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[Osu!Mania] Mods multipliers

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This is a feature request. Feature requests can be voted up by supporters.
Current Priority: +2
Topic Starter
Tidek
At first, sorry for grammar but hope it will be understandable.

I guess that every1 will agree that current multiplier system is shitty. It makes both difficulty increase/decrease mods useless.

I know that the main idea of difficulty increase mods is to make getting that 1mln score easier, but sorry for saying that, its not fking logic. Its obvious that if I will use for example DT, it will make map HARDER and it WONT be EASIER to get 1mln score. The difference between nomod and mod scores is a joke, for example, difference between 950k nomod and 950k DT is around 20x300MAX more in nomod score. Its not even worth using that. Sorry, but if I see crazy Staiain DT 98% scores lower than nomod 98,20% scores, Im thinking about to jump off from window, lol.

So I have 2 ideas.

1. If decrease difficulty mods are decreasing max score, then why increase difficulty mods are not increasing it? It will make balance between both kind of mods (for example DT 1,12x = 1 120 000, not sure about FL/HD/HR multipliers)

2. If u are still gonna stay with that kind of system, then atleast make K mods to increase penalty for 50/100/200/300 instead of reducing score (K mod ISNT difficulty decrease mod, every experienced player will agree that more keys =/= harder _._ )

OR

If for example 4K mod is decreasing max score to 780k, then allow difficulty increase mods to increase that max score (for example 4K + DT can be again 1,0x or atleast 0,9x) it probably wont be implement, just a suggestion.
Bara-
Well I thought about this for a while.
Why not make it a compensation for diff reduction, so it only works when used together with Ht, Ez, Nf, xK
Kamikaze

Tidek wrote:

So I have 2 actually it was 3 lololol ideas.

1. If decrease difficulty mods are decreasing max score, then why increase difficulty mods are not increasing it? It will make balance between both kind of mods (for example DT 1,12x = 1 120 000, not sure about FL/HD/HR multipliers)

2. If u are still gonna stay with that kind of system, then atleast make K mods to increase penalty for 50/100/200/300 instead of reducing score (K mod ISNT difficulty decrease mod, every experienced player will agree that more keys =/= harder _._ )

OR

If for example 4K mod is decreasing max score to 780k, then allow difficulty increase mods to increase that max score (for example 4K + DT can be again 1,0x or atleast 0,9x) it probably wont be implement, just a suggestion.
First one is impossible due to o!m scoring system being max score cap system (same as stepmania or BMS for example)
Second is wrong, yes more keys =/= harder, but the thing is, K mods are only available on AC's and there they DO decrease difficulty of a map and it's a fact
As for third, I've thought about it for a while and it's very reasonable and in my honest opinion only realistic option from what you've listed
TL;DR Support for third option, nothing else
Topic Starter
Tidek
I see that every1 agree with 3rd option (DT/HD/FL are increasing max score when XK mod is used).

Is it gonna be repaired soon or we will still stay with that nonsense and useless system?
Eden333
nope!
i don't like this idea
no +1 for this because in the most rhythm games the MAX score is 1.000.000
Topic Starter
Tidek
But the problem is that max 1mln score is making all mods useless : P
Kamikaze
And in every game of that genre pepole are dealing with it fine, so I don't see a point in this
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