[General]
- i think the BPM needs to be checked. the timing seems really off in some parts of the song. try asking someone more experienced with timing to help you
- add "huang99520" to tags. this is BakaHuang's previous username that he made a ranked map under.
- add "Dr_dy" to tags. this is Deye's previous username that he made several ranked maps under
[Beginner]
- OD-1. there are a lot of confusing rhythms for new players in this song, so you should give them more time to hit the objects accurately.
00:02:613 (1) - this spinner is way too fast to be in a beginner difficulty. it doesn't allow players almost any time to recover from it. it'd be much better to do something like this so the spinner isn't surprising to newer players.
00:30:618 (1,2) - space these out a bit more. they almost overlap and it looks rather ugly
00:54:250 (3,4) - space (4) out from (3), like this. this may be confusing for players.
01:15:704 (1) - same thing i mentioned previously. this spinner doesn't belong in a beginner difficulty. i would just completely remove it and let there be an empty space. it fits the song better too
01:18:613 (1) - ^
01:25:886 (1) - ^
01:38:250 (2,1) - unstack (1). this is difficult to read for newer players
01:49:159 (1,2) - ^
this difficulty needs work to me. there's a lot of rhythms and patterns that are much to difficult to be in a beginner difficulty.
[Standard]
00:07:704 (3) - add a whistle to the end of this slider. it follows the piano sound.
00:16:068 (1) - add a clap to this repeat. it follows the music
00:39:523 (1) - having a repeat slider in 1/4 is acceptable to me like you did before, but i don't think it's okay to end this in the 1/4 and have another object directly after it. you should shorten this to the 1/2 tick and silence the end of it or get other people's opinions if you disagree
00:54:250 (2) - whistle at the end of this slider
00:55:341 (1) - remove NC. doesn't fit as a one-note combo.
01:06:613 (4) - this slider shape doesn't fit her to me. remove the red node and make it a smooth curve.
01:12:068 (3,1) - ugly overlap. shift (3) a little to fix this
01:14:250 (1,2,3,4) - i am not sure if something like this belongs in a standard diff. you may want to get other people's opinions on this. it seems a bit too hard to be in this diff... if you do change it, do something like this:
01:15:341 (3) - shorten this so it lands on the 1/2 tick for the same reason as before
01:17:159 (1,2,3,4,5) - same thing.
01:20:068 (1,2,3,4,5) - ^
01:22:977 (1,2,3) - ^
01:32:432 (3,4) - ^
01:44:068 (3,4) - ^
[Hyper]
00:37:159 (1,2,3) - there are difficult to read because they have the same spacing as 1/2 objects. you should space these out more so players can read it more easily, like this
00:40:795 (4) - add a NC here. this is a pretty distinct change in the music
01:19:704 (1) - remove NC
01:20:068 (5) - add NC for emphasis.
01:35:613 - add a note here and stack it on (6). it follows the music and the distance snap. without it, this is difficult to read
01:50:432 (1,2) - unstack these. they're the last two beats of the song, so they should have more emphasis.
[Another]
00:50:074 (4) - ctrl + g. it flows better
00:50:255 (1,2,3,4,5,6,7,8,1) - ugly stream. position the circles in a neater form like this
01:24:801 (8) - space this out a bit more, like this.
01:31:255 - add a circle here and stack it on (6). it follows the music and plays better.
[Extra]
00:07:341 (2) - reverse this. it flows better
00:08:250 (5,6,7) - make a perfect triangle.
00:40:674 (6) - move this up two grids. it's currently out-of-place
01:01:886 (2) - extend this to the next 1/4 tick. it fits the music better, and players should still be able to hit the next circle easily.
01:21:523 (1,2,1,2) - this is a nice pattern, but may be unrankable. if you want, shift 01:22:068 (1) up one grid and shift 01:22:341 (2) down one grid.
01:34:613 (1,2) - space these out so they aren't touching. it feels better to play