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Wakeshima Kanon - killy killy JOKER TV size

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Topic Starter
Leiwa

TicClick wrote:

[Insane]
Insane with an icon of Extra... well, it's not hard enough for Extra anyway.
  1. 01:22:664 (4) - you can hear 1/4 right after the end of this slider, how about you map it?
    done
  2. 01:27:831 (1) - slider tick hitsounded as a loud drum sounds not only weird, but also bad. Loud and clear hitsounds should be used only on the actual hit objects, and slider tick doesn't require player to hit it at all. It's worse than all the previous occurences of it, because you use that drum sound there more often than before. If you still want to use it, you probably want to place there a hit object or (at very least) slider's end.

    This hitsound makes easy to understand rhythm. I don't think it's bad...
[momimann's Insane]
  1. 00:08:665 (1) - missing clap
    done
  2. 00:13:164 (5) - would be nice to hear finish here
    done
  3. 00:12:998 (4) - missing clap
    done
  4. 00:57:331 (1,2,4) - would be nice to hear finish on their heads
    disagree little noisy.
  5. 01:07:998 (2) - should have new combo instead of 01:07:831 (1)
    None. This fits vocal.
[Hard]
  1. 00:35:998 (1) - shouldn't it have finish?
    done
  2. 00:41:331 (4) - please add new combo
    done
  3. 00:43:998 (4) - ^
    done
  4. 01:15:998 (1,2) - the jump is too big, reduce it
    This jump is playable and not so big,
  5. 01:27:498 (1,2,3,4) - Hard should be easier than Insane, but Insane doesn't have these notes and has only a repeating slider. Could you please change it to something else?
    Just a The difference of mapper IMO.
[Normal]
  1. 00:25:331 (1) - shouldn't it have finish?
    done
  2. 00:35:998 (1) - ^
    done
Please make this difficulty harder (example: more 1/2 notes on kiai) for a better balance with Hard.
I don't want Normal with more 1/2. It's too hard than Easy.

[Easy]
  1. 00:25:331 (1) - needs finish
  2. 00:58:164 (2) - missing something something on the tail (I'd place finish, but I see you used whistle just a slider earlier)
can't believe I've just modded a TV Size map, but oh well, I promised to recheck it
Thank you
Suimya

Andrea wrote:

Insane should be renamed to Extra anyway, just saying.
I kinda agree with Andrea here, since there few reasons why you should call this an Extra

first this: 00:14:164 (3,4,5,6,7,8) - this stuff only should be on extra diff, it looks plays harder then it should be, you could replace it with notes, if you want to keep it as "Insane"

2nd: the whole kiai has crazy jumps that's are so big and fits for extra diff, and I only play insane diff and i couldn't even pass this...


so yeah i honestly think you should call this diff as "Extra" to avoid some confusion from some players

That's all i got..i hope this helps clear some confusion on this map..
Damnae
In the insane extra, 01:04:164 (2) - this repeat is unexpected because the arrow is far away from where the player is looking (in the middle of 01:03:331 (1,2,3) - ) and almost hidden by 01:03:664 (3) - it would be better if it was moved around there https://osu.ppy.sh/ss/2223667
Topic Starter
Leiwa
@Sekai-nyan
first this: 00:14:164 (3,4,5,6,7,8) - this stuff only should be on extra diff, it looks plays harder then it should be, you could replace it with notes, if you want to keep it as "Insane"
This is just a 1/4 stream when playing.

2nd: the whole kiai has crazy jumps that's are so big and fits for extra diff, and I only play insane diff and i couldn't even pass this...
I use "Insane" as simple diff, not as a diff harder than 'Hard' but easier than 'Extra'.

@Damnae
Done in my way.
TicClick
you may start searching for a BAT now, because I am not gonna bubble it with that stuff on Hard
[ Daniel ]
There is a problem loading the audio for the insane level
Topic Starter
Leiwa

[ Daniel ] wrote:

There is a problem loading the audio for the insane level
There is two way, your mp3 is wrong or your Insane try to load wrong mp3.

