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Nhato - Miss You

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Aeonian Sonder
Whee~ Finally something that's not made by Amamiya Yuko or Blue Dragon that's actually good. A little jumpy for me at some parts, but I don't know that goes in the minds of other players. I know how much of a better mapper you are than me.
It's a good choice of song, but I was so surprised that the vocals didn't appear until MUCH MUCH later LOL.
But why does this map look closely similar to Lan's Extra on Hades in the Heaven?
On top of that, why is the timezoom in the editor so "zoomed" in so much?!

Also, really good hitsounds. I commented this somewhere else, but I rarely see player have actually focue on hitsounds.

00:23:167 (2) - Don't you think that this is curved in a little too much?
00:44:076 - Why sudden a slow down?
01:36:803 (1) - Was there something originally between combo 7 and combo 1 of the NC, because it's not spaced equally.
01:42:030 (1) - Just keep in mind that this isn't really "pretty..." On top of that, the path's isn't really clear
05:06:349 - Have you every thought about putting the preview here?

The list is so little because I'm horrible at mapping and modding.
Topic Starter
HanzeR

-APXH wrote:

Whee~ Finally something that's not made by Amamiya Yuko or Blue Dragon that's actually good. A little jumpy for me at some parts, but I don't know that goes in the minds of other players. I know how much of a better mapper you are than me.
It's a good choice of song, but I was so surprised that the vocals didn't appear until MUCH MUCH later LOL.
But why does this map look closely similar to Lan's Extra on Hades in the Heaven?
On top of that, why is the timezoom in the editor so "zoomed" in so much?!

Also, really good hitsounds. I commented this somewhere else, but I rarely see player have actually focue on hitsounds.

00:23:167 (2) - Don't you think that this is curved in a little too much? curved a little different
00:44:076 - Why sudden a slow down? changing rhythms here to follow the snares
01:36:803 (1) - Was there something originally between combo 7 and combo 1 of the NC, because it's not spaced equally. fixedd
01:42:030 (1) - Just keep in mind that this isn't really "pretty..." On top of that, the path's isn't really clear i'll change it if a bat tells me to but I kind of like the effect aha xD
05:06:349 - Have you every thought about putting the preview here? hmmm yeah, but I think that gives too much time in song select before it gets to the main part

The list is so little because I'm horrible at mapping and modding.
Thanks so much for the mod and star!!! I'm really glad you liked it! Yeah Lan's diff was a huge inspiration to me to make this (especially the intro parts) thats why I put credit to him in my main post :D. Time zoom is probably all screwed up because I was working with lots of 1/8 and 1/16 so its hard to see all the lines otherwise ;p. Thanks again!!!
Xiaolin
Haii ~ !! M4M from my queue~ <3
[General]
00:29:530 -Its not really necessary for you to put the kiai here, its only cause there's a finish doesn't mean you have to add it, you should remove it.
[Selentia]
00:00:440 -Slider velocity is so low, are you trying to kill us~ Q~Q Wth gurl, you're so farking pro~ xD
00:52:144 -Remove this note, it'll be more beautiful ~ <3
00:53:053 -^
00:53:962 -^
00:54:871 -^
01:03:051 (5) -Stack is better, cause right now it looks so confusing~
01:05:780 (1) -^
01:13:167 (1,2,3,4,5,6,7) -Remove stack~ >B ( Its not prettyeh ~ B ( I'm sad ~ :c

GL , and I mod short for approval maps lol~ ;c
Topic Starter
HanzeR

Lapis Aoki wrote:

Haii ~ !! M4M from my queue~ <3
[General]
00:29:530 -Its not really necessary for you to put the kiai here, its only cause there's a finish doesn't mean you have to add it, you should remove it.
hehe I like it kiai is fun
[Selentia]
00:00:440 -Slider velocity is so low, are you trying to kill us~ Q~Q Wth gurl, you're so farking pro~ xD ><!!
00:52:144 -Remove this note, it'll be more beautiful ~ <3
00:53:053 -^
00:53:962 -^
00:54:871 -^ maybee i'll play with these a bit more
01:03:051 (5) -Stack is better, cause right now it looks so confusing~
01:05:780 (1) -^
01:13:167 (1,2,3,4,5,6,7) -Remove stack~ >B ( Its not prettyeh ~ B ( I'm sad ~ :c made less stack

GL , and I mod short for approval maps lol~ ;c
Thanks for mod!!
Topic Starter
HanzeR
duuude -AXPH so many stars x_____x
Thank you so much man !!!!!!!
Kodora
goddamn amazing work

star for great justice
Liiraye
is it happening?
Kodora
by the way i feel like offset needs +10 here (450)

i might mod it later if i'll have time, really impressive map
Topic Starter
HanzeR

Kodora wrote:

goddamn amazing work

star for great justice
Oh wow kodora thank you so much x__x!! <33 i'll check the offset with other top, top men
Topic Starter
HanzeR

Liiraye wrote:

is it happening?
Hinsvar

Kodora wrote:

goddamn amazing work

star for great justice
^ Totally this.

Since I have time to waste, I'll give some suggestions.

