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AAA - Wake up! (Anime ver.) [OsuMania|Osu]

posted
Total Posts
153
Topic Starter
Atsuro
This beatmap was submitted using in-game submission on miércoles, 22 de octubre de 2014 at 11:21:51 p. m.

Artist: AAA
Title: Wake up! (Anime ver.)
Source: One Piece
Tags: Opening 17 R801 Maou - sama atsuro0 Attack All Around
BPM: 176
Filesize: 20643kb
Play Time: 02:27
Difficulties Available:
  1. 4K NM - 4Key (1.6 stars, 618 notes)
  2. Easy (1.59 stars, 142 notes)
  3. Extra (5.39 stars, 599 notes)
  4. Hard (3.2 stars, 322 notes)
  5. Insane (4.43 stars, 474 notes)
  6. Maou - sama's 4K HD - 4Key (2.69 stars, 890 notes)
  7. Normal (2.01 stars, 203 notes)
  8. R8's 7K HD - 7Key (2.56 stars, 929 notes)
  9. R8's 7K NM - 7Key (1.8 stars, 628 notes)
Download: AAA - Wake up! (Anime ver.)
Download: AAA - Wake up! (Anime ver.) (no video)
Information: Scores/Beatmap Listing
---------------
One piece opening 17
First ranked map

7K NM and 7K HD by R801
4K HD by Maou - sama

laeamminlakana
I like the maps a lot, even though I find that the insane and extra difficulties are a little too easy for what they should be... Up the OD by 1 on both and maybe make the jumps longer or something...
[Yue]
El mp3 que tienes es unraked :b porque es de 256 bkps, pero aquí lo convertí para ti a un formato valido de 192 kbps, click aquí para descargar el nuevo audio convertido.

También recuerda que el BG debe ser de 1366x768 o de 1024x768 o3o
Aquí te dejo el BG también ya redimensionado:

En verdad me gusta mucho la canción y si gustas me gustaría hacer una gd de CtB D:
R801

[Yue] wrote:

El mp3 que tienes es unraked :b porque es de 256 bkps, pero aquí lo convertí para ti a un formato valido de 192 kbps, click aquí para descargar el nuevo audio convertido.

También recuerda que el BG debe ser de 1366x768 o de 1024x768 o3o
Aquí te dejo el BG también ya redimensionado:
(A mí se me pasó revisar eso DDD: u____ù

Y aunque en realidad no sea mapa mío xDu Gracias, [Yue] o 3 o)
Kazuya
Hello, from #modreqs (Sorry, my english is very bad)

All diff:

[Design]
Uncheck Widescreen support

[Easy]

HP: Drain: +2 (3)
AR: +2 (3) or +3 (4)
OD: 3

AIMod:
http://puu.sh/7Vgq7.png

Okay. Too many distance problem. It's unrankable! Please fix! Recommended distance spacing: 1,2x

00:01:472 (2,3) - Exchange. Timeline e-g: http://puu.sh/7VgEQ.jpg It's better!

[Normal]

AIMod: Too many distance problem! It's unrankable! Please fix! Recommended distance spacing: 1,2x

AR: +2 (5)
HP: +3 (4)
OD: +3 (4)

00:00:961 (2) - delete slider
00:00:450 (1) - Make once repeat.
00:01:472 (2) - put 1/2 slider here
00:02:154 (1) - remove circle.
00:01:813 (3) - put 1/1 slider here
Result: http://puu.sh/7VgZ1.jpg It's better!
----------------------
00:06:927 (1) - remove repeat and move slider here: 00:07:268
00:06:927 - put circle here

[Hard]

HP: +1 or +2
OD: +2

00:02:154 (1) - remove circle
00:01:472 (4) - Move slider here: 00:01:813
00:01:472 - put 1/2 slider here

[Insane]

AR: -1 (8)
OD: -1 (7)

02:25:336 (5,6,7) - Ehh it's too far. Please fix it the distance: http://puu.sh/7VhDu.jpg (E.g.)

[Extra]

HP: +2
00:04:711 (3) - Remove circle
00:04:370 (2) - Move slider here: 00:04:540 and put circle here: 00:04:370

It's better

------------
01:05:222 (13,14,15) - Ehh it's too far. Please fix it the distance.


Good luck!
Topic Starter
Atsuro

Kazuya-sama wrote:

Hello, from #modreqs (Sorry, my english is very bad)

All diff:

[Design]
Uncheck Widescreen support

[Easy]

HP: Drain: +2 (3)
AR: +2 (3) or +3 (4)
OD: 3

AIMod:
http://puu.sh/7Vgq7.png

Okay. Too many distance problem. It's unrankable! Please fix! Recommended distance spacing: 1,2x

00:01:472 (2,3) - Exchange. Timeline e-g: http://puu.sh/7VgEQ.jpg It's better!

[Normal]

AIMod: Too many distance problem! It's unrankable! Please fix! Recommended distance spacing: 1,2x

AR: +2 (5)
HP: +3 (4)
OD: +3 (4)

00:00:961 (2) - delete slider
00:00:450 (1) - Make once repeat.
00:01:472 (2) - put 1/2 slider here
00:02:154 (1) - remove circle.
00:01:813 (3) - put 1/1 slider here
Result: http://puu.sh/7VgZ1.jpg It's better!
----------------------
00:06:927 (1) - remove repeat and move slider here: 00:07:268
00:06:927 - put circle here

[Hard]

HP: +1 or +2
OD: +2

00:02:154 (1) - remove circle
00:01:472 (4) - Move slider here: 00:01:813
00:01:472 - put 1/2 slider here

[Insane]

AR: -1 (8)
OD: -1 (7)

02:25:336 (5,6,7) - Ehh it's too far. Please fix it the distance: http://puu.sh/7VhDu.jpg (E.g.)

[Extra]

HP: +2
00:04:711 (3) - Remove circle
00:04:370 (2) - Move slider here: 00:04:540 and put circle here: 00:04:370

It's better

------------
01:05:222 (13,14,15) - Ehh it's too far. Please fix it the distance.


Good luck!
Thanks for your mod :)
waxman
offset 490 ms Thank you so much!

I SUCK AT THIS GAME OFFSET 490 ms



Topic Starter
Atsuro

waxman wrote:

[size=150][b]offset 490 ms Thank you so much!

I SUCK AT THIS GAME OFFSET 490 ms
Thanks for correcting the offset :D
ARTPHONEY
I have a suggestion, try adding a double kiai time at a position that I have given, it looks even more amazing :)

Topic Starter
Atsuro

-Man wrote:

I have a suggestion, try adding a double kiai time at a position that I have given, it looks even more amazing :)

I liked it, thanks for the suggestion :)
yoshilove
hi~ from mania queue :3
column : 1 2 3 4 5 6 7

modding
[4K NM]
00:06:455 (6455|1,6455|0) - remove?
00:06:796 (6796|2,6796|3) - remove?

00:29:978 (29978|2) - move to 1?

00:43:785 (43785|2,43955|3) - remove
00:43:785 - add note to 1 (sampleset normal)

01:56:228 (116228|1) - remove


[R8's 7K NM]
00:04:240 - add note to 5
00:04:240 (4240|5) - remove
00:04:580 - add note to 6
00:05:262 (5262|5) - move to 1
00:06:626 (6626|5,6626|4) - move to 1, 2

00:15:149 - add note to 2
00:16:683 - ^
00:16:853 (16853|5) - remove

00:33:217 - add note to 4
00:34:580 - add note to 1

01:03:899 - add note to 3
01:08:330 - add note to 5
01:11:058 - add note to 2

01:22:308 - add note to 6


01:58:785 - add note to 1
02:07:990 (127990|2) - remove
02:08:160 - add note to 5
02:08:330 (128330|4) - remove
02:08:671 (128671|2,128842|4) - ^

[R8's 7K HD]
00:00:660 - add note to 1
00:01:853 - add 7
00:02:194 (2194|5) - remove
00:04:580 (4580|3) - ^
00:04:580 (4580|2) - move to 2
00:04:580 - add note to 1
00:04:921 (4921|0) - remove

00:06:285 - move to... http://osu.ppy.sh/ss/1634298

00:12:762 - add 4
00:12:933 - add 2
00:13:955 - ^
00:23:586 - add 3
00:23:671 - add 7

00:49:580 - add one note
00:49:751 - ^

01:03:217 - add 7

02:25:717 - ~~ http://osu.ppy.sh/ss/1634310

drum sound is missing some~
R801

yoshilove wrote:

hi~ from mania queue :3
column : 1 2 3 4 5 6 7

modding
[R8's 7K NM]
00:04:240 - add note to 5*
00:04:240 (4240|5) - remove*
00:04:580 - add note to 6*
00:05:262 (5262|5) - move to 1*
00:06:626 (6626|5,6626|4) - move to 1, 2*

