:3/
Thanks so much kpy~ \:D/kanpakyin wrote:
Take this.
Taiko'd
(ノ・ω・)ノ
Thanks for the mods Kibiya~ :3K i b i y a - wrote:
Julie !! M4M
[General]
- Is not no better than End of spinner I'd rather seem to be better. why not 01:24:349 end ? Would cut the song T^T
- Easy diff is the first people should be able to be easily but Slider Velocity is " 1.40 " ? so high i think (In my opinion) Yeah I know, lots of modder said that but some other said it is rankable, and since I already place everything....it doesn't worth changing everything >,<!! Since this was my 1st map, already kept in mind that I won't be doing this again xD
[Easy]
- 00:09:640 (1) - End time is strange Trying to give some times, but yeah changed a bit thanks
[Normal]
- 01:18:156 (1,1) - btw add break time Added
- HP3 > HP4 Fixed
- AR3 > AR4 Fixed
[Hard]
- 00:34:414 (1,2,1,2,1,2,1) - change hit sound so confused any idea? >,<
- 01:20:091 (4) - delet it actually, there should be something there xD
if you have times , i make same song for G.D
just play not must mod xD
http://osu.ppy.sh/s/171746
GL Julie !!
paseli wrote:
[Kinomi's Insane]
01:04:608 (5) - the slider position somewhat interrupts the flow after the jumpy part. http://osu.ppy.sh/ss/1554054
01:07:704 (5) - same here For me, both of them doesn't seem to interrupt the flow for me. So no changes.
Hope it helps, it's a big improvement since last time already! GL on getting this beatmap ranked!
Endemic wrote:
From #modreqs
[Kinomi's Insane]
00:26:672 (2,3) - Delete 3 and lengthen 2 by 1/4 Not needed.
00:48:349 (1) - Move this slider so it spaces evenly with the stream Okay.
00:49:511 (7) - Make this 1/4 not 1/6 Keeping it for now.
01:14:285 (5) - ^ Keeping it for now.
GL With your map, I hope it gets ranked!
Sorry for not doing full mod, I only really know how to do insane cause its all I play, I don't know what makes a good normal/easy.
Phoenixphi wrote:
Hi...
M4M time
This is my Mod:
[Kinomi's Insane]
00:24:543 -> Add circle with Clap here? Alright.
00:49:511 -> Try to put your slider at 1/8 beat like this No.
01:14:285 -> ^ No.
01:16:995 -> Don't stack this stream at one point, try to spread it like 01:01:511 Fixed it.
This is my suggestion, so you don't have to follow it perfectly
Good Luck ranking it
Happy mapping
Knotts wrote:
Here to finish our M4M agreement
[Kinomi's Insane]Ehh I'm too lazy to mod the Normal and Easy, sorrrrrrrrrrrrrrrrrrry T_T
- 00:13:511 (3,1) - Fix blanket by dragging the middle of (3) down a little. Fixed.
- 00:20:479 (2,3,4) - You can improve the blankets like [imghttp://puu.sh/8ieZI.jpg]this[/img].Fixed.
- 01:12:930 (4,5) - Ctrl + G both of these might create better flow. I like it how it is.
- 01:16:995 (5,6,7,8,9,10,11,12) - Maybe do a linear/curved stream instead so it'd be more fun. Fineeeee.
Yostel wrote:
Also, let's try to mod it.
Kinomi's Insane
I think that HP8 is too high. HP 7 would
be better.
No changes. However, I changed the OD to 8.
Thanks a lots for moddingYostel wrote:
Also, let's try to mod it.
Normal
01:24:031 Why a second spinner ? Maybe that break is kinda weird for just a spinner, I added some note :3[/list]
Insane
I think that HP8 is too high. HP 7 would be better. Fixed
00:13:441 (3) Maybe a simple slider could be better than a
reverse one ? Fixed
00:19:332 (3) The same, maybe add a note after the slider. I kept it :3
00:30:973 (1,2,3,4,5) The girl sings in the stream, so it
doesn't fit very well. Hmm then 00:32:866 (1,2,3,4,5) - should be fix too >,<
00:32:143 (2) I think it's better to delete it. More natural
to play.
