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Hatsuki Yura - Nightmare -Overture-

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Total Posts
85
Topic Starter
Myxo
This beatmap was submitted using in-game submission on Montag, 16. Juni 2014 at 20:55:23

Artist: Hatsuki Yura
Title: Nightmare -Overture-
Tags: Mao Baraepikyurian Roses Epicurean Naitomea -jokyoku- Yami no Kodomo Tachi Kenterz バラエピキュリアン
BPM: 115
Filesize: 2371kb
Play Time: 00:50
Difficulties Available:
  1. Easy (1,12 stars, 36 notes)
  2. Hard (2,22 stars, 91 notes)
  3. Insane (2,92 stars, 123 notes)
  4. Mao's Insane (2,62 stars, 113 notes)
  5. Normal (1,52 stars, 60 notes)
Download: Hatsuki Yura - Nightmare -Overture-
Information: Scores/Beatmap Listing
---------------
My third ranked map! :3 Storyboard by Kenterz.

Easy - by me
Normal - by me
Hard - by me
Insane - by Mao
Insane - by me

Changelog
08.03.2014 - Pending! :3
08.03.2014 - Applied Hard's mod.
08.03.2014 - Applied [ Lionheart ]'s mod.
08.03.2014 - Applied Mao's mod.
10.03.2014 - Applied Nvirjskly's mod.
16.03.2014 - Applied SonnyC's mod.
24.03.2014 - Applied kajiyatta's mod.
24.03.2014 - Applied iyasine's mod.
25.03.2014 - Applied sjoy's mod.
28.03.2014 - Applied Kenterz9's mod.
02.04.2014 - Applied 10crystalmask01's mod.
02.04.2014 - Applied Natsu's mod.
02.04.2014 - Applied Koalazy's mod.
02.04.2014 - Applied Natsu's mod.
02.04.2014 - Applied Kazuya-sama's mod.
02.04.2014 - Applied Dariano's mod.
02.04.2014 - Applied moonlightleaf's mod.
02.04.2014 - Applied Moway's mod.
09.04.2014 - Added Kenterz9's Storyboard ♥
10.04.2014 - Applied captin1's mod.
02.05.2014 - Applied Irreversible's mod.
09.05.2014 - Applied Kenezz's mod.
04.06.2014 - Applied Asphyxia's mod.
04.06.2014 - Bubbled by Asphyxia ♥
09.06.2014 - Changed tags.
09.06.2014 - Rebubbled by Asphyxia.
13.06.2014 - Changed diff settings.
13.06.2014 - Rebubbled by Asphyxia.
16.06.2014 - Ranked by Kenezz ♥
Hard
Mod~

Mao's Insane


  1. 00:04:734 (1) - this slider looks plain. Maybe ankle it a bit?
  2. 00:08:908 (1) - the sound pitches higher at this point but the slidersound gets lower. that seems wrong, imo. maybe add a sound at this point?
  3. 00:09:952 - this is the same sound, that appeared when you used the whistle before. maybe use a whistle at this point too.
  4. 00:17:778 (2) - this isn't stacked properly
  5. 00:43:343 (3) - make the blanket look better please.
Insane


  1. Seems fine. Nice diff.
Hard


  1. 00:27:691 (1,2,3) - To avoid that overlapping, strg + h this. Looks better, imo. This way, you can also stack 00:26:126 (2,2) -
  2. rest seems fine ~
Normal


  1. 00:10:995 (1,2,3) - I suggest you change this overlapping pattern. It's not a pretty one and well... You can do this better
  2. 00:46:474 (4) - can't find anything else in this diff and i feel bad if i send you this mod so i say it. HERE NC PLEASE.
Easy


  1. 00:23:517 (1) - this looks wrong.
  2. no more.
yeah. crappy mod. im not that good with modding. take a star.
Mao

Hard wrote:

Mod~

Mao's Insane


  1. 00:04:734 (1) - this slider looks plain. Maybe ankle it a bit? Supposed to look like this.
  2. 00:08:908 (1) - the sound pitches higher at this point but the slidersound gets lower. that seems wrong, imo. maybe add a sound at this point? It's mapped the same way in the other Insane diff and I don't really see what's wrong here. No fix unless another modder shares your opinion.
  3. 00:09:952 - this is the same sound, that appeared when you used the whistle before. maybe use a whistle at this point too. Done
  4. 00:17:778 (2) - this isn't stacked properly I noticed that before but was too lazy to fix. Soo, fixed~
  5. 00:43:343 (3) - make the blanket look better please. Blanket is fine for me here o: Tried to make some adjustments to it though.
Thank you for mod and star ^-^