00:15:149 - add note to 2*
00:16:683 - ^*
00:16:853 (16853|5) - remove*

00:33:217 - add note to 4*
00:34:580 - add note to 1*

01:03:899 - add note to 3*
01:08:330 - add note to 5*
01:11:058 - add note to 2*

01:22:308 - add note to 6*


01:58:785 - add note to 1*
02:07:990 (127990|2) - remove*
02:08:160 - add note to 5*
02:08:330 (128330|4) - remove*
02:08:671 (128671|2,128842|4) - ^*

[R8's 7K HD]
00:00:660 - add note to 1*
00:01:853 - add 7**
00:02:194 (2194|5) - remove*
00:04:580 (4580|3) - ^*
00:04:580 (4580|2) - move to 2*
00:04:580 - add note to 1*
00:04:921 (4921|0) - remove*

00:06:285 - move to... http://osu.ppy.sh/ss/1634298 *
http://osu.ppy.sh/ss/1635199

00:12:762 - add 4**
00:12:933 - add 2**
00:13:955 - ^**
00:23:586 - add 3**
00:23:671 - add 7**

00:49:580 - add one note*
00:49:751 - ^*

01:03:217 - add 7**

02:25:717 - ~~ http://osu.ppy.sh/ss/1634310 *
http://osu.ppy.sh/ss/1635211

drum sound is missing some~

*Ok
**I only added 1 note in the column number that you wrote me.

yoshilove, thanks for your mod :)

Edit: Sólo a mí se me olvida mandar la actualización orz
http://www.mediafire.com/download/zhc6m ... KNM-HD.zip
Topic Starter
Atsuro

yoshilove wrote:

hi~ from mania queue :3
column : 1 2 3 4 5 6 7

modding
[4K NM]
00:06:455 (6455|1,6455|0) - remove? ok
00:06:796 (6796|2,6796|3) - remove? ok

00:29:978 (29978|2) - move to 1? ok

00:43:785 (43785|2,43955|3) - remove ok
00:43:785 - add note to 1 (sampleset normal) ok

01:56:228 (116228|1) - remove ok
Thanks for you mod :)

R801 wrote:

Edit: Sólo a mí se me olvida mandar la actualización orz
http://www.mediafire.com/download/zhc6m ... KNM-HD.zip
Actualizado :D
Ringating
from my bg modding queue:

I removed the black lines on the right and left of the image, then added a tiny bit more contrast and sharpened the image slightly. Here is the new image:
Topic Starter
Atsuro

Ringating wrote:

from my bg modding queue:

I removed the black lines on the right and left of the image, then added a tiny bit more contrast and sharpened the image slightly. Here is the new image:
Thanks for the background ringating :)
LordRaika
Request Mod from Lightning Speed Mania Modding

osuu~
sry for the wait XD

Column |1-7|
Full Mod Inside
[General]
ON all mania, F4 , colours, remove all of them.( jst do it.. :) )

about the SV changes, i wont give much comment on it, the effects is good,
but do take note that this song has already high bpm to begin with... beware of too fast effect...

[R8's 7K HD]

00:14:296 (14296|0) - u might wnt to move this to 3 to match the previous pattern

00:17:876 (17876|6) - remove and convert this 00:16:683 (16683|6) - into a LN tht ends at 00:17:876 - seems better.

00:20:092 (20092|3,20092|2) - remove 1?
00:34:069 (34069|2) - this, u might wnt to make it starts from 00:34:240 -

01:00:490 - add 1 note to 1
01:23:330 - missing 1 note?
01:23:841 (83841|0,84011|4,84011|2) - Ctrl + G , to match ALL the previous pattern
01:45:149 - add 1 note to 4
01:58:785 - add 1 note to 7 or 6
02:26:228 (146228|1,146228|5) - recommended to end it both at 02:27:762


[R8's 7K NM]

01:57:762 - > https://osu.ppy.sh/ss/1640018 dont u think its better this waay?
02:00:149 (120149|2) - move to 4

thts all, its your pattern, i cnt mod it XD , i mean if i mod it, im sure it'll need u to repattern most of the note.
as we modders musnt interfere other people's mania mapping style, :)

[4K NM]

00:04:921 (4921|1) - move to 4

00:48:217 (48217|3,48558|2,48728|0,49069|1,49240|2,49410|3,49580|3,49751|2,49921|2) - Ctrl + H this, avoid any kind of hammer as much as possible, especially if the notes doesnt have particularly same sound.

01:52:819 (112819|2,112819|1) - move them to 1 and 4

02:26:740 (146740|3,146740|2,147080|3,147080|2) - delete, strongly recommended... because there are no sound here, reallly XD
02:27:421 (147421|3,147421|2) - move this to 02:27:592

done , somehow i feel this one difficulty's pattern, seems more attach this songs rhythm ^^ which is good...
doesnt mean R801 doesnt have a good pattern, he does have it, but i feel he skip quite lots of important notes and focusing on beat,drum or some BGM.

Overall, its nice :)
need to polish some of the pattern and u guys are good to go...
Topic Starter
Atsuro

lordraika wrote:

Request Mod from Lightning Speed Mania Modding

osuu~
sry for the wait XD

Column |1-7|
Full Mod Inside
[General]
ON all mania, F4 , colours, remove all of them.( jst do it.. :) ) Ok

about the SV changes, i wont give much comment on it, the effects is good,
but do take note that this song has already high bpm to begin with... beware of too fast effect...

[4K NM]

00:04:921 (4921|1) - move to 4 Ok

00:48:217 (48217|3,48558|2,48728|0,49069|1,49240|2,49410|3,49580|3,49751|2,49921|2) - Ctrl + H this, avoid any kind of hammer as much as possible, especially if the notes doesnt have particularly same sound. Ok (what do you mean by hammer? :? )

01:52:819 (112819|2,112819|1) - move them to 1 and 4 Ok

02:26:740 (146740|3,146740|2,147080|3,147080|2) - delete, strongly recommended... because there are no sound here, reallly XD Ok
02:27:421 (147421|3,147421|2) - move this to 02:27:592 Ok

done , somehow i feel this one difficulty's pattern, seems more attach this songs rhythm ^^ which is good...
doesnt mean R801 doesnt have a good pattern, he does have it, but i feel he skip quite lots of important notes and focusing on beat,drum or some BGM.

Overall, its nice :)
need to polish some of the pattern and u guys are good to go...
Thanks for the mod :D
LordRaika
osu~ , :)

hammering means
like this https://osu.ppy.sh/ss/1640222
ALL of this called jackhammering, u dont wnt to deal with it, and yes ppl hate it... me too XD

pressing the same key again and AGAIN with barely switch the other key,
from 1 to 1, from 2 to 2,
from 1 to 2 to 1 to 2 to 1 to 2 to 1 , in long term, its still hammering...

Which is something bad IF both hammering key DOESNT have the same sound... hammering is allow, yes ALLOW if they have the same sound or particularly same sound...


another exmple , i spot hammer on the ur beatmap 4K NM
remember this? 00:04:921 (4921|3) - tht i told u to move here before?
before it was at 00:04:921 (4921|1) and THIS note doesnt have the same sound with 00:04:580 (4580|1)
it jst feels not right to press it at that column
another reason is hammering at 1/2 doesnt really matter, BUT what if u mapped 4 notes in full 1/4 grid line(white blue red blue )? try it, it still hard...

00:12:762 (12762|0,12933|1,12933|0) - this is hammering IN minor ways, its allow BECAUSE both of the keys almost have the same sound there. so i leave it there just fine ^^

this too 00:16:512 (16512|2,16683|2,16683|1) and 00:44:126 (44126|3,44296|3,44467|2,44637|2,44808|1,44978|1,45149|0,45319|0) -
its fine as it is,u can ask urself why did u mapped it tht way, bcause it feels right on the same column and feels better when u press the key on tht column too.... even tht is a hammer :)

u have lots of right hammer, but some are not, so i suggest u to change/move it
00:26:228 (26228|1,26399|1) - here its hammering while the sound doesnt match, u can fix it by moving 00:26:228 (26228|1) - to 4
00:48:046 (48046|3,48217|3) - unnecessary hammer XD

and some of the other like this...
thts all ^^

no kudosu, since im willing to help on my own.
Topic Starter
Atsuro

lordraika wrote:

osu~ , :)

hammering means
like this https://osu.ppy.sh/ss/1640222
ALL of this called jackhammering, u dont wnt to deal with it, and yes ppl hate it... me too XD

pressing the same key again and AGAIN with barely switch the other key,
from 1 to 1, from 2 to 2,
from 1 to 2 to 1 to 2 to 1 to 2 to 1 , in long term, its still hammering...