00:38:960 (1) This double reverse arrow doesn't fit the
song. Ohh yeah fixed ;D!!
00:44:596 (3,4,5,6,7) I don't understand which notes in the
song this pattern fit with. not sure if I understand what your trying to say >,<
00:49:942 (1) This slider must be 1/4 earlier. Fixed~
00:55.644 (1,2,3,4) The girl start singing at the third
note. Fixed :3
00:57:435 (2) This note must be 1/4 earlier.Fixed
01:04:420 (1,2,3) I think only two notes must be there, and
the (4) must be 1/4 earlier. Roger that~
01:08:419 (1,2,3,4,5) The girl start singing at the third
note. So maybe a slider just after the 3 notes ?Fixed, I changed the 3rd note too xD
Kyaa thanks that mean a lots to a first mapper <3kitajima12 wrote:
I love it, good work
Don't know why so much people not downloading this xD
I thought black bullet is pretty popular
Ohh un français xD, haha, um..ça correspond à l'instrument si tu l'écoute bien :3!!Yostel wrote:
00:44:596 (3,4,5,6,7) I don't understand which notes in the
song this pattern fit with. Bon bah si tu comprend pas, je la fais en français.
Je comprends pas a quelles notes dans la musique ce pattern correspond en fait.
Anyway, thanks for your mod~-----mliencheng----- wrote:
Random mod
[Nardo's Muzukashii]
00:13:317 - d same pitch as 00:13:511 -
00:14:575 - k nope. The vocal pitch drops.
00:17:672 - k for contrasting with 00:17:962 (63) -
00:22:317 - k d for lower-pitched piano
00:23:382 (73,74,75) dk k Both are okay imo
00:26:962 - k similar to 00:14:575 -
00:30:059 - k similar to 00:17:672 -
01:15:737 - k nope. The current one matches the rhythm better.
[Nardo's Oni]
00:14:575 - k nope. The vocal pitch drops.
00:16:124 - delete. 因為前面也沒有 It is not necessary to keep all patterns the same. I don't add it before because I don't want to make the first quarter of the map too difficult.
00:17:672 - k for contrasting with 00:17:962 (63) -
00:24:156 - k the vocal there is not prominent enough.
00:24:253 - delete Why? It matches the feeling of the instrument imo.
00:24:543 - add d nope. I want to keep a distinct 00:23:866 (88,89) - dk sound throughout the map.
00:25:414 - delete retained for increasing the difficulty.
00:26:962 - k similar to 00:14:575 -
00:28:511 - delete retained for keeping it consistent to 00:25:414 (98,99) -
00:30:156 - delete. 因為前面也沒有 (指 00:27:059 ) nope, similar reason as 00:16:124 -
00:30:737 - add d refer to 00:24:543 -
00:31:608 - delete
00:32:382 - delete
00:33:253 - delete
00:34:704 - delete
00:35:382 - add d
00:36:253 - delete
00:36:930 - add d
00:38:575 - delete
00:39:349 - delete
00:40:027 - add d
00:41:672 - delete
00:42:446 - delete
00:43:124 - add d
00:44:769 - delete
00:46:220 - add d
00:47:091 - delete
00:50:188 - delete
00:50:962 - delete
00:52:027 - k pitch issue.
00:53:285 - delete
00:54:059 - delete
00:56:382 - delete
00:59:382 - d
01:00:156 - add d
01:02:575 - delete
01:03:156 - delete
01:03:349 - delete
01:04:898 - delete
01:05:672 - delete
01:06:253 - delete
01:06:446 - delete
01:08:769 - delete
01:11:091 - delete
01:12:543 - add d
01:15:059 - delete
01:15:850 - delete
Others are also rejected because of similar reasons as stated above.
★大☆改☆造★ (大誤 ._.
