Patterns in Daybreak look weird, but they are rather funny
Nice map.
Thankyou!!Cherry Blossom wrote:
Patterns in Daybreak look weird, but they are rather funny
Nice map.
thanks caren!!! I'm glad you enjoyed playing itcaren_sk wrote:
Beautiful and Strong...!
<33Horo wrote:
comic sans modbutts19:02 Horo: i see eos
19:02 *HanzeR is playing [http://osu.ppy.sh/b/392028 ginkiha - EOS -Long Version- [Daybreak]]
19:03 Horo: also
19:03 Horo: your avatars lately
19:03 Horo: lmao
19:03 HanzeR: pls dont ban me pappy pls
19:14 Horo: lol that kick slider at the beginning i dotn even
19:14 HanzeR: ooo
19:15 HanzeR: you should play with storyboard on!
19:15 Horo: oh god is there a sb
19:15 HanzeR: yyyyyyehj
19:19 HanzeR: wow pro
19:20 Horo: uh
19:20 Horo: there are some rhythms you should fix at the very beginning
19:20 Horo: haha
19:20 HanzeR: rlly
19:20 HanzeR: hm
19:20 Horo: well
19:20 Horo: just
19:21 Horo: 00:27:152 (1,2,3) -
19:21 Horo: this
19:21 Horo: just
19:21 Horo: no
19:21 Horo: ;w;
19:21 HanzeR: lol okk
19:21 Horo: i didnt even know what that was
19:21 Horo: i played it three times
19:21 HanzeR: o wtf
19:21 HanzeR: i dont even
19:21 HanzeR: know
19:21 Horo: and i barely even figured out what it was using the editor
19:21 HanzeR: how did that happen
19:21 HanzeR: LOL
19:21 Horo: LOL
19:22 Horo: i thought you were trying to be clever
19:22 HanzeR: lool nooo that s ihavenoidea
19:23 HanzeR: lol was the rest fine
19:23 Horo: in my opinion
19:23 Horo: there were a couple things to change maybe
19:23 Horo: but one general thing
19:24 Horo: 02:01:609 (1) -
19:24 Horo: i just feel like the start of this, the first chorus, could be alot harder
19:24 Horo: like the spacing of 02:02:981 (1,2,3,1,2,3) -
19:24 Horo: could be bigger
19:24 Horo: to emphasize the dramatic change in the music
19:25 Horo: 02:13:952 (1,2,3,4) -
19:25 Horo: even this is spaced out more than the first one
19:25 HanzeR: o ya
19:25 HanzeR: ok
19:25 Horo: also
19:26 Horo: 02:26:295 (1) -
19:26 Horo: these sliders should be 1/4 shorter
19:26 Horo: listen to the music, they also play awkwardly leading into doubles being so long
19:27 Horo: i said 1/4 shorter but i just mean 1 tick shorter on 1/4 divisor, idk what that is lol
19:27 HanzeR: yeh sure
19:27 Horo: 02:45:495 (1) -
19:27 Horo: i understand what you are doing here
19:28 Horo: but its so far away that it seems almost like its not part of the stream
19:28 Horo: maybe move it to where its barely touching?
