inb4 nuked
have you intersted making a guest diff for me?Kloyd wrote:
definitely you are
& gonna map full ver (+ I & +O) someday
ok,if I get ready to rank this,i will tell youKloyd wrote:
having not enough time, so It depends on the time you gonna rank or not.
If you not willing to rank this shortly, I can make hard for you.
1 month count down chanllenge re-starting111jyc-Binggan wrote:
ok,if I get ready to rank this,i will tell youKloyd wrote:
having not enough time, so It depends on the time you gonna rank or not.
If you not willing to rank this shortly, I can make hard for you.
EXOsu!!!!BakaHuang wrote:
hey yo
whats up man
dont worry,you are better than meForeverends wrote:
ohhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh
noooooooooooooooOOOoooooooooOoOOOOXO
thanks for your mod!!P o M u T a wrote:
hi!
[General]ok!
- maybe move wip now!
- try add tag 'dubstep' and 'piano'? people can more good search!
- standard and extra diff remove Countdown check better. ok!
- your BG 1365x768. try find or convert 1366x768? bg nazi. i want to change a better bg,but i cant find..
- remove widerscreen support all diff. ok
- remove letter box during breaks check all diff. so, nothing break this mapset!
[Beginner]ok
- This diff only nothing kiaitime. done
- 00:03:704 (1) - this is small spinner end and next notes between. so, try this sound? i think more easily play.http://osu.ppy.sh/ss/1904253 now may better
- 00:15:159 (2) - add finish? fit imo. yes
- 00:33:523 (1) - add finish good sound imo. yes
- 00:40:068 (1) - not recommend this. maybe 1/4 many reverse slider is hard to read beginner player. 00:40:068 - . 00:40:432 - . try both time add circle more easy! also, fit song. done
- 01:02:613 (1) - move (x:448 y:168)? so, 01:01:159 (1) - this Ctrl+H and Ctrl+J place, more seems good and play.
- 01:11:341 (1) - spinner sound is fine. but, between. so, try end move 01:13:886 - . sound is np imo. good
- 01:15:704 (1) - ^ end is 01:16:795 - . ok
- 01:18:613 (1) - ^ end is 01:19:704 - .
[Standard]done
- Beginner same OD and HP. so, try both +1. because mapset balance.
[Another]yes!
- 00:39:341 (1) - more and more bit hitsound volume up? I mean add some greenline.
- 00:45:159 (6) - add finish here. yes!
- 01:02:613 (1) - ^ but, slider head. yes!
- 01:08:432 (1) - ^ but, small symbal sound here.
[Extra]good luck! star
- awesome!
好的[CSGA]Ar3sgice wrote:
Another好的
- a难度四星半 e难度五星 建议做个hard或者把e拉到7星以上 大哥做了个hard,开心
- 00:37:159 (5) - 往右一格
Extra好的
- 00:02:977 - move this note 1 grid up and 1 grid right 好的
- 01:30:613 (6,7) - 去掉7 把6放后一蓝线 好的
- 01:43:977 (4) - move this note 1 grid up and 1 grid right
that is all 美丽
写了好多啊,还是英文,我英语好差。。。Regraz wrote:
Hi! Binggan~
•This is Regraz's mod. Note that I am rather new to modding/mapping, so I am sorry if this cannot provide real help.
•This color means things that I highly suggest. But all the mods are just ideas, feel free to deny these because as to mapping, we need various ideas, right?
-----------------------------------------------------------------------------------------------------------------------------
The 0001 map modded since using the new modding framwork. (Dont care about this number , it is just used to remind me the number of maps I've modded.)all doneGeneral and Song Setup
1. Trying to make countdown settings the same in all diffs.
2. You'll need a Hyper to make the diff spread more acceptable.
3. You dont set KIAI time in Beginner diff, why not?
4. Remove Letterbox during breaks because you dont have breaktime in this mapset.
5. Uncheck Widescreen support if you wont add a storyboard.Beginner
Overall: The map is well-made and fun to play, but there are some issues abot the layout and hard points. It is a little hard as an Beginner, it is more like a Normal/Standard.
CS is 3.5???!! 这个不行吗!??
