At first, sorry for grammar but hope it will be understandable.
I guess that every1 will agree that current multiplier system is shitty. It makes both difficulty increase/decrease mods useless.
I know that the main idea of difficulty increase mods is to make getting that 1mln score easier, but sorry for saying that, its not fking logic. Its obvious that if I will use for example DT, it will make map HARDER and it WONT be EASIER to get 1mln score. The difference between nomod and mod scores is a joke, for example, difference between 950k nomod and 950k DT is around 20x300MAX more in nomod score. Its not even worth using that. Sorry, but if I see crazy Staiain DT 98% scores lower than nomod 98,20% scores, Im thinking about to jump off from window, lol.
So I have 2 ideas.
1. If decrease difficulty mods are decreasing max score, then why increase difficulty mods are not increasing it? It will make balance between both kind of mods (for example DT 1,12x = 1 120 000, not sure about FL/HD/HR multipliers)
2. If u are still gonna stay with that kind of system, then atleast make K mods to increase penalty for 50/100/200/300 instead of reducing score (K mod ISNT difficulty decrease mod, every experienced player will agree that more keys =/= harder _._ )
OR
If for example 4K mod is decreasing max score to 780k, then allow difficulty increase mods to increase that max score (for example 4K + DT can be again 1,0x or atleast 0,9x) it probably wont be implement, just a suggestion.
I guess that every1 will agree that current multiplier system is shitty. It makes both difficulty increase/decrease mods useless.
I know that the main idea of difficulty increase mods is to make getting that 1mln score easier, but sorry for saying that, its not fking logic. Its obvious that if I will use for example DT, it will make map HARDER and it WONT be EASIER to get 1mln score. The difference between nomod and mod scores is a joke, for example, difference between 950k nomod and 950k DT is around 20x300MAX more in nomod score. Its not even worth using that. Sorry, but if I see crazy Staiain DT 98% scores lower than nomod 98,20% scores, Im thinking about to jump off from window, lol.
So I have 2 ideas.
1. If decrease difficulty mods are decreasing max score, then why increase difficulty mods are not increasing it? It will make balance between both kind of mods (for example DT 1,12x = 1 120 000, not sure about FL/HD/HR multipliers)
2. If u are still gonna stay with that kind of system, then atleast make K mods to increase penalty for 50/100/200/300 instead of reducing score (K mod ISNT difficulty decrease mod, every experienced player will agree that more keys =/= harder _._ )
OR
If for example 4K mod is decreasing max score to 780k, then allow difficulty increase mods to increase that max score (for example 4K + DT can be again 1,0x or atleast 0,9x) it probably wont be implement, just a suggestion.