  1. 00:23:053 (1,2,1,2,3) - I personally find the flow here more amazing like this, but yeah, it might be just me.
  2. 00:27:712 (4) - Add NC to follow the music's rhythm? I understand how the combo pattern works here, but using a pattern-based combo when we're switching to a new stanza in the middle of the pattern is just kinda weird. Your call, though.
  3. 00:45:894 (1,2,3,4) - Would be awesome if you increased the SV here to follow the heightening intensity of the music (to 0.75x, maybe).
  4. 01:13:167 (1,2,3,4,5,6,7) - Any reason why did you decide on this pattern? I think some small movements (like 01:14:985 (1,2,3,4), but with sliders, maybe?) will flow better with the vocals here.
  5. 01:25:667 - Add a whistle here and remove the one on 01:25:440 (1) because the instrument's sound is more notable here?
  6. 01:27:712 - 01:42:144 - Increase the volume to 50%? The objects here sound somewhat inaudible at 40%, and it'd be nice to follow the increased intensity of both the song and the map.
  7. 02:15:894 (5,6) - Since the spacing changes very radically here, they might as well be a completely separate pattern by themselves, so add an NC on (5) to show that it's the beginning of a new pattern?
  8. 02:34:530 (1,2,1) - Might as well make the rhythm look like 02:34:076 (3,1,2) so it'll be more consistent and thus comfortable to play that way.
  9. 02:34:985 (2) - NC? Same reason as 00:27:712 (4).
  10. 02:40:440 (1,2) - The direction from (1) to (2) and (2) to 02:40:894 (3) right now makes playing this pattern slightly uncomfortable due to the flow that results from the placement (and (1)'s shape). I think moving (2) to somewhere around (154,345) will do.
  11. 02:57:940 (2,4) - No NC this time, like what you did to 02:49:076 (1,2,1,2) and similar patterns?
  12. 03:29:303 (1,2) - Swap NC to follow how the music's rhythm goes (with (2) placed at the beginning of a new stanza)? It just feels better for me; hard to explain.
  13. 03:40:894 (4,1) - Since (4)'s essentially a part of the 03:40:894 (4,1,2,3,4,5) pattern too, how about swapping the NC here? It'd be a nice signal to indicate the transition to another pattern.
  14. 04:11:803 (3,4) - Try swapping (3)'s place with (4), select the two of them simultaneously, then move them to the point where (3) is at around (249,81). This pattern fits better with the song and doesn't break the flow to the next objects, I think. This, again, might be just me and my preferences, but I think you should try it first.
  15. 05:16:349 (1,2,1) - Same as 02:34:530 (1,2,1).
  16. 05:36:349 (1) - Try Ctrl+G? It gives a far, FAR better flow than how the head and tail are positioned right now.
Welp, that's it I suppose.

Good luck on the way! 8-)
Topic Starter
HanzeR

Hinsvar wrote:

Kodora wrote:

goddamn amazing work

star for great justice
^ Totally this.

Since I have time to waste, I'll give some suggestions.

  1. 00:23:053 (1,2,1,2,3) - I personally find the flow here more amazing like this, but yeah, it might be just me. hmm, i kind of like the way the oppose right now :(
  2. 00:27:712 (4) - Add NC to follow the music's rhythm? I understand how the combo pattern works here, but using a pattern-based combo when we're switching to a new stanza in the middle of the pattern is just kinda weird. Your call, though. more colors are prettier ok :D!!
  3. 00:45:894 (1,2,3,4) - Would be awesome if you increased the SV here to follow the heightening intensity of the music (to 0.75x, maybe). neat idea ok
  4. 01:13:167 (1,2,3,4,5,6,7) - Any reason why did you decide on this pattern? I think some small movements (like 01:14:985 (1,2,3,4), but with sliders, maybe?) will flow better with the vocals here. hmm maybe, i feel like i wanted to emphasize the more instrumentally sparse parts with less movement
  5. 01:25:667 - Add a whistle here and remove the one on 01:25:440 (1) because the instrument's sound is more notable here? oh yeah!
  6. 01:27:712 - 01:42:144 - Increase the volume to 50%? The objects here sound somewhat inaudible at 40%, and it'd be nice to follow the increased intensity of both the song and the map. ok
  7. 02:15:894 (5,6) - Since the spacing changes very radically here, they might as well be a completely separate pattern by themselves, so add an NC on (5) to show that it's the beginning of a new pattern? makes sense
  8. 02:34:530 (1,2,1) - Might as well make the rhythm look like 02:34:076 (3,1,2) so it'll be more consistent and thus comfortable to play that way.
  9. 02:34:985 (2) - NC? Same reason as 00:27:712 (4). ok
  10. 02:40:440 (1,2) - The direction from (1) to (2) and (2) to 02:40:894 (3) right now makes playing this pattern slightly uncomfortable due to the flow that results from the placement (and (1)'s shape). I think moving (2) to somewhere around (154,345) will do. fun ok
  11. 02:57:940 (2,4) - No NC this time, like what you did to 02:49:076 (1,2,1,2) and similar patterns? good idea x_x
  12. 03:29:303 (1,2) - Swap NC to follow how the music's rhythm goes (with (2) placed at the beginning of a new stanza)? It just feels better for me; hard to explain. sure
  13. 03:40:894 (4,1) - Since (4)'s essentially a part of the 03:40:894 (4,1,2,3,4,5) pattern too, how about swapping the NC here? It'd be a nice signal to indicate the transition to another pattern. hmm i think visually 4 is more part of 03:40:440 (2,3) -
  14. 04:11:803 (3,4) - Try swapping (3)'s place with (4), select the two of them simultaneously, then move them to the point where (3) is at around (249,81). This pattern fits better with the song and doesn't break the flow to the next objects, I think. This, again, might be just me and my preferences, but I think you should try it first. hm i think it looks better with the spacing consistent between them
  15. 05:16:349 (1,2,1) - Same as 02:34:530 (1,2,1). werd
  16. 05:36:349 (1) - Try Ctrl+G? It gives a far, FAR better flow than how the head and tail are positioned right now. i agree
Welp, that's it I suppose.

Good luck on the way! 8-)

thank you soooooo much for the really helpful mod and star hinsvar!!! I'm really glad you enjoyed it!!
Kodora
giving a full mod since this map is totally awesome~

[General]

  1. As i said above, offset needs +10 (450)
  2. Pure white combo-colour is not recommended to use since it can break lots of skins... make it darkner a bit?
  3. Please don't use .oggs, they aren't supported anymore by osu as peppy said so. They aren't even working now properly - if you want to reduse filesize re-convert your hitsounds to .mp3 files.
  4. Please change tick rate to 1 - changes between the 1/3 section and the normal section just sound horrible with rate 2, and taiko players will have 1/8 streams at 1/3 part in taiko mode. Actually, tick rate 1 would make slow SV sections much easier to play
  5. Add little custom audio lead-in via notepad? At least 1000 ms would be nice nice map starts a bit too fast.
[Selentia]

*I tested this map with HP6 and find it still pretty easy to play. Up HP Drain please, there is no point to keep it that low.
*I wondering why do you set stack Leniency to 0 since you don't have any perfectly stacked 1/4 notes orz... Up to you to change it anyway.