Which is something bad IF both hammering key DOESNT have the same sound... hammering is allow, yes ALLOW if they have the same sound or particularly same sound...


another exmple , i spot hammer on the ur beatmap 4K NM
remember this? 00:04:921 (4921|3) - tht i told u to move here before?
before it was at 00:04:921 (4921|1) and THIS note doesnt have the same sound with 00:04:580 (4580|1)
it jst feels not right to press it at that column
another reason is hammering at 1/2 doesnt really matter, BUT what if u mapped 4 notes in full 1/4 grid line(white blue red blue )? try it, it still hard...

00:12:762 (12762|0,12933|1,12933|0) - this is hammering IN minor ways, its allow BECAUSE both of the keys almost have the same sound there. so i leave it there just fine ^^

this too 00:16:512 (16512|2,16683|2,16683|1) and 00:44:126 (44126|3,44296|3,44467|2,44637|2,44808|1,44978|1,45149|0,45319|0) -
its fine as it is,u can ask urself why did u mapped it tht way, bcause it feels right on the same column and feels better when u press the key on tht column too.... even tht is a hammer :)

u have lots of right hammer, but some are not, so i suggest u to change/move it
00:26:228 (26228|1,26399|1) - here its hammering while the sound doesnt match, u can fix it by moving 00:26:228 (26228|1) - to 4
00:48:046 (48046|3,48217|3) - unnecessary hammer XD

and some of the other like this...
thts all ^^

no kudosu, since im willing to help on my own.
Thanks for explaining :) I'll try to have less hammering on my map then
And thanks for the star too! :D
R801

lordraika wrote:

Request Mod from Lightning Speed Mania Modding

osuu~
sry for the wait XD

Column |1-7|
Full Mod Inside
[General]
ON all mania, F4 , colours, remove all of them.( jst do it.. :) )

about the SV changes, i wont give much comment on it, the effects is good,
but do take note that this song has already high bpm to begin with... beware of too fast effect...

[R8's 7K HD]

00:14:296 (14296|0) - u might wnt to move this to 3 to match the previous pattern*

00:17:876 (17876|6) - remove and convert this 00:16:683 (16683|6) - into a LN tht ends at 00:17:876 - seems better.*

00:20:092 (20092|3,20092|2) - remove 1?*
00:34:069 (34069|2) - this, u might wnt to make it starts from 00:34:240 - *

01:00:490 - add 1 note to 1*
01:23:330 - missing 1 note?**
01:23:841 (83841|0,84011|4,84011|2) - Ctrl + G , to match ALL the previous pattern*
01:45:149 - add 1 note to 4*
01:58:785 - add 1 note to 7 or 6***
02:26:228 (146228|1,146228|5) - recommended to end it both at 02:27:762 *


[R8's 7K NM]

01:57:762 - > https://osu.ppy.sh/ss/1640018 dont u think its better this waay?* :D
02:00:149 (120149|2) - move to 4*

thts all, its your pattern, i cnt mod it XD , i mean if i mod it, im sure it'll need u to repattern most of the note.
as we modders musnt interfere other people's mania mapping style, :)
Sorry for the inconvenience orz


[4K NM]

00:04:921 (4921|1) - move to 4

00:48:217 (48217|3,48558|2,48728|0,49069|1,49240|2,49410|3,49580|3,49751|2,49921|2) - Ctrl + H this, avoid any kind of hammer as much as possible, especially if the notes doesnt have particularly same sound.

01:52:819 (112819|2,112819|1) - move them to 1 and 4

02:26:740 (146740|3,146740|2,147080|3,147080|2) - delete, strongly recommended... because there are no sound here, reallly XD
02:27:421 (147421|3,147421|2) - move this to 02:27:592

done , somehow i feel this one difficulty's pattern, seems more attach this songs rhythm ^^ which is good...
doesnt mean R801 doesnt have a good pattern, he does have it, but i feel he skip quite lots of important notes and focusing on beat,drum or some BGM.
lordraika, you are very kind; but yes, I admit that my patterns are very bad :/


*Ok.
**I added 1 note at column five.
***Column seven.

Overall, its nice :)
need to polish some of the pattern and u guys are good to go...
Thank you very much for your mod ;). And thank you very much for the star :)
.
.
.
La actualización o 3 o :
http://www.mediafire.com/download/qlsol ... NM-HD_.zip
LordRaika
yup, no prob :D

btw remember, u dnt have to afraid of hammer, its okay as long as it fits the song ^^

glad i can help

@R801
No ur pattern is not bad, XD i even thought u did tht on purpose,
it jst u might wnt to mapped WHERE the sound tht u need to press the most,
jst imagine urself as a player while u mapped it ;)
Topic Starter
Atsuro

R801 wrote:

Thank you very much for your mod ;). And thank you very much for the star :)
.
.
.
La actualización o 3 o :
http://www.mediafire.com/download/qlsol ... NM-HD_.zip
Todo actualizado. :)
ricki122
Good job man! This beatmap is awesome, unfortunately I'm not a mapper so I can't really help you improving it, but I just wanted to support you!
Hope to see it ranked soon 8-)
NaxelCL
Mania mod! from my queue : t/211443

[General]

Good Mapset , Check Ai!Mod

[4K NM]
-Eliminated the SV changes , 4K NM not need SV changes is a rule.

00:01:001 - move this to 1
00:12:762 - move this to 3
00:13:274 - same
00:16:171 - move this to 1
00:16:683 - suggestion : https://osu.ppy.sh/ss/1661144
00:22:137 - this hold end at 00:22:478
00:24:524 - move to 4
00:35:262 - move this to 2
00:35:433 - move to 3
00:36:455 - move to 4
00:38:842 - move to 4
00:39:012 - move to 3
00:47:365 - this hold end at 00:47:705
Plz remap this parts.

The Other diffs Good For me!
R801

NaxelCL wrote:

Mania mod! from my queue : t/211443

[General]

Good Mapset , Check Ai!Mod

[4K NM]
-Eliminated the SV changes , 4K NM not need SV changes is a rule.

00:01:001 - move this to 1
00:12:762 - move this to 3
00:13:274 - same
00:16:171 - move this to 1
00:16:683 - suggestion : https://osu.ppy.sh/ss/1661144
00:22:137 - this hold end at 00:22:478
00:24:524 - move to 4
00:35:262 - move this to 2
00:35:433 - move to 3
00:36:455 - move to 4
00:38:842 - move to 4
00:39:012 - move to 3
00:47:365 - this hold end at 00:47:705
Plz remap this parts.

The Other diffs Good For me!

Es lo más gracioso que he leído en estas últimas horas xD
Gracias por el mod.
mike91lau
Hi :D

7K HD
some of them 1 noted some of them 2 noted . Make it only drum base and finish put double note. Fix it
00:00:830 - add?
00:00:916 (916|2) - remove
00:04:240 (4240|4) - remove
00:05:262 (5262|3) - LN
00:05:603 - add LN
00:07:194 - add
00:07:990 (7990|4) - remove
00:12:336 (12336|5) - remove
00:16:512 (16512|3) - remove
00:17:024 - add
00:17:876 - add
00:18:217 (18217|5,18558|2) - end 00:18:899 -
00:20:262 (20262|5) - start 00:20:092 -
00:19:921 - add
00:19:240 (19240|0) - remove
00:28:785 - add
00:29:126 (29126|1) - end 00:29:467 - alot of this type LN. Short is enough
01:05:944 (65944|4) - end 01:06:285 -
01:07:308 (67308|3) - end 01:07:649 -
01:08:671 (68671|3) - end 01:09:183 -
01:13:785 - 01:13:955 - add
01:22:009 - 01:22:095 - add
01:58:444 (118444|3) - end 01:58:785 -
01:59:125 (119125|6) - remove
02:04:410 - add
02:09:694 (129694|3) - start 02:10:035 - end 02:10:376 -
02:10:717 - add LN till 02:11:058 -

4K NM
Not many problem. Reduce hammer if posible
00:00:490 (490|1) - move to 1
00:16:171 (16171|1,16512|2) - move to 1 and 4
00:17:194 (17194|0,17535|3) - remove
00:24:524 (24524|2) - move to 4
00:35:433 (35433|3,35603|1,35774|0,35944|1) - move to 2 1 2 4
00:36:455 (36455|2,36796|1) - ctrl+ H
00:38:842 (38842|1) - move to 4
00:57:251 (57251|1,57421|2) - move to left 1 column
01:00:490 (60490|2,60490|1) - move to left 1 cloumn
01:02:876 (62876|1,63046|2) - ctrl + h
01:05:944 (65944|3,66285|2) - this two change place
01:25:035 (85035|0) - move to 4
Topic Starter
Atsuro

NaxelCL wrote:

Mania mod! from my queue : t/211443

[General]

Good Mapset , Check Ai!Mod

[4K NM]
-Eliminated the SV changes , 4K NM not need SV changes is a rule. Ok T.T

00:01:001 - move this to 1 k
00:12:762 - move this to 3 ok
00:13:274 - same k
00:16:171 - move this to 1 ok
00:16:683 - suggestion : https://osu.ppy.sh/ss/1661144 changed
00:22:137 - this hold end at 00:22:478 ok
00:24:524 - move to 4 ok
00:35:262 - move this to 2 ok
00:35:433 - move to 3 ok
00:36:455 - move to 4 ok
00:38:842 - move to 4 ok
00:39:012 - move to 3 ok
00:47:365 - this hold end at 00:47:705 ok
Plz remap this parts.