Code
osu file format v12

[General]
AudioFilename: 01 Nightmare -Overture-.mp3
AudioLeadIn: 0
PreviewTime: 2648
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.63
BeatDivisor: 4
GridSize: 16

[Metadata]
Title:Nightmare -Overture-
TitleUnicode:ナイトメア - 序曲 -
Artist:Hatsuki Yura
ArtistUnicode:Hatsuki Yura
Creator:Desperate-kun
Version:Mao's Insane
Source:バラエピキュリアン
Tags:Mao
BeatmapID:382043
BeatmapSetID:155805

[Difficulty]
HPDrainRate:7
CircleSize:6
OverallDifficulty:6
ApproachRate:7
SliderMultiplier:2
SliderTickRate:2

[Events]
//Background and Video events
0,0,"BG.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
2648,521.739130434783,4,2,1,40,1,0
19734,-100,4,2,1,45,0,0
20256,-100,4,2,1,50,0,0
20778,-100,4,2,1,55,0,0
21821,-100,4,2,1,50,0,0
22343,-100,4,2,1,45,0,0
22865,-100,4,2,1,40,0,0
23908,-100,4,2,1,45,0,0
24430,-100,4,2,1,50,0,0
24952,-100,4,2,1,55,0,0
25213,-100,4,2,1,40,0,0
28082,-100,4,2,1,45,0,0
28604,-100,4,2,1,50,0,0
29126,-100,4,2,1,55,0,0
30169,-100,4,2,1,50,0,0
30691,-100,4,2,1,45,0,0
31213,-100,4,2,1,40,0,0
32256,-100,4,2,1,45,0,0
32778,-100,4,2,1,50,0,0
33300,-100,4,2,1,55,0,0
33561,-100,4,2,1,40,0,0


[Colours]
Combo1 : 0,128,192
Combo2 : 128,128,255
Combo3 : 0,128,255
Combo4 : 128,128,192

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Topic Starter
Myxo

Hard wrote:

Mod~

Insane


  1. Seems fine. Nice diff.
Hard


  1. 00:27:691 (1,2,3) - To avoid that overlapping, strg + h this. Looks better, imo. This way, you can also stack 00:26:126 (2,2) - No, the overlap doesn' look bad here and the flow is pretty interesting like this imo
  2. rest seems fine ~
Normal


  1. 00:10:995 (1,2,3) - I suggest you change this overlapping pattern. It's not a pretty one and well... You can do this better It's nice flow and look o:
  2. 00:46:474 (4) - can't find anything else in this diff and i feel bad if i send you this mod so i say it. HERE NC PLEASE. Yes
Easy


  1. 00:23:517 (1) - this looks wrong. It is right ._.
  2. no more.
yeah. crappy mod. im not that good with modding. take a star.
No, it's not a crappy mod ^^ Thanks for it + the star :b
[ Lionheart ]
General

In the Field "Title" there are spaces between the hyphens (- 序曲 -) and in "Romanised Title" there aren't (-Overture-), decide for one :D

Mao's Insane

looks a bit old fashioned due to the (almost) horizontal and mostly straight sliders and small circles, but that's just my opinion, nothing you'd have to change.
00:19:865 (2,3,4,5,6) - rearrange these, they seem a bit randomly placed
00:33:169 (5,6,7) - don't form a nice triangle like 00:31:343 (5,6,1), you might want to change them so it looks nicer :D
00:46:474 (1) - i personally don't like the style, i preferred it if the slider would look more like this one 00:02:648 (1)
00:51:691 (4) - +2 reverses, sounds better imo

Insane

00:04:213 (4,1) - while testing it first i thought this looked like that because of stack leniency, but you placed them like this^^' i personally would not let them overlap, same with i think 2-3 more times like 00:34:995 (3,1) (just for the looks)
00:19:343 (1) - Really liked the part that began here, good job :D
00:51:691 (3) - same as with Mao's diff, just my feeling. am not gonna mention it again, it's your decision :D

Hard

00:13:082 (1,2) - Maybe use more of these kind-of blankets, they look really cool and you have lots of sliders that look like this, by rearanging a little i think it would look a lot cooler :D
00:17:256 (1,2) - I'd also make this a circle-circle-slider pattern like the two before, but if you want some variety it's fine as well
00:18:300 (1) - while you'rea t it, maybe change this slider so it could be a blanket? :D
00:25:604 (1,2) and 00:26:648 (3,4) - the jumps don't actually fit that much in my opninion, maybe rearrange / regarding the music i'd think that circles would fit better anyway, up to you
00:48:561 (1) - make it a perfect triangle with (4) and (3) from before, would look cooler