19:28 Horo: i almost didnt play it on time cause i thought it was a beat later
19:29 Horo: 02:47:552 (1) -
19:29 HanzeR: maybe
19:29 HanzeR: idk
19:29 HanzeR: theres
19:29 HanzeR: alot of stream jumps later
19:30 Horo: not my map, up to you
19:30 HanzeR: it would probably flow better if i moved it to the other side
19:30 Horo: but i misread it lol
19:30 Horo: make 2:47:552 (1) longer, all the way to the next slider imo, it would play great and i think you can have multiple inheriting sections
19:30 Horo: to make it get quieter and quieter
19:30 Horo: to silence
19:31 HanzeR: sounds neat
19:31 Horo: im familiar with the song so when that slider cut off it felt weird
19:33 HanzeR: hehe ok
19:33 Horo: also im pretty sure your little ripple effect at the end isnt centered on the notes properly
19:33 Horo: idk if it has to do with my resolution or the editor
19:33 Horo: http://puu.sh/7SNzJ.png
19:34 HanzeR: the editor is fcking retarded lol
19:34 HanzeR: go in play its fine
19:34 HanzeR: like
19:34 Horo: kk
19:34 HanzeR: look at all the borders of the images
19:34 Horo: i did some stuff like that
19:34 Horo: its fine
19:34 HanzeR: theyre all fcuekd up its so useless lol
19:34 Horo: i know what you mean lol
19:35 Horo: oh
19:35 Horo: 01:56:638 (1,2) -
19:35 Horo: could you like rotate these around (3) so that they are a little higher
19:35 Horo: as in
19:36 Horo: http://puu.sh/7SNIH.jpg
19:36 Horo: or something
19:36 Horo: it was weird going down so low for (2)
19:37 HanzeR: i thought it looked neat though ;~;
19:37 HanzeR: lol ok ill change it
19:38 Horo: it kinda does but 2 is just kinda far down and its hard to move the cursor intuitively like that
19:39 Horo: there was some other part i misread and got a 50 on, im gonna check my replay
19:40 Horo: rip replay nvmnd
19:40 Horo: oh here it si
19:40 HanzeR: 02:35:724 (1,2) -
19:40 HanzeR: i remember that one
19:40 Horo: yep that was it
19:40 Horo: but i figured it out by the second one
19:41 HanzeR: hehe
19:42 HanzeR: you should post in the thread
19:42 HanzeR: so i can send you a cute star point
19:42 HanzeR: !!!
19:42 Horo: kkkk
i sry :'( i tried to make it easy enough but failed =.=captin1 wrote:
i have this incredible inability to hold onto any stars i get, welp
btw you gonna map an easy yourself? asphyxia's is a bit too hard to be the lowest in the set
Sprite,Background,Centre,"SB\bling.png",320,240
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F,0,143552,,0
F,0,190181,234066,1
F,0,234066,,0
Sprite,Foreground,Centre,"SB\black.png",320,240
F,0,142866,143552,0,1
F,0,143552,,0
F,0,143552,144924,1
Thanks so much allstar!!!!!!!!!!!! hope you slept well hehehAllStar12 wrote:
ヾ(´・ω・`)
Just going through it quickly and wondering if these are intentional or not.
[Daybreak]
- 00:59:209 (2) - Missing whistle on the head?
- 00:59:895 (4) - Missing whistle?
- 01:23:895 (2) - Missing whistle on the head?
- 01:56:124 (4) - intentional drum sampleset? oops ^
- 04:05:045 (1,2,3) - The approach circle from the storyboard seems to be widen by a bit but placing it at x: 368 y: 227 would be the most accurate center spot of the circle if you want it like that. Can see you made a star formation there so if you ignore this if you want :S i think its actually placed correctly, but in the editor the storyboard is offset from where it actually is in play mode
- 00:30:409 - Thinking of having a circle note here and 00:30:752 - to continue going along with the piano? Unless you intended to have those empty. I think it seem more fitting to add notes there to continue along with the piano. maybe, i wanted to follow the vocal here
- 00:41:381 - and 00:41:724 - as well
- 01:38:638 (3) - add a finish since there's a cymbal sound?
- 02:40:009 (1) - ^
- 02:41:381 (3) - ^fixed all
Now I rest. Did not sleep at all. _(:3」∠)_
Thanks for the help again saturnalize!!Saturnalize wrote:
some sb thing to mention
1. 00:22:866 - recolor the bluething to white since the background next is grayscale. hnmmm i like it this way so its less as bright
2. 00:44:809 - the background turns darker so it wouldn't be wise to flash it to max. Reduce the opacity would help. ok
3. 00:56:124 - I just don't like the pulse, making it looks like old nightcore sb. removed
4. 02:00:924 - You could put a slow bright effect instead of sudden flash at 02:01:609 ok
5. 02:23:552 - Those white thingy looks weird, put fade code to 1,0 since the difference is clearly visible (and also continue the rotate) ok
6. 03:32:124 - The rings looks weird because it's fading away after the scale ends. extend the scale duration and set speed to 2 (fast to slow, iirc). Also, move it somewhere else, the placement is too monotonous and weird :S changed
7. 03:54:066 - Please fade out that dead color because the transition looks terrible (either this is intentional or not). Also, the white ball stuff's opacity should've ended here imo. Second, you can max the opacity of the burst here, but fade is as the black sprite appears (04:04:352)
fixed
8. 04:05:038 - The rings looks weird, try to make it hit-lightning-like.