  1. 00:22:258 (1,3) - It will looks better if you will stack them perfectly - manual stacking doesn't needed here
  2. 01:14:985 (1,2) - Pretty strange that only two these notes are stacked in this section.
  3. 01:42:030 (1) - thought this slider works perfectly here i doubt that this is acceptable for ranking/approval, this can be considered as burai-slider and sadly must be changed here
  4. 02:11:349 (2) - same.. hate to saying this but this slider must be changed since it is burai slider... try some simple change like this? (you will still have same snape, just without overlapping)

    SPOILER


    207,237,131349,2,0,B|163:248|163:248|130:270|92:276|92:276|32:267|31:284|31:284|57:288|57:288|71:292|118:280|118:280|166:290,1,320,4|0,1:0|0:0,0:0:0:0:
  5. 02:29:076 (5,6,1,2) - this section is quite hard to hit due to spacing between notes... try to change note placement a bit to make it easier to read, something like this:

  6. 02:38:621 (1) - this is highly not recommended to have two visually identical sliders with same speed... although it plays fine i highly suggest you consider change slider snape here to prevent confusion (will plays better as it now if you will choose tick rate 1)
  7. 03:01:576 (1,1,1) - i don't think that this new combo spam is really needed here
  8. 03:16:349 (3,1) - make spacing between them slighty bigger to avoid overlapping. that will be only estetical change what won't affect gameplay.
  9. 03:36:803 (1) - add whistle to tail
  10. 04:20:440 (1) - same as above about sliders with same snape what have different slider speed
  11. 05:14:190 (4) - new combo due to jump please
  12. 06:05:667 (1) - any reason for NC here?
awesome awesome awesome

best of luck with approval!
Irreversible
W h y i s t h i s n o t s t a r i c o n e d y e t

oh wait
Topic Starter
HanzeR

Kodora wrote:

giving a full mod since this map is totally awesome~

[General]

  1. As i said above, offset needs +10 (450) done
  2. Pure white combo-colour is not recommended to use since it can break lots of skins... make it darkner a bit? made a teeny bit cuter
  3. Please don't use .oggs, they aren't supported anymore by osu as peppy said so. They aren't even working now properly - if you want to reduse filesize re-convert your hitsounds to .mp3 files. *reencodes* reencoded to wav, i dont think filesize should be a problem
  4. Please change tick rate to 1 - changes between the 1/3 section and the normal section just sound horrible with rate 2, and taiko players will have 1/8 streams at 1/3 part in taiko mode. Actually, tick rate 1 would make slow SV sections much easier to play ok i guess, i hope it doesnt make any sv changes harder to read
  5. Add little custom audio lead-in via notepad? At least 1000 ms would be nice nice map starts a bit too fast.sure!
[Selentia]

*I tested this map with HP6 and find it still pretty easy to play. Up HP Drain please, there is no point to keep it that low. ok did to 6.. I was worried because of the length people might get frustrated ;-;
*I wondering why do you set stack Leniency to 0 since you don't have any perfectly stacked 1/4 notes orz... Up to you to change it anyway. just for fun xD

  1. 00:22:258 (1,3) - It will looks better if you will stack them perfectly - manual stacking doesn't needed here changed a little differently to flow better
  2. 01:14:985 (1,2) - Pretty strange that only two these notes are stacked in this section. changed it a little bit
  3. 01:42:030 (1) - thought this slider works perfectly here i doubt that this is acceptable for ranking/approval, this can be considered as burai-slider and sadly must be changed here nooooo sad ;-;
  4. 02:11:349 (2) - same.. hate to saying this but this slider must be changed since it is burai slider... try some simple change like this? (you will still have same snape, just without overlapping) saaaad ;-; good replacement though

    SPOILER


    207,237,131349,2,0,B|163:248|163:248|130:270|92:276|92:276|32:267|31:284|31:284|57:288|57:288|71:292|118:280|118:280|166:290,1,320,4|0,1:0|0:0,0:0:0:0:
  5. 02:29:076 (5,6,1,2) - this section is quite hard to hit due to spacing between notes... try to change note placement a bit to make it easier to read, something like this:

    changed a little differently
  6. 02:38:621 (1) - this is highly not recommended to have two visually identical sliders with same speed... although it plays fine i highly suggest you consider change slider snape here to prevent confusion (will plays better as it now if you will choose tick rate 1) changed to tick rate 1 i hope its enough cuz the slider in that pattern ;-;
  7. 03:01:576 (1,1,1) - i don't think that this new combo spam is really needed here ok
  8. 03:16:349 (3,1) - make spacing between them slighty bigger to avoid overlapping. that will be only estetical change what won't affect gameplay. ok
  9. 03:36:803 (1) - add whistle to tailok
  10. 04:20:440 (1) - same as above about sliders with same snape what have different slider speed ^
  11. 05:14:190 (4) - new combo due to jump please ok
  12. 06:05:667 (1) - any reason for NC here?idk xD
awesome awesome awesome

best of luck with approval!
Thank you so much for your support kodora!! I'm really glad you liked it!!:D
Topic Starter
HanzeR

Irreversible wrote:

W h y i s t h i s n o t s t a r i c o n e d y e t

oh wait
Wow, everything is moving so fast x_x (for me atleast haha). thx so much for the help irre!!
captin1
23:30 captin1: 02:11:308 (2) - gonna be the first to say this is unrankable
rip
Topic Starter
HanzeR

captin1 wrote:

23:30 captin1: 02:11:308 (2) - gonna be the first to say this is unrankable
rip
orz
Liiraye

captin1 wrote:

23:30 captin1: 02:11:308 (2) - gonna be the first to say this is unrankable
rip
That is the best part of the map feggit :(
[Luxord]
From my Queue.

