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Yooh - snow storm -euphoria-

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Total Posts
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Topic Starter
Abe Nana
This beatmap was submitted using in-game submission on 2015년 1월 29일 목요일 at 오후 8:18:32

Artist: Yooh
Title: snow storm -euphoria-
Source: SOUND VOLTEX II -infinite infection-
Tags: SDVX dj taka euphoria KSHR
BPM: 180
Filesize: 2703kb
Play Time: 01:56
Difficulties Available:
  1. ADVANCED (3.83 stars, 357 notes)
  2. BASIC (1.92 stars, 159 notes)
  3. EXHAUST (4.8 stars, 501 notes)
  4. INFINITE (5.37 stars, 644 notes)
  5. KSHR's NOVICE (3.07 stars, 289 notes)
Download: Yooh - snow storm -euphoria-
Information: Scores/Beatmap Listing
---------------
snow storm!! (*゚▽゚)ノξξξξξξξξξ


when created...
BASIC - 2014.03
NOVICE - 2014.11
ADVANCED - 2014.04
EXHAUST - 2015.01
INFINITE - 2014.02
Sylith

-Chata- wrote:

i'm fine thank you
and you?
Topic Starter
Abe Nana

Sylith wrote:

-Chata- wrote:

i'm fine thank you
and you?
I'm fine too. and you?
iyasine
IRC short mod =ω=
SPOILER
16:27 -Chata-: iyasine shan
16:27 iyasine: はい\(~o~)/
16:27 -Chata-: test play please :3
16:28 iyasine: sure!
16:28 *-Chata- is listening to [http://osu.ppy.sh/b/382887 Yooh - snow storm -euphoria-]
16:28 -Chata-: ~o~
16:28 iyasine: ₍₍ (ง ˘ω˘ )ว ⁾⁾
16:28 iyasine: ooooh
16:28 iyasine: cool song!
16:29 -Chata-: so cooooool
16:29 iyasine: nice!
16:31 iyasine: 素晴らしい
16:31 -Chata-: えへ・・・
16:33 iyasine: 難しいけど超楽しい!!!
16:34 -Chata-: おかしな所とか
16:36 iyasine: 完璧な音取り=ω=
16:37 -Chata-: そんなことないです=ω=
16:38 iyasine: 01:56:533 -
16:38 iyasine: softがいいかもo3o
16:39 -Chata-: hai o3o
16:46 iyasine: 無音のsoft-sliderslideがほちぃ!
16:46 -Chata-: soukana
16:47 iyasine: ( ゚ー゚)( 。_。)
16:47 iyasine: 無音は嫌い?o3o
16:47 -Chata-: いや、いつも入れてるけど。
16:48 -Chata-: 今回はあんまり必要なくね?ってなって
16:48 iyasine: 01:50:929 -
16:48 iyasine: ここからスライダーのジーって音が気になる!
16:52 -Chata-: 自分ではアプデできないので
16:52 -Chata-: お友達の手を借りました
16:52 iyasine: (`・ω・´)b
16:52 -Chata-: KDSあげるぅ
16:52 -Chata-: post please
16:53 iyasine: (ノ゚ο゚)ノ オオォォォ-
16:53 iyasine: ありがとうo.o
Topic Starter
Abe Nana

iyasine wrote:

IRC short mod =ω=
SPOILER
16:27 -Chata-: iyasine shan
16:27 iyasine: はい\(~o~)/
16:27 -Chata-: test play please :3
16:28 iyasine: sure!
16:28 *-Chata- is listening to [http://osu.ppy.sh/b/382887 Yooh - snow storm -euphoria-]
16:28 -Chata-: ~o~
16:28 iyasine: ₍₍ (ง ˘ω˘ )ว ⁾⁾
16:28 iyasine: ooooh
16:28 iyasine: cool song!
16:29 -Chata-: so cooooool
16:29 iyasine: nice!
16:31 iyasine: 素晴らしい
16:31 -Chata-: えへ・・・
16:33 iyasine: 難しいけど超楽しい!!!
16:34 -Chata-: おかしな所とか
16:36 iyasine: 完璧な音取り=ω=
16:37 -Chata-: そんなことないです=ω=
16:38 iyasine: 01:56:533 -
16:38 iyasine: softがいいかもo3o
16:39 -Chata-: hai o3o
16:46 iyasine: 無音のsoft-sliderslideがほちぃ!
16:46 -Chata-: soukana
16:47 iyasine: ( ゚ー゚)( 。_。)
16:47 iyasine: 無音は嫌い?o3o
16:47 -Chata-: いや、いつも入れてるけど。
16:48 -Chata-: 今回はあんまり必要なくね?ってなって
16:48 iyasine: 01:50:929 -
16:48 iyasine: ここからスライダーのジーって音が気になる!
16:52 -Chata-: 自分ではアプデできないので
16:52 -Chata-: お友達の手を借りました
16:52 iyasine: (`・ω・´)b
16:52 -Chata-: KDSあげるぅ
16:52 -Chata-: post please
16:53 iyasine: (ノ゚ο゚)ノ オオォォォ-
16:53 iyasine: ありがとうo.o
thanks =ω=
Quilt


Best mod kudos plz
Topic Starter
Abe Nana

Quilt wrote:



Best mod kudos plz

lol
koreapenguin
little IRC
2014-03-16 19:54 koreapenguin: 모든난이도에
2014-03-16 19:54 koreapenguin: 카운트다운이랑 레테박스랑
2014-03-16 19:54 koreapenguin: 와이드스크린 해제좀해주셔야겠어요.
2014-03-16 19:54 -Chata-: 그런거 좋음
2014-03-16 19:54 -Chata-: 2년가까운 공백이 있던 사람이라 그런거 모름 'ㅅ'
2014-03-16 19:54 koreapenguin: 제가 제네랄 모딩은 잘찾...
2014-03-16 19:56 koreapenguin: 잘은모르겠지만
2014-03-16 19:56 koreapenguin: 태그에
2014-03-16 19:56 koreapenguin: 코나미나
2014-03-16 19:56 koreapenguin: 음
2014-03-16 19:56 -Chata-: 포스트로 남겨주세여
2014-03-16 19:56 koreapenguin: 뭘추가하면좋을지모르겠네요.
2014-03-16 19:56 koreapenguin: 아니 D:
2014-03-16 19:56 koreapenguin: 모딩할게없는데 맵에 xD
2014-03-16 19:57 -Chata-: 그런맵은 없어요
2014-03-16 19:57 koreapenguin: 저는 그렇거든요?!
2014-03-16 19:57 koreapenguin: 배이직난이도도 3.25맞고..
2014-03-16 19:57 koreapenguin: 더 찾아볼게 없 D:
2014-03-16 19:58 koreapenguin: 어드벤스가 어려워보이는건
2014-03-16 19:58 koreapenguin: 이거 맵셋이
2014-03-16 19:58 koreapenguin: 노말/이지 , 하드 , 인센이죠?
2014-03-16 19:58 -Chata-: 이거 노비스가 추가되야함여
2014-03-16 19:58 -Chata-: 이지 하드 인세인 상태임 'ㅅ'
2014-03-16 19:59 koreapenguin: 아
2014-03-16 19:59 koreapenguin: 아 하드에 연타가많으면제가
2014-03-16 19:59 koreapenguin: 더타를 못하잖아요!
2014-03-16 20:00 koreapenguin: 없다!
2014-03-16 20:00 koreapenguin: 혼또니없어요 lol
2014-03-16 20:01 -Chata-: 이지는 대충만들어서 많을텐데
2014-03-16 20:01 koreapenguin: 이지노말이야
2014-03-16 20:01 koreapenguin: 대충만들어도 누가뭐라안해요.
2014-03-16 20:02 koreapenguin: 인센에
2014-03-16 20:02 koreapenguin: 00:59:231 (8,1) -
2014-03-16 20:02 koreapenguin: 이거 의도한거에요?
2014-03-16 20:02 -Chata-: 네
2014-03-16 20:03 koreapenguin: 끝

nice map star <3
Satellite
Hi~

[BASIC]
01:39:314 (1) - 何度も往復させるとプレイヤーを混乱させるかもしれないので簡単にリズムをとりませんか?


[ADVANCED]
指摘はありませんがDiffバランスについて気になりました。
少しストリームやリバスラの多さが目立ったので、もう少し簡単なリズムにしてみてはいかがでしょうか?
ちょっと難しすぎてBASICとの差がかなりあるように感じました。

[EXHAUST]
00:16:314 (6,1) - もっとメロディを拾ってみませんか?2パターンを用意してみました。

That's all ;w;
iyasine
ちゃたさんやっほ~ o3o/ full moddingします!

General
■ Enable countdown , Widescreen support , Letter boxのチェックを全diff外す?

[BASIC]
■ 00:07:314 (1) - add finish
■ 01:19:981 (3) - とてもおもしろい形ですが最低難易度なのでもう少し素直な流れにしてみては?
img & code
68,72,79981,2,0,P|41:127|59:180,1,120
■ 01:04:647 - add finish
■ 01:05:981 - ^

[ADVANCED]
■ 00:17:981 - add finish
■ 00:29:147 - 始点にwhistle
■ 00:29:147 (2) - 音取りの提案 =ω= 00:29:314 - ここでかなり強めのピアノの音が鳴っているので拾ったほうがプレイしやすくなると思います。
変更する場合は00:29:314 - ここにwhistleつけるとさらに良いです!
■ 00:32:647 (3) - x:366 y:183 ? さらにAIMしやすくなると思います。
■ 01:04:647 - add finish
■ 01:05:981 - ^
■ 01:07:314 (1) - ^
■ 01:34:647 - ^

[EXHAUST]
■ 00:07:981 (4,5,6,7,8) - ストリームを綺麗に一直線にしてみはいかがでしょうか?
code
154,281,7981,1,0,0:0:0:0:
186,273,8064,1,0,0:0:0:0:
219,266,8147,1,0,0:0:0:0:
252,260,8231,1,0,0:0:0:0:
285,254,8314,1,0,0:0:0:0:
もし変更したら、00:09:147 (3) - ここをx:252 y:260に移動すると見た目が良くなるでしょう :D
■ 00:17:981 (1) - add finish
■ 00:29:314 - ここもAdvanced同様でピアノの音を拾ったほうがいいと思いました。
■ 01:04:647 (1) - finish
■ 01:05:981 - ^
■ 01:07:314 (1) - ^
great <3

ストリームがめっちゃ楽しかったです、rankedページに移る日を楽しみにしてます :D
paradaisu
:D
Topic Starter
Abe Nana
All fixed and added.

I love you everyone <3
punikidesu-
配置的なことしか書かないKUSOmodだから・・・

[ADVANCED]

00:22:870 (4,1) - どうせスピンはいるなら最初から入れたほうがいいかもしれない

00:22:870 (4,1,1,2) - 1と2を半分半分でいいと思う

ストリーム譜面なのはわかるけど一応HARDって言う難易度だから最後らへんの連打は控えめにしたほうがいいかも


[EXHAUST]

00:44:647 (1,7,8) - 意識的に置いてるならいいけどそうじゃないならそろえたほうがいい!

01:01:147 (5,6,7,8) - new combo じゃないなら綺麗に置いたほうがいい!

01:04:814 (3,6) - 3連打の方向にあわせたほうが綺麗!

01:39:314 (1,2,3) - hitsoundで台無しになってるから音を小さくしたほうがいい!


いい譜面だわ・ω・b
Topic Starter
Abe Nana

Heart-Under-Blade wrote:

配置的なことしか書かないKUSOmodだから・・・

[ADVANCED]

00:22:870 (4,1) - どうせスピンはいるなら最初から入れたほうがいいかもしれない ok

00:22:870 (4,1,1,2) - 1と2を半分半分でいいと思う nope. 曲と合わせてるので

ストリーム譜面なのはわかるけど一応HARDって言う難易度だから最後らへんの連打は控えめにしたほうがいいかも mada wakaranai(´・ω・`)


[EXHAUST]

00:44:647 (1,7,8) - 意識的に置いてるならいいけどそうじゃないならそろえたほうがいい!意識的だし結構気に入ったのでこのまま

01:01:147 (5,6,7,8) - new combo じゃないなら綺麗に置いたほうがいい!ok

01:04:814 (3,6) - 3連打の方向にあわせたほうが綺麗!現状維持

01:39:314 (1,2,3) - hitsoundで台無しになってるから音を小さくしたほうがいい!ok


いい譜面だわ・ω・b

thank you ・ω・b
Len
ㅋㅋㅋ ㅋ ㅋ ㅋㅋㅋ ..ww ww.w..w w.w.w..w.w. ...


[basic]
00:15:314 (1) - Change this Slider Shape?
 