i think they look right in play
9. These code looks wrecked out, even though it does nothing in your sb, but I think you should fix this.
sorry im noob but whats wrong with it DxSprite,Background,Centre,"SB\bling.png",320,240
F,0,121609,143552,0.5
F,0,143552,,0
F,0,190181,234066,1
F,0,234066,,0
Sprite,Foreground,Centre,"SB\black.png",320,240
F,0,142866,143552,0,1
F,0,143552,,0
F,0,143552,144924,1
wow wtf pro mod wtf thanks!!!!!!Azer wrote:
hi im bored have a super rare azer mod[Daybreak] [Objects]
- 00:00:923 (1) - is this honestly needed?
- 00:05:209 (5,6,1,2,3,4,5) - I feel like the emphasis here is at the wrong spots, I would rather have the jumps on white ticks. Can be done by removing (5) and adding a note between (6) & (1) this would also make this section consistent with 00:08:466 (2,3,4,5) - ok
- 00:16:352 (3,1,2) - minor thing but this flows a little awkward since its different jumps in the same direction, changing this would also add consistency to overall map structure because throughout the map you do a lot of back and forth or square patterns. changed
- 00:23:895 (5) - this slider feels awkward, it needs to be rotated clockwise so it connects with the previous one a little better ok
- 00:30:581 (2) - I'd move this up for overall distance consistency and make reading better (so this time your map won't cause a shitstorm aahehueaeheae)
- 00:31:438 (3,1,2) - saame point as earlier, i suggest ctrl g 1 and 2 sure
- 01:00:238 (6,7) - weird flow, should honestly move (7) away a little ok
- 01:02:638 (1,2,3,4) - personal grudge against overcurved sliders grrrr looks like shit fixpls hehe fixed
- 01:12:066 (7,1) - these dont connect very well with eachother, to not break the pattern too much i suggest moving (7) to the remaining empty spot in the hexagon. sure
- 01:25:952 (1,2,3,4,1,2,3,4) - this is fine but for consistency id rather have you change this into another back and forth by swapping the order of the notes around. Swap these: 01:26:124 (2,3) - and reorder 01:26:638 (1,2,3,4) - as 3-1-4-2
- 01:44:466 (1,2) - there is nothing in the song at 01:44:724 (2) - you should make (1) 1/4 and start (2) on the red tick. she says 'see' on the blue tick thats what I was following
- 01:52:524 (4,5) - ctrl g? i kinda like it how it is
- 02:06:752 (3,4,1) - this lower distance kinda makes you feel disapointed, you expect bigger distance and then the notes are all so close and easy to hit, I don't like it. moved
- 02:14:809 (2,3) - ctrl g? only do so if you did so earlier.
- 02:28:009 (2,3,4) - these emphasize the wrong parts, the slider finishes when the synth is at its quietest point. You should change (1) into a circle and move those three sliders to start at 02:27:838 - (and obviously fill the gap this creates after the pattern) changed this
- 02:37:609 (2,3) - this should be flipped! something like this sure
- 02:40:352 (3,4) - these also dont really connect well into eachother, change (4)s position and angle imo changed differently
- 02:54:666 (3,4,5,6,7) -
this is just... wat remap this completely. missing the two biggest emphasis points (white ticks)wow it's actually this entire section. I would seriously consider remapping the whole thing. what youre mapping to is so much quieter than what you hear in gameplay and it just feels like random overmapping. From 02:54:666 - to 03:05:895 - . The doubles are fine as long as you map the white ticks, the emphasized points in the music. The problem mostly lies in sliders completely skipping them.