Normal (My mapping experience comes to an end, only suggestions)

00:31:865 (1) - looks really a bit too squirky
not much to say more than that, good job on this one :D

Easy

00:04:213 (2) - i don't know how accurate i should be with that, but the distance is 0,99x to next^^ maybe check some more, not sure whether the rest is fine or if this does matter at all
00:15:169 (1) - Could confuse because the slider ending is closer than the beginning to the cursor position (i've just seen so many noobs mixing up the beginning and the end point of sliders)
00:19:343 (1) - i don't know whether it was supposed to look like this, but i'd set the second ankle point in the middle and not so far to the beginning (there is at least one more of these sliders, also the small ones like 00:33:952 (2), not going to mention it again)
00:21:430 (2) - rearrange so that the borders don't touch each other in the middle


Hope i could help you, good luck with the mapset :D
Mao
Quick check on the set~

General
  1. Artist: 葉月ゆら
  2. Romanised Artist: Hatsuki Yura
  3. Tags:
    Baraepikyurian | Romanised Source
    Rose Epicurean | Album
    Naitomea -jokyoku- | Real Romanised (not translated) Title

Insane
  1. 00:39:430 (4) - Suggestion: Rotate a bit that it creates a slider blanket with 00:38:126 (1) -
  2. 00:43:343 (4,5) - Please fix blanket.
  3. Some Blankets could be fixed though.

Everything else is fine~
Topic Starter
Myxo

[ Lionheart ] wrote:

General

In the Field "Title" there are spaces between the hyphens (- 序曲 -) and in "Romanised Title" there aren't (-Overture-), decide for one :D It's correct

Insane

00:04:213 (4,1) - while testing it first i thought this looked like that because of stack leniency, but you placed them like this^^' i personally would not let them overlap, same with i think 2-3 more times like 00:34:995 (3,1) (just for the looks) Why not lol
00:19:343 (1) - Really liked the part that began here, good job :D
00:51:691 (3) - same as with Mao's diff, just my feeling. am not gonna mention it again, it's your decision :D omg there aren't even beats there

Hard

00:13:082 (1,2) - Maybe use more of these kind-of blankets, they look really cool and you have lots of sliders that look like this, by rearanging a little i think it would look a lot cooler :D I try not to reuse the same pattern too often
00:17:256 (1,2) - I'd also make this a circle-circle-slider pattern like the two before, but if you want some variety it's fine as well The pitch-line is completely different for these... That's why I have the variety
00:18:300 (1) - while you'rea t it, maybe change this slider so it could be a blanket? :D No, it looks good as it is
00:25:604 (1,2) and 00:26:648 (3,4) - the jumps don't actually fit that much in my opninion, maybe rearrange / regarding the music i'd think that circles would fit better anyway, up to you It fits with the rhythm
00:48:561 (1) - make it a perfect triangle with (4) and (3) from before, would look cooler It's correct

Normal (My mapping experience comes to an end, only suggestions)

00:31:865 (1) - looks really a bit too squirky Ok
not much to say more than that, good job on this one :D

Easy

00:04:213 (2) - i don't know how accurate i should be with that, but the distance is 0,99x to next^^ maybe check some more, not sure whether the rest is fine or if this does matter at all Nobody cares, 0.97 ~ 1.03 is ok for me
00:15:169 (1) - Could confuse because the slider ending is closer than the beginning to the cursor position (i've just seen so many noobs mixing up the beginning and the end point of sliders) You can see that in many maps, and I think it's not very confusing. If some beginners can't read it, they have to learn
00:19:343 (1) - i don't know whether it was supposed to look like this, but i'd set the second ankle point in the middle and not so far to the beginning (there is at least one more of these sliders, also the small ones like 00:33:952 (2), not going to mention it again) It makes no difference from the slider algorythm ._.
00:21:430 (2) - rearrange so that the borders don't touch each other in the middle It's readable


Hope i could help you, good luck with the mapset :D
Thanks for mod :3

Mao wrote:

Mod
I fixed all. Thank you <33
Nvirjskly
Hi! Most of what I say are suggestions so feel free to ignore whatever you don't agree with!

[General]
It seems as if there is no storyboard, thus widescreen support needs to be disabled in all diffs.

[Easy]
No glaring problems that I can see. Very consistent beatmap.

[Normal]
00:17:256 (3) - NC
00:09:691 (2,1) - Might be confusing for newer players when then might think that the slider at 00:10:995 comes after the slider at 00:09:691

Otherwise solid.

