too late to the party but still writing this, because I'm good as long as it is here to be read.
k so I brainstormed for the mental gymnastics fun in trying to make a counterargument for what scotty rly said. seeing the proposal fly in just 7 ish days while the thread was fixating on the issue of catering to a part of the playerbase (which was only introduced by himself as rebuttal) prompted me too methinks
1. a reduction across the board looked like it's derived from the purpose of opening up for single diff marathons that sits at 3:30~3:59 in drain time. this thought got to me, because his point with <120s covering all tv-sized songs and game-sized rg soundtracks did not simply stand true, therefore seemed rushed to support the inclusiveness of the change. those soundtracks have always had a handful of songs over two mins, but sega opened for a LOT more, and even closer towards 3:00. and with the proposed change, a substantial amount of (still)game-sized songs are exempt in any way from having to provide a normal level difficulty.
2. returning to his points now the proposal looks targeted towards covering certain full songs that are currently and unfortunately forced an additional difficulty (i.e. making it more logical in terms of matching commonly mapped song types), which is supposed to sound problem-solving. solving problems is definitely encouraged in any place, but this proposal has its limitation where the purpose boils down to just easing requirements as it gets hard to present what is beyond anecdotal evidences for saying it solves a problem.
3. "Why the change?" is underrated, should it be the case. there are reasons why we always see the worried when it comes to lax rules potentially overused.
4. besides 1 through 3, I want to mention that those full songs, let's just say average songs outside game soundtracks, have the common length changing by external factors. we've had 'game-sized' full songs in The Beatles' era. take a look at Billboard's hot 100 and pop songs are getting shorter. surely some can feel the need to adjust, but I believe the rules with the drain time should not possess such adaptive quality as much as they're set arbitrarily. for how many more times do we want to reside in newly handpicked values?
(additional)5. while understanding so well the struggles with mapping (I'm literally in a block) I must say we may as well look for other forms of lax rules. I personally like to believe mappers are happier sitting in their desk not thinking about having to make the next easier diff enforced by rc rules, that is at the same time in compliance with the
stupidspecific guidelines and compelling in result (everyone knows this is painful). we could relieve ourselves of this thought by allowing skipping difficulties as long as
the existing levels are scaled rationally, but that's the whole other story. I was thinking of expanding this to another proposal in case this one did not pass, but oh well!
(additional)6. it is my gut feeling but the mapping demographic seems to be inclined to work with the song that's not seen on the ranked section. with this presumption I can't be always happy to see efforts that may pertain to encouraging more of single diff marathons.
this proposal isn't finalized, and is open to either modifying the amount of drain time reduction, or even changing spread rules entirely
lastly, it's really worth mentioning scotty was open for fine-tuning the numbers but the proposal just straightly went into effect from too many people saying 'aye'. why such a haste when we are doubling down on drain time?