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Hatsuki Yura - Nightmare -Overture-

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Total Posts
85
Topic Starter
Myxo
This beatmap was submitted using in-game submission on Montag, 16. Juni 2014 at 20:55:23

Artist: Hatsuki Yura
Title: Nightmare -Overture-
Tags: Mao Baraepikyurian Roses Epicurean Naitomea -jokyoku- Yami no Kodomo Tachi Kenterz バラエピキュリアン
BPM: 115
Filesize: 2371kb
Play Time: 00:50
Difficulties Available:
  1. Easy (1,12 stars, 36 notes)
  2. Hard (2,22 stars, 91 notes)
  3. Insane (2,92 stars, 123 notes)
  4. Mao's Insane (2,62 stars, 113 notes)
  5. Normal (1,52 stars, 60 notes)
Download: Hatsuki Yura - Nightmare -Overture-
Information: Scores/Beatmap Listing
---------------
My third ranked map! :3 Storyboard by Kenterz.

Easy - by me
Normal - by me
Hard - by me
Insane - by Mao
Insane - by me

Changelog
08.03.2014 - Pending! :3
08.03.2014 - Applied Hard's mod.
08.03.2014 - Applied [ Lionheart ]'s mod.
08.03.2014 - Applied Mao's mod.
10.03.2014 - Applied Nvirjskly's mod.
16.03.2014 - Applied SonnyC's mod.
24.03.2014 - Applied kajiyatta's mod.
24.03.2014 - Applied iyasine's mod.
25.03.2014 - Applied sjoy's mod.
28.03.2014 - Applied Kenterz9's mod.
02.04.2014 - Applied 10crystalmask01's mod.
02.04.2014 - Applied Natsu's mod.
02.04.2014 - Applied Koalazy's mod.
02.04.2014 - Applied Natsu's mod.
02.04.2014 - Applied Kazuya-sama's mod.
02.04.2014 - Applied Dariano's mod.
02.04.2014 - Applied moonlightleaf's mod.
02.04.2014 - Applied Moway's mod.
09.04.2014 - Added Kenterz9's Storyboard ♥
10.04.2014 - Applied captin1's mod.
02.05.2014 - Applied Irreversible's mod.
09.05.2014 - Applied Kenezz's mod.
04.06.2014 - Applied Asphyxia's mod.
04.06.2014 - Bubbled by Asphyxia ♥
09.06.2014 - Changed tags.
09.06.2014 - Rebubbled by Asphyxia.
13.06.2014 - Changed diff settings.
13.06.2014 - Rebubbled by Asphyxia.
16.06.2014 - Ranked by Kenezz ♥
Hard
Mod~

Mao's Insane


  1. 00:04:734 (1) - this slider looks plain. Maybe ankle it a bit?
  2. 00:08:908 (1) - the sound pitches higher at this point but the slidersound gets lower. that seems wrong, imo. maybe add a sound at this point?
  3. 00:09:952 - this is the same sound, that appeared when you used the whistle before. maybe use a whistle at this point too.
  4. 00:17:778 (2) - this isn't stacked properly
  5. 00:43:343 (3) - make the blanket look better please.
Insane


  1. Seems fine. Nice diff.
Hard


  1. 00:27:691 (1,2,3) - To avoid that overlapping, strg + h this. Looks better, imo. This way, you can also stack 00:26:126 (2,2) -
  2. rest seems fine ~
Normal


  1. 00:10:995 (1,2,3) - I suggest you change this overlapping pattern. It's not a pretty one and well... You can do this better
  2. 00:46:474 (4) - can't find anything else in this diff and i feel bad if i send you this mod so i say it. HERE NC PLEASE.
Easy


  1. 00:23:517 (1) - this looks wrong.
  2. no more.
yeah. crappy mod. im not that good with modding. take a star.
Mao

Hard wrote:

Mod~

Mao's Insane


  1. 00:04:734 (1) - this slider looks plain. Maybe ankle it a bit? Supposed to look like this.
  2. 00:08:908 (1) - the sound pitches higher at this point but the slidersound gets lower. that seems wrong, imo. maybe add a sound at this point? It's mapped the same way in the other Insane diff and I don't really see what's wrong here. No fix unless another modder shares your opinion.
  3. 00:09:952 - this is the same sound, that appeared when you used the whistle before. maybe use a whistle at this point too. Done
  4. 00:17:778 (2) - this isn't stacked properly I noticed that before but was too lazy to fix. Soo, fixed~
  5. 00:43:343 (3) - make the blanket look better please. Blanket is fine for me here o: Tried to make some adjustments to it though.
Thank you for mod and star ^-^


Code
osu file format v12

[General]
AudioFilename: 01 Nightmare -Overture-.mp3
AudioLeadIn: 0
PreviewTime: 2648
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.63
BeatDivisor: 4
GridSize: 16

[Metadata]
Title:Nightmare -Overture-
TitleUnicode:ナイトメア - 序曲 -
Artist:Hatsuki Yura
ArtistUnicode:Hatsuki Yura
Creator:Desperate-kun
Version:Mao's Insane
Source:バラエピキュリアン
Tags:Mao
BeatmapID:382043
BeatmapSetID:155805

[Difficulty]
HPDrainRate:7
CircleSize:6
OverallDifficulty:6
ApproachRate:7
SliderMultiplier:2
SliderTickRate:2

[Events]
//Background and Video events
0,0,"BG.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
2648,521.739130434783,4,2,1,40,1,0
19734,-100,4,2,1,45,0,0
20256,-100,4,2,1,50,0,0
20778,-100,4,2,1,55,0,0
21821,-100,4,2,1,50,0,0
22343,-100,4,2,1,45,0,0
22865,-100,4,2,1,40,0,0
23908,-100,4,2,1,45,0,0
24430,-100,4,2,1,50,0,0
24952,-100,4,2,1,55,0,0
25213,-100,4,2,1,40,0,0
28082,-100,4,2,1,45,0,0
28604,-100,4,2,1,50,0,0
29126,-100,4,2,1,55,0,0
30169,-100,4,2,1,50,0,0
30691,-100,4,2,1,45,0,0
31213,-100,4,2,1,40,0,0
32256,-100,4,2,1,45,0,0
32778,-100,4,2,1,50,0,0
33300,-100,4,2,1,55,0,0
33561,-100,4,2,1,40,0,0


[Colours]
Combo1 : 0,128,192
Combo2 : 128,128,255
Combo3 : 0,128,255
Combo4 : 128,128,192

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Topic Starter
Myxo

Hard wrote:

Mod~

Insane


  1. Seems fine. Nice diff.
Hard


  1. 00:27:691 (1,2,3) - To avoid that overlapping, strg + h this. Looks better, imo. This way, you can also stack 00:26:126 (2,2) - No, the overlap doesn' look bad here and the flow is pretty interesting like this imo
  2. rest seems fine ~
Normal


  1. 00:10:995 (1,2,3) - I suggest you change this overlapping pattern. It's not a pretty one and well... You can do this better It's nice flow and look o:
  2. 00:46:474 (4) - can't find anything else in this diff and i feel bad if i send you this mod so i say it. HERE NC PLEASE. Yes
Easy


  1. 00:23:517 (1) - this looks wrong. It is right ._.
  2. no more.
yeah. crappy mod. im not that good with modding. take a star.
No, it's not a crappy mod ^^ Thanks for it + the star :b
[ Lionheart ]
General

In the Field "Title" there are spaces between the hyphens (- 序曲 -) and in "Romanised Title" there aren't (-Overture-), decide for one :D

Mao's Insane

looks a bit old fashioned due to the (almost) horizontal and mostly straight sliders and small circles, but that's just my opinion, nothing you'd have to change.
00:19:865 (2,3,4,5,6) - rearrange these, they seem a bit randomly placed
00:33:169 (5,6,7) - don't form a nice triangle like 00:31:343 (5,6,1), you might want to change them so it looks nicer :D
00:46:474 (1) - i personally don't like the style, i preferred it if the slider would look more like this one 00:02:648 (1)
00:51:691 (4) - +2 reverses, sounds better imo

Insane

00:04:213 (4,1) - while testing it first i thought this looked like that because of stack leniency, but you placed them like this^^' i personally would not let them overlap, same with i think 2-3 more times like 00:34:995 (3,1) (just for the looks)
00:19:343 (1) - Really liked the part that began here, good job :D
00:51:691 (3) - same as with Mao's diff, just my feeling. am not gonna mention it again, it's your decision :D