Rhythm:
1. 00:03:704 (1) - This note is placed too short after the spinner. Either remove the spinner and add sth else there or remove these notes. Also that spinner is too short for new players. New players cannot spin fast, so as to them, spinner will be the largest obstacle in playing osu. 我觉得这个应该没问题
2. 00:40:068 (2) - This slider ought not appear in Beginner diff. It seems recreational to use multi-short-repeat slider (kick slider) here, but it is a killer as to noob players since they hav not get the ability to handle such slider. So I recommend a normal slider here. 改了
3. 01:06:250 (2,3) - Of course using 1/2 is fun and recreational for playing, but using two 1/2 short sliders is too hard agian for new players. The note density is high because of this. 我觉得没啥问题
4. 01:11:341 (1) - Also the same issues of 00:03:704 (1) - the note after it is too fast to be caught by new players. 改了
5. 01:15:704 (1,1) - The spinner density is little high.
6. 01:23:886 (2,3) - A slider starting at redline and a slider starting at whiteline. Such rhythm will be hard for new players to read. I recommend a repeat slider and a hitcircle here. 这样挺好玩的
7. 01:42:977 (4,1,2,3,4) - The transition of whiteline to redline seems abrupt.
8. 01:44:795 (1) - This slider seems inconsisitent with 01:47:704 (1,2,3,4) - no
9. 01:46:523 (2,3) - Blueline sliders. very good rhythm
Flow and Structure:
1. 00:16:068 (1,2) - Blanket issue.
2. 00:21:886 (1,3) - Avoid overlapping.
3. 00:34:250 (2,3,1) - Trying this for a better flow and layout: http://puu.sh/aKEwd/d2d8b199e3.jpg
4. 00:38:613 (3,1) - Avoid overlapping.
5. 00:52:432 (1,2) - Still a blanket issue: http://puu.sh/aKEKu/0ef035311a.jpg
6. 00:55:341 (4) - What's wrong with the distance spacing here? this is good
7. 00:58:250 (2,3) - Also a blanket issue: http://puu.sh/aKEPX/8936fdb77f.jpg
8. 01:32:977 (4,1,2) - Stack two single notes together is also not an appropriate pattern for beginner diff. Why not combine 01:33:159 (1,2) - into a slider? no
9. 01:35:341 (2,1) - Avoid overlapping
10. 01:38:250 (2) - You stacked both the start of this slider and the end. Still an issue as to beginner diffs. no
the other almost fixed
Hitsounds:
1. 00:29:886 (3) - Add whistle at the end?
2. 00:48:068 (1) - ^
3. 00:55:341 (4) - Add whistle?
4. 01:08:432 (1,2,1,2) - Use N:C1 clap at the end of every slider?
5. 01:27:341 (1) - Use whistle+finish
almost all fixed
Other isues:
1. 00:46:613 (4) - NC?Standard
Overall: Almost like a Hard. But this diff is fun to play, the ideas in this diff is very good and creative.
Rhythm:
1. 00:04:432 (1,2) - Using a reverse 3/2 slider instead.
2. 00:34:250 (3,1) - Reverse 2 times is a combo killer as to newbie players. Dont use such.
3. 00:50:250 (4,5) - Why using so hard 1/4 reverse slider?
4. 01:14:250 (1,2,3,4) - ^ Even 4 circles are better.
5. 01:17:159 (1,2,3,4) - ^
Wont repeat the same issue.
no change,now is good
Flow and Structure:
1. 00:42:250 (1) - Move to 121|152 for a perfect stack. yes!
2. 01:23:886 (4,1) - Straight? no
3. 01:28:068 (2,3) - Trying to make their shape the same. maybe not
Hitsounds:
1. 00:59:704 (1) - Slider tick ruins the music.
Other isues:
NoneokAnother
Overall: Very awesome diff. Full of challenge and creativity. Nice indeed.
Rhythm:
1. 01:08:250 (8,1) - A triplet will bring more fun?