The Other diffs Good For me!
Thanks for the mod :D
Topic Starter
Atsuro

mike91lau wrote:

Hi :D

4K NM
Not many problem. Reduce hammer if posible
00:00:490 (490|1) - move to 1 ok
00:16:171 (16171|1,16512|2) - move to 1 and 4 ok
00:17:194 (17194|0,17535|3) - remove not changed
00:24:524 (24524|2) - move to 4 ok
00:35:433 (35433|3,35603|1,35774|0,35944|1) - move to 2 1 2 4 ok
00:36:455 (36455|2,36796|1) - ctrl+ H ok
00:38:842 (38842|1) - move to 4 ok
00:57:251 (57251|1,57421|2) - move to left 1 column ok
01:00:490 (60490|2,60490|1) - move to left 1 cloumn ok
01:02:876 (62876|1,63046|2) - ctrl + h ok
01:05:944 (65944|3,66285|2) - this two change place ok
01:25:035 (85035|0) - move to 4 ok
Thanks for your mod :)
R801

mike91lau wrote:

Hi :D
Hello :D

7K HD
some of them 1 noted some of them 2 noted . Make it only drum base and finish put double note. Fix it orz
00:00:830 - add? **
00:00:916 (916|2) - remove *
00:04:240 (4240|4) - remove *
00:05:262 (5262|3) - LN *
00:05:603 - add LN *
00:07:194 - add ***
00:07:990 (7990|4) - remove *
00:12:336 (12336|5) - remove *
00:16:512 (16512|3) - remove *
00:17:024 - add *
00:17:876 - add *
00:18:217 (18217|5,18558|2) - end 00:18:899 - *
00:20:262 (20262|5) - start 00:20:092 - *
00:19:921 - add *
00:19:240 (19240|0) - remove *
00:28:785 - add *
00:29:126 (29126|1) - end 00:29:467 - alot of this type LN. Short is enough *
01:05:944 (65944|4) - end 01:06:285 - *
01:07:308 (67308|3) - end 01:07:649 - *
01:08:671 (68671|3) - end 01:09:183 - *
01:13:785 - 01:13:955 - add Two notes: a) 01:13:785. b) 01:13:955.
01:22:009 - 01:22:095 - add Two notes: a) 01:22:009. b) 01:22:095.
01:58:444 (118444|3) - end 01:58:785 - *
01:59:125 (119125|6) - remove *
02:04:410 - add *
02:09:694 (129694|3) - start 02:10:035 - end 02:10:376 - *
02:10:717 - add LN till 02:11:058 - *

*Ok.
**I think not.
*** http://osu.ppy.sh/ss/1664015.
mike91lau, thanks for your mod.


Atsuro0, no sé si entendí bien el mod (probablemente necesite revisar de nuevo la diff ya con más calma en otro momento, porque no me convence como está ahora. Disculpa eso). Eh, además me tomé la libertad de "arreglar" algunos patrones.


La actualización o 3 o: http://www.mediafire.com/?8c996q2g7xivasa
Topic Starter
Atsuro

R801 wrote:

Atsuro0, no sé si entendí bien el mod (probablemente necesite revisar de nuevo la diff ya con más calma en otro momento, porque no me convence como está ahora. Disculpa eso). Eh, además me tomé la libertad de "arreglar" algunos patrones.


La actualización o 3 o: http://www.mediafire.com/?8c996q2g7xivasa
No te preocupes, si cambias algo luego me lo envias por pm.
Actualizando :)
Arlecchino
hi! from my Queue

[Easy]
okay.. first.. open AiMod..
no problem... but check distance snap.. for easy and normal.. you must fix it
i suggest to 00:18:558 (1,2) - keep 1.0x distance snap..
00:05:944 (3,4) - blanket..?
i dont know.. this easy.. follow the vocal or.. the rythme..
00:36:455 (2) - extend the slider by 1/2 .. and you will get PF end slider at 00:37:308 like at 00:57:592 (4)
00:42:762 (5) - keep 1.0x ds

[Normal]
do what you do first at easy.. open distance snap in AiMod
suggest 00:25:546 (4) - keep 1.0x ds
02:16:342 (4) - here too
okay.. now a mod
00:07:819 (2) - you can delete this circle.. since you follow the rythme not the vocal..
00:36:285 (4,5,6) - extend slider (4) by 1/2 and you can remove the circle (5),and for 00:37:137 (6) - move it in to 00:36:967 and extend slider by 1/2
simple way.. Ex : 00:48:217 (1,2,3,4) - how.. i must say dat.. -_- see the pict for simple way..
00:56:399 - this make the normal have 4.43 star rate.. i guess .. make them more simple.. for normal Ex :
02:07:308 - if you want follow the vocal.. you can try this imo..

[Hard]
lazy to mod hard.. idk why..

but try this..for 00:34:580 - since you follow the vocal
00:59:467 (2) - ctrl + g also 00:59:808 (3) - make them more fun
yea.. for hard.. i guess just the half of drain time.. cuz.. so lazy.. idk why..


okay.. hope this helped.. dont forget my rule..
GL~ with your map...
Topic Starter
Atsuro

-[ Asuna ]- wrote:

hi! from my Queue

[Easy]
okay.. first.. open AiMod..
no problem... but check distance snap.. for easy and normal.. you must fix it fix'd
i suggest to 00:18:558 (1,2) - keep 1.0x distance snap.. k
00:05:944 (3,4) - blanket..? kk
i dont know.. this easy.. follow the vocal or.. the rythme..
00:36:455 (2) - extend the slider by 1/2 .. and you will get PF end slider at 00:37:308 like at 00:57:592 (4) kkk
00:42:762 (5) - keep 1.0x ds ok

[Normal]
do what you do first at easy.. open distance snap in AiMod
suggest 00:25:546 (4) - keep 1.0x ds ok
02:16:342 (4) - here too k
okay.. now a mod
00:07:819 (2) - you can delete this circle.. since you follow the rythme not the vocal.. not sure but did anyways
00:36:285 (4,5,6) - extend slider (4) by 1/2 and you can remove the circle (5),and for 00:37:137 (6) - move it in to 00:36:967 and extend slider by 1/2
simple way.. changed Ex : 00:48:217 (1,2,3,4) - how.. i must say dat.. -_- see the pict for simple way.. changed too
00:56:399 - this make the normal have 4.43 star rate.. i guess .. make them more simple.. for normal changed Ex :
02:07:308 - if you want follow the vocal.. you can try this imo.. ok changed

[Hard]
lazy to mod hard.. idk why..

but try this..for 00:34:580 - since you follow the vocal better now :)
00:59:467 (2) - ctrl + g also 00:59:808 (3) - make them more fun changed
yea.. for hard.. i guess just the half of drain time.. cuz.. so lazy.. idk why..


okay.. hope this helped.. dont forget my rule..
GL~ with your map... Thanks :D
Thanks for your mod
Famous
Mod from my Queue.

It's a fun song, I like it. Also the mapset is good.

[Easy]

00:45:830 (1) - Remove NC.

01:05:603 (1) - ^

01:05:944 (4) - Add NC.

01:08:671 (4) - Remove NC.

[Normal]

00:01:853 (1) - Remove NC.

00:10:035 (1) - ^

00:10:717 (6) - Add NC.

00:48:217 (1) - Remove NC.

00:50:603 (1) - Add NC.

00:51:285 (1) - Remove NC.

01:44:126 (1) - Move that circle more right.


02:23:671 (6) - Add NC.

02:25:717 (6) - ^

[Hard]

00:04:240 (1) - Remove NC.

00:04:580 (6) - Add NC.

00:06:455 (1) - Remove NC.

00:20:944 (1) - ^

00:21:285 (8) - Add NC.

00:28:274 (1) - Remove NC.

00:31:342 (1) - ^

00:42:762 (1) - ^

00:49:751 (7) - Add NC.

01:04:240 (1) - Remove NC.

01:06:967 (1) - ^

01:12:762 (1) - ^

01:46:853 (1) - ^

01:47:365 (1) - Add NC.

01:53:671 (1) - Remove NC.

01:56:228 (1) - ^

02:04:580 (1) - ^

02:11:399 (1) - ^

02:13:785 (1) - ^

[Insane]

I recommend AR8. Check the AiMod.

00:21:967 (6) - Move that circle more left.


00:23:671 (7) - This circle is hard to read. Add NC and remove it 00:23:842 (1) - there.

00:26:399 (1) - Remove NC.

