Welcome to the first edition of Mania Key Clash Cup!
Mania Key Clash Cup 2024 is a tournament that has the format: 2vs2, Team Size of 4 and a rank restriction of #1,000 - inf.
Discord || Main Sheet || Twitch || Staff Regs || Team Regs || Free Agent Regs || Challonge (TBA)
Mania Key Clash Cup 2024 is a tournament that has the format: 2vs2, Team Size of 4 and a rank restriction of #1,000 - inf.
Discord || Main Sheet || Twitch || Staff Regs || Team Regs || Free Agent Regs || Challonge (TBA)
In order to particapate in this tournament in any way, you must follow following rules.
Registration Rules
Registration Rules
- You must be within the osu!mania 4 key rank range of #1,000 - inf both at the end of the registration phase.
- Any form of cheating in the tournament will be punished with a ban in this tournaments and a ban from the tournament discord server.
- Players must respect each other no matter what or who they are. This tournament is a friendly environment for everyone in the staff team or the players list.
- No signs of sportsmanship or signs of toxicity anywhere in the tournament will be considered as a ban or a disqualification from the tournament. The punishment will depend on the situation.
- This tournament will use score v2 through out the entire gameplay of this tournament. You may use visual mods, mirror and no fail for this tournament.
- There will be warm ups for both teams for this tournament during match play. If a team would like to play warm ups they must follow the requirements: Must be submitted in bancho and must not be longer than 3 Minutes. Failed to give warm ups 5 minute before scheduled time will automatically ignore your warmup.
- Captain will be pinged 15 minutes before their tournament scheduled lobby to be notified for their next match or lobby. If a team has failed to join the lobby after 15 minutes before scheduled time The active or online team will get the win by default. But if there is no one online then the higher seed will take the win by default.
- For rescheduling matches. The captain will only have until Friday of the round week to reschedule your match. Any reschedules after Friday will be not accepeted unless its an emergency.
- A player that leaves/disconnects in the map, may be permitted to replay the map if the map has not been played for over 30 seconds or 1/3 of the map. The player format must stay the same if it does comes to a replay.
- If a player gets banned from bancho, the team that the player is in, will get disqualified.
- If a team ends up with just 1 player, due to the other player/players being restricted on bancho, the team will be disqualified and the team losing team, that has been previously beaten by the missing players team will be replaced.
There will be 6 Maps for this tournament's qualifers that will follow the following skillset.
Stage 1: SV
Stage 2: Accuracy (Consistency)
Stage 3: LN (Release)
Stage 4: Stamina (Jumpstream / Handstream)
Stage 5: LN (Density)
Stage 6: Hybrid (Late game tiebreaker)
The qualifiers will be played in order from Stage 1 to Stage 6.
2 of the 4 People that are in a team will be playing a map.
After playing all 6 maps you have the option to redo the qualifiers for only one more time to improve your scores.
The Player Format may be changed in the second run.
Qualifier calulation or results goes as the following:
The highest score you have set during your qualifier lobby will only be counted. So if your team set these 2 scores on one map: 1880000 on your first trial and 1875000 on your second, the 1880000 score in the first trial will only count.
Stage 1: SV
Stage 2: Accuracy (Consistency)
Stage 3: LN (Release)
Stage 4: Stamina (Jumpstream / Handstream)
Stage 5: LN (Density)
Stage 6: Hybrid (Late game tiebreaker)
The qualifiers will be played in order from Stage 1 to Stage 6.
2 of the 4 People that are in a team will be playing a map.
After playing all 6 maps you have the option to redo the qualifiers for only one more time to improve your scores.
The Player Format may be changed in the second run.
Qualifier calulation or results goes as the following:
The highest score you have set during your qualifier lobby will only be counted. So if your team set these 2 scores on one map: 1880000 on your first trial and 1875000 on your second, the 1880000 score in the first trial will only count.
Both captains will be pinged 15 minutes before the scheduled match and will be asked to send their warm ups by their refs. Players have the option to not have their warm up or not. Failing to give a warm up 5 minutes before your match will skip your warm up.
If both teams manages to join the lobby the warm ups will be played first.
After warmup phase the captians will have to do !roll to determine the first picks/bans/protects.
The captian with the highest roll will have the option to ban or protect a map first
After the captian decides on what they want to do first. The players will have to follow the referee's instructions during match play.
After Bans/Protects the referee will pick who gets to pick first (This is based on what the high roller wanted to do first)
Timeouts may be requested in the duration of picking a map. The duration of the timeout is 3 minutes.
If a player disconnects 30 seconds after the map starts they will lose a point and the match will go on
If both teams tied on a map The map will be played again.
If both teams manages to join the lobby the warm ups will be played first.
After warmup phase the captians will have to do !roll to determine the first picks/bans/protects.
The captian with the highest roll will have the option to ban or protect a map first
After the captian decides on what they want to do first. The players will have to follow the referee's instructions during match play.
After Bans/Protects the referee will pick who gets to pick first (This is based on what the high roller wanted to do first)
Timeouts may be requested in the duration of picking a map. The duration of the timeout is 3 minutes.
If a player disconnects 30 seconds after the map starts they will lose a point and the match will go on
If both teams tied on a map The map will be played again.
- Staff, Free Agent and Team registration: 30th - 13th october
Skillbanning phase: 14th - 20th october
Appealing phase: 21th - 27th october
Qualifier showcase: 28th october
Qualifier plays: 2nd - 3rd Novembers
Seed reveal and round of 32 showcase: 4th november
Round of 32 plays: 9th - 10th november
Round of 16 showcase: 11th november
Round of 16 plays: 16th - 17th november
Quarterfinal showcase: 18th november
Quarterfinal play: 23th - 24th november
Semifinal Showcase: 25th november
Semifinal plays: 30th november - 1st december
Final Showcase: 2nd december
Final plays: 7th december - 8th december
Grandfinal 9th december
Grandfinal plays: 11th december - 12th december
2 months of supporter for each player
Exclusive banner for the first place
2nd Place Team
1 months of supporter for each player
Exclusive banner for the second place
3rd Place Team
Exclusive banner for the third place
Advisor: CPT_Sivelia, ERA Medium Kek, AL-E
Mappers: ERA Aracium, Silicosis 2, ERA Illya, Lott, RyanWong1216, TheFunk, Vincus, AstalFanBoy, AL-E, Arccat, CrewK, Livium, EimitMaggi999, Blacku1, MocaLoca, N4iveDx, NikoSek, Ska, Sillot, [GB]V1do
Mappoolers: ERA Aracium, Lott, --Glitchy--, ERA Xuste, PocaFanBoy, Oceanus, AstalFanBoy
Streamers: ERA Aracium, Rush_FTK, EpsilonMaiagare
Commentator: ERA Aracium, Blacku1, XaverXD
Referee: ERA Aracium, Rush_FTK, EpsilonMaiagare, 1Nuttelinha1, ERA Trooper, --Glitchy--
Playtester: ERA Aracium, Blacku1, MrFoap, Cyta_, Unitori-, ERA Leon, mohca, -Smugster
Sheeter: EpsilonMaiagare
GFX & VFX artist: ERA Aracium, TheFunk, Polytetral, Chamberising, Gentu, Kheops, mohca, EverestTiger, Revv, ERA Urrk, OsuMe65
Skillban committee: ERA Aracium, --Glitchy--, DarkMew2