hi
after the success of this proposal from a few years ago, i think we can build on this by further relaxing the spread rules to make them more logical in terms of matching commonly mapped song types, and to encourage more maps (especially higher end in higher keymodes) to get ranked.
my suggestion is a 30s reduction in drain time across the board like this: (anything between // isn't part of the proposal)
lowering the marathon length is also a big improvement for high end maps giving them a larger selection of full songs
to briefly address a few common arguments/drawbacks from the last proposal:
- any variation of "this is motivated by laziness": mapping is not a job/responsibility/obligation. it's as legitimate of a way of engaging with the game as playing. so if mappers don't have fun making lower diffs why should they be forced to do something they don't enjoy?
- accessibility for newer players:
1) there is a massive amount of low diffs (easy/normal diffs) in ranked already, and these are the diffs players spend the least amount of time on as they quickly develop the skills to where they'd want to move onto harder content
2) many will still map full spreads regardless. hitsounds have been optional for years in mania, yet plenty of hitsounded maps still get ranked today. many maps with optional diffs have been and still get ranked. there are plenty of other motivations to map spreads such as playcounts/favorites, song popularity, or simply actually enjoying making these diffs
30s might not sound like a lot but due to how it affects different song types i think it can make a significant difference. this proposal isn't finalized, and is open to either modifying the amount of drain time reduction, or even changing spread rules entirely
edit: some data on currently ranked maps can be found here which supports the above assumptions
after the success of this proposal from a few years ago, i think we can build on this by further relaxing the spread rules to make them more logical in terms of matching commonly mapped song types, and to encourage more maps (especially higher end in higher keymodes) to get ranked.
my suggestion is a 30s reduction in drain time across the board like this: (anything between // isn't part of the proposal)
If the drain time of each difficulty is...
...lower than 2:00, each key mode and playstyle must either include a difficulty at Normal or lower, or provide a proper spread containing at least 4 difficulties. //covers all tv size anime songs and official rythm game song cuts//
...between 2:00 and 2:45, each key mode and playstyle must either include a difficulty at Hard or lower, or provide a proper spread containing at least 3 difficulties.
...between 2:45 and 3:30, each key mode and playstyle must either include a difficulty at Insane or lower, or provide a proper spread containing at least 2 difficulties. //covers more full songs, many are between 3:00-3:15 which forces an additional diff under current rules//
...lower than 2:00, each key mode and playstyle must either include a difficulty at Normal or lower, or provide a proper spread containing at least 4 difficulties. //covers all tv size anime songs and official rythm game song cuts//
...between 2:00 and 2:45, each key mode and playstyle must either include a difficulty at Hard or lower, or provide a proper spread containing at least 3 difficulties.
...between 2:45 and 3:30, each key mode and playstyle must either include a difficulty at Insane or lower, or provide a proper spread containing at least 2 difficulties. //covers more full songs, many are between 3:00-3:15 which forces an additional diff under current rules//
lowering the marathon length is also a big improvement for high end maps giving them a larger selection of full songs
to briefly address a few common arguments/drawbacks from the last proposal:
- any variation of "this is motivated by laziness": mapping is not a job/responsibility/obligation. it's as legitimate of a way of engaging with the game as playing. so if mappers don't have fun making lower diffs why should they be forced to do something they don't enjoy?
- accessibility for newer players:
1) there is a massive amount of low diffs (easy/normal diffs) in ranked already, and these are the diffs players spend the least amount of time on as they quickly develop the skills to where they'd want to move onto harder content
2) many will still map full spreads regardless. hitsounds have been optional for years in mania, yet plenty of hitsounded maps still get ranked today. many maps with optional diffs have been and still get ranked. there are plenty of other motivations to map spreads such as playcounts/favorites, song popularity, or simply actually enjoying making these diffs
30s might not sound like a lot but due to how it affects different song types i think it can make a significant difference. this proposal isn't finalized, and is open to either modifying the amount of drain time reduction, or even changing spread rules entirely
edit: some data on currently ranked maps can be found here which supports the above assumptions