主要是把許多2連音去掉 因為其實很多地方都沒有音 卻放了音符 感覺不科學 許多你認為沒有音的地方其實有vocal... 如00:31:608 - 00:41:672 - 00:42:446 -等等, 或是vocal 橫跨一個1/4
以上單純只是些建議~最重要的是 ... 太多2連音開DT不太容易打 (炸lol...
Fixed all big thanks for the mod!! XD!Tari wrote:
As your request :3
[Easy][Normal]
- 00:25:124 (1) - The blanket can be improved here. you need to move all the points a little bit higher , and that'll probably fix up the blanket to where it looks good.
- 00:28:220 (1) - Same issue as above, you should move the end point of this slider a little bit higher too and that'll make the blanket better.
- 00:31:317 (1) - Well I hear a cymbal sound here and I think it fits really well with a finish to the start, but you might want to decrease the volume of it here by around 10% because its a little loud but it sounds good.
- 00:34:414 (1) - I prefer you don't stack in this diff, it's hard for beginners to read because they're use to learning the movement while being accurate with the clicking too.
- 00:38:672 (2) - ^
- 00:48:349 (3) - I don't think its a bad idea to shorten the slider so the reverse hits the blue tick, there is no clicking involve at the blue or red ticks but you still get all the necessary beats shown.
- There too much stacking here, it's really not necessary because you don't have enough beats for it, but whatever.
- 00:54:543 (3) - You need to add an whistle here or else remove all the whistles you did at the 2nd kiai, they're really inconsistent right now , but if I were you I'd say you should remove it.
- 01:14:672 (1) - Add a new combo to the start.
[Hard]
- 00:27:059 (2) - You should stack less here, but yeah I don't think stacking fits for this part, it really brings up your lack of creativity and should only be used for pattern reasons, if a pattern needs to look a certain way and then you can stack it but I don't think its the case for most of the stacks you did here.
- 00:37:511 (1) - Add a finish to the start of the slider, sounds nice and signals transition.
- 00:43:704 (1) - ^ for consistency.
- 00:48:349 (3) - As I mentioned before, it wouldn't be a bad idea to make the slider end at the blue tick, that way you can show all the beats in the music with each of the ends.
- 00:54:156 (3,4,5,6) - You might want to make this symmetry if you decide to do such symmetrical patterns like this, anyways just double check and make sure x and y axis are aligned.
- 00:57:640 (4) - Again unnecessary stacking.
- 01:07:704 (5) - ^
- 01:15:833 (3) - ^
- The only real problem I have with this diff are the stacks they're pretty unnecessary at least for me, and you can still unstack some of them without remapping and ruining flow, just my 2 cents.
[Insane]
- 00:15:833 (1,2) - Okay, for these soft parts, I don't reckon you do really complicated things, try to do simple rhythm that still can represent all the beats while still be fun, and I don't like how you added a note at 2, that really ruins the softness of the music, how about you remove it and reverse slider 1 and Ctrl+G it? seems better to me.
- 00:12:737 (1) - Add a finish to the start of the slider? sounds nice
- 00:37:511 (1) - ^
- 00:18:930 (1,2) - I'd prefer you use a slider here instead because there are no vocals to be clicked on at 2 and It feels little repetitive starting the same way that the last combo ended with the same rhythm.
- 00:31:317 (1) - Add a reverse and remove the new combo for the next note at 00:31:898 (1) - I don't understand the pause tbh, but if you want to keep it then up to you.
- 00:34:414 (1,2,1,2,1,2,1) - This is the good flow and where stacking is AWESOME!
- 00:48:349 (1) - Try what I said before and end it at the blue tick so you can get all the beats down.
- 00:50:285 (4) - You don't need a new combo here it's really short and unnecessary compared to your other combo's. oh it'll ruin consistency with 00:56:479 (4) - too
- 00:53:382 (1) - ^
- 01:02:672 (1) - ^
- 01:05:769 (1) - ^
- 01:08:866 (1) - ^
- 00:51:059 (1) - Not sure but some people might find this spacing a little confusing I'll say.