00:19:314 (2) - ^

00:35:647 (2,3) - try this timeline? http://puu.sh/7GgFI.jpg

00:40:647 (3) - ^ http://puu.sh/7GgJb.jpg

00:41:981 (1,2,1,2) - ^ http://puu.sh/7GgLZ.jpg

00:56:647 (1) - and 00:57:981 (1) - http://puu.sh/7Ghdj.jpg

01:19:981 (3) - aaaaaaa ? why this slider ends at 01:20:481 - ? and i think it looks ugly. so, try this?


[novice]
perfect diff. i cant mod this diff yea


[advanced]
SV SO FAST ...........

00:03:314 (1,2) - try this timeline? i think the rhythm will fit a lot better the song http://puu.sh/7Gj8Z.jpg

00:12:481 (5) - this pattern is really hard to play. I will suggest you to reduce the spacing. so try this timeline plz http://puu.sh/7Gjtq.jpg

00:16:647 (1,2,3) - I will suggest you to reduce the spacing2

00:22:647 (3,4) - // remove 00:22:870 (4) - slider and try this: http://puu.sh/7GjIC.jpg

01:54:848 (2) - i think ........ 1/12....... this......... maybe...... 01:54:848 - add note and 01:55:016 - slider


[exhaust]
00:12:481 (8) - move x112 y108

00:16:564 (1,2,3,4,5,6,7) - i think this rhythm is not good. plz try this instead: http://puu.sh/7GkF2.jpg

00:46:981 (1) - why x1.5 sv

00:59:314 (1) - move x400 y36 and 00:59:647 (2) - move x376 y172 . reason is for distance.. this is so hard

01:06:814 (2,3) - swap this sliders?

01:25:647 (2) - move x203 y282 stack on 01:25:147 (6) -

01:39:314 (1,2,3) - plz try this http://puu.sh/7Glnc.jpg or http://puu.sh/7GlIV.jpg (same advanced timeline or made it better?)


모딩 2줄요약
1. 노말 하드 sv속도부터해서 난이도 차이가 너무큰듯..
2. 트롤모딩

gL
Osyplayer111
Hi :) Few recommendations

Exhaust
[*]00:22:647 (1,2,3,4) - http://osu.ppy.sh/ss/1462225
[*]00:34:314 (2,3,1,2) - Place these sliders closer to each other. Doesn't affect gameplay much, but It helps to avoid unneeded sliderbreaks)
[*]00:53:981 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - it would be nice to keep same distance between every slider, helps player alot :)

Didn't mod EZ/Normal because I don't know how :) Good luck
OblivioN
[NOVICE]

00:22:647 (3) -the sound, how about "finsh"?:DDD
Kashimaria
Red : Unrankable.
Blue: Suggestion but maybe this is unrankable.
Black : just Suggestion.

[General]

모든 난이도의 태그에 KONAMI 와 BEMANI 를 추가해주세요.

[BASIC]

이지에 AR 4가 적절할 지는 모르겠군요. 개인적으로는 AR은 3으로 맞추는게 나은 것 같습니다. AR -1

00:23:064 - 브레이크 타임 삽입 바랍니다.
00:42:647 (2) - 슬라이더가 위로 볼록하게 휘어져 있는데, 아래로 볼록하게 휘어보는건 어떨까요? http://puu.sh/7K60m.jpg
00:44:647 (1) - 스피너가 끝나는 지점을 00:47:341로 설정해보는건 어떨까요?
01:01:981 (1) - 키아이 타임인데 이 반복 슬라이더가 곡에서 무시하는 박자가 많은 것 같네요. 앞의 패턴들을 참고해서 회전 슬라이더는 안 쓰셨으면 합니다.
01:23:314 (4) - 뉴콤보를 추가하는건 어떨까요?
01:45:481 (2) - 01:46:314 (3) 이 부분을 고려하면 시작 지점의 타이밍을 01:45:647 쪽으로 옮기는 편이 더 나을것 같습니다.
01:53:006 (3,4) - 디스턴스 스냅에 따르면 거리가 안 맞습니다만, 플레이할때는 문제의 소지는 그렇게 되지 않는 부분이라 봅니다.

[NOVICE]

00:16:481 (3) - 클랩 추가
00:22:647 (3) - 슬라이더 앞, 끝 부분 뿐만 아니라 슬라이더 전부에 피니시를 추가해보는건 어떨까요?
00:45:647 (2) - 휘슬보다는 클랩이 더 나을지도 모르겠군요.
00:46:981 - 노트 추가 바랍니다. 그리고 클랩을 넣어주세요.
00:53:814 - 이 부분에는 노트를 추가하는게 좋다고 봅니다.
00:53:981 (1) - 이 노트는 앞의 슬라이더와 디스턴스를 90도 직각으로 두기 보다는 Small 그리드 기준으로 오른쪽으로 한칸정도 당겨보는건 어떨까요?
01:09:814 - 이 부분에는 노트를 추가하는게 좋다고 봅니다.
01:23:314 (5) - 뉴콤보를 추가하는건 어떨까요?
01:29:147 - ^ 이긴 합니다만, 그런데 음악을 가만히 들어보면 이 부분에는 노트를 추가하는게 어울리지 않을지도 모르겠습니다.
01:34:147 - 이 부분에는 노트를 추가하는게 좋다고 봅니다.
01:39:314 (5) - 1/2박 슬라이더나 1/3박 슬라이더 2개로 대체해보는 건 어떨까요?
01:46:314 - 노트 추가 바랍니다.

[ADVANCED]

앞부분에 클랩을 놓치신 부분이 많습니다. 에딧창에서 25%로 전환하신 후 모든 노트를 제거하시고 한번 음악을 들어보세요.

00:02:647 (2,3) - 슬라이더 끝 부분에 클랩 추가 (소프트 클랩이 더 나을지도 모르겠네요.)
00:04:148 (2) - 각각 슬라이더의 맨앞, 맨끝 부분에 클랩 추가
00:05:147 (2) - 클랩 추가
00:05:314 (3) - 슬라이더의 끝 부분에 클랩 추가
00:06:481 (2) - ^
00:09:147 - 앞 부분과 뒷부분의 패턴을 비교했을때 이쪽에 노트가 들어가는게 더 낫다고 봅니다. 만약 이 부분에 노트를 추가하신다면, 클랩을 넣어주세요.
00:09:814 (5) - 클랩 추가
00:10:481 (2) - ^
00:10:647 (3) - 슬라이더의 끝 부분에 클랩 추가
00:11:814 (2) - 클랩 추가
00:12:981 (2) - 슬라이더 끝 부분에 클랩 추가
00:13:647 (4,1,2) - ^
00:15:147 (1) - 클랩 추가
00:15:314 (2,4,5) - 슬라이더 끝 부분에 클랩 추가
00:17:981 (2,3,4,5) - ^
00:19:314 (1,2) - ^
00:20:481 (1) - 클랩 추가
00:20:647 (3,4,5,6) - 두번쨰로 반복되는 구간 (4개 중 3개째 되는 부분)에 각 클랩 추가
00:22:314 (2) - 슬라이더 끝 부분에 클랩 추가
00:22:647 (3,4) - 노말에서 했던 모딩과 마찬가지. 모든 슬라이더에 피니시를 추가하는 게 어떨까요?
00:29:981 (1) - 뉴콤보를 제거하는건 어떨까요?
00:47:814 (1) - 스피너의 길이를 좀 더 늘리는 편이 좋겠습니다. 예를 들자면 끝 부분의 타이밍은 유지한 채 시작 지점을 00:47:481 로 설정한다거나요.
00:49:897 (5) - 노트를 제거하는건 어떨까요?
00:37:314 (2,3) - 뒷부분의 00:38:647 (2,3) 처럼 일정한 박자의 슬라이더를 쓰는 게 어떨까요?
01:23:314 (5) - 뉴콤보를 추가해보는건 어떨까요?
01:26:564 - 노트를 추가해보는건 어떨까요?
01:34:647 (1,2) - 정확히 뭐라고 표현은 못 하겠습니다만, 패턴이 좀 이상해 보이는데 수정하는 편이 좋겠다고 봅니다. 적어도 2번 슬라이더의 위치는 바꿔주세요.
01:38:314 (7,8) - 7번 슬라이더와 8번 슬라이더가 이런 같은 형식을 지닌 다른 패턴들과 비교해보면 너무 떨어져있다는 느낌이 듭니다.
01:53:929 (1) - 슬라이더의 맨 끝 부분의 휘슬은 제거해주세요.

[EXHAUST]

익저도 마찬가지. 앞부분에 클랩을 놓치신 부분이 많은데, 에딧창에서 25%로 전환하신 후 모든 노트를 제거하시고 한번 음악을 들어보세요.
OD는 8로 설정하셔도 괜찮아 보입니다만, 스코어 때문입니까? OD +1

00:01:981 (1) - 슬라이더 끝 부분에 클랩 추가
00:02:481 (3,6) - 클랩 추가
00:02:981 (7,1) - 슬라이더 끝 부분에 클랩 추가
00:03:814 (3) - 클랩 추가
00:04:147 (5) - 슬라이더 앞 부분에 클랩 추가
00:04:314 (6) - 슬라이더 뒷 부분에 클랩 추가
00:05:147 (4) - 클랩 추가
00:05:314 (5,6) - 슬라이더 뒷 부분에 클랩 추가
00:06:314 (3,4,1) - ^
00:08:147 (6,9) - 클랩 추가
00:08:647 (1) - 슬라이더 뒷 부분에 클랩 추가
00:09:147 (3) - 클랩 추가
00:09:481 (5) - 슬라이더 앞 부분에 클랩 추가
00:09:814 (6,2) - 클랩 추가
00:10:314 (3) - 슬라이더 뒷 부분에 클랩 추가
00:10:814 (5) - 클랩 추가
00:10:981 (6) - 슬라이더 뒷 부분에 클랩 추가
00:11:480 (3) - 슬라이더 앞 부분에 클랩 추가
00:11:814 (4) - 클랩 추가
00:12:148 (7,8) - 슬라이더 앞 부분에 클랩 추가
00:13:147 (2) - ^
00:13:481 (4,7) - 클랩 추가
00:13:981 (1,3) - 슬라이더 뒷 부분에 클랩 추가
00:14:814 (6) - 클랩 추가
00:14:981 (7,1) - 슬라이더 뒷 부분에 클랩 추가
00:15:814 (3) - 클랩 추가
00:15:981 (5,6) - 슬라이더 뒷 부분에 클랩 추가
00:17:814 (6,2,4,6) - 클랩 추가
00:18:981 (7) - 슬라이더 뒷 부분에 클랩 추가
00:19:481 (2,4,2,4,3,7,3,7) - 클랩 추가
00:22:647 (1,2,3,4) - 일자 형태도 나쁘지는 않습니다. 하지만 이런 식으로 바꿔보는건 어떨까요? http://puu.sh/7P4Ci.jpg
00:39:981 (3,4) - 순서를 바꿔보는건 어떨까요? 그게 더 맞아 보이긴 한데 어렵게 만들 생각이시라면 유지하셔도 상관은 없어보입니다.
00:55:314 (1,2,1,2) - 조금 더 다르게 배치해보는건 어떨까요?
01:09:647 (5) - 반복 슬라이더 횟수 한칸 줄여주세요.
01:14:147 (2,3) - 앞의 01:12:647 (1,2) 패턴을 참고하셔서 디스턴스를 조금 좁히셨으면 합니다.
01:15:981 (4,5,6,7) - 이렇게 배치를 바꿔보는것도 괜찮지 싶네요. 개인적으로 현재 사용된 이 패턴은 좀 단순하다고 생각됩니다. http://puu.sh/7P5oA.jpg
01:18:981 (5,3,4) - 스킨을 어떻게 쓰느냐에 따라서 달라질 수 있겠지만 겹쳐서 안 보일수도 있지 싶습니다.
01:35:481 (4,5,6) - 패턴을 스택으로 하기보다는 펼쳐보는건 어떨지 싶습니다.
01:39:314 (1,2,3) - 슬라이더 앞 부분에 피니시를 넣어보는건 어떨까요?
01:52:775 (4,1) - 스택보다는 이렇게 둬 보는것도 괜찮을 듯 합니다. http://puu.sh/7P59I.jpg
Topic Starter
Abe Nana
Fureimuu

Fureimuu wrote:

Hi :) Few recommendations
[Advanced][*]00:14:647 (3) - http://osu.ppy.sh/ss/1462218 nope
[*]01:42:314 (4) - http://osu.ppy.sh/ss/1462212 done

[Exhaust][*]00:22:647 (1,2,3,4) - http://osu.ppy.sh/ss/1462225
[*]00:34:314 (2,3,1,2) - Place these sliders closer to each other. Doesn't affect gameplay much, but It helps to avoid unneeded sliderbreaks)nope
[*]00:53:981 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - it would be nice to keep same distance between every slider, helps player alot :)nope

Didn't mod EZ/Normal because I don't know how :) Good luck


OblivioN

OblivioN wrote:

[NOVICE]

00:22:647 (3) -the sound, how about "finsh"?:DDD done done



Gomo Pslvarh

Gomo Pslvarh wrote:

Red : Unrankable.
Blue: Suggestion but maybe this is unrankable.
Black : just Suggestion.

