Thanks <3 Very helpfulNatsu wrote:
Hi hi hi ~
[General]Sorry, I think they are fine and fit the song ;w;
- Combo colours are almost the same:
[]
Try to change them a bit maybe like:
[Insane][Hard]
- 00:04:213 (4) - this should be 1/2 slider since you should map this 00:04:474 - for consistency with the music and 00:03:952 -, also you map it here 00:08:387 (4) - Sorry, I like to add some variation here.
- 00:08:908 (1) - try to curve the second part of the slider? not really important but will look a lot better imo,something similar to: Sorry, I want to keep the parallels ;w;
- 00:09:952 (3) - with this one you're losing all the consistency with the 1/2 sliders and the music, try: Yes, but I used the version from the beginning instead.
- 00:10:995 (1) - finish + whistle fit better here Ok
- 00:19:082 this kind of songs should be mapped exactly to the music, 00:19:082 add a circle, also you was mapping all the other similars parts No, I want to keep this little break before the new section
- 00:23:256 (4,3) - try to avoid the overlap? Hmm, it's not too bad I think ;w; And I don't want to change the angle
- 00:41:517 (4) - this slider is starting in a really weak bit, and feel kinda weird in game, try a better rhythm: I think it's ok and fits
- 00:46:474 (1,2,3) - cool Thanks :3
[Normal]
- Reduce HP drain by 1 (5) to have a more balanced settings Ok
- 00:05:778 (3,4) - they look a bit weird, mainly because they are not symmetrical, try to copy paste them Waah this is my favourite thingy in Hard diffs o:
- 00:49:082 (3) - ah not a fan of this flow, making the slider curved can work better, like: Ok
- 00:51:691 (3) - mm this play kinda forced, try CTRL G, for better flow Ok
[Easy]
- 00:03:430 (2) - make this slider curved for a bit better flow with previous and next object Ok
- 00:05:517 (2) - ^ Want to keep parallel
- 00:09:691 (2,1) - not a fan of this overlap, but maybe just me Sry, I like it ;w;
- 00:15:952 add a circle since the melody get faster here, is ok to use some 1/2 circles Ok
- 00:29:778 (1) - make this a slider symmetrical? actually look not nicely done Ok, done differently though
well that's all, sorry for be a bit nazi with some slider shapes, the only thing i'm kinda worry is for some rhythms in both insane diffs and for the como colours, GL
- Reduce AR by 1 (3), since fit better how you mapped this Ok
- 00:21:430 (2) - make this a slider symmetrical? actually look not nicely done It is almost
Thanks for modding :3 No changes though sorry ;w; You seem to not like that specific flow, because pointed it out multiple times. But it works actuallyKoalazy wrote:
Hihi- Requested via forum PM
[Insane]
00:26:126 (2) - Ctrl+G ? Flows better~ Not at all
I love the flow ohhh
[Hard]
00:09:952 (3,4) - hmm I recommend to do it like this, this flows better for me My version is different but flows as well as that
00:18:300 (3) - Adjust the tail of this slider to make00:18:300 (3,1,2,3) - a better curve I don't think it's a problem o: Atleast it points to them
00:49:865 (2,3) - I think this flows better I don't think so ;w;
[Normal]
I wonder if CS4 is too small for normal diffs... Already changed that
00:10:213 - 00:10:734 - I think you can map some beats here since the music is different from the previous notes Not really o/
[Easy]
Nice!
Really really nice mapset~ Good luck!
Thanks o: Well, your style doesn't fit mine very well, so I didn't apply your suggestions ;w; SryKazuya-sama wrote:
Hello, from PM
All diff: Uncheck widescreen support Yo
[Easy]
AR: -1 Yo
00:40:213 (1) - little better blanket: ? No, mine is more correct than yours
00:43:343 (4) - rotate -15 degress ?
00:44:387 (1) - move: x: 112 y: 20 ? and better blanket: + ^, I want to keep the flow here sry
00:45:952 (2) - Move x: 68 y: 292 (distance fix) The spacing is 100% correct
[Normal]
CS: -1 It's "normal", not hard
00:10:995 (1,2,3,1,2) - Move? E.g.: http://puu.sh/7QQqK.jpg and http://puu.sh/7QQsU.jpg ? Why? no
[Hard]
AR: +1
00:06:300 (4) - move x: 108 y: 232 ? and slider end/last point/white tick: x: 148 y: 156 ? This is on purpose oô
00:06:821 (1) - after fix spacing: Move: x: 208 y: 100? and move: 00:07:604 (2) - x: 460 y: 76 ? ^
00:13:082 (1) - Little better blanket: http://puu.sh/7QQPM.JPG (image + Coords) ? Mine is more correct
[Insane]
CS: -1, please. It's better. Naah
00:04:213 (4) - move: x: 396 y: 60 ?