[Hard]
AR+1/2? OD+1?

00:16:213 (1) - remove NC?
00:18:300 (1) - ^


[Insane]
OD+1/2. This is a DT diff, considering the short length of the song and that this is supposed to be the Insane diff, you want to make sure that the leaderboard is not full of HDDT SS scores.
HP+1?

00:16:213 (1) - remove NC
00:20:387 (1) - ^
00:22:474 (1) - ^
00:24:560 (1) - ^
00:26:648 (1) - ^
00:28:734 (1) - ^
00:30:821 (1) - ^
00:32:908 (1) - ^
00:49:604 (1) - ^

[Mao's Insane]
Wow this looks like it was made in 2009. Nothing wrong with that but it's just weird to see a current map using this sort of style.

AR+1? OD+2? CS-1?

I really don't know what else to say about this diff sorry.\

Sorry for the short mod.
Mao

Nvirjskly wrote:

Hi! Most of what I say are suggestions so feel free to ignore whatever you don't agree with!

[Mao's Insane]
Wow this looks like it was made in 2009. Nothing wrong with that but it's just weird to see a current map using this sort of style.

AR+1? OD+2? CS-1?

I really don't know what else to say about this diff sorry.\

Sorry for the short mod.
It was supposed to give an old feeling. Everything here is on purpose so no change. This style fits the song pretty good in my opinion. but still it doesn't look too much like a 2009 map due to the new slider algorithm and some techniques that weren't common for this period.
Topic Starter
Myxo

Nvirjskly wrote:

Hi! Most of what I say are suggestions so feel free to ignore whatever you don't agree with!

[General]
It seems as if there is no storyboard, thus widescreen support needs to be disabled in all diffs. It is already

[Easy]
No glaring problems that I can see. Very consistent beatmap.

[Normal]
00:17:256 (3) - NC Ok
00:09:691 (2,1) - Might be confusing for newer players when then might think that the slider at 00:10:995 comes after the slider at 00:09:691 I think it's readable sry

Otherwise solid.

[Hard]
AR+1/2? OD+1? Th difficulty spread is supposed to look like this

00:16:213 (1) - remove NC?
00:18:300 (1) - ^
Those NCs are to emphasize the main instrument

[Insane]
OD+1/2. This is a DT diff, considering the short length of the song and that this is supposed to be the Insane diff, you want to make sure that the leaderboard is not full of HDDT SS scores.
HP+1? The difficulty settings are ok. The insane feels bad with higher OD

00:16:213 (1) - remove NC
00:20:387 (1) - ^
00:22:474 (1) - ^
00:24:560 (1) - ^
00:26:648 (1) - ^
00:28:734 (1) - ^
00:30:821 (1) - ^
00:32:908 (1) - ^
00:49:604 (1) - ^
You mentioned every second NC in this part lol. It's on purpose, to emphasize the main instrument ;w;

[Mao's Insane]
Wow this looks like it was made in 2009. Nothing wrong with that but it's just weird to see a current map using this sort of style.

AR+1? OD+2? CS-1?

I really don't know what else to say about this diff sorry.\

Sorry for the short mod.
Thank you :3 Well, Mao's diff doesn't look like 2009, why should it? Just because of the small circlesize??? ._. It fits the song perfectly
Sonnyc
Random modding.

Easy:

00:09:952 (4) - I know this isn't the place for a whistle, but since the rhythm is kinda changed, consider adding it at the head.
00:16:213 (2) - ^?
00:17:256 (3) - Anyways this is apparently missing a whistle.
00:50:648 (3) - ^

Normal:

00:23:517 (1) - Making a perfect symmetry using ctrl+H would be better in aesthetic imo.
00:50:648 (3) - Whistle at the head.

Hard:

00:17:256 (1) - Whistle at the head.
00:37:082 (3) - (208,100) the last dot would improve the curved shape.
00:50:648 (1) - Whistle at the head.

mao's Insane:

00:24:039 (2,3) - Mind ctrl+G? I think this will be better than a regular spacing.

Small circle size + relatively high sv = lack of aesthetic (Well this was my impression on this map)

Good luck~
Topic Starter
Myxo

Sonnyc wrote:

Random modding.

