 01:01:124 (3,4) - Ctrl + G? It just popped in my head.
  6. 01:09:833 (4) - Move this to x:473 y:121, so it could be on the same line with 01:09:253 (3) .
  7. 01:10:801 (6) - Make a blanket with 01:10:220 (2,3,4) ?

Insane

  1. 00:20:479 (2) - Ctrl + H, Ctrl + J and Ctrl + G, so it could make the same slider pattern of 00:20:866 (3,4) .
  2. 00:21:833 (1,2,3) - Make a blanket pattern? It feels a bit ugly.
Well, that's all, I guess. I'll boost your map with a star. WHY ISN'T IT BUUUBLED? Good Luck on ranking the map.
Topic Starter
Julie

sheela901 wrote:

Yo.

Easy

  1. 00:15:833 (1) - Move the second point to x:210 y:355. It'll just fix a little the blanket. Fixed
  2. 00:39:059 (2) - The curve is a bit weird. Copy and paste 00:37:511 (1) , then rotate it by -70°. The curve will be more better. Fixed
  3. 01:06:930 (3) - Move the last point to x:406 y:217. It'll fix the blanket. Fixed
  4. 01:08:479 (1) - Move this note to x:395 y:109? It'll get a better flow. If you moved, paste the code below in your .osu file, so 01:09:253 (2,3,1,1,1) is moved: Fixed
    SPOILER
    320,25,69253,1,8,0:0:0:0:
    246,109,70027,2,0,B|204:74|204:74|164:117|94:86,1,160,8|8,0:0|0:0,0:0:0:0:
    2,50,71575,6,0,P|24:17|59:-1,2,80,12|8|8,0:0|0:0|0:0,0:0:0:0:
    106,91,73124,6,0,B|154:95|154:95|138:167|202:203,1,160
    302,191,74672,6,0,P|340:132|324:40,1,160,12|8,0:0|0:0,0:0:0:0:
  5. 01:13:124 (1) - Remove the new combo. Fixed

Normal

  1. 00:53:382 (2) - Ctrl + J, and move it to x:444 y:160? It follows the flow better, and I just feel like it. Fixed, except I think you did an error on x:444 y:160 xD, yep love the flow better :3
  2. 00:57:253 (3) - Move this to x:485 y:229. It stills because of the flow. Fixed
  3. 01:00:349 (1) - Remove the new combo. Fixed

Insane

  1. 00:20:479 (2) - Ctrl + H, Ctrl + J and Ctrl + G, so it could make the same slider pattern of 00:20:866 (3,4) . Fixed
  2. 00:21:833 (1,2,3) - Make a blanket pattern? It feels a bit ugly. Actually it will be to crunch if I do blanket, keeping it like that xD
Well, that's all, I guess. I'll boost your map with a star. WHY ISN'T IT BUUUBLED? Good Luck on ranking the map.
Thanks for the mod, star and luck :D
[-Sophie-]_old
Ilu Julie
[Easy]
Start has very quiet sliders, maybe change that
00:32:866 - A straight slider works/flows better
00:59:962 (2,1) - 2 Overlaps 1 as a new slider, don't think that should happen in Easy ;;
[Normal]
Fine ^w^
[Hard]
00:26:672 (2) - Straight slider works fine :p
01:16:220 - I like this so much
01:12:833 - This dosen't flow right from 01:12:349, just move it to the right a little
[Insane]
Fine!
Goodluck Julie with this amazing map, have all of my kudosu into stars for this! <3
Kritikally
[Easy]

00:48:349 (2)- 3/4 repeat slider ticks seems like something to avoid in Easy when it's 4/4 time. It's short enough that nobody should miss, so probably not a big deal, but something of note given Easy difficulty.

[Normal]

No issues noted.

[Hard]
00:59:188 (2,3)- Change the two sliders to one repeat slider and circle to coincide with the vocals that you were following with that combo, e.g.:

[Insane]

No issues noted.

[Summary]

Overall, your maps are very refined at this stage. I had to virtually nitpick to find something to note, and I didn't want to walk away with you feeling empty handed. I have very little Taiko experience, so I don't feel comfortable modding those. Good luck getting ranked, and I hope that what I have provided helps! ♥
-NovaMoon-
looking into the hitsounds. maybe it helps a bit :3

[Hard]

00:06:543 (1) - added clap at start and end
00:07:124 (2,3,4,5,6) - added clap
00:09:059 (7) - added clap start and end
01:16:220 (1) - whistle at start, finish at end
01:18:156 (2,3,4,5,6,7,8,9) - added clap at single notes and at the slider end
01:20:866 (1,2,3,4,5,6) - added finish at slider end~ and notes
01:23:382 (7) - added whistle start and end

[Kinomi's Insane]

00:47:577 (3,4,5,6,7,8,9,10) - add clap
00:49:511 (8) - added whistle

[Insane]

00:07:124 (1,2,3,4,5) - changing clap at the start of the slider

rest sounds fine :o gl with the map :3
show more
Please sign in to reply.

New reply