00:06:300 (4) - Better blanket. Slider center (2nd white tick) point: x: 192 y: 168 ? and last point (3rd white tick) x: 256 y: 192 ?
00:10:995 (1) - move: x: 352 y: 240?
00:11:517 (2) - move: x 436 y: 224?
00:11:778 (3) - ^ x: 396 y: 148 ?
00:12:039 (4) - ^x: 436 y: 72 ?
00:19:343 (1,2,3,4) - move: x 377 y: 286? Result: http://puu.sh/7QRtN.jpg
00:34:474 (2) - Slider center point x: 412 y: 20 ?
00:36:039 (1) - move: x: 474 y: 360 ? Sorry ;w; it's all on purpose
It's okay.
Good Luck!
Thank you :3Dariano wrote:
Hi hi~
This is a kind of shitty mod I just don't know why I couldn't mod this properly, so sorry.
Maybe it was because I could barely hear the hitsounds, perhaps you should consider stepping up the volume a little bit. Calm song = calm hitsounds ;w;
[Timing]
Offset: 2,635 (Current one -13ms) Well, I looked at it again, and I think my offset is correct
I played with both offsets and changed the OD to 9 to be more accurate and the new offset made a big difference there.
[Insane]
00:14:908 (4) - It feels like the song doesn't want this note here W..why ;(
[Hard]
00:37:082 (3) - This feels odd. I don't think so, sry ;w;
Perhaps you want to try something like this
[Normal]
00:23:517 (1) - Super nazi, not symmetrical, you didn't use grid snap did you? maybe if you used it, it would be perfect like Mine is almost perfect though this
[Easy]
00:27:691 (1,2) - make them symmetrical to the x axys. I can't, because it would mess up the spacing
All in all, I loved the map, the song was nice too, it was very polished so it deserves a star~
Good luck ranking this!.
Thank ya <3moonlightleaf wrote:
hi~from pm-req
[General]
all diff 00:51:821 spinner to 00:54:821 ? Uhh I don't like spinners for fade outs sry
[Easy]
seem no problem
[Normal]
use cs3?
00:13:865 (2,3) - the same with 00:11:778 (2,3) Why, is different rhythm even
00:44:387 (1,2) - oh,suddenly appear different form fefore a little suprise , change the same typesetting as before? Variety is fine for me
[hard]
AR-7 OD-6
00:13:865 (2,3,4) - try this , make diff more fun to play
00:15:169 (1,2,3,1,2,3) - ^
00:48:561 (1,2,3,1,2,3) - ^ you can consder it
like this ↑ sometimes no use DS to put notes will be funny more (but no too far it depend the song Well, I think with DS it fits the diff spread more, and also, I don't really like yuor suggestions
00:42:300 (1) - try Why change my only creative pattern ;w;
[Insane]
cs4 plz
AR9
00:14:908 (4) - delete Sorry, it belongs there
00:26:126 (2) - ctrl+g No, it will destroy the flow
good luck
Waaa, awesome mod! Thank you so much! I fixed the rest o: Especially the hitsounding. My hitsounding really sucks.Moway wrote:
[Easy]
00:41:778 (2) - I prefer this to the right more, kind of similar to the way you have it at 00:06:821 (1,2). Here I think making the blanket breaks flow a bit, so I think it is okay to forego the blanket for this part. Sorry, I think it's fine flow ;w;
[Hard]
00:15:430 (2) - I prefer this to be somewhere around (420,48). Forcing the blanket plays kind of oddly, so I think it is better to go out a bit more since it will form better circular flow from 00:14:648 (4,1) then down into 00:15:691 (3). I think the flow is fine
[Insane]
Odd to me that you have this diff at CS5 and Mao's diff at CS6, considering that your idea was to increase CS with difficulty. Settings and object count indicate that this diff is supposed to be the harder one, so I suggest switching the CS between the two diffs if you really want to have the ascending CS with difficulty pattern. I personally really discourage CS6, but since you want to do it this way I suggest switching here. Alternatively, if you think Mao's diff is the harder one, then give the higher settings to that diff. I think it's cool to have the CS6 at the easier diff though
That's all from me, as you can see it's mostly hitsounding stuff. Good luck!
Phew, finally I'm through this