00:30:490 (1) - ^

00:37:819 (1) - ^

00:39:183 (1) - ^

00:39:524 (10) - Add NC.

00:40:035 (1) - Remove NC.

00:41:399 (1) - ^

00:45:234 (8) - Move that slider a little bit left.


00:48:217 (1) - Remove NC.

00:48:728 (8) - Add NC.

00:55:035 (1) - Remove NC.

00:59:808 (5) - Add NC.

01:06:967 (1) - Remove NC.

01:10:035 (1) - ^

01:10:546 (6) - Add NC.

01:24:353 (9) - ^

01:25:035 (1) - Remove NC.

01:53:501 (1) - ^

01:54:183 (6) - Add NC.

01:58:955 (10) - ^

01:59:126 (1) - Remove NC.

02:22:990 (9) - Add NC.

02:23:671 (1) - Remove NC.

[Extra]

00:44:978 (4) - Add NC.

00:59:978 (7) - ^

01:04:240 (7) - Move that circle a little bit higher.

01:49:580 (1) - Move that slider a little bit right to the stream.


01:58:615 (8) - Add NC.

02:04:069 (1) - Remove NC.

02:05:262 (10) - Add NC.

02:05:433 (1) - Remove NC.

02:07:819 (8) - Add NC.

02:08:671 (1) - Remove NC.

02:09:524 (9) - Add NC.
Topic Starter
Atsuro

-Famous- wrote:

Mod from my Queue.

It's a fun song, I like it. Also the mapset is good.

[Easy]

00:45:830 (1) - Remove NC.

01:05:603 (1) - ^

01:05:944 (4) - Add NC.

01:08:671 (4) - Remove NC.

[Normal]

00:01:853 (1) - Remove NC.

00:10:035 (1) - ^

00:10:717 (6) - Add NC.

00:48:217 (1) - Remove NC.

00:50:603 (1) - Add NC.

00:51:285 (1) - Remove NC.

01:44:126 (1) - Move that circle more right. k


02:23:671 (6) - Add NC.

02:25:717 (6) - ^

[Hard]

00:04:240 (1) - Remove NC.

00:04:580 (6) - Add NC.

00:06:455 (1) - Remove NC.

00:20:944 (1) - ^

00:21:285 (8) - Add NC.

00:28:274 (1) - Remove NC.

00:31:342 (1) - ^

00:42:762 (1) - ^

00:49:751 (7) - Add NC.

01:04:240 (1) - Remove NC.

01:06:967 (1) - ^

01:12:762 (1) - ^

01:46:853 (1) - ^

01:47:365 (1) - Add NC.

01:53:671 (1) - Remove NC.

01:56:228 (1) - ^

02:04:580 (1) - ^

02:11:399 (1) - ^

02:13:785 (1) - ^

[Insane]

I recommend AR8. Check the AiMod. ok

00:21:967 (6) - Move that circle more left. ok


00:23:671 (7) - This circle is hard to read. Add NC and remove it 00:23:842 (1) - there. k

00:26:399 (1) - Remove NC.

00:30:490 (1) - ^

00:37:819 (1) - ^

00:39:183 (1) - ^

00:39:524 (10) - Add NC.

00:40:035 (1) - Remove NC.

00:41:399 (1) - ^

00:45:234 (8) - Move that slider a little bit left.


00:48:217 (1) - Remove NC.

00:48:728 (8) - Add NC.

00:55:035 (1) - Remove NC.

00:59:808 (5) - Add NC.

01:06:967 (1) - Remove NC.

01:10:035 (1) - ^

01:10:546 (6) - Add NC.

01:24:353 (9) - ^

01:25:035 (1) - Remove NC.

01:53:501 (1) - ^

01:54:183 (6) - Add NC.

01:58:955 (10) - ^

01:59:126 (1) - Remove NC.

02:22:990 (9) - Add NC.

02:23:671 (1) - Remove NC.

[Extra]

00:44:978 (4) - Add NC.

00:59:978 (7) - ^

01:04:240 (7) - Move that circle a little bit higher.k

01:49:580 (1) - Move that slider a little bit right to the stream. k


01:58:615 (8) - Add NC.

02:04:069 (1) - Remove NC.

02:05:262 (10) - Add NC.

02:05:433 (1) - Remove NC.

02:07:819 (8) - Add NC.

02:08:671 (1) - Remove NC.

02:09:524 (9) - Add NC.
Thanks for the mod :) did the changes to combos
Fuuyu
From Mod Q . . desu~

[General]

4K NM :
HP Drain - 6
OD - 6
Tags : Add " anime "

R8's 7K NM :
HP Drain - OK
OD - 6
Tags : Add " anime "

Easy :
HP Drain - 2
OD -2
Tags : Same with other Diffs

R8's 7K HD :
HP Drain - OK
OD- OK
Tags : Same

Normal - OK (Just the Tags)

Hard :

HP Drain - 6
OD - OK
Tags : same

Timing - OK

[4K NM]
00:13:274 Move to 2

[R8's 7K NM]

OK

[Easy]

00:08:330 Add a Note
(Coordinates : x - 64 y - 188 )


00:09:694 Add a Note
(Coordinates : x - 264 y - 176 )


00:15:149
(Coordinates : x - 256 y - 200 )


[R8's 7K HD]
00:16:683 Just a suggestion your SV should end here
To avoid Sudden SV . . .

[Normal]
From 00:09:138 Move to Here 00:09:098 then end
Should end at this time 00:09:694

Hard - OK

Didn't see much problems anymore :)

Good Luck~
R801

xLoupGarou wrote:

From Mod Q . . desu~
Hello :D

[General]

4K NM :
HP Drain - 6
OD - 6
Tags : Add " anime "

R8's 7K NM :
HP Drain - OK
OD - 6 Fixed.
Tags : Add " anime " Fixed.

Easy :
HP Drain - 2
OD -2
Tags : Same with other Diffs

R8's 7K HD :
HP Drain - OK
OD- OK
Tags : Same Fixed.

Normal - OK (Just the Tags)

Hard :

HP Drain - 6
OD - OK
Tags : same

Timing - OK

[4K NM]
00:13:274 Move to 2

[R8's 7K NM]

OK

[Easy]

00:08:330 Add a Note
(Coordinates : x - 64 y - 188 )


00:09:694 Add a Note
(Coordinates : x - 264 y - 176 )


00:15:149
(Coordinates : x - 256 y - 200 )


[R8's 7K HD]
00:16:683 Just a suggestion your SV should end here
To avoid Sudden SV . . . Fixed~.

[Normal]
From 00:09:138 Move to Here 00:09:098 then end
Should end at this time 00:09:694

Hard - OK

Didn't see much problems anymore :)

Good Luck~
(Thanks~ :)).
Thank you very much for your mod~.


La actualización~ o 3 o: https://www.mediafire.com/?gxnn5n85adnhl6q.
Topic Starter
Atsuro

xLoupGarou wrote:

From Mod Q . . desu~

[General]

4K NM :
HP Drain - 6
OD - 6
Tags : Add " anime "

R8's 7K NM :
HP Drain - OK
OD - 6
Tags : Add " anime "

Easy :
HP Drain - 2
OD -2
Tags : Same with other Diffs

R8's 7K HD :
HP Drain - OK
OD- OK
Tags : Same

Normal - OK (Just the Tags)

Hard :

HP Drain - 6
OD - OK
Tags : same

Changed all in general :)

}Timing - OK

[4K NM]
00:13:274 Move to 2 ok

[R8's 7K NM]

OK

[Easy]

00:08:330 Add a Note ok
(Coordinates : x - 64 y - 188 )


00:09:694 Add a Note ok
(Coordinates : x - 264 y - 176 )


00:15:149
(Coordinates : x - 256 y - 200 ) ok


[R8's 7K HD]
00:16:683 Just a suggestion your SV should end here
To avoid Sudden SV . . .

[Normal]
From 00:09:138 Move to Here 00:09:098 then end didnt change
Should end at this time 00:09:694

Hard - OK

Didn't see much problems anymore :)

Good Luck~
Thanks for the mod :D
Topic Starter
Atsuro

R801 wrote:

La actualización~ o 3 o: https://www.mediafire.com/?gxnn5n85adnhl6q.
Actualizado
Cerulean Veyron
Hi, from my mod queue! Sorry for late mod. Got some work to do.