Additionally, if you choose not to, then consider changing 02:48:238 - 02:50:981 to reflect the same rhythm pattern because this part is mapped more appropriately to the song and conflicts with the following part which isn't. changed a lot- 03:16:352 (1,2) - these are too close to eachother and based on the the rest of the section I automaticly assumed the second slider was going to start earlier than it currently it. Increase distance or change slider angles to reflect that this is a 1/2 gap in the rhythm. ok
- 03:19:781 (1) - move further away from 03:19:952 (2) - same reason.
- 03:34:352 (2) - replace with a circle. There is nothing in the song that would make sense for this to be a 1/4 slider. ok
- 03:37:952 (3) - move this to the left. This would fix the awkward flow and make it more pleasing to connect with the next slider. ok
- 03:41:981 (2) - make 1/4? youre missing a strong emphasis point on the white tick.sure
Remove: /[Combos]
Add: +
Don't waste your time adding individual replies to these, just change them or don't.
- 00:16:524 (1) - /
- 00:16:695 (2) - +
- 00:17:209 (1) - /
- 00:17:381 (2) - +
- 00:19:438 (4) - +
- 00:23:038 (1) - /
- 00:28:181 (1) - /
- 00:28:352 (2) - +
- 00:30:238 (1) - /
- 00:37:438 (1) - /
- 00:37:781 (1) - /
- 00:40:181 (1) - /
- 00:40:524 (1) - +
- 00:41:038 (1) - /
- 00:44:466 (1) - /
- 00:50:124 (1) - /
- 00:52:695 (1) - /
- 01:05:724 (1) - /
- 01:13:266 (1) - /
- 01:13:609 (3) - +
- 01:13:952 (1) - /
- 01:14:295 (4) - +
- 01:19:095 (4) - +
- 01:36:581 (1) - /
- 01:39:324 (1) - /
- 01:41:038 (6) - +
- 01:41:724 (1) - /
- 01:44:466 (5) - /
- 01:45:152 (7) - +
- 01:45:666 (1) - /
- 01:46:524 (7) - +
- 01:47:209 (1) - /
- 01:49:266 (6) - +
- 01:49:438 (1) - /
- 01:51:666 (1) - /
- 01:52:009 (2) - +
- 01:53:038 (1) - /
- 01:54:752 (6) - +
- 01:55:438 (1) - /
- 01:56:124 (4) - +
- 01:56:638 (1) - /
- 01:57:495 (9) - +
- 01:57:838 (1) - /
- 02:00:924 (1) - /
- 02:09:666 (1) - /
- 02:09:838 (2) - +
- 02:12:581 (5) - +
- 02:12:752 (1) - /
- 02:15:324 (1) - / (or 02:15:666 (1) - / )
- 02:49:609 (6) - +
- 02:49:781 (1) - /
I'm expecting everything between these too will hopefully be remapped and fixed anyways so I won't comment on combos since it's useless- 03:11:209 (1) - /
- 03:11:552 (3) - +
- 03:13:095 (7) - +
- 03:13:438 (1) - /
- 03:15:324 (1) - / ( or 03:14:809 (1) - / )
- 03:18:409 (5) - +
- 03:18:581 (1) - /
- 03:57:324 (1) - /
- 03:59:552 (1) - /
could comment on a lot more but they mostly make sense[Hitsounding] [/color]
- 00:59:209 (2) - missing whistle
- 00:59:895 (4) - ^
- 01:23:895 (2) - ^
- 01:35:209 (5) - add clap
- 01:56:124 (4) - use normal set? random drum feels out of place
- 02:03:666 (3) - missing whistle
Thanks!!!!Niokin wrote:
i knew what to expect from this after seeing miss you and i was right damn this is beautiful
waxman wrote:
QQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQ
[Daybreak]
00:02:431 (1) - This vol. is too low. Add Green Line has vol. 25% NOT 20%. Because the melody is started here. ok!
00:08:602 - Green Line has 25%. This sound is louder than 00:08:431 (5).