Hard

00:13:082 (1,2) - Maybe use more of these kind-of blankets, they look really cool and you have lots of sliders that look like this, by rearanging a little i think it would look a lot cooler :D
00:17:256 (1,2) - I'd also make this a circle-circle-slider pattern like the two before, but if you want some variety it's fine as well
00:18:300 (1) - while you'rea t it, maybe change this slider so it could be a blanket? :D
00:25:604 (1,2) and 00:26:648 (3,4) - the jumps don't actually fit that much in my opninion, maybe rearrange / regarding the music i'd think that circles would fit better anyway, up to you
00:48:561 (1) - make it a perfect triangle with (4) and (3) from before, would look cooler

Normal (My mapping experience comes to an end, only suggestions)

00:31:865 (1) - looks really a bit too squirky
not much to say more than that, good job on this one :D

Easy

00:04:213 (2) - i don't know how accurate i should be with that, but the distance is 0,99x to next^^ maybe check some more, not sure whether the rest is fine or if this does matter at all
00:15:169 (1) - Could confuse because the slider ending is closer than the beginning to the cursor position (i've just seen so many noobs mixing up the beginning and the end point of sliders)
00:19:343 (1) - i don't know whether it was supposed to look like this, but i'd set the second ankle point in the middle and not so far to the beginning (there is at least one more of these sliders, also the small ones like 00:33:952 (2), not going to mention it again)
00:21:430 (2) - rearrange so that the borders don't touch each other in the middle


Hope i could help you, good luck with the mapset :D
Mao
Quick check on the set~

General
  1. Artist: 葉月ゆら
  2. Romanised Artist: Hatsuki Yura
  3. Tags:
    Baraepikyurian | Romanised Source
    Rose Epicurean | Album
    Naitomea -jokyoku- | Real Romanised (not translated) Title

Insane
  1. 00:39:430 (4) - Suggestion: Rotate a bit that it creates a slider blanket with 00:38:126 (1) -
  2. 00:43:343 (4,5) - Please fix blanket.
  3. Some Blankets could be fixed though.

Everything else is fine~
Topic Starter
Myxo

[ Lionheart ] wrote:

General

In the Field "Title" there are spaces between the hyphens (- 序曲 -) and in "Romanised Title" there aren't (-Overture-), decide for one :D It's correct

Insane

00:04:213 (4,1) - while testing it first i thought this looked like that because of stack leniency, but you placed them like this^^' i personally would not let them overlap, same with i think 2-3 more times like 00:34:995 (3,1) (just for the looks) Why not lol
00:19:343 (1) - Really liked the part that began here, good job :D
00:51:691 (3) - same as with Mao's diff, just my feeling. am not gonna mention it again, it's your decision :D omg there aren't even beats there

Hard

00:13:082 (1,2) - Maybe use more of these kind-of blankets, they look really cool and you have lots of sliders that look like this, by rearanging a little i think it would look a lot cooler :D I try not to reuse the same pattern too often
00:17:256 (1,2) - I'd also make this a circle-circle-slider pattern like the two before, but if you want some variety it's fine as well The pitch-line is completely different for these... That's why I have the variety
00:18:300 (1) - while you'rea t it, maybe change this slider so it could be a blanket? :D No, it looks good as it is
00:25:604 (1,2) and 00:26:648 (3,4) - the jumps don't actually fit that much in my opninion, maybe rearrange / regarding the music i'd think that circles would fit better anyway, up to you It fits with the rhythm
00:48:561 (1) - make it a perfect triangle with (4) and (3) from before, would look cooler It's correct

Normal (My mapping experience comes to an end, only suggestions)

00:31:865 (1) - looks really a bit too squirky Ok
not much to say more than that, good job on this one :D

Easy

00:04:213 (2) - i don't know how accurate i should be with that, but the distance is 0,99x to next^^ maybe check some more, not sure whether the rest is fine or if this does matter at all Nobody cares, 0.97 ~ 1.03 is ok for me
00:15:169 (1) - Could confuse because the slider ending is closer than the beginning to the cursor position (i've just seen so many noobs mixing up the beginning and the end point of sliders) You can see that in many maps, and I think it's not very confusing. If some beginners can't read it, they have to learn
00:19:343 (1) - i don't know whether it was supposed to look like this, but i'd set the second ankle point in the middle and not so far to the beginning (there is at least one more of these sliders, also the small ones like 00:33:952 (2), not going to mention it again) It makes no difference from the slider algorythm ._.
00:21:430 (2) - rearrange so that the borders don't touch each other in the middle It's readable


Hope i could help you, good luck with the mapset :D
Thanks for mod :3

Mao wrote:

Mod
I fixed all. Thank you <33
Nvirjskly
Hi! Most of what I say are suggestions so feel free to ignore whatever you don't agree with!

[General]
It seems as if there is no storyboard, thus widescreen support needs to be disabled in all diffs.

[Easy]
No glaring problems that I can see. Very consistent beatmap.

[Normal]
00:17:256 (3) - NC
00:09:691 (2,1) - Might be confusing for newer players when then might think that the slider at 00:10:995 comes after the slider at 00:09:691

Otherwise solid.

[Hard]
AR+1/2? OD+1?

00:16:213 (1) - remove NC?
00:18:300 (1) - ^


[Insane]
OD+1/2. This is a DT diff, considering the short length of the song and that this is supposed to be the Insane diff, you want to make sure that the leaderboard is not full of HDDT SS scores.
HP+1?

00:16:213 (1) - remove NC
00:20:387 (1) - ^
00:22:474 (1) - ^
00:24:560 (1) - ^
00:26:648 (1) - ^
00:28:734 (1) - ^
00:30:821 (1) - ^
00:32:908 (1) - ^
00:49:604 (1) - ^

[Mao's Insane]
Wow this looks like it was made in 2009. Nothing wrong with that but it's just weird to see a current map using this sort of style.

AR+1? OD+2? CS-1?

I really don't know what else to say about this diff sorry.\

Sorry for the short mod.
Mao

Nvirjskly wrote:

Hi! Most of what I say are suggestions so feel free to ignore whatever you don't agree with!

[Mao's Insane]
Wow this looks like it was made in 2009. Nothing wrong with that but it's just weird to see a current map using this sort of style.

AR+1? OD+2? CS-1?

I really don't know what else to say about this diff sorry.\

Sorry for the short mod.
It was supposed to give an old feeling. Everything here is on purpose so no change. This style fits the song pretty good in my opinion. but still it doesn't look too much like a 2009 map due to the new slider algorithm and some techniques that weren't common for this period.
Topic Starter
Myxo

Nvirjskly wrote:

Hi! Most of what I say are suggestions so feel free to ignore whatever you don't agree with!

[General]
It seems as if there is no storyboard, thus widescreen support needs to be disabled in all diffs. It is already

[Easy]
No glaring problems that I can see. Very consistent beatmap.

[Normal]
00:17:256 (3) - NC Ok
00:09:691 (2,1) - Might be confusing for newer players when then might think that the slider at 00:10:995 comes after the slider at 00:09:691 I think it's readable sry

Otherwise solid.

[Hard]
AR+1/2? OD+1? Th difficulty spread is supposed to look like this

00:16:213 (1) - remove NC?
00:18:300 (1) - ^
Those NCs are to emphasize the main instrument

[Insane]
OD+1/2. This is a DT diff, considering the short length of the song and that this is supposed to be the Insane diff, you want to make sure that the leaderboard is not full of HDDT SS scores.
HP+1? The difficulty settings are ok. The insane feels bad with higher OD

00:16:213 (1) - remove NC
00:20:387 (1) - ^
00:22:474 (1) - ^
00:24:560 (1) - ^
00:26:648 (1) - ^
00:28:734 (1) - ^
00:30:821 (1) - ^
00:32:908 (1) - ^
00:49:604 (1) - ^
You mentioned every second NC in this part lol. It's on purpose, to emphasize the main instrument ;w;

[Mao's Insane]
Wow this looks like it was made in 2009. Nothing wrong with that but it's just weird to see a current map using this sort of style.

AR+1? OD+2? CS-1?