- 00:10:801 (1) - Move the spinner to the red tick? there nothing to show the sign that the spinner should start at the white tick, but the red tick seems to be better.
- 00:25:124 (1) - Add a finish at the start of the slider as said before.
- 00:39:833 (5,6,7,8,9) - The stream is constructed poorly, you need to move 6 and 7 outward more to make the nice looking here, right now it looks really jagged.
- 00:50:285 (2,3) - I don't agree with having such rhythms as this, seems a little over mapped and you can show the same thing, by removing note 3 and extending the previous slider, in fact doing a triplet is better here.
- 00:56:091 (12,1,) okay, swap NC's here doesn't make sense here and is a little bit confusing to read I think you made a mistake here I guess by doing an unnecessay NC?
- 01:01:124 (3) - Really poor flow, I'd rather you make it shoot up, http://puu.sh/8IH5V.jpg matches well with previous jumps you did.
- 01:02:672 (1) - As mentioned in hard you don't need such short NC remove it here please.
RGB(183,0,183)just and idea...
Fixed all, thanks a lots for mods :3VeZaaRa wrote:
Easy: 01:16:220 (1,1) - Add some objects there
Normal:01:18:156 (1) - That spinner is in a stupid place,replace that with some objects I think I'll let it for the moment, but I'll remember what you said on this part, if someone else find it stupid to I'll change it :3
Hard:00:52:608 (1,2,3,4,5,6) - 00:55:704 (1,2,3) - 01:01:898 (1,2,3,4,5,6,7) - 01:04:995 (1,2,3,4,5,6,7) - 01:08:091 (1,2,3,4,5,6,7) - I would take off those triples
Insane:00:49:414 (3,4) - That is weirdly timed,00:50:285 (2,3,1) - That slider is too long
Negri_sk wrote:
[Insane]
00:09:640 (1,2,3) - This should be an triangle. nop, 00:10:027 (2,3) isn't the same as 00:09:640 (1,2)
00:34:027 (1) - NC here really? I say yes in-game, but thinking about it, while re-mapping hard, realize why I put NC, imma consider it though
00:50:479 (1,2,3) - This should be here https://osu.ppy.sh/ss/1748199 Like the last circle should be next to the 00:51:253 (5) - . Don't want it to straight but consider
01:24:446 (1) - Should end on the timing point. naaaaaaaaah
+1 OD. way to easy for a OD8
[Hard]
+1 OD When remake.I made it supah easy, so is a hard that look like a hard, instead of looking like an insane :3
AndreasHD wrote:
Hey, I just modded your map ;)
[Kinomi's Insane]
00:21:059 (3) - Place this better to get a smoother blanket. Done.
00:28:995 (3) - Drag this one tick to the left so it looks like this
for a smoother blanket. Done.
00:29:575 (4) - Remember to snap this bellow the slider correctly if you fix the above.
00:29:769 (5) - Make this better like this:
00:35:188 (3) - Same as above
00:48:349 (1) - Whats up with the distance snap here? Fixed it for a while ago, getting submitted now.
01:04:608 (5) - The angle of this slider makes it bad flow because of where your cursor is coming from. Hope that make sense. Fixed it for a while ago, getting submitted now.
01:03:640 (4) - Snap it bellow (3). Fixed it for a while ago, getting submitted now.
01:07:704 (5) - For a smoother blanket, make it like this: Fixed it for a while ago, getting submitted now.
Negri_sk wrote:
[Kinomi's Insane]
00:07:124 (2,3,4,5,6) - CTRL + G. Nope.
00:14:672 (3) - Make this circle go a little up. Alright.
00:26:285 (4) - Make this a hidden circle under the slider end. Nope.
00:27:059 (3) - ^. Nope.
01:18:350 (2,3,4,5,6) - CTRL + G. Nope.
01:24:446 (1) - This one DOES end on the timing point not like the insane. (gj Kinomi) Danke.
+1 OD.
Thanks for modding!toybot wrote:
:3
[Kinomi's Insane]
00:13:124 - 00:25:124 - whistles are a bit too fast, maybe just make it appear 2/1 beats? Fixed it for a while ago, getting submitted now.