[General]

모든 난이도의 태그에 KONAMI 와 BEMANI 를 추가해주세요. done

[BASIC]

이지에 AR 4가 적절할 지는 모르겠군요. 개인적으로는 AR은 3으로 맞추는게 나은 것 같습니다. AR -1 done

00:23:064 - 브레이크 타임 삽입 바랍니다. done
00:42:647 (2) - 슬라이더가 위로 볼록하게 휘어져 있는데, 아래로 볼록하게 휘어보는건 어떨까요? http://puu.sh/7K60m.jpg done
00:44:647 (1) - 스피너가 끝나는 지점을 00:47:341로 설정해보는건 어떨까요? nope
01:01:981 (1) - 키아이 타임인데 이 반복 슬라이더가 곡에서 무시하는 박자가 많은 것 같네요. 앞의 패턴들을 참고해서 회전 슬라이더는 안 쓰셨으면 합니다.nope. 이지로서는 이정도는 바람직해보입니다.
01:23:314 (4) - 뉴콤보를 추가하는건 어떨까요? done
01:45:481 (2) - 01:46:314 (3) 이 부분을 고려하면 시작 지점의 타이밍을 01:45:647 쪽으로 옮기는 편이 더 나을것 같습니다.done
01:53:006 (3,4) - 디스턴스 스냅에 따르면 거리가 안 맞습니다만, 플레이할때는 문제의 소지는 그렇게 되지 않는 부분이라 봅니다. 일단은 유지하겠습니다

[NOVICE]

00:16:481 (3) - 클랩 추가 done
00:22:647 (3) - 슬라이더 앞, 끝 부분 뿐만 아니라 슬라이더 전부에 피니시를 추가해보는건 어떨까요? nope
00:45:647 (2) - 휘슬보다는 클랩이 더 나을지도 모르겠군요. done
00:46:981 - 노트 추가 바랍니다. 그리고 클랩을 넣어주세요.done
00:53:814 - 이 부분에는 노트를 추가하는게 좋다고 봅니다.nope. 노트추가없이도 노말로서의 어느정도으 박자는 나오고있다고 생각합니다.
00:53:981 (1) - 이 노트는 앞의 슬라이더와 디스턴스를 90도 직각으로 두기 보다는 Small 그리드 기준으로 오른쪽으로 한칸정도 당겨보는건 어떨까요? done
01:09:814 - 이 부분에는 노트를 추가하는게 좋다고 봅니다.nope.
01:23:314 (5) - 뉴콤보를 추가하는건 어떨까요? done
01:29:147 - ^ 이긴 합니다만, 그런데 음악을 가만히 들어보면 이 부분에는 노트를 추가하는게 어울리지 않을지도 모르겠습니다. nope
01:34:147 - 이 부분에는 노트를 추가하는게 좋다고 봅니다.nope
01:39:314 (5) - 1/2박 슬라이더나 1/3박 슬라이더 2개로 대체해보는 건 어떨까요? nope
01:46:314 - 노트 추가 바랍니다. done

[ADVANCED]

앞부분에 클랩을 놓치신 부분이 많습니다. 에딧창에서 25%로 전환하신 후 모든 노트를 제거하시고 한번 음악을 들어보세요.

00:02:647 (2,3) - 슬라이더 끝 부분에 클랩 추가 (소프트 클랩이 더 나을지도 모르겠네요.)
00:04:148 (2) - 각각 슬라이더의 맨앞, 맨끝 부분에 클랩 추가
00:05:147 (2) - 클랩 추가
00:05:314 (3) - 슬라이더의 끝 부분에 클랩 추가
00:06:481 (2) - ^
00:09:147 - 앞 부분과 뒷부분의 패턴을 비교했을때 이쪽에 노트가 들어가는게 더 낫다고 봅니다. 만약 이 부분에 노트를 추가하신다면, 클랩을 넣어주세요.
00:09:814 (5) - 클랩 추가
00:10:481 (2) - ^
00:10:647 (3) - 슬라이더의 끝 부분에 클랩 추가
00:11:814 (2) - 클랩 추가
00:12:981 (2) - 슬라이더 끝 부분에 클랩 추가
00:13:647 (4,1,2) - ^
00:15:147 (1) - 클랩 추가
00:15:314 (2,4,5) - 슬라이더 끝 부분에 클랩 추가
00:17:981 (2,3,4,5) - ^
00:19:314 (1,2) - ^
00:20:481 (1) - 클랩 추가
00:20:647 (3,4,5,6) - 두번쨰로 반복되는 구간 (4개 중 3개째 되는 부분)에 각 클랩 추가
00:22:314 (2) - 슬라이더 끝 부분에 클랩 추가
00:22:647 (3,4) - 노말에서 했던 모딩과 마찬가지. 모든 슬라이더에 피니시를 추가하는 게 어떨까요? nope
00:29:981 (1) - 뉴콤보를 제거하는건 어떨까요? done
00:47:814 (1) - 스피너의 길이를 좀 더 늘리는 편이 좋겠습니다. 예를 들자면 끝 부분의 타이밍은 유지한 채 시작 지점을 00:47:481 로 설정한다거나요. done
00:49:897 (5) - 노트를 제거하는건 어떨까요? nope
00:37:314 (2,3) - 뒷부분의 00:38:647 (2,3) 처럼 일정한 박자의 슬라이더를 쓰는 게 어떨까요? nope.
01:23:314 (5) - 뉴콤보를 추가해보는건 어떨까요? done
01:26:564 - 노트를 추가해보는건 어떨까요? nope
01:34:647 (1,2) - 정확히 뭐라고 표현은 못 하겠습니다만, 패턴이 좀 이상해 보이는데 수정하는 편이 좋겠다고 봅니다. 적어도 2번 슬라이더의 위치는 바꿔주세요.nope. 딱히 다른 형태가 생각나지 않네요
01:38:314 (7,8) - 7번 슬라이더와 8번 슬라이더가 이런 같은 형식을 지닌 다른 패턴들과 비교해보면 너무 떨어져있다는 느낌이 듭니다.done
01:53:929 (1) - 슬라이더의 맨 끝 부분의 휘슬은 제거해주세요.nope

[EXHAUST]

익저도 마찬가지. 앞부분에 클랩을 놓치신 부분이 많은데, 에딧창에서 25%로 전환하신 후 모든 노트를 제거하시고 한번 음악을 들어보세요.
OD는 8로 설정하셔도 괜찮아 보입니다만, 스코어 때문입니까? OD +1

00:01:981 (1) - 슬라이더 끝 부분에 클랩 추가
00:02:481 (3,6) - 클랩 추가
00:02:981 (7,1) - 슬라이더 끝 부분에 클랩 추가
00:03:814 (3) - 클랩 추가
00:04:147 (5) - 슬라이더 앞 부분에 클랩 추가
00:04:314 (6) - 슬라이더 뒷 부분에 클랩 추가
00:05:147 (4) - 클랩 추가
00:05:314 (5,6) - 슬라이더 뒷 부분에 클랩 추가
00:06:314 (3,4,1) - ^
00:08:147 (6,9) - 클랩 추가
00:08:647 (1) - 슬라이더 뒷 부분에 클랩 추가
00:09:147 (3) - 클랩 추가
00:09:481 (5) - 슬라이더 앞 부분에 클랩 추가
00:09:814 (6,2) - 클랩 추가
00:10:314 (3) - 슬라이더 뒷 부분에 클랩 추가
00:10:814 (5) - 클랩 추가
00:10:981 (6) - 슬라이더 뒷 부분에 클랩 추가
00:11:480 (3) - 슬라이더 앞 부분에 클랩 추가
00:11:814 (4) - 클랩 추가
00:12:148 (7,8) - 슬라이더 앞 부분에 클랩 추가
00:13:147 (2) - ^
00:13:481 (4,7) - 클랩 추가
00:13:981 (1,3) - 슬라이더 뒷 부분에 클랩 추가
00:14:814 (6) - 클랩 추가
00:14:981 (7,1) - 슬라이더 뒷 부분에 클랩 추가
00:15:814 (3) - 클랩 추가
00:15:981 (5,6) - 슬라이더 뒷 부분에 클랩 추가
00:17:814 (6,2,4,6) - 클랩 추가
00:18:981 (7) - 슬라이더 뒷 부분에 클랩 추가
00:19:481 (2,4,2,4,3,7,3,7) - 클랩 추가
00:22:647 (1,2,3,4) - 일자 형태도 나쁘지는 않습니다. 하지만 이런 식으로 바꿔보는건 어떨까요? http://puu.sh/7P4Ci.jpg nope
00:39:981 (3,4) - 순서를 바꿔보는건 어떨까요? 그게 더 맞아 보이긴 한데 어렵게 만들 생각이시라면 유지하셔도 상관은 없어보입니다. ctrl + G? 저는 그게 더 어려울것 같아 보입니다... 유지
00:55:314 (1,2,1,2) - 조금 더 다르게 배치해보는건 어떨까요? 유지
01:09:647 (5) - 반복 슬라이더 횟수 한칸 줄여주세요. done
01:14:147 (2,3) - 앞의 01:12:647 (1,2) 패턴을 참고하셔서 디스턴스를 조금 좁히셨으면 합니다. done
01:15:981 (4,5,6,7) - 이렇게 배치를 바꿔보는것도 괜찮지 싶네요. 개인적으로 현재 사용된 이 패턴은 좀 단순하다고 생각됩니다. http://puu.sh/7P5oA.jpgdone
01:18:981 (5,3,4) - 스킨을 어떻게 쓰느냐에 따라서 달라질 수 있겠지만 겹쳐서 안 보일수도 있지 싶습니다.nope. 유지하겠습니다
01:35:481 (4,5,6) - 패턴을 스택으로 하기보다는 펼쳐보는건 어떨지 싶습니다. done
01:39:314 (1,2,3) - 슬라이더 앞 부분에 피니시를 넣어보는건 어떨까요? done
01:52:775 (4,1) - 스택보다는 이렇게 둬 보는것도 괜찮을 듯 합니다. http://puu.sh/7P59I.jpg 유지하겠습니다


어드밴스드와 익저스트의 클랩은 모두 nope입니다. 이유는 제 히트사운드가 아니기 때문이죠


thank you very much guys (^3^)
Delis
yooh 遅くなりました

[General]
  1. NOVICE diffの1本目の赤線(00:00:000 <=ココ)消しましょう。
[EXHAUST]
  1. こういう音ゲー譜面、OD8のほうが面白い気がします!
00:20:647 (1) - fini
00:21:314 (1) - finiish
00:21:981 (1) - finish on atama
00:22:647 (1,2,3) - こういうとこ、自分だったらsampleset:drumにしてwhistleつけちゃう、00:21:981 (1,2) - の頭とかもw どっちにしろ何かしら音付けてあげたほうが寂しくないかも。
00:49:980 (3) - unsnapped rashiii
01:07:981 (1) - finishいれよう~
01:08:647 (1) - ^
01:09:314 (1) - ^^
01:09:647 - ^ (一番最初のところ
01:16:647 (1) - ^^^^ on head
01:17:981 (1) - ^_____^
01:18:647 (1) - ^_^^^^^^^^^^^
01:19:314 (1) - ^
01:19:981 (1) - ^^^^^^^^
01:20:647 (1) - ^^^^^^^^^^^^^^^^^^^^^^
01:21:314 (1) - ^ ______________________ ^
01:21:981 (1) - ^
01:22:314 (3) - ^
01:22:647 (1) - ^
01:22:980 (5) - ^^ ^ ^ normalのhitsoundただでさえうるさいから、全部付けたらもっとうるさくなると思うしお好みで・・・
01:39:314 (1,2,3) - 初見の時、少しわかりにくかったからスライダー全部にNC付けたりしてあげたほうがわかりやすいかも、ここもお好みで!
01:39:981 (1) - FINISH ON THE HEAD
01:40:647 (4) - finishu
01:41:314 (1) - ^^
01:41:980 (9) - FINISH ON ATAMA
01:42:647 (1) - FINISH
01:43:981 (1) - ^
01:43:981 (1) - ^^
01:44:647 (1) - ^
01:45:481 (1) - ^あたま
01:56:533 (1) - このサークルを消して、01:55:269 (1) - のスピナーを01:56:533 - まで伸ばしませんか。実際には大した問題では無いんですが、個人的に最後のスピナーの後にサークルを置くっていうのがやりずらくて好きじゃないので。それにこの曲の場合このほうが合ってる、と個人的に思います。