Jesus christ not sure what can change here, this map is so perfect. I'd love a short break somewhere though but even this is impossibru.

Well just some minors
Set the audio lead in from 1448 to 2300

and some stacking issues
01:12:152 (1) - Unsnapped repeat.
01:12:152 (1) - Unsnappedend.
01:45:788 (1) - Unsnapped repeat.
01:45:788 (1) - Unsnapped end.
03:09:084 (1) - Unsnapped repeat.
03:09:084 (1) - Unsnapped repeat.
03:09:084 (1) - Unsnapped repeat.
03:09:084 (1) - Unsnapped end.

Edit; I'd highly suggest AR 10, AR 8 feels very slow and I barely can read it.. :/
Just some nazi things, have two stars and rank this ._ .

Also my arm hurts :c...
Kirin
Mod from my queue

[Selentia]
00:04:084 (1,2,3,4,5,6) They have the same position as 00:00:448 (1,2,3,4,5,6) . At least move it to somewhere else because it's annoying.
00:11:357 (1,2,3,4,5) Same story :v
01:48:175 (1,2,1,2) Replace them with sliders. It would be better imo.
02:29:084 (1,2,3,4) Do it like this http://puu.sh/7E4Nq.jpg
02:44:084 (1,2,1,2,1,2) Replace them with sliders too.
04:18:175 (4,5,1,2) Too confusing x.x http://puu.sh/7E5J5.jpg
05:20:902 (1,2) There is too much spacing between them.

Sorry for the short mod and good luck!
Topic Starter
HanzeR

KiyoshiX101 wrote:

From my Queue.

Jesus christ not sure what can change here, this map is so perfect. I'd love a short break somewhere though but even this is impossibru.

Well just some minors
Set the audio lead in from 1448 to 2300

and some stacking issues
01:12:152 (1) - Unsnapped repeat.
01:12:152 (1) - Unsnappedend.
01:45:788 (1) - Unsnapped repeat.
01:45:788 (1) - Unsnapped end.
03:09:084 (1) - Unsnapped repeat.
03:09:084 (1) - Unsnapped repeat.
03:09:084 (1) - Unsnapped repeat.
03:09:084 (1) - Unsnapped end.

Edit; I'd highly suggest AR 10, AR 8 feels very slow and I barely can read it.. :/
Just some nazi things, have two stars and rank this ._ .

Also my arm hurts :c...
Thanks so much for the mod and stars!! I appreciate it so much :D:D> fixed lead in I think it should be ar9 now ar10 feels really really fast ;-;
Topic Starter
HanzeR

Kirin wrote:

Mod from my queue

[Selentia]
00:04:084 (1,2,3,4,5,6) They have the same position as 00:00:448 (1,2,3,4,5,6) . At least move it to somewhere else because it's annoying.
00:11:357 (1,2,3,4,5) Same story :v
01:48:175 (1,2,1,2) Replace them with sliders. It would be better imo.
02:29:084 (1,2,3,4) Do it like this http://puu.sh/7E4Nq.jpg that would makes really awkward flow between 02:29:425 (4,1) -
02:44:084 (1,2,1,2,1,2) Replace them with sliders too.
04:18:175 (4,5,1,2) Too confusing x.x http://puu.sh/7E5J5.jpg
05:20:902 (1,2) There is too much spacing between them.

Sorry for the short mod and good luck!
thanks for the mod!! I didn't make a lot of changes but you helped me review some patterns :D
Asphyxia
Mod for you



General thoughts
  1. Try to get a SB for this map, please. The BG is really nice and a generic flashy SB would fit nicely enough for it, for the meantime though disable widescreen support for obvious reasons.

Selentia
  1. Even though this map is like the most confusing (and awesome), I'd give it a +1 HP because my HP bar was always, always full. Even if I missed a lot.
  2. 00:03:175 (1,2,3,4) - I'd decrease the spacing here, it's rather confusing and weird to me because you usually don't want to start with the biggest jumps while 00:06:811 (1,2,3,4) - were 2x easier to play.
  3. 00:39:311 (4) - CTRL + G brings more fun to the table imo, try it! It would also be more consistent because most of the time you have a crazy jump between 00:38:175 (5,6) - and the CTRL + G would kind of make the jump bigger between the sliders and I feel like it's better that way.
  4. 01:25:675 (2,4) - These extended sliders were probably the only ones that felt odd to play, maybe the reason is because there's a beat 1/4 earlier so you could consider shortening them a bit~
  5. 01:52:948 (1,2) - Spacing between these was a bit surprising actually. I can understand if you don't want to decrease their spacing because you know, it's an approved map and stuff but it'd be still cool to make it a bit less confusing :3
  6. 02:09:538 (3) - I feel like this slider would fit a bit better if the end of your slider would not overlap with http://puu.sh/7F6yD.jpg that part, or then let it like fully overlap by moving the redopoint a bit, just my personal preference though.
  7. 02:46:243 (2) - Ughh, that shape D: Maybe not the most beautiful one? Something like this could be better: The reason behind my dislike to this slider is because of that redpoint, it's not really that fitting but a casual waveslider would fit!
  8. 02:47:038 (1) - Might want to consider adding NC due to new slider speed.
  9. 02:52:720 (4) - <333 I'm in love with these shapes, orgasmic
  10. 04:28:857 (4) - Might want to consider adding NC due to new slider speed.
  11. 05:28:402 (3,4) - ^
  12. It could be so cool if you could add a spinner that starts here 06:06:016 - and ends 06:13:175 - here? Would be a nice ending :3

The map is really, really well done and the patterns are awesome. Mostly nazi stuff because of that and how polished it is already. Yeah, you need to get this ranked really soon! Also, all of my stuff mentioned above are suggestions and you have every right to deny them with a REASON. ;)
Topic Starter
HanzeR

Asphyxia wrote:

Mod for you



General thoughts
  1. Try to get a SB for this map, please. The BG is really nice and a generic flashy SB would fit nicely enough for it, for the meantime though disable widescreen support for obvious reasons. hehe i'll see what happens, if i do a storyboard i want it to be interesting :I

Selentia
  1. Even though this map is like the most confusing (and awesome), I'd give it a +1 HP because my HP bar was always, always full. Even if I missed a lot. ok!
  2. 00:03:175 (1,2,3,4) - I'd decrease the spacing here, it's rather confusing and weird to me because you usually don't want to start with the biggest jumps while 00:06:811 (1,2,3,4) - were 2x easier to play. sure
  3. 00:39:311 (4) - CTRL + G brings more fun to the table imo, try it! It would also be more consistent because most of the time you have a crazy jump between 00:38:175 (5,6) - and the CTRL + G would kind of make the jump bigger between the sliders and I feel like it's better that way. hm well I wanted to emphasize 1 with the flow change, having it on 6 feels a little weird!
  4. 01:25:675 (2,4) - These extended sliders were probably the only ones that felt odd to play, maybe the reason is because there's a beat 1/4 earlier so you could consider shortening them a bit~ hmm maybe
  5. 01:52:948 (1,2) - Spacing between these was a bit surprising actually. I can understand if you don't want to decrease their spacing because you know, it's an approved map and stuff but it'd be still cool to make it a bit less confusing :3 lool ur right
  6. 02:09:538 (3) - I feel like this slider would fit a bit better if the end of your slider would not overlap with http://puu.sh/7F6yD.jpg that part, or then let it like fully overlap by moving the redopoint a bit, just my personal preference though. changed it a little bit
  7. 02:46:243 (2) - Ughh, that shape D: Maybe not the most beautiful one? Something like this could be better: The reason behind my dislike to this slider is because of that redpoint, it's not really that fitting but a casual waveslider would fit!
    hmm I changed it to look a little more wavy but i like the red point xD
  8. 02:47:038 (1) - Might want to consider adding NC due to new slider speed.
  9. 02:52:720 (4) - <333 I'm in love with these shapes, orgasmic <333
  10. 04:28:857 (4) - Might want to consider adding NC due to new slider speed.
  11. 05:28:402 (3,4) - ^ oke
  12. It could be so cool if you could add a spinner that starts here 06:06:016 - and ends 06:13:175 - here? Would be a nice ending :3 mmmmm I didnt wanna add a spinner here because spinners take a lot of exertion, and it feels really weird to me to force a player to put all that effort spinning when the song is practically over

The map is really, really well done and the patterns are awesome. Mostly nazi stuff because of that and how polished it is already. Yeah, you need to get this ranked really soon! Also, all of my stuff mentioned above are suggestions and you have every right to deny them with a REASON. ;)
thx so much asphyxi ur the best <33333
kisata
first of all wow, just wow

black = suggestions
orange = you really consider should fixing this
red = unrankable, etc
[General]
  1. Is stack leniency less than 3 rankable? I think you need at least three, but if not then just ignore this.
[Selentia]
  1. 01:13:175 (1,2,3,4,5,6,7) - compared to the rest of the section, this stacking seems kind of out of place; imo i would stack for the first three 01:13:175 (1,2,3) - and then start moving around because that's when the vocal kicks in
  2. 01:14:993 (1,2) - 01:15:902 (5,6) - 01:16:357 (7,8) - same thing with these stacks, i don't have a problem playing them or anything they just seem out of place because this section seems to be about sort of gentle but constant movement and they cut into that, i'm just not sure i understand what they're emphasizing; i would either do a lot more stacks or just focus on gentle movement, up to you if you want to change tho
  3. 01:45:788 (1) - direct stack kind of covers up the start of 01:45:902 (2) - and it's approach circle (because of the repeat) kind of oddly for me; imo this would be a little better
  4. 01:48:402 (1,2) - move down a little bit so they don't look so weird sticking up lol (1 -> x:88 y:80)
  5. 02:11:357 (2) - lol, i just kind of laughed at this for no real reason
  6. 02:27:720 (1) - delete NC
  7. 02:27:948 (2) - NC should be here because 02:27:720 (1) - is still a part of the wub thing i guess
  8. 02:30:448 (1) - delete NC
  9. 02:41:811 (1,1) - same thing as above
  10. 02:56:811 (5) - drum finish might accent the kick on the drum here nicely! rather than just normal hitsound ;;
  11. 02:58:402 (1) - ^
  12. 03:00:220 (5,6) - nooooo, this ruins the movement you were building up in this entire section! needs to be more spaced instead of how little distance it has/pseudo-stacked it is now imo ;;
  13. 03:00:448 (6) - regardless if you want to do what i suggested above or stick with the normal-hitnormal; this is just a soft-hitnormal and therefore inconsistent with how you handed it earlier
  14. 03:08:743 (2,3,4) - i see you tried to accent that sort of screeching sound there which is good but i think we need MORE SPACE HEUHUEHEHUHHEHEHUUHEUE (for reference there i used 1.55x)
  15. 03:36:357 (1,1) - you know what would be neato, stacking all those sliders in a way so the last one on the right side's end ends up on the end of 03:36:811 (1) - it's fine as it is now but doing that would be cool imo!
  16. 03:38:402 (2,1) - i think this would work much better if these were reversed on the timeline
  17. 03:43:970 (1,1) - i don't like how this flows, having to cut down so fast and to the left after hiting 03:43:970 (1) - feels harsh to me (remember, it's just an 1/8 gap);
  18. 03:44:084 (1) - to x:384 y:320 maybe? wouldn't be quite as harsh plus would preserve that pattern you've got there imo
  19. 03:52:720 (1) - being part of the wub of 03:52:266 (1) - i wouldn't NC this but dubstep is hard to NC so i leave it up to you
  20. 04:04:084 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - this fits so well omg, love it like the rest of the map ;3
  21. 04:06:357 (1,2) - gap between this one and 04:06:811 (1,2) - this one is really large compared to 04:06:811 (1,2,1,2) - when it doesn't have any real reason in the music to
  22. 04:11:129 (1,2) - would play MUCH better imo if these were reversed
  23. 04:18:402 (1,2) - same as above, i think the down and to the right movement and then over to the left is a bit more natural in this situation
  24. 04:24:084 (1) - delete NC; 04:24:311 (2) - NC here; the reason I keep point this out is because 04:24:311 (2) -actually ends the wub so i think they should be grouped together, but if you think differently then leave them as they are now
  25. 04:31:357 (3) - dude man move this so it looks kind of like a delayed stack of 04:30:902 (1,2) - lol x:130 y:75
  26. 05:10:902 (3) - maybe NC because it's catching those higher pitched notes and not part of the wub phrasing? i'm not sure if i pointed this out before so if i didn't either change it all if you decide to do so or leave as is rip
  27. 05:14:538 (1,1) - as these two are part of the same drum fill thing i think the NC maybe should only be on 05:14:538 (1) - and not both
No other suggestions than those!