If Former, DELETE this map file and redownload please.
If Latter, You only have to update Insane diff. :D
Topic Starter
Leiwa
ok I never use Extra for this mapset
hehe

Urushi38 wrote:

ok I never use Extra for this mapset
too many complain :'/
Gear
D; I love this ;;
Rakuen
( =`・ω・´) Rakuen's Modding Queue (NM/M4M)

Legend
Default = Normal mods
Blue = Strongly recommended
Red = Unrankable issue
Pink = Will be discussed if not changed

Hitsounds

  • There are 2 hitsounds with delays here, use the modified version below:
  1. 7 ms delay - http://puu.sh/dLQBu/3340fc1f69.wav , applies for:
    soft-hitwhistle2
    soft-slidertick39
  2. 2 ms delay - http://puu.sh/dLQFS/e152137b98.wav , applies for:
    drum-hitwhistle

Railgun's Easy

  1. Please use AR3 flat
  2. 01:23:998 (1) - Inconsistent DS

Normal

  1. 00:21:831 (5) - Slider is off rhythm, try moving to 00:21:664 - . Nothing sounds at 00:21:831 - and 00:22:164 -
  2. 01:17:664 (3) - Whistle
  3. 01:18:664 (1,2,3,4,5,6,1,2,3,4,5) - Hitsounds here a bit wrong, make the whistles at upbeats please, like 01:18:998 - , 01:19:664 - , 01:20:331 - etc.

Hard

  1. 00:12:831 (4,5,6,7,8,9,10) - Use 1.2x DS for all of them, looks neater
  2. 00:58:998 (2) - Clap
  3. Nice diff

momimann's Insane

  1. Please use AR8.6
  2. 00:10:998 (5) - Use same DS?
  3. 00:23:831 (1) - NC not needed imo
  4. 00:40:998 - Clap
  5. 01:22:998 - , 01:23:164 - , 01:23:331 (1) - Claps will sound better imo

Infected

  1. 00:13:664 - Whistle
  2. 00:49:331 (1) - Try to make the middle part more visible. Something like 01:11:998 (6) - or :
  3. 01:02:164 (1) - Don't have to NC this I guess, it's readable (extra diff)

Call me back when you're ready!
Topic Starter
Leiwa

Rakuen wrote:

( =`・ω・´) Rakuen's Modding Queue (NM/M4M)

Legend
Default = Normal mods
Blue = Strongly recommended
Red = Unrankable issue
Pink = Will be discussed if not changed

Hitsounds

  • There are 2 hitsounds with delays here, use the modified version below:
  1. 7 ms delay - http://puu.sh/dLQBu/3340fc1f69.wav , applies for:
    soft-hitwhistle2
    soft-slidertick39
  2. 2 ms delay - http://puu.sh/dLQFS/e152137b98.wav , applies for:
    drum-hitwhistle

Normal

  1. 00:21:831 (5) - Slider is off rhythm, try moving to 00:21:664 - . Nothing sounds at 00:21:831 - and 00:22:164 -
    No. There are certainly Cello sounds. I follow them.
  2. 01:17:664 (3) - Whistle
  3. 01:18:664 (1,2,3,4,5,6,1,2,3,4,5) - Hitsounds here a bit wrong, make the whistles at upbeats please, like 01:18:998 - , 01:19:664 - , 01:20:331 - etc.

Hard

  1. 00:12:831 (4,5,6,7,8,9,10) - Use 1.2x DS for all of them, looks neater
  2. 00:58:998 (2) - Clap
  3. Nice diff

momimann's Insane

  1. Please use AR8.6
  2. 00:10:998 (5) - Use same DS?
  3. 00:23:831 (1) - NC not needed imo
    No change. ofc we can play wothout NC, but this NC makes playing better.
  4. 00:40:998 - Clap
  5. 01:22:998 - , 01:23:164 - , 01:23:331 (1) - Claps will sound better imo

Infected

  1. 00:13:664 - Whistle
  2. 00:49:331 (1) - Try to make the middle part more visible. Something like 01:11:998 (6) - or :
  3. 01:02:164 (1) - Don't have to NC this I guess, it's readable (extra diff)

Call me back when you're ready!
No reply = fixed.
Eni

Rakuen wrote:

Railgun's Easy

  1. Please use AR3 flat I think the current ar fits the map better
  2. 01:23:998 (1) - Inconsistent DS I do this intentionally to follow the instrumental. It's +0.05x i hope that's not an issue
Thanks for mod
Topic Starter
Leiwa
Fixed video offset
checked Audio leadin
checked unused hitsound
checked tags
checked unsnaped note
checked mp3
checked double line
checked off screen
checked spiners in Easy,normal
checked BG size
checked video audio track

now everything fine for me.
no more DQ
Rakuen
Bubbled!
Topic Starter
Leiwa
Thank you :)
Lust
Lets get this back to where it should be.