2. 01:47:522 (8,1) - ^
Flow and Structure:
1. 01:50:250 (1,2,3,4) - Keeping distance the same? ok
Hitsounds:
1. 00:33:523 (6) - Finish? ok
2. 00:45:159 (6) - Finish, you can add some soft-whistles in this part to make instrumets outstanding. ok
3. 00:50:977 (1) - Soft ok
4. 01:12:795 (1,2,3,4) - Add greenlines to make volumn go up little by little. yes
5. 01:46:250 (1) - Finish ok
6. 01:47:704 (1) - Finish on the head. ok
Other isues:
1. 00:40:068 (2) - NC because you changed the slider velocity. ok
2. 01:15:704 (10) - NC?maybe noExtra
Nothing much to say.
So dont categorize them, sry.
00:30:250 (3,4) - Consider improving this blanket. yes
00:50:250 (1,2,3,4,5,6,7,8,9) - Recommend group every 4 of them instead of 3 for better read. no
00:50:977 (9) - NC no
01:22:068 (1,2) - Completed stacked. Consider at least make some angle changes.
•That's all.
•In general, this is a very good mapset, I cant help playing it!!!!!
•Finally, good luck on ranking! And take my star~
大哥我爱你!!!!Megurine Luka wrote:
我真是想一圈打爆饼干
http://puu.sh/aTP24/21aebe335e.osu
音效偷懒了直接抄了,太累了......
音游曲hyper这个难度不是很正常的吗,白夜幻灯的hyper难得我都没法打。我自己这图我好歹还能FC。没觉得有啥问题Kamio Misuzu wrote:
As your request
卧槽,人玩。
[Hyper]
本身难度不怎么地,就是整体有点乱,读图难度不均,给我的感觉是有点,玩着玩着本来是hyper突然来一个extra难度的读图点这种感觉。。
00:08:613 (3) - 在00:09:159 - 白线结尾 No. 本身就是拉长slider过渡到后一个slider的意图
00:12:432 (4) - 在00:12:432 - 放个note就行了 you serious? 只有一个note节奏上炒鸡难听,而且两个短slider和前面的两个长slider做对应。
00:21:341 (8,1) - 合成一个slider,00:21:432 - 蓝线起,00:21:704 - 红线终 我理解你的意思。但是前面都是五连,这里突然做成两个二连,打起来很不舒服
00:27:704 (1,2,3) - 2和3这种用在hyper最好是换成slider。要好读的多。 不理解,没觉得slider+note的组合为啥不能放到hyper里
00:28:432 (4,5,6) - 这里也很别扭。你试试00:28:432 - 这里放个note4,然后slider5从00:28:613 - 开始,00:28:795 - 结束。slider6从00:28:886 - 蓝线起,00:29:159 - 白线终。大致这样的节奏 no。我跟的鼓点
00:29:341 (1,2) - 这俩个完全可以删掉,加着只是徒增读图的困难程度罢了。no,同样跟的节奏,没什么好删的。读图也并不困难。
00:43:704 (6,1) - 这俩中间太空了。跟着音乐应该是两个1/3的折返然后再接1才对啊,大致这样 你确定这是跟着音乐?怎么听都觉得我现在这样才是啊
00:50:250 (1,2,3,4,5,6,7,8,9) - hyper很少出现这么长的连打,可以用折返代替。 r u serious?
hyper建议好好改改。
没了、、、
hard以下的我都摸不动就不摸了/w\
good luck~★
Kamio Misuzu wrote:
As your request
卧槽,人玩。
[Extra]
00:28:613 (1,2,1) - 前面这两个1,2再拖长一点感觉可能更合拍子。这里给你个排列的参考。不影响前后布局
00:31:341 (5) - 1/3就挺好啊。。overmap没什么必要
00:38:613 (3) - 和00:38:159 (4) - 一样怎么不用折返
01:30:613 (6,7) - 离5稍近一点,01:30:249 (4,5) - 距离和这个一样,容易读错 改了
01:45:704 (5) - 卧槽,好远。稍近一点,差不多5的圆心在中间横着的那条粗线上那种距离。
01:47:159 (9) - ^
[Another]
我喜欢这note大小<3
01:34:341 - note 好的!
01:06:613 (7,8) - 这个停顿不是很自然。试试这个
01:08:250 (8) - ^
谢谢mod
good luck~★
不打你打谁,臭婊砸Heatherfield wrote:
怎么开枪打我 莫名
thank you for your mod!!!!! Its very useful!!!!!Low wrote:
[General]
- i think the BPM needs to be checked. the timing seems really off in some parts of the song. try asking someone more experienced with timing to help you ok,I will find someone to check
- add "huang99520" to tags. this is BakaHuang's previous username that he made a ranked map under.