I really don't know what else to say about this diff sorry.\

Sorry for the short mod.
Thank you :3 Well, Mao's diff doesn't look like 2009, why should it? Just because of the small circlesize??? ._. It fits the song perfectly
Sonnyc
Random modding.

Easy:

00:09:952 (4) - I know this isn't the place for a whistle, but since the rhythm is kinda changed, consider adding it at the head.
00:16:213 (2) - ^?
00:17:256 (3) - Anyways this is apparently missing a whistle.
00:50:648 (3) - ^

Normal:

00:23:517 (1) - Making a perfect symmetry using ctrl+H would be better in aesthetic imo.
00:50:648 (3) - Whistle at the head.

Hard:

00:17:256 (1) - Whistle at the head.
00:37:082 (3) - (208,100) the last dot would improve the curved shape.
00:50:648 (1) - Whistle at the head.

mao's Insane:

00:24:039 (2,3) - Mind ctrl+G? I think this will be better than a regular spacing.

Small circle size + relatively high sv = lack of aesthetic (Well this was my impression on this map)

Good luck~
Topic Starter
Myxo

Sonnyc wrote:

Random modding.

Easy:

00:09:952 (4) - I know this isn't the place for a whistle, but since the rhythm is kinda changed, consider adding it at the head.
00:16:213 (2) - ^? Sorry, I don't agree with these two. I don't think the rhythm changes a lot
00:17:256 (3) - Anyways this is apparently missing a whistle.
00:50:648 (3) - ^ Yes

Normal:

00:23:517 (1) - Making a perfect symmetry using ctrl+H would be better in aesthetic imo. This is the best I can do, and it isn't really noticable while playing for me, sorry ;w;
00:50:648 (3) - Whistle at the head. Yes

Hard:

00:17:256 (1) - Whistle at the head. Yes
00:37:082 (3) - (208,100) the last dot would improve the curved shape. Yes
00:50:648 (1) - Whistle at the head. Yes

Good luck~
Mao's Insane's aesthetic might be different, but your points aren't really a reason for it looking bad imo ;w; Anyways, thank you very much for your mod <3
Kyouren
kajiyatta
M4M
[General]
Inconsistence "Widescreen Support".
[Easy]
BPM is low so AR3 would be fine for Easy.
For the easiest diff, I don't agree tick2 since it would tend to miss notes for newbie.
[Normal]
Rhythm
00:11:778(2) Why put kick slider in this? You didn't add kick in other parts, so it looks a bit weird.
Hit Sound
Same as Hard and Insane.
[Hard]
Placement
00:18:300(1) It looks useless NC I suppose, delete it better.
00:27:952(2) Move this note at 202:287 to stack notes. Just looks fine than current one.
00:33:952(1) Move this note like this to avoid overlap?
Rhythm
Hit Sound
00:19:865(3) Add whistle on the reverse like Insane?
00:21:952(3)^
00:24:561(1) Add whistlle at head? ... and more similar suggestion in same part. I don't know why only E,N,H is same pattern of hitsound except Insane.
[mao's Insane]
Placement
00:20:387(4) Move this note at 208:368, and this placement looks beautiful for me.
Hit Sound
Overall, the pattern of hitsound isn't symmetrical I suppose, you can put whistles more consistence to follow the instrumental.
00:29:256(6) Add whistle at head because you did it in 00:20:908.
00:29:778(1,2,3,5) You put whistles here but in previous same part (00:21:430(1,2,4,5)) doesn't have these whistles. I just feel weird these inconsistece.
00:50:126(5,6) Swap whistles better to make a same pattern to add whistles at white line. It feels odd in playing.
00:51:169(2,3) ^
And more similar suggestios...
[Insane]
Placement
00:23:517(1,2,3,4) Maybe you can put these notes in natural flow, current placement from (1,2) is a bit odd for me. e.g)
00:26:648(1,2,3,4) Again feels odd for me, so same example here.
Hit Sound
00:19:343(1) Add whistle here, you already did it in other diffs.
00:21:430(1) ^
00:23:517(1) ^
00:25:604(1) ^
00:29:778(1)^ ... and more following notes in same part. You should check whole hitsound in this diff.

I don't know why pattern of putting whistles is different by diffs, you can make all diffs (except guest dfif) to be same pattern of hitsound, whick makes your map more symmetrically. But others fine, good luck.
iyasine
hi~ desperate , mao~ ! Thanks for m4m request ₍₍ (ง ˘ω˘ )ว ⁾⁾

[Easy]
■ 00:04:213 (2) - x:328 y:156 , 00:04:734 (3) - x:268 y:236 ?
■ 00:49:604 (2) - Rotate( ctrl + Shift + R ) -26 ?

[Normal]
■ 00:40:995 (2) - tyr this design

[Hard]
■ 00:15:430 (2) - x:418 y:51 ?
■ 00:34:474 (2,3) - x:251 y:236 ?

[Insane]
■ 00:09:952 (3) - The proposal of a design
img & code
123,255,9952,2,0,B|212:222|212:222|275:266|339:242,1,230,0|8,0:0|0:0,0:0:0:0:
■ 00:17:778 (2) - Distance x1.35 ?

[Mao's Insane]
■ Approath Rate +1 ? Overall Dfficulty + 1 ?
■ 00:28:474 (4) - x:510 y:79 ?

sorry small mod...
a well finished work , good luck ;)
Topic Starter
Myxo

kajiyatta wrote:

M4M
[General]
Inconsistence "Widescreen Support". No, that's a bug basically
[Easy]
BPM is low so AR3 would be fine for Easy. Yes
For the easiest diff, I don't agree tick2 since it would tend to miss notes for newbie. Yes
[Normal]
Rhythm
00:11:778(2) Why put kick slider in this? You didn't add kick in other parts, so it looks a bit weird. For variation. I don't think it looks weird
Hit Sound
Same as Hard and Insane.
[Hard]
Placement
00:18:300(1) It looks useless NC I suppose, delete it better. Yes
00:27:952(2) Move this note at 202:287 to stack notes. Just looks fine than current one. Sorry, I think it looks good and I like the flow
00:33:952(1) Move this note like this to avoid overlap? Yes
Rhythm
Hit Sound
00:19:865(3) Add whistle on the reverse like Insane?
00:21:952(3)^
00:24:561(1) Add whistlle at head? ... and more similar suggestion in same part. I don't know why only E,N,H is same pattern of hitsound except Insane. The hitsound pattern is different in Insane, because I think Insane needs more hitsounds, and needs to be more special. Sorry, I think these hitsounds are too much for a Normal or Hard
[Insane]
Placement
00:23:517(1,2,3,4) Maybe you can put these notes in natural flow, current placement from (1,2) is a bit odd for me. e.g)
00:26:648(1,2,3,4) Again feels odd for me, so same example here. Sorry, I think the flow is good, I can't explain ;w;
Hit Sound
00:19:343(1) Add whistle here, you already did it in other diffs.
00:21:430(1) ^
00:23:517(1) ^
00:25:604(1) ^
00:29:778(1)^ ... and more following notes in same part. You should check whole hitsound in this diff. I won't change the hitsound pattern ;w;

I don't know why pattern of putting whistles is different by diffs, you can make all diffs (except guest dfif) to be same pattern of hitsound, whick makes your map more symmetrically. But others fine, good luck.
Thank you for mod <3 I think sometimes, variation is also important :b

iyasine wrote:

hi~ desperate , mao~ ! Thanks for m4m request ₍₍ (ง ˘ω˘ )ว ⁾⁾

[Easy]
■ 00:04:213 (2) - x:328 y:156 , 00:04:734 (3) - x:268 y:236 ? Sorry, I like my version more
■ 00:49:604 (2) - Rotate( ctrl + Shift + R ) -26 ? Hmm, my version is rotated 90°, I think it flows good and looks more special

[Normal]
■ 00:40:995 (2) - tyr this design Yes

[Hard]
■ 00:15:430 (2) - x:418 y:51 ? I want to keep the blanket
■ 00:34:474 (2,3) - x:251 y:236 ? Already done differently ^^