00:15:459 (1) - ^ (50%) fixed both ^
00:31:916 (1,2,3,4,1,2,3,4) - Increase distance between 00:31:916 (1,1) 00:32:088 (2,2) etc. Because it's different blank from 00:31:745 (2,3,1). fixed i think
00:59:516 (5,3) - you can understand what I want to say. fixed
01:03:116 (4,2) - stack perfectly? then move 01:03:459 (1,2,3,4). i wanted to but it's impossible without remapping the entire pattern and I don't think anyone would notice xD
01:26:088 (1) - Miss Whistle oops
01:45:974 (1) - add Finish. According to 01:40:488 (1) - 01:41:859 (1) - 01:43:231 (1) - 01:44:602 (1) - fixed
01:46:316 (2) - delete Finish fixed
01:50:688 (3,4) - change to long slider(I mean change SV) because circle hit sound is not fit imo. (High recommended) i really like to follow the synth here with these notes x-x
01:57:631 (3,4) - idea. I used 01:58:602 (4)'s beginning and end position. cool idea, changed this differently
02:32:774 - Maybe add green line has 65%. because you always placed it on the end of slider. sure
02:44:516 (4,1) - Take more distance. Because you decreased spacing at 02:44:174 (4,1). So? ok
02:47:002 (1) - LOL TOO GOOD! I LOVE IT. <3
02:51:031 (3,4,5,1,2) - I'm so confused. Those Whistles are louder than 02:52:402 (1,2,3,4,5,6). weird >_>
02:56:259 (2) - delete circle. Yours seems not to be fix imo. ok
03:15:631 - add circle then stack on 03:15:288 (7). i really like the pause here x_x
03:21:974 (7) - NC? i dont think its consistent ><
03:33:974 (1,3,4) - spacing. But it's intentional tho. not too bad. I prefer regular spacing only this section. 03:34:316 (3,4)'s spacing is longer than between 03:33:974 (1) and 03:34:316 (3)'s end of slider. i might change this a little
04:04:488 (1,2,3) - REVERS SLIDER! OD10 on HR. BECAUSE OF END OF THIS SONG. If this map had OD7 it's ok. (High recomended) (High recomended) (High recomended) (High recomended)
ok
I'll give a star and waxman's Bubble after you wrote your thinking.
GOOD LUCK!
HanzeR wrote:
waxman wrote:
(ノ≧∇≦)ノ
V,0,-550,,1366,768
thanks forinverness wrote:
Mod request from my queueGuideRed is unrankable and must be fixed.
Pink is you should apply this to any similar notes/parts/patterns/whatever it was stated on it.
Mods with question marks (?) are only suggestion/opinion. You're free to choose whether you're going to apply it or not.
Additional notes:
I cannot mod another game modes.
Please reply to my mods, I always looking forward to the replies so I could improve better.
If you think one or more points on my mod is unclear, feel free to ask about it.
Some useful links for mapping:
Analyzing flow in beatmaps
Mapping polarity
How to make beautiful sliders
How to make beautiful sliders (advanced)
Difficulty naming
Advanced Timing
the color of the night is pink my firiend..,,,,.. here hold my beer im going to mod
Generalassfix
What the fuck is that girl's headnvm it's a traffic light- The storyboard sprites and skin elements
could beI mean must be converted to JPG for filesize optimization (some png elements here exceeds 1.5mb) reencoded the storyboard elements to jpg.. cant do anything about the skin because osu only accepts .png- black.png could be resized to 1x1 and rescaled back ingame via scripting, for maximum file size optimization. When you're done with the rescaling, put this line below the Sprite,Foreground,Centre,"SB\black.png",320,240
V,0,-550,,1366,768thats a neat trick ok- 02:44:945 - Maybe you could reconsider of smoother background transition here like fade out or something, right now it feels too sudden to have it suddenly goes to black lol i figured theres a spinner in every diff here no one would really notice... ill fix that
- sex.jpg
- Volume 69% :}
Hard
- I think tickrate 1 should be enough, this 2 feels too much
- 00:03:117 (1) - Too far from spinner centre, Idk.