- add "Dr_dy" to tags. this is Deye's previous username that he made several ranked maps under
[Beginner]
- OD-1. there are a lot of confusing rhythms for new players in this song, so you should give them more time to hit the objects accurately. ok
00:02:613 (1) - this spinner is way too fast to be in a beginner difficulty. it doesn't allow players almost any time to recover from it. it'd be much better to do something like this so the spinner isn't surprising to newer players. I think its fits the music very much
00:30:618 (1,2) - space these out a bit more. they almost overlap and it looks rather ugly fixed
00:54:250 (3,4) - space (4) out from (3), like this. this may be confusing for players.
ok
01:15:704 (1) - same thing i mentioned previously. this spinner doesn't belong in a beginner difficulty. i would just completely remove it and let there be an empty space. it fits the song better too
01:18:613 (1) - ^
01:25:886 (1) - ^
01:38:250 (2,1) - unstack (1). this is difficult to read for newer players i think its cool
01:49:159 (1,2) - ^
this difficulty needs work to me. there's a lot of rhythms and patterns that are much to difficult to be in a beginner difficulty.
[Standard]
00:07:704 (3) - add a whistle to the end of this slider. it follows the piano sound. ok
00:16:068 (1) - add a clap to this repeat. it follows the music not so good
00:39:523 (1) - having a repeat slider in 1/4 is acceptable to me like you did before, but i don't think it's okay to end this in the 1/4 and have another object directly after it. you should shorten this to the 1/2 tick and silence the end of it or get other people's opinions if you disagree let me think about it
00:54:250 (2) - whistle at the end of this slider ok
00:55:341 (1) - remove NC. doesn't fit as a one-note combo. now is good
01:06:613 (4) - this slider shape doesn't fit her to me. remove the red node and make it a smooth curve. ok
01:12:068 (3,1) - ugly overlap. shift (3) a little to fix this ok
01:14:250 (1,2,3,4) - i am not sure if something like this belongs in a standard diff. you may want to get other people's opinions on this. it seems a bit too hard to be in this diff... if you do change it, do something like this:
01:15:341 (3) - shorten this so it lands on the 1/2 tick for the same reason as before
01:17:159 (1,2,3,4,5) - same thing.
01:20:068 (1,2,3,4,5) - ^
01:22:977 (1,2,3) - ^
01:32:432 (3,4) - ^
01:44:068 (3,4) - ^ i think its .......ok?
[Hyper]
00:37:159 (1,2,3) - there are difficult to read because they have the same spacing as 1/2 objects. you should space these out more so players can read it more easily, like this
00:40:795 (4) - add a NC here. this is a pretty distinct change in the music
01:19:704 (1) - remove NC
01:20:068 (5) - add NC for emphasis.
01:35:613 - add a note here and stack it on (6). it follows the music and the distance snap. without it, this is difficult to read
01:50:432 (1,2) - unstack these. they're the last two beats of the song, so they should have more emphasis.
[Another]
00:50:074 (4) - ctrl + g. it flows better
00:50:255 (1,2,3,4,5,6,7,8,1) - ugly stream. position the circles in a neater form like this
not so ugly...
01:24:801 (8) - space this out a bit more, like this. ok
01:31:255 - add a circle here and stack it on (6). it follows the music and plays better. ok
[Extra]
00:07:341 (2) - reverse this. it flows better ok!
00:08:250 (5,6,7) - make a perfect triangle.
00:40:674 (6) - move this up two grids. it's currently out-of-place wow,fixed!
01:01:886 (2) - extend this to the next 1/4 tick. it fits the music better, and players should still be able to hit the next circle easily.