  1. finishばっかになっちゃった・・・、明らかにシンバルの音が鳴ってる場所を書いてるので、わざと付けてなかったりするのであれば無視してください。
[ADVANCED]
00:15:147 (1,2,3,4) - 00:14:647 (3) - このスライダーに結構被っちゃってるけど、結構見た目悪く見えちゃってるし、若干プレイしずらくなりそうなのでずらしませんか、こんな感じに!
00:22:647 (1) - 1/3をわかりやすくさせるためにNC追加!
00:52:314 (4) - 00:52:564 - ここに特別音を取るような音も存在しないので、このスライダーを1/2にしませんか。一応Hard Diffですし、わざわざover mapする必要もないかと!
00:57:647 (5) - ^ ここも上と同じで。特にこういうような音取りが続くと、十分指の混乱の原因になりえると思うので00:57:647 (5,1) - で一旦分けたほうがいいかと。
さらに言えば、00:57:981 (1,2) - こっちも正しい音取り (http://puu.sh/7VdGB.jpg) をしてあげたほうがいいかと思いますが、2連打を作りたくない等の理由があれば00:58:647 (3,4,5) - この白線から始まる3連打は避けて、http://puu.sh/7VdT4.jpg このような音取りのほうがプレイしやすいかと思います。
01:03:314 (1,2,3,4,5) - こちらも、正直言えばInsaneレベルの音取りのように見えます。せめて01:03:981 (5) - を1/2にしてあげたほうがいいかも。
01:35:314 (2) - x128 y128 辺りに移動してoverlap避けてあげましょう~
01:39:981 (3) - add NC

https://osu.ppy.sh/forum/p/2946673 このへんにも書かれてるけど、むずかC
あとfinishもEXHAUST同様に..=_=w

[NOVICE]
00:25:981 - no problem if you have some reason for using default soft hitsounds on this part. though, the soft-sliderslide of default sounds are kinda noisy to me, so I suggest to change to SC:1!
01:09:981 - w-why volume is 30% on this part? almost inaudible the hitsounds on the part, you should rise the volume about 10~20%
01:16:647 (3) - add a finish on the head
01:42:647 (1) - ^

[BASIC]
00:47:814 - この緑線いらにゃい
00:52:314 (2,3) - 一応Easy diffですし、このスタックはかなりたたきにくいかと。
01:16:647 (3) - 頭にfinish?
01:36:981 (2,1) - 音取りの提案、理由としては特にありませんが、しいて言うならこうしたほうが曲に合ってるので!
01:53:006 (3,4) - DISTANCE YABAI YO ww
Topic Starter
Abe Nana
Delis

Delis wrote:

yooh 遅くなりました

[General]
  1. NOVICE diffの1本目の赤線(00:00:000 <=ココ)消しましょう。 done
[EXHAUST]
  1. こういう音ゲー譜面、OD8のほうが面白い気がします!
00:20:647 (1) - fini done
00:21:314 (1) - finiish done
00:21:981 (1) - finish on atama done
00:22:647 (1,2,3) - こういうとこ、自分だったらsampleset:drumにしてwhistleつけちゃう、00:21:981 (1,2) - の頭とかもw どっちにしろ何かしら音付けてあげたほうが寂しくないかも。 00:22:647 (1,2,3)に付けた
00:49:980 (3) - unsnapped rashiii fixed
01:07:981 (1) - finishいれよう~done
01:08:647 (1) - ^ done
01:09:314 (1) - ^^ done
01:09:647 - ^ (一番最初のところ done
01:16:647 (1) - ^^^^ on head done
01:17:981 (1) - ^_____^ done
01:18:647 (1) - ^_^^^^^^^^^^^ done
01:19:314 (1) - ^ done
01:19:981 (1) - ^^^^^^^^ done
01:20:647 (1) - ^^^^^^^^^^^^^^^^^^^^^^ done
01:21:314 (1) - ^ ______________________ ^ done
01:21:981 (1) - ^ done
01:22:314 (3) - ^ done
01:22:647 (1) - ^ done
01:22:980 (5) - ^^ ^ ^ normalのhitsoundただでさえうるさいから、全部付けたらもっとうるさくなると思うしお好みで・・・ nope
01:39:314 (1,2,3) - 初見の時、少しわかりにくかったからスライダー全部にNC付けたりしてあげたほうがわかりやすいかも、ここもお好みで! とりあえずこのまま
01:39:981 (1) - FINISH ON THE HEAD done
01:40:647 (4) - finishu done
01:41:314 (1) - ^^ done
01:41:980 (9) - FINISH ON ATAMA done
01:42:647 (1) - FINISH done
01:43:981 (1) - ^ done
01:43:981 (1) - ^^ '3'
01:44:647 (1) - ^ done
01:45:481 (1) - ^あたま done
01:56:533 (1) - このサークルを消して、01:55:269 (1) - のスピナーを01:56:533 - まで伸ばしませんか。実際には大した問題では無いんですが、個人的に最後のスピナーの後にサークルを置くっていうのがやりずらくて好きじゃないので。それにこの曲の場合このほうが合ってる、と個人的に思います。ok

  1. finishばっかになっちゃった・・・、明らかにシンバルの音が鳴ってる場所を書いてるので、わざと付けてなかったりするのであれば無視してください。
[ADVANCED]
00:15:147 (1,2,3,4) - 00:14:647 (3) - このスライダーに結構被っちゃってるけど、結構見た目悪く見えちゃってるし、若干プレイしずらくなりそうなのでずらしませんか、こんな感じに!done
00:22:647 (1) - 1/3をわかりやすくさせるためにNC追加! done
00:52:314 (4) - 00:52:564 - ここに特別音を取るような音も存在しないので、このスライダーを1/2にしませんか。一応Hard Diffですし、わざわざover mapする必要もないかと! nope. 気に入ってます!
00:57:647 (5) - ^ ここも上と同じで。特にこういうような音取りが続くと、十分指の混乱の原因になりえると思うので00:57:647 (5,1) - で一旦分けたほうがいいかと。
さらに言えば、00:57:981 (1,2) - こっちも正しい音取り (http://puu.sh/7VdGB.jpg) をしてあげたほうがいいかと思いますが、2連打を作りたくない等の理由があれば00:58:647 (3,4,5) - この白線から始まる3連打は避けて、http://puu.sh/7VdT4.jpg このような音取りのほうがプレイしやすいかと思います。同様
01:03:314 (1,2,3,4,5) - こちらも、正直言えばInsaneレベルの音取りのように見えます。せめて01:03:981 (5) - を1/2にしてあげたほうがいいかも。
nope
01:35:314 (2) - x128 y128 辺りに移動してoverlap避けてあげましょう~done
01:39:981 (3) - add NC done

p/2946673 このへんにも書かれてるけど、むずかC わからない・3・。。。とりあえずこのまま
あとfinishもEXHAUST同様に..=_=w ok

[NOVICE]
00:25:981 - no problem if you have some reason for using default soft hitsounds on this part. though, the soft-sliderslide of default sounds are kinda noisy to me, so I suggest to change to SC:1! done
01:09:981 - w-why volume is 30% on this part? almost inaudible the hitsounds on the part, you should rise the volume about 10~20% done
01:16:647 (3) - add a finish on the head done
01:42:647 (1) - ^ done

[BASIC]
00:47:814 - この緑線いらにゃい done
00:52:314 (2,3) - 一応Easy diffですし、このスタックはかなりたたきにくいかと。konomama
01:16:647 (3) - 頭にfinish? done
01:36:981 (2,1) - 音取りの提案、理由としては特にありませんが、しいて言うならこうしたほうが曲に合ってるので! done
01:53:006 (3,4) - DISTANCE YABAI YO ww くっつけるとやばいよぉ

thankssssssssssss
Kazuya
Hello.

[Easy]

00:49:981 (3) - Blanket: Slider center point (2nd white tick) x: 440, y: 324 and last tick (3rd) x: 440 y: 224 ?
00:50:981 (4) - move: x: 408 y: 144 ? (distance fix)
01:01:981 (1) - center point: x: 392 y: 200

[Normal]
Change Grid size: 4 and:

00:07:314 (1) - move: x: 340 y: 100?
00:12:647 (1) - center point: x: 52 y: 232 and last tick: x: 172 y: 272 ?
00:26:981 (2) - move: x: 152 y: 196 ?
00:27:314 (3) - move: x: 236 y: 268 ?
00:29:314 (2) - move: x: 416 y: 268 ?
00:37:981 (2) - 2nd white tick: x: 392 y: 76, 3rd red tick: x: 340 y: 104, fourth white tick: x: 292 y: 132 and 5th red tick: x: 284 y: 176 ? result: http://puu.sh/807Ch.jpg
00:52:981 (4) - move: x: 72 y: 196 ?
00:54:647 (3) - x: 272 y: 296 ?
00:57:981 (3) - center point: x: 168 y: 4 and last point: x: 256 y: 64 ?
01:04:981 (2) - x: 268 y: 80 ?
01:06:314 (2) - x:268 y: 272 ?
01:27:981 (5) - move: x 292 y: 44 and center point: x: 240 y: 32 and last point: x: 184 y: 48 ?

[Insane]

Ok. Too pro. No comment. Beautiful.

[Insane 2]
No comment.

Good luck!
DeletedUser_1574070
하이루 from Hi. I'm Kloyd

EXHAUST

  • 00:51:981 (6,7) - 이부분 귀로듣기엔 약간 안맞는 듯한 느낌이 들면서 그냥 이대로도 괜찮은 느낌도 나고 하니까 걍 리듬 하나 링크띄우고갈게요
    배치는 아예 안했으니까 리듬만 보시면 되요 http://puu.sh/9n60q/ae4dc99fab.jpg
    00:55:980 (1,2,1,2) - 이거는 4덩어리가 1패턴같은데 nc한개 푸는건?
    01:12:647 (1,2) - 리듬을 Ctrl+G
    01:40:647 (4,5,6,7,8) - 스트림도중 스페이싱을 바꾼 이유가 있나요?
    01:45:397 (10,1) - 이거랑 01:45:731 (2,3) - 이거는 패턴일관성을 위해 같은모양으로하는건 어떨가요 01:42:647 (1,2,3,4) - 이거처럼요


DECNAVDA

  • 서클4로해도되지않을까 싶네요
    00:33:981 (1) - 흐름이 Alt+F4느낌나는데 슬라이더 180도 뒤집는건 어떤지요
    01:02:397 (4,5) - 요녀석은 아래로 붙여주는게 미관상 더 나아보임 뒤에나오는같은패턴들처럼
    01:10:314 (3,4) - 요녀석들 서로 같은슬라이더로 해서 180도회전한 패턴 바로그패턴 01:13:314 (4,5) - 이런식으로
    01:17:481 (4,5,6,7,8,9,1) - 5개까지는 그래도 괜찮은데 이건 좀 긴듯 3타다음부터 리턴슬라이더신공 ㄱㄱ
    01:52:544 (4,1,2,3,4,1) - 요거는 http://puu.sh/9n6nn/e1ff9f9561.jpg 이런식으로 하면 더 괜찮을거같음

ㅜㅒ퍛ㄸ

  • 00:39:314 (1) - 76:239
    00:57:981 (3) - 이거 생명선 가릴거같은데? 가 아니라 가림 좀 덜꺾어야될듯. 아니면 위치를 바꿔주던가
    01:43:981 (1) - 여기다가 뉴콤넣은거면 01:45:314 (3) - 여기서 패턴 끝나부리니께 여기도 뉴콤
베이직
  • 00:43:981 (2) - 이건 걍 앞에슬라이더랑 방향 똑같이 하는게 나을듯
    01:35:981 (1) - 441:195
    01:53:929 (4) - 오버랩이 약간 애매함 걍 방향 돌리는것도 나쁘지 않은 Choice


별로 잡을것도 없셈 굳럭
Topic Starter
Abe Nana

Kloyd wrote:

하이루 from Hi. I'm Kloyd

EXHAUST

  • 00:51:981 (6,7) - 이부분 귀로듣기엔 약간 안맞는 듯한 느낌이 들면서 그냥 이대로도 괜찮은 느낌도 나고 하니까 걍 리듬 하나 링크띄우고갈게요
    배치는 아예 안했으니까 리듬만 보시면 되요 http://puu.sh/9n60q/ae4dc99fab.jpg 유지
    00:55:980 (1,2,1,2) - 이거는 4덩어리가 1패턴같은데 nc한개 푸는건?done
    01:12:647 (1,2) - 리듬을 Ctrl+G done
    01:40:647 (4,5,6,7,8) - 스트림도중 스페이싱을 바꾼 이유가 있나요?
    01:45:397 (10,1) - 이거랑 01:45:731 (2,3) - 이거는 패턴일관성을 위해 같은모양으로하는건 어떨가요 01:42:647 (1,2,3,4) - 이거처럼요 ok


DECNAVDA

  • 서클4로해도되지않을까 싶네요 하드치고는 어렵다. 라는 의견이 많아서요
    00:33:981 (1) - 흐름이 Alt+F4느낌나는데 슬라이더 180도 뒤집는건 어떤지요 done
    01:02:397 (4,5) - 요녀석은 아래로 붙여주는게 미관상 더 나아보임 뒤에나오는같은패턴들처럼 done
    01:10:314 (3,4) - 요녀석들 서로 같은슬라이더로 해서 180도회전한 패턴 바로그패턴 01:13:314 (4,5) - 이런식으로 nope
    01:17:481 (4,5,6,7,8,9,1) - 5개까지는 그래도 괜찮은데 이건 좀 긴듯 3타다음부터 리턴슬라이더신공 ㄱㄱ 일단은 유지
    01:52:544 (4,1,2,3,4,1) - 요거는 http://puu.sh/9n6nn/e1ff9f9561.jpg 이런식으로 하면 더 괜찮을거같음유지

ㅜㅒ퍛ㄸ

  • 00:39:314 (1) - 76:239nope
    00:57:981 (3) - 이거 생명선 가릴거같은데? 가 아니라 가림 좀 덜꺾어야될듯. 아니면 위치를 바꿔주던가 done
    01:43:981 (1) - 여기다가 뉴콤넣은거면 01:45:314 (3) - 여기서 패턴 끝나부리니께 여기도 뉴콤 done
베이직
  • 00:43:981 (2) - 이건 걍 앞에슬라이더랑 방향 똑같이 하는게 나을듯nope.
    01:35:981 (1) - 441:195 done
    01:53:929 (4) - 오버랩이 약간 애매함 걍 방향 돌리는것도 나쁘지 않은 Choicedone


별로 잡을것도 없셈 굳럭
감사합니당
riffy
As requested. Thank you for your request! :)

[General]
  1. There're some inconsistencies in your kiai #2. See this for more details. According to the rules, kiais shouldt be consistent.
[BASIC]
  1. The SV changes in the easiest diff are rather confusing. the SV changes aren't really necessary, since there're some rd lines already and changing the speed even more feels confusing.
  2. Reduce both OD and HP Drain by one tick since they are too high for the easiest diff and don't work well with your rhythm.
    Note: since the rhythm is quite changeable, I'd reduce OD to 2. So, the BPM changes will be less confusing for beginners.
  3. 00:43:314 (1) - acording to your previous combo patterns, this NC shouldn't be here.Moreover, it doesn't really fit with the song. Consider removing it, please.
  4. 00:56:647 (1,2,1,2) - I really doubt that 1/2 patterns are playable enough for this diff. The diff is already hard enough and those 1/2s are just too much, imo. Since the diff is meant to be the easiest, you can try something like this.
  5. 01:53:929 (4) - the spacing here is much bigger that it's supposed to be. Moreover, the overlap looks out of your style and appears quite messy to me. Considr fixing the spacing here, I feel like it should be around x1.6 or so and try to avoid the overlap since it can conduse some players.

    Your flow felt quite tricky and some of the patterns weren't intuitively playable, but it looks like a part of your style, so I guess it's okay. This diff could need some more modding and work, imo.
[NOVICE]
  1. 00:21:314 - ignoring the drum here dosn't sound like a good idea to me. Consider making the slider 1/1 shortre and maybe placing a circle at 00:21:647, so you'll be abl e to follow the drums closer and to keep your rhythm more logical. Here's an exaple, in canse if you need one.
  2. 00:22:647 (4) - please, do not use such sliders in the E/N diffs. The second rverse arrow appears way too fast and feels unexpected. Players just don't have enough time to read and end up missing it. What to do, then? Try using red nods to curve the slider in the parts, where the pepeats were. This way. So, the beats won't be ignored and you'll be able to keep the diff more readable.
  3. 00:37:981 (2) - minor - the blanketing here isn't perfect and this is pretty obvious, to be honest. Consider fixing it or just poke me in game and I'll give you the code. :)
    Note: you see to be pretty good with the editor, so I assume that you can fix it on your own.
  4. 00:57:981 (3) - minor - the overlap with the HP-Bar feels rather untdy. Since quite a lot of players use custom and huge HP-Bars this little overlap may turn into a disaster. Consider moving the slider down in order to avoid overlapping!
  5. 01:05:981 (1) - previously you were placing NCs less often, so this one feels kinda unnecessary and makes your comboing look untidy.
  6. 01:42:314 - a circle here would reflect the drums and fit with your rhythm. try placing i here and see if you like it or not!

    The diff was okay, although I recommend you to get some more mods just to make sure that there're no more minor mistakes/problems left.
[ADVANCED]
  1. Consider making your circles a bit smaller? There're quite a lot of objects in the playfield and using this circle size can make your map look quite untidy.
  2. Increasing HP Drain by one tick would make the diff a bit more challenging and enjoyable. It'd also work well with the balance of the mapset.
  3. 00:12:148 (4) - an NC here would reflect the rhythm changes greately, it is also needed here to point out that therer'resome very unusual beats.
  4. 00:33:647 (4,1,2) -transitions between these objects didn't work very well to me. Consider using something different to make your flow feel more natural . Looking for an example?
  5. 00:37:231 - a circle here would fit. Try to place it and see if it is playable enough or not, personally, i feel like without it your rhythm feels incomplete.
  6. 00:45:981 (1) - make this slider shorter, so players will have enough time to switch from this slider to the next one. Having 1/8 gap here is just not enough and makes players feel uncomfortable and miss.
  7. 01:09:647 (7) - a new combo her is kinda necessary since the rhythm and amount of repeats change on this slider.
  8. 01:11:647 (2) - hthese sliders look like they have just ONE repeat, and the second repeats is way too hard to notice. Consider making the diff a bit more readable. For example, you can move the tail of this slider CLOSER to the following object, this way. So, players wil understand that there might be 2 repeats!
    Note: 01:14:147 (2) - same here. Never been a fan of such sliders, but it kinda fits here, so, why not. :)
  9. 01:17:481 (4,5,6,7,8,9,1,2,3,4,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,1) - according to the guide, this diff is meant to be Hard. Using these long streams here is too complicated for this kind of diffs, so I recommend you to replace some of them with a spinner!

    The diff seems to be too tricky for a regular Hard, imo. Anyway, probably it's just me. Otherwise, you did a pretty good job.
[EXHAUST]
  1. Your OD is way too high for a song with rhythm and timing changes. Reducing OD by one tick would increase the playability a lot.
  2. 00:16:897 - 00:17:231 - the beats at these points are ignored and it seems kinda unreasonable to me. Why do you ignore them? They're pretty loud and quite important.
  3. 00:48:647 (1) - this is way too soon after the spinnre. An average player needs much more time to be able to read and catch the slider. Consider leaving some more space there.
  4. 01:03:147 (6) - the jump feels exaggerated. Yeah, the beat here is a bit louder than normal ones, but this jump is way too big for it. It is really confusing, imo.
    Note: same happens a few more times, see for yourself. :)

    The diff is quite alright. You did a pretty good job with this one!

In general, the mapset could use some more work, some polishing and so on. But I like the way how it's done, keep improving it!

~~~~~~~~~~~~~~~~~~

Best of luck!
Topic Starter
Abe Nana

-Bakari- wrote:

As requested. Thank you for your request! :)

[General]
  1. There're some inconsistencies in your kiai #2. See this for more details. According to the rules, kiais shouldt be consistent.
[BASIC]
  1. The SV changes in the easiest diff are rather confusing. the SV changes aren't really necessary, since there're some rd lines already and changing the speed even more feels confusing.
  2. Reduce both OD and HP Drain by one tick since they are too high for the easiest diff and don't work well with your rhythm.
    Note: since the rhythm is quite changeable, I'd reduce OD to 2. So, the BPM changes will be less confusing for beginners.
  3. 00:43:314 (1) - acording to your previous combo patterns, this NC shouldn't be here.Moreover, it doesn't really fit with the song. Consider removing it, please.
  4. 00:56:647 (1,2,1,2) - I really doubt that 1/2 patterns are playable enough for this diff. The diff is already hard enough and those 1/2s are just too much, imo. Since the diff is meant to be the easiest, you can try something like this.
  5. 01:53:929 (4) - the spacing here is much bigger that it's supposed to be. Moreover, the overlap looks out of your style and appears quite messy to me. Considr fixing the spacing here, I feel like it should be around x1.6 or so and try to avoid the overlap since it can conduse some players.

    Your flow felt quite tricky and some of the patterns weren't intuitively playable, but it looks like a part of your style, so I guess it's okay. This diff could need some more modding and work, imo.

[ADVANCED]
  1. Consider making your circles a bit smaller? There're quite a lot of objects in the playfield and using this circle size can make your map look quite untidy.
  2. Increasing HP Drain by one tick would make the diff a bit more challenging and enjoyable. It'd also work well with the balance of the mapset.
  3. 00:12:148 (4) - an NC here would reflect the rhythm changes greately, it is also needed here to point out that therer'resome very unusual beats.
  4. 00:33:647 (4,1,2) -transitions between these objects didn't work very well to me. Consider using something different to make your flow feel more natural . Looking for an example? Nope. No reason to change
  5. 00:37:231 - a circle here would fit. Try to place it and see if it is playable enough or not, personally, i feel like without it your rhythm feels incomplete. Nope. No reason to change too
  6. 00:45:981 (1) - make this slider shorter, so players will have enough time to switch from this slider to the next one. Having 1/8 gap here is just not enough and makes players feel uncomfortable and miss. No reason to change. maybe hard players well playing done this way
  7. 01:09:647 (7) - a new combo her is kinda necessary since the rhythm and amount of repeats change on this slider. Nope. It's a change to hard for reading
  8. 01:11:647 (2) - hthese sliders look like they have just ONE repeat, and the second repeats is way too hard to notice. Consider making the diff a bit more readable. For example, you can move the tail of this slider CLOSER to the following object, this way. So, players wil understand that there might be 2 repeats! Doesn't matter to playing. Why not? this is 1/6 repeats slider. but, Same as time 1/4 repeat slider
    Note: 01:14:147 (2) - same here. Never been a fan of such sliders, but it kinda fits here, so, why not. :) Same as just avobe
  9. 01:17:481 (4,5,6,7,8,9,1,2,3,4,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,1) - according to the guide, this diff is meant to be Hard. Using these long streams here is too complicated for this kind of diffs, so I recommend you to replace some of them with a spinner! for the time being I'll keep this. I know it is hard. considering. but I'm following this. https://osu.ppy.sh/s/103372 Hyper is not Hard. Hyper is semi Insane

    The diff seems to be too tricky for a regular Hard, imo. Anyway, probably it's just me. Otherwise, you did a pretty good job.
[EXHAUST]
  1. Your OD is way too high for a song with rhythm and timing changes. Reducing OD by one tick would increase the playability a lot.
  2. 00:16:897 - 00:17:231 - the beats at these points are ignored and it seems kinda unreasonable to me. Why do you ignore them? They're pretty loud and quite important. nope. I don't ignore beats
  3. 00:48:647 (1) - this is way too soon after the spinnre. An average player needs much more time to be able to read and catch the slider. Consider leaving some more space there.
  4. 01:03:147 (6) - the jump feels exaggerated. Yeah, the beat here is a bit louder than normal ones, but this jump is way too big for it. It is really confusing, imo.
    Note: same happens a few more times, see for yourself. :)

    The diff is quite alright. You did a pretty good job with this one!

In general, the mapset could use some more work, some polishing and so on. But I like the way how it's done, keep improving it!