- 00:16:832 (3,4) - Why this overlap? e it's bad
- 00:59:346 (1) - You missed the customwhistle thingy (that clubkick sound or smth)
- 01:22:660 (1) - Missed one too on slidertail.
- 01:36:032 (4,2) - Why don't you just stack
- 02:44:259 (4,1) - I don't think this is a good idea...
- 02:57:288 (3,4) - YEah, it['s nonsense.
- 03:16:489 (3,1) - Too close bby
- 04:04:489 (1) - out of place, see sb
i love you this diff is sex
- 00:06:374 (2,3) - Blanket could be done better. fixt
- 00:35:345 (2) - It's unreadable. If you insist on keeping it on it's place atleast Ctrl+G it, so it flows the way people think how it supposed to flow fixt
- 00:45:288 (2,3) - Blankedt fixed
- 00:54:716 (1,1) - I would rather stack. With this spacing people will assume the slider starts right away after the kickstream ok
- 01:14:945 (4,1) - If you stack, it would flow way better and readability would be easier. i think not having the jump here makes the transition to really large spaced sliders 01:15:116 (1,2,3,4) - awkward
- 01:17:174 (4,1) - Stack too? sure
- 01:25:402 (1,2,3,4,1,2,3,4) - I hate this. It flows good but it's... jhsdfgjjhsd. changed this pattern
- 01:29:688 (1) - put on x:296 y:196? Would look way better. was worried about readability but sure
- 01:33:459 (5) - If you could put this like http://puu.sh/8XC13.jpg it would be way more readable. cool
- 02:12:716 (3) - http://puu.sh/8XC45.jpg maybe ok
- 04:04:488 (1) - Out of place i think it looks right in play mode... but i really have no idea how to make it perfect
<3
Dayberakilluminati
- Dur why tickrate 2? This is too much changed
- i'm dead here
- If I proceed, most of the mods would be very subjective (in my point of view) and I'm not even sure you're going to follow. Your style has grown very distinctive here and I can't really see the map right from your perspective and viewpoint of mapping so no mod here okthank
- Hur the storyboard ripple at the end is out of place in every diff? someone help me pls i cant get it right at all
Thanks so much!!Mira-san wrote:
Noob mod about stacks and blankets. Yeah.Daybreak
Timing point: 152774 / 02:32:774
I don't think this one is needed. Unless there's a purpose I don't know of. heh heh. i actually have no idea how that got there
01:03:974 (4) - Could be stacked on (4) but eh. Would cause distance inconsistency. its impossible to fix without remapping the whole patttern and im really lazy and nobody is going to notice it in game ^_^
01:53:174 (2) - Would be better if this was on x:56 y:125. ok
02:01:745 (3) - This blanket could be improved. fixed i think
02:34:659 (3) - Same here. ^ fixed
01:06:545 (2) - Ditto.
02:44:945 (1) - IMO I think it would be better here if only "soft-hitclap" can be heard. i think it is? not sure!
02:31:231 (1) - Make this parallel to 02:30:974 (1,2) maybe? ok
02:48:716 (4) - This one is too close to (2). fixtHard
01:01:402 (3) - Move to x:320 y:236 plez. ok
01:06:202 (3) - Improve blanket. heh heh. ;_;
01:44:602 (1) - Ditto. ,_,
02:37:574 (3,4,5,6) - Stacks. lel. oops
03:23:345 (1) - Stack on end of (6). sure
03:25:059 (1) - Improve blanket. improved
03:38:259 (2) - Move to x:156 y:92 yeahhh
04:01:059 (5) - Stack on end of (3) I guess. Unless it's intended. stacked it lessAsphyxia's Normal
01:37:746 (2) - Stack on (4).
Damn. Love this map. <3
Gonna shoot. heh
"sex.jpg"
also RIP ripples at the end of the map.
inverness wrote:
Mod request from my queue
assfixilluminati
- I think tickrate 1 should be enough, this 2 feels too muchx yeah to be consistent, done
- 00:03:117 (1) - Too far from spinner centre, Idk. I shortened the spinner, fits better now
- 00:16:832 (3,4) - Why this overlap? e it's bad i love it though ::/
- 00:59:346 (1) - You missed the customwhistle thingy (that clubkick sound or smth)
- 01:22:660 (1) - Missed one too on slidertail. ^ done hitsounds
- 01:36:032 (4,2) - Why don't you just stack
- 02:44:259 (4,1) - I don't think this is a good idea...