[Insane]
■ 00:09:952 (3) - The proposal of a design It doesn't fit my timelien though .-.
img & code
123,255,9952,2,0,B|212:222|212:222|275:266|339:242,1,230,0|8,0:0|0:0,0:0:0:0:
■ 00:17:778 (2) - Distance x1.35 ? Why o/

sorry small mod...
a well finished work , good luck ;)
Thanks <3
sjoy
hi here~
[Mao's Insane]
CS6 looks fine 8-)
00:12:039 (3) - whistle on the head? it sounds downbeat
00:22:474 (4) - ^
00:29:256 (6,1,2) - try to make same shapes?
00:45:430 (3) - whistle o the head
[Insane]
00:03:691 (3) - whistle on the head
00:09:952 (3) - clap
00:12:039 (4) - whistle
00:14:908 (4) - I prefer delete it
00:21:430 (1) - whistle
00:23:517 (1) - ^
00:28:734 (1) - ^
00:29:778 (1) - ^on the head
00:36:039 (1,2) - try this
00:44:387 (1,2) - ^
00:50:648 (1) - whistle on the head
so quiet song~
good luck~
Topic Starter
Myxo

sjoy wrote:

hi here~
[Insane]
00:03:691 (3) - whistle on the head
00:09:952 (3) - clap
00:12:039 (4) - whistle
00:14:908 (4) - I prefer delete it
00:21:430 (1) - whistle
00:23:517 (1) - ^
00:28:734 (1) - ^
00:29:778 (1) - ^on the head
00:36:039 (1,2) - try this
00:44:387 (1,2) - ^
00:50:648 (1) - whistle on the head
so quiet song~
good luck~
Thanks <3 Sorry I don't want to change the rhythm, I prefer my version. Also, I've applied all hitsounds except the ones in the circle-only-part, because I think it fits when the first note doesn't have a whistle, because it's the quitest.
Kyouren
Don't forget add Yami no Kodomo tachi in tags.
Because this song is instrumental and the song is "Yami no Kodomo tachi"
Atrue
Hello~
From your m4m request

[Notion]
This color means something you can either choose to fix or not to fix cause I prefer to do this.
And this color means some issue to fix I think.

[General]
Good map and a little suggestions here.
Maybe not too much to say. You've done well in your own thought~
Really sorry for short mod but I can't find more things available to say, you are on the right way on ranking. Good luck.
(ノ·ω·)ノ︵
[Easy]
General
Well made diff. Almost nothing here. You win..
Hitsound
Same with Normal diff
[Normal]
General
Seems that I can only suggest whistles.. Sad= =
BTW nice work.
Hitsound
00:10:995 - Whistle? Same reason with Insane diff.
00:27:691 - Whistle?..not so sure
00:44:387 - Whistle? Same reason with Insane diff.
00:51:691 - Whistle?The last sound may need to be emphasized.
[Hard]
General
Well done. Almost nothing found here.
Hitsound
00:10:995 - Whistle? Same reason with Insane diff.
00:27:691 (1) - Whistle?..not so sure
[Insane]
General
Hard to find something to say..
Overall good job.
Hitsound
00:10:995 - Recommend whistle here. Because you added whistles on every long white ticks in this part. And the finish is not on the track of whistle.
00:44:387 - ^
00:27:691 (1) - Whistle?..not so sure
[Mao's Insane]
General
Maybe I don't understand your usage of whistle....
Well done on your try in CS6
Beats
00:34:995 - This blank is your thought but really feel empty and kinda embarassing. lol. So I suggest this. Example:Hitsound
00:02:648 - Whistle?
00:22:474 - Whistle here? You did similar thing in previous notes.
00:25:082 - ^ Maybe you like to add whistles on higher sound..
00:26:648 - 00:27:169 - ^
00:29:256 - ^
That's my suggestions. Thanks for requesting.If you have any questions feel free to send pm to me.:) .
Mao
Fixed everything I guess ~^~


Code
osu file format v12

[General]
AudioFilename: 01 Nightmare -Overture-.mp3
AudioLeadIn: 0
PreviewTime: 2648
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.63
BeatDivisor: 4
GridSize: 16
TimelineZoom: 1

[Metadata]
Title:Nightmare -Overture-
TitleUnicode:ナイトメア - 序曲 -
Artist:Hatsuki Yura
ArtistUnicode:葉月ゆら
Creator:Desperate-kun
Version:Mao's Insane
Source:バラエピキュリアン
Tags:Mao Baraepikyurian Rose Epicurean Naitomea -jokyoku-
BeatmapID:382043
BeatmapSetID:155805

[Difficulty]
HPDrainRate:7
CircleSize:6
OverallDifficulty:6
ApproachRate:7
SliderMultiplier:2
SliderTickRate:2

[Events]
//Background and Video events
0,0,"BG.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
2648,521.739130434783,4,2,1,40,1,0
19734,-100,4,2,1,45,0,0
20256,-100,4,2,1,50,0,0
20778,-100,4,2,1,55,0,0
21821,-100,4,2,1,50,0,0
22343,-100,4,2,1,45,0,0
22865,-100,4,2,1,40,0,0
23908,-100,4,2,1,45,0,0
24430,-100,4,2,1,50,0,0
24952,-100,4,2,1,55,0,0
25213,-100,4,2,1,40,0,0
28082,-100,4,2,1,45,0,0
28604,-100,4,2,1,50,0,0
29126,-100,4,2,1,55,0,0
30169,-100,4,2,1,50,0,0
30691,-100,4,2,1,45,0,0
31213,-100,4,2,1,40,0,0
32256,-100,4,2,1,45,0,0
32778,-100,4,2,1,50,0,0
33300,-100,4,2,1,55,0,0
33561,-100,4,2,1,40,0,0


[Colours]
Combo1 : 0,128,192
Combo2 : 128,128,255
Combo3 : 0,128,255
Combo4 : 128,128,192

[HitObjects]
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396,202,33430,1,2,0:0:0:0:
371,260,33691,1,0,0:0:0:0:
454,224,33952,6,0,P|454:182|410:139,1,100,2|0,0:0|0:0,0:0:0:0:
353,152,34474,1,8,0:0:0:0:
291,164,34734,1,0,0:0:0:0:
233,138,34995,2,0,B|193:129|82:197|42:190,1,200
55,317,36039,6,0,B|76:307|124:306|142:347|142:347|181:310|184:253,1,200,10|0,0:0|0:0,0:0:0:0:
181,197,36821,1,0,0:0:0:0:
160,137,37082,2,8,P|159:78|163:26,1,100,2|0,0:0|0:0,0:0:0:0:
220,14,37604,1,2,0:0:0:0:
232,139,38126,6,0,B|185:147|119:125|119:125|84:154|71:208,1,200,10|0,0:0|0:0,0:0:0:0:
73,258,38908,1,0,0:0:0:0:
118,301,39169,2,0,P|147:307|220:306,1,100,8|0,0:0|0:0,0:0:0:0:
351,258,39691,2,8,P|301:250|251:253,1,100
342,321,40213,6,0,L|379:97,1,200,2|0,0:0|0:0,0:0:0:0:
388,62,40995,1,0,0:0:0:0:
326,76,41256,2,0,L|215:95,1,100,10|0,0:0|0:0,0:0:0:0:
165,106,41778,1,2,0:0:0:0:
265,181,42300,6,8,B|326:186|326:186|338:222|372:243|415:244|447:196,1,200,2|0,0:0|0:0,0:0:0:0:
447,146,43082,1,8,0:0:0:0:
387,169,43343,2,0,P|375:221|412:268,1,100,2|0,0:0|0:0,0:0:0:0:
474,364,43865,2,0,P|486:316|461:275,1,100,8|0,0:0|0:0,0:0:0:0:
425,327,44387,6,0,P|467:338|471:213,1,200,6|8,0:0|0:0,0:0:0:0:
449,179,45169,1,8,0:0:0:0:
387,169,45430,2,0,P|374:108|393:68,1,100,2|0,0:0|0:0,0:0:0:0:
440,40,45952,1,2,0:0:0:0:
502,149,46474,6,0,B|521:184|495:218|495:218|497:353,1,200,2|0,0:0|0:0,0:0:0:0:
437,322,47256,1,0,0:0:0:0:
373,322,47517,2,0,L|256:345,1,100,8|8,0:0|0:0,0:0:0:0:
155,274,48039,2,8,L|255:281,1,100
177,333,48561,6,0,P|155:275|171:223,1,100,2|0,0:0|0:0,0:0:0:0:
216,130,49082,1,2,0:0:0:0:
204,192,49343,1,0,0:0:0:0:
177,79,49604,2,0,P|226:66|271:98,1,100,2|0,0:0|0:0,0:0:0:0:
332,182,50126,1,8,0:0:0:0:
277,152,50387,1,10,0:0:0:0:
393,159,50648,6,0,P|391:209|347:243,1,100,2|8,0:0|0:0,0:0:0:0:
245,289,51169,1,0,0:0:0:0:
293,249,51430,1,2,0:0:0:0:
182,285,51691,2,2,L|165:312,2,25
Topic Starter
Myxo

Atrue wrote:

Hitsound modding
Thank you very much for the work you put in it! <3 Anyways, I don't like stacked hitsounds in this mapset, sorry ;w; I don't want to change them.
AruOtta
Hello, as requested (」・ω・)」

General

Circle size -> 2 for Easy and 3 for Normal ?