Easy:

00:09:952 (4) - I know this isn't the place for a whistle, but since the rhythm is kinda changed, consider adding it at the head.
00:16:213 (2) - ^? Sorry, I don't agree with these two. I don't think the rhythm changes a lot
00:17:256 (3) - Anyways this is apparently missing a whistle.
00:50:648 (3) - ^ Yes

Normal:

00:23:517 (1) - Making a perfect symmetry using ctrl+H would be better in aesthetic imo. This is the best I can do, and it isn't really noticable while playing for me, sorry ;w;
00:50:648 (3) - Whistle at the head. Yes

Hard:

00:17:256 (1) - Whistle at the head. Yes
00:37:082 (3) - (208,100) the last dot would improve the curved shape. Yes
00:50:648 (1) - Whistle at the head. Yes

Good luck~
Mao's Insane's aesthetic might be different, but your points aren't really a reason for it looking bad imo ;w; Anyways, thank you very much for your mod <3
Kyouren
kajiyatta
M4M
[General]
Inconsistence "Widescreen Support".
[Easy]
BPM is low so AR3 would be fine for Easy.
For the easiest diff, I don't agree tick2 since it would tend to miss notes for newbie.
[Normal]
Rhythm
00:11:778(2) Why put kick slider in this? You didn't add kick in other parts, so it looks a bit weird.
Hit Sound
Same as Hard and Insane.
[Hard]
Placement
00:18:300(1) It looks useless NC I suppose, delete it better.
00:27:952(2) Move this note at 202:287 to stack notes. Just looks fine than current one.
00:33:952(1) Move this note like this to avoid overlap?
Rhythm
Hit Sound
00:19:865(3) Add whistle on the reverse like Insane?
00:21:952(3)^
00:24:561(1) Add whistlle at head? ... and more similar suggestion in same part. I don't know why only E,N,H is same pattern of hitsound except Insane.
[mao's Insane]
Placement
00:20:387(4) Move this note at 208:368, and this placement looks beautiful for me.
Hit Sound
Overall, the pattern of hitsound isn't symmetrical I suppose, you can put whistles more consistence to follow the instrumental.
00:29:256(6) Add whistle at head because you did it in 00:20:908.
00:29:778(1,2,3,5) You put whistles here but in previous same part (00:21:430(1,2,4,5)) doesn't have these whistles. I just feel weird these inconsistece.
00:50:126(5,6) Swap whistles better to make a same pattern to add whistles at white line. It feels odd in playing.
00:51:169(2,3) ^
And more similar suggestios...
[Insane]
Placement
00:23:517(1,2,3,4) Maybe you can put these notes in natural flow, current placement from (1,2) is a bit odd for me. e.g)
00:26:648(1,2,3,4) Again feels odd for me, so same example here.
Hit Sound
00:19:343(1) Add whistle here, you already did it in other diffs.
00:21:430(1) ^
00:23:517(1) ^
00:25:604(1) ^
00:29:778(1)^ ... and more following notes in same part. You should check whole hitsound in this diff.

I don't know why pattern of putting whistles is different by diffs, you can make all diffs (except guest dfif) to be same pattern of hitsound, whick makes your map more symmetrically. But others fine, good luck.
iyasine
hi~ desperate , mao~ ! Thanks for m4m request ₍₍ (ง ˘ω˘ )ว ⁾⁾

[Easy]
■ 00:04:213 (2) - x:328 y:156 , 00:04:734 (3) - x:268 y:236 ?
■ 00:49:604 (2) - Rotate( ctrl + Shift + R ) -26 ?

[Normal]
■ 00:40:995 (2) - tyr this design

[Hard]
■ 00:15:430 (2) - x:418 y:51 ?
■ 00:34:474 (2,3) - x:251 y:236 ?

[Insane]
■ 00:09:952 (3) - The proposal of a design
img & code
123,255,9952,2,0,B|212:222|212:222|275:266|339:242,1,230,0|8,0:0|0:0,0:0:0:0:
■ 00:17:778 (2) - Distance x1.35 ?

[Mao's Insane]
■ Approath Rate +1 ? Overall Dfficulty + 1 ?
■ 00:28:474 (4) - x:510 y:79 ?

sorry small mod...
a well finished work , good luck ;)
Topic Starter
Myxo

kajiyatta wrote:

M4M
[General]
Inconsistence "Widescreen Support". No, that's a bug basically
[Easy]
BPM is low so AR3 would be fine for Easy. Yes
For the easiest diff, I don't agree tick2 since it would tend to miss notes for newbie. Yes
[Normal]
Rhythm
00:11:778(2) Why put kick slider in this? You didn't add kick in other parts, so it looks a bit weird. For variation. I don't think it looks weird
Hit Sound
Same as Hard and Insane.
[Hard]
Placement
00:18:300(1) It looks useless NC I suppose, delete it better. Yes
00:27:952(2) Move this note at 202:287 to stack notes. Just looks fine than current one. Sorry, I think it looks good and I like the flow
00:33:952(1) Move this note like this to avoid overlap? Yes
Rhythm
Hit Sound
00:19:865(3) Add whistle on the reverse like Insane?
00:21:952(3)^
00:24:561(1) Add whistlle at head? ... and more similar suggestion in same part. I don't know why only E,N,H is same pattern of hitsound except Insane. The hitsound pattern is different in Insane, because I think Insane needs more hitsounds, and needs to be more special. Sorry, I think these hitsounds are too much for a Normal or Hard
[Insane]
Placement
00:23:517(1,2,3,4) Maybe you can put these notes in natural flow, current placement from (1,2) is a bit odd for me. e.g)
00:26:648(1,2,3,4) Again feels odd for me, so same example here. Sorry, I think the flow is good, I can't explain ;w;
Hit Sound
00:19:343(1) Add whistle here, you already did it in other diffs.
00:21:430(1) ^
00:23:517(1) ^
00:25:604(1) ^
00:29:778(1)^ ... and more following notes in same part. You should check whole hitsound in this diff. I won't change the hitsound pattern ;w;

I don't know why pattern of putting whistles is different by diffs, you can make all diffs (except guest dfif) to be same pattern of hitsound, whick makes your map more symmetrically. But others fine, good luck.
Thank you for mod <3 I think sometimes, variation is also important :b

iyasine wrote:

hi~ desperate , mao~ ! Thanks for m4m request ₍₍ (ง ˘ω˘ )ว ⁾⁾

[Easy]
■ 00:04:213 (2) - x:328 y:156 , 00:04:734 (3) - x:268 y:236 ? Sorry, I like my version more
■ 00:49:604 (2) - Rotate( ctrl + Shift + R ) -26 ? Hmm, my version is rotated 90°, I think it flows good and looks more special

[Normal]
■ 00:40:995 (2) - tyr this design Yes

[Hard]
■ 00:15:430 (2) - x:418 y:51 ? I want to keep the blanket
■ 00:34:474 (2,3) - x:251 y:236 ? Already done differently ^^

[Insane]
■ 00:09:952 (3) - The proposal of a design It doesn't fit my timelien though .-.
img & code
123,255,9952,2,0,B|212:222|212:222|275:266|339:242,1,230,0|8,0:0|0:0,0:0:0:0:
■ 00:17:778 (2) - Distance x1.35 ? Why o/

sorry small mod...
a well finished work , good luck ;)
Thanks <3
sjoy
hi here~
[Mao's Insane]
CS6 looks fine 8-)
00:12:039 (3) - whistle on the head? it sounds downbeat
00:22:474 (4) - ^
00:29:256 (6,1,2) - try to make same shapes?
00:45:430 (3) - whistle o the head
[Insane]
00:03:691 (3) - whistle on the head
00:09:952 (3) - clap
00:12:039 (4) - whistle
00:14:908 (4) - I prefer delete it
00:21:430 (1) - whistle
00:23:517 (1) - ^
00:28:734 (1) - ^
00:29:778 (1) - ^on the head
00:36:039 (1,2) - try this
00:44:387 (1,2) - ^
00:50:648 (1) - whistle on the head
so quiet song~
good luck~
Topic Starter
Myxo

sjoy wrote:

hi here~
[Insane]
00:03:691 (3) - whistle on the head
00:09:952 (3) - clap
00:12:039 (4) - whistle
00:14:908 (4) - I prefer delete it
00:21:430 (1) - whistle
00:23:517 (1) - ^
00:28:734 (1) - ^
00:29:778 (1) - ^on the head
00:36:039 (1,2) - try this
00:44:387 (1,2) - ^
00:50:648 (1) - whistle on the head
so quiet song~
good luck~
Thanks <3 Sorry I don't want to change the rhythm, I prefer my version. Also, I've applied all hitsounds except the ones in the circle-only-part, because I think it fits when the first note doesn't have a whistle, because it's the quitest.
Kyouren
Don't forget add Yami no Kodomo tachi in tags.
Because this song is instrumental and the song is "Yami no Kodomo tachi"
Atrue
Hello~
From your m4m request

[Notion]
This color means something you can either choose to fix or not to fix cause I prefer to do this.
And this color means some issue to fix I think.