[Easy]
  1. 00:26:740 (1) - Make a blanket.
  2. 00:40:376 (2) - Make a blanket on 00:41:399 (4) -
  3. 00:49:240 (2,1) - Bad Overlap, or is this on purpose?
  4. 01:52:308 (3,1) - DS is far.
  5. 02:07:990 (3,1) - Overlap and DS is bad here, fix this.
  6. 02:13:444 (2) - Make blanket on 02:13:103 (1) - for a better flow with 02:14:126 (3) -
  7. - Good diff, but some note's DS are a little far or close, which is bad for beginners to play.
[Normal]
  1. 00:33:899 (6) - Make a blanket with 00:34:580 (1) -
  2. 00:36:967 (5,2) - What an Overlap...
  3. 01:21:285 (5,1) - Stack these two notes.
  4. 01:44:126 (1,2) - Why you added a jump on Normal? this is unrankable. Fix this DS.
  5. - Nothing to say in this diff...
[Hard]
  1. 00:28:444 (5) - Smoothen this slider to be balanced with 00:29:126 (7) -
  2. 00:59:808 (3,2) - Stack these two notes.
  3. 01:00:149 (4,3) - ^
  4. - Some little jumps that i don't mention in this diff doesn't make sense with the track. But some of them do... So I'm suggesting you to fix some DS in this diff.

Nice song! Good luck~
Topic Starter
Atsuro

GrayKaiser82 wrote:

Hi, from my mod queue! Sorry for late mod. Got some work to do.

[Easy]
  1. 00:26:740 (1) - Make a blanket. fixed
  2. 00:40:376 (2) - Make a blanket on 00:41:399 (4) - fixed
  3. 00:49:240 (2,1) - Bad Overlap, or is this on purpose? No, fixed
  4. 01:52:308 (3,1) - DS is far. fixed
  5. 02:07:990 (3,1) - Overlap and DS is bad here, fix this. fixed
  6. 02:13:444 (2) - Make blanket on 02:13:103 (1) - for a better flow with 02:14:126 (3) - fixed
  7. - Good diff, but some note's DS are a little far or close, which is bad for beginners to play. kk, i will try to fix that
[Normal]
  1. 00:33:899 (6) - Make a blanket with 00:34:580 (1) - fixed
  2. 00:36:967 (5,2) - What an Overlap... Changed
  3. 01:21:285 (5,1) - Stack these two notes. fixed
  4. 01:44:126 (1,2) - Why you added a jump on Normal? this is unrankable. Fix this DS. I don't know that note got there, fixed
  5. - Nothing to say in this diff...
[Hard]
  1. 00:28:444 (5) - Smoothen this slider to be balanced with 00:29:126 (7) - fixed
  2. 00:59:808 (3,2) - Stack these two notes. fixed
  3. 01:00:149 (4,3) - ^ fix'd
  4. - Some little jumps that i don't mention in this diff doesn't make sense with the track. But some of them do... So I'm suggesting you to fix some DS in this diff. I'll check that later

Nice song! Good luck~
Thanks for the mod
Krfawy
Hello! :D It's Krfawy from the 'Bleeding Queue'. Maybe it will help or something... xD

Generally: Maybe consider to add some non-default colours to your mapset because I don't think they compose really well with the BG. :< Maybe dark blue, dark violet and light green? IDK really, but the accurate colours don't make me satisfacted. XD

Easy
Generally: I don't know what type od DS is used in this difficulty, but it's not consistent all the time what makes your mapset unrankable! The easiest difficulty should have consistent DS and Normal difficulties too. That's a tip in your future maps. ;)

00:00:490 (1) - maybe move the last point in this slider to X=344 Y=248 to make it more symmetrical?
00:01:512 (2) - Wrong spacing if it's not 1.0 If it's 1.1 it's OK then, but still something is wrong in the Easy Diff D:
00:01:853 (3) - Just copy and paste 00:00:490 (1) when fixed
00:03:217 (4,1) - Wrong spacing again if not 1.0 D:
00:08:671 (3) - Wrong spacing
00:10:035 (1) - Maybe rotate it for 14 degrees and move it to X=396 Y=200 and move some points to make it more blanketish to (2)? For example I advice: the second point in the (1) slider would be X=398 Y=297 and the lat point would be placed at X=287 Y=325. What do you think about it? Still I guess you've got plenty of ideas. :3
00:24:694 (2) - Maybe move it to X=428 Y=168 to avoid the wrong spacing.
00:26:058 (4) - Again a wrong spacing... Maybe just push it a bit down? If you do, just push 00:26:740 (1,2) down too.
00:34:580 (1) - Maybe change the finish sound to normal finish?
00:37:649 (1) - Maybe move the second point in this slider to X=168 Y=98 and the last point to X=128 Y=200 to make it look more blanket? Oh and 00:38:671 (2) would be placed at X=224 Y=180. xD
00:53:671 (1,2) - Wrong spacing.
00:58:103 (3) - Move it to Y=152 to remove that ugly overlap? :c
01:09:353 (3) - Maybe use a Normal Finish at the very end of the slider?
01:14:126 (1) - Wrong spacing (just a bit wrong, but still xD)
01:19:580 (1) - Wrong spacing
01:20:944 (3) - Maybe try to make it more blanket-like looking?
01:50:944 (2) - Maybe move it to X=258 Y=180? It will be still a good spacing and will look better IMO. :P
01:52:649 (1) - Wrong spacing
02:01:853 (2) - A little bit wrong spacing.
02:25:717 (3) - Just a bit wrong spacing as above. XDDDD

Normal
Generally: I can't hear any hitsounds during the female vocals. I'm not sure if it's an aware made thing or not when in Hard I can listen some whistles. :o

00:29:126 (1) - Maybe move the middle point in the slider to X=72 and Y=184? It'd look more like a blanket. ;)
00:54:524 (2) - Move it to Y=80, please.
02:01:342 (1,2) - Maybe make NC at (2), not at (1)?
02:06:796 (1,2) - As above.
02:14:978 (1,2) - As above.
02:17:876 (1,2) - As above.

Hard
02:11:910 (5) - Maybe CTRL + G?
02:24:353 (3) - As above.

I don't think something should be changed in the Insane and Extra difficulties. They're so cool! :D

Good Luck with your mapset! :D I like it even with Japanese (correct me if I'm wrong D:) vocals, because your map is great! :D

LVU Bluddy! o3o
Topic Starter
Atsuro

Krfawy wrote:

Hello! :D It's Krfawy from the 'Bleeding Queue'. Maybe it will help or something... xD

Generally: Maybe consider to add some non-default colours to your mapset because I don't think they compose really well with the BG. :< Maybe dark blue, dark violet and light green? IDK really, but the accurate colours don't make me satisfacted. XD

Easy
Generally: I don't know what type od DS is used in this difficulty, but it's not consistent all the time what makes your mapset unrankable! The easiest difficulty should have consistent DS and Normal difficulties too. That's a tip in your future maps. ;)

00:00:490 (1) - maybe move the last point in this slider to X=344 Y=248 to make it more symmetrical? fixed
00:01:512 (2) - Wrong spacing if it's not 1.0 If it's 1.1 it's OK then, but still something is wrong in the Easy Diff D: fixed
00:01:853 (3) - Just copy and paste 00:00:490 (1) when fixed fixed
00:03:217 (4,1) - Wrong spacing again if not 1.0 D: fixed
00:08:671 (3) - Wrong spacing fixed
00:10:035 (1) - Maybe rotate it for 14 degrees and move it to X=396 Y=200 and move some points to make it more blanketish to (2)? For example I advice: the second point in the (1) slider would be X=398 Y=297 and the lat point would be placed at X=287 Y=325. What do you think about it? Still I guess you've got plenty of ideas. :3 did something different, still made a blanket like you said
00:24:694 (2) - Maybe move it to X=428 Y=168 to avoid the wrong spacing. ok
00:26:058 (4) - Again a wrong spacing... Maybe just push it a bit down? If you do, just push 00:26:740 (1,2) down too. fix'd
00:34:580 (1) - Maybe change the finish sound to normal finish? changed
00:37:649 (1) - Maybe move the second point in this slider to X=168 Y=98 and the last point to X=128 Y=200 to make it look more blanket? Oh and 00:38:671 (2) would be placed at X=224 Y=180. xD didn't understand this one, but i still tried to make it look better
00:53:671 (1,2) - Wrong spacing. fixed
00:58:103 (3) - Move it to Y=152 to remove that ugly overlap? :c Kk
01:09:353 (3) - Maybe use a Normal Finish at the very end of the slider? Not changed
01:14:126 (1) - Wrong spacing (just a bit wrong, but still xD) fixed
01:19:580 (1) - Wrong spacing fixed
01:20:944 (3) - Maybe try to make it more blanket-like looking? fixed
01:50:944 (2) - Maybe move it to X=258 Y=180? It will be still a good spacing and will look better IMO. :P fixed
01:52:649 (1) - Wrong spacing fixed
02:01:853 (2) - A little bit wrong spacing. fixed
02:25:717 (3) - Just a bit wrong spacing as above. XDDDD I want to keep that note on the center

Normal
Generally: I can't hear any hitsounds during the female vocals. I'm not sure if it's an aware made thing or not when in Hard I can listen some whistles. :o I keep forgetting to add them in easy/normal, added

00:29:126 (1) - Maybe move the middle point in the slider to X=72 and Y=184? It'd look more like a blanket. ;) changed
00:54:524 (2) - Move it to Y=80, please. ooook
02:01:342 (1,2) - Maybe make NC at (2), not at (1)? fixed
02:06:796 (1,2) - As above. same
02:14:978 (1,2) - As above. same
02:17:876 (1,2) - As above. same

Hard
02:11:910 (5) - Maybe CTRL + G? Nah, it would play a little better but be a mess to fix the later parts
02:24:353 (3) - As above. This time it's easier, changed

I don't think something should be changed in the Insane and Extra difficulties. They're so cool! :D Thanks! : )

Good Luck with your mapset! :D I like it even with Japanese (correct me if I'm wrong D:) vocals, because your map is great! :D Thanks!