Easy

00:43:343 (4,1) - Maybe blanket ? =D

This diff. is perfect, I like the patterns with sliders =3

Normal

00:09:691 (2,1) - Because of the Approache rate, there's an overlap =/
00:31:865 (1) - Move the 2nd contruction point to x:128 y:208 for a better curve ?

Nice diff. too, good work ^w^

Hard

00:06:300 (4) - Try to blanket with (3)
00:42:300 (1,3) - This patern is strange... but it's not a big problem I think =P

Insane

00:40:213 (1) - Blanket with (4)

I like this diff. because there's many circles, it's not ordinary =D

Mao's Insane

Nothing to say (っ°ω°)っ

This map is wonderful. Take my star =D
Good luck for rank =3
Topic Starter
Myxo

Kenterz9 wrote:

Hello, as requested (」・ω・)」

General

Circle size -> 2 for Easy and 3 for Normal ? Sorry, I want to keep smaller circle-sizes, because it fits the higher difficultys

Easy

00:43:343 (4,1) - Maybe blanket ? =D Hmm sry, I would have to move (4) down to do it without touching the hp-bar, but I want to keep the flow, so no change here ;w;

This diff. is perfect, I like the patterns with sliders =3

Normal

00:09:691 (2,1) - Because of the Approache rate, there's an overlap =/ It's supposed to be there o:
00:31:865 (1) - Move the 2nd contruction point to x:128 y:208 for a better curve ? Yes

Nice diff. too, good work ^w^

Hard

00:06:300 (4) - Try to blanket with (3) Hmm there's supposed to be a little jump here for better flow, sorry no change
00:42:300 (1,3) - This patern is strange... but it's not a big problem I think =P Well, I like it ._.

Insane

00:40:213 (1) - Blanket with (4) Sorry, I tried it before, but if I blanket that it will overlap badly, so I did it like this

I like this diff. because there's many circles, it's not ordinary =D

Mao's Insane

Nothing to say (っ°ω°)っ

This map is wonderful. Take my star =D
Good luck for rank =3
Thank you very much <33 I didn't fix much, but that's because of personal preferences ;w; Very helpful!
10crystalmask01
Hey, mod via PM o̿ ̭ o̿
[Mao's Insane]
00:35:517 - Add a note here, since clearly there is a music box note here.
00:38:126 (1) - Sounds a bit awkward here, mainly because it drags over the notes on 00:38:126 and 00:38:648. Clearly these notes are firm notes, which can be emphasized better using a hit circle or such. Try using this rhythm:


[Insane]
00:14:126 (3,4) - Try swapping these notes timing spots, so that the hit circle starts before the slider. The slider will follow that funny up-and-down beats of the notes on 00:14:387.
00:22:995 (3,4,2,3,4) - Try moving these notes more apart. The spacing was very clean up until this part.
00:41:256 (3,4) - Consider replacing with a 1/1 slider here, because there's no notes on 00:41:517 or 00:42:039, so the current rhythm seems a bit over mapped.

[Hard]
00:47:517 (3,4) - Replace with two 1/3 sliders, since the music here is similar to that on 00:05:778 (3,4) - , 00:09:952 (3,4) - and 00:39:169 (3,4) - . Basically make it the same rhythm as the objects noted above for consistency.

[Normal]
00:15:952 - Consider adding a hit circle here, since there is an important (music box?) note here in the song, which is missing.
00:16:995 - ^
00:21:169 - Or add a reverse on 00:20:648 (2) - and re-position it.
00:23:256 - ^
00:25:343 - ^
00:27:430 - ^
00:29:517 - ^
00:31:604 - ^
00:33:691 - ^
00:49:343 - ^

[Easy]
AR - 1

Good luck.
Natsu
Hi hi hi ~


[General]
  1. Combo colours are almost the same:
    []
    Try to change them a bit maybe like:

[Insane]
  1. 00:04:213 (4) - this should be 1/2 slider since you should map this 00:04:474 - for consistency with the music and 00:03:952 -, also you map it here 00:08:387 (4) -
  2. 00:08:908 (1) - try to curve the second part of the slider? not really important but will look a lot better imo,something similar to:
  3. 00:09:952 (3) - with this one you're losing all the consistency with the 1/2 sliders and the music, try:
  4. 00:10:995 (1) - finish + whistle fit better here
  5. 00:19:082 this kind of songs should be mapped exactly to the music, 00:19:082 add a circle, also you was mapping all the other similars parts
  6. 00:23:256 (4,3) - try to avoid the overlap?
  7. 00:41:517 (4) - this slider is starting in a really weak bit, and feel kinda weird in game, try a better rhythm:
  8. 00:46:474 (1,2,3) - cool

[Mao's Insae]
  1. OD 6 is really easy, even with cs6, try OD7 here, since is the hardest diff in the set
  2. 00:04:213 (4) - this should be 1/2 slider for consistency with the music, also with 00:06:300 (4) -
  3. 00:08:387 (4) - same as above
  4. 00:12:561 (4) - and here too, since you are not being consistent, you map some like 00:10:474 (4) - and 00:14:648 (4) - , but you ignore the similars one in the above suggestions <:, try to be a bit more consistent IMO
  5. 00:16:734 (6,2) - nazi, stack this properly
  6. 00:19:865 (2,3,4,5,6) - not a fan, I prefer if you do a perfect star pattern here
  7. 00:35:517 - and 00:35:778 - I really suggest you to map this both beats, since is the same music that's you was mapping before, I really don't feel that pause fit the song
  8. 00:37:604 (4) - should be a 1/2 slider for consitency with 00:39:691 (4) -
  9. 00:41:778 same as above
  10. 00:45:952 (4) - ^
[Hard]
  1. Reduce HP drain by 1 (5) to have a more balanced settings
  2. 00:05:778 (3,4) - they look a bit weird, mainly because they are not symmetrical, try to copy paste them
  3. 00:49:082 (3) - ah not a fan of this flow, making the slider curved can work better, like:
  4. 00:51:691 (3) - mm this play kinda forced, try CTRL G, for better flow
[Normal]
  1. 00:03:430 (2) - make this slider curved for a bit better flow with previous and next object
  2. 00:05:517 (2) - ^
  3. 00:09:691 (2,1) - not a fan of this overlap, but maybe just me
  4. 00:15:952 add a circle since the melody get faster here, is ok to use some 1/2 circles
  5. 00:29:778 (1) - make this a slider symmetrical? actually look not nicely done
[Easy]
  1. Reduce AR by 1 (3), since fit better how you mapped this
  2. 00:21:430 (2) - make this a slider symmetrical? actually look not nicely done
well that's all, sorry for be a bit nazi with some slider shapes, the only thing i'm kinda worry is for some rhythms in both insane diffs and for the como colours, GL :)
Koalazy
Hihi- Requested via forum PM

[Mao's Insane]
Hmm OD+1? Slow song and mostly sliders

00:04:734 (1,2,3) - Not a good shape, I suggest to move down00:05:517 (2,3,4) - with distance snap to make it straight, then adjust both 00:05:778 (3,4) - sliders' direction to catch up the next note
00:10:474 (4) - Ctrl+G → Ctrl+Shift+R → Selection Centre → 30degree → Ctrl+G For a better flow imo
00:23:517 (1) - How about move it down here? And adjust the notes after it

Nice slider designing :) !