[General]
Good map and a little suggestions here.
Maybe not too much to say. You've done well in your own thought~
Really sorry for short mod but I can't find more things available to say, you are on the right way on ranking. Good luck.
(ノ·ω·)ノ︵
[Easy]
General
Well made diff. Almost nothing here. You win..
Hitsound
Same with Normal diff
[Normal]
General
Seems that I can only suggest whistles.. Sad= =
BTW nice work.
Hitsound
00:10:995 - Whistle? Same reason with Insane diff.
00:27:691 - Whistle?..not so sure
00:44:387 - Whistle? Same reason with Insane diff.
00:51:691 - Whistle?The last sound may need to be emphasized.
[Hard]
General
Well done. Almost nothing found here.
Hitsound
00:10:995 - Whistle? Same reason with Insane diff.
00:27:691 (1) - Whistle?..not so sure
[Insane]
General
Hard to find something to say..
Overall good job.
Hitsound
00:10:995 - Recommend whistle here. Because you added whistles on every long white ticks in this part. And the finish is not on the track of whistle.
00:44:387 - ^
00:27:691 (1) - Whistle?..not so sure
[Mao's Insane]
General
Maybe I don't understand your usage of whistle....
Well done on your try in CS6
Beats
00:34:995 - This blank is your thought but really feel empty and kinda embarassing. lol. So I suggest this. Example:Hitsound
00:02:648 - Whistle?
00:22:474 - Whistle here? You did similar thing in previous notes.
00:25:082 - ^ Maybe you like to add whistles on higher sound..
00:26:648 - 00:27:169 - ^
00:29:256 - ^
That's my suggestions. Thanks for requesting.If you have any questions feel free to send pm to me.:) .
Mao
Fixed everything I guess ~^~


Code
osu file format v12

[General]
AudioFilename: 01 Nightmare -Overture-.mp3
AudioLeadIn: 0
PreviewTime: 2648
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.63
BeatDivisor: 4
GridSize: 16
TimelineZoom: 1

[Metadata]
Title:Nightmare -Overture-
TitleUnicode:ナイトメア - 序曲 -
Artist:Hatsuki Yura
ArtistUnicode:葉月ゆら
Creator:Desperate-kun
Version:Mao's Insane
Source:バラエピキュリアン
Tags:Mao Baraepikyurian Rose Epicurean Naitomea -jokyoku-
BeatmapID:382043
BeatmapSetID:155805

[Difficulty]
HPDrainRate:7
CircleSize:6
OverallDifficulty:6
ApproachRate:7
SliderMultiplier:2
SliderTickRate:2

[Events]
//Background and Video events
0,0,"BG.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
2648,521.739130434783,4,2,1,40,1,0
19734,-100,4,2,1,45,0,0
20256,-100,4,2,1,50,0,0
20778,-100,4,2,1,55,0,0
21821,-100,4,2,1,50,0,0
22343,-100,4,2,1,45,0,0
22865,-100,4,2,1,40,0,0
23908,-100,4,2,1,45,0,0
24430,-100,4,2,1,50,0,0
24952,-100,4,2,1,55,0,0
25213,-100,4,2,1,40,0,0
28082,-100,4,2,1,45,0,0
28604,-100,4,2,1,50,0,0
29126,-100,4,2,1,55,0,0
30169,-100,4,2,1,50,0,0
30691,-100,4,2,1,45,0,0
31213,-100,4,2,1,40,0,0
32256,-100,4,2,1,45,0,0
32778,-100,4,2,1,50,0,0
33300,-100,4,2,1,55,0,0
33561,-100,4,2,1,40,0,0


[Colours]
Combo1 : 0,128,192
Combo2 : 128,128,255
Combo3 : 0,128,255
Combo4 : 128,128,192