~~~~~~~~~~~~~~~~~~

Best of luck!

fixed a lot

thanks '3'
Arcubin
hei... from my Q :)

oh... sh*t -_- my headphone is wrecked :3 maybe i just modding the placement and curve :3 so sorry

Overall

  1. good :D i like this mapping style just need some improvement on jump and stream
EXHAUST

AR = 9? i think it better than force with the SV
00:02:481 (3,4,5) - stream better (imo) so it follow the flow
00:02:981 (7) - curved slider slightly better
00:03:231 (8) - fix the placement, make it stream instead of little jump
00:04:731 (2) - don't use to high angle point here :3 not following the rhythm
00:07:814 (3,4,5,6,7,8) - fix the distance :3 make it more beautiful
00:11:314 (1,2,3) - make stream like this
00:14:647 (4,5,6) - use stream to down right
00:25:981 (1) -i'm not sure this one is can be caught by player (even it's the best player) move the start point maybe no... you can't do this ._. i have re-check the ranking criteria and this one is an unranked criteria ._. fix this
00:40:064 (4) - unsnapped
00:44:147 (2,3) - ctrl+g?
00:51:147 (1,2,3) - use stream
01:00:981 (3) - don't hide circle in AR 9 (except it's a fast click)
01:06:814 (2,3) - ctrl+g
01:12:647 (1,2,3) - fix the stream
01:28:647 (3) - fix
01:39:981 (1,2,3) - same as 00:02:981 (7,8,1)
01:40:897 (7,8) - why you do different spacing?

ADVANCED

quite good :D just reduce some fast click :3 it's like an easy insane :3 but ignore this if it's were your purposes
00:41:647 (4) - remove this and use new reverse (to hard if it's a hard diff :3 just ignore if it's an easy insane)
00:50:481 (2) - move to x:116 y:148 :3 better blanket here instead of stack (better flow to
01:11:981 (3) - fix the curve :) make better blanket
01:23:981 (1) - wow @_@ quite big jump :3 maybe fix this

good luck :D
Topic Starter
Abe Nana

azintairin710 wrote:

hei... from my Q :)

oh... sh*t -_- my headphone is wrecked :3 maybe i just modding the placement and curve :3 so sorry

Overall

  1. good :D i like this mapping style just need some improvement on jump and stream
EXHAUST

AR = 9? i think it better than force with the SV ok
00:02:481 (3,4,5) - stream better (imo) so it follow the flow
00:02:981 (7) - curved slider slightly better
00:03:231 (8) - fix the placement, make it stream instead of little jump
00:04:731 (2) - don't use to high angle point here :3 not following the rhythm ok
00:07:814 (3,4,5,6,7,8) - fix the distance :3 make it more beautiful
00:11:314 (1,2,3) - make stream like this
00:14:647 (4,5,6) - use stream to down right
00:25:981 (1) -i'm not sure this one is can be caught by player (even it's the best player) move the start point maybe no... you can't do this ._. i have re-check the ranking criteria and this one is an unranked criteria ._. fix this
00:40:064 (4) - unsnapped done
00:44:147 (2,3) - ctrl+g? ok
00:51:147 (1,2,3) - use stream
01:00:981 (3) - don't hide circle in AR 9 (except it's a fast click)
01:06:814 (2,3) - ctrl+g
01:12:647 (1,2,3) - fix the stream ok
01:28:647 (3) - fix ok
01:39:981 (1,2,3) - same as 00:02:981 (7,8,1)
01:40:897 (7,8) - why you do different spacing?

ADVANCED

quite good :D just reduce some fast click :3 it's like an easy insane :3 but ignore this if it's were your purposes
00:41:647 (4) - remove this and use new reverse (to hard if it's a hard diff :3 just ignore if it's an easy insane)
00:50:481 (2) - move to x:116 y:148 :3 better blanket here instead of stack (better flow to
01:11:981 (3) - fix the curve :) make better blanket
01:23:981 (1) - wow @_@ quite big jump :3 maybe fix this

good luck :D
thank you :3
Clyine
Just some things i noticed while playing

For the EXHAUST Diff i think AR9.2 or 9.3 would work better than AR9. Doing so will make sure the new combos only appear when the current combo is ending. Especially during the 1/4 slider spam part. Also goes well with the speed of the music.

And OD7 is abit too low i think. The only sudden change in the rhythm is the 4 circles before the spinner at 00:23:064 (1). After which the music slowed down but it was predictable. And for the rest of the 1/3 and 1/6 they all all repeat sliders. So OD8 should be fine.

Just my 2 cents.
Celizavia
hey, from my Q

General : Dont make your combo color white , check https://osu.ppy.sh/wiki/Kiai_Time
Basic
  1. 00:05:981 fix this, the sliders end is placed weirdly
  2. 00:07:981(2) blanget this from (1)?
  3. 00:25:981(1) make it straight
Novice
  1. 00:01:981(1) make it straight
Now this is a good map
fall in love with the song and the map <3
starred !
LQA20Ans
차타님 불마력세트 주세요

[KSHR's novice]

-00:22:647 (1,2) - how about using one repeat slider?

-00:36:647 (1) - how about adding finish on head of slider?

-00:41:814 (5) - place on same position with former circle?

-01:02:981 (4,5) - former one(01:02:314 (2)) looks better imo.

-01:12:647 (5) - add NC
N a s y a
gomi mod desu

[KSHR's novice]

00:56:314 (5) - finish付け間違え?
01:09:314 (3) - finishいれてもいいかもしれない

配置、音取りに関してはなにも言うこと無いです…
らんけどガンバってください!
Topic Starter
Abe Nana
ありがとうデース

불마력 보다 마소가 조음..
KSHR

[Kanbe Kotori] wrote:

[KSHR's novice]

-00:22:647 (1,2) - how about using one repeat slider?
> No change. How can I do this? There are 4 beats in 1/6 here, so this rhythm can't be turn into a slider with one repeat.

-00:36:647 (1) - how about adding finish on head of slider?
> A cymbal sound doesn't go here, so no change.

-00:41:814 (5) - place on same position with former circle?
> Indeed it might be a bit hard for players to play this pattern. Okay.

-01:02:981 (4,5) - former one(01:02:314 (2)) looks better imo.
>Okay, turn them into a 1/4 slider with two repeats for consistency with 01:02:314 (2) - .

-01:12:647 (5) - add NC
> Nope. Select 01:09:981 (1,2,3,4,5,6) - and you can notice the reason why I don't do this.

N a s y a wrote:

gomi mod desu
僕のtotal kudosuが1桁のときの内容見てみてください・・(闇)

[KSHR's novice]

00:56:314 (5) - finish付け間違え?
> 難聴でした・・ Removed

01:09:314 (3) - finishいれてもいいかもしれない
> Fixed. soft finishいれました

Thanks for modding!
Topic Starter
Abe Nana
update
Pandiar
chata san request deeeeesu!

無理やり見つけた感半端ないです ごめんなさい(´・ω・`)

[KSHR's novice]

00:15:814 (4) - 好みの問題なのですが、(3)の最後がやや下向きで終わっているので画像のような形はどうでしょうか

01:53:006 (1) - ここ(01:53:467)のピアノの音がテンポもわかりやすいので、単発で拾っても良いのではと思いました。

がんばてください!!
Reol
Hello! as your in-game req!
Noob modder's trash short mod incoming!
I always give a suggestion. If you don't want to change, You don't need change anything.

[ HalLoWeeN ] wrote:

[General]
AIMod 를 체크해주세요! :arrow: Your AIMod
프리뷰 포인트가 일치 하지 않다네여 lol

그... 익저랑 어드밴스드의 난이도 갭이 좀 많이 큰 것 같아요. 베이직과 노비스의 차이도 약간 큰 것 같구요.
다른 분들은 어떨지 모르겠지만, 제가 느끼기에는 좀 많이 큰 차이가 있는 것 같네요...

[BASIC]

np XD

[KSHR's NOVICE]

np XD

[ADVANCED]

01:50:929 (1) - 리버스를 하나 없애고 익저처럼 한 리듬 당겨주시는게 좋을 것 같아요.
그 외에는 딱히 없네요 :3

[EXHAUST]

00:10:314 (3,6) - 요 슬라 두개도 서클로 바꾸시는게 더 박자감이 살 것 같아요.

00:47:397 (1) - 이 스핀의 끝 지점을 00:48:481 - 여기로 당기시는건 어떨까요? 약간의 텀을 주는게 좋을 것 같아요.

01:25:981 (3,4) - 이 두개를 ctrl+G 해서 순서를 바꾸는건 어떨까요? 더 자연스럽게 흘러 갈 것 같아요.

01:50:930 (1) - 리버스를 없애고 한 박자 당겨주시는게 듣기가 더 좋을 것 같아요.

짧은 슬라들이 매우 멋지군여!
Nice map :]
Good Luck!
Topic Starter
Abe Nana

[ HalLoWeeN ] wrote:

Hello! as your in-game req!
Noob modder's trash short mod incoming!
I always give a suggestion. If you don't want to change, You don't need change anything.

[ HalLoWeeN ] wrote:

[General]
AIMod 를 체크해주세요! :arrow: Your AIMod
프리뷰 포인트가 일치 하지 않다네여 lol ok

그... 익저랑 어드밴스드의 난이도 갭이 좀 많이 큰 것 같아요. 베이직과 노비스의 차이도 약간 큰 것 같구요.
다른 분들은 어떨지 모르겠지만, 제가 느끼기에는 좀 많이 큰 차이가 있는 것 같네요... :D.. 상관없는겁니다!

[BASIC]

np XD

[KSHR's NOVICE]

np XD

[ADVANCED]

01:50:929 (1) - 리버스를 하나 없애고 익저처럼 한 리듬 당겨주시는게 좋을 것 같아요.
그 외에는 딱히 없네요 :3

[EXHAUST]

00:10:314 (3,6) - 요 슬라 두개도 서클로 바꾸시는게 더 박자감이 살 것 같아요. 그럴거같기도 하지만 배치를 하는게 귀찮으므로..

00:47:397 (1) - 이 스핀의 끝 지점을 00:48:481 - 여기로 당기시는건 어떨까요? 약간의 텀을 주는게 좋을 것 같아요. ok

01:25:981 (3,4) - 이 두개를 ctrl+G 해서 순서를 바꾸는건 어떨까요? 더 자연스럽게 흘러 갈 것 같아요. ok

01:50:930 (1) - 리버스를 없애고 한 박자 당겨주시는게 듣기가 더 좋을 것 같아요. 어드밴스드와 마찬가지로 nope. 1/6박자에 맞춰논거기때문에 당기면 박자에 안맞습니다.

짧은 슬라들이 매우 멋지군여!
Nice map :]
Good Luck!
thanks!
Sonnyc
[BASIC]
00:01:981 (1) - 2칸 오른쪽으로.
00:28:981 (1) - 간격
00:46:981 (4) - 개인적으로 00:45:647 (2)와 대칭되는 위치에 놓아도 괜찮은 스핀 이전 마무리가 될것 같은데 고민한번 바랍니다.
01:54:848 (2) - 가장 쉬운 난이도에 이런 변속 노트는 너무너무 가혹하네요.

[KSHR's NOVICE]
Good diff, but I don't feel this diff as a "Novice".

[ADVANCED]
00:41:647 (4,5) - 이거 대신 1/4 리버스 슬라 쓰면 좀 별로려나요?

[EXHAUST]
00:16:730 (2,3,4) - 끝에 피니시 같은거 넣어주실 수 있나요? 00:16:897 이런 중간 박자를 씹어서 어색한 느낌을 덜해줄지도.
01:39:536 (2) - y축 2개 더 높여서 226 만드시면 완벽히 (1,3) 가운데에 위치해요

BASIC은 노말 느낌인데 NOVICE와 ADVANCE는 하드+ 느낌이네요. 익저 난이도의 난이도 차이는 괜찮다 쳐도 베이식-노비스 갭이 크네요.
Topic Starter
Abe Nana

Sonnyc wrote:

[BASIC]
00:01:981 (1) - 2칸 오른쪽으로. ok
00:28:981 (1) - 간격 ok
00:46:981 (4) - 개인적으로 00:45:647 (2)와 대칭되는 위치에 놓아도 괜찮은 스핀 이전 마무리가 될것 같은데 고민한번 바랍니다. nope
01:54:848 (2) - 가장 쉬운 난이도에 이런 변속 노트는 너무너무 가혹하네요. ok

[KSHR's NOVICE]
Good diff, but I don't feel this diff as a "Novice".

[ADVANCED]
00:41:647 (4,5) - 이거 대신 1/4 리버스 슬라 쓰면 좀 별로려나요? 별 의미는 없어보이네요

[EXHAUST]
00:16:730 (2,3,4) - 끝에 피니시 같은거 넣어주실 수 있나요? 00:16:897 이런 중간 박자를 씹어서 어색한 느낌을 덜해줄지도. ok
01:39:536 (2) - y축 2개 더 높여서 226 만드시면 완벽히 (1,3) 가운데에 위치해요ok

BASIC은 노말 느낌인데 NOVICE와 ADVANCE는 하드+ 느낌이네요. 익저 난이도의 난이도 차이는 괜찮다 쳐도 베이식-노비스 갭이 크네요.