I now know that dubstep is the hardest to mod. This map is fantastic, btw.
Topic Starter
HanzeR

apaffy wrote:

first of all wow, just wow

black = suggestions
orange = you really consider should fixing this
red = unrankable, etc
[General]
  1. Is stack leniency less than 3 rankable? I think you need at least three, but if not then just ignore this.
well its only a guideline so i hope its ok, theres parts where it makes a difference and I dont want to change them ;-;
[Selentia]
  1. 01:13:175 (1,2,3,4,5,6,7) - compared to the rest of the section, this stacking seems kind of out of place; imo i would stack for the first three 01:13:175 (1,2,3) - and then start moving around because that's when the vocal kicks in ok
  2. 01:14:993 (1,2) - 01:15:902 (5,6) - 01:16:357 (7,8) - same thing with these stacks, i don't have a problem playing them or anything they just seem out of place because this section seems to be about sort of gentle but constant movement and they cut into that, i'm just not sure i understand what they're emphasizing; i would either do a lot more stacks or just focus on gentle movement, up to you if you want to change tho most of those stacks are representing the change in pitch in the synth
  3. 01:45:788 (1) - direct stack kind of covers up the start of 01:45:902 (2) - and it's approach circle (because of the repeat) kind of oddly for me; imo this would be a little better ok
  4. 01:48:402 (1,2) - move down a little bit so they don't look so weird sticking up lol (1 -> x:88 y:80) ok
  5. 02:11:357 (2) - lol, i just kind of laughed at this for no real reason hehehehehehehe
  6. 02:27:720 (1) - delete NC ok
  7. 02:27:948 (2) - NC should be here because 02:27:720 (1) - is still a part of the wub thing i guess werd
  8. 02:30:448 (1) - delete NC ok
  9. 02:41:811 (1,1) - same thing as above ok
  10. 02:56:811 (5) - drum finish might accent the kick on the drum here nicely! rather than just normal hitsound ;;
  11. 02:58:402 (1) - ^] good idea
  12. 03:00:220 (5,6) - nooooo, this ruins the movement you were building up in this entire section! needs to be more spaced instead of how little distance it has/pseudo-stacked it is now imo ;; hmm changed a little bit
  13. 03:00:448 (6) - regardless if you want to do what i suggested above or stick with the normal-hitnormal; this is just a soft-hitnormal and therefore inconsistent with how you handed it earlier changed all these
  14. 03:08:743 (2,3,4) - i see you tried to accent that sort of screeching sound there which is good but i think we need MORE SPACE HEUHUEHEHUHHEHEHUUHEUE (for reference there i used 1.55x) i like the way you think
  15. 03:36:357 (1,1) - you know what would be neato, stacking all those sliders in a way so the last one on the right side's end ends up on the end of 03:36:811 (1) - it's fine as it is now but doing that would be cool imo! coooool
  16. 03:38:402 (2,1) - i think this would work much better if these were reversed on the timeline aa i really like that blanket thou ;-;
  17. 03:43:970 (1,1) - i don't like how this flows, having to cut down so fast and to the left after hiting 03:43:970 (1) - feels harsh to me (remember, it's just an 1/8 gap); reduced spacing a little
  18. 03:44:084 (1) - to x:384 y:320 maybe? wouldn't be quite as harsh plus would preserve that pattern you've got there imo
  19. 03:52:720 (1) - being part of the wub of 03:52:266 (1) - i wouldn't NC this but dubstep is hard to NC so i leave it up to you i like it ncd cuz the note there is following the piano :D
  20. 04:04:084 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - this fits so well omg, love it like the rest of the map ;3 <33
  21. 04:06:357 (1,2) - gap between this one and 04:06:811 (1,2) - this one is really large compared to 04:06:811 (1,2,1,2) - when it doesn't have any real reason in the music to changed this pattern
  22. 04:11:129 (1,2) - would play MUCH better imo if these were reversed maybe, but i think changing the direction of the flow in a pattern like that can be really awkward to play
  23. 04:18:402 (1,2) - same as above, i think the down and to the right movement and then over to the left is a bit more natural in this situation samee
  24. 04:24:084 (1) - delete NC; 04:24:311 (2) - NC here; the reason I keep point this out is because 04:24:311 (2) -actually ends the wub so i think they should be grouped together, but if you think differently then leave them as they are now yessr
  25. 04:31:357 (3) - dude man move this so it looks kind of like a delayed stack of 04:30:902 (1,2) - lol x:130 y:75 cuutye
  26. 05:10:902 (3) - maybe NC because it's catching those higher pitched notes and not part of the wub phrasing? i'm not sure if i pointed this out before so if i didn't either change it all if you decide to do so or leave as is rip yayy more colors are pretty
  27. 05:14:538 (1,1) - as these two are part of the same drum fill thing i think the NC maybe should only be on 05:14:538 (1) - and not both ok
No other suggestions than those!