[Insane]
00:26:126 (2) - Ctrl+G ? Flows better~

I love the flow ohhh

[Hard]
00:09:952 (3,4) - hmm I recommend to do it like this, this flows better for me
00:18:300 (3) - Adjust the tail of this slider to make00:18:300 (3,1,2,3) - a better curve
00:49:865 (2,3) - I think this flows better

[Normal]
I wonder if CS4 is too small for normal diffs...
00:10:213 - 00:10:734 - I think you can map some beats here since the music is different from the previous notes

[Easy]
Nice!

Really really nice mapset~ Good luck! :)
Kazuya
Hello, from PM

All diff: Uncheck widescreen support

[Easy]

AR: -1

00:40:213 (1) - little better blanket: ?

00:43:343 (4) - rotate -15 degress ?
00:44:387 (1) - move: x: 112 y: 20 ? and better blanket:

00:45:952 (2) - Move x: 68 y: 292 (distance fix)

[Normal]
CS: -1 It's "normal", not hard

00:10:995 (1,2,3,1,2) - Move? E.g.: http://puu.sh/7QQqK.jpg and http://puu.sh/7QQsU.jpg ?

[Hard]
AR: +1

00:06:300 (4) - move x: 108 y: 232 ? and slider end/last point/white tick: x: 148 y: 156 ?
00:06:821 (1) - after fix spacing: Move: x: 208 y: 100? and move: 00:07:604 (2) - x: 460 y: 76 ?
00:13:082 (1) - Little better blanket: http://puu.sh/7QQPM.JPG (image + Coords) ?

[Insane]
CS: -1, please. It's better.

00:04:213 (4) - move: x: 396 y: 60 ?
00:06:300 (4) - Better blanket. Slider center (2nd white tick) point: x: 192 y: 168 ? and last point (3rd white tick) x: 256 y: 192 ?
00:10:995 (1) - move: x: 352 y: 240?
00:11:517 (2) - move: x 436 y: 224?
00:11:778 (3) - ^ x: 396 y: 148 ?
00:12:039 (4) - ^x: 436 y: 72 ?
00:19:343 (1,2,3,4) - move: x 377 y: 286? Result: http://puu.sh/7QRtN.jpg
00:34:474 (2) - Slider center point x: 412 y: 20 ?
00:36:039 (1) - move: x: 474 y: 360 ?

[Mao's Insane]

Jesus. CS6... o_o : Suggestion: CS4 or CS5. It's very very small. o_o

00:29:778 (1) - move: x: 153 y: 120 ? Better blanket.
00:50:648 (1) - move: x: 393 y: 161? ^

It's okay.

Good Luck!
Dariano
Hi hi~

This is a kind of shitty mod I just don't know why I couldn't mod this properly, so sorry.
Maybe it was because I could barely hear the hitsounds, perhaps you should consider stepping up the volume a little bit.

[Timing]

Offset: 2,635 (Current one -13ms)

I played with both offsets and changed the OD to 9 to be more accurate and the new offset made a big difference there.


[Mao's Insane]

Hitsounds in this difficult are not well spread imo. I tried to help but I couldn't, I think you should use the Insane's hitsounds. (Which is not too different but sounds better)

00:14:648 (4) - You can try to move this to x212 y148 to make the spacing between those 3 sliders even.
00:16:734 (6,2) - Fix the overlap


[Insane]

00:14:908 (4) - It feels like the song doesn't want this note here :x

[Hard]

00:37:082 (3) - This feels odd.
Perhaps you want to try something like this


[Normal]

00:23:517 (1) - Super nazi, not symmetrical, you didn't use grid snap did you? maybe if you used it, it would be perfect like this


[Easy]

00:27:691 (1,2) - make them symmetrical to the x axys.


All in all, I loved the map, the song was nice too, it was very polished so it deserves a star~
Good luck ranking this!.
moonlightleaf
hi~from pm-req

[General]

all diff 00:51:821 spinner to 00:54:821 ?

[Easy]

seem no problem

[Normal]

use cs3?

00:13:865 (2,3) - the same with 00:11:778 (2,3)

00:44:387 (1,2) - oh,suddenly appear different form fefore a little suprise , change the same typesetting as before?

[hard]

AR-7 OD-6

00:13:865 (2,3,4) - try this , make diff more fun to play

00:15:169 (1,2,3,1,2,3) - ^

00:48:561 (1,2,3,1,2,3) - ^ you can consder it

like this ↑ sometimes no use DS to put notes will be funny more (but no too far it depend the song

00:42:300 (1) - try

[Insane]

cs4 plz

AR9

00:14:908 (4) - delete

00:26:126 (2) - ctrl+g

[Mao's Insane]

cs4 plz

AR+1

seem like a Hard = =~ no a Insane

good luck :)
Topic Starter
Myxo
Thanks to you guys for modding :3 I'll fix all of them later, sorry, too lazy at the moment o: Anyways.

The circle sizes in this mapset are on purpose. They are supposed to be all a little bit smaller then you would probably expect it, so basically it's like CS3 -> CS4 -> CS4 -> CS5 -> CS6. This, as well as the low AR, give the maps a special atmosphere which I like and which fits the song very much due to the opinion of some other mappers as well. That's why I want to rank it like that, and we will NEVER change those settings. Please, with mods, you don't want to change the style of the map, do you?
moonlightleaf
wa~

so special >w<
Moway
I owe you, will mod this and another one.

[General]

Man, that clock ticking sound in the background is really messing with me in terms of beat orz

things look good


[Easy]

AR-1, fits better I think. Also, if you wanted to you could always CS-1 here and CS-1 on the Normal to make all of the diffs go up by one CS, up to you.

00:23:517 (1) - bring the endpoint of this to about (280,355). Looks like a better blanket to me.
00:41:778 (2) - I prefer this to the right more, kind of similar to the way you have it at 00:06:821 (1,2). Here I think making the blanket breaks flow a bit, so I think it is okay to forego the blanket for this part.

Hitsounding:

I think the hitsounding pattern you do here is kind of empty, and I think a bit more would go a long way. Here's some suggestions I have, which put hitsounds only at places where there's strong sounds. That way, you still get that sort of eerie empty sound without it being too empty.

00:02:648 (1) - whistle at the end, the chime sound is very prominent here so a whistle would fit perfectly.
00:04:213 (2) - a whistle would fit here, but I find this one a bit more optional than the one before. The sound here is still pretty strong so I would recommend one.
00:06:821 (1) - whistle on the end
00:08:387 (2) - and whistle here. Same pattern as before.
00:10:995 (1) - whistle on end
00:12:561 (2) - whistle
00:16:213 (2) - whistle on the head fits well here
00:19:343 (1) - whistle on the end, very strong sound at the end of this slider
00:21:430 (2) - same here
00:23:517 (1) - ^
00:26:648 (3) - whistle fits the head here better than a clap I think
00:27:691 (1) - whistle on end
00:29:778 (2) - whistle on end
00:31:865 (1) - whistle on end
00:36:039 (1,2) - same as beginning pattern
00:40:213 (1,2) - ^
00:44:387 (1,2) - ^
00:50:648 (3) - whistle on the end

[Normal]

00:11:778 (2) - I find it interesting that you made this one a repeat slider when you don't use a 1/2 repeating slider anywhere else in the map. It fits alright, but I would suggest removing the repeat for the sake of consistency.Alternatively, try experimenting with using some more repeats through the map, which would be alright if you want to go that route. Just having this one is a bit odd though.

Hitsounding:
00:03:430 (2) - whistle on the end of this slider
00:05:517 (2) - ^
00:07:604 (2) - ^
00:09:691 (2) - ^
00:11:778 (2) - whistle on the repeat if you choose to keep this, otherwise on the end
00:13:865 (2) - whistle on the end
00:19:343 (1) - whistle on the end here I think
00:21:430 (1) - ^
00:23:517 (1) - ^
00:27:691 (1) - ^
00:29:778 (1) - ^
00:31:865 (1) - ^
00:36:821 (2) - ^
00:38:908 (2) - ^
00:40:995 (2) - ^
00:43:082 (2) - ^
00:45:169 (2) - ^
00:47:256 (2) - ^
00:50:648 (3) - whistle on the end of this

[Hard]

HP 6 is too high for this diff, and unbalances your settings compared to your other diffs. I recommend HP-1.