그건 노비스가 엄연한 하드기때문이죠. 어드밴스는 인세인입니다. 익저스트는 엑스트라구요
ShiraKai
オッホッホ :roll:

[General]
none.

[BASIC]
  1. 00:22:981 (4) - add finishとNCどうでしょ~ いいアクセントになると思います :)
  2. 00:45:647 (2,4) - ここのclapはS:C9のじゃなくていいんです? なんかデフォルトのだと浮いている気が… :|
  3. 00:56:647 (1) - 好みだけど尻尾の方もうちょっと曲げませんか? しっかりブランケットする方が僕は好きなのら :D
  4. 01:23:314 (1) - 01:23:981 - をもっと際立たせるために01:23:314 - の音量をもうちょっと下げたいなあ

[KSHR's NOVICE]
  1. 00:14:314 (2) - 曲げて00:14:647 (3) - と対応させたくないですか?
  2. 00:22:870 (2) - プレイしてみての感想なんですけど、そのまま下に流すより上に持って行った方がやりやすかったなあと言った感じです :idea:
  3. 00:51:314 (1) - 始点、中点とともに終点も同じ音だと思うので終点にもwhistle欲しいです。
  4. 00:52:647 (1) - SamplesetのNormalの付け忘れ?
  5. 01:05:647 (4,2) - 綺麗に重ねたいッス 8-)

[ADVANCED]
  1. 00:10:481 (2) - x168,y:190とかにちょっとだけ下げた方がAIMしやすそうです( ˘◡˘ )
  2. 00:38:647 (2,3) - 音取りなんですけど00:37:314 (2,3) - と一緒でいいと思います、というか今のだと少し違和感が…
  3. 00:54:647 (1,1) - remove NC? 形的にも無い方が綺麗に見えると思います ;)
  4. 01:01:314 (5) - 終点にwhistle?
  5. 01:16:647 (1) - 01:16:981 (2) - と同じ形置きたくないですか?
  6. 01:46:314 (7) - 00:45:981 (1) -  みたいなパターンで1/4から1/8に代わってるのでNC入れませんか?
    01:46:314 (7) - ^
  7. 01:39:314 (1,2) - (1)は始点と終点、(2)は中点にfinishとかどうですか :lol: :?:

[EXHAUST]
  1. 00:16:314 (6,1,2,3,4) - 音取りが少し怪しいような… :o 00:16:897 - 00:17:231 - 00:17:564 - の音を無視しているのがとても気になりました :(
    上記の音を拾わないにしても00:16:730 (2,3,4) - を青線から始めるのは打っててとても変な気分でした…


    音取りの提案を幾つかしておきます :)
  2. 01:39:536 (2) - 始点のfinishいらないと思います :(
  3. 01:45:397 (10) - 好みですケドこの辺こんな感じでNCいれたいッス~
    before

    after
ストリームの配置がcoolすぎてビビりマシマシ :oops:

以上です~ ベリーナイスマップでした :idea:
Topic Starter
Abe Nana

ShiraKai wrote:

オッホッホ :roll:

[General]
none.

[BASIC]
  1. 00:22:981 (4) - add finishとNCどうでしょ~ いいアクセントになると思います :) ok
  2. 00:45:647 (2,4) - ここのclapはS:C9のじゃなくていいんです? なんかデフォルトのだと浮いている気が… :| ok
  3. 00:56:647 (1) - 好みだけど尻尾の方もうちょっと曲げませんか? しっかりブランケットする方が僕は好きなのら :D ok
  4. 01:23:314 (1) - 01:23:981 - をもっと際立たせるために01:23:314 - の音量をもうちょっと下げたいなあ ん…特に意味はさなそうなのでnope


[ADVANCED]
  1. 00:10:481 (2) - x168,y:190とかにちょっとだけ下げた方がAIMしやすそうです( ˘◡˘ ) ok( ˘◡˘ )
  2. 00:38:647 (2,3) - 音取りなんですけど00:37:314 (2,3) - と一緒でいいと思います、というか今のだと少し違和感が…やってみたもののこっちの方に違和感を感じたのでnopeで
  3. 00:54:647 (1,1) - remove NC? 形的にも無い方が綺麗に見えると思います ;) その後に出る風車形の奴らと合わせたものなんだしEXHAUSTと合わせたものでもあります
  4. 01:01:314 (5) - 終点にwhistle?ok
  5. 01:16:647 (1) - 01:16:981 (2) - と同じ形置きたくないですか?コピペ少なめにするための意図的な曲げでした
  6. 01:46:314 (7) - 00:45:981 (1) -  みたいなパターンで1/4から1/8に代わってるのでNC入れませんか?1/8関係なくNC入れるところでした( ˘◡˘ )
    01:46:314 (7) - ^
  7. 01:39:314 (1,2) - (1)は始点と終点、(2)は中点にfinishとかどうですか :lol: :?: 入れ忘れ( ˘◡˘ )Nice

[EXHAUST]
  1. 00:16:314 (6,1,2,3,4) - 音取りが少し怪しいような… :o 00:16:897 - 00:17:231 - 00:17:564 - の音を無視しているのがとても気になりました :(
    上記の音を拾わないにしても00:16:730 (2,3,4) - を青線から始めるのは打っててとても変な気分でした…


    音取りの提案を幾つかしておきます :) 最大限に参考にして音取りしなおしました
  2. 01:39:536 (2) - 始点のfinishいらないと思います :(
  3. 01:45:397 (10) - 好みですケドこの辺こんな感じでNCいれたいッス~おk
    before

    after
ストリームの配置がcoolすぎてビビりマシマシ :oops: (*ゝω・)ノ アリガ㌧♪

以上です~ ベリーナイスマップでした :idea:
thanks '3'!
Dark Fang
대충충대충대추충충

[General]

  1. 노트소리가 전체적으로 작은거같은데 기붕탓인가 긁적..
  2. 지금 안건데 ADVANCED 랑 EXHAUST 사이에 난이도 차이가 좀 크네요.
[BASIC]

수준높은 이지
  1. 00:00:648 (1,1) - 이거 스피너사이 간격이 쪼매 좁은거 같기도한데 BPM이 높은것도 그렇고 전체적인 난이도를 보니 기대 수치가 높은 것 같으니 이쯤해둘게영.
  2. 00:16:481 (3) - 디스턴스가.. 그리고 자세히보시면 또 삐끗한것들 꾀 많아여.
  3. 00:54:647 (3,4,5) - 엄청난 의외인건 제가 블랭킷을 매우 좋아한다는거죠.
  4. 01:10:481 (2) - 다른파트처럼 서클두개는 어때여. 뭔가 뉴비들은 이거 처리하기 힘들어 보이는데.
: 솔직히 시간이 없어서 대충하는거라 자세히는 못봐드렷지만, 전체적으로는 깔끔한 편이며, 가끔씩 어색한부분이 있지만 괜찮다고 생각합니다.

[KSHR's NOVICE]

今晩は
  1. 00:13:147 - at this part, the note density was increased suddenly. so, I think the players may confuse beat with visual side.
  2. 00:22:647 (1,2) - I don't think some player can't hit this. if I'm a mapper of this, I wanna put 4-hit repeat slider at here. :D / 少し難しく見える
  3. 00:46:981 (2) - how about NC here? probably, some players miss at previous note. so, we should safe way for supply HP as add NC. plus, no break time immediately after the slider.
: 私はもう大きな問題を見つけることができなかったようです

[ADVANCED]

  1. 00:06:481 (2) - 이건 겹치지 않는게 어떤가여? 아님말고
  2. 00:26:647 (1) - 소리가 너무 안들려요. 최소한 휘슬이라도 넣어주세요.
: 잘만드셧네영

[EXHAUST]

어... 제가보기엔 많이 난잡해보여서 딱히 뭐를 딱 잡아내기가 좀 그렇네요.
예를들어 00:31:314 - 이부분 노트분포가... 좀 그렇다던지. 곡때문에 이해할 수 있는데. 00:34:314 (2,3) - 어...
박자가 알기 힘든부분도 많고요. 00:51:648 (4,5,6) - 이런거처럼. 전체적으로 검토 해보셧으면 좋겠어요.
절대 제가 귀찮아서 그러는건. 맞아요.
KSHR

Pandiar wrote:

[KSHR's novice]

00:15:814 (4) - 好みの問題なのですが、(3)の最後がやや下向きで終わっているので画像のような形はどうでしょうか
>Fixed

01:53:006 (1) - ここ(01:53:467)のピアノの音がテンポもわかりやすいので、単発で拾っても良いのではと思いました。
>曲調に合わせてobjectの数を出来るだけ増やしたくないのでこのままで。

Sonnyc wrote:

[KSHR's NOVICE]
Good diff, but I don't feel this diff as a "Novice".
Simplified some rhythms/patterns. I'm going to do it again or partly remake if someone points out the same.

ShiraKai wrote:

[KSHR's NOVICE]
  1. 00:14:314 (2) - 曲げて00:14:647 (3) - と対応させたくないですか?
  2. 00:22:870 (2) - プレイしてみての感想なんですけど、そのまま下に流すより上に持って行った方がやりやすかったなあと言った感じです :idea:
    Fixed
  3. 00:51:314 (1) - 始点、中点とともに終点も同じ音だと思うので終点にもwhistle欲しいです。
    Fixed
  4. 00:52:647 (1) - SamplesetのNormalの付け忘れ?
    ついてるはず!
  5. 01:05:647 (4,2) - 綺麗に重ねたいッス 8-)
    おっと

Dark Fang wrote:

[KSHR's NOVICE]

今晩は Hi
  1. 00:13:147 - at this part, the note density was increased suddenly. so, I think the players may confuse beat with visual side.
    I'm sure it doesn't really affect gameplay though. Well moved downward 00:12:647 (1) - by 1 grid to make DS consistent.
  2. 00:22:647 (1,2) - I don't think some player can't hit this. if I'm a mapper of this, I wanna put 4-hit repeat slider at here. :D / 少し難しく見える
    It would be easier for players to play 2 repeat sliders with 8 objects (the current pattern) than 4 ones with 4 objects (the one you suggested) imo.
  3. 00:46:981 (2) - how about NC here? probably, some players miss at previous note. so, we should safe way for supply HP as add NC. plus, no break time immediately after the slider.
    Is there stuff that misleads players here? 00:44:647 (1,2) - can give enough HP recovery imo. Well I see no reason to add NC more than necessary.

Thanks!

SPOILER
osu file format v13

[General]
AudioFilename: snow storm -euphoria-.mp3
AudioLeadIn: 0
PreviewTime: 48481
Countdown: 0
SampleSet: Soft
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4
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[Metadata]
Title:snow storm -euphoria-
TitleUnicode:snow storm -euphoria-
Artist:Yooh
ArtistUnicode:Yooh
Creator:-Chata-
Version:KSHR's NOVICE
Source:SOUND VOLTEX II -infinite infection-
Tags:KONAMI BEMANI SDVX dj taka euphoria KSHR
BeatmapID:389684
BeatmapSetID:156235

[Difficulty]
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148,192,105981,2,0,L|131:123,1,70,2|0,1:0|1:0,0:0:0:0:
36,104,106314,2,0,L|19:35,2,70,6|0|6,1:2|1:0|1:2,0:0:0:0:
256,192,106731,12,2,109314,0:0:0:0:
448,256,111006,6,0,L|472:252,2,23.3333333333333,0|0|2,0:0|0:0|0:0,0:0:0:0:
376,308,111621,1,2,0:0:0:0:
305,256,112083,1,2,0:0:0:0:
332,172,112544,1,2,0:0:0:0:
304,256,113006,6,0,P|252:264|200:252,1,105.000004005432,2|0,0:0|0:0,0:0:0:0:
168,228,113698,1,2,0:0:0:0:
152,188,113929,2,0,L|168:120,2,70,2|0|2,0:0|0:0|0:0,0:0:0:0:
92,284,114848,2,0,L|98:306,3,23.3333333333333,0|0|0|2,0:0|0:0|0:0|0:0,0:0:0:0:
256,192,115353,12,2,116533,1:0:0:0:
Guy
Hi!

Red : Unrankable issue / must fix.
Blue : Should be fixed / highly suggested.
Black : Just suggestion.