I now know that dubstep is the hardest to mod. This map is fantastic, btw.

plz dont say you are bad at modding ;_______; thankyou so much <333333333
10crystalmask01
Hey, mod from queue
[Selentia]
00:04:084 (1,2,3,4,5,6) - Reverse each slider separately (don't have them all highlighted at once. Highlight each slider and CTRL +G). I'm not a big fan of repetitive flow, so making this rhythm of objects form an outer flow creates a more interesting look, instead of having them share the same flow as 00:00:448 (1,2,3,4,5,6) - .
00:11:357 (1,2,3,4,5) - Same suggestion as above. Separately reverse each slider, so they form a flow towards the center then outside.
02:41:811 (7) - NC for slider speed change.

Noob mod, haha ;w; No kuds.
Topic Starter
HanzeR

10crystalmask01 wrote:

Hey, mod from queue
[Selentia]
00:04:084 (1,2,3,4,5,6) - Reverse each slider separately (don't have them all highlighted at once. Highlight each slider and CTRL +G). I'm not a big fan of repetitive flow, so making this rhythm of objects form an outer flow creates a more interesting look, instead of having them share the same flow as 00:00:448 (1,2,3,4,5,6) - .
00:11:357 (1,2,3,4,5) - Same suggestion as above. Separately reverse each slider, so they form a flow towards the center then outside.
02:41:811 (7) - NC for slider speed change.ok

Noob mod, haha ;w; No kuds.
Really interesting idea with the first parts, but I didnt change it because I think the repetitiveness fits the song ;w;

Thanks!!!
Neta
Hi~ from my modding queue

[Selentia]
  1. 01:48:061 (2) - maybe user's cant read this slider well i recommend this change to note
  2. 01:58:402 (1,2,1,1,2,1) - this is really hard to read and hit. i think this should find some other spacing like move this to same space?
  3. 02:20:448 (4) - i think this need NC because it's same 0.5 with 02:19:766 (1,2,3) - but hard to read slider speed here because it's too short
  4. 02:30:675 (1,2,1,2,1,2,1,2,1,2,3) - same reason about reading. distance longer than 2.0x will be very hard to read i think you'd better consider about this
  5. 03:55:902 (1,2,1,2) - ^
  6. 03:55:902 (1,2,1,2) - ^
  7. 04:01:357 (1,2,1,2) - ^
  8. 04:12:266 (1,2,1,2) - ^
  9. and little more..
  10. 03:14:879 (8,1,2,3) - better use smaller distance
  11. 04:14:538 (1) - move to 272, 236?
  12. 04:14:993 (1) - ^ 160, 176 if you accept this one 04:14:538 (1)
Map is really nice but this is really hard distance for users

this is all my suggestion so.. just consider about distance problem


GOOD LUCK!
Topic Starter
HanzeR

Neta wrote:

Hi~ from my modding queue

[Selentia]
  1. 01:48:061 (2) - maybe user's cant read this slider well i recommend this change to note hm i think it follows the music here, changing to 1/8 notes is really hard to hit ;w;
  2. 01:58:402 (1,2,1,1,2,1) - this is really hard to read and hit. i think this should find some other spacing like move this to same space? hm im fine with this
  3. 02:20:448 (4) - i think this need NC because it's same 0.5 with 02:19:766 (1,2,3) - but hard to read slider speed here because it's too short ok
  4. 02:30:675 (1,2,1,2,1,2,1,2,1,2,3) - same reason about reading. distance longer than 2.0x will be very hard to read i think you'd better consider about this
  5. 03:55:902 (1,2,1,2) - ^
  6. 03:55:902 (1,2,1,2) - ^
  7. 04:01:357 (1,2,1,2) - ^
  8. 04:12:266 (1,2,1,2) - ^
  9. and little more..
  10. 03:14:879 (8,1,2,3) - better use smaller distance ok
  11. 04:14:538 (1) - move to 272, 236? moved a little bit different
  12. 04:14:993 (1) - ^ 160, 176 if you accept this one 04:14:538 (1)
Map is really nice but this is really hard distance for users

this is all my suggestion so.. just consider about distance problem


GOOD LUCK!
Thanks for the mod!! I didnt change most of the distances because the songs bpm is really low (132) and I wanted it to be a challenging map to play, so I think its ok. Thanks so much!!
Mikarunoel131_DELETED
This is some amazing work you all did there Oo I love this x3
I hope you'll get some people to rank it :D It's so much fun x3 Good Luck :D
Topic Starter
HanzeR

Mikarunoel131 wrote:

This is some amazing work you all did there Oo I love this x3
I hope you'll get some people to rank it :D It's so much fun x3 Good Luck :D
hehe, thankyou mr. purple text guy :3 <33333
Mikarunoel131_DELETED

HanzeR wrote:

hehe, thankyou mr. purple text guy :3 <33333
I just love that color xD Yeay you rock ! :D
Charles445
[Selentia]