00:15:430 (2) - I prefer this to be somewhere around (420,48). Forcing the blanket plays kind of oddly, so I think it is better to go out a bit more since it will form better circular flow from 00:14:648 (4,1) then down into 00:15:691 (3).
00:25:604 (1,2,3,4) - to me the spacing here kind of puts emphasis on the wrong parts. The strongest sound here would be on (3), but you have the smallest spacing between (2,3) which makes it feel weaker. Here's how I would map it. It maintains the flow you want, but puts emphasis on the right part. http://puu.sh/7RNMb.jpg I had to do some adjustments to make this work, but I think it would be worth it. I just made it 1.0x spacing between (1,2) and (3,4) and added a jump between (2,3).

Hitsounding:
00:03:691 (3) - whistle on the head
00:05:778 (3) - ^
00:07:865 (3) - ^
00:09:952 (3) - ^
00:12:039 (3) - ^
00:14:126 (3) - ^
00:17:256 (1) - remove the clap from the end on this, doesn't fit too well IMO
00:17:778 (2) - add a whistle to the head and remove the clap from the end
00:18:300 (3) - clap at the end here? I think that fits what you've been doing pretty well.
00:19:865 (3) - whistle on the repeat
00:21:952 (3) - whistle on the repeat
00:24:561 (3) - whistle on the head
00:28:213 (3) - whistle on the repeat
00:30:300 (3) - ^
00:32:908 (3) - whistle on the head
00:34:474 (2) - whistle on the head maybe
00:37:082 (3) - whistle on head
00:39:169 (3) - ^
00:41:256 (3) - ^
00:43:343 (3) - ^
00:45:430 (3) - ^
00:47:517 (3) - ^
00:51:169 (2) - ^
00:51:691 (3) - whistle on head and tail

[Insane]

Odd to me that you have this diff at CS5 and Mao's diff at CS6, considering that your idea was to increase CS with difficulty. Settings and object count indicate that this diff is supposed to be the harder one, so I suggest switching the CS between the two diffs if you really want to have the ascending CS with difficulty pattern. I personally really discourage CS6, but since you want to do it this way I suggest switching here. Alternatively, if you think Mao's diff is the harder one, then give the higher settings to that diff.


00:38:908 (2,3,4) - I think a pattern like this would provide better flow. Right now, the angle of (2,3) is too sharp from (1), so I recommend having (2,3) angle more to the right for better flow. http://puu.sh/7ROun.jpg
00:50:648 (1) - super nazi thing, but move this over to (104,242) for perfect symmetry \o/

Hitsounding:

00:03:691 (3) - you have a whistle here :D, now do it more!
00:05:778 (3) - whistle on the head
00:07:865 (3) - ^
00:09:952 (3) - whistle fits the head a lot better than a clap
00:14:126 (3) - whistle on head
00:16:734 (3) - whistle instead of clap, two claps in a row sounds kind of odd, and whistle fits better here anyway
00:19:343 (1) - whistle
00:21:430 (1) - whistle
00:23:517 (1) - whistle
00:25:604 (1) - whistle on head
00:27:169 (3) - whistle
00:29:778 (1) - whistle
00:31:865 (1) - whistle
00:33:952 (1) - whistle on head
00:34:995 (3) - whistle on the end here
00:36:821 (2) - whistle on repeat
00:39:169 (3) - whistle
00:41:256 (3) - whistle
00:43:343 (4) - whistle on head
00:45:169 (2) - whistle on repeat
00:47:517 (3) - whistle on head
00:51:169 (2) - clap on the head? I think that's consistent with the other diffs
00:51:691 (3) - whistle on head and tail

[Mao's Insane]

Not sure for the reasoning behind HP7. I would suggest doing HP6 here since I am also suggesting HP5 for the Hard. This would make a nice balance of settings, since hard would be HP5, this would be HP6, then the other Insane would be HP7. Of course, read what I wrote on the Insane as well. If you believe this to be the harder diff of the two, then this would get OD+1 and maybe AR+1 (still on the fence about AR8 for this type of map).

00:02:648 (1) - whistle on the head I think
00:06:300 (4) - whistle on the head, sound is quite prominent
00:09:952 (3) - remove this whistle, I think it is inconsistent with the rest of your hitsounding.
00:10:474 (4) - whistle on the head.
00:14:648 (4) - ^
00:17:778 (2) - stack here seems a bit off, (194,59) was about as close as I could get to a perfect stack
00:22:474 (4) - whistle on head
00:22:995 (5) - whistle on head, these would be consistent with 00:20:387 (4,5,6) -
00:25:082 (5) - whistle on head for the same reason
00:26:648 (4) - I would say a whistle here and instead put the clap on 00:27:169 (5).
00:27:691 (1,2,3,4) - I think this would look cleaner if you went for a more star-shaped pattern. http://puu.sh/7RP0g.jpg
00:29:256 (6) - the clap here sounds out of place and is inconsistent with the rest of your hitsounding. Replace with a whistle I think.
00:34:995 - a break here sounds really empty because the music is continuing in the exact same manner as before. I highly suggest mapping through this part, especially since this map is not tiring and is very short.
00:37:082 (3) - remove whistle here, is inconsistent with the intro
00:39:169 (3) - I would advise replacing the clap here with a whistle, fits better and is more consistent
00:39:691 (4) - remove the clap from the whole slider and just add the clap to the head
00:41:256 (3) - remove both hitsounds from this slider for consistency. Alternatively, if you like a whistle on these type of sliders, then you need to add them into the intro at places like 00:03:691 (3) -
00:46:474 (1) - move this to about (503,151) for a better blanket
00:48:561 (1) - maybe move this out a bit, I think a jump would fit well here, and looks better. The overlap here isn't really that great. http://puu.sh/7RP7J.jpg
00:50:387 (6) - remove the clap here, too much sound I think

That's all from me, as you can see it's mostly hitsounding stuff. Good luck!
Topic Starter
Myxo
Ok guys, changed the difficulty settings somehow to your wishes (maybe). Let's see if it works.

10crystalmask01 wrote:

Hey, mod via PM o̿ ̭ o̿

[Insane]
00:14:126 (3,4) - Try swapping these notes timing spots, so that the hit circle starts before the slider. The slider will follow that funny up-and-down beats of the notes on 00:14:387. No, it's for consistency with this rhythm, as it is a variation itself.
00:22:995 (3,4,2,3,4) - Try moving these notes more apart. The spacing was very clean up until this part. The spacing follows an alternating pattern o:
00:41:256 (3,4) - Consider replacing with a 1/1 slider here, because there's no notes on 00:41:517 or 00:42:039, so the current rhythm seems a bit over mapped. There are notes

[Hard]
00:47:517 (3,4) - Replace with two 1/3 sliders, since the music here is similar to that on 00:05:778 (3,4) - , 00:09:952 (3,4) - and 00:39:169 (3,4) - . Basically make it the same rhythm as the objects noted above for consistency. It's for variety

[Normal]
00:15:952 - Consider adding a hit circle here, since there is an important (music box?) note here in the song, which is missing.
00:16:995 - ^
00:21:169 - Or add a reverse on 00:20:648 (2) - and re-position it.
00:23:256 - ^
00:25:343 - ^
00:27:430 - ^
00:29:517 - ^
00:31:604 - ^
00:33:691 - ^
00:49:343 - ^ Those are all too hard for my Normal diff

[Easy]
AR - 1[/notice]

Good luck.
I'm going to fix the others later this day, but I have to leave now ;w;
Thanks for mod
Topic Starter
Myxo

Natsu wrote:

Hi hi hi ~


[General]
  1. Combo colours are almost the same:
    []
    Try to change them a bit maybe like:
Sorry, I think they are fine and fit the song ;w;