[General]
  1. これ多分difficulty spreadアウトかもしれない・・・(EXHAUSTとADVANCEDの差) ADVANCEDをもう少し難しくするのが一番手っ取り早いかも。間にもう1個diff作るほうが確実だけど・・・。

[EXHAUST]
  1. 00:00:648 (1) - 終端だけでもsoft hitsound使ったほうがいいかも。ここに音が入るのは不自然です。
  2. 00:21:981 (1,2) - 00:22:647 (1,2,3,4) - ここはいいんだけど00:21:981 (1,2) -こっちはまだ1/3の音ないような・・・ちょっと難しいかもしれないけど1/4リズムでここは音取りしましょう。
  3. 00:29:564 (3) - ここも1/8じゃないです。1/4なのでこんな感じにしてみては?


    nice stream :3

[ADVANCED]
  1. 00:19:314 (1) - finish

[KSHR's NOVICE]
  1. とてもきれいです

[BASIC]
  1. 00:19:314 (3) - finish
  2. 00:28:981 (1,2) - スペーシング乱れてるので直しておきましょう。
気になったとこだけ挙げました多分全て修正したほうがいいです( ˘ω˘ )
Good luck!
Topic Starter
Abe Nana
all fixed

check感謝です( ˘ω˘ )

難易度は…通らなかったら検討します( ˘ω˘ )
Topic Starter
Abe Nana
( ˘ω˘ )double post
captin1
sorry for the delay, but I think from a general sense, the spread is not great. BASIC I feel is too hard for the lowest diff of the set, with 1/2 notes 00:16:481 (3,4) - at this speed I feel aren't suitable for the lowest difficulty. Then also, as Guy mentioned the spread from the ADVANCED to EXHAUST is very large.

so simply, the 3 low diffs seem quite difficult to make up for the hardest diff being an X diff. I think it would be best if you were to add a general I diff in between ADVANCED and EXHAUST, and then reduce the difficulty of the 3 diffs below it to better suit their difficulty levels. Then the spread will be very nice :D

let me know what you think
Topic Starter
Abe Nana
I recognize this problem from difficult spread.

we will adjust this and make a new difficulty into between ADVANCED and EXHAUST.

can you wait for me when completed this works?
captin1
yep, once you settle the spread it would be nice to get a few more mods, especially the new diff. then send me a pm
-Nanaka-
あずりくえすと
軽くでいいとのことなので

[BASIC]
  1. 01:27:981 (6,7) - もうちょい綺麗にできそう
  2. 01:54:848 (2) - 最低難度でスタックダメだってQATアンランクしてた気がする
  3. 01:55:185 (1) - この減速最低難度にしては難しくない?スピナーいやなら緩めてもいいと思う
[KSHR's NOVICE]
  1. 01:46:647 - 曲に負けてる感じがあるのでVol10%上げませんか?
[EXHAUST]

  1. Widescreen KSHRさんのにも入ってたんで一緒に
  2. 00:12:147 (5) - これCtrll+Gして00:13:314 (3) - これにスタックさせた方が流れよくない?
  3. 01:39:147 - このリズム難しそうだしadd Noteするか手前の単発sliderにしない?
  4. 01:45:814 (3) - 違和感あるんだけどよくわからんち01:45:980 (4) - 多分ここととってる音違うからだと思うから統一したら消えそう
言うことなかったよねーw
頑張って :)


mod time:0.5 hour
Topic Starter
Abe Nana

-Nanaka- wrote:

あずりくえすと
軽くでいいとのことなので

[BASIC]
  1. 01:27:981 (6,7) - もうちょい綺麗にできそう fixed
  2. 01:54:848 (2) - 最低難度でスタックダメだってQATアンランクしてた気がする fixed
  3. 01:55:185 (1) - この減速最低難度にしては難しくない?スピナーいやなら緩めてもいいと思うfixed

[EXHAUST]

  1. Widescreen KSHRさんのにも入ってたんで一緒に ok
  2. 00:12:147 (5) - これCtrll+Gして00:13:314 (3) - これにスタックさせた方が流れよくない? 今のがいい
  3. 01:39:147 - このリズム難しそうだしadd Noteするか手前の単発sliderにしない? 今のがいい
  4. 01:45:814 (3) - 違和感あるんだけどよくわからんち01:45:980 (4) - 多分ここととってる音違うからだと思うから統一したら消えそう変えるつもりのところだった。最大限に工夫してみた
言うことなかったよねーw
頑張って :)


mod time:0.5 hour
Thans(*ゝω・)ノ
rui
|ω・`)ノ

[ADVANCED]
  1. 00:38:897 (3) - これ始点は青線からのほうがいいと思う
[EXHAUST]
  • 00:22:759 (1,2) - これタイミング分かりにくすぎる。00:22:759 (1,2) - の間が1/4だと思ってしまいます。こんな感じでdistance通り置きましょう。http://puu.sh/e8rIt.jpg
  1. 00:35:981 (3) - 終点に笛で 00:36:481 (4) - は笛をはずす
  2. 01:38:980 (6) - ここ単発でとまるのやってて違和感あります。01:38:647 (5) - をコピーしてこんな感じのほうがやりやすい http://puu.sh/e8sSt.jpg
  3. 01:40:897 (X) - ここadd noteしたいな
  4. 00:51:814 (2) - add 笛?
  5. 00:57:647 (9) - 終点に笛あってもいいかも
  6. 01:00:647 (1) - 終点の笛いらないと思う
  7. 01:39:758 (3) - finishは終点のほうがよくない?
[INFINITE]
  1. 00:38:897 (4) - これ青線から開始じゃない?今までの流れからだと
  2. 00:51:981 (4,5) - こういうリズムは? http://puu.sh/e8qOl.jpg
見るとこないめう :o
Topic Starter
Abe Nana

rui wrote:

|ω・`)ノ

[ADVANCED]
  1. 00:38:897 (3) - これ始点は青線からのほうがいいと思うとりあえずこの難易度はそうしよう
[EXHAUST]
  • 00:22:759 (1,2) - これタイミング分かりにくすぎる。00:22:759 (1,2) - の間が1/4だと思ってしまいます。こんな感じでdistance通り置きましょう。http://puu.sh/e8rIt.jpgおk
  1. 00:35:981 (3) - 終点に笛で 00:36:481 (4) - は笛をはずすおk
  2. 01:38:980 (6) - ここ単発でとまるのやってて違和感あります。01:38:647 (5) - をコピーしてこんな感じのほうがやりやすい http://puu.sh/e8sSt.jpg 今のがいいと思ってる。ストリームたくさんだからBreakにもなるし後の1/3の強調にもなる
  3. 01:40:897 (X) - ここadd noteしたいなおk
  4. 00:51:814 (2) - add 笛?おk
  5. 00:57:647 (9) - 終点に笛あってもいいかもおk
  6. 01:00:647 (1) - 終点の笛いらないと思うひつよう
  7. 01:39:758 (3) - finishは終点のほうがよくない?音の強調ははじめのところで起きてる
[INFINITE]
  1. 00:38:897 (4) - これ青線から開始じゃない?今までの流れからだとどう聴いても1/2の拍子だ。このままで
  2. 00:51:981 (4,5) - こういうリズムは? http://puu.sh/e8qOl.jpg音のある白線を無視するわけにはいかん
見るとこないめう :o
(*ゝω・)ノ アリガ㌧♪
VINXIS
ayyyy lmao
from me modding q
last mod dam n
general
seems 2 b fine
BAS
i might be wrong about the blankets idk
00:22:647 (3) - Ctrl+H and same position as before
00:40:314 (2,3) - imperfect blanket (the circle is too down)
01:00:647 (1) - remove nc
01:30:314 (2,3) - circle's too right
01:31:981 (1,2) - circle's too left
KSHR
00:04:647 (1,2,1,2) - i actually rlly like this dam n
00:07:981 (3,3,1) - imperfect stack
00:15:314 (2,4) - ^
00:22:647 (1,2) - i'd make this into one repeating slider instead tbh
00:28:647 (1,3) - imperfect stack
00:41:231 (3) - start on white tick, sounds off to me tbh
00:43:647 (2,4) - Ctrl+G each seperately
01:02:647 (3,1) - imperfect stack
01:04:647 (1,3) - obvs imperfect stack rip
01:18:981 (4,2) - imperfect stack
01:30:647 (1,3) - ^
01:52:083 (3,1) - ^ lma o
ADV
00:15:231 (2) - add note and have that and 00:15:147 (1) - just like 00:15:314 (2,3,4)
00:39:981 (3,4) - imperfect stack
00:49:981 (1,2) - ^
00:54:314 (2,2) - Ctrl+G each seperately
EXH
00:22:759 (1,2) - stack
00:59:147 (3) - Ctrl+G
01:09:314 (1,2) - ^ but each seperately
01:16:981 (2) - ^
01:31:814 (3) - Ctrl+G and put beginning at the same position as before
INF
00:44:647 (1,2,3,4,5,6,7,8,1) - make this part of teh stream just as curved as the other part pls
00:48:981 (2,4) - imperfect stack
00:49:314 (3,1) - ^
01:00:647 (2,3) - ^
01:06:814 (2,3,4) - Ctrl+G it all lma o, and then Ctrl+G 01:06:981 (3) after
01:28:314 (2,3,4) - imperfect stack
01:40:647 (4,5,6,7,8) - u wot m8
01:41:813 (7,8,9) - spacing
01:54:511 (2) - Ctrl+G

good map. Good luck! Can't wait to hdhr pp farm the exhaust c:
Topic Starter
Abe Nana

VINXIS wrote:

ayyyy lmao
from me modding q
last mod dam n
general
seems 2 b fine
BAS
i might be wrong about the blankets idk
00:22:647 (3) - Ctrl+H and same position as before done
00:40:314 (2,3) - imperfect blanket (the circle is too down) done
01:00:647 (1) - remove nc doe
01:30:314 (2,3) - circle's too right done
01:31:981 (1,2) - circle's too left done
ADV
00:15:231 (2) - add note and have that and 00:15:147 (1) - just like 00:15:314 (2,3,4) add note. stack on slider of (2)
00:39:981 (3,4) - imperfect stack done
00:49:981 (1,2) - ^ done
00:54:314 (2,2) - Ctrl+G each seperately nope
EXH
00:22:759 (1,2) - stack nope. that so hard for reading what is 1/3 beats.
00:59:147 (3) - Ctrl+G nope. is not my style
01:09:314 (1,2) - ^ but each seperately nope
01:16:981 (2) - ^ ok
01:31:814 (3) - Ctrl+G and put beginning at the same position as before nope
INF
00:44:647 (1,2,3,4,5,6,7,8,1) - make this part of teh stream just as curved as the other part pls sorry. nope.
00:48:981 (2,4) - imperfect stack done
00:49:314 (3,1) - ^ done
01:00:647 (2,3) - ^ doe
01:06:814 (2,3,4) - Ctrl+G it all lma o, and then Ctrl+G 01:06:981 (3) after nope
01:28:314 (2,3,4) - imperfect stack ok
01:40:647 (4,5,6,7,8) - u wot m8 haha
01:41:813 (7,8,9) - spacing fixed
01:54:511 (2) - Ctrl+G nope

good map. Good luck! Can't wait to hdhr pp farm the exhaust c:
thanks for mod :3
KSHR

-Nanaka- wrote:

[KSHR's NOVICE]
  1. WideScreen外しました
  2. 01:46:647 - 曲に負けてる感じがあるのでVol10%上げませんか?
    ここなんで-20%になってるんだろう・・ もう10%足して80%にしました

VINXIS wrote:

00:04:647 (1,2,1,2) - i actually rlly like this dam n yay
00:07:981 (3,3,1) - imperfect stack It's perfectly snapped.
00:15:314 (2,4) - ^ Fixed
00:22:647 (1,2) - i'd make this into one repeating slider instead tbh
Probably it's kinda hard for players to read a slider with 2 reverses because of its length. (It's mapped in 1/6 beat, so a repeat slider need have 2 reverse if I do this.) That's why 2 sliders are used here.
00:28:647 (1,3) - imperfect stack Maybe I fixed it successfully.
00:41:231 (3) - start on white tick, sounds off to me tbh
Yours sounds off to me.. It's following the synthesizer not the drum btw.
00:43:647 (2,4) - Ctrl+G each seperately
It's awkward to increase the spacing between 00:44:314 (4,1) - . Also this jump pattern is mapped on purpose.
01:02:647 (3,1) - imperfect stack Maybe I fixed it successfully.
01:04:647 (1,3) - obvs imperfect stack rip ^
01:18:981 (4,2) - imperfect stack ^
01:30:647 (1,3) - ^ ^
01:52:083 (3,1) - ^ lma o Fixed. This is the first time for me to see a mod in which many imperfect stacks are mentioned lol

Fixed some imperfect stacks you mentioned by editing .osu file.. LOL
I think there is no need to check stacks strictly because Stack Leniency moves them slightly in play mode. Check them in both modes once.
Thanks for modding!

SPOILER
[color=#FF0000]Maybe I fixed it successfully.[/color]
Factorial
no kds
BASIC
00:00:648 (1) - Remove because of the very small recovery time after spinner. In Normal, you should provide 2 beats after a spinner, see guide t/241019
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