00:20:220 (1) - Move this to x:348 y:192 so it's easier to see the repeat. Right now it's under the old slider and hitburst.
00:43:857 (1) - I expected this to be two circles, not a slider.
01:27:948 (2,3) - This should be a slider, otherwise this speedup would be too hard too fast.
01:30:902 (2) - Move this farther away, it looks like a stream jump. Try x:88 y:236
01:35:220 (2,3) - This looks like a stream jump. I'd redesign this part so the distance between the circles is overall bigger. Something like this maybe -> http://osu.ppy.sh/ss/1467851
01:47:948 (1,2,1) - This is really difficult to read and is frustrating to play. I'd make this part easier / more understandable
02:00:902 (1,2) - I can't see the 2 very well when playing. Try moving this combo to x:380 y:240 -> http://osu.ppy.sh/ss/1467864
02:44:538 (1,2) - This is a pain when spaced out. Really annoying to break here, I'd make it more compressed so it isn't so frustrating.
03:19:425 (2,1) - This jump is way too big. Over 3x on a circle stream after a stack is a huge speed change.
03:49:198 (2,2) - I couldn't see these circles. Maybe position them so they are moving down and away from the sliders like this? -> http://osu.ppy.sh/ss/1467885
03:56:016 (2,1,2,1) - This might be a little overkill D: huge jumps
04:14:311 (1,2) - Move this more to the left, this jump is super big otherwise.
04:15:448 (1,2,1,2,3,1,2,1,2,1) - I think you should rework this pattern, right now it has huge back and forth circle stream jumps (the biggest ones so far) and changes from sliders to circles unexpectedly. I think the pattern as it is would be the biggest place where people break combo as it's far far harder than anything else. I'd make it as easy as (or easier than) the pattern at 05:15:448 - where you do a similar thing.
04:26:357 (1,2) - This is a pain when spaced out. Really annoying to break here, I'd make it more compressed so it isn't so frustrating.
05:14:538 (1) - Move this up and to the left more, otherwise 05:14:311 (2,3,1) - has bad flow and is really easy to miss on.
05:23:175 (1) - It's hard to see this slider. Try starting te slider to x:173 y:131 (where the previous slider ended)
05:24:766 (3) - This slider end is improperly snapped. Please make it end on 1/4 as intended.
05:30:902 (1,2,1,2,1,2,1,2) - This is a little awkward to play. Might be more fun if the streams were more compressed and the jumps weren't quite as big.
06:00:448 (1,2,1,2,1,2,1,2) - This is a little scary to get through, and I can imagine this being super hard on HR. I think the ending of the map should be a little more straightforward and easy as the player has taken all this time to get here.
06:04:084 (1,2,1,2,1,2,1,2,1,2,1,2) - Ok this is REALLY scary to get through, even on nomod! This is probably insane on HR. I really think you should make these two parts easier than this.
Topic Starter
HanzeR

Charles445 wrote:

[Selentia]

00:20:220 (1) - Move this to x:348 y:192 so it's easier to see the repeat. Right now it's under the old slider and hitburst. sure
00:43:857 (1) - I expected this to be two circles, not a slider. haha i had it that way before but people said i should change it. I like your way better though
01:27:948 (2,3) - This should be a slider, otherwise this speedup would be too hard too fast. makes sense
01:30:902 (2) - Move this farther away, it looks like a stream jump. Try x:88 y:236 sure
01:35:220 (2,3) - This looks like a stream jump. I'd redesign this part so the distance between the circles is overall bigger. Something like this maybe -> http://osu.ppy.sh/ss/1467851 i agree, fixed
01:47:948 (1,2,1) - This is really difficult to read and is frustrating to play. I'd make this part easier / more understandable i tried something a little different is it any better now?
02:00:902 (1,2) - I can't see the 2 very well when playing. Try moving this combo to x:380 y:240 -> http://osu.ppy.sh/ss/1467864 aaa but that ruins my hexagon D: well i moved it hopefully its easier to read now
02:44:538 (1,2) - This is a pain when spaced out. Really annoying to break here, I'd make it more compressed so it isn't so frustrating. resnapped to .5x
03:19:425 (2,1) - This jump is way too big. Over 3x on a circle stream after a stack is a huge speed change. reduced
03:49:198 (2,2) - I couldn't see these circles. Maybe position them so they are moving down and away from the sliders like this? -> http://osu.ppy.sh/ss/1467885 good idea
03:56:016 (2,1,2,1) - This might be a little overkill D: huge jumps reworked this pattern
04:14:311 (1,2) - Move this more to the left, this jump is super big otherwise. done
04:15:448 (1,2,1,2,3,1,2,1,2,1) - I think you should rework this pattern, right now it has huge back and forth circle stream jumps (the biggest ones so far) and changes from sliders to circles unexpectedly. I think the pattern as it is would be the biggest place where people break combo as it's far far harder than anything else. I'd make it as easy as (or easier than) the pattern at 05:15:448 - where you do a similar thing. fixed, i think it plays a lot better now
04:26:357 (1,2) - This is a pain when spaced out. Really annoying to break here, I'd make it more compressed so it isn't so frustrating. ^
05:14:538 (1) - Move this up and to the left more, otherwise 05:14:311 (2,3,1) - has bad flow and is really easy to miss on. done
05:23:175 (1) - It's hard to see this slider. Try starting te slider to x:173 y:131 (where the previous slider ended) done
05:24:766 (3) - This slider end is improperly snapped. Please make it end on 1/4 as intended. LOL wow i literally broke that like 30 seconds before you started playing it because i'm retarded
05:30:902 (1,2,1,2,1,2,1,2) - This is a little awkward to play. Might be more fun if the streams were more compressed and the jumps weren't quite as big. scaled the entire pattern down
06:00:448 (1,2,1,2,1,2,1,2) - This is a little scary to get through, and I can imagine this being super hard on HR. I think the ending of the map should be a little more straightforward and easy as the player has taken all this time to get here. repurposed this pattern
06:04:084 (1,2,1,2,1,2,1,2,1,2,1,2) - Ok this is REALLY scary to get through, even on nomod! This is probably insane on HR. I really think you should make these two parts easier than this.remapped
Thanks so much charles!!! Really really helpful i changed just about everything haha
Liiraye
Bubble please...
Charles445
Moved to pending.

~Bubbled!~ #1

To any BATs:
Please note that stack leniency has been set to 0. This is intentional. Stack leniency has already been established to not be a requirement, that's why the rule was removed.
The vocaloid in the song is Lapis Aoki and has been included in the tags.
The mp3 states the artist as Nhato feat.蒼姫ラピス, which is the non-romanized Lapis Aoki. This has been omitted from the Artist metadata since we don't put vocaloids in artist anymore and it is already in the tags.
This map needs to be moved to pending manually by the BAT. If any changes are made to the map, it will go back to WIP so make sure to move it before rebubbling.
The difficulty name is rankable, see this rule change for details.
Yes, this map is hard, but it's very playable! Here's my score.
Liiraye
ty for bubble
captin1
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