[Infected]
  1. 00:05:332 (1,2) - The 1/4 gap between these two sliders plus the angle of flow makes this very awkward at the beginning of the map. I usually got a 100 on the first slider. ctrl+g 00:05:998 (2) - works well and since there is a spinner afterwards you are not changing much
  2. 00:12:914 (4,5,6) - This stream seems a little forced in my opinion. I think converting this to a 1/2 pattern works very nicely. Try something like this or something similar, follows the music well and plays to fit the music
  3. 00:39:831 (1,2,3,4) - I was seriously impressed by this pattern, it plays and flows really well! Nice job here
  4. 00:53:998 (3,4,5,6) - The pattern can flow better imo. Try ctrl+g 4/5 and see how it plays
  5. 01:11:331 (3) - I suggest you accent this slider with a new combo since it is obscured by 01:10:664 (1) - for the most part. Players with skins that do not have transparency in their slider tracks will have a hard time noticing this and the new combo will add more of a visual cue
  6. 01:15:998 (1,2,3,1) - Really, the highlight of the map for me. I never get tired of playing this pattern and imo it fits the the vocal and music really well. Its not everyday you see something like this!
[momimann's Insane]
The volume of the hitsounds are rather quiet, especially for the parts after the beginning. I highly suggest you raise the volume on the green lines.
  1. 01:15:164 (7,8,9) - The rhythm here is kinda awkward with the stronger vocals. Revise it to follow it more closer. Try something like this
[Hard]
  1. 00:34:831 (8) - The slider ticks during this slider are very strong sounding, which may confuse the average hard player. I think removing them would be best or maybe try a different rhythm out
Find me in game
Topic Starter
Leiwa

Lust wrote:

Lets get this back to where it should be.

[Infected]
  1. 00:05:332 (1,2) - The 1/4 gap between these two sliders plus the angle of flow makes this very awkward at the beginning of the map. I usually got a 100 on the first slider. ctrl+g 00:05:998 (2) - works well and since there is a spinner afterwards you are not changing much
  2. 00:12:914 (4,5,6) - This stream seems a little forced in my opinion. I think converting this to a 1/2 pattern works very nicely. Try something like this or something similar, follows the music well and plays to fit the music
  3. 00:39:831 (1,2,3,4) - I was seriously impressed by this pattern, it plays and flows really well! Nice job here
  4. 00:53:998 (3,4,5,6) - The pattern can flow better imo. Try ctrl+g 4/5 and see how it plays
  5. 01:11:331 (3) - I suggest you accent this slider with a new combo since it is obscured by 01:10:664 (1) - for the most part. Players with skins that do not have transparency in their slider tracks will have a hard time noticing this and the new combo will add more of a visual cue
  6. 01:15:998 (1,2,3,1) - Really, the highlight of the map for me. I never get tired of playing this pattern and imo it fits the the vocal and music really well. Its not everyday you see something like this!
[momimann's Insane]
The volume of the hitsounds are rather quiet, especially for the parts after the beginning. I highly suggest you raise the volume on the green lines.
  1. 01:15:164 (7,8,9) - The rhythm here is kinda awkward with the stronger vocals. Revise it to follow it more closer. Try something like this
[Hard]
  1. 00:34:831 (8) - The slider ticks during this slider are very strong sounding, which may confuse the average hard player. I think removing them would be best or maybe try a different rhythm out
Find me in game
All fixed
Lust
Two months after DQ and it was still not back into qualified. Lets hope things go well this time around!

Re-qualified. Thank you for your patience~
Topic Starter
Leiwa
<3
Eni
:)
Kyouren
Re-Gratzz~
Eni
Grats Urushi
iyasine
おめです :)
Topic Starter
Leiwa
ありがとうございます :D
Rakuen
:) Grats :)
Melophobia
おめでとう :D
Topic Starter
Leiwa
:)
scanter
omedetou :3
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