- 02:57:288 (3,4) - YEah, it['s nonsense.
- 03:16:489 (3,1) - Too close bby
- 04:04:489 (1) - out of place, see sb Fixed all either differently or like you suggested!
Thanks for the nice mod guys! I also fixed some blankets and overlaps and NC's, the diff -> http://puu.sh/8Yk3s.txtMira-san wrote:
Noob mod about stacks and blankets. Yeah.Asphyxia's Normal
01:37:746 (2) - Stack on (4). Yeah fixed already on Inverness mod, thank you!
Damn. Love this map. <3
Gonna shoot. heh
"sex.jpg"
also RIP ripples at the end of the map.
Sprite,Foreground,Centre,"SB\Ring.png",434,299
F,2,244488,247231,1,0
S,1,244488,247231,0.2,1
Sprite,Foreground,Centre,"SB\Ring.png",434,299
F,2,244488,247231,1,0
S,1,244488,247231,0.15,0.75
Sprite,Foreground,Centre,"SB\Ring.png",434,299
F,2,244488,247231,1,0
S,1,244488,247231,0.1,0.5
Sprite,Foreground,Centre,"SB\Ring.png",433,312
F,2,244488,247231,1,0
S,1,244488,247231,0.2,1
Sprite,Foreground,Centre,"SB\Ring.png",433,312
F,2,244488,247231,1,0
S,1,244488,247231,0.15,0.75
Sprite,Foreground,Centre,"SB\Ring.png",433,312
F,2,244488,247231,1,0
S,1,244488,247231,0.1,0.5
Sprite,Foreground,Centre,"SB\Ring.png",433,308
F,2,244488,247231,1,0
S,1,244488,247231,0.2,1
Sprite,Foreground,Centre,"SB\Ring.png",433,308
F,2,244488,247231,1,0
S,1,244488,247231,0.15,0.75
Sprite,Foreground,Centre,"SB\Ring.png",433,308
F,2,244488,247231,1,0
S,1,244488,247231,0.1,0.5
yayyyyy lets go with thisinverness wrote:
I'll help with the ripples.
You have different endnotes on every diff, which means each diff needs a separate code placed on .osu to realign the end ripples
You have 4 ring.png line on .osb, delete the last 3 lines (so it wouldn't conflict with the lines added later on .osu).
Then add these lines to each diff's .osu file respectivelyNormalSprite,Foreground,Centre,"SB\Ring.png",434,299
F,2,244488,247231,1,0
S,1,244488,247231,0.2,1
Sprite,Foreground,Centre,"SB\Ring.png",434,299
F,2,244488,247231,1,0
S,1,244488,247231,0.15,0.75
Sprite,Foreground,Centre,"SB\Ring.png",434,299
F,2,244488,247231,1,0
S,1,244488,247231,0.1,0.5HardSprite,Foreground,Centre,"SB\Ring.png",433,312
F,2,244488,247231,1,0
S,1,244488,247231,0.2,1
Sprite,Foreground,Centre,"SB\Ring.png",433,312
F,2,244488,247231,1,0
S,1,244488,247231,0.15,0.75
Sprite,Foreground,Centre,"SB\Ring.png",433,312
F,2,244488,247231,1,0
S,1,244488,247231,0.1,0.5DaybrekSprite,Foreground,Centre,"SB\Ring.png",433,308
F,2,244488,247231,1,0
S,1,244488,247231,0.2,1
Sprite,Foreground,Centre,"SB\Ring.png",433,308
F,2,244488,247231,1,0
S,1,244488,247231,0.15,0.75
Sprite,Foreground,Centre,"SB\Ring.png",433,308
F,2,244488,247231,1,0
S,1,244488,247231,0.1,0.5
I'm sure you know how and where to put it, right?