00:30:833 (2) - bend this slider's tail a bit down, to make it look like the two sliders are pointing at the same thing with equal distance Alright.
00:49:124 (3,4,5,6) - the stream has uneven spacing, fix pls Fixed it for a while ago, getting submitted now.
00:53:575 (3,4) - move these two objects so it looks like its in the middle of the slider's curve? like its being blanketed Alright.
01:05:188 (1) - place this ontop of the next slider's head? so it matches the following two objects Nope.
01:12:930 (4) - NC this? its separate from the previous measures Alright.
01:24:446 (1) - use a soft hitsound for the spinner Alright.
Well this was a pretty long mod. good luck!
How to do good and long mod that fast xD, thanks~~toybot wrote:
:3[General]
You might want to consider making the sliderslide (normal-sliderslide2) silent? on the diffs with long sliders, it sounds especially noisy, and is pretty annoying
And consider changing the mp3 to a better quality? It feels really weak
Here's the sliderslide: http://puu.sh/9KkcV/40f04b195c.wav
And you said the hitsounding is pretty nooby, so yeah lol (can i hitsound for you? ill make sure it sounds good)
[Easy]
00:06:543 (1,1) - Use the regular normal hitsound for these two spinners? You used them in the normal diff Fix
00:53:382 (2) - move this a little bit down, to create a more curved motion. and remove the clap on the slider's head Fix, but didn't move it down
00:56:479 (2) - same with this; remove the clap on the slider's head. this is to make sure that claps are only on downbeats, or else the claps sound nooby :p Fix, but didn't move it down
01:00:737 - you could probably add a slider here. making it just empty removes the flow that you've created Fix
01:12:737 - same with here, and the slider following should be part of that combo Fix
01:19:124 (1) - shorten this by 1/2 of a beat, since im guessing you were following vocals there shorten by 1/4, 1/2 was a bit to much x,x
01:22:220 - same with this---- add something!!!! plus, it makes the following slider not sound out of place when you click it Fix
01:24:349 (1) - use NC2 on this spinner, makes it sound better yknow Fix
[Normal]
00:09:640 (1) - how about shortening this spinner to 00:10:995 -? And add a finish to it. the 1/1 spaces inbetween notes are too fast for a normal player Yeah I didn't realize for my normal, thanks
00:34:414 (1,2,3,4) - hm, this is boring.. recommend changing it to something else? I'm aware of it, but I'm blaming on distance spacing Q,Q
00:49:511 - 01:12:349 - this whole section... full of claps... remove the claps from beats landing on white lines 2 and 4, to create the same hitsound pattern as in the easy diff. I heard that you are remaking the hitsounds, but is this the remake? pls no Well without the reamake, other mod told me to put clap here in kiai in white stick, so if you want we could talk about it in pm. I keep in mind all my mod so they didn't mod for nothing
01:00:349 (1) - remove the nc, to be consistent with the part on the second kiai Won't do this, was part of my old mods
01:00:349 (1,2) - use soft finishes instead. and raise this section's volume a bit to make it sound grand Love the idea
01:12:737 (2,3) - ^
01:18:156 (1,1,2,3,4) - make this entire section in normal hitsounds, not soft I'll think about it
01:23:575 (4) - move this away from (3), this spacing makes it confusing considering the rhythm, and might give the player a 100 or a miss for hitting the slider too early Fixed puting it in red stick
01:24:349 (1) - same suggestion as in easy Fix
[Hard]