[HitObjects]
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396,202,33430,1,2,0:0:0:0:
371,260,33691,1,0,0:0:0:0:
454,224,33952,6,0,P|454:182|410:139,1,100,2|0,0:0|0:0,0:0:0:0:
353,152,34474,1,8,0:0:0:0:
291,164,34734,1,0,0:0:0:0:
233,138,34995,2,0,B|193:129|82:197|42:190,1,200
55,317,36039,6,0,B|76:307|124:306|142:347|142:347|181:310|184:253,1,200,10|0,0:0|0:0,0:0:0:0:
181,197,36821,1,0,0:0:0:0:
160,137,37082,2,8,P|159:78|163:26,1,100,2|0,0:0|0:0,0:0:0:0:
220,14,37604,1,2,0:0:0:0:
232,139,38126,6,0,B|185:147|119:125|119:125|84:154|71:208,1,200,10|0,0:0|0:0,0:0:0:0:
73,258,38908,1,0,0:0:0:0:
118,301,39169,2,0,P|147:307|220:306,1,100,8|0,0:0|0:0,0:0:0:0:
351,258,39691,2,8,P|301:250|251:253,1,100
342,321,40213,6,0,L|379:97,1,200,2|0,0:0|0:0,0:0:0:0:
388,62,40995,1,0,0:0:0:0:
326,76,41256,2,0,L|215:95,1,100,10|0,0:0|0:0,0:0:0:0:
165,106,41778,1,2,0:0:0:0:
265,181,42300,6,8,B|326:186|326:186|338:222|372:243|415:244|447:196,1,200,2|0,0:0|0:0,0:0:0:0:
447,146,43082,1,8,0:0:0:0:
387,169,43343,2,0,P|375:221|412:268,1,100,2|0,0:0|0:0,0:0:0:0:
474,364,43865,2,0,P|486:316|461:275,1,100,8|0,0:0|0:0,0:0:0:0:
425,327,44387,6,0,P|467:338|471:213,1,200,6|8,0:0|0:0,0:0:0:0:
449,179,45169,1,8,0:0:0:0:
387,169,45430,2,0,P|374:108|393:68,1,100,2|0,0:0|0:0,0:0:0:0:
440,40,45952,1,2,0:0:0:0:
502,149,46474,6,0,B|521:184|495:218|495:218|497:353,1,200,2|0,0:0|0:0,0:0:0:0:
437,322,47256,1,0,0:0:0:0:
373,322,47517,2,0,L|256:345,1,100,8|8,0:0|0:0,0:0:0:0:
155,274,48039,2,8,L|255:281,1,100
177,333,48561,6,0,P|155:275|171:223,1,100,2|0,0:0|0:0,0:0:0:0:
216,130,49082,1,2,0:0:0:0:
204,192,49343,1,0,0:0:0:0:
177,79,49604,2,0,P|226:66|271:98,1,100,2|0,0:0|0:0,0:0:0:0:
332,182,50126,1,8,0:0:0:0:
277,152,50387,1,10,0:0:0:0:
393,159,50648,6,0,P|391:209|347:243,1,100,2|8,0:0|0:0,0:0:0:0:
245,289,51169,1,0,0:0:0:0:
293,249,51430,1,2,0:0:0:0:
182,285,51691,2,2,L|165:312,2,25
Topic Starter
Myxo

Atrue wrote:

Hitsound modding
Thank you very much for the work you put in it! <3 Anyways, I don't like stacked hitsounds in this mapset, sorry ;w; I don't want to change them.
AruOtta
Hello, as requested (」・ω・)」

General

Circle size -> 2 for Easy and 3 for Normal ?

Easy

00:43:343 (4,1) - Maybe blanket ? =D

This diff. is perfect, I like the patterns with sliders =3

Normal

00:09:691 (2,1) - Because of the Approache rate, there's an overlap =/
00:31:865 (1) - Move the 2nd contruction point to x:128 y:208 for a better curve ?

Nice diff. too, good work ^w^

Hard

00:06:300 (4) - Try to blanket with (3)
00:42:300 (1,3) - This patern is strange... but it's not a big problem I think =P

Insane

00:40:213 (1) - Blanket with (4)

I like this diff. because there's many circles, it's not ordinary =D

Mao's Insane

Nothing to say (っ°ω°)っ

This map is wonderful. Take my star =D
Good luck for rank =3
Topic Starter
Myxo

Kenterz9 wrote:

Hello, as requested (」・ω・)」

General

Circle size -> 2 for Easy and 3 for Normal ? Sorry, I want to keep smaller circle-sizes, because it fits the higher difficultys

Easy

00:43:343 (4,1) - Maybe blanket ? =D Hmm sry, I would have to move (4) down to do it without touching the hp-bar, but I want to keep the flow, so no change here ;w;

This diff. is perfect, I like the patterns with sliders =3

Normal

00:09:691 (2,1) - Because of the Approache rate, there's an overlap =/ It's supposed to be there o:
00:31:865 (1) - Move the 2nd contruction point to x:128 y:208 for a better curve ? Yes

Nice diff. too, good work ^w^

Hard

00:06:300 (4) - Try to blanket with (3) Hmm there's supposed to be a little jump here for better flow, sorry no change
00:42:300 (1,3) - This patern is strange... but it's not a big problem I think =P Well, I like it ._.

Insane

00:40:213 (1) - Blanket with (4) Sorry, I tried it before, but if I blanket that it will overlap badly, so I did it like this

I like this diff. because there's many circles, it's not ordinary =D

Mao's Insane

Nothing to say (っ°ω°)っ

This map is wonderful. Take my star =D
Good luck for rank =3
Thank you very much <33 I didn't fix much, but that's because of personal preferences ;w; Very helpful!
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