01:21:523 (1,2,1,2) - this is a nice pattern, but may be unrankable. if you want, shift 01:22:068 (1) up one grid and shift 01:22:341 (2) down one grid. i will ask others for this
01:34:613 (1,2) - space these out so they aren't touching. it feels better to play now is good
really thanks for your mod!!!!jesus1412 wrote:
[Extra]
00:01:523 (1,2) - Optional thing here, your map has no starting rhythm so it'd be nice to start the map on a slider (especially for hidden players). no
00:02:432 (8,9) - Increase the size of this jump to make it more clear that it's simply a 1/2. no
00:03:704 (1,2,3) - I feel that the anti-jump nature of these isn't clear enough. I'd say either make these into a reverse slider or increase the size of the jumps to huge or stack them very close. i think note is better
00:18:341 (7,8) - Incraese jump distance, because 00:18:341 (7) is a 1/4 slider it can make the player think it's a 1/4 jump. i think no need to change
00:25:431 (4,1) - Don't use a 1/4 jump when going into a rhythmically difficult section, assist the player a little so that it at least makes a little sense to them first play. no
00:25:795 (4,1,2,3) - These jumps make NO sense. 1/4 jumps are hard, 1/8 jumps just don't compute to me. Especially not for complex hold sliders. 1/8 slider streams are VERY hard and require precise timing to hit, if you start adding jumps in becomes near impossible. i never miss here
00:32:068 (1,2,3,4) - I dislike the odd timing here, I can't tell what it is at all when I play I'd really recommend using sliders here. i like
00:33:159 (3,4,5,6) - I would recommend not placing the slider ends over each other, it looks ugly and confuses the player. Yes they may hit the stream but they will struggle to fully understand where they are on the stream because of all the cluttered slider ends/starts. not so ugly
00:33:432 (6,1) - 1/8 jump again.
00:34:250 (1,2,3,1,2,3) - These anti-jumps don't work, it's unclear whether it's 1/3 or not. I would recommend making them into sliders OR large jumps. Right now they seriously don't make sense imo.
00:34:977 (1,2) - ^
00:35:341 (3,4) - ^
00:40:310 (3,4) - 1/8 jump again.
00:40:674 (6,1) - ^
00:48:068 (1,2,3,4,1,2,3,4,1) - ^ + the slider end/sliderstart overlapping mentioned earlier.
00:49:523 (1,2,3,4) - These sliders don't really work in my opinion, the loud beeping noises are so overpowering in this section that the back beat they're based on is going to be ignore by players making the sudden transition to 1/4 confusing. On the other hand it does lead into the stream that follows them well and it makes it clear that they are 1/4. I would probably recommend maybe making these 4 sliders into 2 reverse sliders (possibly make them curved too so that they're actually hittable).now is better i think
00:50:977 to 01:01:886 - THE DRAAAAAAIN AHHHHHHH. Drain down to 6/6.5 please! yes!!
01:15:523 (10,1,4,1,4,1) - I think the jumps between these notes are all slightly over done, possibly reduce these. i think is fine
01:18:795 (2,3,4,5) - I would make this first 1/6 stack a slider so that the timing becomes obvious for the other 2. Alternatively (which I would prefer) is making these into triples with sliders on the end. The fact that they're quads is making this so much harder, by using a 1/6 slider to turn them into effectively a triples + 1/6 slider, you eliminate this and the pattern should work perfectly. I think if you use the triples for the first 2 stacks then the third one should be an obvious 1/6 quad and can be left as it is to avoid messing with the hold slider on the end. not so hard i think
For the rest of the map there isn't much assistance at all from the directions of sliders. They're hard to 100 in places but none enough to be singled out as an issue imo. They certainly don't go on the direction the player wants for the most part though.
谢谢modZweib wrote:
图挺好的感觉没什么可改的,来送个mod凑数233
[Beginner]
00:03:704 (1) - 跟前面的spinner是不是太近了?试试在00:02:977 - 开始拉个slider
00:45:159 (1,2) - 感觉应该stack?跟后面的3,4一样
[Standard]
01:23:250 (2) - 这个ctrl+g?我一直觉得短滑这种摆法不好看也不好读,不如都朝一个方向。。而且这里拐来拐去的 好的!
[Hyper]
01:02:613 (1,2,3,4,5,6,7) - 转盘后的这一小节怎么间距加的这么突然。。。把二连换成1/4slider吧?
[Another]
哎看半天真没什么好摸的,00:19:795 (5) - 这个stack到(347,205)?
[Extra]
00:50:250 (1,2,3,4) - 这一段其实不适合这样拆,音乐里是1/4和1/3都有。。。嘛打起来也感觉不出什么问题就是了