00:12:737 - use the normal custom hitsound as in easy and normal diffs. be consistent pls with your own diffs when it involves hitsounding. or you can change the normal and easy diffs so that it uses soft hitsounds instead Fix
00:19:704 (3) - make this blanket better, mmk Fix
00:21:833 - add a note here? itll be ok for hard, and itll follow vocals, which is kind of what youve been doing Fix
00:31:317 (1,2) - this is supposed to be a 3/4 rhythm? please make it so. Fix
00:32:091 (3) - make this into a slider or something to fill up that space Fix
00:34:027 (1) - remove this NC, it belongs with the previous stanza, and is more of a leadup Fix
00:46:801 (2) - put a finish on the slider's head Fix
00:48:349 (1) - shorten this slider by 1/4 beat to follow the vocals better, and create a better feeling of awesomeness or something :p
The same thing with normal diff, remove claps landing on beats 2 and 4 Fix
01:00:737 (2,3,4) - add finishes in where you know you should Fix
01:16:027 (2) - maybe move this to x160y40? to create a little jump, and make the distance look the same (it says its not the same because of changed slider velocity) Fix
01:17:769 - this section onwards is too silent. i think i said make this normal custom 2? Fix
[Insane]
00:14:285 (5) - Add NC? following what you do in the next two stanzas Fix
00:23:575 (6) - ^ same Fix
00:23:962 (7) - ctrl+g? so it makes the player move in a circular motion then suddenly back down to the next object. i mean it just plays well for effect :p Fun idea, I'll never thought about it, thanks
00:24:640 (9) - i think you should make this a bit longer? it sounds too quick Fix
00:40:995 (2) - ctrl+g for some variance in the movement Love it
00:46:801 (2) - add a finish to the head Fix
00:49:124 (3,4,5,6) - maybe make the stream like this? Acceptoo
00:51:059 (4) - NC? Fix
00:53:382 (3) - ^ Fix
00:54:156 (6) - ^ I say these two NC's because its like it goes onto the next voice Fix
00:56:479 (4) - NC for same reason Fix
01:00:349 (1,2,3) - add finishes to this section? Fix
01:02:672 (5) - move this so that the previous slider blankets it Nice, was actually searching some idea for this one >,<
01:09:253 (4) - change this to a normal bent slider, this flows like its broken and doesn't look good Fix
01:14:672 - this to the spinner, make the objects normal hitsound Fix
01:22:995 (3) - move this closer to the previous slider? so that the player doesnt get the timing wrong Fix
Well this was a pretty long mod. good luck!
Thank you for mod :3...and gl for you too ^^!konoshin69 wrote:
hello~ m4m from #modreq (My map https://osu.ppy.sh/s/181634 )
ill only be modding standard difficulties (since idk how to mod other ones xD)
Easy
i think the OD can be raised a bit keep 1-3-5-7, and I made it supah easy :3!! look more like a beginner now then an easy >,<
for 00:17:382 (2) - try this instead http://puu.sh/9MY8O/fe094e0a2f.jpg matching the voice + like I said above moar easy that way
i think a circle can be put between 00:22:027 (1) - and 00:23:575 (2) - on the white tick doesn't really match the voice, but like I said trying to make it supah supah easy
00:25:124 (1) - and 00:26:672 (2) - same as above ^
00:39:059 (2) - 00:40:608 (1) - ^ if you follow my whole song, I don't put much on each white tick xD
lower the hitsound volume a bit for easy on the kiai time (for the clap) Ok will do~
00:53:382 (2) - and 00:54:543 (3) - put circle in between, im going to stop mentioning these but sometimes you can hear faint beats in the music and a circle would fit the rhythm same reason for 00:39:059 (2) - 00:40:608 (1) - ^
at 00:55:704 (1) - try this http://puu.sh/9MYzS/1200d42401.jpg Trying to make it easy >,<
01:11:575 (1) and 01:13:124 (1) - - i thought this was an important place to place a circle in between won't do that though sorry :S