LVU Bluddy! o3o
Thanks for your mod!
neonat
Easy

00:13:785 (2,3) - would be inevitable if you use such shapes but it doesn't really look nice, including those weird overlaps everywhere like 00:35:944 (3,1)

00:09:694 (4,1) - could blanket nicely together
00:11:399 (3,4) - ^
00:15:490 (1,2) - ^
00:16:512 (2,3) - ^
00:19:580 (3,4) - ^
00:20:944 (1) - finish on the start of slider
00:21:967 (2,3) - could blanket better
00:37:649 (1,2) - ^
00:41:399 (4) - place it on the same y-axis level as 00:41:058 (3)
00:41:399 (4,1,2,3) - curve around the ends nicely
00:49:240 (2) - split this to a note at 00:49:240 and a slider from 00:49:580 to 00:50:262 - don't go over the important vocal beat with the slider
01:05:944 (1,2) - blanket nicely
01:44:126 (1,2) - ^
01:59:126 (1) - finish on start of slider
02:05:603 (2,1) - stack perfectly
02:18:217 (2,3) - doesn't really look nice

Normal

The weird overlaps and no blankets even if it's possible makes it look much less pleasing

00:14:296 (4,5) - blanket nicely
00:25:546 (4,2) - stack perfectly
00:29:126 (1) - finish on start of slider
00:40:035 (1) - ^
00:54:524 (2) - sounds and feels better if it's at 00:54:694
01:04:240 (4,5) - blanket
01:08:671 (2) - make it more curvy
01:22:308 (1) - finish on start of slider
01:45:490 (4) - make the shape of the slider like this
01:52:308 (1,2) - blanket them
02:02:535 (2,3,1) - blanket all of them
02:15:490 (1) - finish on start of slider
02:23:671 (1) - ^

Hard

bad blankets again

00:20:092 (6) - remove the clap in the middle of the slider
00:27:762 (3,4) - blanket better
00:28:785 (6,7,8) - ^
00:29:126 (7) - finish on start of slider
00:37:137 (4,1) - blanket better
00:40:035 (8) - finish on start of slider
00:40:035 (8,1) - stack perfectly
00:46:853 (2,3) - blanket better
01:08:671 (3) - placing it on the right of 01:08:501 (2) makes the flow better, as well as prevent the slider from overlapping 01:07:819 (6)
01:11:910 (2,5,2) - stack them
01:16:853 (3,4) - blanket
01:53:671 (4,5) - ^
01:59:978 (3,1,2) - ^
02:01:001 (4,2) - don't let them touch each other, same with 02:01:001 (4,1)
02:23:842 (2,1) - stack better

Please blanket objects in Extra and Insane, there is a real lack of them.
Some more stuff I have to add about Extra
Things like 00:04:069 (1,4) in Extra are not very nice, the overlap is ugly, 00:29:297 (2,4) - could blanket better as well
00:29:297 (2,5) - stack this perfectly in Extra
00:34:580 (5,4) - ^
00:39:694 (4,1) - blanket nicely in Extra

Make the mapset look nicer, more pleasing. Good luck
BananasGoMoo
From my queue!

Not going to post about the mania diffs, since they all seem OK from what I can tell, and I don't play mania much/at all, so I'm not sure what to look for exactly.

Easy:


Seems fine.


Normal:


01:10:205 (1) - This should extend back to where 01:09:865 (4) is, imo.

Hard:


00:00:490 (1) - Seems strange, since there's an extra beat at the beginning of the slider.

00:06:455 (4,5) - I'd make this all one slider.

00:16:683 (4,1) - I would extend the spinner back to where the 4 is.

Insane:

00:16:683 (5,1) - do the same thing here as I said to do in Hard.

Extra:

00:03:558 (6) - I know this looks better symmetrical, but I think it should extend till the white tick. Or put a note on the white tick.

-------

Good luck!

-BGM
Topic Starter
Atsuro

neonat wrote:

Easy

00:13:785 (2,3) - would be inevitable if you use such shapes but it doesn't really look nice, including those weird overlaps everywhere like 00:35:944 (3,1)

00:09:694 (4,1) - could blanket nicely together fixed
00:11:399 (3,4) - ^ fixed
00:15:490 (1,2) - ^ fixed
00:16:512 (2,3) - ^ fixed
00:19:580 (3,4) - ^ fixed
00:20:944 (1) - finish on the start of slider added
00:21:967 (2,3) - could blanket better k
00:37:649 (1,2) - ^ kk
00:41:399 (4) - place it on the same y-axis level as 00:41:058 (3) fixed
00:41:399 (4,1,2,3) - curve around the ends nicely I think i fixed it
00:49:240 (2) - split this to a note at 00:49:240 and a slider from 00:49:580 to 00:50:262 - don't go over the important vocal beat with the slider changed
01:05:944 (1,2) - blanket nicely fixed
01:44:126 (1,2) - ^ fixed
01:59:126 (1) - finish on start of slider added
02:05:603 (2,1) - stack perfectly fixed
02:18:217 (2,3) - doesn't really look nice changed that last part

Normal

The weird overlaps and no blankets even if it's possible makes it look much less pleasing I don't really pay much attention to blankets o.o

00:14:296 (4,5) - blanket nicely fixed
00:25:546 (4,2) - stack perfectly fixed
00:29:126 (1) - finish on start of slider added
00:40:035 (1) - ^ added
00:54:524 (2) - sounds and feels better if it's at 00:54:694 changed
01:04:240 (4,5) - blanket fixed
01:08:671 (2) - make it more curvy done
01:22:308 (1) - finish on start of slider added
01:45:490 (4) - make the shape of the slider like this changed
01:52:308 (1,2) - blanket them fixed
02:02:535 (2,3,1) - blanket all of them fixed
02:15:490 (1) - finish on start of slider added
02:23:671 (1) - ^ added

Hard

bad blankets again

00:20:092 (6) - remove the clap in the middle of the slider removed
00:27:762 (3,4) - blanket better fixed
00:28:785 (6,7,8) - ^ fixed
00:29:126 (7) - finish on start of slider added
00:37:137 (4,1) - blanket better fixed
00:40:035 (8) - finish on start of slider added
00:40:035 (8,1) - stack perfectly fixed
00:46:853 (2,3) - blanket better fixed
01:08:671 (3) - placing it on the right of 01:08:501 (2) makes the flow better, as well as prevent the slider from overlapping 01:07:819 (6) changed
01:11:910 (2,5,2) - stack them fixed
01:16:853 (3,4) - blanket fixed
01:53:671 (4,5) - ^ fixed
01:59:978 (3,1,2) - ^ fixed
02:01:001 (4,2) - don't let them touch each other, same with 02:01:001 (4,1) fixed
02:23:842 (2,1) - stack better fixed

Please blanket objects in Extra and Insane, there is a real lack of them. I don't think blankets are necessary
Some more stuff I have to add about Extra
Things like 00:04:069 (1,4) in Extra are not very nice, the overlap is ugly, 00:29:297 (2,4) - could blanket better as well fixed
00:29:297 (2,5) - stack this perfectly in Extra stacked
00:34:580 (5,4) - ^ stacked
00:39:694 (4,1) - blanket nicely in Extra fix'd

Make the mapset look nicer, more pleasing. Good luck
Thanks for the mod!
Topic Starter
Atsuro

BananasGoMoo wrote:

From my queue!

Not going to post about the mania diffs, since they all seem OK from what I can tell, and I don't play mania much/at all, so I'm not sure what to look for exactly.

Easy:


Seems fine.


Normal:


01:10:205 (1) - This should extend back to where 01:09:865 (4) is, imo. changed (differently)

Hard:


00:00:490 (1) - Seems strange, since there's an extra beat at the beginning of the slider. Changed

00:06:455 (4,5) - I'd make this all one slider. Changed

00:16:683 (4,1) - I would extend the spinner back to where the 4 is. Changed

Insane:

00:16:683 (5,1) - do the same thing here as I said to do in Hard. I prefer to leave it as it is[/color]

Extra:

00:03:558 (6) - I know this looks better symmetrical, but I think it should extend till the white tick. Or put a note on the white tick. Changed

-------

Good luck!