It's just below the //Storyboard Layer 3 (Foreground) line
hope this helps (-:
Rest was fixed, thank you! http://puu.sh/8ZhAv.txt <- DiffYoeri wrote:
MoezeR
[Asphyxia's Normal]
00:45:975 (2) - Would be better to have a circle at 00:46:316.
00:48:717 (2) - Same at 00:49:059. This one is fine imo D:
00:59:345 (1,2,3) - Distance
01:02:088 (1,2,3) - Put the end of (1) in the middle of (3)'s track? http://puu.sh/8ZcyC.png Kind of hard to do that due to the spacing... orz
01:35:002 (3) - Remove clap from the end.
01:46:660 (3,4) - This blanket could be improved.
02:39:460 (1) - Not sure about this.
03:10:660 (2,4) - This overlap.
03:26:089 (1,2,3) - Make a regular triangle down here?
03:28:832 (1,2,3) - ^
03:41:175 (3,1) - Distance.
03:50:089 (3,1) - Blanket?
Yoeri wrote:
MoezeR
[General]
Why are the Kiai parts so weird? Faust had this amazing idea to have kiai only at the end to emphasize the 'dawn' part of the storyboard
[Asphyxia's Normal]
00:45:975 (2) - Would be better to have a circle at 00:46:316.
00:48:717 (2) - Same at 00:49:059.
00:59:345 (1,2,3) - Distance
01:02:088 (1,2,3) - Put the end of (1) in the middle of (3)'s track? http://puu.sh/8ZcyC.png
01:35:002 (3) - Remove clap from the end.
01:46:660 (3,4) - This blanket could be improved.
02:39:460 (1) - Not sure about this.
03:10:660 (2,4) - This overlap.
03:26:089 (1,2,3) - Make a regular triangle down here?
03:28:832 (1,2,3) - ^
03:41:175 (3,1) - Distance.
03:50:089 (3,1) - Blanket?
[Hard]
OD 5 too easy. changed
00:10:659 (5,1) - This is not very nice. ><
00:37:744 (2,3) - Slider and then a circle instead? changed this pattern
00:52:145 (1,2,3,4,1) - Looks a bit cramped. i wanted it to stand out from the 1/2 note streams
01:06:202 (3) - New combo since there's a jump? oops
01:46:916 (8) - I wouldn't put this here just quite yet, it's too faint. changed
03:37:745 (1,2) - This blanket could be better. fixt
03:39:802 (1,2,3,4,5,6,7,8) - Maybe too close together? They confuse me. fixt
03:50:774 (1,2,3,4,5,6,7,8) - Put these so close together that they look like they're stacked in different directions. watt
[Daybreak]
This is really hard to judge with this mouse. I'll poke you in-game when I get the opportunity to play this properly for hopefully more suggestions.
00:31:574 (1,2,3,1) - Put the triple first or make it a stream of 5. >< i dont hear it that way
00:47:002 (1) - Put an object starting at 00:47:516. i really like the the feeling of this slider with beats on both ends
02:33:974 - I'm kind of sad that this part isn't streamy like the music would imply. :/ >< i just wanted to follow the drum beats strictly after mapping the doubles synth part
02:54:116 (3) - Put a circle here instead, move the slider to 02:54:031 and make it 1/2 long. hm maybe
02:54:716 (5,6,1) - Maybe put this triple in a straight line? I feel it'd look better. i tried making the curve more pronounced instead
thx 4 ur complaintSephibro wrote:
why don't you guys go ask meiikyuu or galvenize to teach you how to make good maps and stop making this crap
edgy sliders + ridiculous streams + senseless spacing + brainlessly slow sliders != creative mapping
captin1 wrote:
how about you find some manners and keep needless hate comments to yourself, thanks
Stealing my idea is fking great bro~. ^^HanzeR wrote:
thx 4 ur complaint
Who are you to say what a good map is? There's nothing fundamentally wrong here. It's just a different mapping style.Sephibro wrote:
why don't you guys go ask meiikyuu or galvenize to teach you how to make good maps and stop making this crap
edgy sliders + ridiculous streams + senseless spacing + brainlessly slow sliders != creative mapping