01:19:124 (1) - try this http://puu.sh/9MYM7/44c2d1ff83.jpg Since I started with this red tick sound, I better keep the ending the same o.o, not sure if you'll understand what I said xD, I suck at explaining Q,Q
also 1/4 beat divisor is unnecessary but since it doesnt affect the beatmap itself its ok to leave there
Normal
00:12:737 (1) - and 00:14:285 (2) - put circle in between My normal is more into voice though xD
00:33:640 (4) - move it over like this http://puu.sh/9MZ64/ca38d1ae7c.jpg Can't because normal should always respect distance spacing, but I might change the pattern here >,<
same thing with the hitsounds at kiai, pretty loud in my opinion (Clap) Fuxed
01:23:382 (4) - shorten it like this http://puu.sh/9MZlG/546ccd01b4.jpg and add a finish hitsound Nop, but I just realize I should make it longer like the easy >,<
Hard
at the beginning try placing the circles like this so they look neater http://puu.sh/9MZzT/035e31781f.jpg nop too common
00:15:059 (4) - spacing is too far from the 3 circle LOL OMG THANKS, I don't know how that happen, the 4th is also offscreen LOL
00:21:833 (1) - spacing Don't see anything wrong xD
00:34:027 (4) - spacing again ^
~~ remember your spacing should be even ~~ Nop, not in hard + xD
00:39:833 (4) - and 00:40:608 (1) - put a circle in between Nop
maybe you should lower sample sounds Will do
01:21:446 (2) - http://puu.sh/9MZWi/1b32deb000.jpg nop, look too common xD
01:20:285 (8) - try this http://puu.sh/9N01K/0ec826e995.jpg won't do xD
Insane
00:55:608 (1) - i dont think this needed a hitsound Keeping it though
clap hitsounds at kiai again... ok
i think the insanes iare pretty good i couldnt find much wrong with it ;w;"
hope that helped and gl with your beatmap~
320,25,69253,1,8,0:0:0:0:
246,109,70027,2,0,B|204:74|204:74|164:117|94:86,1,160,8|8,0:0|0:0,0:0:0:0:
2,50,71575,6,0,P|24:17|59:-1,2,80,12|8|8,0:0|0:0|0:0,0:0:0:0:
106,91,73124,6,0,B|154:95|154:95|138:167|202:203,1,160
302,191,74672,6,0,P|340:132|324:40,1,160,12|8,0:0|0:0,0:0:0:0:
Thanks for the mod, star and lucksheela901 wrote:
Yo.Easy
- 00:15:833 (1) - Move the second point to x:210 y:355. It'll just fix a little the blanket. Fixed
- 00:39:059 (2) - The curve is a bit weird. Copy and paste 00:37:511 (1) , then rotate it by -70°. The curve will be more better. Fixed
- 01:06:930 (3) - Move the last point to x:406 y:217. It'll fix the blanket. Fixed
- 01:08:479 (1) - Move this note to x:395 y:109? It'll get a better flow. If you moved, paste the code below in your .osu file, so 01:09:253 (2,3,1,1,1) is moved: Fixed
SPOILER320,25,69253,1,8,0:0:0:0:
246,109,70027,2,0,B|204:74|204:74|164:117|94:86,1,160,8|8,0:0|0:0,0:0:0:0:
2,50,71575,6,0,P|24:17|59:-1,2,80,12|8|8,0:0|0:0|0:0,0:0:0:0:
106,91,73124,6,0,B|154:95|154:95|138:167|202:203,1,160
302,191,74672,6,0,P|340:132|324:40,1,160,12|8,0:0|0:0,0:0:0:0:- 01:13:124 (1) - Remove the new combo. Fixed
Normal
- 00:53:382 (2) - Ctrl + J, and move it to x:444 y:160? It follows the flow better, and I just feel like it. Fixed, except I think you did an error on x:444 y:160 xD, yep love the flow better :3
- 00:57:253 (3) - Move this to x:485 y:229. It stills because of the flow. Fixed
- 01:00:349 (1) - Remove the new combo. Fixed
Well, that's all, I guess. I'll boost your map with a star. WHY ISN'T IT BUUUBLED? Good Luck on ranking the map.Insane
- 00:20:479 (2) - Ctrl + H, Ctrl + J and Ctrl + G, so it could make the same slider pattern of 00:20:866 (3,4) . Fixed
- 00:21:833 (1,2,3) - Make a blanket pattern? It feels a bit ugly. Actually it will be to crunch if I do blanket, keeping it like that xD