-BGM
Thanks for the mod :)
Yauxo
Hi there, coming from your request in my Modding Q

[General]
  1. Going over the maps, it looks like you should work on your structure a bit. Youve got the right idea, but it looks kinda messy
  2. General blanketing can be improved. Use the approachcircle of the blanketed object as a help
  3. I remember watching this as a kid, damn, ruffy(?)s voice sure sounds weird if youre not used to that

[Easy]
  1. I've noticed some "halfblankets" in your diff. Theyre completely okay, but I'd prefer real blankets. I wont comment on them, but consider changing it
  2. 00:12:762 (1,2) - this sure is innovative, but I'd prefer if 1 was a blanket for 4 and 2 would overlap with 4
  3. 00:15:490 (1,2) - fix this blanket o:
  4. 00:21:967 (2,3) - ^
  5. 00:25:035 (3) - have the sliders' 2nd and 4th tick be on the same distance to the 3rd tick.
  6. 00:27:762 (2) - overlap with 00:26:058 (4) - 's tail
  7. 00:34:580 (1) - is there a slidertickhitsound missing? I'd assume that there should be a clap
  8. 00:39:012 (3) - add a circle to support the strong beat and for a better flow into 1? (as the lyrics become messy)
  9. 00:42:421 (1) - overlap with 00:40:376 (2) - ?
  10. 00:50:944 (1) - NC? 00:45:490 (1) - is the same kind of beat and has one too
  11. 01:48:558 (3,4,1) - for better flow?
  12. 01:49:921 (2,3) - this one is pretty ugly as they almost touch and 2 has a weird placement in general
  13. 01:52:308 (1,2,3,4) - I'd prefer if this combo could flow in the other direction, as you already move to the right from the combo before

[Normal]
  1. 00:07:308 (1,2) - try to blanket 1 with 2. THat'll look better than weirdly shaped copy pastes. As an example, you can put a slider between them to see, how curved 2 as to be
  2. 00:10:717 (2,3,5,6) - try to add some wiggle into these combos. They are more fun to play if the player has to move more than just in a straight line
  3. 00:16:853 (1) - start this spinner earler, on the white tick for example
  4. 01:26:569 (1) - ^
  5. 00:50:603 (1) - 2 single circle would fit here better imo. would fix the NC issue as well


[Hard]
  1. 00:00:490 (1,2) - Try to avoid touching objects like this. space it a little bit more
  2. 00:01:001 (3,4,5,1) - This might be a helpful tip (for me it was): you cluster everything on the bottom of the screen while there's a lot of space available to the top. use it! o: It'll be more enjoying to play and to read
  3. 00:42:762 (5,6) - make this a good blanket
  4. 00:57:592 (1,3) - space them a bit. touching things are never good
  5. 01:45:490 (4,5) - ^
  6. 01:04:921 (7,8) - 5 and 6 is blanketed, why isnt 7 and 8?

[Insane]
  1. AR +1? 8 is kinda slow for so many jumps
  2. 00:06:285 (1,2,3) - 1/3 seems off, are they really supposed like this? just use normal combos for this one :x
  3. 00:18:899 (1,3,4) - same touching related issue as in other diffs
  4. 00:32:535 (3,4) - add some spacing to them for a nice effect in contrast to 00:31:853 (1,2) - ? You did the same here 01:00:490 (1,2,3,4) -
  5. 02:01:683 (1) - delete and place 2 circle
  6. 02:20:944 (1,2,3,4,5,6,7,8) - NC every new instance to show speedups/slowdowns

Gl with your set :3
Topic Starter
Atsuro

Yauxo wrote:

Hi there, coming from your request in my Modding Q

[General]
  1. Going over the maps, it looks like you should work on your structure a bit. Youve got the right idea, but it looks kinda messy
  2. General blanketing can be improved. Use the approachcircle of the blanketed object as a help
  3. I remember watching this as a kid, damn, ruffy(?)s (Luffy :p) voice sure sounds weird if youre not used to that

[Easy]
  1. I've noticed some "halfblankets" in your diff. Theyre completely okay, but I'd prefer real blankets. I wont comment on them, but consider changing it
  2. 00:12:762 (1,2) - this sure is innovative, but I'd prefer if 1 was a blanket for 4 and 2 would overlap with 4 Changed it
  3. 00:15:490 (1,2) - fix this blanket o: fixed
  4. 00:21:967 (2,3) - ^ fixed
  5. 00:25:035 (3) - have the sliders' 2nd and 4th tick be on the same distance to the 3rd tick. ok
  6. 00:27:762 (2) - overlap with 00:26:058 (4) - 's tail Fixed (i think)
  7. 00:34:580 (1) - is there a slidertickhitsound missing? I'd assume that there should be a clap I don't really like slidertick custom hitsounds :/
  8. 00:39:012 (3) - add a circle to support the strong beat and for a better flow into 1? (as the lyrics become messy) added
  9. 00:42:421 (1) - overlap with 00:40:376 (2) - ? kk
  10. 00:50:944 (1) - NC? 00:45:490 (1) - is the same kind of beat and has one too Changed
  11. 01:48:558 (3,4,1) - for better flow? changed
  12. 01:49:921 (2,3) - this one is pretty ugly as they almost touch and 2 has a weird placement in general remapped
  13. 01:52:308 (1,2,3,4) - I'd prefer if this combo could flow in the other direction, as you already move to the right from the combo before remapped

[Normal]
  1. 00:07:308 (1,2) - try to blanket 1 with 2. THat'll look better than weirdly shaped copy pastes. As an example, you can put a slider between them to see, how curved 2 as to be Ok (i think i did it right)
  2. 00:10:717 (2,3,5,6) - try to add some wiggle into these combos. They are more fun to play if the player has to move more than just in a straight line I tried moving them around, i think it's better?
  3. 00:16:853 (1) - start this spinner earler, on the white tick for example OK
  4. 01:26:569 (1) - ^ OK
  5. 00:50:603 (1) - 2 single circle would fit here better imo. would fix the NC issue as well Changed


[Hard]
  1. 00:00:490 (1,2) - Try to avoid touching objects like this. space it a little bit more oK
  2. 00:01:001 (3,4,5,1) - This might be a helpful tip (for me it was): you cluster everything on the bottom of the screen while there's a lot of space available to the top. use it! o: It'll be more enjoying to play and to read Respaced it
  3. 00:42:762 (5,6) - make this a good blanket K
  4. 00:57:592 (1,3) - space them a bit. touching things are never good Changed
  5. 01:45:490 (4,5) - ^ ^
  6. 01:04:921 (7,8) - 5 and 6 is blanketed, why isnt 7 and 8? IDK fixed

[Insane]
  1. AR +1? 8 is kinda slow for so many jumps I've been thinking the same, you just confirmed it, changed to 9
  2. 00:06:285 (1,2,3) - 1/3 seems off, are they really supposed like this? just use normal combos for this one :x No
  3. 00:18:899 (1,3,4) - same touching related issue as in other diffs spaced them a little to avoid it
  4. 00:32:535 (3,4) - add some spacing to them for a nice effect in contrast to 00:31:853 (1,2) - ? You did the same here 01:00:490 (1,2,3,4) - Ok
  5. 02:01:683 (1) - delete and place 2 circle Changed
  6. 02:20:944 (1,2,3,4,5,6,7,8) - NC every new instance to show speedups/slowdowns Ok

Gl with your set :3
Thanks for your mod, (i suck at blanketing :p) Thanks for the approach circle tip too :D
Number5
From my queue~

Easy
00:04:580 (1) - Distance.
00:05:944 (3,1) - Bad overlap.
00:56:399 (1) - Distance.
00:56:399 (1,3) - Too hard for Easy players.

Normal
00:07:308 (1,2) - Looks kinda bad.
02:25:717 (1,2) - Try to fix them a reverse slider and a circle.

Hard
00:24:694 (4,1,2,3) - Try to make better, like reverse slider...
01:01:683 (1,2,3) - Feel kinda wacky...
01:05:092 (8) - Flow?

And so sorry I'm not able to mod Insane or Extra...
Topic Starter
Atsuro

Number5 wrote:

From my queue~

Easy
00:04:580 (1) - Distance. fixed
00:05:944 (3,1) - Bad overlap. fixed
00:56:399 (1) - Distance. fixed
00:56:399 (1,3) - Too hard for Easy players. Will change if another mod says that too

Normal
00:07:308 (1,2) - Looks kinda bad. I think it looks better now
02:25:717 (1,2) - Try to fix them a reverse slider and a circle. changed

Hard
00:24:694 (4,1,2,3) - Try to make better, like reverse slider... I think it's better now...
01:01:683 (1,2,3) - Feel kinda wacky... Changed a bit
01:05:092 (8) - Flow? Triangle

And so sorry I'm not able to mod Insane or Extra...
Thanks a lot for the mod :)
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