[Insane]
  1. 00:04:213 (4) - this should be 1/2 slider since you should map this 00:04:474 - for consistency with the music and 00:03:952 -, also you map it here 00:08:387 (4) - Sorry, I like to add some variation here.
  2. 00:08:908 (1) - try to curve the second part of the slider? not really important but will look a lot better imo,something similar to: Sorry, I want to keep the parallels ;w;
  3. 00:09:952 (3) - with this one you're losing all the consistency with the 1/2 sliders and the music, try: Yes, but I used the version from the beginning instead.
  4. 00:10:995 (1) - finish + whistle fit better here Ok
  5. 00:19:082 this kind of songs should be mapped exactly to the music, 00:19:082 add a circle, also you was mapping all the other similars parts No, I want to keep this little break before the new section
  6. 00:23:256 (4,3) - try to avoid the overlap? Hmm, it's not too bad I think ;w; And I don't want to change the angle
  7. 00:41:517 (4) - this slider is starting in a really weak bit, and feel kinda weird in game, try a better rhythm: I think it's ok and fits
  8. 00:46:474 (1,2,3) - cool Thanks :3
[Hard]
  1. Reduce HP drain by 1 (5) to have a more balanced settings Ok
  2. 00:05:778 (3,4) - they look a bit weird, mainly because they are not symmetrical, try to copy paste them Waah this is my favourite thingy in Hard diffs o:
  3. 00:49:082 (3) - ah not a fan of this flow, making the slider curved can work better, like: Ok
  4. 00:51:691 (3) - mm this play kinda forced, try CTRL G, for better flow Ok
[Normal]
  1. 00:03:430 (2) - make this slider curved for a bit better flow with previous and next object Ok
  2. 00:05:517 (2) - ^ Want to keep parallel
  3. 00:09:691 (2,1) - not a fan of this overlap, but maybe just me Sry, I like it ;w;
  4. 00:15:952 add a circle since the melody get faster here, is ok to use some 1/2 circles Ok
  5. 00:29:778 (1) - make this a slider symmetrical? actually look not nicely done Ok, done differently though
[Easy]
  1. Reduce AR by 1 (3), since fit better how you mapped this Ok
  2. 00:21:430 (2) - make this a slider symmetrical? actually look not nicely done It is almost
well that's all, sorry for be a bit nazi with some slider shapes, the only thing i'm kinda worry is for some rhythms in both insane diffs and for the como colours, GL :)
Thanks <3 Very helpful

Koalazy wrote:

Hihi- Requested via forum PM

[Insane]
00:26:126 (2) - Ctrl+G ? Flows better~ Not at all

I love the flow ohhh

[Hard]
00:09:952 (3,4) - hmm I recommend to do it like this, this flows better for me My version is different but flows as well as that
00:18:300 (3) - Adjust the tail of this slider to make00:18:300 (3,1,2,3) - a better curve I don't think it's a problem o: Atleast it points to them
00:49:865 (2,3) - I think this flows better I don't think so ;w;

[Normal]
I wonder if CS4 is too small for normal diffs... Already changed that
00:10:213 - 00:10:734 - I think you can map some beats here since the music is different from the previous notes Not really o/

[Easy]
Nice!

Really really nice mapset~ Good luck! :)
Thanks for modding :3 No changes though sorry ;w; You seem to not like that specific flow, because pointed it out multiple times. But it works actually

Kazuya-sama wrote:

Hello, from PM

All diff: Uncheck widescreen support Yo

[Easy]

AR: -1 Yo

00:40:213 (1) - little better blanket: ? No, mine is more correct than yours

00:43:343 (4) - rotate -15 degress ?
00:44:387 (1) - move: x: 112 y: 20 ? and better blanket: + ^, I want to keep the flow here sry

00:45:952 (2) - Move x: 68 y: 292 (distance fix) The spacing is 100% correct

[Normal]
CS: -1 It's "normal", not hard

00:10:995 (1,2,3,1,2) - Move? E.g.: http://puu.sh/7QQqK.jpg and http://puu.sh/7QQsU.jpg ? Why? no

[Hard]
AR: +1

00:06:300 (4) - move x: 108 y: 232 ? and slider end/last point/white tick: x: 148 y: 156 ? This is on purpose oô
00:06:821 (1) - after fix spacing: Move: x: 208 y: 100? and move: 00:07:604 (2) - x: 460 y: 76 ? ^
00:13:082 (1) - Little better blanket: http://puu.sh/7QQPM.JPG (image + Coords) ? Mine is more correct

[Insane]
CS: -1, please. It's better. Naah

00:04:213 (4) - move: x: 396 y: 60 ?
00:06:300 (4) - Better blanket. Slider center (2nd white tick) point: x: 192 y: 168 ? and last point (3rd white tick) x: 256 y: 192 ?
00:10:995 (1) - move: x: 352 y: 240?
00:11:517 (2) - move: x 436 y: 224?
00:11:778 (3) - ^ x: 396 y: 148 ?
00:12:039 (4) - ^x: 436 y: 72 ?
00:19:343 (1,2,3,4) - move: x 377 y: 286? Result: http://puu.sh/7QRtN.jpg
00:34:474 (2) - Slider center point x: 412 y: 20 ?
00:36:039 (1) - move: x: 474 y: 360 ? Sorry ;w; it's all on purpose

It's okay.

Good Luck!
Thanks o: Well, your style doesn't fit mine very well, so I didn't apply your suggestions ;w; Sry

Dariano wrote:

Hi hi~

This is a kind of shitty mod I just don't know why I couldn't mod this properly, so sorry.
Maybe it was because I could barely hear the hitsounds, perhaps you should consider stepping up the volume a little bit. Calm song = calm hitsounds ;w;

[Timing]

Offset: 2,635 (Current one -13ms) Well, I looked at it again, and I think my offset is correct

I played with both offsets and changed the OD to 9 to be more accurate and the new offset made a big difference there.

[Insane]

00:14:908 (4) - It feels like the song doesn't want this note here :x W..why ;(

[Hard]

00:37:082 (3) - This feels odd. I don't think so, sry ;w;
Perhaps you want to try something like this


[Normal]

00:23:517 (1) - Super nazi, not symmetrical, you didn't use grid snap did you? maybe if you used it, it would be perfect like Mine is almost perfect though this


[Easy]

00:27:691 (1,2) - make them symmetrical to the x axys. I can't, because it would mess up the spacing


All in all, I loved the map, the song was nice too, it was very polished so it deserves a star~
Good luck ranking this!.
Thank you :3

moonlightleaf wrote:

hi~from pm-req

[General]

all diff 00:51:821 spinner to 00:54:821 ? Uhh I don't like spinners for fade outs sry

[Easy]

seem no problem

[Normal]

use cs3?

00:13:865 (2,3) - the same with 00:11:778 (2,3) Why, is different rhythm even

00:44:387 (1,2) - oh,suddenly appear different form fefore a little suprise , change the same typesetting as before? Variety is fine for me

[hard]

AR-7 OD-6

00:13:865 (2,3,4) - try this , make diff more fun to play

00:15:169 (1,2,3,1,2,3) - ^

00:48:561 (1,2,3,1,2,3) - ^ you can consder it

like this ↑ sometimes no use DS to put notes will be funny more (but no too far it depend the song Well, I think with DS it fits the diff spread more, and also, I don't really like yuor suggestions

00:42:300 (1) - try Why change my only creative pattern ;w;

[Insane]

cs4 plz

AR9

00:14:908 (4) - delete Sorry, it belongs there

00:26:126 (2) - ctrl+g No, it will destroy the flow

good luck :)
Thank ya <3

Moway wrote:

[Easy]
00:41:778 (2) - I prefer this to the right more, kind of similar to the way you have it at 00:06:821 (1,2). Here I think making the blanket breaks flow a bit, so I think it is okay to forego the blanket for this part. Sorry, I think it's fine flow ;w;


[Hard]

00:15:430 (2) - I prefer this to be somewhere around (420,48). Forcing the blanket plays kind of oddly, so I think it is better to go out a bit more since it will form better circular flow from 00:14:648 (4,1) then down into 00:15:691 (3). I think the flow is fine

[Insane]

Odd to me that you have this diff at CS5 and Mao's diff at CS6, considering that your idea was to increase CS with difficulty. Settings and object count indicate that this diff is supposed to be the harder one, so I suggest switching the CS between the two diffs if you really want to have the ascending CS with difficulty pattern. I personally really discourage CS6, but since you want to do it this way I suggest switching here. Alternatively, if you think Mao's diff is the harder one, then give the higher settings to that diff. I think it's cool to have the CS6 at the easier diff though

That's all from me, as you can see it's mostly hitsounding stuff. Good luck!
Waaa, awesome mod! Thank you so much! I fixed the rest o: Especially the hitsounding. My hitsounding really sucks.

Phew, finally I'm through this
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